#help-49

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midnight plankBOT
#

@hearty vine Has your question been resolved?

midnight plankBOT
#

@hearty vine Has your question been resolved?

midnight plankBOT
#

@hearty vine Has your question been resolved?

midnight plankBOT
#

@hearty vine Has your question been resolved?

eternal pawn
#

you probably mean "if it doesnt then send be to any of the unpaired elements left in C ", then I think it works

hearty vine
# eternal pawn you probably mean "if it doesnt then send be to any of the unpaired elements lef...

yea
i kinda switched to thinking of it as, C = A' u B' where A' n B' = 0 and |A'| = |A| and |B'| = |B| which gives me bijections between them, and then i can construct h1 and h2 out of those bijections, where h1 is just the bijection g1: A->A' but with the codomain expanded, so its still injective, and h2:C->B; if x in C is in A', then x=h1(a) for exactly one a in A because of injectivity, so then i send x to f(a); if x in C is in B', then i send it with the second bijection g2: B'->B; h2 will be surjective because for each b in B i can find an element b' in B' so that g2(b') = h2(b') = b

#

i think this way its more clear how it works
i think id still need to check cases with empty sets involved but i think i can work those out manually

midnight plankBOT
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midnight plankBOT
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still flax
midnight plankBOT
still flax
#

Hello I'm currently working on this problem and a little confused. I'm wondering if when finding DE cutting the triangle into 2 sections and using trig to find EB would make sense?

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actually it wouldn't right? because from E to C is not a straight line πŸ˜… I'm not sure what to do then

#

.close

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twilit field
midnight plankBOT
twilit field
#

why is this wrong

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oo[s

lyric charm
#

well you have multiple issues with your TeX

twilit field
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yea, I forgot to re-compile

lyric charm
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also why 4P(X=4)?

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P(X=4)=0 in fact

#

also your P(X=2) and P(X=3) are both wrong

twilit field
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why

lyric charm
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well they don't add up to 1 for one

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and second, for 3 holes you want the two balls to land in the same hole

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but it doesn't matter which one

twilit field
#

so just 1/4

lyric charm
#

your (1/4)^2 is the probability they both land in hole A

lyric charm
#

P(X=2) will be 3/4 on the other hand

lyric charm
twilit field
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how would I get that ( without using total probability)

lyric charm
#

the 2nd ball has 4 equally likely holes to land in, of which 3 are not the same hole as the 1st ball

twilit field
lyric charm
#

no, again, don't force the 1st ball to land in hole A

placid ridge
twilit field
#

right

#

how did I miss that

#

thanks!

#

.close

midnight plankBOT
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fierce canyon
midnight plankBOT
fierce canyon
#

,rccw

grand pondBOT
fierce canyon
#

find rectangel area

last slate
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wheres f?

graceful drum
last slate
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im guessing it's the intersection

fierce canyon
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mb i didnt put it down yeah

last slate
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does e bisect the base?

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@fierce canyon

fierce canyon
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not told that

last slate
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did you find it

fierce canyon
#

all the info is given

fierce canyon
last slate
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if it bisected it then itd be easier but welp

fierce canyon
#

maybe we can prove it does

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i think we needa find the intersection point or something

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at F

midnight plankBOT
fierce canyon
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thats how it was shone to me

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shown

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except the interception is at F

graceful drum
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bro do you not have the original question

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cus theres 2 intersections and we dont know which one is F

fierce canyon
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its pretty obvious theres only one F

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that can be possible

graceful drum
last slate
fierce canyon
last slate
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what grade?

fierce canyon
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grade 10 rn

last slate
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same

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i cant solev it wothout e bisecting them though

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i dont see any congruency or similarity either

fierce canyon
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It might be something to do with like coordinates cuz we are doing that rn

last slate
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but there are no coordinatees

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you need a coordinate to apply any formula on it r8

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anyway

fierce canyon
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(0,h)

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idk just guessing atp

last slate
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nah

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doesnt add up

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for equidistance you need at least one full coordinate or a coordinate which sits right with another constant coordinate

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what topic is this from?

fierce canyon
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Its just a question my teacher showed us

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for fun

last slate
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hmm sorry cant help but lmk if you find it

placid ridge
#

F is where AE intersec BD right

fierce canyon
#

ye

fierce canyon
#

maybe I can ask like gpt or something πŸ˜…

last slate
#

try it

fierce canyon
#

$$ (A=(0,h),;B=(0,0),;C=(w,0),;D=(w,h)).

  • Let (E=(e,0)) on (BC) (so (0<e<w)). Unknowns: (w,h,e).

Step 1 β€” area of (\triangle ACE).
Base (CE=w-e), height (h). So
[
[ACE]=\tfrac12\cdot h\cdot (w-e)=9 \quad\Rightarrow\quad h(w-e)=18. \tag{1}
]

Step 2 β€” find the intersection (F) of line (AE) with diagonal (BD) using line equations (no parameters).
Equation of diagonal (BD) (through (B(0,0)) and (D(w,h))) is
[
y=\frac{h}{w},x.
]

Equation of line (AE) (through (A(0,h)) and (E(e,0))) is found from slope:
slope (m=\dfrac{0-h}{e-0}=-\dfrac{h}{e}). So
[
y = h + m x = h - \frac{h}{e},x.
]

At intersection (F=(x_F,y_F)) these two (y)-values are equal:
[
\frac{h}{w}x_F ;=; h - \frac{h}{e}x_F.
]
Divide both sides by (h) (nonzero):
[
\frac{x_F}{w}=1-\frac{x_F}{e}.
]
Bring (x_F)-terms together:
[
\frac{x_F}{w}+\frac{x_F}{e}=1 \quad\Rightarrow\quad x_F\Big(\frac{e+w}{ew}\Big)=1.
]
So
[
x_F=\frac{ew}{e+w}.
]
Then plug into (y=\dfrac{h}{w}x) to get
[
y_F=\frac{h}{w}\cdot\frac{ew}{e+w}=\frac{he}{e+w}.
]

(So we found (F) by simple line equations β€” no parameters.)

