#help-49

1 messages Β· Page 224 of 1

scenic wyvern
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gotta wait for the dl then i suppose

compact copper
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Alright, pic it is @safe notch

safe notch
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in 30 minutes i gotta go eat and go collage

compact copper
safe notch
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ohhh mai god

scenic wyvern
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i'm in office too

safe notch
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damn

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am i being annoying

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😭

compact copper
safe notch
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yall are so busy

compact copper
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We wouldn't be here if we couldn't help

safe notch
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thanks guys for ur help

compact copper
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Just trying to put emphasis on time utilisation

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Try to get a pic

safe notch
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all right gotta go to mom for her mobile

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if she may

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wait

compact copper
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Yeah sure

scenic wyvern
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my speeds are conspiring against this man

compact copper
scenic wyvern
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i won't discuss it publicly lol

safe notch
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what

compact copper
scenic wyvern
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ye i know, but yea i did. not gonna say anything more than that

safe notch
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oh so its better

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should i click the photo

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??

scenic wyvern
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unless you wanna wait another 25 minutes, do it

compact copper
safe notch
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wait

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ill send in msenger

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and copy to paste here

compact copper
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Yeah sure

safe notch
compact copper
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What part?

scenic wyvern
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,rccw

grand pondBOT
scenic wyvern
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now i wish i had my copy of Sears and Zemansky on hand

safe notch
compact copper
safe notch
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page 34 see the case i

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it says mean position at x= o

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at pg 35

scenic wyvern
safe notch
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just had to order

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them

safe notch
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it says the mean position at y=0

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aghhhh and i dont get why it took

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y as the displacement not x

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idk man so much things

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here

compact copper
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Ehhhh, y = 0 or x = 0, both reference to the Origin

scenic wyvern
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let's say you have circular motion

safe notch
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k

scenic wyvern
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now, let's say you're standing to the side of the circle

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the component of motion you'll see is different depending on which side you stand on

safe notch
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yea

scenic wyvern
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if you stand on the red side, you see the y-component.
likewise, if you stand on the green side, you see the x-component

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so whether y or x as the displacement depends on where you're looking at the object from

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but in the end they describe the same motion really

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just from different points of view

safe notch
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wtf

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wait

compact copper
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Exactly, and them being zero is them being at the origin

scenic wyvern
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have you ever been to a carnival

compact copper
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You need help with that statement?

safe notch
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yeah

compact copper
safe notch
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i need

safe notch
scenic wyvern
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then have you seen games where they put something like a plastic or rubber duck that moves around in a circle

safe notch
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yeah

scenic wyvern
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then players would stand to one side and try to hit the duck

safe notch
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a horse

safe notch
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no

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no social experience aswell smh

compact copper
scenic wyvern
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i suppose you're talking about a carousel

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that works

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imagine a carousel with one horse only then

rough plover
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hopefully this makes sense for the x component

safe notch
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wait

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am i seeing things

compact copper
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Okay wait

safe notch
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the point particle has circular motion but its projection performs simple harmonic motion

safe notch
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in the horizontal line

compact copper
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Imagine you stand with your eyes at the axis, so you eyes are at the same axis as the plane

scenic wyvern
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side-on circular motion is SHM!

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assuming constant angular velocity

compact copper
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which you mentioned earlier @safe notch

rough plover
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should help connecting to sinusoids

safe notch
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wth

scenic wyvern
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i gave him a vid on that earlier

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not sure if he watched it

rough plover
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oh okay great

compact copper
safe notch
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oh

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oh

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horizontal and verticle shms

compact copper
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-A is the A' you mentioned earlier

safe notch
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yeah

compact copper
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Yes

safe notch
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makes sense

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lemme get this st

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isnt mean position always the origin

compact copper
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yes

safe notch
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so why the hell book is yellling its x= o an y=o

compact copper
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unless you're using a cosine wave

safe notch
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im loosing it

scenic wyvern
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well...

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what's another name for the point (0, 0)...?

compact copper
safe notch
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origin

scenic wyvern
safe notch
compact copper
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which it is in our analysis

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let's not get into cosine wave just yet

safe notch
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aghhh god guys im gatting late for school can we get on this at exactly 10 hours

scenic wyvern
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don't think i will be here at that time, but do what you need to

compact copper
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Well my schedule fluctuates, ping me IG

safe notch
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i am sorry im leaving 😭 😭

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aghhhh

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thanks for the help until this moment

compact copper
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Yeah no problem, focus on your studies

safe notch
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thank u

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have a great day

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both

compact copper
safe notch
#

.close

midnight plankBOT
#
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midnight plankBOT
#
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tidal turret
midnight plankBOT
tidal turret
#

help

drifting dust
midnight plankBOT
#

@tidal turret Has your question been resolved?

tidal turret
tidal turret
tidal turret
midnight plankBOT
#

@tidal turret Has your question been resolved?

midnight plankBOT
#

@tidal turret Has your question been resolved?

