#help-49

1 messages · Page 200 of 1

runic hamlet
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otherwise you cant claim that you know the degree of q

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.close

midnight plankBOT
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runic hamlet
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@twilit field (dunno if I pinged you with the first message)

twilit field
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oops

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missed these

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.reopen

midnight plankBOT
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twilit field
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okay, I have to think about this a bit more

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.close

midnight plankBOT
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twilit field
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same as that of p

midnight plankBOT
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kind ledge
#

!help

midnight plankBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

midnight plankBOT
kind ledge
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how on earth do i solve 0,6x + 1,2 = -0,125(x-4)^2 +10

lyric charm
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!status

midnight plankBOT
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What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
kind ledge
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2

lyric charm
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ok show what you got thus far

kind ledge
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im at -4,8x -8,8 = (x-4)^2

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but ima need to restart cause im confised

lyric charm
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... show your work?

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this doesn't look right, but i want to see where you messed up.

kind ledge
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ngl i wrote fast so its not even clear

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i think i messed everything up tho

lyric charm
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ok then redo it lol

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and write it neatly and slowly this time

kind ledge
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i did

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alright

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after redoin

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i got this now

lyric charm
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well, so far so good. i would multiply both sides by 5 to get rid of the decimals though.

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and in any case you will want to expand this (x-4)^2.

kind ledge
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alright i expanded

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(x-4)(x+4)

lyric charm
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no

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(x-4)^2 is not the same as (x-4)(x+4)...

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and that wouldn't be an expansion anyway

kind ledge
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oh

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(x-4)(x-4)?

lyric charm
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well sure

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yes, (x-4)^2 = (x-4)(x-4) but you didn't expand it yet

kind ledge
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how to expand

lyric charm
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do you know the distributive law?

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or maybe you know the identity for (a-b)^2

kind ledge
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like x times x

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x times -4

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-4 times x

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-4 times out of-4

lyric charm
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this is kind of longwinded but it works i suppose

kind ledge
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alright

lyric charm
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$(a\pm b)^2 = a^2 \pm 2ab + b^2$ is good to know in general though. to save time and effort.

grand pondBOT
kind ledge
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i got

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x^2 -8x +16

lyric charm
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ok so that is the right-hand side.

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now you have: $$-4.8x + 70.4 = x^2 - 8x + 16$$

grand pondBOT
lyric charm
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i will repeat my recommendation to multiply both sides by 5 at some point to get rid of the decimals.

kind ledge
lyric charm
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????

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are you kidding me?

kind ledge
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no

lyric charm
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you didn't learn "multiplying both sides by a number"?

kind ledge
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i didnt

lyric charm
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but you went and divided both sides by -0.125 in your own work

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so what gives

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should i frame it as "division by 0.2" instead or what

kind ledge
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idk where u got 5 from

lyric charm
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these are decimals with 1 decimal place

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it might make sense to multiply by 10 instead

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if you want/need something to have "come from" somewhere

kind ledge
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multiply everything by 10?

lyric charm
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multiply both sides by 10 yes

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i really do not believe you when you say you didn't learn that as an algebraic move.

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it is not college-level, i'll tell you that much.

kind ledge
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wait but

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what if the decimals were

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70,48

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2 numbers

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then whaf

lyric charm
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if you had all the decimals be two decimal places or shorter, then multiplying by 100 would get rid of them all.

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2 digits not 2 numbers btw.

kind ledge
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oh alr

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but is it needed

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i dont think its important cuz

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we can just do

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-70,4 both sides

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which turns 16 into -54,4

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and thrn

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+4,8x both sides

lyric charm
kind ledge
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turning -8 into -4,8

kind ledge
lyric charm
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-8 + 4.8 isn't -4.8

kind ledge
lyric charm
kind ledge
lyric charm
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you're turning the equation into a quadratic in standard form

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it's going to be nice if you can get all coefficients in it as integers

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multiplying by 5 will accomplish that

kind ledge
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true but will it give a different value

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for x

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?

lyric charm
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no

kind ledge
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alright

lyric charm
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the whole point of algebraic moves is that they preserve all solutions

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unless you fuck them up

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but then not even god himself can help you.

kind ledge
lyric charm
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if you're allergic to fives then multiply by 10.

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what do i care.

kind ledge
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alr

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wait so ill
do it rn

lyric charm
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show all your work so far

kind ledge
lyric charm
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where are

-4.8x + 70.4 = x^2 - 8x + 16
and

-70,4 both sides
which turns 16 into -54,4
and thrn
+4,8x both sides

kind ledge
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no im doing the x 10 thing u said

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this

lyric charm
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ok, good enough.

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you can also divide both sides by 2 since all the coefficients are even.

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but in any case you now have a quadratic equation in standard form on your hands.

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do you know how to solve those? yes or no.

kind ledge
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yes

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i got x = 9,14

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i dont need the negative because the coordinate is not supposed to be negative

lyric charm
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so you decided to just not tell us that this was part of a bigger problem

kind ledge
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no cuz it was only tbat

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that

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that i was stuck on

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y = 6,69

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so i finished

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i just had to find

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the intercept

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of the parabole

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and the line

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which is

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9,14,6,69

lyric charm
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well that was a horrible way to write it

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first you should never drop the brackets when writing down the coordinates of a point

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and second, you cannot use the comma both as a decimal point and to separate numbers

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you have to write either (9,14; 6,69) or (9.14, 6.69)

kind ledge
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alr

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(9.14;6,69)

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ty for helping me tho

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midnight plankBOT
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sand ibex
#

.close

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rancid vigil
#

A test is performed on cattle where 2% are carriers of a disease.

