#help-49
1 messages · Page 179 of 1
(assuming relabelling i and j) can you describe what has happened to the vectors?
i.e. geometrically?
no i dont understand what i have sketched anymore after you corrected me
i (usually pointing right) has been moved to where j usually points (up)
and j now points left
but i thought j did point vertically
and since i moved there
i thought i pointed vertically
yh I've given the correction for you
not in general but for this
yh that's what I'm saying
I'm giving you a follow-up question here
It's just your labels "i" and "j"
is this right yes or no
if you swap "i" and "j" (the letters there) then yes
no i dont understand that still
because you want me to point i horisontally?
am i correct
in saying that
Okay for the sake of clarity - let's say the original default vectors are i (pointing right) and j (pointing up)
and that the new vectors are T(i) (where i gets moved) and T(j) (where j gets moved)
yh
yh
Now, if I call T(i) and T(j) what those i and j vectors become if I multiply them by this matrix, where do I draw them?
the identity matrix is associated to a function of R^2 to R^2 that does nothing to i and j
it packages nicely where they end up
how do i draw i-hat vertically
on the j-axis
wouldn't that now be the i-axis
since i is now the vertical part
and i have a different horisontal part
i think why im so flabberghastingly confused is because i didnt even realise it was becoming anything
The axes do not change
i dont even know what you mean by that
I mean, the clue's in the name "linear __transform__ation"
another way to visualize it
but it is not making any sense to me
It is, I just needed you to update your labels
or identity matrix
But since you'd thought that meant you were wrong, I tried to re-approach this question
does*
but i dont understand why i need to change the labels
so i am wrong
i dont think i am wrong i know i am
fundamentally, any matrix represent a function that takes a vector (a,b) and sends it to another vector in the right side of my drawing
hence the T pointing from keft to right
(je vais m'unvivre (/jk) et revenir, je te laisserai l'aider)
comment t’as guess que je parle français, c’est inatendu
bah j'ai pensé "touché" comme "blessé"
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no!
ok i mean we tryed our best
nah c’est vraiment juste une sorte d’écureuil volant un polatouche
ooohhhh :P
clairement il s’est senti exclu, but i mean je me rapelle cope en algèbre lin aussi, ça orend du recul et plusieurs répétition pour bien apprécier cette merde imo
faut qu'j'dorme quand même donc à la prochaine
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can anyone direct me, what r the general steps?
"invertible" is equivalent to "bijective", yes
alright cool
so i just need to show bijectivity (is that a word)
and then find the inverse
then im done
yes
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I need help
@bitter tartan Has your question been resolved?
@bitter tartan Has your question been resolved?
do you know how to project a vector onto a subspace?
@bitter tartan Has your question been resolved?
well to start with, do you know how to project a vector onto another vector?
yes
if you have an orthogonal basis for a subspace, the projection onto that subspace is the sum of projections onto each basis vector
@bitter tartan Has your question been resolved?
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Initially, only one elf is in a good mood (day 0). Every day, a cheerful elf has a chance to make a grumpy friend smile (and thus become cheerful) with probability p (not equal to 0). The elves form a complete graph, meaning every elf is friends with every other elf.
A grumpy elf becomes cheerful if at least one cheerful friend smiles at them. Importantly, an elf in a good mood can smile at multiple grumpy elves in the same day.
We define τ as the total number of days required until all n elves are cheerful. Compute E(τ).
I found some weird sum at the end by considering the variable giving the nb of days to go from k-1 cheerful elves to k cheerful elves, but Python simulations give me another result.
For p=1/2 and n=10, simulation gives 2.07 and formula gives 9 and decimals...
