#help-49

1 messages · Page 179 of 1

odd lagoon
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idk if that is right

fathom onyx
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(assuming relabelling i and j) can you describe what has happened to the vectors?

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i.e. geometrically?

odd lagoon
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no i dont understand what i have sketched anymore after you corrected me

fathom onyx
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i (usually pointing right) has been moved to where j usually points (up)

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and j now points left

odd lagoon
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but i thought j did point vertically

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and since i moved there

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i thought i pointed vertically

fathom onyx
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yh I've given the correction for you

odd lagoon
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not in general but for this

odd lagoon
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what i wrote?

fathom onyx
#

yh that's what I'm saying

shadow schooner
fathom onyx
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I'm giving you a follow-up question here

odd lagoon
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but how is it a correction

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if i did it right

fathom onyx
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It's just your labels "i" and "j"

odd lagoon
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is this right yes or no

fathom onyx
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if you swap "i" and "j" (the letters there) then yes

odd lagoon
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no i dont understand that still

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because you want me to point i horisontally?

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am i correct

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in saying that

fathom onyx
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Okay for the sake of clarity - let's say the original default vectors are i (pointing right) and j (pointing up)
and that the new vectors are T(i) (where i gets moved) and T(j) (where j gets moved)

odd lagoon
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those are the default

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basis vectors

fathom onyx
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yh

odd lagoon
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the identity matrix

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and nothing is wrong?

fathom onyx
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yh

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Now, if I call T(i) and T(j) what those i and j vectors become if I multiply them by this matrix, where do I draw them?

shadow schooner
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it packages nicely where they end up

odd lagoon
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how do i draw i-hat vertically

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on the j-axis

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wouldn't that now be the i-axis

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since i is now the vertical part

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and i have a different horisontal part

fathom onyx
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You're drawing what i becomes i.e. T(i)

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Which in this case also equals j

odd lagoon
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i think why im so flabberghastingly confused is because i didnt even realise it was becoming anything

fathom onyx
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The axes do not change

odd lagoon
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i dont even know what you mean by that

fathom onyx
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I mean, the clue's in the name "linear __transform__ation"

shadow schooner
odd lagoon
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well i dont see it yet

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i want to see

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whatever it is you guys are seeing

shadow schooner
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another way to visualize it

odd lagoon
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but it is not making any sense to me

odd lagoon
#

what i did?

odd lagoon
#

is the basis vectors

fathom onyx
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It is, I just needed you to update your labels

odd lagoon
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or identity matrix

odd lagoon
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where do the label stay the same

fathom onyx
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But since you'd thought that meant you were wrong, I tried to re-approach this question

odd lagoon
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does*

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but i dont understand why i need to change the labels

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so i am wrong

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i dont think i am wrong i know i am

shadow schooner
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hence the T pointing from keft to right

fathom onyx
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(je vais m'unvivre (/jk) et revenir, je te laisserai l'aider)

shadow schooner
fathom onyx
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bah j'ai pensé "touché" comme "blessé"

odd lagoon
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im sorry

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.close

midnight plankBOT
#
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shadow schooner
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no!

fathom onyx
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.!etosih

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.reopen

shadow schooner
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ok i mean we tryed our best

fathom onyx
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yeah ig

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curse of switching to french for a bit sadcat

shadow schooner
fathom onyx
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ooohhhh :P

shadow schooner
fathom onyx
#

faut qu'j'dorme quand même donc à la prochaine

shadow schooner
#

cya du québec

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moi je vais bouffer

midnight plankBOT
#
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abstract birch
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can anyone direct me, what r the general steps?

abstract birch
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first i need to prove its bijective right

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only then its invertible?

sharp coral
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"invertible" is equivalent to "bijective", yes

abstract birch
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alright cool

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so i just need to show bijectivity (is that a word)

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and then find the inverse

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then im done

sharp coral
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yes

abstract birch
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thank catthumbsup

#

.close

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bitter tartan
#

I need help

midnight plankBOT
bitter tartan
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am i using yu1 yu2 yu3 and finding dot products and norm

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to start

midnight plankBOT
#

@bitter tartan Has your question been resolved?

midnight plankBOT
#

@bitter tartan Has your question been resolved?

sharp coral
#

do you know how to project a vector onto a subspace?

midnight plankBOT
#

@bitter tartan Has your question been resolved?

bitter tartan
#

maybe

sharp coral
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well to start with, do you know how to project a vector onto another vector?

bitter tartan
#

yes

sharp coral
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if you have an orthogonal basis for a subspace, the projection onto that subspace is the sum of projections onto each basis vector

midnight plankBOT
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sick cosmos
#

.

midnight plankBOT
sick cosmos
#

Initially, only one elf is in a good mood (day 0). Every day, a cheerful elf has a chance to make a grumpy friend smile (and thus become cheerful) with probability p (not equal to 0). The elves form a complete graph, meaning every elf is friends with every other elf.