If an animal is sick, the test is positive in 85% of cases
If an animal is healthy, the test is negative in 95% of cases \
M = "the bovine is sick" \
T = "the test is positive" \
An animal is chosen at random
Calculate:\
a) $P(T)$ \
b)$ P_T(M)$

rancid vigil
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P is the probability

lyric charm
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\% to get actual percentage signs

rancid vigil
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ah

lyric charm
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otherwise tex thinks you're commenting out

grand pondBOT
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<rajel />

grim vector
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a tree ?

opaque briar
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do you need help on both or just b?

rancid vigil
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a

grim vector
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formule des probabilités totales

rancid vigil
grim vector
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that you know fr ?

rancid vigil
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yep , that the original question is in fr

grim vector
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M = malade

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not sick kekw

rancid vigil
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oh lmao

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nice

grim vector
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also i'm pretty sure we're the only one using the notation for conditionnal probability like in the b) question

rancid vigil
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ah i see

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so i need to draw i tree

grim vector
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anyway if you draw a quick tree

opaque briar
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yeah a tree should do the job

grim vector
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you can use the formula of total probability for T

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which is the sum of the different probability to get to T event

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second question using the result of the a)

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by the fact that P_A(B) * P(A) = P(A \cap B)

rancid vigil
grim vector
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what does the second leaf represents each?

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which one is T

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nvm

rancid vigil
grim vector
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yeah its good

rancid vigil
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the probability of an animal being positive is equals to = P(normal (+)) + P(sick(+))

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right ?

grim vector
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yep

rancid vigil
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0.05 +0.85 ?

grim vector
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?

rancid vigil
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wait

grim vector
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how do you get P(normal +)

rancid vigil
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5/98

grim vector
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whats the formula you using

rancid vigil
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didnt use nothing tbh lol

grim vector
rancid vigil
grim vector
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just an example of the formula, here we have P(normal +) which is P(normal \cap positive)

rancid vigil
grim vector
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you multiply all the probability till you arrive to positive yeah

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which is for normal + ?

rancid vigil
grim vector
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5/98?

rancid vigil
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, calc 98%5 + 2%*85%

grim vector
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Ah the final result ?

grand pondBOT
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Result:

0.0833
grim vector
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I was talking about the normal +

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But thats not 5/98

rancid vigil
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yeah , the normal + should be the multiplicaiton of the leaf

rancid vigil
grim vector
rancid vigil
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ok thx

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.close

midnight plankBOT
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midnight plankBOT
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light wyvern
midnight plankBOT
light wyvern
#

How would u do this question

#

<@&286206848099549185>

tawdry laurel
midnight plankBOT
# light wyvern <@&286206848099549185>

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

wanton geyser
# light wyvern

ive never seen a Q where the interest compounds monthly with an annual rate

copper notch
wanton geyser
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how would the interest accumulate though

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i wonder if you could work backwards?

copper notch
copper notch
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this should solve the problem

light wyvern
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Indeed but idk what you did in here

copper notch
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oh no, it's not 30 years

light wyvern
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Yeah 20 years

copper notch
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let me correct it

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I'll explain it to you

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you have an interest of 3.2% per annum

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so you after 1 year you will have 103.2% of what you had in the previous year

light wyvern
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Yh

copper notch
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100%+3.2%

light wyvern
copper notch
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in the next year, you will have 103.2% over what you had in the previous year

light wyvern
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Yh

copper notch
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after 10 years you have 1.032^10

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now you've gotta add 10k

light wyvern
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What happens to compounding monthly

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I believe if the interest compounds nornthyl then the value of x increases by each month every month in a year

copper notch
light wyvern
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Ooh makes sense

copper notch
light wyvern
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Yh

copper notch
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that's why I multiplied by that factor

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to the 10th power

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to account for the next 10 years

light wyvern
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Yh it does makes sense now

light wyvern
light wyvern
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Appreciate it dude

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.close

midnight plankBOT
#
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midnight plankBOT
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twilit field
#

I would like my proof for this checked.
\
We first show that if $I$ is in the span of $(T,T^2,\dots, T^{dim(V)})$, $T$ is invertible.
$\sum_{i=1}^{n} a_i T^{i}=I$. Then, factoring $T$ out $T(\sum_{i=0}^{n-1} a_i T^{i})=I$.
\
This proves $T$is invertible.
\
We now prove if $T$ is invertible, $I$ lies in the span of $(T,T^2.\dots, T^{\dim V})$
\
Let $dim(V)=n$.
\
$TT^{-1}=I
\
T^2T^{-1}=T
\
\vdots
\
T^{n+1}T^{-1}=T^{n}$
\
We now consider the set $(I,T,\dots,T^n)$. As this set has length greater than $dim(V)$ it's not Linearly independent.
\
Thus I lies in the span of $(T,T^2,\dots, T^n)$

grand pondBOT
midnight plankBOT
#

@twilit field Has your question been resolved?

twilit field
#

.close

midnight plankBOT
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quasi field
#

yo

midnight plankBOT
quasi field
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for the two red lines

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how do I limit it to only the line on the right?

