#help-49

1 messages · Page 228 of 1

frosty plume
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Here

midnight plankBOT
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frosty plume
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. reopen

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.reopen

midnight plankBOT
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frosty plume
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Task 8: give a regular tetrahedron ABCD w/ edges legth=2, let M and N be the midpoints of AC and CD respectively, these statements are true or false? Explain?

frosty plume
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How to prove if its t or f?

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How vector mb x vector mn =1/2?

vivid yoke
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can you find the angle between MN and MB?

frosty plume
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Bmn?

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Is it?

vivid yoke
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could you find it?

frosty plume
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I see

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Then...

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What should I do next?

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I have no idea

vivid yoke
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use dot product

vivid yoke
frosty plume
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I think I understand

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Mb.mn=|mb||mn|cosbmn right?

vivid yoke
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nvm

vivid yoke
frosty plume
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Wait

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Wot

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Why

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U don't have to

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Delete it

frosty plume
vivid yoke
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sài cosine law trong tam giác BMN ấy, BN , MN, BM tính đc cả rr

frosty plume
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Ô wtf ng việt a

vivid yoke
vivid yoke
frosty plume
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💀

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Tht ra

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T lên đây t lên đây giả ngu để xem ngta giúp nn th

vivid yoke
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fair enough

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Chọn câu nào khó hơn đi

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ng ở đây giải đc cả toán VMO cơ

frosty plume
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Ng việt thì ns luôn đi cứ ns ta bất đồng ngôn ngữ

vivid yoke
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Nếu nói tiếng việt thì chỉ có ng việt bt

frosty plume
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Dù j cx pk lm hết có chỗ nào khó quá ms lên đây nhờ

vivid yoke
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Tầm tối tối vs sáng hẳn là hay có ng giúp

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Tầm 7-9h sáng/ tối

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Đêm cx hay có ng giúp

vivid yoke
frosty plume
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Toàn bên mỹ đk

vivid yoke
frosty plume
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Thế cos bmn=60 nhỉ

vivid yoke
frosty plume
frosty plume
frosty plume
frosty plume
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Hay có cách khác

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Đây là tứ diện đấy

vivid yoke
frosty plume
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Kpk lập phg đâu mà dễ

vivid yoke
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đầy j cách lm

midnight plankBOT
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@frosty plume Has your question been resolved?

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frosty plume
midnight plankBOT
vivid yoke
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Đang mở 1 kênh đs

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K cần thì để đóng nha

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.close

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frosty plume
vivid yoke
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đc

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.reopen

midnight plankBOT
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vivid yoke
frosty plume
vivid yoke
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okay cần giúp câu nào

golden crescent
frosty plume
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Cả 3

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Th bận r

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.close

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vivid yoke
frosty plume
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K lm h đc

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Bro muốn giúp t sau thì dm

vivid yoke
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ko DMs giúp toán đâu, có j thì lên đây thôi

midnight plankBOT
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polar nexus
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Need help

midnight plankBOT
mystic condor
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how would you find DAE if you were given numbers

rare maple
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Such kinds of problems are just make equations and hope for the best

surreal moon
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what does C-E-D mean?

rare maple
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It means collinear i think

surreal moon
midnight plankBOT
# polar nexus Need help
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
surreal moon
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tbh, just write all angles in terms of <C and <B, and you'll get it

polar nexus
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oh?

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But it's half

surreal moon
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(remember: bisector)

polar nexus
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1/2(<C - <B)

surreal moon
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what is <CAB in terms of <C and <B

midnight plankBOT
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@polar nexus Has your question been resolved?

polar nexus
surreal moon
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angle CAB

polar nexus
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Angle CAB will be 180° right?

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Oh wait

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We have a bisector

steep cape
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YOO I also needed help with this

midnight plankBOT
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@polar nexus Has your question been resolved?

rare maple
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@polar nexus what they mean by this is that we need to eliminate angle A from all the places we can

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For example in a triangle A+B+C = 180

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So A=180-B-C

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You can do this for every single angle and get your answer

midnight plankBOT
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viral dagger
midnight plankBOT
viral dagger
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whats the reasoning for the fact that you can just multiply (n-10)(n-11)/2 by 2, cant the same reasoning be used to multiply 90 by 2 aswell?

gusty portal
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No I don't think you can multiply 90 by 2

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The games would be winners - winners (n-10)(n-11)/2
losers-losers -90
And losers winners ,which is also (n-10)(n-11)/2 , I don't understand why it's equal to winners winners but 90 will definitely not be multiplied by 2

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Oh also it's already multiplied by 2

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It's multiplied by 2 because they earned half their points against the 10 lowest players

viral dagger
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the reason losers winners is (n-10)(n-11)/2 is cause that the total points of what the winners got from losers-winners is the same as the total points of what the winners got from winners-winners right? but cant we use the same concept to get the fact that the total points of the losers from losers-winners is the same as the total points of the losers from losers-losers

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oh wait uhh

gusty portal
viral dagger
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OHHH wait i just realized it lmaoo they accounted for that

viral dagger
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yeahhh sorry

gusty portal
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All good

viral dagger
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thank you!