Step 3 β€” area of (\triangle BEF).
Base (BE=e) (on the x-axis) and height (vertical) (y_F=\dfrac{he}{e+w}). Hence
[
[BEF]=\tfrac12\cdot e\cdot y_F
=\tfrac12\cdot e\cdot\frac{he}{e+w}
=\frac{h e^2}{2(e+w)}.
]
We are told this equals (3), so
[
\frac{h e^2}{2(e+w)}=3 \quad\Rightarrow\quad h e^2 = 6(e+w). \tag{2}
]

Step 4 β€” combine (1) and (2).
From (1): (h(w-e)=18). From (2): (h=\dfrac{6(e+w)}{e^2}). Substitute that into (1):

[
\frac{6(e+w)}{e^2},(w-e)=18.
]
Divide both sides by 6:
[
\frac{(e+w)(w-e)}{e^2}=3 \quad\Rightarrow\quad\frac{w^2-e^2}{e^2}=3.
]
So
[
\frac{w^2}{e^2}=4 \quad\Rightarrow\quad \frac{w}{e}=2.
]
Thus (w=2e).

Step 5 β€” rectangle area.
Plug (w=2e) into (1): (h(w-e)=h\cdot e=18\Rightarrow h=\dfrac{18}{e}). Therefore
[
\text{Area}=w\cdot h=(2e)\cdot\frac{18}{e}=36.
] $$

last slate
#

what the

fierce canyon
#

that is very messy

placid ridge
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What in gods name