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this is my erquation:

fallow scarab
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Give the constraint in terms of x instead of y

quasi field
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I tried that

quasi field
fallow scarab
#

¯_(ツ)_/¯

quartz hornet
#

{x> -1.42 }

quartz hornet
midnight plankBOT
#

@quasi field Has your question been resolved?

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midnight plankBOT
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molten bay
midnight plankBOT
molten bay
#

I am just checking which singualrity at z=1

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how can I use laurents expansion here?

worthy spruce
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Have you found the laurent series?

molten bay
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i tried but do not know how can i do it here

worthy spruce
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So pretty much just find the laurent series of $\frac{1}{e^{2 \pi i /z} - 1}$

grand pondBOT
#

theaveragejoe6029

worthy spruce
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and multiply through by z + 2

worthy spruce
molten bay
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I only not two ways checking singularity by first thing is like limit and the other one related to lorentz expansion

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Is this correct?

worthy spruce
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I only really know the classification using the laurent series.

molten bay
worthy spruce
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so I feel like you're missing a couple steps. but it looks like you got $\frac{1}{\sum^{\infty}_{n=1}\frac{(2 \pi i z^{-1})^n}{n!}}$

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??

molten bay
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Yeah

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I got it

grand pondBOT
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theaveragejoe6029

worthy spruce
molten bay
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I don't know next

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How can I simplyfy?

worthy spruce
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could you use the geometric series?

molten bay
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Ohh sure

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And n!?

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It is not GP@worthy spruce

worthy spruce
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idk what GP stands for

molten bay
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Geometric progressions

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wait a second

worthy spruce
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?

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you can force it into it

molten bay
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2πi/z(e^(2πi/z)

worthy spruce
# molten bay And n!?

Oh I think I see what you were confused on. The "r" is summation. you're going from 1/(1-r) -> sum of stuff

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not the other way

molten bay
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No

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This is not geometric series we can't do that

worthy spruce
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why?

molten bay
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Remember we have factorial in denominator

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It is just expansion of e^z

worthy spruce
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doesn't matter. just substitute $r = \sum{\frac{(2 \pi i z^{-1})^n}{n!}}$

molten bay
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,w sun n=1 to infinity (2πi/z-1)/n!

grand pondBOT
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theaveragejoe6029

molten bay
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Still not GP

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r^2 = ?

worthy spruce
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$(\sum{\frac{(2 \pi i z^{-1})^n}{n!}})^2$

molten bay
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But we want each step

grand pondBOT
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theaveragejoe6029

molten bay
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I meant this is not 1+r+r^2+r^3 type

worthy spruce
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what? we dont need it to be in that form. Hold on let me step this through a bit better.

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hear me out

molten bay
worthy spruce
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you agree that we have $\frac{1}{\sum^{\infty}_{n=1}\frac{(2 \pi i z^{-1})^n}{n!}}$?

grand pondBOT
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theaveragejoe6029

molten bay
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Yes

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So you meant we can substitute the sum?

Upper side and lower side?

worthy spruce
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then, $r = \sum^{\infty}_{n=0}\frac{(2 \pi i z^{-1})^n}{n!}$

grand pondBOT
#

theaveragejoe6029

worthy spruce
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so we have $\frac{-1}{1-(r)}$ right?

molten bay
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Summition of summitions

worthy spruce
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YES

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EXCATLY

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🙏

molten bay
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But where is it written?

grand pondBOT
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theaveragejoe6029

molten bay
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It is notwhere written that we need sum n=1 to infinity r

worthy spruce
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wdym?

molten bay
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Bro you are wrong here

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Check it twice please

worthy spruce
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arent'y you trying to find the laurent series?

molten bay
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You are using 1/1-r sum of gp without checking the series properly

worthy spruce
molten bay
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in a geometric series we need a term which is common

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Here r should be <1 so we can't use

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1+1/3+(1/3)^2+(1/3)^3+....

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Sum will be 1/(1-1/3)=3/2

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So here we need a common thing

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Now tell me where is this series looks like geometric

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It is clearly not a geometric and you are using it forcefully without

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We want sum of it

molten bay
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.close

midnight plankBOT
#
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worthy spruce
# molten bay We want value of r

fyi, we only need it to converge around the singularity btw. I got that it converges for |z| < pi/20. So this open disc is big enough to check for singularities.

midnight plankBOT
#
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inland patio
#

Consider an $n$th order homogeneous differential equation with constant coefficients and the $n$th degree auxiliary polynomial $g(t)$. So $$g(D)(y)=0,$$where $D$ is the differential operator. Let $V$ be the solution space of this equation. I'm trying to prove $g(t)$ is the minimal polynomial of $D_V$, the restriction of $D$ to $V$. From the above displayed equation, we already know that the minimal polynomial has to divide $g(t)$. And I know $V$ is the null space of $g(t)$, which say, is $n$-dimensional. How do I conclude $g(t)$ is the minimal polynomial?

grand pondBOT
midnight plankBOT
#

@inland patio Has your question been resolved?

midnight plankBOT
#

@inland patio Has your question been resolved?

