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midnight plankBOT
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leaden seal
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Hi, this is a physics question from the beam and cable lab

leaden seal
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(hope you dont mind me asking here

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my question is: how do we get 0.842 (the angle) where it says costheta at the bottom

midnight plankBOT
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@leaden seal Has your question been resolved?

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upper nexus
#

How would you roughly sketch this diagram?

We are given a triangle ABC such that ∠BAC < 90◦.The point D is on the opposite side of the line AB to C such that |AD| = |BD| and ∠ADB = 90◦.
Similarly, the point E is on the opposite side of AC to B such that |AE| = |CE| and ∠AEC = 90◦. The point X is such that ADXE is a parallelogram.

upper nexus
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it's just im not sure what "the opposite side" is referring to

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like what is the "opposite side of the line AB"

near cliff
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i think ABC is just an equilateral triangle

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the more i look at this question

upper nexus
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oh?

shell wigeon
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C and D are on opposite sides of AB

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B and E are on opposite sides of AC

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I drew the perpendicular bisectors of AB and AC, and to make ADB = AEC = 90º, I just made BAD = CAE = 45º

upper nexus
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oh thanks so much

near cliff
# shell wigeon

okay this made much more sense than what i was trying to visualise

shell wigeon
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(I forgot to draw CE but you can imagine the right angles)

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Then EX is just parallel to AD, and DX parallel to AE

upper nexus
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yea

shell wigeon
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Do you need help with a question about this?

upper nexus
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well

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yea

shell wigeon
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... are you going to post it?

upper nexus
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idk if im allowed to

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tbh

shell wigeon
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Why? Is it a test?

upper nexus
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not exactly, it's just a problem to challenge me

midnight plankBOT
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midnight plankBOT
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lament flame
midnight plankBOT
lament flame
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I am trying my hardest...

crimson wyvern
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Ok so which types of asymptotes do you feel you don’t understand?

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Are you having trouble identifying them or having trouble providing the equation for them?

crimson wyvern
lament flame
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Hmmm

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I see so...

crimson wyvern
lament flame
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Ok positive 4

crimson wyvern
midnight plankBOT
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@lament flame Has your question been resolved?

lament flame
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I dont know the numerator yet

crimson wyvern
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do you know what the general equations are for vertical and horizontal lines?

lament flame
crimson wyvern
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What is the equation of this blue line?

lament flame
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Its 1/x-5 right?

crimson wyvern
lament flame
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Ohhhh

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The vertical asymptote is 5

crimson wyvern
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because that is the equation for a vertical line at 5 on the x-axis

crimson wyvern
# lament flame Ah....

yeah you have to specify because if you just write "5", that could mean either a vertical line at x=5 or a horizontal line at y=5

lament flame
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Ohhhhhh

crimson wyvern
lament flame
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Oh

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It said it was wrong.

crimson wyvern
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what did you answer?

lament flame
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Oh I missread

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I dont know if I need to factor or if I dont and cancle for this one

lament flame
crimson wyvern
# lament flame Do I cancle the 4x? It doesnt seem factorable

so, for vertical asymptotes, you need to find all the x-values that make the denominator equal to zero (with the caveat that you need to check and make sure the numerator isn't also equal to zero at this point, as that might do something else)

lament flame
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Ohhhh

crimson wyvern
# lament flame Ohhhh

and because the denominator is linear (and not constant), it has to equal 0 somewhere, and also only passes through 0 once

lament flame
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Ah

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Alright I got x=-2/4 or 1/2

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-1/2

crimson wyvern
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yup

lament flame
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Then we plug it in to numerator correct?

crimson wyvern
lament flame
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Ok

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So then...

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Y=3

crimson wyvern
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wait

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what did you do?

lament flame
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Plugged it in to numerator

crimson wyvern
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you need to subtract that 2, not add it

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nope my bad

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I'm taking real analysis rn and apparently I still can't multiply two negative numbers correctly lmao

crimson wyvern
lament flame
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Ohhhhhhh

crimson wyvern
# lament flame Ohhhhhhh

for context, getting 0/0 somewhere on the function leaves a discontinuity, but not an asymptote. I will show an example

lament flame
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So are there multiple meathods for achieving the asymptote?

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Horazontal

crimson wyvern
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like x/x is equal to 1 everywhere except 0

lament flame
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Ohhhhh

crimson wyvern
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but 1/x blows out to infinity because the numerator doesn't keep up with the denominator

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that's why you want to check for 0/0

lament flame
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Apparently there is a horazontal or oblique asymtote

crimson wyvern
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yes. those are going to be quite different because they happen as you approach infinity or negative infinity on the x-axis instead of at a discontinuity

lament flame
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What does it mean when they say num and denom both have a DEGREE of 1?

crimson wyvern
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it is the power x is raised to

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so like x+1/x^2+1 would have a numerator of degree 1 and denominator of degree 2

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1/x has a numerator of degree 0 and denominator of degree 1

lament flame
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Ohhhhh

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So the coefficent is 4x/4x

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So its an oblique then

crimson wyvern
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nope

lament flame
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Wha

crimson wyvern
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well, be careful, because one of those terms should be negative

lament flame
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Ohhhh

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So -4x/4x

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Thanks

crimson wyvern
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so, since you are looking at it as x gets very large, what will happen?

lament flame
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So wait- its... would it still be an oblique

crimson wyvern
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which means you can divide out the x

lament flame
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Oh yeah

crimson wyvern
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because they become negligible as x becomes very large

lament flame
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I dont understand what you mean by that