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lucid delta
#

can i replace cos(90-a) with sin(a)?

midnight plankBOT
lucid delta
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and sin(90-b) with cos(b)

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or does that rule not apply in this case

lyric charm
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[insert some kind of funny response here about imaginary math-bureaucratic red tape]

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yes ofc you can do that.

lucid delta
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its just that when i plug the numbers into the calculator i get different answers

scenic wyvern
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hang on. a might not be ok

lucid delta
scenic wyvern
#

b is stated to be acute, so b is fine

jaunty ivy
scenic wyvern
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but a is not necessarily acute

cerulean oyster
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check for rad(ians) or deg(rees)

lucid delta
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how do i change?

cerulean oyster
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options, top right and this buttons

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its called graph settings methinks

lucid delta
#

okay now it works

cerulean oyster
#

yeah, for both desmos or an actual calculator, always make sure youre working with the right measure > one of the classic fumbles

lucid delta
jaunty ivy
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yeah the identity works for all a in R

scenic wyvern
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hm aight, sorry for the misunderstanding

lucid delta
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thank you all

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appreciate it

#

.close

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#
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tidal turret
midnight plankBOT
next bramble
tidal turret
#

equiv rela = sym + refl + transi

next bramble
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yes

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is it symmetric?
is it reflexive?
is it transitive?

tidal turret
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it is reflexive

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I was trying to see symmetry

next bramble
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to prove it's an equivalence relation, you'll need to prove those three properties

tidal turret
#

x R y => y R x,

tidal turret
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0 = 0

next bramble
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reflexivity: you need to show x^2 - y^2 = 93x - 93y when x=y

tidal turret
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x R x <=> x^2 - x^2 = 93x - 93x

next bramble
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yep, that

tidal turret
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x^2(1-1) = x(93-93)

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this holds for any x ∈ A

next bramble
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For symmetry, I'll give you a hint: can you simplify x^2 - y^2 = 93x - 93y?

tidal turret
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x^2 - x^2 = 93x - 93x

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x^2 - x^2 -93x + 93x = 0

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(x^2 - x^2) + (93x - 93x) = 0

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this holds for any x ∈ A

next bramble
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oops, sorry. I meant symmetry

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you've shown it's reflexive, which is good πŸ™‚

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hint: x^2 - y^2 is a difference of squares

tidal turret
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x R y => y R x
Assume: x^2 - y^2 = 93x - 93y
x^2 - 93x = y^2 - 93y
multiply by -1 both sides
93x - x^2 = 93y - y^2
y^2 - x^2 = 93y - 93x
=> y R x

steady mulch
#

Heyyy guys

next bramble
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nope, because x^2 - y^2 = 93x - 93y and y^2 - x^2 = 93y - 93x are different equations.

steady mulch
#

Is anyone in 11th grade?

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From India

next bramble
#

so you can't just multiply by -1

next bramble
midnight plankBOT
next bramble
tidal turret
#

(x-y)(x+y) = 93(x-y)

next bramble
#

you'll need to justify why

tidal turret
#

we are diving by 0?

next bramble
#

when would we be dividing by zero?

tidal turret
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suppose the relation consist of R βŠ‚ {(a,a) | a ∈ A}

tidal turret
next bramble
#

which we've already shown?

tidal turret
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yes but suppose R = {(1,1)} and A = {1}

next bramble
#

we have two cases. either x = y which is reflexivity, or x != y so we can divide by (x-y).

tidal turret
#

this is reflexive and symmetric

next bramble
#

In mathematics and logic, a vacuous truth is a conditional or universal statement (a universal statement that can be converted to a conditional statement) that is true because the antecedent cannot be satisfied.
It is sometimes said that a statement is vacuously true because it does not really say anything. For example, the statement "all cell ...

#

there are no two elements x,y in A where x != y, so it's symmetric by default

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Just like the relation on A = {} is all three by vacuous truth

tidal turret
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what I am saying is

βˆ€x,y ∈ A,
transitivity: x R y => y R x

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like is possible all pairs in the relation are x = y

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transitivity doesn't have a problem with that

next bramble
#

Yep. Let's test that on A = {1}.
All the elements in A are 1, so there's only one we need to check

  • 1 R 1 => 1 R 1, so it's symmetric
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i did swap the elements over, you just don't notice it because they're the same

tidal turret
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yes, but going back to our proof of symmetry, division by 0 is impossible here

next bramble
#

reflexivity proves symmetry

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Suppose S is another relation. I'm not going to tell you what it is, because you don't need to know.
Suppose also that S is reflexive - so x S x.
Now, knowing that, prove x S y => y S x when x = y because there's only one element in the set.

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To put it another way, because there's only one element in A, we know
for all x,y in A, we must have x = y.

tidal turret
#

I think it can be expressed in a better way dude

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,, x \mathcal{R} y \iff x^2 - y^2 = 93x - 93y \ x \mathcal{R} y \iff \begin{cases} x = y \ \text{or} \ x + y = 93 \end{cases}

grand pondBOT
#

Renato

next bramble
#

ye, that's a good way to put it

tidal turret
#

if you re define it like this, then symmetry is two cases, when x = y which is already proved by reflexiveness and the other case which we care of

next bramble
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transitivity should also pop out from that

tidal turret
#

x R y <=> (x = y) or (x + y = 93)
Symmetry proof:
there's 2 cases, when x = y this is proved by reflexivity
second case is when x R y which is x + y = 93 and because sum is commutative
y + x = 93 and thus,we conclude y R x

tidal turret
#

mmm

torpid garnet
#

Bonita relaciΓ³n de equivalencia.