#
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twilit field
#

Here can I say that $a_0v+a_1T(v)+ \dots + a_{dim(V)}T^{dim(V)}(v)=0$ for some constants, then $T^{dim(V)}(v)$ lies in the span of the first dim(V) elements

grand pondBOT
twilit field
#

similarly for all elemets indexed by m≥dim(V)-1

runic hamlet
#

no

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e1,e1,e2 are lin dependent but e2 is not in the span of the first two

twilit field
#

hmm, so what do I do?

runic hamlet
#

one of the elements is in the span of the previous elements

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that part is true

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you have to use at some point that T is a linear map

twilit field
runic hamlet
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yes

twilit field
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hmm

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applying T m- dim(V) times

twilit field
runic hamlet
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maybe start slower and apply T once

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the question is, apply it to what

twilit field
#

$\sum_{i=0}^{dim V} a_i T^{i+1} (v)=0$

grand pondBOT
twilit field
#

like applying it multiple times will give me. a subset of the set on the right. but I already knew that

runic hamlet
#

lets do an example

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lets assume T^3 v is in the span of v, Tv, T^2 v

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what does that mean

twilit field
#

a_1v+a_2Tv+a_3T^2v =T^3v

runic hamlet
#

quantifiers

twilit field
#

$\exists a_1,a_2,a_3 \in \R : a_1v+a_2Tv+a_3T^2v=T^3v$

grand pondBOT
runic hamlet
#

and what happens if we apply T to both sides now

twilit field
#

$\exists a_1,a_2,a_3 \in R :a_1Tv+a_2T^2v+a_3T^3=T^4v$

grand pondBOT
runic hamlet
#

and what does that mean

twilit field
#

T^4 is in the span of Tv,T^2v,T^4v

runic hamlet
#

typo

#

and T^3 v is in the span of the first three

#

so therefore what about T^4 v?

#

and what about the rest?

#

then write that down properly

#

I have to go

twilit field
#

okay, thanks

#

T^4 is in the span of Tv,T^2 and T^3 v.. BUt T^3 v is in the span of v,T,T^2, so T^4 is in the span of T^2,T,v

subtle blaze
#

yeah but you keep missing the v's

#

T^4v is in the span of Tv,T^2v and T^3 v.. BUt T^3 v is in the span of v,Tv,T^2v, so T^4v is in the span of T^2v,Tv,v

twilit field
#

so I have to apply a similar idea here

subtle blaze
#

i mean cant you do induction on this

twilit field
#

just for reference

twilit field
subtle blaze
#

i would use induction

#

the idea is that once you have dimV many of the things

#

any more will not help increase the span

twilit field
#

dim(V) you mean?

subtle blaze
#

so you show that T^kv can be constructed using T^0v through to T^(dimV-1)v

#

well i suppose that is exactly what we want to show

twilit field
#

eh, can the dim(V)+1 vector lie outside the span( the first dim (V) vectors can be Linearly dependnent on one of the vectors

subtle blaze
#

is it possible for (T^nv, T^mv) be linearly dependent for some 0 ≤ n,m ≤ dimV-1

#

what would that mean for the minimal polynomial

twilit field
#

that would mean the minimal polynomial cannot have degree n

subtle blaze
#

hmm i think maybe it doesn't quite work

subtle blaze
#

since the next one T^(dimV)v can be made using the first dimV many vectors

#

i think the minimal polynomial can't have more than degree n right?

#

it's been a while

subtle blaze
#

wait what

twilit field
#

where n is the dim of the vector space right

subtle blaze
#

yeah

twilit field
#

idts, but I'' confirm

subtle blaze
#

doesn't cayley hamilton say there exists a polynomial p of degree dim(im(T)) such that p(T) = 0

twilit field
#

Haven't done that yet

subtle blaze
#

either way you can still proceed with induction

twilit field
#

okay, I guess I will

twilit field
subtle blaze
#

why not 1

#

suppose V is finite dimensional means for any V such that dimV ∈ ℕ₀

twilit field
subtle blaze
#

it would be good housekeeping to also trivially prove it for the dimV = 0 vector space

twilit field
#

We then suppose $span(v,Tv,\dots,T^mv)=span(v,Tv,\dots,T^{dimV-1} v)$

grand pondBOT
subtle blaze
#

im pretty sure that's not the first step to induction

twilit field
subtle blaze
#

okay

twilit field
#

wait, I have to show span(v) = span(v), right

#

that's it for the base case

#

we have to induct on both dim(V) and m, don't we

#

okay, I fix dim (V) and induct on m

#

That makes more sense

#

So the base case is trivialy true

runic hamlet
#

induct on m and start the induction at k, where k is the first number so that T^k v depends on the previous vectors

#

existence of k is guaranteed by one of your theorems

#

and k<= dim V -1

twilit field
#

k>= dim(V)-1, right

#

so k = dim(V)

runic hamlet
#

no

twilit field
#

no?

#

okay

#

hmm

#

so do I just assume k to be an arbitrary number

runic hamlet
#

I told you what k is

#

I clearly defined it

#

as the smallest number so that T^k v depends on the previous vectors

crystal plover
#

If it's not clear to you why such a k should exist, you can show that too

twilit field
#

okay so let $k$ be the smallest number such that $T^kv$ depends on previous vectors. Then $\sum_{i=0}^{k-1}a_i T^{i}v=T^{k}v$ for some scalars, all not zero

crystal plover
#

firstly, you mean Tᵏv
secondly, are you sure about what you wrote?