fierce canyon
#

wow

last slate
#

this is not grade 10

#

my grade 10 brain cannot understand this

#

ask the teacher and let us know

fierce canyon
#

its like algebra coodrinates

grand pondBOT
#

dice

LaTeX source sent via direct message.
```Compilation error:```! Missing $ inserted.
<inserted text> 
                $
l.51 
     
I've inserted a begin-math/end-math symbol since I think
you left one out. Proceed, with fingers crossed.```
fierce canyon
#

.-.

#

$$ (A=(0,h),;B=(0,0),;C=(w,0),;D=(w,h)).

  • Let (E=(e,0)) on (BC) (so (0<e<w)). Unknowns: (w,h,e).

Step 1 β€” area of (\triangle ACE).
Base (CE=w-e), height (h). So
[
[ACE]=\tfrac12\cdot h\cdot (w-e)=9 \quad\Rightarrow\quad h(w-e)=18. \tag{1}
]

Step 2 β€” find the intersection (F) of line (AE) with diagonal (BD) using line equations (no parameters).
Equation of diagonal (BD) (through (B(0,0)) and (D(w,h))) is
[
y=\frac{h}{w},x.
]

Equation of line (AE) (through (A(0,h)) and (E(e,0))) is found from slope:
slope (m=\dfrac{0-h}{e-0}=-\dfrac{h}{e}). So
[
y = h + m x = h - \frac{h}{e},x.
]

At intersection (F=(x_F,y_F)) these two (y)-values are equal:
[
\frac{h}{w}x_F ;=; h - \frac{h}{e}x_F.
]
Divide both sides by (h) (nonzero):
[
\frac{x_F}{w}=1-\frac{x_F}{e}.
]
Bring (x_F)-terms together:
[
\frac{x_F}{w}+\frac{x_F}{e}=1 \quad\Rightarrow\quad x_F\Big(\frac{e+w}{ew}\Big)=1.
]
So
[
x_F=\frac{ew}{e+w}.
]
Then plug into (y=\dfrac{h}{w}x) to get
[
y_F=\frac{h}{w}\cdot\frac{ew}{e+w}=\frac{he}{e+w}.
]

(So we found (F) by simple line equations β€” no parameters.)

Step 3 β€” area of (\triangle BEF).
Base (BE=e) (on the x-axis) and height (vertical) (y_F=\dfrac{he}{e+w}). Hence
[
[BEF]=\tfrac12\cdot e\cdot y_F
=\tfrac12\cdot e\cdot\frac{he}{e+w}
=\frac{h e^2}{2(e+w)}.
]
We are told this equals (3), so
[
\frac{h e^2}{2(e+w)}=3 \quad\Rightarrow\quad h e^2 = 6(e+w). \tag{2}
]

Step 4 β€” combine (1) and (2).
From (1): (h(w-e)=18). From (2): (h=\dfrac{6(e+w)}{e^2}). Substitute that into (1):

[
\frac{6(e+w)}{e^2},(w-e)=18.
]
Divide both sides by 6:
[
\frac{(e+w)(w-e)}{e^2}=3 \quad\Rightarrow\quad\frac{w^2-e^2}{e^2}=3.
]
So
[
\frac{w^2}{e^2}=4 \quad\Rightarrow\quad \frac{w}{e}=2.
]
Thus (w=2e).

Step 5 β€” rectangle area.
Plug (w=2e) into (1): (h(w-e)=h\cdot e=18\Rightarrow h=\dfrac{18}{e}). Therefore
[
\text{Area}=w\cdot h=(2e)\cdot\frac{18}{e}=36.
]$$

grand pondBOT
#

dice
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

last slate
placid ridge
#

I mean its probably just because its a bit harder but overall its still using coordinates

fierce canyon
#

bro

#

this thing

placid ridge
#

And i forgot to press reply

last slate
#

i get it

#

look at it

#

e does bisect the line

#

9Γ—4=36

#

maybe you missed it?

fierce canyon
#

i think we had to prove it

last slate
placid ridge
last slate
#

the answer

#

36

fierce canyon
last slate
#

the end of the ai solution

placid ridge
#

Oh yeah w=2e

last slate
fierce canyon
#

probably

placid ridge
last slate
#

how tho?

graceful drum
placid ridge
fierce canyon
last slate
#

anyway hands up lmk if you get the answer im friending you

fierce canyon
#

πŸ˜”

last slate
#

ty

fierce canyon
#

ill look over the ai response for now cuz thats all i have

midnight plankBOT
#

@fierce canyon Has your question been resolved?

#
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midnight plankBOT
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twilit field
#

I would like to show if $0<c<1$. Then $c^{1/n} \to 1$

runic hamlet
#

well thats false

grand pondBOT
twilit field
#

oops, this is better?

runic hamlet
#

yes

twilit field
#

My first thought is c <1, so $c^{1/n} = (1-h)^n$ for some $h \in \N$

runic hamlet
#

have you done the c>1 case already?

lyric charm
#

h in R
not specific enough

grand pondBOT
twilit field
lyric charm
#

ok now thats just fully wrong

#

also how did the 1/n exponent become n

twilit field
#

oops

#

$c^{1/n} = (1-h)^n; h\in [0,1)$

grand pondBOT
runic hamlet
#

wai are you reading what you are writing

twilit field
#

yes

runic hamlet
#

are you sure

twilit field
runic hamlet
#

are you reading what ann wrote

lyric charm
#

how did the 1/n exponent become n

twilit field
#

I missed that

twilit field
lyric charm
#

right here??

#

wai if you're even REMOTELY unfocused then you should put down the math

#

go for a walk, go do ANYTHING ELSE that doesnt require mathematical brain effort.

#

fuck, read a sociology book for that matter.

twilit field
#

I thought I was correcting a mistake when I did that

#

because the limit. of such a seqeunce is computable using the binomial theorm

lyric charm
#

you're setting c as 1-h, yes?

twilit field
#

yes

lyric charm
#

then, again, how in god's name does the 1/n transmogrify into n?

twilit field
#

I thought there would be such a h , that would make this true, which isn't true in hindsight

lyric charm
#

i mean now you've got h depending on n, which is probably not a great look as far as a rephrase goes

#

i will say you're gonna need to bust out the epsilons for this

twilit field
#

So this approach isn't optimal?

runic hamlet
#

you can do the c>1 case with bernoullis inequality without epsilons. I assume the c<1 aswell but havent thought about it

lyric charm
#

if you can do the c>1 case then in the case of c<1 take the reciprocal

lyric charm
twilit field
#

I can do the c>1 cases with that hint. So okay, got it.

#

Thanks both of you!

#

.close

midnight plankBOT
#
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midnight plankBOT
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balmy cypress
#

$x^6+2x^5+2x^4-2x^2-2x-1=0$

midnight plankBOT
grand pondBOT
#

Richard Mullin

balmy cypress
#

Pls help

pearl hull
#

What are you looking for?

balmy cypress
#

Solving

rose pilot
#

guess one solution, factorize, repeat

severe cloud
balmy cypress
#

Guess?

pearl hull
#

not guess technically

severe cloud
#

educated guess sotrue

pearl hull
#

it's more like a trial and error

severe cloud
#

Doesnβ€˜t always work but it does here

balmy cypress
#

x=0

#

-1=0

#

x=5

#

Now what do I do?

#

I want to put in input x = 5

severe cloud
#

try x=1 instead

balmy cypress
#

Ok

#

1+1+1-1-1-1=0

#

0=0

#

So the solution is x = 1?

steel cedar
#

one of the solutions

runic hamlet
#

as a general fact, you only want to guess solutions that are divisors of the last term

balmy cypress
#

x = -1

#

1-2+2-2-1+2=0

#

Nice

#

Finish?

severe cloud