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.solved

midnight plankBOT
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fervent burrow
midnight plankBOT
fervent burrow
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Why is my answer wrong

fallen galleon
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6sqrt(25) is not 150

hard meteor
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Hello

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I have a question

fallen galleon
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i think you just completely ignored the square root was there

fallen galleon
fervent burrow
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sorry i didnt cancel

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.close

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frosty plume
midnight plankBOT
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manic bison
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how many ordered pairs (a,b,c) exist, where all are distinct and a + c = b , all of them should be from the set 1 to 999

rain wasp
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so for a = 1 you have (1, 3, 2), (1, 4, 3), ..., (1, 999, 998), which is 997 options

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increment a and count the number of options, see if you notice a pattern

manic bison
rain wasp
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just to be sure, by "all are distinct" are you referring to each ordered set is distinct, or a b c are distinct?

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i was assuming the latter

manic bison
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yeah a, b and c are distinct

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this was the original question

tawdry nymph
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OOH I think of something like this
You just need to findd first that a and c are distinct cause b would automatically be distinct since like 1 + 2 = not 1 or 2 obviously and I did this and found a pattern

1 + 2
1 + 3
1 + 4
...
1 + 998

2 + 3
2 + 4
2 + 5
...
2 + 997

3 + 4
3 + 5
3 + 6
...
3 + 996

Obviously we need to remove both 2 + 1 and 2 + 2 for set of 2 and 3 + 1 , 3 +2, and 3 + 3
Cause for 2 + 1, 3 + 1 and 3 + 2, they have all mentioned in the previous list while obviously you cannot have two numbers of with the same number as they are not distinct anymore

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And in order to get the total number of pairs, just look at the pattern and use arithmetic summation to find the total for each set

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Maybe, for this one, you can just use the arithmetic summation and replace n with x so that we can have a generalized formula not only for 999, but for numbers higher than 999

manic bison
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thanks

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i get it now

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.close

midnight plankBOT
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midnight plankBOT
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thin relic
midnight plankBOT
#

@thin relic Has your question been resolved?

fresh sparrow
thin relic
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Ignore

frozen lake
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ok so ig the [ ] are just used as normal brackets

fresh sparrow
# thin relic

there are only two pairs of a and b that satisfy this

frozen lake
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then the key idea to solve this eq is to let all 3 be equal to k

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then solve for k using whatever equation pops up

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write a and b completely in k

fresh sparrow
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that's one way, another way is to notice that
1-a = -b => b = a-1
so ab = a(a-1) = 20-a
solve for a

frozen lake
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ah thats smart

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but it doesnt happen in many such 3-equalities

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best strategy to solve it every time is to make all of them equal to k

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then write each variable in terms of k

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OP u there?

shell wigeon
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"best strategy" is highly subjective

frozen lake
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indeed

shell wigeon
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You already have an system of two equations, no need to introduce a third variable

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Anyway that's assuming the brackets are parentheses, which is unlikely given the problem is asking for a least upper bound

frozen lake
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a and b are positive remember?

fresh sparrow
shell wigeon
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It's almost certain the brackets stand for floor, but at this point we may never know catshrug

fresh sparrow
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there are no solutions if it's floor 💀

thin relic
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Do we get more values if the brackets were gif functions

thin relic
fresh sparrow
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seems like so

thin relic
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OMG

shell wigeon
thin relic
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And how did you get these

fresh sparrow
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or wait

fresh sparrow
thin relic
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Idk if it's rlly floor

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😭

shell wigeon
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You're basically saying that you don't know what your question is...

thin relic
thin relic
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I didn't make this problem

shell wigeon
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Where did you get it from then?

thin relic
shell wigeon
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Link?

thin relic
# shell wigeon Link?

It is an online course on an app
So can't rlly send the link
But I have the solution and I don't understand what is going on
Should I give it?

shell wigeon
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Why didn't you mention that at the very start?

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Your actual question wasn't "how to solve this", it was "can you help me understand this solution", wasn't it?

thin relic
shell wigeon
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You're the one asking for help, not us

thin relic
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This is it
Sorry for wasting your time

thin relic
shell wigeon
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So yes, the brackets do mean floor

thin relic
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Btw now can you help?

thin relic
shell wigeon
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It's not explicitly mentioned in the solution, I'm just deducing that from reading the solution

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It's the only thing that makes sense in this context

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Which part of the solution do you need help understanding?

thin relic
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And what is with N

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How is it 15

shell wigeon
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Do you understand why N can't be 14?

thin relic
shell wigeon
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Well, N is obviously an integer, so if you want to minimize N, you just take the first possible value, N = 15

thin relic
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Why 15

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Why not 20

shell wigeon
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It's asking for a least upper bound of a+b, so we want a and b to be as big as possible

thin relic
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Hmm ok got it

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For a + b to be large both must be large

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But in limits of ab

shell wigeon
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Well a and b are relatively close because of the first equality

thin relic
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Yup

shell wigeon
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So yes they both must be relatively large, which drives N to be small

thin relic
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Oh ok

shell wigeon
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Once you know N=14 isn't possible because of [ab], N=15 is the obvious solution

thin relic
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Oh 😮
Ez

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Ok I got it from here
I know basic inequalities

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Thanks

shell wigeon
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Cool catthumbsup

thin relic
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🙏

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Bue

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Bye

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.close

midnight plankBOT
#
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fervent burrow
midnight plankBOT
fervent burrow
#

how do i do part b

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for (a), im getting -10x/2 as gradient

fresh sparrow
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-10/2 is the gradient

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without the x

fresh sparrow
steel crest
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a line with slope m going through the point (x₁,y₁) has the formula:

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y-y₁=m(x-x₁)

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and then solve for y

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and simplify into y=mx+c

steel crest
midnight plankBOT
#

@fervent burrow Has your question been resolved?

