#help-49

1 messages · Page 221 of 1

worldly pine
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then why with 3%

lyric charm
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yknow i wonder why you didnt ask me this 5 days ago

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yes that is what i did.

worldly pine
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i forgot

lyric charm
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12000 * 12% * 3 if you want

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only i wrote 12% directly as 0.12

slender walrus
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12800

worldly pine
lyric charm
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there is no 3%

worldly pine
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why with 3

lyric charm
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there never was a 3%

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3 because 3 years.....

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3 years!!

worldly pine
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got it

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ok

fathom onyx
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You're investing 12,000 RP on 12% simple interest per annum, over 3 years

worldly pine
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oh it went italic

fathom onyx
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(don't use asterisks here, you upset the markdown)

worldly pine
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12800 x 12% x 3

fathom onyx
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Okay

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But this is the same 3 that Ann has?

worldly pine
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i think yes

fathom onyx
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So you got confused with us multiplying more than two numbers together

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Admittedly I think this was the spanner that was in the works

slender walrus
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put spaces before and after the * to avoid italicisation

worldly pine
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i got it

worldly pine
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thank you everyone

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midnight plankBOT
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graceful ferry
#

how to swtich the order of integration?

midnight plankBOT
graceful ferry
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I get the shape (x-2)^2=4-y^2 or (x-3)^2=1-y what if i dont know how to graph these

mortal falcon
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the first one of those is a circle, and the second is a parabola

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but, you don't always have to do graphs, you can often do some algebraic manipulation/reasoning to figure out the bounds, although that's sometimes harder

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referring to a general case where you maybe aren't sure how to graph the expressions, it goes something like this

midnight plankBOT
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@graceful ferry Has your question been resolved?

mortal falcon
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look at that third integral

3 + sqrt(1-y) <= x <= 2 + sqrt(4-y^2), while 0 <= y <= 1

first, we can get the range of x by plugging in the y bounds

the minimum value of x is 3 when y = 1
the maximum value of x is 4 when y = 0

overall, this means 3 <= x <= 4 are our new bounds

now to bound y in terms of x:

(x-3)^2 >= 1 - y

y >= 1 - (x-3)^2

and using the second inequality,

(x-2)^2 <= 4 - y^2
y^2 <= 4 - (x-2)^2
-sqrt(4 - (x-2)^2) <= y <= sqrt(4 - (x-2)^2)

we can use our x bounds to simplify these.

since 3 <= x <= 4,

y >= 1 - (x-3)^2 means that y >= 0, which means the -sqrt(4 - (x-2)^2) bound is redundant. so we're left with

1 - (x-3)^2 <= y <= sqrt(4 - (x-2)^2)
and 3 <= x <= 4

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as a general algorithm:

using the outer constant bounds and the inner variable bounds, determine the range of values the inner variable can take. that'll specify the new constant outer bounds. From there, solve for the new inner variable using the old inner inequalities, and you may have to use information from your new outer bounds to narrow these inequalities down or combine them. that'll give you the correct resulting bounds

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of course if you're able to graph it it's easier to visualize and switch that way, but I do find the algebra helpful when functions are ugly and hard to work with

graceful ferry
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How do I determine the range of values the inner variable can take? For example you said x=3 when y=1 and x=4 when y=0, did you plug in the values of y on the edges and see which is smaller and which is bigger is the minimum and maximum?

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Btw I appreciate the explanation I mostly understood it!

mortal falcon
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this can be pretty dependent on what you're doing though

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generally, it should work to minimize the lower bound and maximize the upper bound

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but most generally, you would want to minimize both bounds to get the true minimum, and same for maximizing (in case the bounds ever cross or something)

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as an example, say our integration bounds were -2 to 2 for x, and -sqrt(4 - x^2) to sqrt(4 - x^2) for y

then plugging in the bounds just gives us 0 and 0 in both cases, which isn't helpful

what we really care about is the min and max of each bound. the lower bound's min is -2 when x = 0, and the upper bound's max is 2 when x = 0, so our new constant y bounds would be -2 to 2

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graceful ferry
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okay ty!

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chrome swift
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need to verify

midnight plankBOT
chrome swift
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let's say we got 1/(2n+1)

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if we want to find n+1 you do 1/(2(n+1)+1) so it's 1/(2n+3)

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right

scenic wyvern
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you mean you want to substitute n+1 into the expression?

chrome swift
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yeah

scenic wyvern
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then yes

chrome swift
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preciate it

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wish me luck for my exam

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tidal turret
midnight plankBOT
candid gull
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Hi again! "describir por extensión" significa "lista todas las combinaciónes de (x,y) en R", verdad?

tidal turret
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YES

candid gull
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entonces, necesitas listar todas las combinaciónes que satisfacen el condición [por ejemplo en i:, R tiene (1,1)]

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(que significa "par"? no sé ésta palabra)

tidal turret
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even

candid gull
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👍

tidal turret
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i) R = {(1,1),(1,3),(1,5),(1,7),(2,3),(2,5),(2,7)}
ii) R = {(2,1), (3,1)}
iii) R = {(2,1),(2,3),(2,5),(2,7)}
iv) R = {(1,7),(2,5),(2,7),(3,5),(3,7)}

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.solved

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tidal turret
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I appreciate the help

candid gull
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ofc!

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twilit field
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We begin by defining a basis of $Ker(T)$ to be $e_1,e_2,\dots,e_n$. We then extend this to a basis of $V$: $e_1,e_2,\dots e_n,\dots, e_m$. We thus have the vectors $e_{n+1}$to $e_m$ mapping to non-zero vectors. Thus we have $m-n$ basis vectors mapping to non-zero vectors. Thus there will be $m-n$ non-zero vectors in the matrix of $T$.

grand pondBOT
lavish venture
twilit field
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Oh right

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thanks!

