#help-49

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astral talon
#

does this make sense

tidal turret
#

xi = 30m
xf = 40m
xf - xi = 10m

astral talon
#

yes, but it helps to be able to visualise the object starting from a 0 point

#

and then going
(here) origin

tidal turret
#

0-----------------30m-----------------40m
|---------deltax=10m--|

astral talon
#

and then ending up
. origin (here)

astral talon
#

alright

#

so let's apply this to your question

#

can we find the separate displacements

#

note me using the word separate because when the velocity is positive it signifies a motion in a different direction than in negative

tidal turret
#

idk

astral talon
#

okay let's take it slower for a second

tidal turret
astral talon
#

do you know how to find the displacement from a velo time graph

tidal turret
#

well

#

this graph is y axis what and x axis what?

#

y axis is velocity
and x axis is time?

#

wdym?

astral talon
#

"graph of "speed" against time" where speed is the incorrect translation of velocity as established

tidal turret
#

fr

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so (x,y) = (time, velocity)

astral talon
#

yes

tidal turret
#

v(t)

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what does the area under the curve denote

#

what is the integral of velocity over time graph

astral talon
#

exactly

tidal turret
astral talon
#

do you not know the answer?

tidal turret
#

I am not sure what the derivative and the integral do

astral talon
#

oh okay that's fine

tidal turret
#

like is related but idk

astral talon
#

so you can define acceleration as the rate of change of velocity, so that's the derivative

tidal turret
#

velocity is in m/s
time is in s

(m/s)*s = m so the integral is the displacement

astral talon
#

yep

astral talon
tidal turret
#

in the case of the area under the curve, you need to multiply base and height of the triangle so the result is in meters

tidal turret
#

?

tidal turret
#

what are u talking about

astral talon
#

it was in response to smth else you asked which i misunderstood

#

you can ignore it

astral talon
#

so can we find the area?

tidal turret
#

10-0 = 10
10-0 = 10

base = 10s
height = 10m/s

area triangle = 1/2 . base. height = 1/2 . 10s . 10m/s = 50m

#

thats for the pink thingy

astral talon
#

perfect

tidal turret
#

now what?

#

@astral talon

astral talon
#

what about the blue area

tidal turret
#

15-10 = 5s = base
0--5 = 5m/s = height
area triangle = 1/2 . base . height = 1/2 . 5s. 5m/s = 12.5m

astral talon
#

total blue area

tidal turret
#

I made a mistake

#

now its fixed

astral talon
#

oh i was waiting for the total area 😭 thats why i didnt check, proud of you tho

tidal turret
#

for the light blue is

#

5m/s . 10s = 50m

astral talon
#

fixed it again, nice!

#

so the total comes out to

tidal turret
#

lmfao

#

total of displacement is

#

50m + 12.5m + 50m = 112.5m

astral talon
#

nono

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notice that when the graph goes under the curve, it's a negative velocity, correct?

#

meaning now you're moving in the opposite direction

tidal turret
#

fuckkk

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50m-12.5-50m=-12.5m

astral talon
#

perfect. now let's look at what the question says.

"If $x_o$ at t=0s = 10m"

grand pondBOT
#

Sam | TBND

astral talon
#

there's a reason they specified that the INITIAL position of the object is 10m

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let's take positive as right and negative as left, okay?

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from 10m, you moved 50m to the right so coming to 60m,
and then you moved a total of 62.5 to the left, meaning you end up at -2.5m

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now, applying THIS

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knowing that xf = -2.5m and xi = 10m

#

can you find displacement and consequent average velo?

tidal turret
#

wdym?

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can we go slower?

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I got lost at x0(t=0) = 10m

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that means initial position at 0 seconds is 10m wrt origin

tidal turret
#

-2.5m - 10m = -12.5m

tidal turret
tidal turret
#

,w -12.5 / 25

grand pondBOT
tidal turret
#

average vel = -1/2 m/s

#

@astral talon

astral talon
#

yep

astral talon
tidal turret
#

my bad

astral talon
#

in that case you're assuming that x=10 is the origin

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meaning you're saying x=10 is the new 0

tidal turret
#

thats exactly what x0(t=0)=10m

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means

#

no?

astral talon
tidal turret
#

oh ok

astral talon
#

for instance, if I asked you instead of average velocity, i asked you for the final position of the object

#

in that case that's not what it means

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the final position is not 50-62.5

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it's 10 + 50 - 62.5

tidal turret
#

ok

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physics is hard

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ngl

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or is it not? @astral talon

astral talon
tidal turret
#

I appreciate the help

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will continue with homework

#

.solved

midnight plankBOT
#
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tranquil turtle
#

if you change the <--> to -->, wouldn't the statement still be true (last line)?