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delicate frigate
#

Graph theory

midnight plankBOT
delicate frigate
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i numbered them so its easy

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independent are set of those nodes who are not adjacent

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thats what i know

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no idea how to approach

runic hamlet
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just try to find some independent sets

delicate frigate
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1,8
2,7
3,8
6,7
4,7
5,8
1,5
2,4
2,6
2,5....

wait those sets should have only 2 elements ?

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or more is fine ?

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wait

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i think i mma group them

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{1,5,8,3}
{2,4,7,6}

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thats it?

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answer is 4?

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am i right?

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@runic hamlet

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sorry for the ping

runic hamlet
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why is there no set with size 5

delicate frigate
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any set with 5 elements

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who are non adjacent

runic hamlet
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I dont know how well you have to argue that there isnt such a set of size 5

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one argument might go as follows: if you have a set of size 5, you need to take at least 3 of the middle six nodes. but its easy from that observation to go through all options

delicate frigate
#

ANYWAYS, the question does not ask why the cardinality is 4(4 is correct btw)

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i have another to ask, may i ?

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what does it mean by 'coloring'
is it what i used to do when i was three?

runic hamlet
#

it should be explained somewhere in your notes

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it means choosing colors for the vertices so that adjacent vertices have different colors

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may sometimes also mean choosing colors for the edges

snow dawn
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What is your method of solving this or better still, what is the issue with it?

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!status

midnight plankBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
runic hamlet
#

it asks for the smallest number of colors you need

delicate frigate
#

okay

#

Yes it should be in my notes, my bad here
will check it

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should not be a problem i think

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thanks for the help

#

.close

midnight plankBOT
#
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midnight plankBOT
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solemn barn
polar nexus
#

This looks easy tbh

midnight plankBOT
solemn barn
#

might be easy but how do i solve tht

polar nexus
#

Have u tried anything yet?

scenic wyvern
#

hang on

#

this channel was given to the wrong person

polar nexus
#

?

scenic wyvern
#

note that your name is on the channel, not count fabio

solemn barn
#

oh lol

scenic wyvern
#

for reference, OP (count fabio in this case), when taking a new channel, don't start your message with a .

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this suppresses opening a new channel

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otherwise, please proceed

solemn barn
#

ohk

#

anyways i tried and got this-> logx * log3x= logy * log4y

wintry sand
#

Try letting a=log(x), b =log(y)

solemn barn
solemn barn
#

or just close the thing

midnight plankBOT
#

@polar nexus Has your question been resolved?

scenic wyvern
solemn barn
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fallen rock
midnight plankBOT
fallen rock
#

Can this be reduced to a general form

#

!help

midnight plankBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

midnight plankBOT
#

@fallen rock Has your question been resolved?

midnight plankBOT
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molten bay
#

e^x

midnight plankBOT
molten bay
#

Is this question wrong?

last slate
#

what?

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Why

shell wigeon
#

It's oddly phrased but e^x isn't the only function that satisfies f(x+y) = f(x)f(y)

last slate
#

e^x is not the function

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I got a stroke

last slate
#

and its the set of functions you're supposed to look at in this problem

molten bay
#

Solve the question

#

And see

last slate
#

wdym

#

I don't need to solve it

molten bay
#

It seems wrong to me

last slate
#

Can you explain why?

molten bay
#

Even I drop the hint

#

e^2×e^3=10

lyric charm
#

f(x+y) = f(x)f(y) is satisfied by functions other than e^x too.

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in fact the functions that satisfy it are those of the form f(x) = a^x for real constant a > 0

molten bay
#

how can I find value of derivatives

lyric charm
#

$f(x) = a^x$ so $f'(x)$ is?

grand pondBOT
molten bay
#

a^xloga

#

base x

lyric charm
#

$a^x \ln(a)$

grand pondBOT
molten bay
#

Did I say differently?

lyric charm
#

yes you did

molten bay
#

I edited

lyric charm
#

"a^x log a, base x"

molten bay
#

Is this fine?

lyric charm
#

the log is base e not x

molten bay
#

yeah you wrote ln

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i wrote log with base x

lyric charm
#

base is not x base is e

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ok i am out

tired osprey
#

lol

molten bay
#

😅

#

Hang on i will be back

#

a^x ln(a) fine

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thanks for little things

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f'(5)=a^5 ln(5)

last slate
molten bay
#

10 ln(5)

lyric charm
last slate
lyric charm
#

maybe one that's also differentiable everywhere, given the question talks about derivatives?

molten bay
#

i gave the hint from my world

last slate
last slate
molten bay
#

I'm asking what will be the value of log(5)?

slender walrus
#

log(5) = log(5)

molten bay
#

Then why the question is not wrong

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I will go with D

slender walrus
#

why do you still think there is a problem with the question

molten bay
#

I was thinking there is not D

shell wigeon
#

Because he hasn't properly solved it

slender walrus
#

why?