#

Tᵏv linearly depends on previous vectors, not Tᵏ

#

Tᵏ is an operator

#

Tᵏv is a vector

grand pondBOT
crystal plover
#

Okay

twilit field
#

now I apply the operator on both sides m-k times?

#

so I get $\sum_{i=0}^{k-1} a_iT^{m-k+i}v = T^m v$

grand pondBOT
runic hamlet
#

induction

twilit field
#

I'm trying to do induction

#

I'm just so confused

runic hamlet
#

the claim you are trying to prove is that for all m>=k the vector T^m v depends on v, Tv, ..., T^(k-1) v

#

base case is done

twilit field
runic hamlet
#

no

#

base case is m=k

#

T^k v = sum a_i T^i v

#

for some a_i

runic hamlet
#

and both are wrong here

subtle blaze
#

Wai I swear you type like how I would type if I didn’t proofread before I sent my messages

runic hamlet
#

wai doesnt even read the messages after he sent them

twilit field
#

So I now he hypothesis is , this is true for T^l , where l≥k

runic hamlet
#

again forgot the v

#

induction hypothesis is that T^l v is in the span of v,Tv,...,T^(k-1)v

#

induction step: show that T^(l+1) v is in the span of v,Tv,...,T^(k-1)v

twilit field
#

$T^{l} = \sum_{i=0}^{k-1} a_iv^i$
\
Applying $T$ to both sides
\
$T^{l+1} = \sum_{i=0}^{k-1} a_i T^{i+1} (v_i)$
\
but $T^k(v)$ is in the span of $v,T(v)\dots T^{k-1}v$.
thus $T^{l+1}v$ is in span of $v,Tv, T^{k-1}v$

#

Editing rn, sorry

grand pondBOT
subtle blaze
#

but like

#

do you actually read your own writing

twilit field
#

My brain usually auto corrects the mistakes I make

#

so I don't notice them

subtle blaze
#

but you should read it

#

literally read the first one

#

all 3 of us here have complained that you keep losing the v in Tv

#

and yet it's missing in the first line

#

and then sometimes there's a bracket

#

sometimes there isn't

twilit field
#

$T^{l}v = \sum_{i=0}^{k-1} a_iT^{i}v_i$
\
Applying $T$ to both sides
\
$T^{l+1} v = \sum_{i=0}^{k-1} a_i T^{i+1} v_i$
\
but $T^kv$ is in the span of $v,Tv\dots T^{k-1}v$.
thus $T^{l+1}v$ is in span of $v,Tv, T^{k-1}v$

subtle blaze
#

you always split up your statements so much idk where you're getting your stuff from

#

i dont even know where the first line comes from

#

what's l, what's k

runic hamlet
#

btw never use l in latex, use \ell

#

or just choose a different letter

#

still lost a v

#

I genuinely dont know how you manage that all the time

grand pondBOT
runic hamlet
#

especially after it was pointed out and you presumably checked for it explicitly

twilit field
#

I did, but as I said, I just miss it

subtle blaze
#

i dont even know why this v has a subscript all of a sudden

#

how do you manage to put so many mistakes in 1 line and not notice any of them

subtle blaze
#

the first line

twilit field
#

right

#

$T^{l}v = \sum_{i=0}^{k-1} a_iT^{i}v$
\
Applying $T$ to both sides
\
$T^{l+1} v = \sum_{i=0}^{k-1} a_i T^{i+1} v_i$
\
but $T^kv$ is in the span of $v,Tv\dots T^{k-1}v$.
thus $T^{l+1}v$ is in span of $v,Tv, T^{k-1}v$

grand pondBOT
subtle blaze
#

and then you litearlly just dont look and notice that it's in line 3 as well

#

like 80% of the time i look at your problems and i can't tell if im the one who doesn't know what's going on or is it you, because i look at what you write and it confuses me

twilit field
#

I think I should focus more on how I present my work at this point

subtle blaze
#

like no offense but of the regulars here you're one of the most un-understandable people here

twilit field
#

I get that, yes

subtle blaze
#

it's actually increidble how you don't confuse yourself with what you write

runic hamlet
#

he does lol

#

constantly

subtle blaze
#

well i can't tell because im also confused

twilit field
#

okay,I'll close this now

#

thanks

#

.close

midnight plankBOT
#
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midnight plankBOT
#
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fervent burrow
#

why am i incorrect

midnight plankBOT
dreamy lichen
#

but it's not

fervent burrow
#

Oh

dreamy lichen
#

the triangles ACE and BCD arent similar

fervent burrow
#

Ok thank you

#

.close

midnight plankBOT
#
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fervent burrow
#

.reopen

midnight plankBOT
#

fervent burrow
nimble leaf
#

No, it looks obtuse

fervent burrow
#

idk im not the best at maths

nimble leaf
#

How did you get 60?

fervent burrow
#

co interior angles add up to 180

#

dont they

haughty lion
#

what rawr is trying to say is although the diagrams "arent to scale", once you get an answer its very important you check/review your answer and see if it makes sense

#

this applies to pretty much every subject/course you'll ever take in school or university

nimble leaf
#

But that's what I meant

nimble leaf
fervent burrow
#

oh

nimble leaf
#

See if it was 60 then you'd have a 120 degree angle BDC in the triangle so BCD would be 0, which is impossible

haughty lion
#

i agree that ABD is 120, because of angles on a straight line

#

what do you think AED is? @fervent burrow

fervent burrow
#

got it

#

.close

midnight plankBOT
#
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midnight plankBOT
#
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chilly cobalt
midnight plankBOT
chilly cobalt
#

Prove that 1/h_a + 1/h_c + 1/h_b = 1/r_a + 1/r_b + 1/r_c

#

this probably uses similar angles??