tranquil turtle
#

it uses the biconditional because we're only interested in sets in R, not anything outside of R?

surreal moon
tired osprey
#

it's not really mathematical tho

#

A āˆ‰ A doesn't make any sense

midnight plankBOT
#

@tranquil turtle Has your question been resolved?

exotic stratus
grand pondBOT
#

HitenTandon

exotic stratus
#

Hence it's preferred

midnight plankBOT
#
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broken rose
#

I am really confused on how to figure out what transformation would convert the region into a square region

midnight plankBOT
#

@broken rose Has your question been resolved?

broken rose
#

<@&286206848099549185>

#

sorry if I'm doing something wrong on discord side

#

(acquired help from a different resource)

#

.close

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sour sierra
midnight plankBOT
sour sierra
#

Sorry I just need some help guiding how to do these questions

#

I am new to verifying or simplifying trigonometry and I just watched 2 video and I got this question

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Absolutely stuck

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,rotate

grand pondBOT
livid python
sour sierra
#

This is only what I managed to do

sour sierra
livid python
# sour sierra Is it like this

you do this when proving an identity yea
but in multiple choice questions i prefer using tricks (like multiplying by -1 etc.)

sour sierra
#

Oh

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Let me see…

livid python
sour sierra
#

Uhmmmm

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let me check the video

livid python
#

you could memorize the sin and cos one then divide by either sin^2 or cos^2 to get the others

sour sierra
sour sierra
livid python
# sour sierra

you could get it by
sin^2+cos^2=1 divide it by sin^2
1+cot^2=csc^2
(not writing the argument cuz it saves time)

sour sierra
#

Ohhh

#

Thanks you so much that is so good to rmemeber

livid python
#

and the sec and tan one just divide by cos

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so lets continue

sour sierra
#

Wait is there a sec and tan one

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(Sorry)

livid python
#

1+tan^2=sec^2

livid python
sour sierra
#

Ohhh

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Okay!

livid python
# sour sierra

rearranging the csc cot identity we get
1=csc^2-cot^2
it looks similiar to our expression here

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but the problem is negative is not where we want it to be

sour sierra
#

Oh ye

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So the answer is 1 - tanx?

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Lol

livid python
livid python
sour sierra
livid python
#

when multiplying by -1 we get
-1= -csc^2 + cot^2

sour sierra
#

O

livid python
#

knowing addition is commutative
-1=cot^2 - csc^2

#

now this is the same expression in our original equation

sour sierra
#

Ohhh thanks for ur help

#

But

livid python
#

and then the answer should be ?

sour sierra
#

Tanx - 1

livid python
sour sierra
#

But why not 1 - tanx

livid python
sour sierra
#

Oh wait nvm lmao

#

okay thanks for ur help

#

Really appreciate

#

šŸ™

#

Let me try the next question

livid python
#

yeah in multiple choice question just know you could do these tricks instead of writing it in terms of sines and cosines

#

sometimes the latter is eaiser

sour sierra
#

Oh

sour sierra
livid python
sour sierra
#

Actsully my exam will be like verifying Trigonometry

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Is it okay if I learn this

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(Like idk if it will help or what)

livid python
sour sierra
#

oh

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So am I learning on the right track

livid python
#

yep writing it in terms of sines and cosines and getting used to it is pretty helpful on the long run

#

but these tricks mostly help in multiple choice question

sour sierra
#

Like the things I am doing rn

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The exam will only be verifying thou

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Ok… maybe I am stuck on this question

livid python
# sour sierra

use the fact that
tan(90-t)=cot(t)
cot(90-t)=tan(t)
sin(90-t)=cos(t)
cos(90-t)=sin(t)

sour sierra
#

wow I didn’t know about that

#

Oh wait

livid python
#

you could pick which every you like to construct either
the sec tan identity or csc cot depening on your prefrence here

sour sierra
#

oic

livid python
sour sierra
#

this is too comiplicated

livid python
#

i'll show why this works

sour sierra
#

okay

livid python
#

you don't need to memorize if your understand the idea behind it

sour sierra
#

Oh

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Wait

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I think I get it

livid python
#

You could go on and show the rest if you want

sour sierra
#

Ohhhh

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Okay I get it now thank you for showing me

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let me try the question again now

livid python
sour sierra
livid python
sour sierra
#

Is it -1

livid python
sour sierra
#

Ohh

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Thank you so much

#

Btw

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I am still worrying

livid python
#

about ?

sour sierra
#

These types of question are my exam questions

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am I even learning the right things rn

livid python
sour sierra
#

uhhh

#

But there are no sec or cosec or

sour sierra
livid python
#

$\frac{a+b+c}{z}= \frac{a}{z}+ \frac{b}{z}+ \frac{c}{z}$

grand pondBOT
#

yoboiqimmah

sour sierra
#

Wait uh

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U think I can solve that?