molten bay
#

What?

shell wigeon
molten bay
#

If you guys were okay with D

#

Then it could have been easy

#

f(x+y)=f(5)=a^5

f'(x+y)=f'(5)=a^5log(5)

#

given value of a^5 is 10

#

So 10 log(5)

shell wigeon
molten bay
#

Yeah

#

I'm leaving if you are not pointing out which step is wrong in my solution

shell wigeon
molten bay
#

It looks fine to me

#

Oh wait

shell wigeon
#

But feel free to leave, I'm not the one asking for help

molten bay
#

I got it

molten bay
#

is this wrong to you?

shell wigeon
#

Yes

slender walrus
#

go back a step

#

the step where you got
f'(5)

molten bay
#

f(2+3)=f(5)=10=a^2×a^3=a^5

slender walrus
#

derivative was fine
plugging in x=5
was faulty

molten bay
#

a^5 ln(a)

slender walrus
#

check that again

molten bay
#

10 ln(a)

#

Happyyyy?

#

now okay??

#

.close

midnight plankBOT
#
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sinful lynx
midnight plankBOT
sinful lynx
#

I don't understand the 2nd step

#

wont it be (a^2+2ab+b^2) - a^2-2ab+b^2) / ab

#

what happens after that??

mortal mirage
#

difference of squares :)

sinful lynx
#

ion get it

mortal mirage
#

to that

sinful lynx
#

how

#

okay i'll try

mortal mirage
grand pondBOT
#

Mathemusician

mortal mirage
#

have you seen this before?

sinful lynx
#

yess

mortal mirage
#

so do you understand how they got the second line?

sinful lynx
#

(a^2+2ab+b^2) - a^2-2ab+b^2) / ab
a^2 - a^2 + b^2 - b^2 +2ab +2ab/ ab?

#

wait what

mortal mirage
sinful lynx
cedar mason
#

admittedly just expanding is far cleaner

mortal mirage
sinful lynx
mortal mirage
#

you can simplify it a bit more though

#

a^2 - a^2 + b^2 - b^2 +2ab +2ab is the numerator, right?

#

some things cancel out :p

sinful lynx
#

do both square b's and a's get cancelled?

mortal mirage
#

yea

sinful lynx
#

what the hell

#

but then it's just 4ab/ab =4

cedar mason
#

$(a+b)^2-(a-b)^2 = a^2+2ab+b^2 - (a^2 -2ab +b^2) \
= a^2-a^2 + 2 ab + 2ab + b^2 -b^2 = 4ab$

grand pondBOT
sinful lynx
#

how did they get what they got

mortal mirage
#

well (2a)(2b) is 4ab as well, no?

cedar mason
#

and you can do that mentally so much cleaner than the diff of squares

sinful lynx
sinful lynx
#

I mean, they skipped a lot of simplifcation right

cedar mason
#

theyre using difference of squares

#

$(a+b)^2 - (a-b)^2 = (a+b+a-b)(a+b-a+b) = (2a)(2b)$

grand pondBOT
sinful lynx
#

woah

#

that's kinda sick

#

okay so I just remember this

#

TYYY

#

.close

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#
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tidal turret
midnight plankBOT
tidal turret
#

need help with v)

sudden yacht
#

TRANSLATION?

tidal turret
#

xD

golden crescent
#

crop

tidal turret
golden crescent
#

💔

tidal turret
lavish venture
tidal turret
lavish venture
#

i don’t think you understand though

#

bijective means injective and surjective

#

so there’s nothing to prove

tidal turret
lavish venture
tidal turret
#

oh, right

#

I just need to do them one after another in one proof

#

which is a skill in itself

lavish venture
#

well

#

not really

#

just say "by iii fog is injective" and "by iv fog is surjective" so fog is bijective

#

no need to redo the proof

tidal turret
#

ok

exotic stratus
lavish venture
#

just because a function has some other properties as well is irrelevant

exotic stratus
lavish venture
#

it has nothing to do with the proof of it being injective and surjective

lavish venture
#

there is no "same f"

exotic stratus
#

Yes that is what I mean

lavish venture
#

the proof applies universally to all functions that are injective/surjective

#

this is the point of making them arbitrary and having a general statement

#

you don’t prove examples

exotic stratus
#

Oh you mean something like, since (f is bijective => f is injective, g is bijective => g is injective) => fog is injective and then (f is bijective => f is surjective, g is bijective => g is surjective) => fog is surjective, since fog is injective and surgective <=> fog is bijective, qed

lavish venture
#

yes

#

but less wordy

exotic stratus
#

Yea

#

Just wanted to type it quickly rn

tidal turret
#

tldr?

exotic stratus
#

By definition of bijection, iii, iv, fog is bijective

tidal turret
#

oh, so at the end you agree with kniefy

exotic stratus
#

Yea

lavish venture
# tidal turret tldr?

since f, g are bijective they are both injective and surjective so iii and iv together imply that the composition is injective and surjective (hence bijective)

tidal turret
#

I appreciate it hard

#

I didnt even notived iii and iv implies v

lavish venture
#

recall your definitions

tidal turret
#

well I proved them, but, idk

lavish venture
#

wdym?