A grumpy elf becomes cheerful if at least one cheerful friend smiles at them. Importantly, an elf in a good mood can smile at multiple grumpy elves in the same day.

We define τ as the total number of days required until all n elves are cheerful. Compute E(τ).

I found some weird sum at the end by considering the variable giving the nb of days to go from k-1 cheerful elves to k cheerful elves, but Python simulations give me another result.
For p=1/2 and n=10, simulation gives 2.07 and formula gives 9 and decimals...

last slate
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Think with summation it should be smth like this

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first day one elf is cheerful, they can make one of the other n-1 elves cheerful

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with probability 1/2 or p

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the expected number of days to go from 1 cheerful elf to 2 is 1/p

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then you apply the same logic with going from 2 to 3 cheerful elves

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and you generalize with summation

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<@&286206848099549185> someone correct me if im wrong im not too sure lol

runic hamlet
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an elf doesnt just smile at one other elf. so most of the time you will not go from k-1 happy elves to k happy elves

sick cosmos
last slate
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my barely functional noggin

runic hamlet
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in the python example, on day 1 approximately 5 elves will be happy. and then its not a surprise that on day 2 most elves will be happy. every one of the last 5 elves will be smiled at by 5 happy elves

sick cosmos
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found this at the end $$E(\tau)=\sum_{k=2}^{n}\frac{1}{1-(1-p)^{(n-k+1)(k-1)}}$$

grand pondBOT
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Francis J. Underwood

last slate
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actually.

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it makes sense that it'd be 2.something

sick cosmos
last slate
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my summation went wrong

last slate
sick cosmos
last slate
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wait so your probability isn't pre-determined?

sick cosmos
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you dont know it

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its a general formula for p

sick cosmos
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it should be 1

last slate
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i think the python simulation shows it this way because of simultaneous smiles

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in this model

sick cosmos
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but I dont understand why our method doesnt count that

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bcs if there isi a simultaneous smile then just time to go from k-1 to k is 0

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and we dont care about that

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because the proobability of getting 0 cancels out in the expected time

last slate
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so it's ok to pick a probability here since you can't rly find it i think.

last slate
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i think the summation is wrong because it's

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summing over the expected time to go from k-1 to k elves

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it assumes one new elf per day

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which is why it's closed to your sample size

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being 10

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it's over-simplified

sick cosmos
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but the problem is summing it gives a minimum time of n-1

last slate
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ah

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i see what you mean

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yeah honestly im as confused as you are now

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😔

sick cosmos
last slate
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@sick cosmos have you tried doing this iwth

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markov chains

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it might work

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do you know how they work?

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if it's not within your curriculum's scope that might just be unlucky tho

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:(

sick cosmos
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but you can explain

last slate
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But i suggest youtubing it

sick cosmos
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but how could i apply it

last slate
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i think you'll need to do it as a discrete-time markov chain where each state represents the number of cheerful elves within a day

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you'll have your states like

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S = {1,2,3,...,n}

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and state n should be called "absorbing," meaning once all elves are cheerful, they stay cheerful

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and the transitions from state k, you gotta compute the probability of k+j, for all possible j ∈ [0, n - k]

sick cosmos
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can I dm you for questions?

last slate
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then X_t ∈ {1,2,....,n} should be the number of cheerful elves at time t

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you'll need to calculate the transitional probabilities from there

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then build the transition matrix and extract the submatrix Q

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then you compute the fundamental matrix

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then you finally get the expected time to absorption

last slate
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but btw

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this process is tedious as hell

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don't do it for large sample sizes

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you can use smth called a branching process or epidemic spread model too

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they SHOULD be easier

last slate
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ok i gotta go now le wife shoutin at me cya

sick cosmos
sick cosmos
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lol

last slate
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@sick cosmos i'll solve it for ya in the car and get back to you in 30 mins