tidal turret
#

Transitivity proof:
Assume: x,y,z ∈ A, such that
xRy and yRz, thus
[(x=y) or (x+y=93)] and [(y=z) or (y+z=93)]
the cases where x=y, y=z have been proved by reflexivity, so it can be simplified to proving this: (x+y=93) and (y+z=93)
both need to happen simultaneously, from subtracting both you get
x - z = 0 => x = z, since we already proved reflexivity, we conclude xRz

next bramble
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hint: if x=y, x=z, or y=z, this is just reflexivity.

midnight plankBOT
#

@tidal turret Has your question been resolved?

tidal turret
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it's not antisymmetric

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antisymmetry: xRy, yRx => x = y

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counterexample, 80 R 13

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xRy <=> (x=y) or (x+y = 93)

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so, 80 + 13 = 93 => 80 R 13

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and . . . 13 + 80 = 93 => 13 R 80

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but 13 β‰  80

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for ii) I am thinking πŸ€”

tidal turret
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we need to find the equivalence class for every element in A, mmm

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so for example

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[1] = {y ∈ A | y ~ 1} βŠ‚ A

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where A = {n ∈ N | n <= 92}

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[1] = {y ∈ N | y <= 92 and y ~ 1} βŠ‚ {n ∈ N | n <= 92}

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y ~ 1 => (y = 1) or (y + 1 = 93)

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thus, [1] = {1, 92}

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now for 2, the equivalence class of 2 is

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[2] = {y ∈ N | y <= 92 and y ~ 2} βŠ‚ {n ∈ N | n <= 92}

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y ~ 2 <=> (y=2) or (y + 2 = 93)

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so [2] = {2, 91}

solid iris
#

yes

tidal turret
solid iris
#

do you see a pattern? try to find [n] for arbitrary n

tidal turret
# solid iris yes

from math, we know the equivalence class of a representative of a class is equal to the equivalence class of another representative from the same class

#

what I mean is,
if [β™‘] = {β™‘,β˜†} then [β˜†] = {β™‘,β˜†}, we conclude [β™‘]=[β˜†]={β™‘,β˜†}

solid iris
#

based on prior work what do you think [3] is?

tidal turret
#

easy, [3] = {90,3}

solid iris
#

what about [n] for arbitrary n?

tidal turret
#

assuming n ∈ N, and n <= 92

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y ~ n <=> (y=n) or (n + y = 93)

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so [n] = {n, 93-n}

solid iris
#

all correct!

tidal turret
#

and from what I said above, the representative of an equivalence class has same equivalence class as the other representatives

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meaning [n] = [93-n] = {n, 93-n}

solid iris
#

what are enough representatives to describe all classes?

tidal turret
#

idk

fathom onyx
#

Well, suppose a and b are distinct numbers

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How would you know if [a] = [b]?

solid iris
#

start listing representatives at 1,2,…

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when do we start repeating classes?

tidal turret
#

idk?

solid iris
#

recall [n]={n,93-n}

tidal turret
#

a drawing would be appreciated

fathom onyx
#

You really don't need to draw anything here tbh...

solid iris
#

im eating lunch at a cafe so no drawing from me

fathom onyx
#

If we take [1]

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What other class is that equal to?

tidal turret
#

[1]=[92]={1,92}

fathom onyx
#

Class?

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yh there we go

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Similarly for [2]?

tidal turret
#

[2]=[91]={2,91}

fathom onyx
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Right

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We can keep going in this fashion, easily

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Up to what class?

tidal turret
#

I dont follow

fathom onyx
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Okay, then I'll ask the same question for [3]

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What other class is that equal to?

tidal turret
#

one goes up the other goes down

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[3]=[90]={3,90}

solid iris
#

the ideal is to write all classes without redundancy

fathom onyx
#

Focus on the question I've just asked

tidal turret
fathom onyx
#

Right]

solid iris
#

when listing representatives we should ignore those that give redundant classes

tidal turret
#

one goes up the other goes down

solid iris
#

if we have 1 then we exclude 92

tidal turret
fathom onyx
#

So we can keep going

solid iris
#

you should figure that number out

fathom onyx
#

[1] = [92]
[2] = [91]
[3] = [90]
...
What's the last equivalence class?

solid iris
#

but thats the right question

tidal turret
#

dude this is so hard

tidal turret
#

this is a combinatorics question dude

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can somebody help me

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maybe doing a drawing can help

solid iris
#

maybe itll be easier if you think this way

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list all representatives then remove redundant ones

tidal turret
#

yes

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something like this dude?