tidal turret
#

Like I need to practice more surjective and bijective proofs, because

lavish venture
#

i mean just remember that bijective means injective and surjective

tidal turret
#

i am bad at proof writing

sudden yacht
exotic stratus
tidal turret
lavish venture
#

usually if an exercise has multiple parts then the parts are related in some way

scenic wyvern
#

some multipart exercises actually force you to reuse what you've proven or worked out in earlier parts

tidal turret
#

this was adviced to me from a classmate, the other day, and I keep re proving the wheel

scenic wyvern
#

look out especially for the word "Hence,"

lavish venture
#

hence show that

scenic wyvern
#

(not sure what the Spanish equivalent is)

lavish venture
#

hénce

sudden yacht
#

Entonces (I believe)

#

I don't know the correct spelling

lavish venture
#

looks right

#

i took 4 years of spanish and forgot like all of it

tidal turret
#

we dont want to make it offtopic dudes, I will be closing

lavish venture
#

🤣

tidal turret
#

i appreciate it hard

lavish venture
#

they’ll take my helpful away for spam

tidal turret
#

no, you are very helpful dude

#

just, prevention measures

lavish venture
#

thank you sir

tidal turret
#

.solved

midnight plankBOT
#
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quaint shoal
#

Does this seem to be correct?

midnight plankBOT
quaint shoal
#

haven’t done natural log in a while

lavish venture
#

sure

quaint shoal
gaunt nimbus
#

Notation is questionable

#

But the answer is correct

lavish venture
split warren
#

u only use the definition for x> 0 there which is ln(x)

quaint shoal
#

it should be e^x=1 instead right?

gaunt nimbus
#

Yes

quaint shoal
#

that’s proper notation I believe?

split warren
gaunt nimbus
#

Yup

quaint shoal
#

okay got it

#

thanks!!

#

.close

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#
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zealous schooner
#

How do you prove that the interchange of the order of integration is valid here?

zealous schooner
#

In general, when the region isn't rectangular, how would you justify this sort of interchange? The only theorems I know of which deal with this are the Fubini and Tonelli theorems, both of which apply to rectangular regions only

#

Not to mention that the integral is not absolutely convergent so we can't use that anyway

mortal falcon
#

i think this might be more straightforward, if we write the improper integral as a limit of a bound, then we're just interchanging on a bounded, connected domain which is fine, and then applying the limit will give us the improper bound on the outside again

#

unless you're asking abt generally interchanging on bounded domains

zealous schooner
grand pondBOT
#

kheer257

mortal falcon
#

yeah

zealous schooner
#

But then what property of f are we using

#

Boundedness?

carmine sigil
#

Lebegesue integrability, no? For Fubini's theorem?

zealous schooner
carmine sigil
#

oh, my bad, I didn't notice the bounds were dependent

jaunty ivy
#

Fubini's works if the absolute integrability condition holds

carmine sigil
#

yeah, but this is sin x / x

#

it's divergent absolutely

zealous schooner
#

That's the problem

mortal falcon
carmine sigil
#

oh, of course, that's pretty slick

zealous schooner
#

So we use an indicator function for the region

#

?

carmine sigil
#

yup

zealous schooner
#

That still doesn’t solve the problem though because we don’t have absolute integrability

carmine sigil
#

it is absolutely integrable on any finite region

#

because finite.

zealous schooner
#

But then how do we justify taking the limit back inside?

mortal falcon
#

the limit is always outside im pretty sure

#

if you interchange in terms of b, i think b stays outside

#

im sying i think bc im too lazy to do it out

#

but based on the steps u showed, infinity is still on the outside

#

so the limit never had to go "inside" anything

zealous schooner
#

You’re right

#

The region will be a trapezium

#

And b stays in the outside

#

Okay that works

zealous schooner
#

The indicator function thing was pretty cool

mortal falcon
#

i wanna say you can interchange pretty generally on bounded domains? idk, sort of from a compactness-y perspective, but idk how to formalize this intuition, and that obviously already fails when ur integral is improper on a bounded domain

#

hmm i think i need to read more abt this

zealous schooner
#

Well the domain being infinite isn't a big deal when the function is lebesgue integrable over the whole thing right?

mortal falcon
#

yeah that makes sense

zealous schooner
#

I must confess that I've never studied measure theory, so most of these terms mean very little to me

mortal falcon
#

i guess in some sense.... i feel like there's some tradeoff between boundedness of the integrand and boundedness of the region

#

but that's just intuitive nonsense thats probably not real lol

zealous schooner
mortal falcon
#

hopefully i understand this better after this semester

zealous schooner
mortal falcon
#

er like not on generically unbounded domains right

zealous schooner
#

Yeah

#

Well my notions of convergence are pretty rudimentary anyway so idk

mortal falcon
#

i guess i mean moreso that a bounded domain might imply some structure

#

where an unbounded function behaves nicely

#

but thats totally unfounded and i dont wanna keep talking abt stuff i have no substance for breadpensive

zealous schooner
#

hmm

mortal falcon
#

idk what the point of that is though lol or if thats relevant at all to this

#

im also okay with just... ignoring unbounded functions right now

#

i think for bounded integrable functions on bounded regions, you totally can perform interchanges, and that's just from the indicator argument i think

#

and that applies here anyway for any finite b

zealous schooner
#

Each piece is bounded in the relevant domain

zealous schooner
#

But sinx/x isn’t lebesgue integrable

mortal falcon
#

f(x) defined from R+ to R

f(x) = 1/x^(1/2) from 0 to 1
f(x) = 1/x^2 from 1 to inf

f isnt bounded here

zealous schooner
#

Which is why we needed to do the b thing

mortal falcon
#

yeah i just mean i guess my intuition for why we could interchange once we wrote the improper integral as a limit was just bc we had a bounded function on a bounded region

mortal falcon
zealous schooner
#

Yeah fair enough

#

Thanks for your help!