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ttyl

last slate
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@sick cosmos ok i managed to get it

sick cosmos
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can you send it pls

last slate
#

stochastic epidemic spread model but here's my answer

formula for estimating how many new elves become cheerful every day should be this

delta k = (n-k) * [1 - (1-p)^k]

k is the number of cheerful elves today
and delta k is number of new cheerful elves tomorrow
n: total elves:
p: probability a cheerful elf makes a grumpy elf smile

you set k = 1 t = 0

and while k < n

calculate how many new elves become cheerful

delta k = (n-k) * [1-(1-p)^k]

and you update the number of cheerful elves

k = k + delta k

and increase time

t = t + 1

then you stop when k >= n

the value of t is your estimated number of days until all elves are cheerful and shi and that'll be your E(T)

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so like let's say day 0 yea

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cheerful elves (k) = 1

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new cheerful ones delta k

9*(1-0.5) = 4.5

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then your total cheerful ones are 1 + 4.5 = 5.5

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you do that for another and it's 9.9

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aaaaaaaand that should be 2 days

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approximately

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cause you're at 9.9 elves at 2 days

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so you just gotta round the elves up at that point

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and call it a day

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hope it helps?

sick cosmos
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but I dont understand how can I find E(T)

last slate
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i mean

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you just simulated it

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took 2 days for the elves to be at

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9.9

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so

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E(T) is just

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approximately 2 days

sick cosmos
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but it should depend of n and p?

last slate
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yes this is assuming that

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n = 10

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and p = 1/2

sick cosmos
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oh but then can I have a general formula

last slate
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ok i can't do latex let me write it down on paint lol

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one sec

last slate
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that should be E[T]

sick cosmos
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and so thats found how?

last slate
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(n-k) is the number of grumpy elves that still gotta be cheered up

sick cosmos
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yh but why did you inverse the delta k

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is it a geometric law?

last slate
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well you want to know how long it takes for all elves to become cheerful starting from 1 elf

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and each day

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elves spread their cheer to the others

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you're calculating the numebr of new cheerful elves that join in each day

sick cosmos
#

yh

last slate
#

delta k represents the number of new cheerful elves that get infected with that cheer each new day

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and its formula is what we got the inverse of

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now like

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the important point is that

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delta k tells u how many cheerful elves will appear in one day

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but you want to know how long it takes to go from k-1 cheerful elves to k elves

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the inverse of k gives you the expected number of days to get those new cheerful elves

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bc if for example let's say delta k is 5, that means 5 new elves will join today

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so to go from k-1 elves to k elves, it would take 1 day if delta k is 5

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but if delta k is 10 then it would take half a day!

sick cosmos
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huh

last slate
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so the time it takes to get to the next k-th elf is inverse proportional to how many new cheerful elves you expect to get on average

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in one day

sick cosmos
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ohhh

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I think I understood

last slate
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nice!

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basically

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you invert it becasue it's a rate of growth

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it turns the rate into the time it takes to reach the next step

sick cosmos
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yh alr

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its like speed basically

last slate
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exactly yeah pretty much

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the speed of how quickly cheerful elves spread in this context specifically

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and the inverse just gives you the time

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just like you'd calculate travel time from speed and distance

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ok i go do my groceries now you have a good day

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🫡

sick cosmos
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alr thanks

sick cosmos
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so at the end we should end with smth like that $$E(T)=\frac{1}{1-(1-p)^{k}}$$

grand pondBOT
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Francis J. Underwood

sick cosmos
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and the time to get to the next k-th elf will still be proportional to the average of delta k

sick cosmos
grand pondBOT
#

Francis J. Underwood

sick cosmos
#

because there is k cheerful elves that can make happy n-k grumpy elves

last slate
#

same formula though lol

sick cosmos
last slate
#

you got it?

sick cosmos
last slate
#

i can explain why

sick cosmos
last slate
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now the model assumes that it's waiting for just one specific grumpy elf to become cheerful

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you do not want your model to care which grumpy elf becomes cheerful first.

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any grumpy elf becoming cheerful moves the model forward

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they are independent

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and each have a chance to become cheerful on any given day

sick cosmos
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i dont understand

last slate
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what do you not understand

sick cosmos
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because then delta k is equal to n-k/Tk

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and the n-k cancel

last slate
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your logic assumes

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all n-k grumpy elves become cheerful after

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time T_k

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yes?