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I can try thou

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lmao

livid python
#

give it a go

sour sierra
#

Ok….

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Does this simplify to 4?

livid python
sour sierra
#

forgot to write ā€œsā€

#

Thank you!

#

,rotate

grand pondBOT
sour sierra
#

Am I on the right track

fallow scarab
#

i have one of those lcd writing tablets

sour sierra
fallow scarab
#

it's fire

sour sierra
#

very reliable

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WAIR

#

WAIT

livid python
sour sierra
#

I see what to do next

#

O

sour sierra
#

Or Wait is that sin^2(x - 4)

livid python
sour sierra
#

okay

#

,rotate

grand pondBOT
sour sierra
#

Is this currently right?

#

Yay

#

Let’s goooo

livid python
# grand pond

now that I look at it simplfiying the fraction might've been the shittiest way to go about it

sour sierra
#

I think it is ok

livid python
sour sierra
#

OPPs

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Cos^2(x) + sin^2(x) = 1

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a^2 + b^2 = c^2

livid python
#

no not the identity but rather adding/subtracting to both sides

sour sierra
#

Ohhhh

#

U mean the 3sinx + sinx = 4sinx?

livid python
sour sierra
#

Oh

#

Does it not work thou

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Or is it like I am skipping steps

livid python
#

it works it proves it but it's like not accepted for some reason

sour sierra
#

Oh why not

livid python
#

maybe cuz like adding outside elements may ruin the verification process somehow

sour sierra
#

oic I don’t get it

livid python
#

don't ask me that's it in like every explanation in the topic of it

sour sierra
#

Ohhh okay!

#

What should I do now

#

Feel like I have mastered it with ur help

#

Thanks so much once again

#

Or else I did be struggling so hard

livid python
# grand pond

going back here i think recombining the fraction would help

sour sierra
#

Oh

#

Maybe yah

sour sierra
livid python
#

-4cos^(t)+4 specifically

livid python
#

cos^-1(x) refers to the inverse cosine of x

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so cos^-2 is the square of the inverse

sour sierra
#

Oh…

livid python
sour sierra
#

Ohh

livid python
#

but going back and recombining the fraction

#

cuz we getting side tracked

sour sierra
# sour sierra

Do u think I should use SEC COT and Cosec when verifying

livid python
sour sierra
livid python
#

You can continue from here

sour sierra
#

Okay

#

Oo

#

(Forgot to write -4)

livid python
# sour sierra

Same concept can’t "randomly" divide and multiply

sour sierra
#

So what can I do

livid python
#

1-Keep the fraction
2-look at 4cos^2(x)-4

sour sierra
livid python
sour sierra
#

Do I do this

#

Oh

#

What could I do now

livid python
sour sierra
#

Ayo

livid python
#

(The numerator only)

sour sierra
#

Wat the hellll

#

ayooooo

#

let’s goooo

livid python
#

Works

sour sierra
#

so when dealing when verification

sour sierra
#

I can never multiply?

#

this is unrealllll

livid python
livid python
sour sierra
#

okay

#

Thank you so much for ur help once again

#

If the exam won’t contain cot sec cosec should I even learn them rn

livid python
sour sierra
#

Okay

#

Thank you so much for ur time and help!

#

Thanks!!!

livid python
#

It’s nothing really

sour sierra
#

thanks for ur patience fr

#

na took u so long

#

To teach me

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Thanks so much

livid python
#

It’s ok man I was even doing another thing while I’m at it

sour sierra
#

thank you so much

#

Have an amazing day or night

livid python
sour sierra
#

Byeee!

livid python
#

Don’t forget to .close the room

sour sierra
#

okie

#

.close

midnight plankBOT
#
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#
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untold bane
#

Hello! I have no idea how to approach the second part of this question, question (b).

untold bane
#

omg i got it now i feel so stupid lol

#

.close

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south delta
#

Can someone tell me if my integral is correct? I need to do a revolution with x=8.5 but im not sure if this is the right formula for tubes

tired osprey
south delta
#

Theres is with disk but where is with tubes

tired osprey
#

Looks good

south delta
#

Then how come when i do the integral its not the right answer

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And its very long

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This is my final answer but when i go on integral calculator its not right

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<@&286206848099549185>

young mortar
south delta
#

Negative?

young mortar
#

yes

south delta
#

Which negative sign

young mortar
south delta
#

But i still dont have an exposant 4

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Only goes to 3

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Oh nvm after the solving

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But i have a cos

south delta
young mortar
#

idk you shoudlve just made it into a fraction

#

its really confusing working with decimals

south delta
#

So i transform everything to a fraction?

young mortar
#

i woudlve from the start its hard to follow what you did wrong

south delta
#

Ok i will start from the beginning

midnight plankBOT
#

@south delta Has your question been resolved?

south delta
#

The fractions didnt help

#

<@&286206848099549185>

copper notch
#

Use substitution of variables

#

@south delta

south delta
#

How so?

copper notch
#

set (x-7/2)=y

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it will make things way easier

south delta
#

Ok i will try

#

Wait

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Its not 7/2

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Its 17/2

copper notch
#

You have to solve 2 integrals

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ah, ok

south delta
#

With the u sub?

copper notch
#

It would be beter if I could see the original problem.

