#help-49

1 messages · Page 183 of 1

lyric charm
#

was anything else given in the problem

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it sounds like we may have insufficient data

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is this another ex recto one

cursive swan
#

Angle ABC = (360 - 10x - 5x - 7x) = 360 - 22x
angle BAC = angle BCA = (180 - (360 - 22x))/2 = 11x - 90
Also, angle ABD = angle ADB = (180 - 10x)/2 = 90 - 5x
So angle DOA = (11x - 90) + (90 - 5x) = 6x
In triangle AOD, by the angle sum characteristic, 10x + 6x + (90 - 5x) = 180
11x = 90
x = 90/11

cursive swan
#

Is it correct?

#

Because the person in the video got x = 10 deg

#

<@&286206848099549185>

lyric charm
lyric charm
#

lemme repro...

lyric charm
cursive swan
#

Oh.

lyric charm
cursive swan
#

Lol.

lyric charm
#

this is what plain angle chasing would give us

#

i will ask once again that you link the video

#

and timestamp

cursive swan
#

You won't understand it.

#

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lyric charm
#

i can follow the diagram at least

cursive swan
#

Yeah.

#

Thanks for your help.

#

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#

Please don't occupy multiple help channels.

grim vector
#

Ah now the link has changed <@&268886789983436800>

midnight plankBOT
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molten bay
#

Sin|x| differentiability

midnight plankBOT
molten bay
#

d/dx(sin|x|) would be cos|x|.x/|x|

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So at x=0 it will be not differentiable

gaunt nimbus
#

Yes

runic hamlet
#

you cant compute the derivative like that at x=0

molten bay
#

??

runic hamlet
#

you have to take the limit

molten bay
#

Then should I have to take limit?

runic hamlet
#

the chain rule doesnt work if the inner function isnt differentiable

molten bay
#

Definition of derivative

sage helm
#

take the limit of that function you got

sage helm
#

at x = 0

molten bay
#

F'(0)=f(0+h)-f(0)/h

sinh-0/h

=Sinh/h

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and f'(0-h) will be different

astral terrace
#

just plot the graph thats the easiest method

#

but if you wanna do it mathematically just use the first princ

astral terrace
#

limit of sinh/h exists

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sin|h|/h doesn’t

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Cz the numerator is positive for 0+h aswell as for 0-h

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but denominator changes sign

midnight plankBOT
#

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molten bay
#

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dusty portal
#

I can’t integrate $\int_0^1\int_0^1\sqrt{x^2+y^2}dydx$ using a polar subsitution because $[0, 1]\times [0, 1]$ is a square, right?

grand pondBOT
blissful pier
#

[\int_0^1\int_0^1\sqrt{x^2+y^2}dydx=\int_{0}^{\frac{\pi}{4}}\int_{0}^{\sec(\theta)}r^2drd\theta+\int_{\frac{\pi}{4}}^{\frac{\pi}{2}}\int_{0}^{\csc(\theta)}r^2drd\theta]

grand pondBOT
#

PajamaMamaLlama

blissful pier
#

you can but to say the substitution is obvious is silly lmao

dusty portal
#

Ok

midnight plankBOT
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regal barn
midnight plankBOT
regal barn
#

it is differentiable at x=0

gaunt nimbus
#

Solve for?

tired osprey
#

Not differentiable

humble wolf
midnight plankBOT
# regal barn

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

#

@regal barn Has your question been resolved?

regal barn
humble wolf
humble wolf
midnight plankBOT
# regal barn alpha>0

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

regal barn
#

alpha>=1

midnight plankBOT
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chilly adder
#

How do I read the left side of this equation? i mean, how do i start writing the terms?

chilly adder
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I know this is the Vieta's formula for sum of products of r roots for a general polynomial, just curious on how this notation works

verbal pumice
#

Set i_1 = 1 first

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then i_2 has to be 2

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i_3 is 3

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on and on

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then incremenet i_r until it hits the max

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then increment i_(r-1) and incremenet i_r again

chilly adder
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ohhhh

verbal pumice
#

try matching the formula up with a small value of n like 3 or 4

chilly adder
#

okay so i choose i_1 to be anything between 1 and n and keep incrementing?

verbal pumice
#

you'll see what I mean

verbal pumice
#

but to maintain order you generally should start from 1

chilly adder
#

start with i_1=1 yes

verbal pumice
#

yeah

chilly adder
#

wait so

#

Let $n=3$ and $r=2$, then

$$\sum\limits_{1\leq i_1<i_2\leq 3}\left(\prod\limits_{j=1}^2\alpha_{i_j}\right)$$

grand pondBOT
#

@chilly adder

chilly adder
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so if i start with i_1=1, then i_2=2

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then for the first term the product becomes $\alpha_{i_1}\alpha_{i_2}=\alpha_1\alpha_2$

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then i set i_1=2?

grand pondBOT
#

@chilly adder

chilly adder
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hhh

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if i do that i_2=3
so product is now alpha_2alpha_3

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thats it?