#

no idea what to do

#

will be back later

#

.close

midnight plankBOT
#
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mint ravine
#

Please help someone

midnight plankBOT
mint ravine
#

I came up with a lot of possible answer choices but each one of them were wrong

#

i think im overcounting but i don't know where i am overcounting at

#

or how much im overcounting by

fallow scarab
#

!show

midnight plankBOT
#

Show your work, and if possible, explain where you are stuck.

mint ravine
#

bruh

#

i did 6 choose 3 times 3 times 3!

#

6 children to choose from and we need exactly 3 children to choose some flavor

#

then i multiplied by 3 because there are 3 flavors

#

and 3! for the rest of the children

#

please helpp

midnight plankBOT
#

Show your work, and if possible, explain where you are stuck.

fallow scarab
#

,calc 6! / (3! * 3!) * 3 * 3!

grand pondBOT
#

Result:

360
fallow scarab
#

you put 360?

mint ravine
#

yeah that was my first answer choice

#

it was wrong

fallow scarab
#

did you take into account that the remaining children can't select the initial flavor

#

because it says "exactly three children"

mint ravine
#

yeah i tried that already

#

with 3 choose 2

fallow scarab
#

and what number did you get

mint ravine
#

3 choose 2?

#

oh wait nvm

#

i got 180

#

which is 6 choose 3 times 3 times 3 choose 2

#

<@&286206848099549185>

#

i dont know what im doing that is wrong

fallow scarab
#

where does 3 choose 2 come from

mint ravine
#

the remaining 3 children choose from the remaining 2 flavors

fallow scarab
#

3 choose 2 = 3. each child chooses independently

mint ravine
#

so 3 choose 2 times 2?

fallow scarab
#

right

#

but just 3 * 2. 3 for 3 remaining children. and 2 for flavors. 3 choose 2 just happens to equal 3

mint ravine
#

yeah i know that

#

so

#

how do you do combinations in latex

fallow scarab
mint ravine
#

which is 360

#

so that's wrong

fallow scarab
#

right

#

what message shows up when you enter 360

mint ravine
mint ravine
#

i think i might js search up the answer atp

midnight plankBOT
#

@mint ravine Has your question been resolved?

vocal raft
#

@mint ravine try 480

mint ravine
midnight plankBOT
#
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#
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#
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mint ravine
#

Can someone please help me with part B

midnight plankBOT
mint ravine
#

(b) Why is Grogg's answer wrong? Should the correct answer be smaller or larger than Grogg's answer (and why)?

#

I feel like what he did to include both possible cases (adding both expressions) might be incorrect

#

but idk

#

because it's technically not mutually exclusive since they can happen both at the same time

#

please help someone

#

<@&286206848099549185>

vast ginkgo
#

!15m

midnight plankBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

vast ginkgo
#

but

mint ravine
#

what

gentle hornet
mint ravine
#

yeah it said that in the problem

foggy sky
#

the mistake is in the number 26 instead it should be 25 because we already used the other letter (A or B)

vast ginkgo
#

im no expert but i believe it's to do with the fact that there is one less letter in the alphabet

mint ravine
#

oh yeah

#

i should have caught that

#

thanks @foggy sky

#

and @vast ginkgo

foggy sky
#

also there's another problem we have to take away the intersection

#

is it clear why?

#

@mint ravine it's to avoid duble counting the plates that have 4As and 2Bs at the same time

midnight plankBOT
#

@mint ravine Has your question been resolved?

mint ravine
#

sorry for the late response

#

@foggy sky

foggy sky
#

exactly

mint ravine
#

thanks!

foggy sky
#

don't mention it

midnight plankBOT
#

@mint ravine Has your question been resolved?

#
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finite wharf
midnight plankBOT
desert siren
#

!status

midnight plankBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
#

@finite wharf Has your question been resolved?

midnight plankBOT
#
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kind ledge
#

!help

midnight plankBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

midnight plankBOT
kind ledge
#

can the first expression even be simplified?

cedar pawn
kind ledge
#

no because i dont see what can be factorosed

#

none of them got the same variables

cedar pawn
#

Have you done polynomial division before?

kind ledge
#

yeah

#

oh i gotta do that?