#

because there's a cosine

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and you've erased some parts

south delta
#

I inversed the order cuz it wasnt right

#

The order of the functions btw

copper notch
#

You have to calculate 2 integrals

south delta
#

But then how do i get rid of the x

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If i do a u sub i have to isolate all of the xs and it’ll mak it harder

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I dont think u sub is better

#

Ill have to transform them all to ys

copper notch
#

just a moment

south delta
#

Ok

copper notch
#

You have to do this kind of substitution

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in order to have a simpler function to integrate

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@south delta

south delta
#

But the x is 17/2-x

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So i have to multiple everyone by it

copper notch
south delta
#

No i meant the rayon

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The radius

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For my revolution

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On x=8.5 so i have to do 8.5-x

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Or 17/2-x

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Its the formula for the tube method

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So it ends up being not 2 integrals but 9

copper notch
#

Is it rotating around an axis parallel to the y axis?

south delta
#

Yes

copper notch
#

ah

#

ok

south delta
copper notch
#

I see now

#

That's the problem, you're using the integral, as if it were a revolution around the x axis

south delta
#

So i have to switch everything to y?

copper notch
#

You will have to change coordinates, it will be easier if you shift the whole surface some units to the left, as if it were rotating around the y axis itself.

south delta
#

So i find the reciprocal functions?

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So x=…

#

I dont have to do that

#

Its useless

#

It complicates things

#

Id need to do arccos

#

Over complicates everything

#

I just want to know why my integral isnt right

#

<@&286206848099549185>

#

<@&286206848099549185> ??

#

.close

midnight plankBOT
#
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molten bay
midnight plankBOT
molten bay
#

How to solve it?

thorny plinth
molten bay
#

u?

#

when i increase x g(x) will decrease

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and when i increase x f(x) increase

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But here it will decrease

rocky copper
#

When you say g(x) is decreasing, it specifically means that g decreases as x increases.

thorny plinth
#

oh i see the issue now

molten bay
#

F(x) is increasing

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But here x is decreasing

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So f(g(x) will decreasing

rocky copper
#

Correct.

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And it is 0 at x=0

thorny plinth
molten bay
#

So what next?

#

f(g(x)=0

rocky copper
#

What does it mean for the interval [0, inf)?

molten bay
#

it is our interval

rocky copper
#

These are all values > 0

molten bay
#

What rest it can mean

rocky copper
#

So for any value in the interval, what can you say about f(g(x))

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Say for 5

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At x=5

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What will have happened to g(x)?

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Compared to x=0

molten bay
#

Say about?

rocky copper
#

Going from 0 to 5

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x has increased right

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Going from 0 to anywhere in the interval [0, inf)

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x will have increased

#

Consequently g(x) will ....?

molten bay
#

I can say nothing

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F(g(x) is 0 and we are getting it is decreasing

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f(g(x) will be <0

rocky copper
rocky copper
#

You can say something.

#

You can clearly see that it's decreasing, and it's maxima is 0, so it's always negative.

#

Whats causing the confusion ?

#

Also note that h(0) = f(g(0))

#

=0

rocky copper
#

?

#

No option as in?

rocky copper
#

Always negative.

#

Whats wrong with it

#

0 is classified as both +ve and -ve

molten bay
#

Opps

#

Hmm right

rocky copper
#

If you have confusion tell meblobsatisfied

molten bay
#

No no

#

Can i do it with derivative?

#

@rocky copper

#

F'(g(x)=f'(g(x)g'(x) and f'(x) is + and g'(x) is negative so hence we get multiply is <0 so option B

rocky copper
#

You could. The derivative of a decreasing function is negative over the domain on which it's decreasing

molten bay
#

Tq

#

.close

midnight plankBOT
#
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molten bay
#

.reopen

midnight plankBOT
#

āœ…

molten bay
#

Small doubt@rocky copper

#

f(x) is defined only in [0,infinity) no?

#

But we will get g(x) negative values

rocky copper
#

why would g(x) have negative values?