#

Well, you know x=1 is a root, that means x-1 is a factor of your polynomial. So you can divide your polynomial by x-1 and get another polynomial of degree 5. then you can repeat until you get all factors, or something not factorable

balmy cypress
#

$(x^6+2x^5+2x^4-2x^2-2x-1)/(x-1)=0$

grand pondBOT
#

Richard Mullin

balmy cypress
#

How to get grade 5?

runic hamlet
#

do you know how polynomial division works

#

have you done that in class

balmy cypress
#

Yes

runic hamlet
#

then do it

balmy cypress
#

x^2Γ·x=x

#

But here there is also -1

severe cloud
#

That is not what polynomial division is

balmy cypress
#

And what would it be called?

severe cloud
midnight plankBOT
#

@balmy cypress Has your question been resolved?

midnight plankBOT
#
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midnight plankBOT
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Available help channel!

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Remember:
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

solid pilot
#

i got 390 on the psat10. do i have the possibility/chance to improve and get 780? (btw im also an early grad (skipped 11th))

solid pilot
#

ive looked up and seen so many different test prep/study plans but idk which to go with and which ones are actually effective

#

my SAT is going to be around april 2026

late rover
#

Dw SAT Maths are mostly algebra you can train yourself to get 780 with that much time

solid pilot
#

im so slow when it comes to math 😭

late rover
#

Or use Khanacademy it's quite good

solid pilot
#

did u take the sat?

gleaming latch
solid pilot
#

Thats reassuring

late rover
solid pilot
#

danng gj

#

and good luck

#

so, jjust set up a time after school and hw to go over all the basics and fundamentals again and work my way up?

gleaming latch
#

yes you can also just spam past sat/psat questions

#

imo english is much harder to get 800 on but if youre already solid on that then focus on math πŸ‘

solid pilot
#

def will polish up on that as well, but i think math should be my priority

gleaming latch
#

yeah math is a lot easier to improve

solid pilot
#

got it, thankss

#

.close

midnight plankBOT
#
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midnight plankBOT
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Available help channel!

Send your question here to claim the channel.

Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
β€’ Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
β€’ Type the command .close to free the channel when you're done.
β€’ Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

white moss
#

U = {(x1, ...) \in F^\infty \mid x_k \neq 0 for only finitely many k} How can this be a subspace of F^\inf if it doesnt have a zero vector for the additive identity

runic hamlet
#

why do you think (0,0,0,...) isnt in the set

white moss
#

$$U = {(x_1, \hdots) \in \mathbb{F}^\infty \mid x_k \neq 0 \text{ for only finitely many } k}$$
How can this be a subspace of $\mathbb{F}^\infty$ if $\textbf{0} \notin U$

white moss
runic hamlet
#

thats not what it says

robust isle
#

0-many non-zero entries is finitely non-zero entries

grand pondBOT
#

Altanis

lyric charm
#

x_k β‰  0 for only finitely many k

#

you can't just ignore this bolded part

white moss
#

yeah i understand but doesnt a zero vector have to be completely filled with 0s

robust isle
#

yeah

robust isle
#

all entries are 0

#

so there are no non-zero entries

lyric charm
#

the zero vector does satisfy the condition

#

there are no values of k for which the k'th component of 0 is nonzero

white moss
#

but the zero vector is (0, 0, ...., 0) with no nonzero constants

lyric charm
white moss
#

ok wait can you define the zero vector

lyric charm
#

notwithstanding that you're working with F^infty so there's no 0 at the very end (bc there is no end)

lyric charm
white moss
#

is (0, 1, ...., 0) in F^inf a zero vector..?

lyric charm
#

thats a no but also this is poorly notated

#

you're in F^infty. there is no "last entry"

white moss
#

hm

#

so can you think of the zero vector in U as (0, 0, ....)

#

where all the "nonzero" elements are at the "end"

#

but it never ends so its filled with zeros?

#

idk much about inf dimensional spaces my linalg textbook hardly covers it

white moss
#

i completely. misread this

#

can i just choose k = 0

#

then that means there are zero nonzero elements

#

ok wait im understanding better, U is just the set of elements in F^inf that eventually terminate to 0, 0, .... at the end

#

and (0, 0, 0, ...) is an element of U

#

i just didnt understand the def of U

#

if this is correct ill close the channel

robust isle
robust isle
robust isle
brittle dew
gleaming latch
# brittle dew is SAT math like i see on youtube like there youtuber saying 2^(x+3) = 32 like w...

most of them you can solve in your head, some may require a little work but its at most polynomials and basic combinatorics
the hard thing is getting every single question right without fail
there are also some problems exceedingly harder than others and some problems that may not make sense
these are "experimental" problems and collegeboard uses them to decide what type of questions to use on future tests

midnight plankBOT
#

@white moss Has your question been resolved?

white moss
white moss
#

That's why lots of really good math kids still get 790s

#

Sat gives some weird math problem and u get cooked

#

Anyways I'll close

#

.close

midnight plankBOT
#
Channel closed

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Use .reopen if this was a mistake.

brittle dew
midnight plankBOT
#
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half idol
midnight plankBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
half idol
#

1

#

North hemis area= south

#

1:1

lyric charm
#

find the land and water areas in the northern hemisphere as fractions of total SA of the earth

half idol
#

sa mean?

lyric charm
#

SA = surface area

half idol
#

North one has total 5 and earth has 3

#

hang on

lyric charm
half idol
#

I have an idea

#

Wait

rough lance
#

What's your idea?

half idol
#

It was something like i will make it half of earth

rough lance
half idol
#

2:3 total is 5 and 1:2 all but 3

lyric charm
#

northern land and water are 2/5 and 3/5 respectively of total northern hemisphere area

#

so northern land = 2/5 * 1/2 of earth area = 1/5 of earth area

#

do the same for water

#

and then do the same for total

lusty python
#

do subtraction

#

and then you got your ratio

#

gl

