#help-49

1 messages · Page 238 of 1

sharp ember
midnight plankBOT
#

@glad merlin Has your question been resolved?

small jasper
midnight plankBOT
# sharp ember

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

frosty terrace
# sharp ember

the digits must follow a zizag pattern, which is determined from your first 2 digits

#

let the digits be d1, d2, .., dn

#

eoither you have d1 < d2, d2 > d3, d3< d4, ...

#

or d1>d2, d2<d3, d3>d4, ... and so on

midnight plankBOT
#

@glad merlin Has your question been resolved?

twilit totem
#

@glad merlin !status

glad merlin
#

.close

midnight plankBOT
#
Channel closed

Closed by @glad merlin

Use .reopen if this was a mistake.

midnight plankBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

tidal turret
midnight plankBOT
tidal turret
midnight plankBOT
#

@tidal turret Has your question been resolved?

tidal turret
#

Let $\mathcal{F} = {f : {1,2,3,4,5} \to {1,2,3,4,5,6,7,8,9} }$.

a) Determine how many functions $f \in \mathcal{F}$ satisfy $#{x \in \operatorname{Dom}(f) \mid f(x) = 9 } = 2$.

b) Determine how many functions $f \in \mathcal{F}$ satisfy $# \operatorname{Im}(f) = 4$.

grand pondBOT
#

Renato

polar mortar
#

do you know combinations?

tidal turret
#

just the basics

polar mortar
#

that should be all you need

#

For a), you'd choose two elements of {1,2,3,4,5} to go to 9 and then the other three elements can go to any of {1,2,3,4,5,6,7,8} (with possible repetition)

tidal turret
#

P(5,2) × C(9,?)?

polar mortar
#

The first wouldn''t be a permutation, since order won't matter

#

choosing 5 and 4 to go to 9 is the same as choosing 4 and 5

#

The second part isn't a combination or permutation, since repetition is allowed

tidal turret
#

care to elaborate?

polar mortar
#

on which part?

tidal turret
#

on the order vs non order

#

importance

polar mortar
#

In a permutation, order matters. So choosing 5 then 4 would result in a different function than choosing 4 then 5. But it doesn't, they both just go to 9.
So you can't count it with a permutation.
You can count it with a combination since you are choosing 2 of 5 elements, without repetition.

tidal turret
#

wait

tidal turret
tidal turret
polar mortar
#

You see in the image, (a)(b) and (b)(a) are both counted as distinct things in the permutation. Order matters.
In the combination there is only (a)(b) because order does no matter. So (a)(b) and (b)(a) are the same thing

tidal turret
#

2 out of 5 go the f(x) = 9

tidal turret
#

the permutation vs combination thingy

polar mortar
#

is the function
1->5
2->9
3->9

different from the function
1->5
3->9
2->9
?

tidal turret
#

no

#

is the same func

polar mortar
#

so the order you choose elements that map to 9 does not matter

#

you're just choosing 2 of 5 elements to go to 9

#

so it is not a permutation, it is a combination

tidal turret
polar mortar
#

no. In a permutation, order matters

tidal turret
#

we need combination, my bad

polar mortar
#

yes

#

so you'd use a C(5,2) for the elements going to 9.
then there's 8 options for the other three elements to go to, with repetition. So it is neither a combination nor a permutation, it just multiplication rule.

tidal turret
#

why 8 options

#

oh, for the other images

polar mortar
#

each remaining element can go to any number except 9

tidal turret
#

C(5,2) × P(8,5)

polar mortar
tidal turret
#

care to elaborate?

polar mortar
#

Say we choose 4 and 5 go to 9, for the sake of example.

#

how many numbers can 1 go to?
how many numbers can 2 go to?
how many numbers can 3 go to?

tidal turret
#

8x7x6

polar mortar
#

So you can't have the function
1->1
2->1
3->1
4->9
5->9

#

???

tidal turret
#

8^3

tidal turret
#

agree?

polar mortar
#

it definitely takes a while to get used to

tidal turret
#

need help with b)

#

C(9,4) or P(9,4)

#

its C(9,4), no?

#

@polar mortar

#

you here?

viral coral
polar mortar
#

Neither

#

oh wait, i'm reading it backwards.

tidal turret
#

its C(9,4)

#

i think, no?

polar mortar
#

It's not just C(9,4) because you can have different functions within that

#

1->2
2->2
3->3
4->4
5->5

and

1->5
2->2
3->3
4->4
5->2
for example

tidal turret
#

right

#

my bad

polar mortar
#

but i gtg for a bit and get some work done

midnight plankBOT
#

@tidal turret Has your question been resolved?

midnight plankBOT
#

@tidal turret Has your question been resolved?

midnight plankBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

midnight plankBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

burnt wraith
#

. @lean shale post it here

lean shale
#

Alright

midnight plankBOT
lean shale
#

How do i go about these questions
The example 27

forest iron
#

Do you know those trigonometric identities?

lean shale
forest iron
#

Like sin^2(x)+cos^2(x)=1

#

Yea

lean shale
forest iron
#

Use 1+tan^2(x) in the first one

#

Oh wait sorry looked at the wrong problem lol

lean shale
#

But how am I supposed to know
Which identity is to be used when

last slate
#

You don't.

lean shale
#

Damn

lethal path
grand pondBOT
last slate
#

I mean SOMETIMES it's obvious.