You can do this with binomial distribution or summation
Think with summation it should be smth like this
first day one elf is cheerful, they can make one of the other n-1 elves cheerful
with probability 1/2 or p
the expected number of days to go from 1 cheerful elf to 2 is 1/p
then you apply the same logic with going from 2 to 3 cheerful elves
and you generalize with summation
<@&286206848099549185> someone correct me if im wrong im not too sure lol
an elf doesnt just smile at one other elf. so most of the time you will not go from k-1 happy elves to k happy elves
how did you find this
my barely functional noggin
in the python example, on day 1 approximately 5 elves will be happy. and then its not a surprise that on day 2 most elves will be happy. every one of the last 5 elves will be smiled at by 5 happy elves
found that too
i did that but it doesnt work
found this at the end $$E(\tau)=\sum_{k=2}^{n}\frac{1}{1-(1-p)^{(n-k+1)(k-1)}}$$
Francis J. Underwood
yh
uh
my summation went wrong
probability is 1/2
no p belongs to (0,1]
wait so your probability isn't pre-determined?
no
you dont know it
its a general formula for p
the problem with this sum is that p=1 gives expected time as n-1
it should be 1
i think the python simulation shows it this way because of simultaneous smiles
in this model
yes
but I dont understand why our method doesnt count that
bcs if there isi a simultaneous smile then just time to go from k-1 to k is 0
and we dont care about that
because the proobability of getting 0 cancels out in the expected time
i want to point out, i think setting the probability at 0.5 just makes it easier to simulate
so it's ok to pick a probability here since you can't rly find it i think.
yh
i think the summation is wrong because it's
summing over the expected time to go from k-1 to k elves
it assumes one new elf per day
which is why it's closed to your sample size
being 10
it's over-simplified
no bcs it can take 0 as value
but the problem is summing it gives a minimum time of n-1
yh me too lol
@sick cosmos have you tried doing this iwth
markov chains
it might work
do you know how they work?
if it's not within your curriculum's scope that might just be unlucky tho
:(
I unfortunately gotta dip atm I'm rly sorry
But i suggest youtubing it
ok alr
but how could i apply it
i think you'll need to do it as a discrete-time markov chain where each state represents the number of cheerful elves within a day
you'll have your states like
S = {1,2,3,...,n}
and state n should be called "absorbing," meaning once all elves are cheerful, they stay cheerful
and the transitions from state k, you gotta compute the probability of k+j, for all possible j ∈ [0, n - k]
alright
can I dm you for questions?
then X_t ∈ {1,2,....,n} should be the number of cheerful elves at time t
you'll need to calculate the transitional probabilities from there
then build the transition matrix and extract the submatrix Q
then you compute the fundamental matrix
then you finally get the expected time to absorption
.
this
alr
but btw
this process is tedious as hell
don't do it for large sample sizes
you can use smth called a branching process or epidemic spread model too
they SHOULD be easier
i mean we got this channel lol
ok i gotta go now le wife shoutin at me cya
if ever it closes
ok thx
@sick cosmos ok i managed to get it
stochastic epidemic spread model but here's my answer
formula for estimating how many new elves become cheerful every day should be this
delta k = (n-k) * [1 - (1-p)^k]
k is the number of cheerful elves today
and delta k is number of new cheerful elves tomorrow
n: total elves:
p: probability a cheerful elf makes a grumpy elf smile
you set k = 1 t = 0
and while k < n
calculate how many new elves become cheerful
delta k = (n-k) * [1-(1-p)^k]
and you update the number of cheerful elves
k = k + delta k
and increase time
t = t + 1
then you stop when k >= n
the value of t is your estimated number of days until all elves are cheerful and shi and that'll be your E(T)
so like let's say day 0 yea
cheerful elves (k) = 1
new cheerful ones delta k
9*(1-0.5) = 4.5
then your total cheerful ones are 1 + 4.5 = 5.5
you do that for another and it's 9.9
aaaaaaaand that should be 2 days
approximately
cause you're at 9.9 elves at 2 days
so you just gotta round the elves up at that point
and call it a day
hope it helps?
oh alr
but I dont understand how can I find E(T)
i mean
you just simulated it
took 2 days for the elves to be at
9.9
so
E(T) is just
approximately 2 days
but it should depend of n and p?
oh but then can I have a general formula
(n-k) is the number of grumpy elves that still gotta be cheered up
well you want to know how long it takes for all elves to become cheerful starting from 1 elf
and each day
elves spread their cheer to the others
you're calculating the numebr of new cheerful elves that join in each day
yh
delta k represents the number of new cheerful elves that get infected with that cheer each new day
and its formula is what we got the inverse of
now like
the important point is that
delta k tells u how many cheerful elves will appear in one day
but you want to know how long it takes to go from k-1 cheerful elves to k elves
the inverse of k gives you the expected number of days to get those new cheerful elves
bc if for example let's say delta k is 5, that means 5 new elves will join today
so to go from k-1 elves to k elves, it would take 1 day if delta k is 5
but if delta k is 10 then it would take half a day!