#

.close

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#
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sturdy prism
#

f(n)=n squared +n + 2 , n∈N.
Show that f n( ) is always even.

jaunty ivy
#

try with some examples like n=1, n=2, n=3

sturdy prism
#

ok

#

lemme try

#

ohhhh

#

its

#

n squared + n

#

but

#

how do u pove its even tho

raw egret
#

he meant, try putting n=1,2,3.. and see the number you're getting

#

what type of number are you getting, even or odd?

sturdy prism
#

even

raw egret
#

take any n, say your n is odd, then your n+1 has to be even

#

and vice verse, if your n is even itself, your n+1 would be odd

sturdy prism
#

ohhhhhhhh

#

even times odd

#

is always even

raw egret
#

now, multiplying any even integer with odd results in even

sturdy prism
#

ty

#

but

#

in the answers

raw egret
#

because it'll have a factor of 2, which makes it even, and you're adding 2 to it, which is again an even integer

sturdy prism
#

it says

raw egret
#

even + even = even

sturdy prism
raw egret
sturdy prism
#

ohhh

#

2m

#

m is the average

#

wait

#

no

raw egret
#

uh no, its more like

#

they just called n(n+1) as '2m' because n(n+1) is always even and you can write any even integer in the form '2m/2p' whatever variable

#

because 2m will always result in an even integer

#

they did that so its easier to understand the next step

raw egret
#

does that help?

sturdy prism
#

yes

#

when i proof

#

do i need to state

#

that

#

like

#

if n+1 = even therefore n will be odd and vice versa

#

and afterwards state

#

that

#

both equals even

#

because

#

even x odd =even

raw egret
#

they said the same thing, just in more short manner

#

that product of 2 consecutive numbers will be even because one of them will be even, other will be odd,and their multiplication results in even

sturdy prism
#

ok

#

tysm

#

how do u close

#

i*

#

.close

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#
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exotic ridge
#

im confused about why the question is asking to evaluate with x=1 and x=2, when I simplify the expression, I get

exotic ridge
#

$(3x-4)(x-2)$

grand pondBOT
#

UltraSonicSpeed

cursive zenith
#

I think they just mean that they want you to plug in x=1 and x=2 for the unsimplified equation and the simplified equation and check that you get the same result

exotic ridge
#

oh

#

seems a bit strange to me

#

its probably relevant to the main question since this is just a warm up for the main question

cursive zenith
#

what is the main question?

exotic ridge
#

i havent gotten to it yet but its this

midnight plankBOT
#

@exotic ridge Has your question been resolved?

#
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sullen bolt
#

would my goal here to factor this into some (y+x-constant)(x²+y²+...constant)?

sullen bolt
#

translation: given x, y are real numbers which correspond with:

find y-x

peak walrus
#

I would say probably (x-y-constant)(x^2+y^2+constant)

dawn dagger
#

Maybe even (x-y+a)(x²+bx+cxy+dy+y²) and compare terms

midnight plankBOT
#

@sullen bolt Has your question been resolved?

sullen bolt
dawn dagger
#

What does that even mean

sullen bolt
#

doubting the intended trick is factoring

dawn dagger
#

If you manage to factor it, you can simply apply the zero product theorem.

sullen bolt
#

multiplied the expression by -1, seems much easier to express in terms of (y-x) now

keen saddle
keen saddle
#

Because the latter one might be super long

#

So better to check for the easier case first

dawn dagger
#

I looked it up and it is lengthy

sullen bolt
#

something something idk

#

looks like a dead end

midnight plankBOT
#

@sullen bolt Has your question been resolved?

sullen bolt
#

.close

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#
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proud abyss
#

why does this not work? i am trying to print the second largest element in an array ⁠#include <iostream> using namespace std; int main() { int n, max1, max2; cout << "enter the number of elements in your array: "; cin >> n; int a[n]; cout << "enter elements of the array: "; for(int i = 0; i < n; i++) { cin >> a[i]; } max1 = a[0]; max2 = a[0]; for(int i = 0; i < n; i++) { if(a[i] > max1) { max1 = a[i]; } if(a[i] > max1 && max2 != max1) { max2 = a[i]; } } cout << "the second largest element is: " << max2; }   ​  ⁠⠀

shell wigeon
#

If you encounter a new maximum, you first set max1 and then a[i] > max1 is obviously false

#

So max2 is never set

proud abyss
#
        {
            max2 = a[i];
        }``` this block?
shell wigeon
#

This block is never executed, yes

proud abyss
#

so i create another for loop for it?