#

But it's more or less practice and experience.

forest iron
#

Yea

last slate
lethal path
#

there are probably quicker ways but it's not useful to introduce tricks

#

Udon says they only know those 3 identities above

modern sapphire
#

tbf you dont need any identity, you can just substitute the first equation into the LHS of the second, and you arrive at the RHS of the second equation

lethal path
#

I'd love to be able to use $\cos(-\theta) + \sin(-\theta) = \sqrt{2} \cos(-\theta)$ for instance

grand pondBOT
forest iron
#

Lol

lean shale
lethal path
modern sapphire
#

No, like $\sin \theta = (\sqrt{2} - 1) \cos \theta$

grand pondBOT
#

Βαχτερ10Φρ4γ

lethal path
#

oh right, and then you just find cos theta - sin theta, sqrt(2) sin theta separately

#

show those are equal

#

omg

modern sapphire
#

yea, no identity needed

lethal path
#

oh lmao

vivid yoke
modern sapphire
#

just sqrt2 is enough

lean shale
modern sapphire
lean shale
lean shale
lethal path
# lean shale Now how do i go about the (ii) part

I guess if you let cos(t) - 2 sin(t) = k, for some value of k

2 sin(t) + 4 cos(t) = 2, and you can add this to cos(t) - 2 sin(t) = k to get 5 cos(t) = 2 + k

similarly, try to isolate sin(t), and then cos^2 t + sin^2 t = 1 gives a quadratic in k

#

or actually, quicker is $(\sin t + 2 \cos t)^2 + (\cos t - 2 \sin t)^2 = 1^2 + k^2$

grand pondBOT
midnight plankBOT
#

@lean shale Has your question been resolved?

midnight plankBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

supple wing
#

How would I solve this?
$x^3+2x+1$

midnight plankBOT
grand pondBOT
#

Renna Tempest

sick fossil
grand pondBOT
#

soup_norm

supple wing
#

Yes I forgot the zero

sick fossil
#

oh

#

can you send a photo of the original question? there might be parts to it that can help you with this

supple wing
#

There is no other parts

smoky seal
#

I would assume they want you to use the quadratic formula to solve

supple wing
#

Yea but this is a cubed

smoky seal
#

Oh wait dyslexia moment

#

I read it as a 2

fallen violet
supple wing
#

I thought up to this problem but didn’t know how to solve it

sick fossil
supple wing
sick fossil
fallen violet
supple wing
#

Is there one for every dimension then?

#

Like x^4 and so on

sick fossil
#

No, famously there can't be one for quintics

#

fifth degree polynomials

sick fossil
supple wing
#

Yea I was just thinking if I saw that problem I the wild

sick fossil
#

ahh

fallen violet
supple wing
#

But it may be above what I’m currently learning

#

When would you learn the cubic formula?

fallen violet
hard shard
#

in a curriculum? never

sick fossil
supple wing
#

So then how is one supposed to solve that problem? Or do they just never give you that

sick fossil
hard shard
sick fossil
hard shard
#

there are tricks that can be useful for solving higher degree polynomials, but those polynomials are special cases

supple wing
#

This looks like a simple equation tho?

hard shard
#

unfortunately its not

sick fossil
hard shard
#

,w solve x^3+2x+1=0

grand pondBOT
hard shard
#

see

sick fossil
#

oh

#

well let's not try it here then

#

it would probably be really tedious to do

hard shard
#

however, if you changed the first plus to a minus, the equation x^3-2x+1=0 has an easy root

supple wing
#

But the equation would be so much simpler to solve without the +1

mortal falcon
#

why do u wanna solve that

hard shard
fallen vigil
#

This is not that tedious to solve

sick fossil
supple wing
#

Do you know how to solve depressed cubes?

fallen vigil
#

You can factor $x^3+2x+1$ by setting $x^3+2x+1=(x+a)(x+b)(x+c)$ and expanding the right side to get some equations

grand pondBOT
#

purururuuriuruin

mortal falcon
#

that’s fair, cubics and beyond kind of suck in general but depressed cubics aren’t too bad

#

Look up cardano’s fornula

sick fossil
lyric charm
supple wing
#

I hate how I’ve never heard of this like it’s just a 3rd degree but they don’t even acknowledge it

mortal falcon
lyric charm
#

hold up actually. is this school or uni

fallen vigil
sick fossil
fallen vigil
#

and it works

sick fossil
lyric charm
#

you couldn't have gotten a rational value for a tho could you...

mortal falcon
#

yesss I love desmos

supple wing
#

Desmond is my chosen coding language

mortal falcon
#

it’s so fun making simulations

supple wing
#

Anyways thanks for solving my problem!

mortal falcon
#

I love seeing real roots collide and turn into complex ones

supple wing
#

.close

midnight plankBOT
#
Channel closed

Closed by @supple wing

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

languid mica
#

I can not see how the Fact at the buttom was concluded can someone help me understand it

subtle blaze
#

did you try writing out what L(f * g)(s) and F(s), G(s) might be?

languid mica
#

does (f*g)(t)

#

mean like f times g of t

#

is equal to that

subtle blaze
#

convolute

languid mica
#

i didnt understand the left side

subtle blaze
#

write out what $\mathcal L{f*g}(s)$, $F(s)$, and $G(s)$ are

grand pondBOT
#

frosst

languid mica
#

but like f*g is what

#

like the product of functions

subtle blaze
#

what is f * g

languid mica
#

i dont understand why we use the *

#

when we multiply f with g

subtle blaze
#

it's a convolution

#

it is not multiplciation

languid mica
#

wdym

#

oh like this is definition of new notation

subtle blaze
#

$(f*g)(t) \coloneq \int_0^tf(t-\tau)g(\tau),d\tau$ and $(fg)(t) = f(t)g(t)$

grand pondBOT
#

frosst

languid mica
#

like its just a symbolation for that integral

subtle blaze
#

yes

#

it's a new symbol

#

it's called a convolution

#

you "convolute f and g together"

#

"the convolution of f and g"

languid mica
#

idk what that means but ok

subtle blaze
#

"f convolute g"

subtle blaze
#

f * g is a new function, and if you want to know what this function does you need to know how it acts on an input

languid mica
#

convolution in my language straight up translation doesnt make much sense

subtle blaze
#

does not matter it's just a combination of letters that make a word

languid mica
#

in this context

#

ok

#

yea nvm then

#

wait but whats the point of this

#

isnt this like already knonw

subtle blaze
#

do you?