#

there should be an alpha_1alpha_3 term too

midnight plankBOT
#

@chilly adder Has your question been resolved?

chilly adder
midnight plankBOT
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@chilly adder Has your question been resolved?

chilly adder
#

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zenith prism
#

Yo stupid question but is
Y/-2
The same as Y × -1/2

zenith prism
#

Okay thanks

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sage crypt
#

Ik this a very easy question

But i need someone to use scaler vectors way strictly
Please dont help if your gonna use coordinate geometry

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midnight plankBOT
sage crypt
#

.reopen

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#

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fallow scarab
#

did you draw a picture

shadow schooner
midnight plankBOT
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merry sail
#

Can anyone explain how my teacher went from the first line to second? I can send the whole context if needed

tough shale
#

Do you know the expansion for (a+b)²?

merry sail
#

yes

polar star
#

have you learnt "completing the square"

merry sail
rustic tartan
#

$t^2 - 2 \times 2t + 2^2$

grand pondBOT
#

╰ 𝕃 𝕌 ℂ 𝕀 𝔽 𝔼 ℝ ╮

polar star
#

i can link a video that shows how to convert from the standard form to vertex form

sage crypt
polar star
rustic tartan
#

Also: $(a-b)^2 = a^2 - 2 \times ab + b^2$

grand pondBOT
#

╰ 𝕃 𝕌 ℂ 𝕀 𝔽 𝔼 ℝ ╮

polar star
merry sail
#

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sage crypt
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dawn pine
#

is there any way to solve these types of questions mentally?

37^12 / 23 has a remainder of ....
35^10 / 19 has a remainder of ...

lethal path
#

$37 \equiv 14 \equiv -9 \pmod {23}$

grand pondBOT
lethal path
#

then repeated squaring, so (-9)^12 = 81^6 mod 23 = (-11)^6 mod 23
= 121^3 mod 23 = 6^3 mod 23 = 36 * 6 mod 23
= 13 * 6 mod 23 = 78 mod 23
= 9 mod 23

#

that's the closest you can get

#

for other similar questions you could also use Fermat's little theorem

dawn pine
#

alr i see what u mean

#

thanks

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astral terrace
midnight plankBOT
astral terrace
#

How could I approach this problem?

viral dagger
# astral terrace

Q seems the easiest, notice how its just the sum of the squares of P then -10

astral terrace
#

Yeah

viral dagger
#

then for S its kinda the same thing

astral terrace
#

the fourth power comes in

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and it is a fifth degree polynomial so it wont be that easy

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not even to find the sum of squares ig

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how will you solve that?

midnight plankBOT
#

@astral terrace Has your question been resolved?

astral terrace
#

<@&286206848099549185>

karmic snow
#

What does "zeros alpha1, alpha2, etc." means? @astral terrace

#

If you know the alpha[] value then this would be trivial no?

viral dagger
viral dagger
# astral terrace the fourth power comes in

ol i have no idea weather its correct or not but it may be equivalent to
(a^2+b^2+c^2+d^2+e^2)^2-2(ab+ac+ad+ae+bc+bd+be+cd+ce+de)^2+4(abc+abd+abe+acd+ace+ade+bcd+bce+bde+cde)(a+b+c+d+e)-4(abcd+abce+abde+acde+bcde)

karmic snow
#

Ok but what are we suppose to use P(x) for?

viral dagger
viral dagger
astral terrace
#

But i assume you already know that

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man i have an examination rn so i gotta leave now

karmic snow
midnight plankBOT
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vague crag
#

for this, do i need to show that t(0)=0? if so how?

lyric charm
#

uppercase T not lowercase t, but yes you do need to use that T(0) = 0.

#

it is not hard if you consider that 0 = 0 + 0

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and the defn of linearity

uneven aspen
#

Do you have any information about T? If T is one-to-one, then you can use that.

lyric charm
#

this start is a bit sus though tbh

vague crag
uneven aspen
#

Why do you think this is true?

vague crag
#

T is linear and from V to W

uneven aspen
#

Try to find a counter example.

vague crag
#

so it's not always true?

lyric charm
#

i mean i think OP needs to be clear on what exactly his assertions and goals are for this proof

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cause right now the beginning's kinda sloppy and the logic is, for lack of a better word, clouded

uneven aspen
#

I claim you can always find a linear transformation that will map any independent set to a dependent one.

#

@vague crag , try to think of a simple example of a linear transformation T where you end up with a depdendent set.

lyric charm
#

this is a "prove or disprove" question btw right @vague crag

vague crag
#

yeah

lyric charm
#

that's a context that you have to give

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always without exception

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also yes it pays to try and think of the simplest, dumbest linear map that could possibly exist.

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why the unamused react?

vague crag
#

wait lemme think

#

so basically it fails if ker(T) doesn't equal 0 or not injective. So maybe a T where it maps all vectors to the 0 vector?

uneven aspen
#

"So maybe a T where it maps all vectors to the 0 vector?" You tell me, is the set with just the zero vector a dependent set?

vague crag
#

ye

uneven aspen
#

So, in particular, if you apply T to a independent set you'd get a dependent set.

vague crag
#

ya

#

ty

uneven aspen
#

np

#

You should repeat the problem assuming T is injective.

vague crag
#

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spare dawn
midnight plankBOT
spare dawn
#

I need help solving this ITF question

#

tried converting to tan

#

but in the end this comes

prime hornet
round parcel
#

Yes, the inputs for the second arcsine go from 1 - 1 to 1 + 1.

viral dagger
spare dawn
#

for further help i used the solution but it confused me even more

round parcel
#

It's false for x = 1, for example.

polar star
# spare dawn

perhaps the question was to show that there exists only one real solution

round parcel
#

,calc asin(1) + asin(1 - 1)

grand pondBOT
#

Result:

1.5707963267949
round parcel
#

,calc acos(1)

grand pondBOT
#

Result:

0
spare dawn
#

wait guys let me share the solution

#

maybe you can interpret better

polar star
#

okay

spare dawn
round parcel
#

It gets two solutions in the end, so it's not an identity.

viral dagger
spare dawn
#

it's not

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it's a prove that it equal cos-1 x in this specific on

round parcel
#

They only prove that two solutions work.