huh
so the time it takes to get to the next k-th elf is inverse proportional to how many new cheerful elves you expect to get on average
in one day
nice!
basically
you invert it becasue it's a rate of growth
it turns the rate into the time it takes to reach the next step
exactly yeah pretty much
the speed of how quickly cheerful elves spread in this context specifically
and the inverse just gives you the time
just like you'd calculate travel time from speed and distance
ok i go do my groceries now you have a good day
🫡
alr thanks
wait but shouldnt delta k be equal to the number of grumpy elves divided by Tk where Tk is the time to get the delta k elves cheerful
so at the end we should end with smth like that $$E(T)=\frac{1}{1-(1-p)^{k}}$$
Francis J. Underwood
and the time to get to the next k-th elf will still be proportional to the average of delta k
also shouldnt delta k be $(n-k)(1-(1-p)^{k(n-k)})$
Francis J. Underwood
because there is k cheerful elves that can make happy n-k grumpy elves
o yeah
same formula though lol
oh yh wait no my bad
you got it?
yh
i can explain why
so this one is good?
no
now the model assumes that it's waiting for just one specific grumpy elf to become cheerful
you do not want your model to care which grumpy elf becomes cheerful first.
any grumpy elf becoming cheerful moves the model forward
they are independent
and each have a chance to become cheerful on any given day
i dont understand
what do you not understand
^
because then delta k is equal to n-k/Tk
and the n-k cancel
your logic assumes
all n-k grumpy elves become cheerful after
time T_k
yes?
that's not what we're doing here though
we only need one more cheerful elf to move from k to k+1
hopefully that makes sense yeah
why isnt the n-k at the exponent
evry elf independantly makes other elves cheerful
@last slate
cause the exponents count how many independent attempts
are made on a single grumpy elf
there are k cheerful elves
each trying to cheer up the same grumpy mf
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🫡
✅
for p=1 we dont have 1 as expected time
but all the elves would make grumpy elves cheerful right?
at p = 1, you don't get all elves cheerful in one day
you get exponential spread
smth like a chain reaction basically
the formula gives approximately log(n)
so if the first elf is happy
then the next day all the elves become happy
@last slate
no one day 0, there's only 1 cheerful elf
and on day 1, he can make some grumpy elves cheerful but not all, because the others are still grumpy
spreads quickly but not instantaneous
because it takes time for it to spread
huh
but p=1 gives perfect success rate
every grumpy elf can become happy
the probability that a cheerful elf doesnt make a grumpy elf cheerful is null
the model in of itself is sequential
why
because in the model
cheerful elves can't all act the same time.
cheerful elf #2 from day 0
can only start acting on day 1
oh ight yh
but he can mzke multiple elves hzppy
did i misunderstand the question or something
let me read
@sick cosmos i gotta say btw, you ran a python simulation but is this from a uni book or smth?
you gotta check the answer
cause the method i used ran the same logic as the simulation im pretty sure
but im starting to get confused now
from a book but no solution
@sick cosmos Has your question been resolved?
@last slate
im out of ideas bro sorry lol
<@&286206848099549185>
if someone wants to revise
the chat
it's a lot though
@sick cosmos Has your question been resolved?
is this the question?
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yes
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.reopen
✅
Initially, only one elf is in a good mood (day 0). Every day, a cheerful elf has a chance to make a grumpy friend smile (and thus become cheerful) with probability p (not equal to 0). The elves form a complete graph, meaning every elf is friends with every other elf.
A grumpy elf becomes cheerful if at least one cheerful friend smiles at them. Importantly, an elf in a good mood can smile at multiple grumpy elves in the same day.
We define τ as the total number of days required until all n elves are cheerful. Compute E(τ).
I found some weird sum at the end by considering the variable giving the nb of days to go from k-1 cheerful elves to k cheerful elves, but Python simulations give me another result.
For p=1/2 and n=10, simulation gives 2.07 and formula gives 9 and decimals...
Scroll up for precedent reasonings
So for example, m cheerful elves gives 1-q^m probability for each elf to become cheerful?