#

do you know that it's true?

languid mica
#

its like saying L{f} = F L-1{F} = f

#

isnt that it ?

subtle blaze
#

no!!

#

it's saying that if you need to convolute 2 functions together

#

you can first take their laplace transforms

#

then just multiply the results

languid mica
#

oh wait F stands as L{f}

subtle blaze
#

then take the inverse

#

yes

#

do you know any probability theory?

#

like what a PDF is

languid mica
#

ok ill write it out to see how this is true

languid mica
subtle blaze
#

nah probability density functions

languid mica
#

tbf

subtle blaze
#

like $\frac{1}{\sqrt{2\pi}}e^{-x^2/2}$

languid mica
#

i keep hearing many types of theories but idk if thats a course or idk yea

grand pondBOT
#

frosst

subtle blaze
#

have u seen that before

languid mica
#

related to gaussian integral maybe

subtle blaze
#

it is

languid mica
#

yea i mean i have done the gaussian integral

#

but thats about it

subtle blaze
#

anyhow if you dont know about random variables then this doesn't matter

pearl mist
subtle blaze
#

i was just going to give you an example where convolutions are used

languid mica
#

ill check examples after i understand it though

#

wanna see why this is correct

subtle blaze
#

yeah i dont really know why it's called convolution either, that's just the word they use so i use it

#

yeah usually writing everything out will help

pearl mist
subtle blaze
#

open your own channel if you want to ask about it, this is taebek's channel i dont want to have random clutter here

languid mica
#

ok i wrote it out

pearl mist
#

yeah sorry i just asked bc ive seen it somewhere

languid mica
#

$$
\int_{0}^{\infty} \int_{-\infty}^{t} f(t-\tau),g(\tau),d\tau , e^{-st},dt
= \int_{0}^{\infty} f(t),e^{-st},dt ;; \int_{0}^{\infty} g(t),e^{-st},dt
$$

grand pondBOT
#

Taebek

languid mica
#

yea its definetely not trivial

subtle blaze
#

oh god i had a look

#

🤮

languid mica
#

what

subtle blaze
#

like online

#

it looks bad

languid mica
#

the proof?

#

the equality on its one looks bad enough wtf is this

subtle blaze
#

yeah but im looking at a multidimensional one

languid mica
#

what i dont understand is

#

how did someone know this would be useful and defined it then proved this

subtle blaze
#

oh goodness me

languid mica
#

you have any context to what this was defined for

subtle blaze
#

you dont know anything about random variables?

subtle blaze
#

like you havne't studied probability before?

languid mica
#

there is probability inside math

#

isnt that just like what maths is used on

#

not core math

subtle blaze
#

probability theory is an area of maths that deals with randomness

languid mica
#

i mean i have done stuff like this

subtle blaze
#

here i'll give you a quick overview

languid mica
#

with the jacobian

#

even the proof for it kinda

subtle blaze
#

consider a fair 6 sided dice

#

now consider a rigged 6 sided dice

#

they are different, how do we describe that they are different?

languid mica
#

rigged meaning what

#

like it gets the same number every time or what

subtle blaze
#

meaning each side does not have equal chance to show up

languid mica
subtle blaze
#

we're mathematicians we dont care how you physically do it

languid mica
#

stupid answer but yea i dont understand

subtle blaze
#

we just care that they are different

languid mica
#

ok they have different chances

#

thats how they are different

subtle blaze
#

okay let me use an simpler example, coins (coins only have 2 outcomes so it's easier to list them out)

languid mica
#

we can do the dice one

#

since we started it

subtle blaze
#

a fair coins has this property: P(X = heads) = P(X = tails) = 1/2

languid mica
#

one has a prob 1/6 in getting a number

#

the other has 100%

#

and 0 on the rest of the numbers

subtle blaze
#

a rigged coin will be something like P(X = heads) = 1/3 and P(X = tails) = 2/3

languid mica
#

why 1/3

#

why not 0 and 1

subtle blaze
#

i can do something similar with a dice by listing out P(X = 1) = ... P(X = 2) = ... etc

subtle blaze
#

im just giving an example

languid mica
#

ok whats this gotta do with these integrals

subtle blaze
#

im getting there

subtle blaze
#

but what if i want to describe something that's continuous?

#

how do i describe "pick a random number uniformly between 0 and 1"

#

because i could say "pick a random number between 0 and 1, but be biased towards bigger numbers"

languid mica
#

you just pick one

subtle blaze
#

this is the continuous version of fair vs rigged coins/dice

languid mica
#

wdym

#

you just choose like 0.6 for example

subtle blaze
#

hmm

#

do you play dnd

languid mica
#

is it not possible to have the random aspect

#

what is dnd

#

is it like a board game or some

subtle blaze
#

dungeons and dragons yeah

#

there's a mechanic called "advantage" where you roll 2 dice and pick the higher one

languid mica
#

idk it

subtle blaze
#

clearly the random numbers coming out of an "advantage" roll is going to be higher than just 1 dice

#

cos in a way you get 2 chances

languid mica
#

why

#

higher chance doesnt mean its gonna occur

#

you could get 6 first try and 1 and 2

subtle blaze
#

do you not intuitively see that if you roll 2 dice and pick the highest then on average you'll roll higher?