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When you say x becomes large

crimson wyvern
# lament flame I dont understand what you mean by that

so take f(x)=x and g(x)=x+1. when x=1, g(x) = 2 and f(x) = 1. so, g(x) is double the height of f(x). Now take x=100. so g(x) = 101 and f(x) = 100. so the percent difference between them is now much less than double. as that x gets even larger, the percent difference "becomes negligible", or mathematically, approaches zero

lament flame
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Ohhhhhh

crimson wyvern
# lament flame Ohhhhhh

this is why you only need to look at the highest degree. Because the highest degree of a polynomial is going to eventually blow out to infinity faster than all the lower degrees do, it's the only one that matters when you are looking at behavior as x becomes very large or small

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(by small, i mean going to negative infinity here, not 0)

lament flame
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Yeah

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So how would I put this in as an equation?

crimson wyvern
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well, you look at y= -4x/4x, and then just divide it out

lament flame
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So -1

crimson wyvern
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yeah

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y=-1

lament flame
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If it is a oblique it wants me to put it in slope intercept form?...

lament flame
crimson wyvern
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so it's horizontal, not oblique

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you only get oblique if you end up with something in the form of ax^(n+1)/bx^n

lament flame
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I apologize my head is just... I dunno today

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Ok domain would be
(-inf, -1/2)U(-1/2, inf) right?

crimson wyvern
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yeah should be

lament flame
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... why is there a parabola here now...

crimson wyvern
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my guess is the denominator is a quadratic function

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since quadratics can pass through 0 twice

lament flame
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Oh-

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Ok uh- i was going to say the va's were -2,2

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Hoazontal only has one

crimson wyvern
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yeah that's correct

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alright, I'm calling it for the night

lament flame
midnight plankBOT
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@lament flame Has your question been resolved?

midnight plankBOT
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midnight plankBOT
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steep ravine
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is this correct?

midnight plankBOT
steep ravine
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its for FSM finite state machines

midnight plankBOT
#

@steep ravine Has your question been resolved?

midnight plankBOT
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@steep ravine Has your question been resolved?

midnight plankBOT
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@steep ravine Has your question been resolved?

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agile root
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part c

midnight plankBOT
lyric charm
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c i, c ii, or c iii?

agile root
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ii

lyric charm
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p sure you want to do integration by parts

agile root
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how do i choose u and dv in integration by parts

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im always confused by that

ashen kite
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LIATE

agile root
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coffee?

ashen kite
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Nope the rule for choosing u

agile root
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what is liate

lyric charm
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you want to make the log(x)^n into log(x)^(n-1) somehow

lyric charm
agile root
agile root
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nln(x)^n-1/x

subtle zinc
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yes go on

lyric charm
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and do actually complete the ibp

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in full

agile root
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okay so integration by parts is:
uv - int(vdu)
i guess im gonna choose my u=ln(x)^n
so i get du=nln(x)^n-1/x
dv=x^2 so v=x^3/3
ln(x)^nx^3/3 - 1/2int(x^2nln(x)^n-1)dx

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wait let me just write it out

lyric charm
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write out the version for definite integrals

lethal path
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also it's 1/3 multiplied by that integral

lyric charm
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on paper not in discord

tender pelican
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oh fun fact, ibp can be organized in a good manner using the D-I method

agile root
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like this

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?

agile root
tender pelican
# agile root i have seen this method but my teacher doesnt allow it

Try Brilliant with 30 days free: 👉 https://brilliant.org/blackpenredpen/ (20% off with this link!) #calculus #brilliant #maths #math

In this video, we will show you why your calculus students deserve to learn and use the DI method for integration by parts. While it's true that the DI and u-dv methods are equivalent, the DI method has many a...

▶ Play video
#

lmao

agile root
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it isnt that she doesnt believe in it

tender pelican
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they are literally the same thing

agile root
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she wants me to clearly show where im integrating

lethal path
lethal path
agile root
lethal path
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yeah to find v from dv, you better show your steps in the real exam too

agile root
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my ipad died so um i used google docs

tender pelican
lethal path
# agile root like this
  1. it helps to mention ln(e) = 1 and ln(1) = 0

  2. it's better to write $\int_1^e \frac{x^3}{3} \frac{n \ln(x)^{n - 1}}{x} \ dx$ for clarity

otherwise, all good

grand pondBOT
agile root
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and now this integrand will just be n/3 I(n-1) right

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okay i got the result

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going back to the central issue

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how do i choose u and dv?

lethal path
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the key insight is: differentiating (ln x)^n is the way to make the power of (n - 1) appear in the integral

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so it's a case of knowing what form you want the answer to be

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writing it out as $\frac{1}{3} \left(e^3 - n \int_1^e x^2 (\ln x)^{n - 1} \ dx \right)$ helps a lot

grand pondBOT
lethal path
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and also, a common trick in papers is that they factor something out

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so the 1/3 in front here

agile root
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i see, so it is sort of like inspecting what i want or which ever term is harder to integrate per se

lethal path
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though LIATE is not perfect and it 'fails' in many questions if you apply it in a braindead way

agile root
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do u know a list of tricks we need for ib aa hl in integration

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im so lost, i skipped almost all my calculus classes because i was super sick

lethal path
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there's actually no tricks

agile root
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techniques i mean

lethal path
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IB will only give you integrals by substitution in the form $\int f'(g(x)) g'(x) \ dx$

grand pondBOT
lethal path
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otherwise, they will tell you exactly what to substitute

lethal path
lethal path
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I suggest practicing with the formula booklet also

lethal path
agile root
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oooh

lethal path
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AAHL doesn't go as deep as you think for integration

agile root
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which topic is the hardest

lethal path
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there's also things like, if you want to integrate $\frac{x^2}{9 + x^2}$, that equals $\frac{9 + x^2}{9 + x^2} - \frac{9}{9 + x^2}$

grand pondBOT
lethal path
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do you find 3D vectors hard?