half idol
#

3/5*1/2=3/10 of total water

half idol
#

1/5:14/5

1:14

rough lance
half idol
#

Yee

rough lance
#

To find water in southern hemisphere we can do

Total water - Water in Northern Hemisphere

#

Is that making sense?

half idol
#

Yes

rough lance
#

Let's do that

#

What do you get

lyric charm
#

that looks very wrong to me

half idol
#

I am slightly confused

#

Let me do it again

#

And understand

#

2:3 half of it given ratio and total ratio is 1:2

rough lance
#

Yes

half idol
#

why are we dividing 2/5,3/5

rough lance
#

To convert ratios to fractions

#

Let's say 2:3

half idol
#

2:3 are not fractions?

#

Ohh they are not

rough lance
#

We can have two outcomes 2/(2+3), 3/(2+3)

half idol
#

True

rough lance
half idol
#

Yes

rough lance
#

Nice

half idol
#

5 is half of it

rough lance
#

Let's start from the start

#

First is total land and total water on earth that's 1:2

#

Make them into fractions please

half idol
#

1/3,2/3

rough lance
#

Absolutely

#

Now do the same for northern hemisphere

half idol
#

We did already?

half idol
rough lance
#

Yes, the next step will be

#

Because it's the half of it

half idol
#

Yeah

#

This is very i am stuck

rough lance
#

2/5 and 3/5 both will be divided by 2

half idol
#

2/51/2, 3/51/2

rough lance
#

Because Northern hemisphere is half of the total earth

half idol
#

1/5,3/10

rough lance
#

Yes

#

You're correct

half idol
#

Rest is simple thanks

#

I will minus

rough lance
#

Yes then find the ratio

#

Do tell me what you get

#

If any issues arise let me know

#

I'll assist you

half idol
#

1/3-1/5=2/15

rough lance
#

Yup

half idol
#

2/3-3/10=20-6=11/30

4/30 14/30

2:11

rough lance
#

Should be 20-9 instead of 20-6

half idol
#

Ohh

rough lance
#

Is it understandable

#

Or may I elaborate more?

half idol
#

No no

rough lance
#

Oh okay

#

So what did you get

#

2/3 - 3/10 = (20-9)/30 = ?

half idol
#

I got 2:11

rough lance
#

Did you?

half idol
#

Yeah

rough lance
#

I think it'll be 4:11

half idol
#

Why

rough lance
#

Let's recheck it a bit

#

Land on sothern hemisphere

#

Is

#

2/15

half idol
#

Yes

rough lance
#

Water on southern hemisphere is

half idol
#

4/30

rough lance
#

11/30

#

Yes

half idol
#

Ohh

#

Yes

rough lance
#

Yes exactly

#

You got it

#

Great work

half idol
#

.close

midnight plankBOT
#
Channel closed

Closed by @half idol

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half idol
#

Thanks

midnight plankBOT
#
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twilit field
#

How many times would you expect to roll a fair die before all 6 sides appeard atleast once

keen saddle
#

6 times lmao

hard shard
#

P(X=x)=p => E(X=x)=1/p

twilit field
hard shard
#

have you taken a second to understand what i said?

twilit field
#

You're saying P(X=x)= E(X=x)=1/p?

#

how

dawn dagger
#

implies not equal

hard shard
#

if the probability of an event occurring is p, it will take an expected 1/p attempts for it to occur

twilit field
#

hmm, how

#

oh, I see

#

follows assuming unifrom distbution?

hard shard
#

wdym uniform distro

#

this can work for weighted dies, unfair coins, etc.

twilit field
#

I don't get how

hard shard
#

say you flip an unfair coin with 80% prob of landing heads

#

1000 times

#

about how many are heads?

twilit field
hard shard
#

yes

#

now we define a "run" to be the flips up to and including a heads

#

e.g. THTTHHH would have runs TH TTH H H

#

notice that each run has exactly how many heads?

twilit field
#

4

hard shard
#

just a single run

twilit field
#

2

hard shard
#

no it has one

#

just heads at the end

twilit field
#

oops, read it wrong

#

wait, isn't a run the flips upto an including a heads

#

so TH is 2

hard shard
#

sorry the definition is bad

#

count a run as a set of unfavored events after the last favored event up to and including the next favored event

#

heres the fun part: whats the average legnth of a run in the 80% heads 1000 flips case?

twilit field
#

2

hard shard
#

how did you get that?

twilit field
hard shard
#

the coin is unfair

twilit field
#

then it should be 1/0.8

#

1.25

hard shard
#

why did you calculate 1/0.8?

#

youre right, im just wondering how you got there

twilit field
hard shard
#

im trying to give you the intuition, dont just apply formulas randomly

#

lets go back to the idea of how many heads in one run?

twilit field
#

1

hard shard
#

yes one

#

so what can we say about the number of runs?

twilit field
#

count a run as a set of unfavored events after the last favored event up to and including the next favored event
there will be 4?

hard shard
#

what can we say about the approximate number of heads? (80% heads 1000 flips)

hard shard
#

yes and theres a 1-1 correspondence from heads to runs

#

so what can we say about the runs?

twilit field
hard shard
#

1-1 correspondence aka bijection

twilit field
#

so 800

hard shard
#

yes

#

so we can count the average number of flips per run

twilit field
#

got it

twilit field
keen saddle
#

MSE?

twilit field
#

Math Stack Exchange

keen saddle
#

But whenever I play ludo I never get the number i need

#

Even after like 50 rolls

twilit field
#

I'll close this now?

midnight plankBOT
#

@twilit field Has your question been resolved?

#
Channel closed

Closed by @twilit field

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midnight plankBOT
#
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neon geyser
#

haai im in the 9th grade rn and im having trouble rationalizing this radical can someone teach me 😣

lyric charm
#

image incoming?

neon geyser
#

yess

#

gime a sec

#

the video told me i couldnt have a radical on the denominator

lyric charm
#

is the stuff in the box what you need to rationalize

lyric charm
#

$\frac{5x^2z^3\sqrt{3}}{2y^2\sqrt{2}}$

grand pondBOT
lyric charm
#

this thing

keen saddle
#

It's just better to have it in the numerator

neon geyser
keen saddle
#

Easier to do stuff with it

lyric charm
#

yeah having radicals in denom is not illegal

#

it is just simpler when they are in num

neon geyser
#

oh okayy thanks for letting me knowww

lyric charm
#

now, let me ask you this: what would you do if all you had was $$\frac{1}{\sqrt{2}}$$ and you were told to rationalize it?

grand pondBOT
neon geyser
#

uhhh

#

i actually have no idea how to start im sorryyy

lyric charm
neon geyser
lyric charm
#

thats what i would say you do, yes

neon geyser
lyric charm