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[45] = [48] = {45,48}

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[46] = [47] = {46,47}

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so the number of equivalence classes is 1 to 46

solid iris
#

yes

tidal turret
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because then [47] = [46]

solid iris
#

the classes without redundancy are [1],…,[46]

fathom onyx
#

So how many are there?

tidal turret
#

yes, but how many classes are those?

fathom onyx
#

Brother....

tidal turret
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(46+1)Γ—47/2

fathom onyx
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Those ARE the classes

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Suppose you had a school, with classes numbered 1 to 46

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How many classes does the school have?

tidal turret
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46 classes dude

fathom onyx
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There we go

fathom onyx
tidal turret
#

I thought 1 doesn't count

fathom onyx
#

Why?

tidal turret
#

or that we were overcounting

solid iris
#

the number of classes is the number of representatives without redundancy

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thats as simple as it gets

tidal turret
#

yes, is tricky dude

solid iris
#

youll get the hang of it

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takes time just like anything else πŸ™‚

tidal turret
#

the diagram helped a ton dude

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im bad with mental math

solid iris
#

you said dude a million times in the last week

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its so american i love it

tidal turret
#

I appreciate the help fellas πŸ™

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πŸ‡ΊπŸ‡Έ

solid iris
#

np FujiPet

tidal turret
#

.solved

midnight plankBOT
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lethal owl
#

for an infinite sequence of the digits of the positive integers that goes like this:
1234567891011121314151617181920.....
I am given an integer K, such that I take the first K digits of the sequence and discard the rest of the sequence
Is there a way to calculate the sum of the K digits without brute force.
I successfully found the sequence of the sum of the first K digits for that sequence on OEIS but it didn't contain any formula that I may use to find its value. Here it is https://oeis.org/A054632

midnight plankBOT
#

@lethal owl Has your question been resolved?

runic hamlet
#

well there are of course much better ways than just straight up bruteforce

#

but still not a nice closed formula

midnight plankBOT
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vocal raft
grand pondBOT
vocal raft
zealous venture
vocal raft
#

Xie Yan from Evil God manhua

stray sapphire
#

how to deal with trignometeric function of jee

jaunty ivy
#

!occupied

midnight plankBOT
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Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

vocal raft
#

.close

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woeful turret
midnight plankBOT
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chrome swift
#

Bob and Sasha are brother and sister. Bob has as many brothers as sisters, and Sasha has twice as many brothers as sisters. How many boys and girls are there in this family?

chrome swift
#

how would u set this as a matrix

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i got the answer but i want to see the math way of doing it instead of just picturing it in my head

lyric charm
#

let b be the number of boys including Bob, and g be the number of girls including Sasha.

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then there are b-1 boys besides Bob and g-1 girls besides Sasha.

#

Bob's brothers = ?
Bob's sisters = ?
Sasha's brothers = ?
Sasha's sisters = ?

lyric charm
midnight plankBOT
#

@chrome swift Has your question been resolved?

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chrome swift
#

preciate it

#

4 and 3

#

thanks

midnight plankBOT
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twilit field
#

I'm trying to provide a combinatoral argument for $\binom{n}{r}= \binom{n}{r,n-r}$

grand pondBOT
twilit field
#

I was thinking I could just say to select r objects from n objects we can either select r people from n people or divide n people into two groups, r of whom we select, n-r which we don't

#

does that work

twilit field
#

Thanks people

#

.close

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lucid delta
#

how do i plot a quadratic graph on desmos when i'm only given the solutions?

lucid delta
#

cause this is just giving me y=0

#

this is the question

scenic wyvern
#

form the factors

#

then multiply them back out (or not)

lucid delta
#

i feel like thatd take too much time given that a is an integer greater than 1

#

so it wont just be (x-7)(x+3)

scenic wyvern
#

hm

lyric charm
#

it'll be a times that

lucid delta
#

got it

#

ty all

#

.close

midnight plankBOT
#
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rugged thunder
#

Help please

midnight plankBOT
rugged thunder
#

How do I know

lyric charm
#

what's the derivative of a constant

rugged thunder
#

0

dawn dagger
#

Also notice each vector has the form (x,y)' = (1,y')

rugged thunder
dawn dagger
#

The arrows of your slope field are vectors

#

You have 4 possible solutions which are all constant. Your job is to figure at which value of y (see the vertical axis) do you have the vector (1,0) for all x

rugged thunder
#

Um

rugged thunder
rugged thunder
lyric charm
#

yes exactly

#

those are the only places where the slope field is horizontal

rugged thunder
lyric charm
#

yes

rugged thunder
#

Ok thank you

midnight plankBOT
#

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twilit field
#

There is a one-to-one correspondence between any two right cosets of H in G.

twilit field
#

I don't get this, by definition isn't the coset for a given subgroup unique?

#

$Ha ={ha \mid h\in H}; a \in G$

grand pondBOT
twilit field
#

oh, $a$ varies

grand pondBOT
twilit field
#

.close

midnight plankBOT
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chrome swift
#

hey

midnight plankBOT
chrome swift
#

i dont get it how am i still wrong

#

pls just point out my mistake cuz im lost

#

<@&286206848099549185>

scenic wyvern
#

row 2's leading entry is a 4, not a 1
leading entry in row 2 is further right than that in row 3
column 4 has a confusing pivot situation - if it has a pivot, then the rest of the column isn't 0
two different rows have the same column as their leading entries (2 and 4)

midnight plankBOT
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chrome swift
#

.reopen

#

.open

midnight plankBOT
chrome swift
#

im sorry i still don't get what u said

hushed mauve
#

list down the conditions for RREF

chrome swift
#

it's an augmented matrix btw

chrome swift
#

1.) the bottom row should be all zeros (if it can)
2.) there should be a staircase pattern going southeast for every leading entry
3.) everything below a leading entry should be 0
RREF:
4.) all leading entries are 1
5.) column with a leading entry should only have the non-zero leading entry (1) and everything else in the column is 0

#

lmk if im wrong

scenic wyvern
#

oh-kay

#

so row 2 broke rule 4

#

row 3 broke rule 3

#

column 4 broke rule 5

chrome swift
#

no it's an augmented matrix

scenic wyvern
#

and you forgot one extra rule - each column can only have one leading entry or pivot

scenic wyvern
chrome swift
#

ah seriouesly?

scenic wyvern
chrome swift
#

ok that might help

midnight plover
chrome swift
#

bruh

#

this should be good right?