shell wigeon
#

No

#

Think of the maximums like a queue

proud abyss
#

right

#

see

#

what i am trying to think of is

#

i first find the largest element in the array

#

and then iterate through the whole array again and find a number which is larger than all elements but the maximum one

#

if that makes sense

rain wasp
#

you can do this in one pass btw

proud abyss
#

definitely, but i am just trying to think my way through it

shell wigeon
#

What you're thinking of makes sense but you can indeed do it in a single loop

proud abyss
#

i get that. but i would rather first try to work on what comes to my mind first, and then work on the most optimal solution

rain wasp
#

you have three ways to do this: one pass solution, two passes solution, or the meme solution

#

try not to overthink, it's much simpler than you think

rain wasp
proud abyss
#

i do not know how to proceed with that information

shell wigeon
#

Try an example manually

proud abyss
#

okay, but, if i were to do it in one pass, what approach would i be thinking of?

shell wigeon
#

Here's a list: [3, 4, 2, 5, 1]

#

How would you manually get the answer

proud abyss
#

honestly, the way i thought earlier. i would, again, just search for the highest element and then look for the second highest one. i am sorry if i am sounding slow right now, it's just that i cannot think of another (easier) way to solve it.

shell wigeon
#

It's ok, first time for everything

#

Let's do it step by step

#

First I see a 3, so I take that as my current max

#

Then I see a 4, it's bigger, so this is my new current max

#

If the list stopped right there, what would be the second max?

proud abyss
#

3

shell wigeon
#

Right, so I take that as my current second max

#

Next, a 2. Well, it's smaller than both the max and the second max, so nothing to do

#

Then, a 5. What do I do now?

proud abyss
#

i set it as my current max and check if it is greater than my current second max?

#

ah wait

#

it already would be

#

so i update both of them simultaneously, rather than making another loop for it?

shell wigeon
#

Exactly

#

Whenever you encounter a new maximum, the previous maximum becomes the new second maximum

proud abyss
#

ah so i swap max2 with max1 if i find a new max

#

right

#

thank you so much! for being patient with me, too

shell wigeon
#

Not "swap", more like "overwrite" or just "set"

proud abyss
#

yes, sorry

#

thank you again

#

.close

midnight plankBOT
#
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woeful turret
midnight plankBOT
woeful turret
#

not sure what to do with this

#

usually my go to move is to use series expansions

#

but i cant do that for the arctan x

lyric charm
#

can't like forbidden or can't like unable?

woeful turret
#

unable

lyric charm
#

$\arctan'(x) = \frac{1}{1+x^2} = 1 - x^2 + x^4 - x^6 + \dots$

grand pondBOT
woeful turret
#

like i dont know the series expansion

lyric charm
#

integrate this term-by-term and get the series for arctan

woeful turret
#

oh

lyric charm
#

C=0

woeful turret
#

so it does have an easy expansion

lyric charm
#

also suggest rewriting the log thing as $\frac{\log(1+x)-\log(1-x)}{2}$ if you havent done so already & recognize in it the odd component of $\log(1+x)$

grand pondBOT
woeful turret
#

what about the other inverse trignometric functions?

woeful turret
lyric charm
#

$\arcsin'(x) = (1-x^2)^{-1/2}$

grand pondBOT
lyric charm
#

this can be done via binomial expansion

#

similar idea

woeful turret
#

oh and arccos?

vivid remnant
lyric charm
woeful turret
#

oh right

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alright i think ill just remember these expansions

#

cant go through the pain of deriving them

#

thanks a lot

#

.close

midnight plankBOT
#
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midnight plankBOT
#
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graceful ferry
#

given permutation $\alpha = ( 1, 11, 5, 7, 2)(4, 10, 13)(8, 9, 6) \in S_{13}$ let $\beta \in S_{13}$ such that it is an odd permutation, it doesnt have a fixed point, and $\beta^2=\alpha$ find $\beta$

graceful ferry
#

How do i do this

dreamy lichen
#

separate it with commas pls

graceful ferry
#

mb

graceful ferry
#

I know how to get beta from the given that beta^2=alpha but i dont know how to change the fixed points 3 and 12 while keeping it an odd permutation

visual tiger
#

12 and 13*?

grand pondBOT
#

prograce

visual tiger
#

also, know that 5cycle * 3cycle * 3cycle is an even permutation

graceful ferry
#

3 and 12, typo in permutation

visual tiger
#

what is your current beta?

graceful ferry
#

Nvm i fixed it,yes i mean change it from even to odd
beta I found is currently (7, 2, 1, 11,5)(10, 13, 4)(9, 6, 8)
how do i work with the fixed points/

dreamy lichen
graceful ferry
#

3 and 12

dreamy lichen
#

so you need to somehow unfix them, without changing beta^2

graceful ferry
#

Yes

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Send 3 to 12?

dreamy lichen
#

Yep

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2-cycle is of order 2, so beta^2 will remain unchanged

graceful ferry
#

Oh

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And this also makes it an odd permutation

visual tiger
#

uhm your beta is actually bad

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try computing even the first cycle squared

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what you wrote is actually just alpha itself

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(1 2 3) = (2 3 1) = (3 1 2)

graceful ferry
#

Ok im lost then I thought u just move them around

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I did that with another permutation

visual tiger
#

moving them around all to the right by 1 will not change the permutation

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because literally every number in a cycle is sent to the one on its right