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that's not what we're doing here though

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we only need one more cheerful elf to move from k to k+1

sick cosmos
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no

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wait yhh youre right then

last slate
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hopefully that makes sense yeah

sick cosmos
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why isnt the n-k at the exponent

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evry elf independantly makes other elves cheerful

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@last slate

last slate
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cause the exponents count how many independent attempts

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are made on a single grumpy elf

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there are k cheerful elves

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each trying to cheer up the same grumpy mf

sick cosmos
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oh ok

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alr

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i think ive got it

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.close

midnight plankBOT
#
Channel closed

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last slate
#

🫡

sick cosmos
#

.reopen

midnight plankBOT
#

sick cosmos
#

but all the elves would make grumpy elves cheerful right?

last slate
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at p = 1, you don't get all elves cheerful in one day

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you get exponential spread

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smth like a chain reaction basically

sick cosmos
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why?

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but they are all friends

last slate
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the formula gives approximately log(n)

sick cosmos
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so if the first elf is happy

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then the next day all the elves become happy

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@last slate

last slate
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no one day 0, there's only 1 cheerful elf

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and on day 1, he can make some grumpy elves cheerful but not all, because the others are still grumpy

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spreads quickly but not instantaneous

sick cosmos
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he can

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why not

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p=1

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so he can make anyone cheerful

last slate
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because it takes time for it to spread

sick cosmos
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huh

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i dont understand tbh

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like its a complete graph

last slate
#

it's a perfect success rate yeah

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but you're not doubling it all at once lol

sick cosmos
last slate
#

grows exponentially on a graph

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but it's still sequential

sick cosmos
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but p=1 gives perfect success rate

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every grumpy elf can become happy

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the probability that a cheerful elf doesnt make a grumpy elf cheerful is null

last slate
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the model in of itself is sequential

sick cosmos
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why

last slate
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even with

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p = 1

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you get exponential growth

sick cosmos
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huh

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but why

last slate
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because in the model

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cheerful elves can't all act the same time.

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cheerful elf #2 from day 0

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can only start acting on day 1

sick cosmos
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but he can mzke multiple elves hzppy

last slate
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did i misunderstand the question or something

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let me read

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@sick cosmos i gotta say btw, you ran a python simulation but is this from a uni book or smth?

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you gotta check the answer

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cause the method i used ran the same logic as the simulation im pretty sure

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but im starting to get confused now

midnight plankBOT
#

@sick cosmos Has your question been resolved?

sick cosmos
#

@last slate

last slate
#

im out of ideas bro sorry lol

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<@&286206848099549185>

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if someone wants to revise

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the chat

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it's a lot though

midnight plankBOT
#

@sick cosmos Has your question been resolved?

midnight plankBOT
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sick cosmos
midnight plankBOT
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@sick cosmos Has your question been resolved?

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sick cosmos
#

.reopen

midnight plankBOT
#

sick cosmos
#

Initially, only one elf is in a good mood (day 0). Every day, a cheerful elf has a chance to make a grumpy friend smile (and thus become cheerful) with probability p (not equal to 0). The elves form a complete graph, meaning every elf is friends with every other elf.

A grumpy elf becomes cheerful if at least one cheerful friend smiles at them. Importantly, an elf in a good mood can smile at multiple grumpy elves in the same day.

We define τ as the total number of days required until all n elves are cheerful. Compute E(τ).

I found some weird sum at the end by considering the variable giving the nb of days to go from k-1 cheerful elves to k cheerful elves, but Python simulations give me another result.
For p=1/2 and n=10, simulation gives 2.07 and formula gives 9 and decimals...

#

Scroll up for precedent reasonings

wary trail
midnight plankBOT
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@sick cosmos Has your question been resolved?

midnight plankBOT
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river rapids
midnight plankBOT
river rapids
#

Which rule do I use

#

-10+2x or 10-2x

thin tree
#

,rccw

grand pondBOT
lyric charm
thin tree
#

3.001 is >5 or <5

river rapids
#

X<5

#

X is less than 5

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Right?

thin tree
#

I think yes

lyric charm
lyric charm
thin tree
#

What ann

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Why

lyric charm
#

so you use the rule that applies when x<5

lyric charm
#

and not 5.0

thin tree
#

Like just an example

river rapids
#

Whyd my teacher take the rule when x is bigger than 5

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He used 10-2x

thin tree
#

Try sending the full question

river rapids
#

,rcww

grand pondBOT
river rapids
#

It's tedious

thin tree
#

Hmm you didnt open mod

river rapids
#

I didn't what

thin tree
#

10-2x if x>3 and -(10-2x) is x>5?

river rapids
#

10-2x if x>5 and -(10-2x) is x>5?