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or how about complex numbers?

agile root
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i find combinatorics very very hard

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to a point where i have given up on that

lethal path
agile root
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how did u get the insight to add and subtract 9

lethal path
agile root
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could we directly complete the square?

lethal path
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that doesn't actually work, cause now you'll have -6x in the denominator

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and that's even nastier

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the key is to recognise the integral of 1/(x^2 + a^2) as a standard integral in your formula booklet

agile root
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wow

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clearly i need to practice a lot more

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i think i understand this now, tysm ann, south, and a message!

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.close

midnight plankBOT
#
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midnight plankBOT
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coral belfry
#

,tex
hello, suppose we have the sequence $a_n = \frac{3n}{2n +1} $
\
and i have shown that
\
$ \frac{3}{2} \geq a_n \geq \frac{3}{2} + \frac{a}{n} $
\
\
where $a> \frac{-15}{4} $ but i havent actually proven anything more than that. is it enough to say that our sequence converges to 3/2? it seems rlly wrong to me bc im not sure if such "a" exists

grand pondBOT
#

fijokazż

umbral timber
runic hamlet
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presumably you arent allowed to write a_n as 3/(2+1/n) and then move the limit inside the fraction?

coral belfry
#

yeah

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btw the sequence is 3n/2n+5 my bad

umbral timber
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then by the squeeze theorem you basically have a proof

coral belfry
runic hamlet
#

well just pick any a so that the inequality works

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a=-3 or something

coral belfry
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hmm

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oh wait it would just work?

runic hamlet
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assuming the inequality you showed is correct, yes

coral belfry
#

okeoke ill continue it like that and see

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thanks

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.solved

midnight plankBOT
#
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cosmic jolt
#

could I get some help please

midnight plankBOT
pearl hull
cosmic jolt
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both

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please

torn compass
cosmic jolt
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not sure I only js started mechanics

torn compass
#

u know what resolution of forces is tbh?

cosmic jolt
#

yh but I dont think the question is that simple

torn compass
#

unless if im missing smthing thonk

cosmic jolt
#

bruh

torn compass
#

(idk if showing the image is giving the answer catthimc )

cosmic jolt
#

i dont get it icl

torn compass
cosmic jolt
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whats the mgcos theta part then

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if mg is the weight

torn compass
#

breaking down a force into its x and y components , or resolution of forces

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mg costheta would be the y component of the force

cosmic jolt
#

Yeah Im still new to this

torn compass
#

with respect to the block

cosmic jolt
#

.close

midnight plankBOT
#
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high wedge
midnight plankBOT
high wedge
#

I have this, but I am struggling to make it to where I can have a palindrome in a palindrome, while maintaining the multiple of 3 I need

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the goal is to make a context free grammar from the context free language provided

crimson wyvern
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What course is this for?

frozen talon
high wedge
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theory of computation

frozen talon
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Are you counting palindromes or something?

high wedge
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or like discrete math 2

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I think

crimson wyvern
#

It seems like a combinatorics problem yeah

high wedge
#

a grammar is basically a set of rules you can use to derive a string

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so like

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if I say
S -> A
A -> 00

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I can do S -> A -> 00, which is just S => 00

crimson wyvern
#

I feel like this is something more in the realm of computer science than mathematics maybe? It seems very applied

high wedge
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I need to make a grammar that accepts strings comprised of 0s and 1s which are palindromes, and are divisible by 3

crimson wyvern
#

What does divisible by 3 mean in this case?

frozen talon
#

what do you mean by "derive a string"

high wedge
#

so like 000 has a length of 3

frozen talon
high wedge
#

111 has a length of 3

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111000 has a length of 6 but 6 is divisble by 3

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etc.

high wedge
crimson wyvern
#

So theoretically there is no upper limit on length?

high wedge
#

infinite length is acceptable

crimson wyvern
#

Well that causes problems

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<@&268886789983436800>

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Scam

frozen talon
#

it doesn't if your goal isn't just counting palindromes, which it isn't

high wedge
#

so as a concrete example, the grammar for even length palindromes looks like this

S -> 0S0 or 1S1 or epsilon (empty string)

frozen talon
#

oh so this is a recursion thing

high wedge
#

yeah

crimson wyvern
#

What is the goal here exactly?

high wedge
#

and you must start with the start rule

frozen talon
#

I think having two confused people asking questions is counterproductive

crimson wyvern
#

Yeah I’m going to have to leave here

high wedge
#

this problem feels hard to me because it's induction

frozen talon
#

you don't care about changing the alphabet from {0, 1} right?

high wedge
#

a and b is fine

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as long as it's binary

frozen talon
#

well, a palindrome is entirely determined by the first half of the string, as anything you append to the left must be appended to the right

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  • the middle character, if it exists
high wedge
#

yeah and in this case we will have a middle in a lot of cases

frozen talon
#

my first thought was to say something like S -> 000S000, 001S100, ..., 111S111

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but that excludes cases where appending only three digits (disturbing parity, therefore) still results in a palindrome

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e.g. "111" (odd) || "111" (odd) = "111111" (even)

high wedge
#

yeah this handles all cases of length 3 or less but

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no more

#

what you had makes sense, but then you need S -> something

frozen talon
high wedge
#

if you want it to represent a particular language then yes

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like in this case, it must always end up in a satisfactory state eventually or else the grammar doesn't represent the desired language

#

but generally speaking, a grammar just needs to follow certain rules, satisfactoriness can only come from some constraint being set I suppose

frozen talon
high wedge
#

it can be but doesn't have to be

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it's made to be expressive

frozen talon
#

is there a grammar-y way of expressing the reversal of a given string?

high wedge
frozen talon
#

can you access characters in a string in this setting?