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viral dagger
viral dagger
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find all positive integers $n$ such that there exists a positive integer triplet $(a,b,c)$ such that
$$a^3+bn$$
$$b^3+cn$$
$$c^3+an$$
are all perfect cubes

grand pondBOT
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ihave<skissue>

viral dagger
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$$a^3+bn=x^3$$
$$b^3+cn=y^3$$
$$c^3+an=z^3$$

grand pondBOT
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ihave<skissue>

viral dagger
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$$bn=(x-a)(a^2+ax+x^2)$$
$$cn=(y-b)(b^2+by+y^2)$$
$$an=(z-c)(c^2+cz+z^2)$$

grand pondBOT
#

ihave<skissue>

viral dagger
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!occupied

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vocal raft
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ignore name, I might be wrong here but have a look

hard sigil
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Can someone help me solve my induction problem : 1 square + 3 square + 5 square + ............ + (2n-1) square = n(2n-1)(2n+1)/3

midnight plankBOT
viral dagger
vocal raft
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I compared LHS and RHS

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If x=a, y=b, z=c, it satisfies this equation.
Yea I was wrong here, there may be more solutions to this, some other x,y,z may also satisfy this.

sullen ember
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hii

midnight plankBOT
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@viral dagger Has your question been resolved?

unkempt skiff
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<@&286206848099549185>

vocal moon
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!15m

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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

midnight plankBOT
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@viral dagger Has your question been resolved?

midnight plankBOT
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@viral dagger Has your question been resolved?

midnight plankBOT
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@viral dagger Has your question been resolved?

viral dagger
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ok you know what i give up i have other problems to ask 😭

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molten bay
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x+y+z=3

I want to understand all the combination

midnight plankBOT
molten bay
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x,y,z>=0

And xyz>0

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so first condition gives

3+3-1 C 2

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Second one gives n-1Cr-1

fresh sparrow
molten bay
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Am I right?

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Yeah@fresh sparrow

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Beggers method

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Bars and stars

pure oasis
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Given a parallelogram ABCD. Let K and I be the midpoints of sides AB and CD , respectively. Let M and N be the intersections of AI and CK with the diagonal BD , respectively. Prove that:
a) triangle ADM=triangle CBN
b) ^MAC=^NCA and IM//CN
c) BN=NM=MD
d)AC,BD, and IK are concurrent.
Help question d pls

midnight plankBOT
molten bay
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Huh??

frozen talon
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are you trying to show that your answer is correct?

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sorry, xyz > 0 just tells us that neither x, y, or z are zero

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molten bay
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.reopen

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umbral shuttle
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Hello, I don't understand part b at all, can anyone help? Thank you.

midnight plankBOT
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@umbral shuttle Has your question been resolved?

fresh sparrow
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the question or how to do it?

umbral shuttle
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How to do it

umbral shuttle
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sudden yacht
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<@&268886789983436800>

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keen harbor
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In this example from a book, the highlighted -1 seems wrong to me. Did the author make a mistake?

runic hamlet
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that seems fine

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why do you think its wrong

keen harbor
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hmm, faulty logic, I guess.

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Thank you

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quaint shoal
#

If I wanna find the limit as x—>-6

would it be -9?

lyric charm
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why minus 9

quaint shoal
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sry I meant 9

lyric charm
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yes it's +9

quaint shoal
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okay, and then for a one sided limit, it’ll just be the same thing? lim x—>-6^- =9

scenic wyvern
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is that a left-side limit as x -> -6?

quaint shoal
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yea coming from the left

lyric charm
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coming from the left it doesnt exist

scenic wyvern
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there's no graph to the left of -6 though

lyric charm
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there's nothing to the left

quaint shoal
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meant right

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mb I mess up left/rights

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🥀

scenic wyvern
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you wrote - there

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so just to clarify you really mean right? because that would be +

scenic wyvern
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then yes

quaint shoal
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okay, then lastly just to make sure, when ur finding the lim x—>1, it’ll be -2? even though the line ends 1?

scenic wyvern
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two-sided limit?

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if two-sided, DNE

quaint shoal
scenic wyvern
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yes

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the right-side limit DNE

quaint shoal
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okay, so if u did lim x—>0 =-2 that’d be fine?

visual tiger
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there's a little distinction to make here

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true the "two-sided" limit in 1 doesn't exist because right-side limit DNE

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but the "limit" in 1, if we don't specify, does exist

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to approach x -> 1 with this function, you can only approach 1 from the left

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and so $\lim_{x\to 1} f(x)$ technically does make sense

grand pondBOT
#

Raphaelisius Maximus MMIII

visual tiger
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and is equal to -2

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I'll just check to make sure but

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this should be okay since

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"x->1" can only mean one thing according to the domain of f

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(it's implied x -> 1- but it makes sense)

visual tiger
quaint shoal
scenic wyvern
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i see. so if unspecified and the domain only has points to one side of the limit value, we can assume a one-sided limit from that side

scenic wyvern
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got it, noted this down

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thanks for the insight

quaint shoal
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okay I see how it works

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thanks for the help guys!!!

scenic wyvern
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!done

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molten bay
#

Hello guys i want to understand some concepts mixing with permutation combination (groups) partition and distribution

molten bay
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okay so first doubt is

x+y+z=3 and solution is integer

x,y,z>=0

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WHAT CAN BE THE ANSWER?

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I know the formula but i want to realise it how it works

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And formed

lethal owl
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So you want the number of sets {x,y,z} that solves this question such that x,y,z are integers

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@molten bay ?

molten bay
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Yes

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Okay let's do it with bars and stars method

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1 1 1

102,201
012 021

003 030 300

lethal owl
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Wait you said set not tuple

molten bay
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What?