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They don't prove it's an identity.

spare dawn
#

what happened in 4th step?

viral dagger
round parcel
#

sin(pi/2 - x) = cos(x) for the right side.

spare dawn
#

thanks guys

round parcel
#

No problem.

midnight plankBOT
#

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twilit lodge
#

anyone know why part b might be wrong

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@twilit lodge Has your question been resolved?

twilit lodge
#

<@&286206848099549185>

karmic snow
#

Isn't there a formula for p?

twilit lodge
#

Umm i honestly just plug everything in ti84 for these problems

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But let me check I don’t think you can solve without technology

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Yea no I looked it up and it’s pretty much only done using technology and I seem to have followed the steps correctly

#

It’s probably just an error

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inland patio
#

I'm reading a proof of the fact that a set $\mathcal C$ of commuting linear operators are simultaneously diagonalizable (the other direction is also true and a bit easier). They proceed by induction on the dimension of the whole space. When the whole space has dimension $1$, they say that every linear operator is diagonalizable by the standard basis. This phrasing confuses me, as the whole space is just an arbitrary vector space. It does not necessarily have "a standard basis", or?

grand pondBOT
azure oracle
#

ummm... why wouldnt theree be a standard basis?\

inland patio
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twilit field
midnight plankBOT
twilit field
#

I was thinking of using induction

#

But that doesn't seem to work

dawn dagger
#

you can prob prove it also direct but whats the step you stuck

twilit field
#

To show it's increasing, we perform induction.
\
$a_{n} - a_{n-1} ≥0$
\
so

Now inducting $a_{n+1} - a_n = 3 - \frac{1}{a_n} -a_n$
\

gaunt jetty
#

Showing that it is increasing and a_n < 3 for all n should be two things you handle separately

grand pondBOT
#

What a wonderful world !

gaunt jetty
#

Well, it's more logical to perform induction on the a_n < 3 for all n case

twilit field
#

let $a_n<3$

fresh sparrow
#

no, strict

#

<

grand pondBOT
#

What a wonderful world !

fresh sparrow
#

aw it's a heart <3

twilit field
#

We then have $a_{n+1} = 3 -\frac{1}{a_n}$. but $\frac{1}{a_n}>\frac{1}{3}$

grand pondBOT
#

What a wonderful world !

fresh sparrow
#

indeed

twilit field
#

so $\frac{-1}{a_n}<\frac{-1}{3}$

grand pondBOT
#

What a wonderful world !

twilit field
#

Adding 3 to both sides

#

$3 -\frac{1}{a_n} < \frac{8}{3}<3$

vocal inlet
#

pretty sure it's 8/3

#

but still works

grand pondBOT
#

What a wonderful world !

vocal inlet
#

yup

twilit field
#

Now to prove it's increasing

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for that I have to show 0 isn't possible

#

Not too sure

#

😔

vocal inlet
#

just... induction

#

suppose a_n ≥ a_n-1 for some n and prove a_n+1 ≥ a_n

twilit field
#

I did try that earlier

twilit field
dawn dagger
#

Apply definition of a_n

vocal inlet
#

yeah

twilit field
vocal inlet
#

you'll get 3 - 1/an -3 + 1/a_n-1

twilit field
#

yes, so 1/a_{n-1} -1/a-n

vocal inlet
#

yeah

twilit field
#

but I already know that that's positive ( by inductive hypothesis), I suppose?

vocal inlet
#

yes

twilit field
#

ohh

#

thanks

#

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last slate
midnight plankBOT
last slate
#

why -1.175?

#

shouldnt it be positive

#

cuz the z sign is > and the value next to z is negative

#

.close

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zenith mirage
#

can someone help me qith this question? like the formulas to use and making sure i do i correctly (but also letting me do the qork instead of doing it for me type of thing?

zenith mirage
#

please ping me as qell

midnight plankBOT
#

Show your work, and if possible, explain where you are stuck.

zenith mirage
#

i quiteliterally asked for the formulas so that eould indicate i dont knoe the formula to even start?

polar star
#

the first one is simple and compounded yearly

#

the second one is continuous compounding

zenith mirage
#

thank you

#

couldyou type the forumlas outso i dont go through the video looking for it?