#

It's simply said that g is decreasing, it's never given any value of g in particular, we only have a value of h

#

g can be ranging from say (6,5) as x ranges from [0, infinity)

molten bay
#

I am slightly confused at another thing

#

g is decreasing so when x increases

#

What f(g(x) will be?

#

What will be range of our g(x) it is [0, infinity) am I right

sly burrow
sly burrow
molten bay
#

I am thinking it by drawing

sly burrow
#

g(x) is decreasing, right?

#

f(x) is increasing when x increasing

#

so when x decreases, it should be decreasing

#

makes sense?

rocky copper
sly burrow
#

I think it's mentioned in the statement

molten bay
rocky copper
#

Oh true

#

It's mentioned in the problem mb

molten bay
#

So range is [0,infinity)

#

Here points are reversing

#

@rocky copper

midnight plankBOT
#

@molten bay Has your question been resolved?

#
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untold sentinel
midnight plankBOT
untold sentinel
#

Here is my current working. I am unsure of how to evaluate the very last integral.

#

Please also check my working.

turbid dove
#

First one is correct

pearl hull
#

<@&268886789983436800>

turbid dove
#

What did u do in the second one last step?

turbid dove
turbid dove
untold sentinel
untold sentinel
turbid dove
#

Wrong

untold sentinel
#

You're just saying it's wrong and I don't know what's wrong

#

I took quotient rule on s/c, ended up with 1/c^2

turbid dove
turbid dove
untold sentinel
#

The question asks it in that form

turbid dove
untold sentinel
#

And you're just saying I'm wrong without clarifying whatever

#

So I don't trust you

turbid dove
#

(C(x)³+s(x)³) / c(x)²

#

How to simplify this ?

untold sentinel
#

so you didn't even read the question

turbid dove
#

The other questions

untold sentinel
#

those are properties relating c(x) to s'(x) and vice versa

turbid dove
untold sentinel
#

Bruh

#

...

turbid dove
turbid dove
#

But the second not

turbid dove
turbid dove
untold sentinel
#

c(x)³ + s(x)³ = 1.

#

can't you read the question 😭

#

so [c(x)³ + s(x)³]/c(x)² = 1/c(x)²

turbid dove
#

Well i had another way but u r good

turbid dove
#

šŸ’€

untold sentinel
#

If you want to help, then do it properly please

turbid dove
#

Well I'm helping a little bit, u were waiting for 20mins

untold sentinel
#

Thanks at least

turbid dove
#

Could u explain how did u integrate this pls

untold sentinel
#

no figure it out yourself

#

I'm the one asking for help

turbid dove
turbid dove
turbid dove
untold sentinel
#

.

turbid dove
#

Well it's all done here

#

V is correct

#

Great job

#

And thanks for ur warm thanks catthumbsup

#

Lol

untold sentinel
#

i havent finished it

#

I still need assistance with the last integral

turbid dove
#

Lemme see

untold sentinel
#

Thanks

turbid dove
#

Don't mind me for not reading the question šŸ’€

untold sentinel
turbid dove
#

I see

turbid dove
#

The problem Start here

#

U just make it more complicated

#

Do u want a hint or think about it again

#

The last two lines u wrote are wrong

untold sentinel
#

...

turbid dove
#

Hint: ||change sec'(x) not c(x)||

turbid dove
untold sentinel
#

Where tf does sec come from

#

I'm closing it

#

I solved it anyways

#

.close

midnight plankBOT
#
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empty ivy
#

I don't really understand the question

midnight plankBOT
verbal pumice
#

I think you're meant to say what sections are represented

#

Depending on lambda, with respect to a and b

#

for example, at lambda = 0, you have r = a, and at lambda = 1, you have r = b, so for lambda in between 0 and 1, it describes the region of the line between A and B

midnight plankBOT
#

@empty ivy Has your question been resolved?

empty ivy
#

But how would you describe part b and c?

#

Like if i sub lambda = 2

#

r= 2b-a

#

but idk what thats meant to mean

runic hamlet
#

where on the line is that

#

in relation to A and B

empty ivy
#

.close

midnight plankBOT
#
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last slate
#

Need to find CD

midnight plankBOT
nimble leaf
#

If you set B as the origin, AB as the y axis

#

C is at (6,0)

#

So find D

last slate
#

Bruh masochism

nimble leaf
#

AD is at an angle of 30 from the horizontal

#

Idk what AD is so

#

Nvm

last slate
#

It is one of tough ways to solve this problem

slim eagle
stark tartan
#

what if you drew a line from B to O (O being the point where AE and DC lines meet)?

stark tartan
#

you get BCO as an isosceles maybe an isosceles triangle can help somehow

last slate
#

I think we got even equilateral triangle

stark tartan
# last slate

we are also given that ABC=AEC=ADC=90 degrees, right?