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You can put comma

lethal owl
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In a set the solution {0,1,2} is the same as {2,1,0}

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For example

molten bay
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No in the set

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Then

lethal owl
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If you want them to be different then we call it tuples (x,y,z)

molten bay
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Okay

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Tuples

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If the correction and definition is complete will you see my work

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I left two things

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Total will be 10

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210, 120

lethal owl
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Ok so you set x = 0
Then count the number of pairs (y,z) that it have which is n-x+1 where n is just 3 in your case (the result of x+y+z)
Then do the same with x=1 then x=2 then x = 3

molten bay
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Okay so formula is working fine

n+r-1 C r-1

lethal owl
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So the formula is
$$\sum_{x=0}^{n}(n-x+1)$$

grand pondBOT
#

Sherif Player

lethal owl
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Which can be simplified into
$$(n^2+n)+(n+1)-\frac{n(n+1)}{2}$$

grand pondBOT
#

Sherif Player

lethal owl
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You can further simplify it if you wanted

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So according to the formula there is 10 tuples (x,y,z) that solve your question

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@molten bay understandable?

molten bay
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Yeah

lethal owl
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If you want the most simplified formula then it is $$\frac{(n+2)(n+1)}{2}$$

grand pondBOT
#

Sherif Player

lethal owl
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Need anything else @molten bay ?

molten bay
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.close

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molten bay
#

Thanks

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floral ruin
#

$\int\frac{sinx + 3cosx +1}{sinx - 3cosx - 1}dx$

grand pondBOT
#

Prathmesh

floral ruin
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How do I start with this?

twilit field
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tan half angle?

floral ruin
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sounds nice. lemme try

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$\int\frac{2tan(u) - 2 tan^2u + 4}{2tanu + 2tan^2u -4}dx$

grand pondBOT
#

Prathmesh

floral ruin
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where u=x/2

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I don't think if it got any easier

feral sedge
floral ruin
feral sedge
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you replace sinx with 2t/(1 + t^2)
you replace cosx with etc…

floral ruin
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that's what i did

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tan half angle

feral sedge
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no

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your integrand should have no trigonometric expressions in it

floral ruin
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ok so I have to substitute tan

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it becomes $\frac{1}{2}\int\frac{t- t^2 +2}{(t+t^2+2)(1+t^2)}dt$

grand pondBOT
#

Prathmesh

floral ruin
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hallow meteor
#

How far reaching and general is the result that "the greedy algorithm leads to a set Y (subset of X) which maximise w(Y) for some weight function w if and only if pair (X, I) is a matroid"

hallow meteor
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Is it true for all problems where greedy approach works(since that's what the "if and only if" seems to imply)

mortal falcon
hallow meteor
mortal falcon
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based on what this says, no, but matroid embeddings sound pretty close

hallow meteor
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Yeah I'm reading up on matroid embeddings nowcatthink

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Does that mean this theorem is kinda wrong?

mortal falcon
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i think there's an assumption of structure there

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a generic greedy problem might not be able to fit in that maximum weight setting?

hallow meteor
mortal falcon
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but for the ones that you can formulate like that, the matroid equivalence applies

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is my guess

hallow meteor
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Dijkstra has a min weight setting

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By dijkstra I mean sssp problem

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But is there matroid structure underlying it

mortal falcon
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i suppose not 😭

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maybe there is still a matroid embedding though....

hallow meteor
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catthink hmmm

mortal falcon
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to be fair i think greedy algorithms are weird to characterize sometimes

hallow meteor
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The usual cut paste argument for greedy choice property feels very neatly similar to the augmentation property of matroids

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The wikipedia page on matroid embeddings is woefully short lmao

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hallow meteor
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woeful turret
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woeful turret
#

could someone check my work? im pretty sure what i got is wrong

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nvm i seem to have missed an x in the denominator

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i need help solving this

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given f(1) = 2

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<@&286206848099549185>

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anyone ? 😔

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no?

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okay

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After 15 minutes, feel free to ping <@&286206848099549185>.
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woeful turret
midnight plankBOT
woeful turret
#

how to do this using derivative

blissful pier
#

you can preform some algebra but the general term of the sum is [a_n=3\cdot\frac{3n^2-n}{6^n}]

grand pondBOT
#

PajamaMamaLlama

woeful turret
#

oh so u have to find the general term

blissful pier
#

with this in mind, rewrite the sum:

[S=9\sum_n\frac{n^2}{6^n}-3\sum_n\frac{n}{6^n}]

grand pondBOT
#

PajamaMamaLlama

blissful pier
#

recall that [\sum_n x^n=\frac1{1-x},\quad|x|<1]

grand pondBOT
#

PajamaMamaLlama

woeful turret
#

yeah

blissful pier
#

now here's where the derivtive comes into play

#

[\sum_n nx^{n-1}=\frac{1}{(1-x)^2}]

grand pondBOT
#

PajamaMamaLlama

blissful pier
#

multiply both sides by x

#

[\sum_n nx^n=\frac{x}{(1-x)^2}]

grand pondBOT
#

PajamaMamaLlama

woeful turret
blissful pier
#

let (x=\frac16) thus:

[S_1=\sum_n\frac{n}{6^n}=\frac{\frac16}{\qty(1-\frac16)^2}=\frac{1}{6}\cdot\frac{36}{25}=\frac{6}{25}]

woeful turret
grand pondBOT
#

PajamaMamaLlama

blissful pier
#

so when we use cahin rule

#

the -x deriv will cancel out the - from the reciprocal power

woeful turret
#

oh mb yeah

woeful turret
#

how did u see that

blissful pier
#

I studied this class of series (\sum_n\frac{n^p}{\alpha^n}) a while ago in like Sophomore year of HS, so I already had an advantage with all the tricks

grand pondBOT
#

PajamaMamaLlama

blissful pier
woeful turret
#

ohhh damn

#

thanks a lot bro

blissful pier
#

oh and for the n^2/6^n, just take derivative of both sides again :)

woeful turret
#

although i dont know how much it will help me in the future because i wouldnt be able to notice this 💀

blissful pier
#

me and my buddy used the method I was showing the other guy for like many months

#

before I saw this

woeful turret
#

are u in college now?

blissful pier
#

so the intuition definitely takes time, but it's amazing when it hits

woeful turret
#

well thanks again

#

.close

midnight plankBOT
#
Channel closed

Closed by @woeful turret

Use .reopen if this was a mistake.

midnight plankBOT
#
Available help channel!