languid mica
#

oh on average

subtle blaze
languid mica
#

but isnt it relevant to the amount of examples you do

subtle blaze
#

we need to explicitly write out what the probabilities are for each event that can occur

languid mica
#

if i only do 5 scenarios its not certain it will be close to the odds

subtle blaze
#

so if i say:

Dice 1

P(X = 1) = 1/6
P(X = 2) = 1/6
P(X = 3) = 1/6
P(X = 4) = 1/6
P(X = 5) = 1/6
P(X = 6) = 1/6

Dice 2

P(X = 1) = 1/12
P(X = 2) = 1/12
P(X = 3) = 1/12
P(X = 4) = 1/12
P(X = 5) = 1/3
P(X = 6) = 1/3

#

can you see that dice 2 is biased towards bigger numbers?

languid mica
#

as a probability yes it is

#

wait actually i confused my self now

subtle blaze
#

okay that's what we mean by a fair vs rigged dice

languid mica
#

how do we define probability

subtle blaze
#

it's just something i tell you

#

you have to prescribe probability

languid mica
#

if i have a coin and i flip it a million times doesnt mean half will be heads

#

same if it was a billion

#

and so on

subtle blaze
#

no what you're talking about is statistics

#

we're talking probability here

languid mica
#

then if we flip it infinite times

subtle blaze
#

we dont do experimental trials in probability, we dont sample things

languid mica
#

yes ik

#

so how do we define probability

subtle blaze
#

if you go and start rolling the dices, flipping coins, and recording the result you are doing statistics

languid mica
#

ig i can understand what you are saying intuitively

#

but i can not formally write it down on paper

subtle blaze
languid mica
#

ok

subtle blaze
#

you can but i'll need like another 3 hours to define everything properly

languid mica
#

yea so picking from 0 to 1

#

can be either random or biased towards higher numbers

subtle blaze
#

i can say, pick numbers between 0 and 1 but rig it towards bigger numbers

languid mica
#

how will you do that

#

is it not up to me

#

who is making the choice

subtle blaze
#

and somehow this is different to "pick numbers uniformly between 0 and 1"

subtle blaze
languid mica
#

oh ok

#

so like the guy choosing

subtle blaze
#

im just trying to explain what uniform randomness means

languid mica
#

can prefer higher numbers

#

on purpose ?

subtle blaze
#

no no there's a black box

#

and when you press a button it gives you a number

languid mica
#

ok

subtle blaze
#

okay think about this example

#

if i uniformly pick a number between 0 and 1

languid mica
#

what is uniformly

subtle blaze
#

vs uniformly pick a number between 0 and 1, then square it

#

do you see that i will on average pick smaller numbers in the square case

#

because for any 0 < x < 1, x^2 < x

languid mica
#

yes the probability is towards smaller

#

in square case

subtle blaze
#

okay

#

so we use what's called a PDF

languid mica
#

but doesnt saying average contain statistics?

subtle blaze
#

not really

languid mica
#

idk why you are refering to average

#

average is the average of countably many examples/samples

subtle blaze
#

$f_X(x) = \begin{cases} 1 & 0< x<1 \ 0 & \text{else}\end{cases}$

grand pondBOT
#

frosst

languid mica
#

ah

#

whats that X

#

derivative?

subtle blaze
#

and $P(a < X < b) = \int_\bR f_X(x),dx$

grand pondBOT
#

frosst

subtle blaze
#

no that X is called a random variable

subtle blaze
subtle blaze
# grand pond frosst

if you want to ask what is the probability that my random number lands between 0.2 and 0.5, then take this function

#

and integrate it between 0.2 and 0.5

#

the result will be the probability X lands between 0.2 and 0.5

subtle blaze
# grand pond frosst

this particular "PDF" (probability density function) tells us that the probability that X lands between a and b is just b - a

languid mica
#

i didnt understand that

#

you mean if we are only picking between 0 and 1 ?

subtle blaze
languid mica
#

oh yea i understand

#

ok

subtle blaze
#

yeah the 0 else part is for "X cannot be outside of 0 and 1"

languid mica
#

ok

#

and if it was rigged towards bigger numbers

#

it would be some like f(x)= x

#

in (0,1)

subtle blaze
#

well

#

close but yeah

languid mica
#

wdym close

subtle blaze
#

it'd be something like f(x) = 2x

#

well cos if you integrated f(x) on R you get 0.5

languid mica
#

f(x) = x is biased towards higher numbers

subtle blaze
#

so the total probability is 0.5 that is not right

#

you need to scale it so the total integral is 1

subtle blaze
languid mica
#

ok yea

#

i have seen this

#

int Ψ^2 dV = 1

subtle blaze
#

okay

#

ya ya that's cos the psi there is a density or something

#

some phsyics thing

#

no it's the wave function or something idk

#

i dont do physics

#

OKAY NOT THE POINT

languid mica
#

its in quantum mechanics

subtle blaze
#

point let's say X ~ U(0, 1)

languid mica
#

its the probability of an electron being found in dV

languid mica
#

i still dont understand that part

subtle blaze
#

it's uniform between 0 and 1

languid mica
#

why not just say

subtle blaze
#

or spend 3 hours starting at measure theory

languid mica
#

P(a<c<b) = int f(x) dx

subtle blaze
#

well because X ~ U(0, 1) is easier to write

languid mica
#

where c is the number we care about

subtle blaze
#

so the problem is this

languid mica
#

and whats U(0,1)?

subtle blaze
#

uniform 0 1

#

it's uniform between 0 and 1

subtle blaze
languid mica
#

what is that saying

subtle blaze
#

they both have densities like that

languid mica
#

who are both

subtle blaze
#

oh sorry i haven't written that part yet

#

if X and Y are both (independent) U(0, 1) random variables

#

what is X + Y?