last slate
#

I think I am close to the answer

stark tartan
# last slate

what troubles me is that if this figure is drawn to scale and the BC and CO lines are equal in length then they must look like they have equal length as well

last slate
#

Damn yes CD is 9

stark tartan
last slate
#

.close thank you a lot for hints I appreciate it

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stark tartan
#

np man

midnight plankBOT
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pastel wharf
#

Does this work?

midnight plankBOT
#

@pastel wharf Has your question been resolved?

pastel wharf
#

.close

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fervent burrow
#

for this, am i supposed to write two values for x and two values for y?

fervent burrow
#

because in the end u get two x values

#

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fervent burrow
#

nvm

carmine timber
paper inlet
#

so you should open another one

paper inlet
midnight plankBOT
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fervent burrow
#

i dont get part b

midnight plankBOT
fervent burrow
#

like what do u mean find an expression in terms of y

#

i completely don't understand this wording and what it is asking me

#

my brain can't process this question

midnight plankBOT
#

@fervent burrow Has your question been resolved?

crisp valley
fervent burrow
crisp valley
#

the answer would require someone who cares enough to solve it

#

which i am not

paper inlet
crisp valley
paper inlet
#

you are even bothered to reply

crisp valley
#

fuck off

paper inlet
crisp valley
crisp valley
#

you can know it's 4 because 12 = 4(3), AE = 4 BD

crisp valley
midnight plankBOT
#

@fervent burrow Has your question been resolved?

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twilit field
midnight plankBOT
twilit field
#

I start by listing the first few terms

#

1,2,2.5

#

We use induction, the base case is triviakly true

#

we then assume $a_{n}-a_{n-1} >0$
\
$a_{n+1} -a_{n} = 3 -\frac{1}{a_n} - 3 + \frac{1}{a_{n-1}} = \frac{1}{a_{n-1}}- \frac{1}{a_n} >0$. Thus it's increasing

grand pondBOT
#

What a wonderful world !

twilit field
#

Now to prove it's bounded

#

For this it's sufficent to show a_n>0

#

as a_1=1, and a_n is increasing, it follows that a_n>0, moreover, it thus follows a_{n+1} ≤3

#

It's thus monotone, and increasing

#

Thus it converges by the monotone convergence theorm

#

We find the limit now

#

$a_n=3-1/a_n \implies a_n^2-3a_n+1=0$, so $a= (3+\sqrt{5})/2$

grand pondBOT
#

What a wonderful world !

blissful pier
#

well you found the limit of the sequence lol

twilit field
blissful pier
#

appear to be at a glance

twilit field
#

Thanks

#

Another question

#

The limit isn't too hard to find imo

#

$

#

$a_n = \sqrt{2a_n}$

grand pondBOT
#

What a wonderful world !

twilit field
#

But proving it converges...

#

I feel like the monotone convergence theorm will help here

#

$a_2 =\

#

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#
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livid crystal
#

Hi guys.. need help

midnight plankBOT
livid crystal
#

I can show what I have so far

#

Now I don’t know

tacit lodge
livid crystal
#

Do I do log

livid crystal
tacit lodge
#

Is that arithmetic progressions?

livid crystal
#

Geometric sequences

#

And series

tacit lodge
#

Oh geo progressions

#

Im not good at that sry

livid crystal
#

It’s ok

#

Anyone else out there that can help?

blissful trench
livid crystal
#

Is there smt else I can do

tacit lodge
#

Isnt the formula for geo progressions sum

a ( (r^n-1)/(r-1))

tacit lodge
#

Wait is it |r| or just r

#

Oh wait nvm

blissful trench
#

log is fine

livid crystal
#

How do I do the log

#

Do I make it 5*n

#

Because the parenthesis are confusing me

#

How do I proceed

tacit lodge
#

This is what i got so far

#

They said ur allowed to use a calculator

blissful trench
tacit lodge
#

Wait shit

livid crystal
#

Which one

tacit lodge
#

Theres a mistake

livid crystal
#

Which power rule

blissful trench
#

,tex .log rules

grand pondBOT
#

KĻ‰ĪšĪ¹Ļ‡

livid crystal
#

So I do use 5^n?