Send your question here to claim the channel.

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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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robust ibex
#

alr i just need someone to double chekc my anwsers plz

robust ibex
#

im working with inverse functions (english is my second language so please correct me if something is confusing)

pearl hull
#

yeee

robust ibex
#

let me send a pic rq

#

oop the pic is upside down

#

uhrm

pearl hull
#

,rccw

livid python
mortal mirage
#

,rotate

grand pondBOT
robust ibex
#

thats like the first part of it right

#

i would like to now if im right?

#

and especially with the g`(x)

keen widget
#

its not in english i cant understand whats written

robust ibex
#

like do i just remove the 0/3 since it gives 0?

#

Uhrm lemme one sec i have athingy

novel flax
#

idts that the way u find inverse functions

keen widget
#

what ur doubt?

robust ibex
#

yeah its just finding the inverse functin

#

im unsure if i did it right

keen widget
#

ok

robust ibex
#

and i would like help understand the second part

keen widget
#

first of all u write the given expression and equate it to 'y'

#

like y=f(x)

robust ibex
#

the one im struggling with is f(x)=-x+1

keen widget
#

then u find value of x in terms of y

#

then u interchange x and y again

#

simple as that

robust ibex
#

oh

keen widget
#

yessir

robust ibex
#

im so confused T_T my teacher told me to do it like this

livid python
#

just one note write the inverse as f^-1(x) and not f'(x)

robust ibex
#

he like made me find the inverse to the exact funktion

keen widget
#

f'(x) is derivative

robust ibex
#

like i show in the second pic

#

oooh wooops mb xd

#

i suppose those are meant to to be the inverse

keen widget
robust ibex
#

but then he told me to like "input" the functions into those inversed functions

#

lemme send a pic

livid python
keen widget
#

@robust ibex try doing the way i told

robust ibex
#

This is one of the ways

robust ibex
#

this is one of the earlier tasks he told me to solve and said i did right

keen widget
stark tartan
#

Do you mean f-1(x) instead of f'(x)?

keen widget
#

u should be getting f^-1(x) = log(x/3) with base 2

robust ibex
#

yes

robust ibex
#

i misunderstood the f´´(x) to be the same as f^-1(x)

#

i mean f^-1

keen widget
keen widget
#

y=3 x 2^x

livid python
keen widget
#

it should f^-1(x) = log(x/3) with base 2

livid python
keen widget
#

oh

#

yeah right

livid python
#

$\log_y{x}=\frac{\log{x}}{\log{y}}$

grand pondBOT
#

qimmah

keen widget
#

yeah got that

robust ibex
#

ooop

keen widget
#

ur answer is correct but a lil bit clumsy in my opinion

livid python
keen widget
#

what u can do is
y= 3x2^x
y/3=2^x
x=log(y/3) base 2
interchange x and y
y=log(x/3) base 2, where y=f^-1(x)

keen widget
robust ibex
#

Wait so this is correct?

robust ibex
keen widget
robust ibex
#

oh ok okok ye i understand then

#

ty

keen widget
#

yup

robust ibex
#

for the correction

robust ibex
keen widget
robust ibex
#

OH wait i gotta change -x to x

#

i forgor to change the - and +

#

right?

keen widget
#

ur given f(x) = -x +1
equate it to y
y=-x+1
x=y+1
interchange x and y
y=x+1, where y = f^-1(x)

robust ibex
#

oh

keen widget
#

its very easy and once u get it u will be fast with it

robust ibex
#

why do u not change the negatives/positives of the x and y when u interchange them?

keen widget
#

where?

robust ibex
#

like when u first change the x over u make it positive

keen widget
#

u just have to switch x and y with eachother dont worry about the negative or positive signs

robust ibex
#

but when u change it back u dont change it

keen widget
#

r u talking about the 3rd and 4th line?

robust ibex
#

im talkin bout both

#

like in the 3rd when u interchange them u change -x to x

#

and then in the 4th u dont change the values

#

it just stays the same

keen widget
#

i didnt interchange x to -x

#

i just transposed

#

as i told we need to find value of x in terms of y

#

so thats why i transposed to get x on one side and y on the other

#

then i just replace x and y with eachother

#

replacing meaning write x wherever y is written and write y wherever x is written

#

replacing and transposing is different

robust ibex
#

ah

#

i think i get it now

#

ty

keen widget
#

yeah

#

maybe try one more question and send a pic

#

and then u can talk to ur teacher about this method

#

this method is pretty easy

robust ibex
#

oki doki

keen widget
#

ping me whenever ur done

robust ibex
#

alrighty

keen widget
#

@robust ibex u did any question?

robust ibex
robust ibex
#

this is right ye?

keen widget
#

yessss

robust ibex
#

WOOP

keen widget
#

amazing

robust ibex
#

ty for explaining xd

keen widget
#

u got it

robust ibex
#

and for the help

keen widget
#

no problem!

robust ibex
#

i was so confused by my teacher😅

keen widget
#

haha it happens

midnight plankBOT
#

@robust ibex Has your question been resolved?