#

wdym "which one"

#

if you aren't sure which timestamp in the video to look at, then watch the whole thing -- it's like 10 minutes long.

neon geyser
#

oh no im sorry i meant do i watch the video then get back to you or after watching it i close it

last slate
#

Just watch the video.

#

Come back if you have questions.

neon geyser
neon geyser
lethal path
grand pondBOT
lethal path
#

right, so we need to find a number x

#

if we multiply 5^(1/3) by x, we need to get 5

#

so that's just $\sqrt[3] {5} \cdot x = \sqrt[3] {5^3}$

grand pondBOT
neon geyser
lethal path
neon geyser
#

ohhh

#

right

topaz cypress
#

25 ?

neon geyser
lethal path
# grand pond **south**

and then $x = \frac{\sqrt[3] {5^3}}{\sqrt[3] {5^1}} = \sqrt[3] {5^{3 - 1}}$ (rules of indices)

grand pondBOT
neon geyser
topaz cypress
#

x = $$\sqrt{25}$$

grand pondBOT
lethal path
topaz cypress
neon geyser
neon geyser
lethal path
#

yeah, so I'm trying not to give you an answer which is like 'you instantly see it works'

#

imagine you don't know what number to multiply the top and bottom by

#

this is how you could find out

neon geyser
#

ohh

topaz cypress
#

wait . it is $$\sqrt[3]{25}$$

grand pondBOT
lethal path
#

yeah they typed it wrong

neon geyser
#

ohh

neon geyser
#

then whattt

lethal path
#

I think the working explains itself here

#

$\frac{\sqrt[3] {25}}{5}$ is the final answer

grand pondBOT
lethal path
#

5 = 5/1 is a rational number, so the denominator is now a rational number

neon geyser
#

yaaa

neon geyser
#

instead of a cube root

lethal path
grand pondBOT
neon geyser
#

ohhhhhh

#

so it would be 1/2?

topaz cypress
neon geyser
lethal path
neon geyser
#

oh

lethal path
#

you need to multiply top and bottom by the same number

lethal path
#

you said 1/sqrt(2) = 1/2 but I'm not going to hound you on that

neon geyser
#

is this right? or do i have to add squares asw

topaz cypress
#

It's like you multiplied the number by 1.

neon geyser
#

huh

neon geyser
grand pondBOT
#

AmIra
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

neon geyser
#

ohh like this right?

topaz cypress
#

😭

topaz cypress
neon geyser
#

okayy

neon geyser
#

and when do i know when im supposed to add squares when multiplying stuff

neon geyser
lethal path
#

hence you can multiply the entire fraction by sqrt(2)/sqrt(2)

#

(it doesn't matter at all if there are any square or cube roots in the numerator: the point is to 'get rid of them' in the denominator)

lethal path
neon geyser
neon geyser
#

so idk when i should add them bcs there are also problems that have them

neon geyser
lethal path
lethal path
#

the square root case is the simplest one

#

you always have $\sqrt{5} \sqrt{5} = 5$

grand pondBOT
neon geyser
#

okayy

lethal path
#

but for cube roots, you could either have $\sqrt[3] {2} \sqrt[3] {4} = \sqrt[3] {8}$

grand pondBOT
lethal path
#

or $\sqrt[3] {4} \sqrt[3] {2} = \sqrt[3] {8}$, so that one with the 2 isn't squared

grand pondBOT
neon geyser
#

okayy

midnight plankBOT
#
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midnight plankBOT
#
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proud abyss
#

i do not know where to start from

midnight plankBOT
tall bronze
#

Hello

#

Soo

#

@proud abyss you need to show that

#

where the sum is over all nonempty subsets of the set ({1, 2, \ldots, n})

grand pondBOT
#

YZYBlueBoy22

proud abyss
#

right

tall bronze
#

Understand the sum.

#

For each subset ({a_1, a_2, \ldots, a_k}) you take the product of its elements.

grand pondBOT
#

YZYBlueBoy22

tall bronze
#

Then you sum up the reciprocals of these products.

#

You have to expand the product.

#

Do you have a clue how to do it?

proud abyss
#

so, for instance, if n = 2 then its subsets would be {1}, {2}, {1, 2} and then we do 1/1 + 1/2 + 1/1.2?

tall bronze
#

Exactly!!

#

[
\frac{1}{1} + \frac{1}{2} + \frac{1}{1 \times 2} = 1 + \frac{1}{2} + \frac{1}{2} = 1 + \frac{1}{2} + \frac{1}{2} = 2.
]

grand pondBOT
#

YZYBlueBoy22

tall bronze
#

The product is

#

[
\prod_{i=1}^n \left(1 + \frac{1}{i}\right) = \left(1 + \frac{1}{1}\right)\left(1 + \frac{1}{2}\right) \cdots \left(1 + \frac{1}{n}\right).
]

grand pondBOT
#

YZYBlueBoy22

tall bronze
#

This equals.

proud abyss
#

n+1

tall bronze
#

[
\frac{2}{1} \times \frac{3}{2} \times \frac{4}{3} \times \cdots \times \frac{n+1}{n} = \frac{n+1}{1} = n + 1.
]

grand pondBOT
#

YZYBlueBoy22

tall bronze
#

Relate the sum of the subsets

proud abyss
tall bronze
#

Exactly

#

[
\frac{1}{a_1 a_2 \cdots a_k},
]

grand pondBOT
#

YZYBlueBoy22

proud abyss
#

yeah

tall bronze
#

({1} \rightarrow \frac{1}{1})

grand pondBOT
#

YZYBlueBoy22

tall bronze
#

({2} \rightarrow \frac{1}{2})

grand pondBOT
#

YZYBlueBoy22

tall bronze
#

({3} \rightarrow \frac{1}{3})

grand pondBOT
#

YZYBlueBoy22

tall bronze
#

({1,2} \rightarrow \frac{1}{1 \times 2} = \frac{1}{2})

grand pondBOT
#

YZYBlueBoy22

tall bronze
#

({1,3} \rightarrow \frac{1}{1 \times 3} = \frac{1}{3})

grand pondBOT
#

YZYBlueBoy22

tall bronze
#

({2,3} \rightarrow \frac{1}{2 \times 3} = \frac{1}{6})

grand pondBOT
#

YZYBlueBoy22

tall bronze
#

({1,2,3} \rightarrow \frac{1}{1 \times 2 \times 3} = \frac{1}{6})

grand pondBOT
#

YZYBlueBoy22

tall bronze
#

All these terms gives n=3

proud abyss
#

right

tall bronze
grand pondBOT
#

YZYBlueBoy22

tall bronze
#

Removing the empty subset's contribution (which is 1).

#

[
\sum_{\text{all nonempty subsets}} \frac{1}{\prod a_i} = (n + 1) - 1 = n.
]

proud abyss
#

it becomes n

grand pondBOT
#

YZYBlueBoy22

proud abyss
#

all right, got it! thank you

tall bronze
proud abyss
#

.close

midnight plankBOT
#
Channel closed

Closed by @proud abyss

Use .reopen if this was a mistake.

#
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last slate
#

yoyoyoo

midnight plankBOT
last slate
#

when finding triangular form of a matrix to find its determinant easier, is that the same as dont elementary row operations?

#

like guassian elemination?

abstract birch
#

you can transform a matrix to upper or lower triangular form by doing elementary row operations

#

which is the same as gaussian elimination

#

if thats what your asking

spiral rock
#

there is also triangulation

#

which is finding a triangular matrix that is similar to your matrix

#

in C its always possible to do that

#

and its not the same as doing row operations

last slate
#

my book was facotring put numbers

#

out*

spiral rock