#

what do i put then

cedar pawn
#

Do you know what you're trying to do here?

kind ledge
#

yeah find the numerator

#

of the 6th expression

cedar pawn
#

I meant for the first one

kind ledge
#

yeah reduce

#

simplified

cedar pawn
#

Right so for the first one, the only way to simplify it would be to see if we can find a factor of y - 3 in the denominator

kind ledge
#

heah

#

yeah

#

how do we simplify

cedar pawn
#

So either you can try to factorise out y - 3

#

Or use polynomial division to take the factor out and see if it works

kind ledge
#

we cant factorise that though

#

theres nothing that has the same variable

#

right

cedar pawn
#

We can

#

But if you can't see how to do it, try polynomial division

kind ledge
#

alr but what am i dividing that with

cedar pawn
#

So we want to remove a factor of y - 3 from the denominator, right?

kind ledge
#

yeah

brittle grotto
brittle grotto
#

I didn't do it

kind ledge
#

oh ok nvm

brittle grotto
#

just explaining how even though there are two variables, you may still be able to factor something out

cedar pawn
#

If we want to remove a factor of y - 3 from the denominator, we need to divide the denominator by y - 3

brittle grotto
#

yes

kind ledge
#

alright

#

ok this already doesnt work

brittle grotto
#

uhhhh

#

it should

kind ledge
brittle grotto
#

hmmm

#

I'll be honest with you

#

I did this one by guessing that the denominator can be decomposed into (ax+b)(y-3)

#

that seems a little opaque of a guess

#

so let me explain why it's reasonable

#

you have xy, x, y, and a constant term, right?

kind ledge
#

so basically the simplified version is

#

yeah

cedar pawn
#

I did this one just by seeing how to factorise it, but it's useful to have techniques available when you can't see it immediately

cedar pawn
kind ledge
#

ngl i found the answer without polynomial division

brittle grotto
#

and the xy term is not 1, so it's probably going to yield a since ax*y=5xy

kind ledge
#

its (5x+2)(y-3)

brittle grotto
#

nice

kind ledge
#

but my question is

brittle grotto
#

sometimes, useful observations about problems can help you not need to apply algorithms like polynomial division

kind ledge
#

u see 5xy + 2y -15x -6

#

?

brittle grotto
#

but it's probably important to understand the general process, and it's undoubtedly important to understand why a guess is a reasonable one

kind ledge
#

am i allowed to reverse 2 and -15 places

#

?

brittle grotto
#

so make sure it makes sense

brittle grotto
kind ledge
#

because i switched placed

#

the -15x and 2y

#

changed places

#

to factorise

#

and simplify

cedar pawn
#

Addition is commutative so yes

kind ledge
#

alright

cedar pawn
#

a + b = b + a

brittle grotto
#

oh, that's what you mean

kind ledge
#

yeeah

#

ok anyways

#

back to this so

#

we cancel out (y-3)

#

leaving us with 1/5x+2

#

wait no

brittle grotto
#

wasn't it 5x+2

kind ledge
#

yeah

cedar pawn
#

I just saw that we want to simplify it, so we need a factor of y - 3, which means it must be (5x + a)(y - 3), and then it was immediately obvious that a = 2

brittle grotto
#

(if such a guess form doesn't line up, then you may need to do some polynomial division)

cedar pawn
#

So yeah you can just see it but that's not particularly helpful if they don't just see it

#

I was going to explain that part at the end as well but nvm

kind ledge
#

alrighy

#

dw

#

im doing the 3rd expression i already did the second

#

the second is 1/5x+4

brittle grotto
#

oh u turned blue lol

#

nice

cedar pawn
#

I've been blue before

brittle grotto
#

i remember when i randomly turned blue

cedar pawn
#

But yeah lol

brittle grotto
#

and then last week or something i randomly turned green

cedar pawn
#

I defaulted to 5x + a, but yeah

kind ledge
#

guys

#

3rd expression is

#

i cant cancel the x+3

#

nor the x+8

cedar pawn
#

Try putting them over a common denominator

kind ledge
#

x+3

cedar pawn
#

Is that not a division sign in the 3rd one?

#

<@&268886789983436800>

midnight plankBOT
#

@kind ledge Has your question been resolved?

kind ledge
#

ah

#

im not sure

#

wait

#

yeah

#

its a division

midnight plankBOT
#
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molten bay
#

direction ratio of x+y=0

midnight plankBOT
molten bay
#

so here it will be (1,-1,0)?

dreamy lichen
#

so you are looking for the slope?

molten bay
#

no no

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I want to understand how direction ratio work

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z axis directio ratio will be (0,0,1)

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Am i right?

dreamy lichen
molten bay
#

It is not

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But it's a plane equation no?

dreamy lichen
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yeah

molten bay
#

I know it's line equation but

dreamy lichen
#

doesnt plane have many direction vectors?

molten bay
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This is the thing where I am confusing

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Could you tell me more

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I am slightly confusing on my doubt

dreamy lichen
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I think that a direction ratio here would be (a, b, 0)

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for any a, b

molten bay
#

I see

dreamy lichen
#

but like its not standard to look for direction ratio of planes

molten bay
#

(1,-1,0) is called what?

dreamy lichen
#

are you sure you got the question correctly?

dreamy lichen
molten bay
#

I see

dreamy lichen
#

(1, 1, 0) would work as well

molten bay
#

How?