#
Channel closed

Closed by @robust ibex

Use .reopen if this was a mistake.

#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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languid veldt
midnight plankBOT
languid veldt
#

As a first year undergrad, how do I write this?

livid python
#

first off what is the definition of continuity ?

languid veldt
#

And both must be equal?

#

Or do I need to do some epsilon-delta stuff to obtain b?

livid python
#

no no just the lhl and rhl are enough

keen widget
#

just equate f(-2^-) = f(-2)

languid veldt
#

Ah okie.

#

Wait, so just to confirm,
$\lim_{x \to -2^{+}}f(x)=\lim_{x \to -2^{-}}f(x) \implies\lim_{x \to-2^{+}}bx^{2}=\lim_{x \to -2^{-}}x \implies 4b=-2 \implies \box{b=\frac{-1}{2}}$

#

Wait wut ._.

scenic wyvern
#

how did the limit get up there

languid veldt
#

Ahh I confused between the sum and limit thingies

livid python
keen widget
#

b=-1/2

livid python
#

!nosols

midnight plankBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

grand pondBOT
#

SirLancelotDuLac
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

languid veldt
#

Ye..

#

Can I just write this?

livid python
#

yep looks good

keen widget
#

yesss

languid veldt
#

Thanks.

#

Thenk you all, mates. 🫡

#

.close

midnight plankBOT
#
Channel closed

Closed by @languid veldt

Use .reopen if this was a mistake.

midnight plankBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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floral ruin
#

$\int\frac{sinx}{sin2x + 2}dx$

midnight plankBOT
grand pondBOT
#

Prathmesh

floral ruin
#

how to start with this?

peak walrus
#

Denominator can be simplified to ( cosx+sinx)^2 + 1 if that helps

floral ruin
gaunt nimbus
#

[ \int \frac{\sin x}{(\sin x + \cos x)^2 + 1} \dd x]

grand pondBOT
peak walrus
#

hmm

#

Maybe t=tanx/2

floral ruin
#

I don't think so that it will simplify this ahead

peak walrus
#

Sorry?

floral ruin
#

I meant that it will become lengthy

peak walrus
#

,w integrate \frac{\sin x}{(\sin x + \cos x)^2 + 1}

grand pondBOT
austere blade
peak walrus
#

Just try a T=tanx/2 sub

austere blade
#

yeah t = tan(x/2) looks good

floral ruin
#

$\int\frac{4t(1+t^2)^2}{(2t+1-t^2)^2+ (1+t^2)^2}$

grand pondBOT
#

Prathmesh

floral ruin
#

this is what I got

#

<@&286206848099549185>

#

.close

midnight plankBOT
#
Channel closed

Closed by @floral ruin

Use .reopen if this was a mistake.

digital relic
#

hi guys

midnight plankBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

unkempt skiff
#

the top and bottom are thicker than the side of the can. How much more exact can we get?
is there anyway i can get the ratio of the r to h of the LID? then relate it even more to R to H of the can itself?

past jay
#

Hmm

#

Are there details to the question?

unkempt skiff
#

nope.

scenic wyvern
#

huh

#

is this a continuation of your other channel?

austere blade
#

it is probably

scenic wyvern
#

you probably should include more context, OP.

unkempt skiff
unkempt skiff
#

i dont even have much context w

#

im just thinking of ways

#

of making it work

scenic wyvern
#

like, what can? what's its shape?

#

perhaps a diagram?

past jay
#

Is it a hollow cylinder with an open top that has an insertable lid, whose radius is R and height is H?

#

If so, should it have a uniform thickness? Perhaps a composite shape?

unkempt skiff
unkempt skiff
#

bro honestly

#

idk anything

#

cuz like

#

i ws given basically nothing

past jay
#

Hmm

#

Can you post the original question?

#

Not the one you typed

unkempt skiff
#

uh yea

past jay
#

The one from the paper you're trying to solve

scenic wyvern
#

a screenshot would help!

unkempt skiff
#

onesec

past jay
#

So is it like so?

#

Oh this is an optimization question

unkempt skiff
unkempt skiff
unkempt skiff
past jay
past jay
unkempt skiff
#

wait whys it a rectangle

past jay
#

When you put the can in front of you, you see its silhouette as a rectangle

unkempt skiff
#

oh

#

ohhhhhhhhhh

#

i see what you mean

#

yea okay

past jay
#

So this question seems like a research project of sorts

unkempt skiff
#

yea it sure is

#

💀

#

im so lost lol

#

like i did some work but so far basically nothing calc related, i just did some geometry stuff

past jay
#

Could you please post it?

unkempt skiff
past jay
#

The geometry stuff will help

unkempt skiff
#

sure

#

yikes

#

i odnt have nitro

#

one sec

past jay
#

Mood

unkempt skiff
#

the yap is for the TAs

#

im trying to be as specific as i can T-T

#

this literally comes down to basic algebra T-T

#

i feel like it's way too easy

#

and now im stuck at the thickness part

past jay
#

Hmm

#

You made a small mistake when talking about the percent wasted part

#

The top and bottom parts are cut in which arrangements, not in which sheet of metal

past jay
#

This is the hexagonal grid

#

The question aims to see which configuration produces the least waste

#

Yep I double checked the question and it means what I showed you

unkempt skiff
#

so

#

1 circle vs 6 circle isnt ittt the sameeeeeeeee

past jay
#

Hmm

#

Let's assume square a metal sheet of side length 10R

#

In the square configuration, you can fit around 25 circles (10 radii / 2 radii per circle = 5 circles per side).