@sick cosmos Has your question been resolved?
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,rccw
when x goes to 3 from above, what region are you in? x<5 or x>5?
3.001 is >5 or <5
I think yes
⚠️ ⚠️
lowercase x but yes
so you use the rule that applies when x<5
Like just an example
Try sending the full question
It's tedious
Hmm you didnt open mod
I didn't what
10-2x if x>3 and -(10-2x) is x>5?
no
Ẁĥÿ
You were trying for 3+
I didn't take the negative into acount
Ok
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how do i start? im clueless
you can rule out some options pretty quickly through $(1 + 40x)^{1/60} \approx (1 + 40x/60)$ and $(1 + 18x)^{1/54} \approx (1 + 18x/54)$
south
This is only valid for n<<<1 right? n being 18 and 40 here?
yeah so you would need to realise that the linear approximations would be an upper bound
no
It is 1-q^{m(n-m)}
why (m(n-m))?
@sharp wave Has your question been resolved?
@sharp wave Has your question been resolved?
finding upper bounds seems to be a good idea
you can exploit the monotonicity of the function at play and of the definite integral maybe
because each of the m cheerful elves have n-m grumpy friends
oh my question was for each elf which has m cheerful friends, there is (...) chance that it becomes cheerful next iteration
using this i'm pretty confident A)and D) are true
By extension the upper bound I found also shows B) is false
for C) you would need a lower bound imo
@sharp wave Has your question been resolved?
sorry for the late response, could you please elaborate for A and D?
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find the area between g(x), h(x), x = e and x = e^2, this is what I've done so far, got stuck here...
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can someone help me ques 3.3c
a and b dont relevant to c
i have only fomula P(X<x)=1-e^(lambda * x) in my mind to solve this problem
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<@&286206848099549185>
@silent torrent Has your question been resolved?
the exponential distribution is memoryless, so him crossing the road immediately after a car passes doesn't matter
and you need him to take at least "t" seconds to cross the road
and you want that probability to be less than 0.2
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yes then ur right
Initially, only one elf is in a good mood (day 0). Every day, a cheerful elf has a chance to make a grumpy friend smile (and thus become cheerful) with probability p (not equal to 0). The elves form a complete graph, meaning every elf is friends with every other elf.
A grumpy elf becomes cheerful if at least one cheerful friend smiles at them. Importantly, an elf in a good mood can smile at multiple grumpy elves in the same day.
We define τ as the total number of days required until all n elves are cheerful. Compute E(τ).
I found some weird sum at the end by considering the variable giving the nb of days to go from k-1 cheerful elves to k cheerful elves, but Python simulations give me another result.
For p=1/2 and n=10, simulation gives 2.07 and formula gives 9 and decimals...
#help-49 message precedent reasonings
@sick cosmos Has your question been resolved?
<@&286206848099549185>
@sick cosmos Has your question been resolved?
We can make a Markov chain and then diagonalize to find a formula for the probability that all elves are happy by the nth day, then take the first differences, and sum over them all to find the expected value. But that might wind up being tremendously complicated
And I don't think that it will generalize nicely
@sick cosmos Has your question been resolved?
There's probably an argument from the linearity of expectations to be made here.
If n elves, k happy elves, p probability of converting, then on any day there is an expected value of (n-k) (1-(1-p)^k) elves that convert from grumpy to happy.
Thus we can define a recursive formula from this, which won't give us any exact values, but should be significantly easier to handle.
@sick cosmos ^
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Suppose two linear operators $f,g$ are simultaneously diagonalizable (meaning there exists a basis such that the matrix representation of these operators is diagonal), then they are supposed to commute. Obviously diagonal matrices commute, but how do I show $fg=gf$?
psie
I guess I need to show they agree on the basis vectors that make their matrix representation diagonal?
This may seem basic, but I struggle with how to formalize this.
well what is f(g(b1)) where b1 is one of those basis vectors
hmm, g(b1)=a1b1+a2b2+...+anbn, and (a1,a2,...,an) is the first column of the matrix representation of g. Since it is diagonal, we actually have (a1,0,...,0) and so g(b1)=a1b1. Thus f(g(b1))=f(a1b1)=a1c1b1 by the same reasoning, where c1 is the 1,1 entry of the diagonal matrix representation of f. Likewise we obtain g(f(b1))=a1c1b1, so they agree. Thank you very much. 