#

i feel itd be easier to do that than

#

looking for videos but

#

actually nevermind

#

.close

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#
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polar star
#

wawit

#

$
[
SI = P \times r \times t
]
[
A = P(1 + r)^t
]
[
A = Pe^{rt}
]$

grand pondBOT
#

mia
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

zenith mirage
#

I have close the channel

polar star
#

oh

zenith mirage
#

Please leave me alone.

polar star
#

um okay

midnight plankBOT
#
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small zenith
#

i am having trouble getting my head around this

midnight plankBOT
small zenith
#

how did $csc^2 x$ disappear

grand pondBOT
#

Lavandula

small zenith
#

i am not familiar with cscx cotx integration

slender walrus
#

do you know the derivative of cot(x)?

small zenith
#

not rly

gaunt jetty
grand pondBOT
#

Aero ݁˖ ❀ ⋆。˚

small zenith
#

i only know tan(x) derivative is sec^2 x tho

gaunt jetty
# small zenith not rly

It's not particularly hard to derive. Do you know the quotient rule for derivatives by any chance?

small zenith
#

yes

gaunt jetty
#

So, knowing that [
y = \6\cot x = \4{\6\cos x}{\6\sin x},
]
use the quotient rule to find $dy/dx$

grand pondBOT
#

Aero ݁˖ ❀ ⋆。˚

small zenith
#
  • csc^2 (x)
#

Why did a bullet pt replace that

gaunt jetty
#

Anyways you're right

#

That's it

#

Do you see how and why it cancelled now then?

small zenith
#

ohh

#

r there any others

#

i only know derivatives of sinx, cosx and tanx

#

regarding the ones angle-related

gaunt jetty
#

I mean I wouldn't say you need to memorise them, as they're clearly easy to derive if you know the derivatives of cos and sin

#

But it's generally good to know like, cos, sin, tan, sec, csc, cot, arcsin, arccos, arctan

small zenith
#

would u happen to have like a table of these?

#

lemme try google

gaunt jetty
#

Yeah just Google it

small zenith
#

alright got it thank you

#

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twilit field
midnight plankBOT
twilit field
#

So first I use the root test to find that $0≤ \sqrt[n]{\abs{c_n}}< \frac{1}{4}$

#

Now checking $c_n (-4)^n$ for absolute convergence

#

$

grand pondBOT
#

What a wonderful world !

twilit field
#

$\sqrt[n]{ \abs{ 4^n c_n} } = 4 \sqrt[n] {c_n}$

grand pondBOT
#

What a wonderful world !

#

What a wonderful world !

twilit field
#

Which is between 0 and 1/4 so this converges

#

now for $c_n (-2)^n$

grand pondBOT
#

What a wonderful world !

twilit field
#

this is betewen 0 and 1/2 with the root test , so it converges

midnight plankBOT
#

@twilit field Has your question been resolved?

twilit field
#

<@&286206848099549185>

#

Does this work

visual tiger
#

first of all

#

how did you find that series of c_n(-4)^n is absolutely convergent?

visual tiger
midnight plankBOT
#

@twilit field Has your question been resolved?

tribal temple
#

(and ideally, that isn't the way to go about it either!)

quiet hinge
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mint moth
#

can someone explain what happened at this point? i understand everything else

mint moth
#

especially in the denominator, why did sin get squared?

thorny plinth
#

it was a mistake

mint moth
#

so whats the real solution

#

cuz i get

#

how 1 - sin^2x turned into cos^2x

#

but even so, how does sinxcosx turn into just sin x

#

and the cos^2x goes where?

thorny plinth
thorny plinth
mint moth
#

so cos^2x gets cancelled out once

#

by the cosx in the denominator

#

leaving just

#

cosx over sinx?

thorny plinth
#

yes

mint moth
#

okay thank u

thorny plinth
mint moth
#

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cursive swan
midnight plankBOT
cursive swan
#

(Source: IOQM 2024)

dreamy lichen
#

I'd just try to label the sides and apply similarity and perhaps pythagoras

cursive swan
#

It is known that hypotenuse >= the corresponding height / 2

#

AC >= 24

#

Because we can draw the right angled triangle in semi circle of radius AC/2 and then get that the maximum value of h as the sides vary is R = AC/2

exotic stratus
lyric charm
#

i think you can make a rather elegant solution to this if you consider that triangles ADB and BDC are similar and in so doing get a relationship between AD and DC

cursive swan
#

AD * DC = 144

#

AD + DC = integer
min(AD + DC) = 24
AC = 24 is not possible due to Fermat's last theorem.
AC = 25 is possible.
Done?

exotic stratus
lyric charm
#

AC = 24 is not possible due to Fermat's last theorem.
you're joking right

#

what's fermat-wiles gotta do w/ this

cursive swan
#

If AD = DC, then AB = BC.

#

Nvm

#

Fermat's last theorem doesn't work for n = 2

lyric charm
#

you could have just said "they can't both be 12 bc then the perimeter would be 24 + 24sqrt(2)" or something

dreamy lichen
#

i dont think they'd necessarily be congruent

lyric charm
#

was that sarcastic or genuine?

cursive swan
#

genuine

#

What to do after AD * BC = 144?

#

And min(AD + BC) = 24?

dreamy lichen
exotic stratus
grand pondBOT
#

@exotic stratus

dreamy lichen
cursive swan
#

Lol.

exotic stratus
#

If $\angle A = \angle C$ then they're congruent by ASA rule

grand pondBOT
#

@exotic stratus

cursive swan
dreamy lichen
#

you can have sth like this

exotic stratus
#

I was just thinking since $\bar{BD}$ is common between $\triangle ABD$ and $\triangle BDC$, $\angle D = 90^{\circ}$ (both of them) if $\triangle ADB \sim \triangle BDC$ it may imply $\triangle ADB \cong \triangle BDC$

grand pondBOT
#

@exotic stratus

cursive swan
#

May?

dreamy lichen
#

BD is common, but it corresponds to different kind of side in each case

cursive swan
#

Yes

exotic stratus
exotic stratus
dreamy lichen
exotic stratus
cursive swan
#

Okay.

#

Thanks y'all.