unkempt skiff
#

yea

past jay
#

The hexagonal configuration is a bit more complex. Lemme try to illustrate it

unkempt skiff
#

no worries

past jay
#

Alright this is the square grid

unkempt skiff
#

woww

#

ty

midnight plankBOT
#

@unkempt skiff Has your question been resolved?

past jay
#

This took a long time. Here's the hexagonal grid @unkempt skiff

#

You'd need to calculate the loss in both cases. In the square config case, it will be the area of 1 circle multiplied by 20 deducted from the area of the square.

unkempt skiff
#

i appreciate it

past jay
#

Now on to the cylinder body itself

#

If we wanted to find the surface area of the cylinder, what would it be?

past jay
#

$2\pi r^2 + 2\pi rh$

grand pondBOT
#

VulcanOne

past jay
#

Ok these are 3 components

#

The top and bottom, which are each πr^2, and the cylinder body, which is 2πrh

#

Let's focus on the body

#

2πrh

#

From the looks of it, it's a rectangle with height h and length 2πr right?

#

@unkempt skiff lemme know if you're stuck anywhere in the problem

midnight plankBOT
#

@unkempt skiff Has your question been resolved?

midnight plankBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

scenic wyvern
#

<@&268886789983436800>

midnight plankBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

molten bay
#

n^2+2n+4 is divisible by 7....find number of n less than 120

zinc prism
#

,close

#

.close

#

LOL

#

I thought I opened a help channel by mistake

#

Sorry for the interruption

molten bay
#

Lol

lyric charm
#

also is n natural or integer? (ie do we want to count only positive n)

molten bay
#

n is positive integer

#

I'm little bit scared of Ann, last time I got mutdr for 24 hours. And I couldn't ask questions

zinc prism
#

I can help as well

mortal falcon
#

as a hint, start with a modular equation

zinc prism
#

I just don't want to interrupt another fellow helper

zinc prism
zinc prism
lyric charm
#

anyway n^2+2n+4=(n+1)^2+3

#

consider this

#

thinking in terms of modulo will be good

molten bay
#

Yeah but that guy's behaviour was not appropriate. It was like egoistic

molten bay
#

(n+1)^2 mod 7 is 4

#

n=1,4,8...

zinc prism
#

I would use a set here.

#

Do you know how to use sets?

molten bay
#

Sure

zinc prism
#

Cool

#

I don't see where you need help; you are doing everything right

lyric charm
molten bay
#

I don't care if they are egoistic and not have proper behaviour. Same words to you also

#

I don't accept such behaviour. I feel bad

#

And I know how do you talk in helpers chat Ann....many people Dm me about your behaviour

jaunty ivy
#

The gratitude shown towards volunteering helpers

molten bay
#

Definitely no

carmine sigil
#

@molten bay if you feel like a moderator abused their authority, you may contact modmail. If you have a problem with another user, consider doing the same. But it's extremely counterproductive to make your help thread about your personal beefs.

#

and frankly it makes helpers not want to help you.

zinc prism
#

I do want to help him

molten bay
#

Thanks. For all the information. Yes I'm new here so people are roasting my behaviour for fun

zinc prism
#

That's Discord for you, mate

hazy oracle
#

Wait can anybody type in here?

carmine sigil
zinc prism
#

Just be respectful because you might interfere with someone else's help

hushed mauve
hazy oracle
#

Oh ok lemme not type in here

molten bay
#

I don't know why people stop,mute... I don't think it will change something

#

Everyone should have freedom to learn!!

#

Thanks everyone!! I will joke, fun with other user

#

Who will be comfortable in it!!

#

Maths is tough, hard sometimes it is depressing

#

So i do some little jokes so that it makes me feel good

zinc prism
pearl hull
zinc prism
#

but then you show off at your college and you feel better all of a sudden

lyric charm
#

let the record state that the reason for your mute was:

  • you made a joke that i found rather disrespectful (you joked about me beating you with a hammer)
  • i told you not to do it, as clearly as possible, 4 times
  • you kept doing it anyway
molten bay
molten bay
carmine sigil
#

it might be more helpful do a proof by induction

#

prove that equality holds for n=1

lyric charm
molten bay
#

4+3=7

lyric charm
#

he's being asked to find WHICH n make it work

carmine sigil
#

then assuming it works for some n, show it works for n+1

molten bay
#

n=0 fails

lyric charm
#

omni you are off the mark

carmine sigil
#

oh, I thought he was saying that it worked for all n (presumably 1 or larger)

molten bay
#

We are searching for (n+1)^2=4 mod 7

carmine sigil
#

and I didn't verify

lyric charm
#

it doesn't work for all n

last slate
zinc prism
molten bay
#

next one is 4...8

zinc prism
#

(I think)

zinc prism
molten bay
#

it will take 3 hours if i check all the numbers

zinc prism
#

add the possible values for n

molten bay
#

n=1,4,8...pattern is 3,5??

carmine sigil
#

well, the numbers mod 7 are a field, so you just need to solve for n within the field, and then you can extrapolate to all values n + 7k

zinc prism
molten bay
#

1,4,8 satisfied no?

zinc prism
#

yes

carmine sigil
#

the next working value ought to be 11

#

can you see why?

zinc prism
#

try with n=1 and then n=4

#

those two should give you a pattern

molten bay
#

I tried

carmine sigil
#

(assuming that 1, 4 are the only working values between 0 and 6 inclusive.)

molten bay
#

z_7?