#

naw nvm

#

why is this kinda tricky

chrome swift
#

or column

scenic wyvern
#

you have the wonderful option of zeroing out one row at the bottom and then you now have 3 rows and 4 columns to work with

#

so definitely one of the columns won't have a pivot

midnight plankBOT
#

@chrome swift Has your question been resolved?

#
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tidal turret
midnight plankBOT
vast loom
#

Whats your progress so far?

tidal turret
#

dont know how to start dude

vast loom
#

Well, do you have the definition of a function?

tidal turret
#

@vast loom

vast loom
#

ok so for the first one, can you find anything wrong with it?

#

or not

#

maybe its correct

#

What you know is that a function gives each starting value a unique outcome

#

maybe the function doesnt obey that?

tidal turret
#

1 R a and 2 R a

#

this is fake asfk

#

no?

vast loom
#

no

#

thats not the problem

tidal turret
#

ok jaja

vast loom
#

the starting values are 1,2,3,4,5

#

here you have 1 -> a and 2->a which isnt a problem
You would have a problem if lets say for example you have:
4 -> b And 4 -> c

#

because then 4 would be given two different values which you dont want

tidal turret
#

3 R a, 3 R d

vast loom
#

(it isnt problematic that two different starting values go to the same thing)

vast loom
#

so the first isnt a function

tidal turret
#

f(3)=a=d

#

absurd becase its not a = d

#

definitely not a function

vast loom
#

yes

#

now second one

#

can you find anything wrong? or not

tidal turret
#

its not a function

vast loom
#

why?

tidal turret
#

5 isnt mapped to anything

vast loom
#

yes correct

#

now onto 3

tidal turret
#

1 R a and 2 R a implies 1 = 2

vast loom
#

no

#

its the same as before you can have two things that are mapped to the same thing

#

what you dont want is one thing to be mapped to two different things

tidal turret
#

true!! i keep forgetting hahaha

vast loom
#

You can for example think of the function for all x in N, f(x) = 0

#

everything is mapped to 0, but thats not a problem

#

so whats your verdict for the 3rd one then?

tidal turret
#

its a function

vast loom
#

yep

#

everything is mapped to something, and that thing is unique

#

now for the 4th

tidal turret
#

oof dude

vast loom
#

lol

#

take your time its ok

tidal turret
#

it is quite a big jump in difficulty

vast loom
#

it may seem like it, but if you go slowly to verify what you want it should be ok

tidal turret
#

tf you mean?

vast loom
#

so first of all, is everything in A mapped to something?

tidal turret
#

3 = 2b - a

vast loom
#

sure

tidal turret
#

dude yes

#

3 + a = 2b

torpid garnet
#

Renato si quieres ayuda en espaΓ±ol, me dices.

tidal turret
#

i prefer to keep it in english so thr progress is not lost ykwim

tidal turret
#

is bad justification but i am convinced

vast loom
#

hm

#

sure

#

so everything is mapped to something

#

now is that thing unique?

tidal turret
#

1 = 2b - 3

#

b = 2

vast loom
#

sure

#

so (1,2) is in R

tidal turret
#

it is unique

vast loom
#

why is it?

tidal turret
#

2 = 2b - 3

#

b = 5/2

vast loom
#

yes

#

basically, when you fix your a, you get b

#

if you know what a is, then you can find b and he is unique

#

so that's why it works

tidal turret
#

theres only one b for each a

vast loom
#

ok good, so it is a function

#

now onto 5

tidal turret
#

-1/2 = 2b-3

#

dude this one aswell

vast loom
#

?

#

start with the two questions

#

is everything mapped to something?

tidal turret
#

its not a function

#

JHAJAJAJA

vast loom
#

why so?

tidal turret
#

JAJAJAJAJAJA

vast loom
#

lol

tidal turret
#

dude

vast loom
#

so funny huh

tidal turret
#

0 R nothing

vast loom
#

huh?

tidal turret
#

a = 2b - 3

vast loom
#

yes

tidal turret
#

right?

tidal turret
vast loom
#

indeed

tidal turret
#

right?

#

a = 2b - 3

#

let a = 0 in R

#

0 = 2b - 3

vast loom
#

oh thats what you were saying

tidal turret
#

JAJAJAJAJAJ

vast loom
#

yup

vast loom
#

they all are mapped to something, but that something isnt always in N, so its cooked essentially

#

well done

#

now for the last one

tidal turret
#

yes it got cooked

#

with our counterexample

#

this exercises are good jajajjaj

vast loom
#

you see its not that complicated if you go slowly :)

tidal turret
#

a+b|5

vast loom
#

you are able to do it

#

is it a+b | 5 or 5 | a + b?