#

the answer is, you can take their so called "MGFs" and then just multiply them

#

now what the heck did i just say

subtle blaze
grand pondBOT
#

frosst

subtle blaze
#

this is the same * that you're seeing

#

now sometimes this * makes it very hard (to solve the integral)

#

so maybe we want to stick f_X * f_Y through a laplace transform

#

then we can just multiply them together

#

and then we might even just recognise $\mathcal L{f_X * f_Y}$ as the transform of some other known random variable

grand pondBOT
#

frosst

languid mica
#

wait so

subtle blaze
#

so we dont even need to inverse it

subtle blaze
#

okay just ignore that part

languid mica
#

we are replacing fX*fY

#

with L{fX} L{fY}

subtle blaze
#

yes

#

(technically though we're using the bilaplace transform in probability, here you talk about the one-sided transform, but for motivation it doesnt matter all that much)

languid mica
#

ok

#

so back to the proof

subtle blaze
#

Yeah idk about that it looks hard

languid mica
subtle blaze
#

No it doesn’t

#

I think it’s just a bit long and tedious

languid mica
#

will it simplify it ?

#

tbh idk where to start

languid mica
#

well i didnt wanna just see it

#

i thought id try to find it maybe

subtle blaze
#

oh it looks terribly long to derive

languid mica
#

how was it found

#

like how did someone think of laplace transforms when seeing this double integral is there any context

midnight plankBOT
#

@languid mica Has your question been resolved?

midnight plankBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

tidal turret
midnight plankBOT
tidal turret
#

can i get some help with this induction question

#

stuck at the n = k + 1 step xD

hushed fox
tidal turret
hushed fox
#

Use this

tidal turret
#

im still stuck

undone parcel
#

try showing that 3-3/(k+1)^2+6/(k+2)^3 < 3-3/(k+2)^2

#

because youre trying to prove sum of 6/i^3 from i=2 to k+2 < 3-3/(k+2)^2 right

merry kindle
#

bread thank you

undone parcel
#

move stuff around and simplify

tidal turret
#

care to elaborate?

undone parcel
#

6/(k+2)^3 < 3/(k+1)^2 - 3/(k+2)^2

#

go from there

tidal turret
#

suppose k is negative number

undone parcel
#

cant be

#

youre using induction

#

base case is n=1

#

and youre building off of that

waxen musk
#

but you also have to prove it

tidal turret
#

can someone elaborate

tidal turret
waxen musk
undone parcel
#

true

#

but i thought htat was implied by induction

waxen musk
undone parcel
#

mb

tidal turret
#

i need some handholding

#

if possible

undone parcel
#

induction is usually you have a base case and you build off of it

tidal turret
undone parcel
#

your base case is n=1 here

#

and you have to prove that for all k >= 1, the inequality holds for k+1

#

which would prove the inequality

#

this means all ks are positive

undone parcel
#

youre trying to prove that sum of i=2 to k+2 of 6/i^3 < 3-3/(k+2)^2 right

#

you already know that the sum is < 3-3/(k+1)^2 + 6/(k+2)^3

tidal turret
#

ye

undone parcel
#

so now if you prove that 3-3/(k+1)^2 + 6/(k+2)^3 < 3-3/(k+2)^2 for all positive k

undone parcel
#

algebra

undone parcel
#

expand and simplify

waxen musk
tidal turret
waxen musk
#

it will always hold if you use equivalence rules

undone parcel
tidal turret
waxen musk
tidal turret
#

@undone parcel @waxen musk

#

tips?

undone parcel
#

flip the signs and divide by 3

#

then expand by multiplying everything by (k+2)^3(k+1)^2

tidal turret
#

@undone parcel

undone parcel
#

uhh i dont agree with the last step that overcomplicates things

#

multiplying by (k+2)^3(k+1)^2 should get you (k+2)^3 > (k+1)^2(k+2) + 2(k+1)^2

#

then expand

tidal turret
undone parcel
#

like k^3+6k^2+12k+8 > ...

tidal turret
undone parcel
#

probably

tidal turret
#

ok

tidal turret
#

@undone parcel

#

are you here?

undone parcel
#

this is wrong

#

everything else looks right

tidal turret
#

fuuuck its 4k

undone parcel
#

oh wait no

#

its > here

#

why does it become < here

tidal turret
#

right

tidal turret
#

@undone parcel

undone parcel
#

still slightly wrong

#

it should be k^3+4k^2+4k+2k^2+8k+8 = k^3+6k^2+12k+8

#

but you get the idea

tidal turret
undone parcel
#

and bc you know that k >= 1, it follows that k > any negative number

#

so you proved the case k+1 for all k >= 1

#

and you already did the case for n=1 so youre induction proof is done

tidal turret
undone parcel
#

nice

#

lmk if you have any questions about this problem or how to use induction

tidal turret
#

@undone parcel thanks

undone parcel
#

np

tidal turret
#

. solved

#

.close

midnight plankBOT
#
Channel closed

Closed by @tidal turret

Use .reopen if this was a mistake.

midnight plankBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

viral dagger
#

given prime $p\equiv 1 \mod 6$, prove that $127(2^p-1)\mid 2^{2^p-2}-1$

grand pondBOT
#

ihave<skissue>

viral dagger
#

yeahh idk

#

i was thinking to take care of 2^p-1|(the right) then 127|(the left), but theres overlap on 2^p-1 and 127 so we need to take care of that

undone parcel
#

127=2^7-1

#

you can try expanding (2^7-1)(2^p-1)

viral dagger
#

$2^{p+7}-2^7-2^p+1$

grand pondBOT
#

ihave<skissue>

viral dagger
undone parcel
#

wait i mightve done smth wrong

#

err

#

i think you need to use difference of squares on the right side

viral dagger
#

$127(2^p-1)\mid (2^{2^{p-1}-1}-1)(2^{2^{p-1}-1}+1)$

grand pondBOT
#

ihave<skissue>

viral dagger
#

the left bit takes care of the 127 right?