#

Which is cyclic group

#

7 is prime

#

120/7=17 value so we have 34 totals

zinc prism
#

YES

molten bay
#

Thanks andy

#

Andy with andy☺️

zinc prism
#

lol

#

and @carmine sigil

carmine sigil
#

ann also helped.

molten bay
#

Enjoyed!! Thanks Ann and omnipotent

#

☺️ 😊

#

Actually i have read the field, rings

#

But i don't know much like how we use in other problems

zinc prism
#

Well

molten bay
#

.close

midnight plankBOT
#
Channel closed

Closed by @molten bay

Use .reopen if this was a mistake.

zinc prism
#

oops

midnight plankBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

midnight plankBOT
flat spire
#

crazy name

lyric charm
#

casual chatter goes in #discussion or #chill, also definitely dont want a nickname like that on here

olive matrix
#

i am

#

and it's inappropriate

lyric charm
#

i am not "lil" nor your "bro".

#

do not call me "bro".

olive matrix
#

.close

midnight plankBOT
#
Channel closed

Closed by @olive matrix

Use .reopen if this was a mistake.

lyric charm
#

did someone ping me here

#

oh looks like the trash took itself out

midnight plankBOT
#
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woeful turret
midnight plankBOT
twilit jetty
# woeful turret

the multiple choice answers here heavily suggest doing u = sec x + tan x

woeful turret
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yeah agreed

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but i was not able to proceed after that

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because its differentiation is not present right

austere blade
lyric charm
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what is d/dx (sec(x) + tan(x)) anyway

woeful turret
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sec x tan x + sec^2x

lyric charm
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u*sec(x) then

woeful turret
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im sorry?

lyric charm
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$\dv{u}{x} = u \sec(x)$

grand pondBOT
woeful turret
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oh ok yeah but we need sec^2 x right

lyric charm
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yes but we can get another sec(x)

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$\sec(x) = \frac12 \sqb{(\sec(x)+\tan(x)) + (\sec(x)-\tan(x))} = \frac12 \paren{u + \frac1u}$

grand pondBOT
twilit jetty
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oh wow

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this is using the fact that $\sec^2-\tan^2=1$

grand pondBOT
lyric charm
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which is another rather unpleasant and dirty trick

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but it cooks

woeful turret
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thats kinda tough to notice

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i think i can solve it now tho

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thanks a lot

woeful turret
lyric charm
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god idk

woeful turret
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alr alr 👍

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ty

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.close

midnight plankBOT
#
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midnight plankBOT
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knotty lichen
midnight plankBOT
austere blade
#

!status

midnight plankBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
knotty lichen
#

1

past jay
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Start by calling a side to the small upright square

midnight plankBOT
#

@knotty lichen Has your question been resolved?

lethal path
# past jay

(or you could let x = 1, since it's asking about the fraction of area)

lethal path
# knotty lichen
  1. Pythagoras to find the area of the largest square
  2. area of triangle = 1/2 * base * perpendicular height
midnight plankBOT
#

@knotty lichen Has your question been resolved?

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#
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woeful turret
midnight plankBOT
woeful turret
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i took x sin x + 5 cos x = t

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but i was not able to simplify numerator

lethal path
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oh it's IBP again

woeful turret
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oh man 😭

flat spire
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ggwp

woeful turret
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how to use ibp on this

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nvm wait let me try

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um

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im not getting it using ibp

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:(

midnight plankBOT
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@woeful turret Has your question been resolved?

woeful turret
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ykw imma just close this

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thanks anyway

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.close

midnight plankBOT
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midnight plankBOT
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viral dagger
#

a board has $1,2,\dots,22$ written on it, you can do a "move", where you erase 2 numbers $a,b$ where $b\geq a+2$ and replace it with $a+1$ and $b-1$, find the maximum amount of moves possible

grand pondBOT
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ihave<skissue>

viral dagger
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lemme write the solution

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We will prove it generally, where you find the maximum amount of moves on a board with $1,2,\dots,n$, which would be $\frac{1}{6}\floor{\frac{n-1}{2}}\ceil{\frac{n+1}{2}}\cdot n$, where in our case the answer will be $440$

grand pondBOT
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ihave<skissue>

viral dagger
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Define $s=(s_1,s_2,\dots,s_n)$ where $s_k$ is the amount of the number $k$ written on the board, here the starting case is $S=(1,1,\dots,1)$. We will define a value of $s$ as $f(s)=\sum_{k=1}^{n}s_kk^2$. An $s$ can change into $t$ with a move with choosing $a$ and $b$ where $a<b$, then you will get
$$f(s)-f(t)=a^2+b^2-(a+1)^2-(b-1)^2=2(b-a-1)\geq 2$$
with equality at $b=a+2$

grand pondBOT
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ihave<skissue>

viral dagger
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with the inequality above and $f(t)>0$, it will end at some case $T$ (in all honestly, i dont really get this either, but im p sure its basically saying it ends at $T$)
at the end case $T=(t_1,t_2,\dots,t_n)$, then either all of the numbers are equal or theres a pair neighbour (like they are side by side) that has all the numbers. If $n=2m$ is even then we can let $t_m=t_{m+1}=m$ and $t_k=0$ for $k\notin{m,m+1}$, and if $n=2m+1$ is odd then $t_{m+1}=n$ and $t_k=0$ for $k\neq m+1$. From the inequality, we get that the upper bound is
$$\frac{f(S)-f(T)}{2}=\frac{(m-1)(m+1)\cdot 2m}{6}$$
from the claim at the start, we can show that wether $n$ is odd or even, this upper bound is reachable

grand pondBOT
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ihave<skissue>

viral dagger
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im not going to lie this is terribly written, heres op just in case

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what im asking is the last line, how do you prove the upper boud is reachable

midnight plankBOT
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@viral dagger Has your question been resolved?

midnight plankBOT
#

@viral dagger Has your question been resolved?

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viral dagger
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gtg sleep sorry

chilly cobalt
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buh

midnight plankBOT
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midnight plankBOT
past jay
#

<@&268886789983436800>

midnight plankBOT
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hallow meteor
#

For a relation to be a function

midnight plankBOT
hallow meteor
#

Does every element of domain have to be mapped to exactly one element in co domain?