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Like that

thin tree
#

no

river rapids
#

Ẁĥÿ

thin tree
#

So

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It's not 10-2x if x>5

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3<x<=5 it's 10-2x

river rapids
#

Yes

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Ohhhh

#

I see my mistake

thin tree
#

You were trying for 3+

river rapids
#

I didn't take the negative into acount

thin tree
#

Ok

river rapids
#

When redifinfg absolute value for 10-2x

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I see my mistake

#

Tha ks

#

.close

midnight plankBOT
#
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sharp wave
#

how do i start? im clueless

midnight plankBOT
lethal path
grand pondBOT
sharp wave
#

This is only valid for n<<<1 right? n being 18 and 40 here?

lethal path
sharp wave
#

how would it be an upper bound? 😭

#

it would be greater than the value near 0 right?

wary trail
#

why (m(n-m))?

midnight plankBOT
#

@sharp wave Has your question been resolved?

midnight plankBOT
#

@sharp wave Has your question been resolved?

shadow schooner
#

you can exploit the monotonicity of the function at play and of the definite integral maybe

sick cosmos
wary trail
shadow schooner
#

By extension the upper bound I found also shows B) is false

#

for C) you would need a lower bound imo

midnight plankBOT
#

@sharp wave Has your question been resolved?

sharp wave
#

sorry for the late response, could you please elaborate for A and D?

frank iris
#

Could one just solve the integral?

#

It would be a simple u-substitution.

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autumn folio
#

find the area between g(x), h(x), x = e and x = e^2, this is what I've done so far, got stuck here...

autumn folio
#

my draft seems to be correct

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<@&286206848099549185>

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summary page

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silent torrent
#

can someone help me ques 3.3c

midnight plankBOT
silent torrent
#

a and b dont relevant to c

#

i have only fomula P(X<x)=1-e^(lambda * x) in my mind to solve this problem

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@silent torrent Has your question been resolved?

silent torrent
#

<@&286206848099549185>

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@silent torrent Has your question been resolved?

placid spoke
#

the exponential distribution is memoryless, so him crossing the road immediately after a car passes doesn't matter

#

and you need him to take at least "t" seconds to cross the road

#

and you want that probability to be less than 0.2

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sick cosmos
#

Initially, only one elf is in a good mood (day 0). Every day, a cheerful elf has a chance to make a grumpy friend smile (and thus become cheerful) with probability p (not equal to 0). The elves form a complete graph, meaning every elf is friends with every other elf.

A grumpy elf becomes cheerful if at least one cheerful friend smiles at them. Importantly, an elf in a good mood can smile at multiple grumpy elves in the same day.

We define τ as the total number of days required until all n elves are cheerful. Compute E(τ).

I found some weird sum at the end by considering the variable giving the nb of days to go from k-1 cheerful elves to k cheerful elves, but Python simulations give me another result.
For p=1/2 and n=10, simulation gives 2.07 and formula gives 9 and decimals...

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sick cosmos
#

<@&286206848099549185>

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@sick cosmos Has your question been resolved?

carmine sigil
#

We can make a Markov chain and then diagonalize to find a formula for the probability that all elves are happy by the nth day, then take the first differences, and sum over them all to find the expected value. But that might wind up being tremendously complicated

#

And I don't think that it will generalize nicely

midnight plankBOT
#

@sick cosmos Has your question been resolved?

carmine sigil
#

There's probably an argument from the linearity of expectations to be made here.

If n elves, k happy elves, p probability of converting, then on any day there is an expected value of (n-k) (1-(1-p)^k) elves that convert from grumpy to happy.

Thus we can define a recursive formula from this, which won't give us any exact values, but should be significantly easier to handle.

#

@sick cosmos ^

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inland patio
#

Suppose two linear operators $f,g$ are simultaneously diagonalizable (meaning there exists a basis such that the matrix representation of these operators is diagonal), then they are supposed to commute. Obviously diagonal matrices commute, but how do I show $fg=gf$?

grand pondBOT
inland patio
#

I guess I need to show they agree on the basis vectors that make their matrix representation diagonal?