.close
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I am required to solve this using L'Hopital's rule. It's going very long and ugly. Should I give up?
I have already solved it using a different method and got the answer by the way.
what was your answer?
Show your work
for lhopital rule, multiply by the conjugate on numerator and denom
but im guessing u used binomial expansion
There should be an overlap between using 🏥 and your method
That's what I did
Multiplied by conjugate and then divided both numerator and denominator by x
That's correct. y=1 is the horizontal asymptote.
yes use lhopital now
after simplifying
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\lim_{x \to -\infty} \sqrt{\frac{x}{4x-3} }
how does latex work
$\lim_{x \to -\infty} \sqrt{\frac{x}{4x-3} }$
limit x to negative infinity
al-jebruh
cool thanks
Put it in $$
so im gonna divide numerator and denominator by sqrt x
highest power strategy?
but if sqrt x approaches a negative number, shouldnt sqrt x be imaginary so i cant actually do so
whats highest power strategy
u use the highest power of x from the denominator and divide the top n bottom by that so
$\lim_{x \to -\infty} \sqrt{\frac{x/x}{4x/x-3/x} }$
a
srry idk how to use latex
ok but in this process am i not dividing both numerator and denominator by sqrt x
where x appraoches negative infinity
so sqrt x is imaginary
or does limit not work like that
why are u dividing it by sqrt x
$\lim_{x \to -\infty} \sqrt{\frac{1}{4-3/x} }$
a
just factor out x from numerator and denom so you have
sqrt(1/(4-3/x))
ye then 3/x lim goes to neg infinity it’ll b 0
$\lim_{x \to -\infty} \sqrt{\frac{1}{4} }$
a
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Hello,
I need to find some notes or papers about hermite interpolation, i cant find any,
Do u guys have a reference or something which i can use to learn it’s mathematical formulation
wikipedia?
you cant come in here with "I cant find anything" when there are very obvious things to find. presumably you excluded wikipedia? if so, you need to state why
So complexe, to be more specific i have to do a presentation where i explain this interpretation but what is found in wikipedia is just complex and comprehensive not like the notes you find in books for example
the wikipedia article isnt that complex
a lot of books will be more complex if I had to guess
but I dont know any specific resources I can recommend
@spark nebula Has your question been resolved?
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can someone help me ques 1.29
What condition should be satisfied by the three segments for them to make a triangle?
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subject: Decision 1 fm
topic: route inspection/chinese postman
ive found the 4 odd nodes and found that the arc combo with the least weight was 20.5 which was EG and BC. so i put that those arcs are the ones that need to be traversed twice but it wasnt the answer in the mark scheme, could someone explain to me the arcs that need to be traversed twice??
@umbral tusk Has your question been resolved?
what does the mark scheme say
I took decision 1 a few years ago and honestly the mark schemes are terrible
like they're wrong a good 20% of the time
really? so far I've never encountered a d1 mark scheme that's wrong, but the textbooks are horrible especially for core pure 1
oooh u took both decision modules? what's the difference in content between them
oh 😭
none of it is particularly difficult it's just remembering a bunch of algorithms
core pure 2 imo is easier than core pure 1 as well
as long as you get good at calculus
oh wait no i'm stupid it's saying BA AC cause that's BC
you're correct you've just misread the mark scheme
Ohhh 😭😭 i was so confused where the BA and AC came from but now it makes sense they've just split it
tysmmm!
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Is an eulerian cycle the same thing as a circuit?
no
These 5 definitions are accurate right? @summer geode
im just looking at google rn but yeah looks right
In that case isn't this definition of a circuit
The same as that of an Eulerian cycle
a circiut doesnt have he extra condition that each edge is traversed
eulerian cycle does
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Can i have a check of this please
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,w solve y"+y'+y=0
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found this, is it correct?
for $p \ne 1$
Francis J. Underwood
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How come does concatenation of two languages in P also belong to P?
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Proof 3rd equation of motion(v^2 = u^2 - as^2)
Elimating t from equation of motion 1 and 2
Eliminating
But i get wrong answer
By the way, are you sure it isn't
v² = u² - 2a•s?