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If yes, are partial functions not true functions?

lavish venture
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as in partial functions are functions

hallow meteor
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?

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They are?

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Or are not

lavish venture
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they are

hallow meteor
lavish venture
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sure it does

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the domain is just a subset of what you had beforehand

hallow meteor
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"what you had beforehand" as in?

lavish venture
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if you have some set X such that f does not define a function with X as the domain then you can restrict the domain of f to some subset A of X so that f is a function on A

hallow meteor
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We can never know what A is though beforehand

lavish venture
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i mean for example f : R to R, f(x) = 1/x is nonsense because f isn’t defined at x = 0 so we can simply restrict our domain to R \ {0}

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i don’t know what you mean know what it is beforehand

hallow meteor
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Yeah i was working with the same example

lavish venture
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we remove problematic points

hallow meteor
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But not know it's behavior over the entire domain

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So we can never truly restrict

lavish venture
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this seems like you’re asking a computational question

hallow meteor
lavish venture
hallow meteor
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Hmmm

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So basically the partial function idea in math only exists to have some sort of uniformity

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Like defining square root function uniformly with the way we define square

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Both over R-> R

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Instead of squeezing the domain of sqrt function acc range of square func

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I suppose this is correct line of reasoning?

lavish venture
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i’m not sure what you mean by uniformity here

hallow meteor
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I mean to have less hassle

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With funcs and their inverses

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But in reality there's no reason to have partial functions if we aren't talking computability

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We can just define the domain exactly so that all elements map to something

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If we want

lavish venture
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i just view it as making it well defined but of course there are reasons for making such restrictions as you mentioned

glacial slate
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most of the set theory courses I have seen define functions as functional (elements of the domain are related to at most 1 element of the codomain) and total (same, but at least 1 element) relations

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so partial functions would not qualify as functions under that definition

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I think as long as you're clear and consistent about your definitions you can use whichever convention

glacial slate
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because if you're doing computability theory, that's perfectly fine

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and you can write "total function" to disambiguate

hallow meteor
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If*

glacial slate
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set theory, I guess

hallow meteor
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In set theory that won't be a function no?

glacial slate
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sure, but we're just changing the name of something?

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doesn't make it any different or less useful

hallow meteor
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Makes sense

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But "partial functions are not true functions" is a true statement yes?

glacial slate
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if you take "function = functional + total relation", then yes

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if you're in computability theory, you might disagree (e.g. general recursive functions are partial functions N->N in general)

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it depends on what you're doing

hallow meteor
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Hmm

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Fair enoughthumb_rat

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Thanks

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.close

midnight plankBOT
#
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midnight plankBOT
#
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hallow meteor
#

Is there any proof/intuition as to how we can express all information within any sort of data structure like a graph or something as a sequence of natural numbers?

lyric charm
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"all information"?

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"express"?

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this has got to take the award for vaguest question ive seen this month

hallow meteor
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I mean how do we encode any data structure as a sequence of natural numbers

lyric charm
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i might regret asking this but: what do you understand by "data structure"

hallow meteor
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A way of storing data

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And why would you regret asking

lyric charm
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cause that was completely meaningless

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like you apparently want formal proof but theres no definitions for any of the words you're using

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and if you want intuition, then i guess uhh

delicate sage
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If there is no bijection, it's impossible to define such a mapping. Well, this follows from cantors theory of cardinality.

lyric charm
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a single real number admits a representation as an infinite sequence of naturals

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but i strongly doubt that this is what op was looking for

delicate sage
hallow meteor
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For an example as to what I was wondering: how would we encode a weighted graph as a sequence of natural numbers

lyric charm
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are its weights also natural

hallow meteor
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Rationals would count I suppose

lyric charm
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here is a very crude encoding then

- 1st number: vertex count [vertices are implicitly numbered from 1 to vertex_count]
- 2nd number: edge count
- a series of 3*[edge_count] numbers, arranged in trios representing each edge: starting vertex, beginning vertex, weight
delicate sage
hallow meteor
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Or any set which is uncountably infinite

delicate sage
delicate sage
hallow meteor
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No?

lyric charm
hallow meteor
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Naturals, rationals, etc are countably infinite

hallow meteor
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Sorry

lyric charm
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theres kinda nothing to think about is there

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it is laid quite bare

delicate sage
hallow meteor
lyric charm
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ok then ask your follow-up

hallow meteor
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Which is that how would we encode something like dijkstra as a composition/primitive recursion/unbounded minimisation over succ zero and proj functions over that sequence of naturals (in a crude way/ even crude explanation works, I just want a sort of understanding)

lyric charm
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why would you want to do that explicitly

hallow meteor
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Not explicitly, but even a vague idea

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Just so that I can kinda relate mu recursion to usual computation

lyric charm
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it is probably going to take an unpleasantly long time to do that

hallow meteor
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Hmm

lyric charm
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recommend against it

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or i mean if you wanna waste your time go right ahead

hallow meteor
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Is there any example(which shows up in usual computation) which would require a pleasantly short time

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Hmm well thanks for your help, I guess I'm going off in a wrong direction here

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.close

midnight plankBOT
#
Channel closed

Closed by @hallow meteor

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glacial slate
hallow meteor
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.reopen

midnight plankBOT
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glacial slate
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just Google open logic project

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I'm not at my computer but it should be the first result

hallow meteor
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Also I had another question

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Will restricting the axioms to just the 3 elementary functions(proj, zero, succ) and just function composition, yield presburger arithmetic?

glacial slate
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as in, no primitive recursion?

hallow meteor
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Yeah

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And ofc no unbounded minimisation

glacial slate
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you can't define addition either then

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so you can't get presburger arithmetic