#

.clsoe

#

.close

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#
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cosmic epoch
#

im studying SVD right now, and noticed that A*A^T has the same eigenvalues as A^T*A--aside from the multiplicities of their zeroes and typically you choose to find the eigenvalues of A^{T}A, but that matrix may be larger than the former.
so id like to pick the smaller square matrix of the two to speed up computations since i have an exam on this topic.

im just curious whether this is valid in all cases. im aware of the proof for eigen(AA^T) = eigen(A^TA). i just need to ask if theres any picky considerations i should be aware of with using this strategy

midnight plankBOT
#

@cosmic epoch Has your question been resolved?

brittle grotto
#

hmmm

#

if $\lambda$ is an eigenvalue of $A^TA$, then $A^TA=\lambda x$

grand pondBOT
#

00100000

brittle grotto
#

then, $AA^TAx=A(\lambda x)$

grand pondBOT
#

00100000

brittle grotto
#

so $AA^T(Ax)=\lambda (Ax)$ for eigenvector $x\neq0$ of $\lambda$

#

so, you're right

grand pondBOT
#

00100000

brittle grotto
#

which actually kind of surprised me. definitely would mess around with multiplicities tho, since the matrices aren't necessarily of the same size

midnight plankBOT
#

@cosmic epoch Has your question been resolved?

cosmic epoch
paper inlet
#

use integration

midnight plankBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

molten bay
#

When i posted it was empty

midnight plankBOT
#

@cosmic epoch Has your question been resolved?

#
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tidal turret
midnight plankBOT
tidal turret
#

can I get some help

dawn dagger
#
  1. looks like you will have to solve a quadratic in k
tidal turret
#

wdym?¿

dusty portal
# tidal turret

Okay, so can you extend the distance formula to 3D? Also, can you set up the formula?

tidal turret
dusty portal
#

Try to think of a rectangular prism.

tidal turret
dusty portal
#

How would you find the long diagonal connecting the opposite points?

tidal turret
dusty portal
#

Perfect. So try it out. And if you feel more comfortable talking in Spanish, that’s alright.

spice mason
dawn dagger
tidal turret
dusty portal
#

Alright then, just apply the formula.

dawn dagger
#
  1. looks like you have to construct a right triangle at B
tidal turret
#
  1. Determine all values of ( k \in \mathbb{R} ) such that
    [ d(A, B) = 5, \text{ where } A = (-1, 0, k) \text{ and } B = (3, k, 3).]

  2. Given
    [ A = (1, -2, 3), \quad B = (2, 3, 5) \text{ and } P = (4, a, -1), \quad \text{find } a \in \mathbb{R} \text{ such that the triangle } ABP \text{ is right-angled at } B.]

grand pondBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

dawn dagger
#

so AB and BP must be orthogonal if yk

dusty portal
#

||Dot product||

tidal turret
#

interesting, let me finish 1) first

dawn dagger
#

hopefuly it wont finish you

tidal turret
#

lmfao

dawn dagger
#

grammar finished me

dusty portal
#

Woah woah

dawn dagger
#

apparently i understand spanish

tidal turret
#

,, A = (x_1, y_1, z_1) \ B = (x_2, y_2, z_2) \ d(A,B) = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2 + (z_2 - z_1)^2}

dusty portal
#

I also have a question about translation but we can do this after

grand pondBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

dawn dagger
#

the values are missing

dawn dagger
#

i see, you took care of k already

#

no you skipped to 2.

#

usually you start with 1

#

i see

tidal turret
#

A = (-1,0,k)
B = (3,k,3)

#

,, A = (x_1, y_1, z_1) \ B = (x_2, y_2, z_2) \ d(A,B) = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2 + (z_2 - z_1)^2} \\ A = (-1, 0, k) \ B = (3, k, 3) \ d(A,B) = \sqrt{(3 + 1 )^2 + (k - 0)^2 + (3 - k)^2}

dawn dagger
#

and d is also equal to something

grand pondBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

tidal turret
#

,w sqrt(16 + k^2 + (3-k)^2)

grand pondBOT
tidal turret
#

what?

dawn dagger
#

you have to set it equal to 5

#

square both sides

tidal turret
#

oh ok

dawn dagger
#

and solve the quadratic in k dear

tidal turret
#

,, 5 = \sqrt{(3 + 1 )^2 + (k - 0)^2 + (3 - k)^2}

grand pondBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

tidal turret
#

no

#

its just x

dawn dagger
#

no

tidal turret
#

ok

dawn dagger
#

the inside is always nonnegative here

tidal turret
#

25 = 16 + k^2 + (3-k)^2

#

,calc 25-16

grand pondBOT
#

Result:

9
dawn dagger
#

time revealed

tidal turret
#

0 = k^2 + (3-k)^2 - 9

#

,w expand (3-k)^2

grand pondBOT
tidal turret
#

0 = k^2 + (k^2 + 6k + 9) - 9

#

0 = 2k^2 + 6k

#

zero product property

#

0 = k(2k + 6)

#
  1. k = 0
  2. 2k = -6 ==> k = -3
#

k = {0, -3}

dawn dagger
#

mistake

dawn dagger
tidal turret
#

my god

dawn dagger
#

only thing that changes is -3 turns to 3

#

just edit your msgs and you're good

tidal turret
#

0 = k^2 + (k^2 - 6k + 9) - 9
0 = 2k^2 - 6k
0 = k(2k - 6)