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so if you move them all around equally

graceful ferry
#

I had alpha=(1 4 7)(25 3 9) and beta=(1 7 4)(2 5 3 9) while beta^5=alpha in S_9

visual tiger
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you don't change the number that's on the right of another

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this one is fine

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because (2 5 3 9)^4 = id

turbid plinth
#

How can I maximize cos a + cos b + cos c if a+b+c =π

midnight plankBOT
visual tiger
graceful ferry
turbid plinth
graceful ferry
#

In the first exercise 2=2(mod 3) and 2=2(mod 5)

visual tiger
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(1 4 7) became (1 7 4), not something like (7 1 4)

graceful ferry
#

I thought I moved it around two times

visual tiger
graceful ferry
#

Yes I read what you wrote lol

visual tiger
#

if you move every number in a cycle around equally, you don't change the number that's on the right of another

visual tiger
graceful ferry
#

How do I do it then?

visual tiger
#

so the cool property of cycles of odd length is you can compute their 'square roots' by computing their powers

#

say my cycle is named $\sigma$

graceful ferry
#

OHH

grand pondBOT
#

Raphaelisius Maximus MMIII

visual tiger
#

and I want some $\sigma'$ such that $(\sigma')^2 = \sigma$

grand pondBOT
#

Raphaelisius Maximus MMIII

visual tiger
#

just take $\sigma'$ as a power of $\sigma$, say $\sigma^k$

grand pondBOT
#

Raphaelisius Maximus MMIII

visual tiger
#

we want $\sigma^{2k} = \sigma$

grand pondBOT
#

Raphaelisius Maximus MMIII

graceful ferry
#

Ok

visual tiger
#

$2k - 1 \equiv 0 \mod m$, m is the length of the cycle

grand pondBOT
#

Raphaelisius Maximus MMIII

visual tiger
#

so yeah why not 2k-1 = m

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k = (m+1)/2

pulsar zephyr
#

$3k-2\equiv 0 \mod a$, a is the length of the cycle

grand pondBOT
#

Curiosity

graceful ferry
#

I get it now

#

beta=(1 5 2 11 7)(4 13 10)(8 6 9)(3 12)

visual tiger
#

what power of ( 1, 11, 5, 7, 2) did you compute?

graceful ferry
#

Oh i did 2,shouldve been 3 right?

visual tiger
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k = (m+1)/2

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it's 3

graceful ferry
#

beta=(1 11 5 7 2)(4 13 10)(8 6 9)(3 12)

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Thank you!

visual tiger
#

uhhh

#

I hope you didn't compute (1 5 2 11 7)^3 accidentally

#

that's not the cycle that alpha has

graceful ferry
#

Oops

#

beta=(1 7 11 2 5)(4 13 10)(8 6 9)(3 12)

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Please

visual tiger
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yesss that's good

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also do you want a bonus exercise

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same alpha, but trickier

graceful ferry
#

Yea

visual tiger
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alright

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change "beta is odd" to "beta is even" in your question statement

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and here you go

graceful ferry
#

Alr thanks for reminding me

#

.solved

midnight plankBOT
#
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dreamy lichen
visual tiger
dreamy lichen
#

oh, just realized

midnight plankBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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tiny shale
midnight plankBOT
tiny shale
#

Im lost

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Because how do I get it

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What do i sub in?

dreamy lichen
#

I'd try to rewrite that fraction to only have constant in the numerator

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that'll make everything more convenient

lyric charm
#

finding the range of a function is something there's unfortunately not really any general procedure for

dreamy lichen
tiny shale
dreamy lichen
#

this didnt help much, you still have x in the numerator

tiny shale
#

Factor out 6x?

dreamy lichen
#

that will just move 6x outside

dreamy lichen
#

6x + what is a multiple of 2x + 3?

tiny shale
#

That right?

dreamy lichen
#

Yeah, cool

#

$\frac{6x}{2x+3}=\frac{\left(6x+9\right)-9}{2x+3}$

grand pondBOT
#

MathIsAlwaysRight

dreamy lichen
#

so we can now rewrite 6x as 6x + 9 - 9

#

when we add 9, we must subtract it

dreamy lichen
#

$\frac{6x}{2x+3}=\frac{6x+9}{2x+3}-\frac{9}{2x+3}$

#

like this

grand pondBOT
#

MathIsAlwaysRight

dreamy lichen
#

and in the first fraction, it cancels (because we chose 6x + 9 to be a multiple of 2x + 3)

tiny shale
#

Alr that good

dreamy lichen
#

why 0 <= x <= 3

tiny shale
#

Thanks mate

#

.close

midnight plankBOT
#
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dreamy lichen
#

wait wait wait

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why 0 <= x <= 3?

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and where's your range

tiny shale
#

0 to 3 is the range

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Because 3 is max

dreamy lichen
#

.reopen

midnight plankBOT
#

dreamy lichen
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9/(2x+3) can be negative

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and subtracting negative will result in positive

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but do you know how does a graph of 9 / (2x + 3) look like?

tiny shale
dreamy lichen
#

approximately

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oh

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I indeed missed that

tiny shale
#

🤣

#

Yh nw