#

yeah this is the same as gaussian elimination, but you keep track of changes to the determinant as you do the row operations

midnight plankBOT
#

@last slate Has your question been resolved?

midnight plankBOT
#
Channel closed

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#
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Remember:
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jovial hound
#

How would I go about integrating the second part? Was it a good idea to split it or

blissful pier
#

v^5/v^3=v^2

#

then power rule would be best

jovial hound
#

OH LMAO

blissful pier
jovial hound
#

IM SLOW

#

Thank u I was NOT thinking

blissful pier
#

yeah also on the first one you could've just one v^2/v^3=1/v, and obviously int 1/v=ln|v|+C catthumbsup

jovial hound
#

.close

midnight plankBOT
#
Channel closed

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#
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last slate
#

yo

midnight plankBOT
last slate
#

is this right

waxen musk
#

you know you can check your work with rref on a calculator

blissful pier
#

appears to be, but probably not the most efficient way to RREF this matrix

last slate
#

like did i understand what they meant

waxen musk
#

oh column operations?

#

youre doing row ops here

last slate
#

do all of them work the same?

#

and used in all cases?

last slate
#

theyre saying to clear out a23 and a33

#

so i just did row operations

waxen musk
#

oh ok

last slate
#

is that what they wanted?

waxen musk
#

they want det here

blissful pier
waxen musk
#

neither did i completely lol

blissful pier
#

I thought they wanted you to get it in RREF lmao

last slate
waxen musk
#

i believe so

#

or make a column all 0s except for 1
though this only tells you if det=0

waxen musk
#

well hold on

#

on the cofactor expansion? maybe
in general? its for det=0

last slate
#

you could find the determinant like that

#

by just taking 1 column

waxen musk
#

i realize its not entirely clear what you meant

waxen musk
last slate
#

does this work on all 4x4 matrices if i wanna find their determinant?

waxen musk
#

oh this is just the standard method to finding det, and you dont need rref for it

#

actually, rref will lose the scales here

last slate
#

like is that what this question wanted

waxen musk
#

i think it wants you to do this by cofactors

#

for example, here is one cofactor and its relevant matrix

last slate
#

but theyre saying make 0s..

last slate
#

or is it not the same cause this is 3x3 and that is 4x4?

#

i honestly dont know at this point

waxen musk
#

hold on

#

theyre saying that we can take advantage of the 0s to make det easier

#

because 0 C = 0

#

because there are actually several ways you can expand cofactors

#

what theyre doing is picking on way which makes the most 0s immediate

#

which cuts down on how many cofactors you have to write out

#

make sense?

last slate
#

is that what you meant

waxen musk
#

yes, if i understood you correctly

last slate
#

so basically, creating the 0s is just a way to make expanding co factors easier

#

but its technically the same process

#

because youre just rewriting the equations they still hold true

waxen musk
#

we arent creating 0s per se, were just noticing 0s

last slate
#

wdym? we are doing row operations no?

last slate
waxen musk
last slate
#

but say you have a matrix with no 0s

#

and you know roiw operations can give you 0s

#

ah alright

waxen musk
#

yeah, if det=0, then rref has to also give you det=0

last slate
#

thats a seperate point right?

waxen musk
#

yeah

#

other than finding 0 determinants, row ops arent super helpful in finding det because they allow arbitrary scaling

last slate
#

is that what youre sayin g

waxen musk
#

and thats really all we use rref for in finding determinants

last slate
#

ohh

#

well yeah

#

i mean yeah

waxen musk
#

what they want you to do is find the nice cofactors of the matrix to make it easy

last slate
waxen musk
#

yeah, this is cofactor expansion

last slate
#

but the 0s part

#

this isnt RREF

#

but there are 0s

waxen musk
#

exactly

#

they chose these cofactors

last slate
#

generally speaking, is choosing any row/ any column and doing its cofactor expansion give us the determinant?

waxen musk
#

yeah

last slate
#

in all matrices

waxen musk
#

every cofactor expansion has to work

last slate
#

ah okay

waxen musk
#

it has to do with alternating products, which is a bit technical of a proof for these purposes lol

last slate
#

is det(RREF(A)) the same as the triangular process?

waxen musk
#

actually kind of

#

its involved

#

i forgot about this one lol

last slate
waxen musk
#

this has to do with the fact that either det(rref(A)) = 1 or det(rref(A)) = 0

last slate
waxen musk
#

no, the rref should be the indentity or have 0 rows at the bottom

#

these are called triangular matrices

#

and because of how cofactor expansion works, the det of any triangular must be the product of its diagonal

last slate
#

i was thinking of that too

waxen musk
#

yeah triangulars happen to be very nice matrices for a lot of things

midnight plankBOT
#

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midnight plankBOT
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pearl hull
#

If I wanna find the negation of this statement, can I say
$\exists x(x \le -2 \vee x \ge 3)$?

grand pondBOT
#

πŸŒ™ Π…ΞΊΟˆΞ‘ΠΈdΝιɑħτ

scenic wyvern
#

looks correct

pearl hull
#

Alright, lemme do the rest

#

$\exists x(x \le -2 \vee x \ge 3)$\
$\exists x (x < 0 \vee x\ge 5)$\
$\forall x (x < -4 \vee x> 1)$\
$\forall x (x \le -5 \vee x\ge -1)$\

grand pondBOT
#

πŸŒ™ Π…ΞΊΟˆΞ‘ΠΈdΝιɑħτ

scenic wyvern
#

all correct, nice

pearl hull
#

appreciate it

#

.solved

midnight plankBOT
#
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last slate
#

yo

midnight plankBOT
last slate
#

this is on matrix column operations, they factored out a 2 from the first column, but then doesnt the 2 just multiply into the whole matrix??

sharp coral
#

not in determinants

last slate
sharp coral
#

2 * det(matrix) = det(that matrix with one of its columns multiplied by 2)

#

so multiplying the determinant of a matrix by 2 is not the same at all as multiplying the matrix by 2

last slate
#

but thats not a determinant being multiplied its just a cilumn operation

#

like theyre just saying factor out a 2

#

they havent taken the det yet

sharp coral
#

the vertical bars mean determinant

last slate
#

oh..

last slate
#

like the factoring thing