  1. k = 0
  2. 2k = 6 ==> k = 3
dawn dagger
#

there you go

tidal turret
#

k = {0,3}

#

what about 2)

dawn dagger
#

what about it

tidal turret
#

AB . P = 0

#

or what?

dawn dagger
#

AB.BP = 0

#

something along that yea

tidal turret
#

ok

#

AB = B - A = (2,3,5) - (1,-2,3) = (1,5,2)

#

BP = P - B = (4,a,-1) - (2,3,5) = (2, a - 3, -6)

#

,w (1,5,2).(2,a-3,-6) = 0

grand pondBOT
dawn dagger
#

embodiment of lazy 🦥

tidal turret
#

I dont really understand the key idea

#

AB.BP = 0

dawn dagger
#

this is why you should draw a picture

#

draw the 3 points A,B and P

#

you want at B a right angle

#

well B can only be connected to A and P

#

so you get two segements

#

that need to be perpendicular at B

tidal turret
#

A = (1,-2,3)
B = (2,3,5)
P = (4,a,-1)

#

the right angle is at B

dawn dagger
#

it does not need to be perfect but yea

tidal turret
#

wdym?

dawn dagger
#

the drawing

#

now imagine you connect red with blue and blue with green

#

you then get vectors in space floating around, but now you want them to be perpendicular, so they make a right triangle

#

thats the idea behind

tidal turret
tidal turret
#

wait but

#

P = (4,a,-1) is a line

#

P € L

dawn dagger
#

nah you are making stuff up now

tidal turret
#

L : X = a(0,1,0) + (4,0,-1)

dawn dagger
#

a is not a parameter but a constant

tidal turret
#

oh ok

dawn dagger
#

it's an arbitrary point you move around in space

#

a=5 happens to be the value where you get the right triangle

tidal turret
#

ok

#

I appreciate the help provided as always

#

sorry if I say garbage

#

.solved

midnight plankBOT
#
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midnight plankBOT
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midnight plankBOT
marble trellis
#

Is there a way to find the answer by jus looking at it

#

Knowing what the origional graph looks like

#

Nvm forget thay

#

Can i get help wid dis

midnight plankBOT
#
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twilit field
#

Trying to find $\pdv{z}{s}$and $\pdv{x}{t}$

midnight plankBOT
twilit field
#

We start with $\pdv{z}{s}$

grand pondBOT
#

What a wonderful world !

twilit field
#

$\pdv{z}{r} \cdot \pdv{r}{s}+ \pdv{z}{\theta} \cdot \pdv{\theta}{s}$$

grand pondBOT
#

What a wonderful world !
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

twilit field
#

So that gives us $e^rcos(\theta) \cdot t -e^r \sin(\theta) \cdot \frac{ s}{\sqrt{s^2+t^2}}$

grand pondBOT
#

What a wonderful world !

twilit field
#

is this right

grand pondBOT
#

What a wonderful world !

last slate
midnight plankBOT
#

@twilit field Has your question been resolved?

twilit field
#

.close

midnight plankBOT
#
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#
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twilit field
midnight plankBOT
twilit field
#

Now I know I can just expand this

#

but is there no other way

#

$\pdv{z}{r} = f_x(x,y) \cos(\theta) + f_y(x,y) \sin(\theta)$

grand pondBOT
#

What a wonderful world !

twilit field
#

$\pdv{z}{\theta} = -f_x(x,y) \cdot r \sin(\theta) + f_y(x,y) r \cos(\theta)$

grand pondBOT
#

What a wonderful world !

boreal plaza
#

Guys, I can't solve this question, I didn't understand about centroids and everything, and this is one of the last questions I need to finish from the list that I have to submit today. Please help me, I'm in high school and I entered this math olympiad to challenge myself because I enjoy it, but I think it's too much for me with so little time to complete a list at this level along with other questions.I know that these concepts will be used, because I was recommended to read a very dense material about it, but I understood very little, especially about barycentric coordinates, because of that, I can't move forward to apply Ceva's Theorem.

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ADVANCED LEVEL

midnight plankBOT
twilit field
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!occupied

midnight plankBOT
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Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

cursive swan
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Open a new channel.

boreal plaza
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THANKS

twilit field
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okay, so what I did works

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cursive swan
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Prove that a tangent is perpendicular to the line joing the point of tangency to the centre.

cursive swan
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angle CDB is always 90 deg.
As D gets closer to the point of tangency B, it basically falls on the tangent! And that will be when it is coincident with B. And that will be when angle DCB = 0 deg. So angle CBD will be 180-(0 + 90) = 90.
Is this a correct ||proof||?

lyric charm
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was there any reason for spoiler-tagging the word "proof"?

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anyway, no. i'd say it's an ok thing for intuition but i would not consider it a rigorous proof at all.

cursive swan
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Okay.

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Thank you.

cursive swan
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lyric charm
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........

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oh yeah because shocking the helper is such a good thing to set up on purpose.