#

im not that fluent in spanish, but i think its the second one no?

tidal turret
#

latter

vast loom
#

ok that's what i though

#

so 5 | a + b

#

any ideas?

tidal turret
#

yes

#

(a,b)=(3,3)

#

(3,3) in ZxZ

#

6 is not divisible by 5

vast loom
#

sure

#

but that doesnt give anything does it?

tidal turret
#

wdym

vast loom
#

well for example look at the 4th one, (0,0) in NxR but 0 isnt equal to -3

#

yet we said its a function

#

(which it is)

#

do you understand?

tidal turret
vast loom
#

what you said here is that (3,3) isnt in R that defines our function, but we dont really care about that

vast loom
#

happens

#

so any other ideas maybe?

#

we want to see if everything is mapped to something, and if that something is unique

tidal turret
#

this is not a function

vast loom
#

and why is that?

tidal turret
#

wait

#

10 is divisible by 5?

#

yes

vast loom
#

yes

#

5, 10, 15, 20, 25, ... are divisible by 5

tidal turret
#

10 R 0, 10 R 10 => 0 = 10, absurd

vast loom
#

yes bro

#

10 is mapped to more than one thing

#

(so is every number actually)

tidal turret
vast loom
#

what do you mean? what was hard?

tidal turret
#

exercise

vast loom
#

depends which level you are

#

for me it wasnt hard no, but if you asked me 10years ago, the answer wouldnt be the same

tidal turret
#

i appreciate it dude

vast loom
#

my pleasure broski

tidal turret
#

.solved

midnight plankBOT
#
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midnight plankBOT
#
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ebon spear
#

I want to learn proofs without reading a textbook is that possible

midnight plankBOT
#

Please don't occupy multiple help channels.

fallow scarab
#

.close

midnight plankBOT
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gritty holly
#

.close

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midnight plankBOT
lyric charm
#

"a intersection b complement" is ambiguous

#

bc you chose to put it into words it's impossible to tell if you meant $A\cap\overline{B}$ or $\overline{A\cap B}$ (also uppercase A and B not lowercase)

grand pondBOT
lyric charm
#

anyway not sure where your confusion is with the pink highlighted stuff

midnight plankBOT
#

@lunar ridge Has your question been resolved?

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oblique heath
#

is ln5?

midnight plankBOT
jaunty ivy
#

what is the question

#

that is just some expression

oblique heath
#

solution of the ques

dreamy lichen
oblique heath
#

no

#

wait

oblique heath
#

when lim x-->0

dreamy lichen
#

No, but the limit as x -> 0 of that is equal to ln5

dreamy lichen
oblique heath
#

oh

#

ok

#

thanks

#

.close

midnight plankBOT
#
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molten bay
midnight plankBOT
molten bay
#

What is this solenoidal?

lyric charm
#

and they meant "solenoidal vector field" but somebody swallowed the word "field"

molten bay
#

But what is that?

#

Have you ever used it?

#

Of you have read vector calculus?

lyric charm
#

... the wikipedia article lists a definition in the very very beginning

#

a vector field is solenoidal iff its divergence is 0

molten bay
#

What is n?

#

In the given question

#

.close

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#
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ruby dust
midnight plankBOT
ruby dust
#

hence integrals must be applied

#

where

ruby dust
lyric charm
#

last time you posted this question here i tried to ask you where the integral came up, and you instead decided to run for the hills and close the channel rather than explain your reasoning

lyric charm
#

oh yeah, it was about 5 hours ago that happened

ruby dust
lyric charm
# ruby dust

gonna ask for explanation here on what $d\vec{l}$ means and where this formula comes from. if it has a name, i would like to hear that as well so i can look it up myself.

grand pondBOT
lyric charm
#

also once again, how and where EXACTLY does the integral emerge?

midnight plankBOT
#

@ruby dust Has your question been resolved?

dusk furnace
# ruby dust hence integrals must be applied

No, because even if there is a force field, nothing is moving along any path in the force field. Integration would give you total work if something did move, but it doesn't. As stated in the problem they're simply measuring the force at each point.
In order to find the force on the paramagnetic ball from the expression for B, I believer you'll need to differentiate the flux density.

dusk furnace
#

Not unless you can ask a more specific question -- or perhaps answer Ann's clarifying question about what you want to integrate and why.

midnight plankBOT
#

@ruby dust Has your question been resolved?

ruby dust
#

ahem.

#

will try to do it myself @dusk furnace @lyric charm

#

will report when i face a issue

#

.close

midnight plankBOT
#
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wind oxide
#

<@&268886789983436800>

#

.

ruby dust
midnight plankBOT
#
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jade magnet
midnight plankBOT
jade magnet
#

for c i get a not nice quartic

#

and idk how im gonna simplify it

#

i get

#

(k - (36/(k-36/(k-36/(k-36/2)))) = 2
(k - (36/(k-36/(k-36/(k-18)))) = 2
(k - (36/(k-36/(k-36/(k-18)))) = 2
k(k-18) - (36/(k-36/(k-36))) = 2k - 36
k(k-18)(k-36) - (36/(k-36)) = (2k-36)(k-36)
k(k-18)(k-36)(k-36) - (36) = (2k-36)(k-36)(k-36)
k(k-18)(k-36)(k-36) - (36) = (2k-36)(k-36)(k-36)
k(k-18)(k-36)(k-36) - (36) = (2k-36)(k-36)(k-36)

lyric charm
#

did you solve the cases of periods 1 and 2

jade magnet
#

yeah

#

those were easy

lyric charm
#

these will also appear as roots of this quartic

jade magnet
#

oh yeah

#

true

lyric charm
#

you can put it in std form and factor them out

#

should be manageable from there

jade magnet
#

as in (k-36)^2 instead of (k-36)(k-36)