#

and just to be transparent, I've actually never done this before, I'm not feigning this ignorance lol

frozen talon
# high wedge access wdym

maybe it's not useful. I was wondering if you're able to reference a character in a specific index of a given string

frozen talon
#

ok, sure

high wedge
#

hmm

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so we do need recursion but

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I don't see how to get that recursion while maintaining the divisibility by 3, for even length it was "easy"

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here there is some extra conceptual leap

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I had the idea of an intermediate variable Y, which can then go back to S

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maybe I got it @frozen talon

frozen talon
high wedge
#

yeah now I need to test it though sadthink

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like 100010001 should be accepted as a palindrome right?

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length of 9 and is same forwards / backwards

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well anyways, thanks for the help, I do think it looks good now, I still don't really get it though lol 😹

#

.close

midnight plankBOT
#
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midnight plankBOT
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twilit field
midnight plankBOT
twilit field
#

Unsure of where to even start, other than the norm is non-zero everywherre but 0

spiral rock
#

Consider two orthonormal basis for V w.r.t. to each of the inner products

twilit field
#

right

visual tiger
#

also, weird that the exercise needs norms corresponding to inner products

#

why not just norms

#

anyways

spiral rock
#

Is it true for general norms?

visual tiger
#

I thought it was widely known

twilit field
#

in the chapter on inner products

visual tiger
#

Let's oblige then ig

spiral rock
#

I have used something like this once maybe

#

In ANT

visual tiger
#

(just know you could have shown this w/out requiring inner product norms)

#

let's leave this as a bonus exercise

visual tiger
#

take v in V

#

and decompose it wrt said basis

#

wait lemme just check

twilit field
visual tiger
#

(hint: how do you bound ||u+v+...||?)

twilit field
#

Okay, I'll solve it in a norm-linear space then

twilit field
#

quick sanity check , does. the concept of orthonormal basis make sense in a norm linear space

#

or something similar

visual tiger
#

norm-linear space?

twilit field
#

normed space

visual tiger
#

do you mean normed vector space

#

well no you need an inner product

twilit field
#

${\norm{\sum_{i=1}^{n} a_i e_i}}1≤ \sum{i=1}^{n} \abs{a_i} {\norm{e_i}}_1$

grand pondBOT
twilit field
#

does this work?

visual tiger
#

yes

twilit field
#

now under the same basis I decompose $v$ under the other norm

grand pondBOT
visual tiger
#

this will have no use

#

you're trying to show ||v||_2 is an upper bound

twilit field
#

cv_2

#

so it should work, right

visual tiger
#

sure but related to ||v||_2

#

by a constant factor

#

so it's useless to upper bound something that's already supposed to be an upper bound

#

imagine i want to show a <= b, and I show a <= c, b <= d

#

Showing c <= d will have no consequence on the proof

twilit field
#

got it

visual tiger
#

then the sum will be smaller than n * ...

twilit field
grand pondBOT
twilit field
#

would this help us in anyway

visual tiger
#

it would

#

how did you prove that

twilit field
#

$\frac{{\norm{e_1}}_1 }{{\norm{e_1}}_2} = c$ (say) . We then chose a number bigger than $c$, say $c_1$. That then gives us ${\norm{e_1}}_1≤ c_1 {\norm{e_2}}_2$

grand pondBOT
twilit field
#

repeating and then replacing each c_1 ,with max of all c_i, we get the inequality

twilit field
#

now what we could do is, and I have an idea

visual tiger
#

So now, apply it to our problem, where e_1,...,e_n is specifically an orthonormal basis for <.,.>_2

twilit field
visual tiger
twilit field
#

I'd like to

visual tiger
#

ah, I guess you haven't seen compacity and borel theorem

twilit field
#

no

visual tiger
#

ok so unfortunately I think you need compacity to understand why it works for every norm

#

So here the proof we're gonna use still requires ||.||_2 to be connected to an inner product

#

but notice we haven't used that ||.||_1 is linked to an inner product

twilit field
#

I think I have a way around that

#

We know that $c \norm{ \sum_{i=1}^{n} a_i e_i }2≤ c \sum{i=1}^{n} \norm{a_i e_i}$.

grand pondBOT
twilit field
visual tiger
visual tiger
visual tiger
#

so now we have this, let's show $|a_ie_i|_2 \leq |v|_2$

grand pondBOT
#

Raphaelisius Maximus MMIII

visual tiger
#

this way there's an "n" added to the constant, and we're done

#

any ideas

twilit field
twilit field
visual tiger
#

What triangle inequality would be incompatible with what I'm asking you to prove

visual tiger
#

who would be "u" and "v"

twilit field
grand pondBOT
visual tiger
#

ok?

twilit field
#

I feel the inequality has to be reversed

visual tiger
#

????

twilit field
visual tiger
#

nope

visual tiger
visual tiger
#

$|v|2 \leq |\sum{i=1}a_ie_i|_2 + |a_ne_n|_2$

grand pondBOT
#

Raphaelisius Maximus MMIII

twilit field
#

okay, got it

#

sorry

#

oops

#

I kept inserting a summation in my head

visual tiger
#

xd

#

it was just for one i

twilit field
#

no, sorry

twilit field
visual tiger
#

but prove it

twilit field
#

${\norm{a_ie_i}^2}2≤\sum{i=1}^{n}{ \norm{a_ie_i}^2}_2 = {\norm{v}^2} _2$

grand pondBOT
visual tiger
#

there we go

twilit field
#

ah cool

visual tiger
#

maybe don't use the same i for the particular term and the index of the sum

twilit field
#

so we stitch together the bit from the first part and this

visual tiger
visual tiger
twilit field
#

We can select $e_i$ to be a basis of $V$, such that it's orthonormal under $\langle.,. \rangle_2$.
\ It then directly follows $\norm{v}1≤c \sum{i=1}^{n}{\norm {a_ie_i}}_2$. Further $ \norm{a_ie_i}_2≤ \norm{v}_2$. It then follows $ \norm{v}1≤c \sum{i=1}^{n}{\norm {a_ie_i}}_2≤nc \norm{v}_2$.