undone parcel
#

or smth

viral dagger
#

i mean thats just clearely wrong?

undone parcel
#

shit

#

uhhh

#

fuck

#

mb

viral dagger
viral dagger
undone parcel
#

$2^p\equiv 2\mod p \rightarrow 2^{2^p-2} = 2^{kp}\equiv 1\mod {2^p-1}$ bc $2^p\equiv 1\mod {2^p-1}$

grand pondBOT
undone parcel
#

i think

midnight plankBOT
#

@viral dagger Has your question been resolved?

viral dagger
#

interesting

undone parcel
#

so that deals with the 2^p-1 part

#

right

#

not sure about the overlap

#

<@&286206848099549185>

#

wait i think i got it

undone parcel
# grand pond bread

with a similar idea to this you can prove $127\nmid {2^p-1}$ for all p > 7 and $127\mid 2^{2^p-2}-1$

grand pondBOT
midnight plankBOT
#

@viral dagger Has your question been resolved?

viral dagger
#

i really doubted 127|/2^p-1 was true

undone parcel
#

why

viral dagger
#

i still dont get how you can prove it tho

fleet plume
#

oh wait nvm thats been mentioned

fleet plume
#

p is prime though so it can't be =0mod7 unless p is 7

viral dagger
#

ohh wait i got it

#

mm all thats left is proving 127^2|2^126-1 which should be easy?

#

ok am i silly or i that just not true

forest iron
#

that is true

viral dagger
forest iron
#

hmm really

viral dagger
#

ooh wait the question says p>7 oopssss

forest iron
#

my calculator gave me a full number

viral dagger
#

doubt its accurate as 2^126 is massive

forest iron
forest iron
#

its only e37

viral dagger
#

what calculator are you using?

forest iron
#

apple

viral dagger
#

but it still doesent change the fact that it doesent divide

forest iron
#

no

viral dagger
#

ofc its not comma

forest iron
#

16.129=16129/1000

viral dagger
#

no\

forest iron
#

yes

viral dagger
#

diffrent placews diffrent standards

forest iron
#

at least in usa i think

viral dagger
#

this website doesent follow

forest iron
#

in hungary we use comma too but in us i think its .

viral dagger
#

ok legit this discussion is pointless

fleet plume
#

if you test it with difference of squares and cubes, then yeah it doesnt divide

forest iron
#

try putting it in without comma

viral dagger
#

you cant

#

lte also says you vant

#

v_127(2^126-1)=v_127(128^18-1^18)=v_127(127)+v_127(18)=1 and lhs is 2

fleet plume
#

2^126-1=(2^63-1)(2^63+1)
=(2^21-1)(2^42+2^21+1)(2^63+1)
=(2^7-1)(2^14+2^7+1)(2^42+2^21+1)(2^63+1)
you cant divide this by 127^2

forest iron
#

you can

#

you can split the last term

#

but lemme think

fleet plume
#

it would be a waste of time since the whole thing of the last term will be 2mod127

forest iron
#

i know it can because my calc showed the exact amount

viral dagger
#

.solved thanks guys!

midnight plankBOT
#
Channel closed

Closed by @viral dagger

Use .reopen if this was a mistake.

midnight plankBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

leaden seal
midnight plankBOT
leaden seal
#

Not sure what to do after I found i2

#

I've used IBP twice

nova yoke
#

is this the same I on the left hand side? why is it called I_2?

leaden seal
#

So it's not the same I

runic hamlet
#

you have two equations

#

which you can in fact use to solve for I

leaden seal
#

Idk

#

I've got I2

nova yoke
#

notice that the integral on the right hand side of the final expression is just I

forest bolt
#

Que?

leaden seal
#

Yes it is

#

You're right

nova yoke
leaden seal
#

So it's I2=sin(x)e^x - integral of I

nova yoke
#

I2 = sin(x)e^x - I

#

the integral is I

#

there should have been an integral sign here:

leaden seal
#

Oh
I see

leaden seal
#

And once I know this I do?

nova yoke
#

you have I = cos(x)e^x + I_2

#

and you have an expression for I_2

#

plug that expression in

leaden seal
#

Idk if it's this

nova yoke
#

missing a - I at the end

leaden seal
#

Why?

nova yoke
#

you had:

#

$$I = \cos(x) e^x + I_2$$

#

and $$I_2 = \sin(x)e^x - I$$

grand pondBOT
nova yoke
#

so plug the second expression into the first

leaden seal
#

I thought I=integral of cos(x)e^x

nova yoke
#

yes..

#

and didn't you find it to be this?

grand pondBOT
nova yoke
#

fixed sign in the first one

#

you never explicitly said what $I_2$ is, but I assume it's $\int \sin(x) e^x,dx$

grand pondBOT
leaden seal
#

Yes I see it now

#

And then final step

#

It's 2I because?

nova yoke
#

show your final step?

leaden seal
#

Also I think I2 = sin(x)e^x - I

nova yoke
#

this was ok until the last line

#

if the left hand side is still 2Ithen the right hand side shouldn't be divided by 2

#

or equivalently, if you have divided by 2 then the left hand side should just be I

flat spire
#

bungoo

nova yoke
#

hi ωβ!

leaden seal
#

Yes I did it wrong

nova yoke
#

yea this is ok, just add the final closing paren at the end of the numerator and don't forget +C

midnight plankBOT
#

@leaden seal Has your question been resolved?

midnight plankBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

midnight plankBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

turbid kayak
#

Can anybody help me make the diagram?

midnight plankBOT
turbid kayak
#

Of example 6 -

bold peak
#

Gimme a moment

turbid kayak
#

Ok

bold peak
turbid kayak
#

Btw what is ray?