Otherwise the dimensions do not agree
I just want help in simplyifing this
Step 2 . Substitute (t) in the second equation of motion (s=u(\frac{v-u}{a})+\frac{1}{2}a(\frac{v-u}{a})^{2}) (s=\frac{uv-u^{2}}{a}+\frac{1}{2}a\frac{(v-u)^{2}}{a^{2}}) (s=\frac{uv-u^{2}}{a}+\frac{(v-u)^{2}}{2a}) (s=\frac{2uv-2u^{2}+v^{2}-2uv+u^{2}}{2a}) (s=\frac{v^{2}-u^{2}}{2a})
Prime
Ah
You see those last 2 equations
Indeed
I cant understand that
2uv cut by 2uv
then there is left
(2u^2 + v^2 + u^2)/2a
Then how it turned into v^2 - u^2/2a?
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hi so i have been able to find a
Math exercises and theory. Rule Tangent and Intersected Chord Theorem If a tangent and a chord intersect at a point on a circle, then the measure of each angle formed is one-half the measure of its intercepted arc. Based on the diagram, the following relation holds true. and This theorem is also
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Only gcse question, but i get stuck after a few angles in and ended up with the wrong answer
I get that ABCD is a kite
and ABOD is quadrilateral
so BOD is 180 - y cus the tangents meet at 90 degrees to the radius
and then i went wrong some point after that
If BOD is 180 - y, what would be BCD?
oh oops
half
90 - y/2
so would obc be thtat too
so 90-y/2 + 2x = 90
guys am i stupid i just solved that and got 180 - 2x = y
i screwed up wait
(Are you sure this is a kite, though?)
OBC is not congruent to ODC
OOPS
thanks guys
i keep messing up im failing my gcse
why do i keep getting -y/2 = -2x
How are you going about it?
(Also as another way you could start, is that within the circle, you have two isosceles triangles, though they aren’t the same - that allows you to “chase angles”)
thats how i tried last time but i defimitelt messed up again
Where did you get the first line from? 
45 - y/2 + 2x = 90
(The coloured angles you should be able to get in terms of x quite easily
)
What about the green and blue angles?
So you can also get BOC another way too 
Should be +4x you get 
Well now we have angle BOC as 4x, and also angle DOC as 180 - 2x
What would angle BOD be?
180 + 2x
Are you sure? 
wait how do i know whicgh way the angle is
i thought i added them together to get that like big one on outside of kite ABOD
Fair point
I’m referring to the smaller option of the two 
Yep, then what do you get the angle that’s supposed to be y? 
It’s been a pleasure
you’ve gotten it in the end 
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k = 0.71 per year
does this mean k = 0.71/t?
k = 0.71. The units are 1/year because k is multiplied by y(which is in mass) and (1 -y/m) (which is unitless), and dy/dt's units have to be mass per unit of time
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I'm just trying to comprehend a basic example of a Markov chain in my book. It helps when I think about this in terms of rolling a die. So the situation is that you either are in the suburbs or the city of a certain metropolitan area that remains constant over time; these are the two "states". If you live in the city, you roll die 1 with outcomes 'stay in the city' with probability 0.90 or 'move to suburbs' with probability 0.10. On the other hand, if you live in the suburbs, you roll die 2, with the same outcomes, but probabilities 0.98 of 'staying in the suburbs' and 0.02 to 'move to city'. Suppose we would like to find the probability of a certain person moving from city to city to suburb. Is this an application then of the law of total probability?
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Solve for $x$ and $y$:
$$\left(\sin^2x+\frac{1}{\sin^2x}\right)^2+\left(\cos^2x+\frac{1}{\cos^2x}\right)^2=12+\frac{1}{2}\sin y$$
@chilly adder
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i'd say treat the two parts of each section being squared as a and b
then expand it using a^2+2ab+b^2, sub back in for both
then try writing cos in terms of sin
mix it back
badabing badaboom
i tried that and i got 8th degree expressions on the left
I got on the left:
$$\frac{\sin^8x+2\sin^4x+1}{\sin^4x}+\frac{\cos^8x+2\cos^4x+1}{\cos^4x}$$
writing $\cos^2x=1-\sin^2x$ seems tedious...