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(/s)

cursive swan
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/s = sarcasm?

exotic stratus
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Yes /s = $\sum_{i = 1}^{sarcasm} i$

grand pondBOT
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@exotic stratus

lyric charm
lyric charm
surreal moon
lyric charm
midnight plankBOT
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graceful ferry
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$\int(lnx)^2dx$

midnight plankBOT
grand pondBOT
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prograce

graceful ferry
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what method

deep oriole
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ibp i reckon

graceful ferry
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What is u and what is v' ?

silver bluff
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after 1 iteration you will realise

worthy spruce
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Or u sub x=e^y if you fancy. Still have to use ibp, but it makes it a bit easier

graceful ferry
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.solved

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graceful ferry
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$\int_{0}^{1}\frac{ln(1+x)}{x^{\frac{3}{2}}}dx = \lim_{\epsilon \to 0^+}\int_{0-\epsilon}^{1}\frac{ln(1+x)}{x^{\frac{3}{2}}}$ ?

graceful ferry
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help

lyric charm
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missing } just before the last dollar

grand pondBOT
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prograce

lyric charm
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lower limit should be just epsilon not -epsilon

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also missing dx also missing \ln command

graceful ferry
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ok

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I have to find indefinite integral can u help ?

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also \ln for what

gaunt jetty
graceful ferry
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I thought I could use taylor series for ln(1+x) and then calculate integral for polynomials

graceful ferry
gaunt jetty
grand pondBOT
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Aero ݁˖ ❀ ⋆。˚

gaunt jetty
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This is what she meant I believe

lyric charm
grand pondBOT
lyric charm
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btw do you need to calculate the integral or just test it for convergence?

graceful ferry
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This one test convergence

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I feel like now you mentioned it that what I'm doing trying to calculate the integral is a bit useless and there's another way?

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I'm a bit stuck now too

visual tiger
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if you only want to test for convergence

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just try to compare ln(1+x) with an easier function to work with

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only after we established convergence can we start manipulating the integral to find its value

visual tiger
graceful ferry
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then its just 1/x^1/2 and since the power is less than 1 then it converges

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since integral is between 0 and 1

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right?

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modern shard
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modern shard
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did I do something wrong? or answer is given wrong?

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aha nvm found it

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it would be root w

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cursive swan
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Find all integer solutions to (5^a - 2^b)^2 = 1

opaque mural
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minus or positive 1

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the part in the ( )

nimble leaf
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So every power of 2 which is either 1 above or 1 below a power of 5

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Trivial examples are a=0 b=1 and a=1 b=2

cursive swan
nimble leaf
opaque mural
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modules could help u find a solution

midnight plankBOT
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@cursive swan Has your question been resolved?

lyric charm
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5^a - 2^b = -1 has a lot less solutions than 5^a - 2^b = 1, or so one would think.

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wow ok the strikethrough completely obliterated the minuses.

fast estuary
cursive swan
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The question is:

Find all integer solutions to (5^a - 2^b)^2 = 1

fast estuary
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I understand the question

Someone offered the observation that this means the quantity in parentheses must equal 1 or -1

cursive swan
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Yes, that is, |(5^a - 2^b)| = 1.

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Because there could be some pairs that satisfy 2^x - 5^y = 1, where x > y. That is why I squared it.

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I found no solutions for 0 <= a, b < 100.

midnight plankBOT
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@cursive swan Has your question been resolved?

dreamy lichen
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those are 2 solutions with 0 <= a, b < 100

cursive swan
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I mean there are not more than (0, 1) and (1, 2)

dreamy lichen
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For even x:
2^(2x) - 1 = 5^y
(2^x + 1)(2^x - 1) = 5^y
this would mean that both 2^x + 1 and 2^x - 1 are powers of 5, which is clearly impossible

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5^(2y) - 1 = 2^x
(5^y - 1)(5^y + 1) = 2^x would mean both are powers of 2, which is also impossible

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Oh wait

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2^n - 1 will always be divisible by 3

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or maybe im stupid

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i honestly dont know

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yeah, im stupid

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it will only be divisible by 3 for even n

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or maybe

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no

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5^n - 1 is divisible by 6 for even n

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and always by 4

cursive swan
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yes, by 24

dreamy lichen
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just brainstorming

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i honestly have no idea on how to approach this

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if only 4 wasnt a power of 2

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for odd n, the other factor will be
5^n + 5^(n-1) + .. + 1

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5^n + 1 will often be diviisble by 3

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by 6

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ohhh

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namely when n is even

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oh..

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damn it

cursive swan
dreamy lichen
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well

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it was proven in 2002

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no elementary proof for us ig then

cursive swan
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Thanks y'all.

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west bay
midnight plankBOT
west bay
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Is the answer for the first one 16? How do i do the rest?

midnight plankBOT
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@west bay Has your question been resolved?

fathom onyx
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But the other ones are just elaborate lines, they don't contain regions of points as such

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So I'm getting 0 for those

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No wait mb I'm massively misreading that

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Do each of these with cases, depending on which quadrant the point (x,y) is in

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These are still collections of (geometric 1x1) squares, but you need to determine which squares

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inland patio
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inland patio
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Let <x,y>=xAy* be an inner product on C^2, with A={{1, i} , {-i, 2}}. Why does the conjugation overline become a conjugate transpose?

grand pondBOT
sharp coral
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it's a 1x1 matrix which makes it automatically symmetric

inland patio
sharp coral
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in linear algebra we tend to implicitly use the isomorphism between 1x1 matrices and scalars by treating them interchangeably

inland patio
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ok, that makes sense

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opaque elk
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What's the actual difference between the pigeonhole principle and it's generalized form?