#

I forgot the definition

deft folio
bold peak
#

Line with one endpoint

turbid kayak
#

And angle ACB will be 70° (alternative angles)

bold peak
#

No AX isn't parallel to BC

turbid kayak
bold peak
#

Yes

turbid kayak
#

Lemme try myself wait

bold peak
#

Cool

turbid kayak
#

Can I write angle B + angle C = angle XAC or angle XAD or angle XAC + angle XAD?

#

Which one would be correct?

bold peak
#

The last one

turbid kayak
bold peak
#

Exterior angles of a triangle

#

Are equal to the sum of the two non-adjacent interior angles

turbid kayak
#

What do you mean by "non-adjacent interior angles"?

#

Angle B and angle C are adjacent

#

Are they?

#

<@&286206848099549185>

fallen barn
#

In Triangle all angles are adjacent

#

To get a non adjacent angle there needs to be more and 3 sides in a polygon

fallen barn
#

Adjacent angles are angles which have one arm in common.
An Arm refers to one of the two lines between which an angle is formed.

dry pollen
dry pollen
deft folio
bold peak
#

Sorry yeah opposite interior angles my bad

bold peak
deft folio
#

the 3 angles arent adjacent to each other, they are bounded by an adjacent angle

midnight plankBOT
#

@turbid kayak Has your question been resolved?

turbid kayak
#

.close

midnight plankBOT
#
Channel closed

Closed by @turbid kayak

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

spiral cradle
#

Helpppaaa

midnight plankBOT
spiral cradle
#

How to get the inequality thing for 19b

#

@vivid yoke Can you help

#

.rrcw

#

.rccw

spiral cradle
#

Uh

vivid yoke
#

Okay

#

,rccw

grand pondBOT
vivid yoke
#

hmm you already got (2x-1)(x-3)=0

spiral cradle
#

Yes

forest bolt
#

1

spiral cradle
#

But how do I make a inequality

vivid yoke
#

Alright now you can do some test here

#

The roots of this equation are 1/2 and 3 right?

spiral cradle
#

Yess

vivid yoke
#

Okay, check between these root, let say between 1/2 and 3 there is 1

spiral cradle
#

1 does not satisfy equation

#

Ohhh

vivid yoke
#

Plug into equation, if you got negative then it's always negative for any value between 1/2 adn 3

proven mesa
#

👍

spiral cradle
#

So it’s outside the graph

vivid yoke
#

yeah yeahhh

#

Like that

spiral cradle
#

Ty ty

#

When I combine them

#

What to do

proven mesa
#

💯

vivid yoke
#

If x>a and x>b (b>a) then we can reduce to x>b

proven mesa
#

What is the IPO date of Merck & Co., Inc.

spiral cradle
#

Jan 1 194

#

1

vivid yoke
#

Imagine you have more than 4 candies and more than 9 candies and both of these statement are true then you obviously have more than 9 candies

#

If you have 5 candies the first statement is true but the second statement false

spiral cradle
#

U get two

#

Right

vivid yoke
#

What's this?

spiral cradle
#

Where it asks to combine part a and b

vivid yoke
#

,w 3(2x+1)>5-2x

#

lol

#

gimme a min

vivid yoke
#

right?

spiral cradle
#

Oh

#

Doesn’t both satisfy

vivid yoke
#

yes

spiral cradle
#

Is it and

vivid yoke
#

Not really....

spiral cradle
#

How?

vivid yoke
#

a and b true that mean a,b true at the same time

#

Just that we take both

spiral cradle
#

Ok

vivid yoke
#

Yeah that's much better

spiral cradle
#

Huh

#

We take both of what exactly

vivid yoke
#

1/2<x<1/4 , x>3

#

Both satisfy

spiral cradle
#

Yep

vivid yoke
#

So we take both

spiral cradle
vivid yoke
#

Which is impossible

spiral cradle
#

It’s

#

Or

#

So tuff

#

.close

midnight plankBOT
#
Channel closed

Closed by @spiral cradle

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

viral dagger
midnight plankBOT
viral dagger
#

names for the added points should be easy to undersstand

#

lemme write the gist of the solution (im asking about it)

gilded current
#

oi is this a evan chen problem>?

viral dagger
#

dunno but i didnt get it from there

gilded current
#

I guess try proving that the quadrilateral formed is cyclic

#

Thats how I did it then

hard shard
#

uncentered circles invert to uncentered circles

gilded current
#

wdym

viral dagger
#

since AE=AR=AS then A is the center of (RES), and this extends for the rest of the verticies. invert on E to get the second diagram. notice that w_a* is perp to AE (and the rest). proving PQRS is concyclic is equivalent to proving P*Q*R*S* being concyclic. R is in w_a so R* is also in w_a*, analog R* is in w_d*, since R=/=E then R*=/=E is the intersection of w_a* and w_d* (also for other verticies). then you can get P*Q*R*S* is a rectangle so its concyclic

gilded current
#

dont send the entire soln

viral dagger
#

what i dont understand is how w_a* perp AE

viral dagger
vivid yoke
gilded current
#

oml

#

sorry

#

sorrrry

#

I though you were telling him

#

wait

#

telling yourself>?

#

mb

viral dagger
#

i mean i guess i am telling him :p

gilded current
#

this was what I did

#

before

hard shard
#

if you reflect the triangles i think you can angle chase opposite angles summing to 180

viral dagger
#

yeah but im learning inversion rn

#

actually does that really work?