#

that sort of thing?

jade magnet
lyric charm
midnight plankBOT
#

@jade magnet Has your question been resolved?

jade magnet
lyric charm
#

ughhhh it's going to be a bit unpleasant i think

#

gimme a few

lyric charm
#

can you tell me what the k values were for constant and period 2 btw

midnight plankBOT
#
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jade magnet
midnight plankBOT
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lyric charm
midnight plankBOT
jade magnet
lyric charm
#

you didn't click on bot's prompt

lyric charm
#

anyway this is what i came up with

#

this factors quite nicely

midnight plover
#

got exited for nothing

lyric charm
#

nope not this time

#

waiting on @jade magnet to confirm or ask

jade magnet
jade magnet
#

so k = 0 is obvs a solution then

lyric charm
#

yes

#

as is the k=20 you mentioned

#

0 should have come up for period 2 btw

jade magnet
#

oh yeah

#

true

#

idk why i got 30 something first time

lyric charm
#

@jade magnet anything else or can i close this now

#

aight fuck it im closing. @jade magnet when you come back you can ping me in like #precalculus or sth about this if you still need me to yap

lyric charm
#

.close

midnight plankBOT
#
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midnight plankBOT
vast loom
#

are you stuck on a or b?

midnight plankBOT
#

@wanton grove Has your question been resolved?

vast loom
#

for a it is the same k

midnight plankBOT
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viral dagger
#

whats the motivation of inducting on 2^m?

midnight plankBOT
hard shard
#

what is the step before the win state?

#

personally, i would put it in binary and that almost trivializes the problem

viral dagger
hard shard
#

yes, that or consider v2(p) and v2(q) and the v2 of the resulting piles

fathom onyx
#

[Another hint for the motivation might have been that 64 = 2^6]

#

[Not a definitive hint, it doesn't really explain why you should think that to be helpful, but it gives you a road you can try driving into]

hard shard
#

oh we're looking for motivation

#

i kinda sidetracked myself to solving the problem whoops

fathom onyx
#

I mean the solution is there lol

hard shard
#

yeah

viral dagger
fathom onyx
#

Though putting it into binary, if you can do it properly, is an interesting approach

#

Well, if you add two numbers in binary, say P + Q

#

Wherever there's a 0 in Q, the total in that column's just whatever's in P

#

If there's a 1 in Q, then the total's gonna just be 1 if the column in P is 0, or 10 (where the 1 is pushed left) if the column in P is 1

#

[Honestly it's a messy explanation even if trivial]

#

oh no wait, one pile becomes P-Q and the other is 2Q

#

2Q is simple - you just add a zero to the right of whatever v2(Q) is

#

For P-Q, ... er...

#

well shiet idk how to explain that one chief

viral dagger
#

isnt vp(Q) a function for the power of the prime p that still divides Q?

mortal falcon
#

ideally you want each move to be somewhat β€œconstructive”, so hopefully P-Q also increases the v2

fathom onyx
#

(Honestly I've never seen this notation, I thought it was the binary rep. of Q)

mortal falcon
#

that motivates how you structure your moves

viral dagger
#

ooh wait

mortal falcon
#

If you can keep increasing the v2 of every pile, you have to eventually get 2^6

mortal falcon
#

er it shouldn’t if you make good choices

e.g if we do 3 and 7, we get 6 and 4, increasing the v2 of both

viral dagger
#

is it like there are an even number of the things that have the last digit of 1 in the binary rep of the piles, so you can do the move on all of them and v2 of P-Q will increase, so every term is divisible by 2

mortal falcon
#

you keep identifying piles that share their β€œlowest active bit”, and then your transfer eliminates that bit in both

viral dagger
#

after doing it theres also an even number of things with the second last digit of 1 and you can do them, so every term is divisible by 4

#

and you can repeat this?

mortal falcon
viral dagger
#

ohhhh

viral dagger
mortal falcon
#

(Also just to clarify, vp(n) is just the highest exponent x such that p^x divides n, it’s just the power in the prime factorization)

#

yeah any (good) inductive problem is really just an algorithm in disguise

fathom onyx
#

Which equals the number of digits in base p, minus 1?

mortal falcon
#

moreso the position of the last nonzero digit

fathom onyx
#

oh wait divides

#

Not is less than

#

mb

viral dagger
fathom onyx
#

yee

mortal falcon
#

vp is just a funny way of saying β€œwe’re a multiple of this power now yay”

viral dagger
#

ok guys thank you very much!