#

And then do that

#

I got a weird number doing that

blissful trench
#

where are you getting 5^n from?

livid crystal
#

From the 1- -4

#

Two negatives

#

Make a five

blissful trench
#

no that's wrong

#

!nosols

midnight plankBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

tacit lodge
#

Oh right sorry

blissful trench
#

you've said that as hint

#

better delete it

blissful trench
livid crystal
#

I guess but not here

#

Idk what to do with the negatives and parenthesis

tacit lodge
blissful trench
livid crystal
#

Done

#

16384 = -(-4)^n

#

Is what I have now

#

I see a way out

#

Yay

tacit lodge
#

So just 16,384 = 4^n

#

Use a log and ulk get the answer

livid crystal
#

I got it!

blissful trench
#

good job

livid crystal
#

Tysm KwKix

#

.close

midnight plankBOT
#
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viral dagger
#

given 2 positive real sequences sequences $a_1\leq a_2\leq \dots \leq a_n$ and $b_1\leq b_2\leq \dots \leq b_n$, for any permutation $\sigma:{1,2,3,\dots,n}\to {1,2,3,\dots,n}$ prove that
$$(a_1+b_1)(a_2+b_2)\dots(a_n+b_n)\leq (a_1+b_{\sigma(1)})(a_2+b_{\sigma(2)})\dots(a_n+b_{\sigma(n)})$$

grand pondBOT
#

skissue.in.a.teacup

viral dagger
#

not rly sure how to do this

zealous schooner
#

have you tried proving it by induction?

keen rock
#

How do you prove a base case

zealous schooner
#

well the base case is just n=2

viral dagger
zealous schooner
#

the rearrangement inequality is definitely gonna be used somewhere in there

viral dagger
#

ok base case works

zealous schooner
viral dagger
#

assume for some k-1 and k it holds
then we want to prove for k+1 it holds
if sigma(k+1)=k+1, then it obviously holds
if sigma(k+1)≠k+1, say sigma(k+1)=m, then you can seperate all terms except those with a_m and a_k+1 with the fact that it holds for k-1 to get
nvm this doesent work

#

i thought you could prove that (a_m+b_m)(a_(k+1)+b_(k+1))<=(a_m+b_sigma(m))(a_(k+1)+b_m) but im not sure how

zealous schooner
viral dagger
zealous schooner
#

and wdym can't cancel it for k-1

chrome vessel
viral dagger
#

it should be $$(a_1+b_1)\dots(a_k+b_k)(a_m+b_m)(a_{k+1} + b_{k+1})\leq (a_1+b_{\sigma(1)})\dots(a_k+b_{\sigma(k)})(a_m+b_{\sigma(m)})(a_{k+1}+b_{m})$$ which implies with $k-1$ case
$$(a_m+b_m)(a_{k+1}+b_{k+1})\leq (a_m+b_{sigma(m)})(a_{k+1}+b_m)$$ which i dont think is nescicarily true

grand pondBOT
#

skissue.in.a.teacup

chrome vessel
grand pondBOT
#

qwertytrewq

viral dagger
viral dagger
viral dagger
#

er whar

chrome vessel
#

$b_{\sigma(u)}=b_{k+1}\geq b_{\sigma(k+1)}$

grand pondBOT
#

qwertytrewq

viral dagger
#

oh yea

chrome vessel
#

now induction will carry through

#

uve managed to get b_k+1 to the end

viral dagger
#

it should be $$(a_1+b_1)\dots(a_k+b_k)(a_u+b_u)(a_{k+1} + b_{k+1})\leq (a_1+b_{\sigma(1)})\dots(a_k+b_{\sigma(k)})(a_u+b_{\sigma(k+1)})(a_{k+1}+b_{\sigma(u)})$$ which implies with $k-1$ case
$$(a_u+b_u)(a_{k+1}+b_{k+1})\leq (a_u+b_{\sigma(u)})(a_{k+1}+b_{\sigma(k+1)})$$
$$(a_u+b_u)(a_{k+1}+b_{\sigma(u)})\leq (a_u+b_{k+1})(a_{k+1}+b_{\sigma(k+1)})$$

#

uhhhh

chrome vessel
#

i think you should write (a_1+b_{sigma(1)})...(a_{u-1}+b_{\sigma(u-1)})(a_{u+1}+b_{\sigma(u-1)})...(a_k+b_{sigma(k)}) * (a_u+b_{sigma(k+1)})(a_k+1+b_{sigma(u)}) instead

#

otherwise it would look as though u r multiplying by both (a_u+b_{sigma(u)}) and (a_u+b_{sigma(k+1)}) on the RHS

#

oh wait u r

#

wait no you arent

grand pondBOT
#

skissue.in.a.teacup

chrome vessel
viral dagger
#

n=k+1 case?