#

reflect AEB BEC CED DEA right

hard shard
#

ok youre doing inversion

last slate
#

I think it gets solved easily using coordinate

hard shard
last slate
#

[
\textbf{Claim.}\quad
\text{If }AC\perp BD\text{ at }E,\text{ then the reflections of }E\text{ across }AB,BC,CD,DA
\text{ are concyclic.}
]

\paragraph{Coordinate set-up.}
Place (E=(0,0)). Rotate/translate so that (AC) is the (x)-axis and (BD) the (y)-axis.
Write
[
A=(a,0),\qquad B=(0,b),\qquad C=(c,0),\qquad D=(0,d),
]
with (a,b,c,d\in\mathbb R\setminus{0}) (convexity fixes signs but is not needed algebraically).

\paragraph{Reflections.}
The line (AB) has equation (b x+a y-ab=0). The perpendicular foot from the origin to (AB) is
[
H_{AB}=\frac{ab}{a^2+b^2}(b,a),
]
hence the reflection (P) of (E) across (AB) is
[
P=2H_{AB}=\Big(\frac{2ab^2}{a^2+b^2},\ \frac{2a^2b}{a^2+b^2}\Big).
]
By the same computation (cyclically) the reflections (Q,R,S) of (E) across (BC,CD,DA) are
[
\begin{aligned}
Q&=\Big(\frac{2b^2c}{b^2+c^2},\ \frac{2bc^2}{b^2+c^2}\Big),\
R&=\Big(\frac{2c d^2}{c^2+d^2},\ \frac{2c^2 d}{c^2+d^2}\Big),\
S&=\Big(\frac{2a d^2}{a^2+d^2},\ \frac{2a^2 d}{a^2+d^2}\Big).
\end{aligned}
]

\paragraph{Concyclicity check.}
Four planar points ((x_i,y_i)) are concyclic iff the determinant
[
\Delta:=\det\begin{pmatrix}
x_1&y_1&x_1^2+y_1^2&1\[4pt]
x_2&y_2&x_2^2+y_2^2&1\[4pt]
x_3&y_3&x_3^2+y_3^2&1\[4pt]
x_4&y_4&x_4^2+y_4^2&1
\end{pmatrix}
]
vanishes. Substitute the coordinates of (P,Q,R,S) above. A direct (but routine) algebraic simplification gives
[
\Delta\equiv0
]
as an identity in (a,b,c,d). Therefore (P,Q,R,S) are concyclic.

[
\boxed{\text{Reflections of }E\text{ across }AB,BC,CD,DA\text{ lie on one circle.}}
]

grand pondBOT
#

ADdisson's syndrome

LaTeX source sent via direct message.
hard shard
#

thanks claude

viral dagger
#

ew coordinate

viral dagger
hard shard
#

what is your definition of inversion?

#

consider polar coords

viral dagger
#

P* is the inverse (idk the word) of P with respect to a circle w with center O (can be a point as the radius is arbitrary), if and only if O,P,P* are colinear and OP\cdot OP*=r^2

hard shard
#

a circle going through the origin E is sin(theta)

#

say r is 1

#

then what you need is sec theta

#

in polar coord thats a line

viral dagger
#

isnt polar coordinates (r,theta)?

hard shard
#

r=sin theta and r=sec theta cancel

#

its not a proof, but it should hopefully give the intuition

#

or maybe you havent really thought about polar emough to understand what im saying

viral dagger
hard shard
#

yes

viral dagger
#

never really played with polar coordinates just heard of it

hard shard
#

ah

#

yeah its kinda explains things super concisely

viral dagger
hard shard
#

you get a curve with radius sec theta

viral dagger
#

curve??

hard shard
#

well really its a line but lets act like we dont know that

viral dagger
#

eh?? i dont follow

hard shard
#

let me gather my thoughts, i need to go to bed

viral dagger
#

making sure, do you invert to a circle with center E and radius 1, or just any circle with radius 1?

hard shard
#

ill hopefully explain it better tomorrow

hard shard
#

there are no lengths in the diagram anyway, so a distance of 1 is arbitrary

viral dagger
#

ohh wait hold on ive been graphing it wrong

#

ohh wait

#

so your invverting r=sin(theta) to the unit circle, and by definition its sec(theta) which is a line?

#

hmm lets try to apply this to the problem?

#

the origin is E

#

A is (0.5,0)

hard shard
#

oh my od

#

uhh

#

cos*sec=1

#

my dumb ass

viral dagger
#

oh

#

ohhhh wait

hard shard
#

looks more believable now im sure

viral dagger
#

so w_a is the black circle, AE is the x axis

#

the inversion of w_a(cos theta) is the red line (sec theta), which is a line

#

(and in the polar coordinates, sec theta is a line parallel to the y axis?)

#

which implies the red line (inverse of w_a) is perpendicular to the x axis, aka AE!

#

oooo

hard shard
#

then you just rotate the setup for any line

viral dagger
#

is there a simplified/shortened form (or maybe like a property or a theorem?) for this instead of deriving it again and again

#

actually i swear ive seen this somewhere simmilar before uhh

#

so, if you have line AB that passes trough the center of a circle, the inverse of the circle torwards A is perpendicular to AB ig?

#

ok thanks gtg

#

.solved

midnight plankBOT
#
Channel closed

Closed by @viral dagger

Use .reopen if this was a mistake.

midnight plankBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

last slate
#

what are negative integers? give a n example

midnight plankBOT
graceful drum
#

what do you know?

last slate
#

like -2, -1

#

just NUMBER WITH NEG SIGN

graceful drum
#

yeah

#

but to be more specific