#

.solved catlove

midnight plankBOT
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polar pulsar
midnight plankBOT
polar pulsar
#

i dont get how they got thisw

#

how is it 40x

pearl hull
#

Can you provide the uncut question?

polar pulsar
gaunt nimbus
#

a^2 + 2ab + b^2

#

I assume they are expanding the first bracket rn

#

Cuz 2(4)(5) =40 :/

fathom onyx
#

yep

polar pulsar
fathom onyx
#

it's just from this

#

= (5x + 4)(5x + 4)
= 5x(5x+4) + 4(5x + 4)

#

You should probably be able to see the rest of that expansion

polar pulsar
fathom onyx
#

In general it is NOT the case that $(a+b)^2 = a^2 + b^2$.

grand pondBOT
#

Waes (Wires)

lusty furnace
# polar pulsar how is it 40x

(5x+4)Β² = 25xΒ² + 2*5*4x +16 -15x - 12 +1

2*5*4x = 40x, so I suppose you paused the video before they had time to put down the -15x.

fathom onyx
lusty furnace
#

$(ax +b)^2 = a^2x^2 + 2abx + b^2$

grand pondBOT
#

MΓ©dicis

polar pulsar
fathom onyx
#

(lol get Ε‘'d)

#

When a = b = 0

lusty furnace
grand pondBOT
#

MΓ©dicis

fathom onyx
#

My point is, this isn't a valid expansion of the brackets

fathom onyx
midnight plankBOT
#

@polar pulsar Has your question been resolved?

midnight plankBOT
#
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molten bay
#

Limit n tends to 0

e^(1/(nlogn))

midnight plankBOT
molten bay
#

limit ( x ) tends to 0 ( e^{\frac{1}{x \log x}} )

grand pondBOT
midnight plankBOT
#

@molten bay Has your question been resolved?

molten bay
#

<@&286206848099549185>

midnight plankBOT
#

@molten bay Has your question been resolved?

mortal falcon
#

You can take the limit of xlogx separately and then plug it in

quiet pawn
#

its 0 from e^(-\infty)

molten bay
#

,w e^(-1/infinity)

molten bay
#

@quiet pawn

quiet pawn
#

…e^-\infty

#

not -1/\infty

molten bay
#

What is this?

#

,w e^(1/-infinity)

quiet pawn
#

bro

#

oh my god

#

$e^{-\infty}$

grand pondBOT
mortal falcon
#

wait but Andy do you get how to arrive at that

molten bay
#

,w limit x tends to 0 1/(xlogx)

molten bay
#

@mortal falcon @quiet pawn

quiet pawn
#

what

#

how did you take the 1/x out

vocal moon
#

The limit should be 0+

#

Otherwise you're cooked

quiet pawn
#

thats not even the point

vocal moon
#

No I'm just saying

#

Because it'll be soon needed

quiet pawn
#

1/(xlogx) β‰  1/x * logx

#

??????

vocal moon
#

Yeah 😭

quiet pawn
#

how bro felt after pinging us and disappearing

vocal moon
molten bay
#

I see

#

,w limit x tends to 0 1/(xlogx)

#

By l'hopital i got -infinity

#

.close

midnight plankBOT
#
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midnight plankBOT
#
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oblique heath
midnight plankBOT
lyric charm
#

!status

midnight plankBOT
#
What step are you on?
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2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
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5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
oblique heath
#

idk what to do after this

lyric charm
#

f(1) is just 3

#

you can write your limit as $\exp\paren{\frac13 \lim_{x \to 0} \frac{f(1+x)-f(1)}{x}}$

grand pondBOT
oblique heath
#

hmmmm

lyric charm
#

this form should be familiar

oblique heath
#

legrange's theorem

lyric charm
#

no need for any fancy theorems!

#

$\lim_{h \to 0} \frac{f(1+h)-f(1)}{h}$ is?

grand pondBOT
oblique heath
#

f'(1)

#

ahh

#

now i just have to put the values

#

thanks!

#

.clsoe

#

.close

midnight plankBOT
#
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twilit field
#

A woman has $n$ keys, of which one will open her door
\
If she tries the keys at random discarding those that don't work that's the probability that she will open the door on her kth try

grand pondBOT
lyric charm
#

do you mean on or before the k'th try, or do you mean exactly on the k'th try

twilit field
#

exactly

lyric charm
#

so her first k-1 keys need to be wrong and the k'th needs to be right

twilit field
#

yes

lyric charm
#

!status

midnight plankBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
twilit field
#

2

#

I know the size of the sample space is k!

lyric charm
#

mm

#

using "sample space" to mean "size of the sample space" is a bit eh

scenic wyvern
#

idk if i can give a hint without spoiling the type of distribution this sounds like

lyric charm
#

you dont need to think about distributions here

#

op is doing extremely basic probability with explicit counting of favorable vs total outcomes

scenic wyvern
#

i see, fair

lyric charm
twilit field
#

Actually the size of the sample space might be npk and the number of favourible ones would be (k-1)!

lyric charm
#

actually the word "sample space" might, once again, refer to a SET and not to a NUMBER?

twilit field
#

Fixed

lyric charm
#

what are you considering to be a 'sample' here then

#

if you're claiming that their count is P(n,k)

twilit field
#

I'm thinking the sample space includes the sets of ordered permutations of the k keys

lyric charm
#

there are n keys not k keys

twilit field
#

But we need to select k-1 keys to try

#

the last key being the one that works