grand pondBOT
twilit field
runic hamlet
#

whats c

twilit field
#

a positive constant

runic hamlet
#

but what constant

runic hamlet
twilit field
#

so no

#

I can write a proper proof if needed though

#

We select ${e_1,e_2,\dots,e_n}$ to be an orthonormal basis under $\langle . , \rangle_2$. Under this basis $v= \sum_{i=1}^{n} a_i e_i$. Then there exists $c_1>0: \norm{v}1≤ c \sum{i=1}^{n} \norm{a_ie_i}_2$. Further $\norm{a_ie_i}_2 ≤ \norm{v}2$ so $\sum{i=1}^{n} \norm{a_ie_i}2≤ n \norm{v_n}$. It thus follows $c \sum{i=}^{n} \norm{a_ie_i}_2≤cn \norm{v_n}$. So $\norm{v}_1≤ nc \norm{v}_2$

grand pondBOT
runic hamlet
#

why does c exist

#

does its value depend on v?

twilit field
#

no

runic hamlet
#

then what is the point of the message you just wrote

#

I dont understand it

#

its not a proper proof

#

so what is it for

twilit field
#

this is the question

twilit field
runic hamlet
twilit field
runic hamlet
#

so this was supposed to be a proper proof?

twilit field
runic hamlet
#

what is the point of the message summarizing the previous results if I still have to read through this chat to find out those previous results

#

what is the point of that

#

either give me a proper full proof or just give me nothing

twilit field
#

This is a mess

#

( typing it out)

#

I'll do it tomorrow, it's nearly 12 here

#

sorry

#

.close

midnight plankBOT
#
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midnight plankBOT
#
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wild wren
#

hello, i have several questions from my textbook that i dont get quite understand, theyre word problems that are related to finding the derivative of when two functions/variables are multiplied or divided (idk correct terms since im translating everything im saying) like if f(x)= x^2 * 3x, the derivative would be (2x)(3x) + (x^2)(3)

anyway i hope i was able to clarify the lesson in my textbook, if it isnt too much, ill be sending 5 questions, i hope i dont need to send them one at a time, its fine if you can answer only 1 and then guide me with the rest

i downloaded the english version of my book to send these

gleaming latch
#

what are you stuck on for 25

wild wren
#

i cant understand what he wants me to decipher exactly

#

i understand 27 and 28 and im aware of how theyre solved

#

29 and 30 im lost but i know its something to do with derivative of something thats being divided

wild wren
gleaming latch
#

yes theres nothing you have to do yourself they lay out all the steps

#

what is P'(t)?

wild wren
#

0.03 p(t)

gleaming latch
#

ok cool now find R'(t)

wild wren
#

im in a "memorized not understood" kinda mindset with that tho

wild wren
#

howd he find q'(t) and p'(t) seperately tho

and it was the percentage times the original function

#

is that a standard or is it exclusive to the question

gleaming latch
#

huh? they said find R'(t) which is what you said and you know what Q'(t) and P'(t) is

#

just plug it in

wild wren
#

alr then

quasi goblet
gleaming latch
#

idk man its written out in the question

#

dont overthink it

wild wren
#

29 and 30 are the real kicker for me

gleaming latch
#

we'll get to those

gleaming latch
#

product rule?

wild wren
#

nvm im good with 25 to 28

#

its called product rule?

#

good to know

gleaming latch
#

R(t) = q(t) * p(t)
R'(t) = (q'(t)) (p(t)) + (q(t))(p'(t))

wild wren
#

whats the division version called?

gleaming latch
#

quotient rule

wild wren
#

.close

midnight plankBOT
#
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midnight plankBOT
#
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toxic nova
#

I've been teaching myself linear algebra using Gemini and did a problem on paper, just want to know if I did my work properly. Here's the problem:

toxic nova
#

and my work:

lavish venture
#

yea

toxic nova
#

it's all good?

#

lets gooooo

#

thanks m8

#

.close

midnight plankBOT
#
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midnight plankBOT
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rigid turret
#

Guys why am I getting negative time

midnight plankBOT
rigid turret
#

In case those help

agile root
toxic nova
#

may i recommend using a pencil instead of a pen

agile root
#

your solution strictly decreases so there is no way to get it since the initial condition is P(0)=8

midnight plankBOT
#

@rigid turret Has your question been resolved?

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rigid turret
#

wait

midnight plankBOT
rigid turret
rigid turret
agile root
#

your solution just means that if you went back in time by 0.159 days, you would have 100 cases

rigid turret
#

yea ill leave it i guess

#

my teacher sometimes makes bad questions

#

not sure why its the disease is decreasing but wtvv

midnight plankBOT
#

@rigid turret Has your question been resolved?

midnight plankBOT
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last slate
#

hi i need help

midnight plankBOT
last slate
#

can someone explain this to me

#

i don’t understand how the strings work with this one

cerulean oyster
#

You know how R^3 works?

cerulean oyster
#

Then R^3 is a vector (a,b,c)

#

Which are elements from a set " {something something} "

#

well

#

If our set becomes {0,1}

#

Then {0,1}^3 is the set of vectors of 3 elements either 1 or 0

#

Which, from the computation side, is basically a string of bits

#

From there, x \in {0,1}^3 means that x is a 3-bit string
And x0 is a kind of notation abuse

#

But for this case, we assume x0 implies adding a 0 as the Least significant Bit (the rightmost)

last slate
#

R x R x R

cerulean oyster
#

R is a set, right?