@chilly adder
i thought of checking the boundedness on the left;
so i diffed the LHS and set it to 0, i got
$$\frac{1}{(1-u)^3}-\frac{1}{u^3}-1-2u=0$$
@chilly adder
didnt seem like im going anywhere lol
Have you tried using, $\left(a + \frac 1 a\right)^2 = a^2 + \frac 1 {a^2} + 2$?
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i did that too but what to do after that
What do you get after using this ?
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How'd I prove that DE is parallel to AB?
A is not necessarily 90°, E is midpoint of BC, AD bisects <A
an equivalent condition to prove would be hat EDP are collinear here (P is midpoint of AC, D lies on thales circle above AC)
Extend CD to intersect AB at F
try and see if you can prove that P is the midpoint of AC with this
Wow
i just figured out exactly the same thing at exactly the same time lol
reflect C across AD
But yeah, that works
Damn telepathy
you figured out quite quickly though, me and ZED were stuck on this for half an hour already
if not more
well you have angle bisector and a right triangle
its begging to be extended

once we extend it, we get this nice little triangle BC'C
and ED just connects the midpoints
and thus must be parallel to BC' and so BA
yeah so parallel comes through
this was the og question btw
this was a damn good question, stealing it to my collection
thanks btw!
This zambak book has tones of them if you want you can check them out
Yeah, ill definitely take a look at them
thanks
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np!
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S is a finite set of points in the plane,
△ is a non collinear triangle in S
∴ ∀S ∃△ ⊆ S [∀p ∈ S, p ∉ int(△)]
to prove, suppose the contrary:
¬(∀S ∃△ ⊆ S )[∀p ∈ S, p ∉ int(△)]) ≡
(∃S ∀△ ⊆ S )[¬(∀p ∈ S s.t. p ∉ int(△)])) ≡
(∃S ∀△ ⊆ S )[∃p ∈ S s.t. p ∈ int(△)]))
Then every triangle in S has a point in its interior, and then S is infinite. Which is a contradiction, therefore the original statement is true.
justify the last statement: if every triangle in S has a point in its interior, then S is infijite.
I am trying to rephrase the conclusion. It is , in other words there is a set in the plane, in which for every triangle there is a point in it's intererior. So any triangle we select, there is a point inside it, which means there is another triangle that can be made in that triangle, and then there is another one inside that, and so on and so forth.
yeah but the justification should be a little bit more formal. You have to use the non-collinearity condition, and use your argument right here to construct distinct points in S (and prove that they are distinct)
@shut canyon Has your question been resolved?
I'm thinking about it, thank you for your help.
I think adding \△ shows p is distinct from the vertices of the selected triangle ∀p ∈ S\△, p ∉ int(△)
Thank you @chrome vessel
I don't quite understand what you mean here
¬(∀S ∃△ ⊆ S )[∀p ∈ S\△, p ∉ int(△)]) ≡
(∃S ∀△ ⊆ S )[¬(∀p ∈ S\△ s.t. p ∉ int(△)])) ≡
(∃S ∀△ ⊆ S )[∃p ∈ S\△ s.t. p ∈ int(△)])) (1)
Then there is a triangle (a,b,p), a,b ∈ △, a ≠ b, and by (1) there is a point p' ∈ S\(a,b,p) s.t. p' ∈ int(a,b,p). This is an infinite process, that must stop if S is finite. Contradiction!
I mean p is in S minus the vertices of the triangle
Ok you do the same process on (a,b,p') to get p'', and so on and so forth, but you have to show that p'' is not the same as p. And when the process continues, you have to show that p''' is not the same as p' and p, etc
∃p' ≠ p ∈ S\(a,b,p)
but im talking about $p''\neq p'\in S\setminus (a,b,p')$
qwertytrewq
just from this, it does not say that $p''\neq p$
qwertytrewq
Okay
so a little bit of justification is needed
I don't see it yet, but I sort of see what you mean, perhaps it can be shown with mathematical induction.
that is, maybe the process of choosing these points eventually repeats
hint: $int((a,b,p))$ does not contain $a,b,p$, and $int((a,b,p'))\subseteq int((a,b,p))$
qwertytrewq
and yes, induction should work
Okay, thank you so much @chrome vessel . This is still a bit like brain contortion for me.