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1+1=0

dreamy lichen
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oh wait no im stupid

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(a, -a, b)

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this is the general form

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so z can be anything

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(2, -2, 1) would work as well

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any point that lies in the plane should be valid

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so any point (x, y, z) which satisfies x + y = 0

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so any point (x, -x, z) for some x, z

glass lantern
#

z has to be 0

molten bay
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So when I take z=0 it will form a line?

dreamy lichen
#

then it will be just a single line

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3D line can be characterized by 2 equations

dreamy lichen
dreamy lichen
#

you could also interpret x + y = 0 as a single 2D line and say just (1, -1)

glass lantern
#

direction ratios are proportional to direction cosines

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cos90⁰ = 0

dreamy lichen
molten bay
dreamy lichen
#

there isnt a unique angle

glass lantern
dreamy lichen
#

but not with the plane

glass lantern
#

which plane?

dreamy lichen
#

x + y = 0

glass lantern
#

and why are we counting the angle with that...

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direction cosines consider angles made with each of the axes

dreamy lichen
#

the plane x + y = 0 passes through the z-axis

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each point on the plane gives a slighlty different angle

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and by slightly different i mean varying from 0 to 90

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It's weird to talk about direction ratio of a plane tbh

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it's certainly not unique

glass lantern
dreamy lichen
glass lantern
#

exist on the xy plane

dreamy lichen
dreamy lichen
glass lantern
#

it's by definition that any vector on xy plane must be perpendicular to the z axis

dreamy lichen
#

okay but we arent on the xy plane here

glass lantern
dreamy lichen
#

the plane x + y = 0 isnt the xy plane

dreamy lichen
glass lantern
#

oh

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true

dreamy lichen
#

its what you get when you plot x + y = 0 in 2D and then extend it upwards and downwards to 3D

glass lantern
#

my bad

glass lantern
#

idk what I was thinking

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sorry man

dreamy lichen
#

np

dreamy lichen
#

and i didnt find anyone talking about direction ratio of a plane

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so perhaps you just mean the 2D line x + y = 0

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or you are talking about the direction ratio of a normal to the plane x + y = 0

midnight plankBOT
#

@molten bay Has your question been resolved?

molten bay
#

xy=k

dreamy lichen
#

thats a hyperbola in 2D plane

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or hyperbola extended upwards & downwards in 3D space

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What are you actually trying to do?

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Those certainly arent examples from a textbook...

molten bay
#

Yes they are not examples of test books actually I am just thinking about how direction ratios work and how we write symmetric form and the specific values of 11 and 0

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@dreamy lichen

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I mean I am just thinking when we move to the to 3D how we select component Z

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so when xy=a it will form a plane?

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Tell me one more thing x+y=0 so here normal vector will be?@dreamy lichen

dreamy lichen
dreamy lichen
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this is how xy = 1 looks like

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it's just hyperbola extended above and below the xy plane

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by taking product of x and y, its no longer linear basically

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so its not plane, line or anything like that

molten bay
#

Got it

dreamy lichen
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that table is extremely weird

molten bay
#

xy=0

dreamy lichen
#

x = 0 and y = 0

molten bay
#

It is 2 degree so yes it can't form a line it has to be 0

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xy=0

dreamy lichen
molten bay
dreamy lichen
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x/1 = y/0 = z/0

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are they dividing by 0

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or am i just reading it wrong

molten bay
#

Yeah

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See what they are writing under the table

sudden yacht
dreamy lichen
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indeed

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they shouldnt write it like that

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the forms below work only if the denominators are non-zero

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if they are zero, then they should just put a comma and write, z = z1 as another equaton

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but dividing by 0 is just wrong

molten bay
#

Tell me about normal vector

dreamy lichen
#

seems like it wasnt covered yet in your book

molten bay
#

Suppose I have x axis and (x,0,0) will be direction ratio

dreamy lichen
#

but its basically a vector thats perpendicular a given plane

molten bay
#

and it has cofficients of x,y

sudden yacht
#

And z

molten bay
#

x axis normal vector will be?

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normal vector exist in 3d only?

dreamy lichen
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but they are associated to planes

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not lines

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and x axis is a line

molten bay
#

Hmm i see

sudden yacht
molten bay
#

So x axis normal vector would be?

dreamy lichen
#

But yeah, you can have a normal vector to
(n-1)D subspace of nD space in general

sudden yacht
#

Such as (0, 1, 0) or (0, 0, 1)

dreamy lichen
#

so (0, 1), (0,-1) are both fine

molten bay
#

Hmm right i am understanding now

dreamy lichen
#

if we're talking about 3D, it can be anything of form (0, a, b)

sudden yacht
# molten bay Yes

If you're given a plane in the form ax + by + cz + d = 0, then a normal vector to it is (a, b, c)

sudden yacht
#

Why?

molten bay
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Will it be surely 90°

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If we take y,z together

dreamy lichen
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yes, do you know dot products?

molten bay
#

Yes

dreamy lichen
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2 vectors are perpendicular if their dot product is 0

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so we can take the direction vector of x-axis

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(1, 0, 0)

sudden yacht
dreamy lichen
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(1, 0, 0) . (0, a, b) = 1*0 + 0*a + 0*b = 0

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so it's perpendicular

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all the points (0, a, b) lie in the blue plane

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red line is the x-axis

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you can see that if we draw a vector from origin to any point on the plane, it will be perpendicular

molten bay
#

You guys explain brilliantly which I never understood by text books

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Thank you very much both of you lots of love

dreamy lichen
#

np

sudden yacht
#

Yw

dreamy lichen
molten bay
#

Will it be on the blue plane?

dreamy lichen
dreamy lichen