#

{0,1} is too.

#

A set to the square/cube/nth power is shorthand for the sets of vectors constructed from the original set.

#

$\mathbb{R}^3$ has $(a,b,c)$ for $a,b,c\in\mathbb{R}$

grand pondBOT
#

∫ᴄ 𝐅·𝑑𝑟 = ∬ʀ ∇⨯𝐅 𝑑𝐴

cerulean oyster
#

${0,1}^3$ has $(a,b,c)$ for $a,b,c$ being an element from ${0,1}$

grand pondBOT
#

∫ᴄ 𝐅·𝑑𝑟 = ∬ʀ ∇⨯𝐅 𝑑𝐴

cerulean oyster
#

So, either 0 or 1

#

R^3 has infinite elements since R has infinite elements too
{0,1} and its 3-tuples dont have infinite elements though

midnight plankBOT
#

@last slate Has your question been resolved?

midnight plankBOT
#
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last slate
midnight plankBOT
last slate
#

those bits are put in witout paranthesis

cerulean oyster
#

{0,1} is a set of numbers too

#

R^3 is a set of Real Valued Vectors
{0,1}^is a set of 0 or 1 Valued Vectors.

worldly geyser
#

hloo

cerulean oyster
midnight plankBOT
worldly geyser
cerulean oyster
worldly geyser
scenic wyvern
last slate
cerulean oyster
#

$\mathbb{R}$

grand pondBOT
#

∫ᴄ 𝐅·𝑑𝑟 = ∬ʀ ∇⨯𝐅 𝑑𝐴

cerulean oyster
#

Set of Real Numbers

last slate
#

yes but like

cerulean oyster
#

No, R is defined as a set of numbers

last slate
#

what do you call numbers in paranthesis

cerulean oyster
#

Set

last slate
#

(a,b)

#

like this

cerulean oyster
#

oh, thats a vector

oak kelp
#

you're looking for the term "ordered pairs".

last slate
#

Sure?

oak kelp
#

or "ordered tuples" in general.

last slate
#

yes

#

but also

cerulean oyster
#

Yes, a vector is synonym for ordered tuple.

subtle blaze
#

Does (a, b) mean the open interval

subtle blaze
cerulean oyster
subtle blaze
#

I’m asking lnrd

last slate
#

$$ R^3 = R x R x R = { (r1,r2,r3) : r1 ∈ R , r2 ∈ R , r3 ∈ R }

{0,1}^2 = { ? } $$

grand pondBOT
#

LNRD
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

last slate
#

bruh

#

anyway

subtle blaze
#

{(0, 0), (0, 1), (1, 0), (1, 1)}

lyric charm
#

if you want a cross for multiplication it's \times

last slate
lyric charm
#

subscripts are _

#

actual braces are \{ and \}

#

the set membership symbol is \in

subtle blaze
grand pondBOT
#

frosst

lyric charm
#
$\mathbb{R}^3 = \mathbb{R} \times \mathbb{R} \times \mathbb{R} = \{ (r_1, r_2, r_3) : r_1 \in \mathbb{R}, r_2 \in \mathbb{R}, r_3 \in \mathbb{R} \}$
grand pondBOT
last slate
#

oh

cerulean oyster
#

Just in case

#

The big R is shorthand for a set

lyric charm
#

btw whats the original q

subtle blaze
#

It’s exactly what you would’ve thought it was

#

I didn’t do anything fancy

#

I just wrote exactly what you did but replaced some of the stuff with the new problem

last slate
#

i see

cerulean oyster
#

which cant be truly listed since there are infinite elements in it
meanwhile {0,1} is also a set, but with finite elements

lyric charm
#

infinitely many* and finitely many*

#

still tho uh

subtle blaze
lyric charm
subtle blaze
#

Every real number is a list of integers in its decimal expansion

lyric charm
subtle blaze
#

So technically you could say that R is a set of lists of integers

last slate
#

Are the elements (a,b) a random combination ?

#

from A and B

cerulean oyster
#

Nope

subtle blaze
#

You’d need to define what random means

last slate
#

letting A and B be sets

lyric charm
#

where are we at, actually. im a little confused

subtle blaze
#

(a, b) is used to denote any arbitrary element of A x B

cerulean oyster
#

Lets go over, do you understand what {0,1} is?

lyric charm
#

like i walked in to see some badtex that i fixed but what is the actual question you're asking or thing you're looking at right now specifically @last slate

last slate
lyric charm
#

of what

last slate
#

Initially it was with strings

lyric charm
#

what object are you looking at rn that you're trying to figure out the defn of

last slate
#

{0,1}^2

#

like how is the definition put in parenthesis when there wasnt any

cerulean oyster
lyric charm
#

{0,1}^2 is "formally" {(0,0), (0,1), (1,0), (1,1)} but commonly written as {00, 01, 10, 11} when talking about bitstrings

subtle blaze
#

Cos {} and () are different

lyric charm
cerulean oyster
#

LMAO

lyric charm
#

we humans design our own notation

#

let's maybe step back a little; do you understand what a cartesian product is? @last slate

lyric charm
#

ok

last slate
#

ill send the definition

lyric charm
#

then

{0,1}^2 is "formally" {(0,0), (0,1), (1,0), (1,1)}
do you also understand this?

last slate
#

We have ordered pairs

lyric charm
#

sure do.

last slate
#

But there isnt in the set on the right

lyric charm
#

ok, so your hangup is on how to quote-unquote "go from"
{(0,0), (0,1), (1,0), (1,1)}
to
{00, 01, 10, 11}

#

do i understand you correctly yes or no

last slate
#

Or rather why dont we have the second one

cerulean oyster
#

?

lyric charm
last slate
#

The paranthesis on the right depend on whah

#

what*

lyric charm
last slate
#

Uh

last slate
#

im just hung up on how the definition is related to the product of the 2 sets

last slate
#

like different parts of the definition

lyric charm
#

alright,

#

"the definition". send it here please.