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what kind of answer is this how do i make sure i get this type of questions correct since there so random?
you know that usually there are a lot of children at the pool on a hot day, so to explain the outlier you just have to give a plausible reason why there are not very many children at the pool on a particular hot day
i said the temperature could have been hotter
the answer tht they gave i would hv never got tht
well the temperature is one of the hottest on the chart, so that doesn't really make sense as an answer
it doesn't need to be a math exam specifically, just some reason why children would choose not to go to the pool on a hot day
@night gyro Has your question been resolved?
sure, that works
(usually a lot of leeway is given for these, and any "reasonable" answer would be accepted for them, you'll see the markschemes will allow for quite a range of responses)
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shortcut for problems of this form? nth derivative of a fraction
like if you have $\frac{\partial ^{n}}{\partial z^{m}}\frac{f(z)}}{g(z)}$
$\frac{\partial ^{n}}{\partial z^{n}}\frac{f(z)}{g(z)^{m}}$
Tibbs.
I'm sure you could write down some sort of recurrence relation for this, but generally you just crank the algebra wheel. Without knowing the specific functions you don't get a whole lot of utility out of it
i saw somewhere that something does exist, but i dont know where. something like princeton guide to advanced physics, or a web page. saw it in passing so i cant help much more than that
Yeah it most definitely does, I've seen something like it when dealing with Bernoulli polynomials. But again it's just an exercise in wheel-cranking
https://www.physicsforums.com/threads/finding-the-nth-derivative-of-a-fraction.305175/ there's this. maybe it's a different way of writing what i've already seen
all good. thank you.
i shall crank those wheels then lol
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do we derive or integrate
well think about it
if you were to draw a velocity-time graph, how do you get the acceleration-time graph?
delta v / t
do you solve for the area under the graph or the slope of the graph?
slope
therefore do you derive or integrate for slope?
exactly
thank u
np
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integrate!?
wrong way
you want to go to acceleration. which is the time differential of the velocity
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there's a hint that says assume a >= b >= c and show a | bc
then bound lcm(a,b,c) and show lcm(a,b,c)=bc
i see that lcm(a,b,c) | bc so <= bc but how do i show >= bc?
@radiant roost Has your question been resolved?
since ab >= bc and ac >= bc we have lcm(a,b,c) >= 3/4bc
yeah
so now we know it divides bc and it's >= 3/4bc, right?
np :)
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✅
the last hint says this
but this doesn't seem true
3 | (2+1) but 3 doesn't divide 2*1
i guess they mean it works in the context of the problem?
i don't see why
oh it may work for primes other than three
since 3bc = a(b+c)
but what does that do?
it gives us p | b,c and p^2 | bc
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I know that (sin(x))^2+(cos(x))^2=1, but for the others am I supposed to use this identity?
This looks like way too much unnecessary algebra but I don't know 🤷
try using 1-2sin^2x = cos 2x
Oh, so $(sin(2x+5))^2 = (sin(x-5))^2 \implies sin(2x+5) = sin(x-5), sin(2x+5) = sin(5-x)$ right
TeslaRoad
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How to find normal to the ellipse if we are given a line
well the tangent should have the same slope as the line so put dy/dx=m, where m is slope of line, then you'll get (x,y) on the ellipse which lies on the normal
then yk the slope of normal must be -1/m, so you can use 1-point form and get the eqn of normal
@molten bay Has your question been resolved?
uh which part is unclear?
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@molten bay Has your question been resolved?
what line
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could you translate this please?
can you just confirm one thing - the question is asking average SPEED and not VELOCITY?
i believe it's asking for velocity (the vector quantity) because the answer for speed isn't one of the options
can you define average velocity for me?
velocity is a vector
speed is the magnitude of the vector
in spanish is called velocidad media
maybe it means speed
average velocity?
yes bevause speed can't be negative
I think so
.
displacement over time it took
no?
more specifically, the total displacement divided by the total time
question would be to define displacement now
i'll assume you know what displacement means
my question is can you find the displacement here
lowkey I dont
😭
tf - ti
okay what do you understand by displacement
xf- xi
in words?
idk
change of position of an object
from a more conceptual standpoint, the displacement is the measure of the shortest distance covered.
so let's say i start from an origin and move 30m left, and then 40m right, i have a DISPLACEMENT of only 10m right