sharp coral
#

yes, the same applies to row operations

last slate
#

and even when you find the determinant

#

like you multiply that number you factored out by it?

sharp coral
last slate
#

yes

#

its like a system of equations right

#

i dont see how factoring like that makes sense

sharp coral
last slate
#

but again i dont understand why that kind of factoring is valid

#

like mathematically

sharp coral
#

the column operation of multiplying a row by 1/2 would produce a determinant which is 1/2 of the original. so we cancel out the effect of that by multiplying it by 2

last slate
#

all what its in my brain is whats factored out on the outside

sharp coral
#

the same logic can be applied to columns

last slate
# sharp coral

wait so determinants in general is just factoring out a value in some row / column?

#

thats literally what it is?

sharp coral
#

that's one of the properties that the determinant has

last slate
sharp coral
#

well you still have the rest of the determinant to compute

#

it just is now an easier determinant to compute than before

midnight plankBOT
#

@last slate Has your question been resolved?

midnight plankBOT
#
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keen seal
#

why did they suggest k and k+1? what if its the squares of two odd numbers or two even numbers intsead of having dfferent parity

keen seal
#

wouldnt two even numbers squared give an even number

lyric charm
#

like sure, the difference of two squares of the same parity will only ever give you even numbers,

but you should read carefully what they ask you to prove

#

you're asked to prove

every odd number is a difference of squares
and NOT asked
every difference of squares is an odd number

keen seal
#

difference in this

#

can i put both as 2k + 1 = a^2 - b^2

twilit field
#

what if one is odd and one is even

lyric charm
#

well a^2+b^2 is a sum of squares...

keen seal
#

sry i meant

lyric charm
#

"all Harvard students are geniuses" and "all geniuses are Harvard students" are two very different statements, do you agree?

keen seal
#

yea

#

its different

#

but how could i write it down differently

lyric charm
#

write what down differently from what

keen seal
#

so like every odd integer is diff of two squares (2k + 1 = a^2 - b^2) and every difference of square is odd number ( a^2 - b^2 =2k + 1 =)

lyric charm
#

let's backtrack.

have you actually tried following the hint that they give you here?

keen seal
#

yea ik it gives odd

#

but i dont get why this

#

taht they suggest

lavish venture
#

when a problem starts off by showing something holds for all … it’s a good idea to consider an arbitrary thing satisfying that

#

start off with an odd integer and show it is the difference of two squares

keen seal
#

Yes. K and k + 1 are arbitrary but when the two squares are even it gives an even and I’m confused here

lyric charm
#

ok so

#

$(\forall k)(\exists a)(\exists b)(2k+1=a^2-b^2)$

grand pondBOT
lyric charm
#

this is the statement which you have to prove

keen seal
#

ohhh okkok

#

now it makes sense ty

#

.close

midnight plankBOT
#
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midnight plankBOT
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foggy inlet
#

anyone know how to do circuits

midnight plankBOT
#

No need to ask β€œCan I ask…?” or β€œDoes anyone know about…?”—it’s faster for everyone if you just ask your question! See https://dontasktoask.com/

foggy inlet
sharp coral
#

what about it?

foggy inlet
#

i need help finding the answers beow

#

below

#

but idkd where to start

midnight plankBOT
#

@foggy inlet Has your question been resolved?

sharp coral
#

can you find the open circuit voltage and short circuit current?

midnight plankBOT
#
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vast glen
#

I need help doing a not very nice integral

midnight plankBOT
vast glen
lusty furnace
#

what have you tried

vast glen
#

One sec

#

and i want to see if $|z_2|<1$ where $z_2=-\frac{ai}{b}+\sqrt{1-\frac{a^2}{b^2}}$

grand pondBOT
vast glen
#

And i know it is, because if not the integral will be zero. I just dont know how to show it

vast glen
vast glen
#

If i get this i can find the order of the pole (1), residue and wham bam we're done

midnight plankBOT
#

@vast glen Has your question been resolved?

vast glen
#

lets break it up in smaller problems. First, if a>b>0, then a-sqrt(a^2-b^2)<b

#

i want to show this

#

<@&286206848099549185>

midnight plankBOT
#

@vast glen Has your question been resolved?

vast glen
#

:c

#

.close

midnight plankBOT
#
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near brook
#

i need help with finding range and increasing and decreasing intervals

near brook
#

like it fr does NOT make sense esp the intervals

#

theres NO points

shell wigeon
#

... did you forget to post f(x)?

near brook
#

@shell wigeon

frozen talon
shell wigeon
#

What exactly is your question?

near brook
#

okay look so

#

i just dont understand how to get the increasing and decreasing intervals

#

it doesnt make sense

frozen talon
#

what is an increasing interval?

near brook
#

above the 0

frozen talon
#

huh, I would've said it's an interval where the function is increasing

#

you can be above the y=0 line and going down

near brook
#

but its hard to tell because theres arrows going left and right

shell wigeon
#

Why are there multiple colors? Who wrote what?

near brook
shell wigeon
#

All of it?

near brook
#

yes

frozen talon
#

did you differentiate f yet?

shell wigeon
#

Damn, your teacher is wrong on the range

near brook
frozen talon
frozen talon
near brook
#

bruh im in adv func and shes out here selling my grade

near brook
frozen talon
#

or are you just supposed to be eyeballing a graph

near brook
shell wigeon
#

For a simple function like this I guess that's fair

frozen talon
#

so you don't know derivatives?

near brook
frozen talon
#

ok

near brook
#

i have like a quiz on a chart similar to that but i just cant wrap my head around these random intervals

shell wigeon
#

This is f(x)

near brook
#

and like test values? What do test values gotta do with this lol

near brook
shell wigeon
#

Would you know how to find the intervals with this graph?

near brook
shell wigeon
#

Of course

near brook
#

Increasing Int : ( -4, infinity) u - Infinity, 2) (-infinity, -1)
Decreasing Int : (- infinity, -4) u (-1, infinity) u (2, - infinity)

shell wigeon
#

Why -4?

near brook
shell wigeon
#

Any