#

do you mean A × B = {(a,b) : a ∈ A, b ∈ B}?

last slate
#

that

#

does this apply for every cartesian product of any 2 sets ever

cerulean oyster
#

The cartesian product of A and B A × B is a set constructed from two others.
Where all its elements are created from taking one elements from A, and one from B

#

All the elements from the cartesian product are equal to all the combinations possible.

last slate
#

i was told no

lyric charm
#

do you remember the exact things that were said

last slate
lyric charm
#

you said "random"

#

they are not random

#

the elements of A × B are ALL POSSIBLE combinations of a member of A with a member of B

cerulean oyster
#

Lets say we have two sets A= {1,2,3} B= {4,5,6}
The elements from AxB are:

A×B= {(1,4), (1,5), (1,6), (2,4), (2,5), (2,6), (3,4), (3,5), (3,6)}

They simply cover all possibilities for mixing

cerulean oyster
#

And we use {0,1}^2 as shorthand for the cartesian product of that.

last slate
#

lets say we have R^3 = { (a,b,c) }

#

this means that (a,b,c) ∈ R^3

#

right

cerulean oyster
#

Yes

cerulean oyster
last slate
#

so why isnt R^3 x R^3 = { ( (a1,b1,c1) , (a2,b2,c2) … ) }

#

because (a,b,c) is an element

cerulean oyster
#

R^3 X R^3 has elements* ((a1,b1,c1) , (a2,b2,c2) )

lyric charm
#

you have an extra pair of brackets

cerulean oyster
#

But for ease we define it as (a,b,c,d,e,f)

lyric charm
#

however if you even need to treat R^3 × R^3 as a thing it is easiest to pretend it is the same as just R^6

#

it's kinda... not that deep ig

last slate
#

they do { (a1,b1) , (a2,b2) }

last slate
lyric charm
#

are you just trying to think about this shit by yourself or are you trying to solve a problem with it

last slate
#

I don’t understand what ur asking

#

im tryna understand the definition

lyric charm
#

are you solving a homework question rn

last slate
#

no

lyric charm
#

ok so this is just idle musings

last slate
#

i am doing HW but not regarding thr R^3 question

lyric charm
#

so basically your question is "why doesn't R^3 × R^3 consist of fuckers that look like ((x1,y1,z1),(x2,y2,z2)) ie ordered pairs in which both coordinates are themselves 3-tuples?"

#

do i NOW understand you correctly?

#

answer yes/no only

lyric charm
#

right

#

ok well the answer to that is

#

formally it does, but we usually "flatten" that sorta nested tuple into just a basic 6-tuple for convenience

last slate
#

what does that mean?

lyric charm
#

it means we strip off all those layers of brackets and put the same six numbers in the same order into one big tuple

#

it means we pretend R^3×R^3 is just R^6

#

the difference between these sets is rather technical, bureaucratic and just doesn't matter 99.9% of the time

last slate
#

this kind of manipulation

#

at this point i cant trust the definition anymore or them

sharp mauve
#

It looks complicated

last slate
#

Lowkey

cerulean oyster
cerulean oyster
#

And this will sound overcomplicated, but the connection between the two is a function.

#

But since those two structures, for us humans, seem so similar

#

We just consider them to be equal for practical cases.

lyric charm
cerulean oyster
#

Its just an ordered list of 4 elements, it generally doesnt matter how we "bunch them up"

cerulean oyster
last slate
#

Am i good with exactly following the definition

#

and taking the elements as they are

#

@cerulean oyster

cerulean oyster
#

Yes, thats the definition of Cartesian Product.

midnight plankBOT
#

@last slate Has your question been resolved?

midnight plankBOT
#
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inland patio
#

Let $(f_n)$ be a sequence of measurable, real-valued functions. Does it make sense to ask if $n\mapsto f_n(x)$ is measurable?\

Context; I have a sequence of exponentially distributed variables $U_1,U_2,\ldots$ and positive integer-valued random variable $N$. Then my book defines $U_i'=U_{N+i}$ and claims $U_i'$ is a random variable.

grand pondBOT
midnight plankBOT
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@inland patio Has your question been resolved?

midnight plankBOT
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@inland patio Has your question been resolved?

spiral rock
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Ui' is a map from your probability space to R, not a map from N to R

inland patio
spiral rock
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$\omega \in \Omega \mapsto (U_{N(\omega) + i})(\omega)$

grand pondBOT
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ExpertEsquieESQUIE

inland patio
spiral rock
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Its a composition, but you shouldn't view it as such

inland patio
spiral rock
#

The inverse image of every measurable set in R will It like a big union and intersection of sets, which are measursble in omega

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Something like based on where N(w) is fixed

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Try it as an exercise

inland patio
grand pondBOT
inland patio
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I've been stuck for quite some time on this. sadcat

spiral rock
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$$(U_{N+i})^{-1}(A) = \bigcup_{n \in \bN} \left ( (U_{N+i})^{-1}(A) \cap N^{-1}(n) \right)$$
$$ = \bigcup_{n \in \bN} \left ( (U_{n+i})^{-1}(A) \cap N^{-1}(n) \right)$$

grand pondBOT
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ExpertEsquieESQUIE

inland patio
inland patio
grand pondBOT
spiral rock
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Like the sigma algebra?

inland patio
spiral rock
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Well its just the lebesgue measure

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And the borel sigma algebra

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Which includes P(N)

inland patio
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Ah, ok. 👍

spiral rock
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N is a map from Omega to R, where R has the lebesgue measure

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Nice

inland patio
#

Thanks a lot for the help! I'm closing here.