#

from a_1 to a_n i just pulled out a_u in there

chrome vessel
#

As well you multiplied a_u+b_u twice on the LHS

viral dagger
#

aight

chrome vessel
#

If I understand correctly, here is a way of writing what you wanna put:
$$(a_u+b_u)(a_{k+1}+b_{k+1})\left(\sum_{\substack{1\leq i\leq k\ i\neq u}} (a_i+b_i)\right)$$

grand pondBOT
#

qwertytrewq

midnight plankBOT
#

@viral dagger Has your question been resolved?

viral dagger
#

honestly im not too sure of the "thus" part and weather i can simply divide it or not

chrome vessel
viral dagger
chrome vessel
#

oh wait nvm i misread

chrome vessel
#

because sigma restricted on ${1,2,\ldots, k+1}\setminus {u,k+1}$ is not be bijection between ${1,2,\ldots, k+1}\setminus {u,k+1}$ and itself

grand pondBOT
#

qwertytrewq

viral dagger
chrome vessel
viral dagger
#

ok

chrome vessel
#

hint: you need the $a_u+b_{\sigma(k+1)}$ term

grand pondBOT
#

qwertytrewq

chrome vessel
#

$\sigma(1),\ldots, \sigma(u-1),\sigma(k+1),\sigma(u+1),\ldots, \sigma(k)$ is a permutation of ${1,\ldots, k}$ (why?)

grand pondBOT
#

qwertytrewq

viral dagger
chrome vessel
#

$a_1+b_{\sigma(1)},\ldots, a_{u-1}+b_{\sigma(u-1)},a_u+b_{\sigma(k+1)},\ldots$

grand pondBOT
#

qwertytrewq

chrome vessel
viral dagger
chrome vessel
chrome vessel
#

and I reordered it a bit

#

like putting sigma(k+1) at position u

viral dagger
viral dagger
chrome vessel
viral dagger
#

so a_u is a lil diffrent but a_k+1 is also a lil diffrent

chrome vessel
grand pondBOT
#

qwertytrewq

viral dagger
#

ok i noticed this looks simmilar to n=k case?

#

btw with the sigma having a bijection problem how are you supposed to apply IH to it

chrome vessel
chrome vessel
#

which is exactly the hint

viral dagger
# chrome vessel prove this hint

i mean sigma(1),...,sigma(u),...,sigma(k+1) is a bijection to (1,2,...,k+1) and we know sigma(u)=k+1 so if we get rid of sigma(u) and k+1 then it becomes the hint no?

#

ohh so we proved sigma(1),...,sigma(u-1),sigma(k+1),sigma(u+1),...,sigma(k) is a bijection to (1,2,...,k) so by IH it holds?

chrome vessel
grand pondBOT
#

qwertytrewq

chrome vessel
#

the proof of this just pretty much follows from the bijectiveness of sigma and sigma(u)=k+1, as you pointed out

viral dagger
#

ohhh ok i see

#

alright thank you

#

.solved catlove

midnight plankBOT
#
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chrome vessel
midnight plankBOT
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verbal pumice
#

"This is like expanding a vector in terms of basis vectors"

verbal pumice
#

Could someone explain what that and the subsequent statement means exactly thonkzoom

lyric charm
#

the sinusoids are vectors in a particularly nice basis for the function space

verbal pumice
#

a function space is a vector space?

quiet hinge
#

Well, yes

#

You can easily verify with the definitions

verbal pumice
#

If I consider $\mathbb R^2$, I could write a vector $3\mathbf i + 4\mathbf j$, are the sine waves here the "unit vectors"?

grand pondBOT
quiet hinge
#

The Bn act as basis vectors' components

lyric charm
verbal pumice
#

And I don't quite get how B_n becomes that integral

quiet hinge
#

You define a "dot product" and get the magnitude through that

verbal pumice
#

Is there a standard idea

#

Oh wait is the integral the dot product

#

Because it's getting us the value of the components

#

Ahh yeah I think it is it makes sense

lyric charm
lyric charm
quiet hinge
#

The dot product of f and g here (real valued functions) will be defined: $\langle f,g \rangle = \int_{0}^{L} f(x)g(x)\mathrm{d}x$

grand pondBOT
#

Asteroid

verbal pumice
#

Ah wait, doesn't matter

quiet hinge
#

And the magnitude is defined ||f|| = sqrt(<f,f>) as it is in the euclidean case

#

You can scale the inner product appropriately to make the vectors you want into magnitude 1

verbal pumice
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thats intrinsic to this inner product

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because the basis hasn't been normalized I suppose

quiet hinge
verbal pumice
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yeah okay

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so all the snazzy properties of vector spaces now hold

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makes sense, thanks catthumbsup

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.close

midnight plankBOT
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Channel closed

Closed by @verbal pumice

Use .reopen if this was a mistake.

last slate
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can anyone help me in determinants ?

midnight plankBOT
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twilit field
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This makes no sense to me, could someone explain it?( I just need the formula, no proof)

twilit field
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the s is confusing me

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more context

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is s the number of iterations

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if so, I'd like someone to walk me through this

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so I have $1+ \sum_{k=1}^{5} \binom{5}{k} \Delta^{k}$?

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I'll drop it to the first two points because I'm doing this by hand

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so like 1.22