opaque elk
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ah nvm

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inland patio
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Let $x_1,x_2\in\mathbb C$. Consider the expression $$|x_1|^2+2\Re(ix_1\overline{x_2})+2|x_2|^2.$$ How can I convince myself this is positive for $x_1$ or $x_2$ not equal to $0$? If one them is zero and the other isn't, it's obviously $>0$. However, if both of them are not equal to $0$, I don't see how to motivate that the expression is $>0$.

grand pondBOT
sharp coral
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the inner product is only guaranteed positive if you take the inner product of a vector and itself

inland patio
grand pondBOT
sharp coral
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well in the worst case scenario you would have 2Re(ix1 x2bar) = -2|x1||x2|

inland patio
sharp coral
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well it's greater than that

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and that's the only part which can be negative

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so we need to convince ourselves that the parts that must be positive will necessarily be bigger than the parts that could be negative

inland patio
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right, and I can't see why 2Re(ix1 bar(x2))< -|x1|^2-2|x2|^2 is false

sharp coral
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well at this point we can just replace the magnitudes entirely with real numbers

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so we want to convince ourselves that x^2 - 2xy + 2y^2 > 0 for real x,y (equality if both are 0)

inland patio
sharp coral
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the magnitude of ix1 bar(x2) is xy, so -xy <= Re(that) <= xy

inland patio
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ok, I think I'm beginning to understand, thanks both of you

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green mesa
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green mesa
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green mesa
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.reopen

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green mesa
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It's been a little while since I've done anything with torque. To verify, do I set the rotational axes at the ends of the ladders, calculate the torque generated by the person and the ladder, then calculate from that the force the wall/floor has to exert to keep it in equilibrium?

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For this, I don't really know what to do

midnight plankBOT
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@green mesa Has your question been resolved?

green mesa
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<@&286206848099549185>

vast ginkgo
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(since it's kept in place)

green mesa
vast ginkgo
green mesa
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wait

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I meant how do you find the force from the pavement

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I got the wall, rotational axis floor, torque equals torque from wall

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but what about the floor?

vast ginkgo
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there's only one horizontal force here

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the system is in mechanical equilibrium

green mesa
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So the force from the floor...

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Is gravity?

vast ginkgo
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no

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well

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gravity would be one of the forces

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acting on the ladder at the floor

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what's the other

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(horizontal one)

green mesa
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so the torque from the normal force equals the torque from the weight of the ladder and person. But how do I calculate the force from the floor?

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oh

green mesa
vast ginkgo
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what is friction cancelling out in this case

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(the only other horizontal force)

green mesa
vast ginkgo
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that's what the frictional force will be equal to

green mesa
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Oh

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so find one, find the other?

vast ginkgo
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yes

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but remember the floor has gravitational normal force being acted on it as well

green mesa
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Right

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So how do I answer it?

vast ginkgo
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you have the wall force right

green mesa
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Not yet

vast ginkgo
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oh

green mesa
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I haven't calculated anything yet

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I've been doing other homework, and I'm tired of the numebrs lol

vast ginkgo
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fair

green mesa
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I'm taking a break and just planning this one

vast ginkgo
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well id find the wall force first

green mesa
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okay
It's kind of confusing, though, because it implies that there's only one force acting on the ladder from the floor

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maybe I should ignore the weight?

green mesa
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So do you think I should find the magnitude of the net force?

vast ginkgo
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yes

green mesa
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okay

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and how do I calculate the weight? I assume it's not mass times gravity because of the wall

vast ginkgo
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unless the question specifically asked for like the magnitude of the friction

green mesa
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okay, so just normal weight calculation

vast ginkgo
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the weight force is always equal to an object's mass times gravity

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pointed straight down

green mesa
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that should do it for the first one, thank you very much for your help

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I'll go back and look at this later

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Any tips for number 2?

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I haven't got an idea of how to do that one

vast ginkgo
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well it definitely will involve torque

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do you know what the "pivot point" in this case would be

green mesa
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It's just one?

vast ginkgo
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yes

green mesa
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mm

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the center of mass?

vast ginkgo
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yep

green mesa
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okay
What can I calculate from the angle of the strings?

vast ginkgo
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well theres tension

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from the mass

green mesa
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right, but I can't calculate it exactly

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but the tension applies torque?

vast ginkgo
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all forces can

green mesa
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So I can use the angle of the torque somehow to determine distance?

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The torque would have to be equal, right?

vast ginkgo
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torque would have to be equal yes

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about the center of mass

green mesa
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and the forces are equal

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the tension, I mean

vast ginkgo
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well not necessarily

green mesa
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But in this case?

vast ginkgo
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the sum of both tension y components will equal the mass

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i mean weight

green mesa
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right

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and the x components would cancel?

vast ginkgo
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the sum of both tension x components will equal 0

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yes

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and remember the torque exerted by each tension force is just the y component times r (dist from center of mass)

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from what it looks like you never actually have to solve for tension

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youre just using it to relate equations to actually solve for x

green mesa
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would it also work if you did the magnitude of the tension times sin of the angle between the cables and the beam, and the distance from the center of mass?

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Is that the same as the y component times sin 90 times distance?

vast ginkgo
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T_1 and T_2 would represent the magnitudes of the ropes

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(for example)

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you can use mechanical equilibrium to solve for x from component forms of the tensions

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(eg. T_1 * sin(theta))

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you want to rearrange for two expressions equal to T_1/T_2 (or the other way around)

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then you'll be left with x as the only unknown

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which you can solve for

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(based on how i believe the problem would work out)