#

.close

midnight plankBOT
#
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coarse ledge
#

given an ABC triangle, knowing that vct AB = (4, -2, 1); vct AC = (-1, -4, 0) and centriod G (-1, 1, 2/3). D(x; y ;z) is any points, prove that z(D) = 2

coarse ledge
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I tried to use the centriod

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the uhm..

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since D is any point

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vct DA + vct DB + vct DC = 3 vect DG

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so that will be

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A - D + B - D + C - D = 3G - 3D

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or, A + B + C - 3D = 3G - 3D

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but..

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A + B + C - 3D + 3D = 3G

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and because of that, there will be no D

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but im finding D

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can you all tell me what did i do wrong?

#

or.. teach me a way to find the z of point D?

late rover
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Do you have a picture of the question

coarse ledge
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uh uhh i do but its not in English

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sorry for the horrible translation

late rover
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Maybe someone will know

coarse ledge
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okay

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then ill send the pic of the question here i gues

late rover
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,rccw

grand pondBOT
late rover
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hmmcat okay I have no idea what it says

civic gazelle
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???

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where is D???

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go tell your teacher to fix the problem

midnight plankBOT
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@coarse ledge Has your question been resolved?

coarse ledge
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in the plane i think

civic gazelle
coarse ledge
#

.close

midnight plankBOT
#
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civic gazelle
#

lạy

midnight plankBOT
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wind oxide
midnight plankBOT
wind oxide
#

in this question, why cant i simply equate pressures a depth of 36cm from the top of the U-Tube?

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why must I equate the pressures at the interface?

west iron
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Because the pressures at the interface need to be the same, or the interface will move

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The pressures at a depth of 36cm on each side are not the same, so you can't equate them

west iron
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np

wind oxide
#

.close

midnight plankBOT
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gaunt nimbus
#

.close

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<@&268886789983436800>

midnight plankBOT
#
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midnight plankBOT
scenic wyvern
#

<@&268886789983436800>

midnight plankBOT
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blissful pier
#

<@&268886789983436800>

scenic wyvern
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oh that was super fast

next rock
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bam

blissful pier
dusk furnace
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.close (oh, already did)

blissful pier
onyx tide
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Why ar there like 10 pings in every channel

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In my too

dusk furnace
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A spammer hit a lot of them.

scenic wyvern
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cuz shit happens sometimes and we need help with those

onyx tide
dusk furnace
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No. A series of images that look like they were attempting to recruit victims for an advance-fee scam.

scenic wyvern
#

in short, stuff irrelevant to the help channels

dusk furnace
#

I'm not sure what 2222 means in this context.

spiral rock
#

Then no

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I have a friend who got hacked recently

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And the guy who went on his account spammed pictures similar to description you said

dusk furnace
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Typically they're a sequence of three or four images of laptop screens that appear to show someone withdrawing prize money from the scam site. We ban them pretty much on sight, so if you're referencing some detail in the images, we won't see it before reaching for the banhammer. As soon as you see "[celebrity] is launching a crypto casino ..." there's no need to read further.

midnight plankBOT
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wind oxide
midnight plankBOT
wind oxide
#

what i dont get is

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in the solution to this question

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why is the pressure at the line marked p_atm + d_2yg + d_1xg

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like where tf did the d_1xg term come from

hybrid widget
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what's P, what's P_atm?

wind oxide
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p is pressure of air inside the closed end

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p_atm is, well, atmospheric pressure

modern sapphire
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I think the pressure p should be at the red line level. The pressure is equal at both arms at red line level. On right side arm of the U-tube, its pressure is p, since only the trapped air exerts pressure. On the left arm, the pressure is exerted by the x-long column of d1 liquid + y-long column of d2 liquid + atmosphere

wind oxide
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but clearly pressure at interface here isnt 0

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so shouldnt i first let it be at equilibrium??

modern sapphire
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well, you kinda have to assume, since it only makes sense for the measurement to be at equilibrium

wind oxide
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bruh

modern sapphire
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otherwise you need fluid velocities

wind oxide
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but yeah that isnt solvable either i think

modern sapphire
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thats why you get this pressure equation

wind oxide
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theres a pressure gradiant so shouldnt it flow to equilibrium first?

modern sapphire
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p would be p_atm + d_2yg + d_1xg this

wind oxide
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yes yes

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but

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how can u assume

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if its different like

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is this an eg. of where i shouldnt use mah brain too much?

modern sapphire
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honestly, I dont quite get what you are trying to say

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do you wanna introduce shm of the interface levels here or smthn?

wind oxide
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whts shm here?

modern sapphire
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simple harmonic motion

wind oxide
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wtf

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god no

modern sapphire
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since you dont think its in equilibrium, the liquid would oscillate

wind oxide
modern sapphire
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with the levels going up and down about the mean equilibrium position

modern sapphire
wind oxide
modern sapphire
wind oxide
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like yes m doing hs

modern sapphire
modern sapphire
wind oxide
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and i have verified this numerically

modern sapphire
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can you post what all you did

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coz in both, stable and unstable condition, the pressure should be equal at the interface

wind oxide
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so p = p_atm + d_1xg +d_2yg

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putting values we find that

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p = 2p_atm (nearly)

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but p_atm + d_2yg is not 2p_atm

modern sapphire
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ok, so you solved p = np ( bleakkekw ) and found n = 2

wind oxide
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yes and then i checked whether the interface pressure was equal

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which it clearly wasnt

modern sapphire
wind oxide
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no.?

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we're talking bout the black line right

modern sapphire
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I get what you are saying, but the pressure at black line on right side is not gonna be p

wind oxide
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eh.?

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what will it be then

modern sapphire
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it would be less by d1xg

wind oxide
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wth