#

This may seem basic, but I struggle with how to formalize this.

runic hamlet
#

well what is f(g(b1)) where b1 is one of those basis vectors

inland patio
# runic hamlet well what is f(g(b1)) where b1 is one of those basis vectors

hmm, g(b1)=a1b1+a2b2+...+anbn, and (a1,a2,...,an) is the first column of the matrix representation of g. Since it is diagonal, we actually have (a1,0,...,0) and so g(b1)=a1b1. Thus f(g(b1))=f(a1b1)=a1c1b1 by the same reasoning, where c1 is the 1,1 entry of the diagonal matrix representation of f. Likewise we obtain g(f(b1))=a1c1b1, so they agree. Thank you very much. happy

#

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earnest forge
#

I am required to solve this using L'Hopital's rule. It's going very long and ugly. Should I give up?

earnest forge
#

I have already solved it using a different method and got the answer by the way.

polar star
#

what was your answer?

polar star
#

for lhopital rule, multiply by the conjugate on numerator and denom

#

but im guessing u used binomial expansion

pearl hull
#

There should be an overlap between using 🏥 and your method

earnest forge
#

That's what I did

#

Multiplied by conjugate and then divided both numerator and denominator by x

earnest forge
#

,w graph sqrt(x^2+x+1)-sqrt(x^2-x)

earnest forge
#

That's correct. y=1 is the horizontal asymptote.

polar star
#

after simplifying

earnest forge
#

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molten socket
#

\lim_{x \to -\infty} \sqrt{\frac{x}{4x-3} }

midnight plankBOT
molten socket
#

how does latex work

keen herald
#

$\lim_{x \to -\infty} \sqrt{\frac{x}{4x-3} }$

molten socket
#

limit x to negative infinity

grand pondBOT
#

al-jebruh

molten socket
#

cool thanks

keen herald
#

Put it in $$

molten socket
#

so im gonna divide numerator and denominator by sqrt x

brittle crater
molten socket
#

but if sqrt x approaches a negative number, shouldnt sqrt x be imaginary so i cant actually do so

#

whats highest power strategy

brittle crater
#

u use the highest power of x from the denominator and divide the top n bottom by that so

#

$\lim_{x \to -\infty} \sqrt{\frac{x/x}{4x/x-3/x} }$

grand pondBOT
brittle crater
#

srry idk how to use latex

molten socket
#

ok but in this process am i not dividing both numerator and denominator by sqrt x

#

where x appraoches negative infinity

#

so sqrt x is imaginary

#

or does limit not work like that

brittle crater
#

why are u dividing it by sqrt x

brittle crater
grand pondBOT
polar star
molten socket
#

oh ok

#

right

brittle crater
#

ye then 3/x lim goes to neg infinity it’ll b 0

brittle crater
grand pondBOT
molten socket
#

alr ty

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spark nebula
#

Hello,
I need to find some notes or papers about hermite interpolation, i cant find any,
Do u guys have a reference or something which i can use to learn it’s mathematical formulation

runic hamlet
#

wikipedia?

#

you cant come in here with "I cant find anything" when there are very obvious things to find. presumably you excluded wikipedia? if so, you need to state why

spark nebula
runic hamlet
#

the wikipedia article isnt that complex

#

a lot of books will be more complex if I had to guess

#

but I dont know any specific resources I can recommend

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silent torrent
#

can someone help me ques 1.29

midnight plankBOT
hollow helm
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umbral tusk
#

subject: Decision 1 fm
topic: route inspection/chinese postman

ive found the 4 odd nodes and found that the arc combo with the least weight was 20.5 which was EG and BC. so i put that those arcs are the ones that need to be traversed twice but it wasnt the answer in the mark scheme, could someone explain to me the arcs that need to be traversed twice??

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@umbral tusk Has your question been resolved?

tulip moon
#

I took decision 1 a few years ago and honestly the mark schemes are terrible

#

like they're wrong a good 20% of the time

umbral tusk
umbral tusk
tulip moon
#

discrete 2 was terrible

#

but discrete 1 definitely had some mistakes as well iirc

umbral tusk
tulip moon
#

just completely different topics

#

discrete 2 is a lot more painful

umbral tusk
#

oh 😭

tulip moon
#

none of it is particularly difficult it's just remembering a bunch of algorithms

#

core pure 2 imo is easier than core pure 1 as well

#

as long as you get good at calculus

#

oh wait no i'm stupid it's saying BA AC cause that's BC

#

you're correct you've just misread the mark scheme

umbral tusk
#

tysmmm!

#

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restive pivot
#

Is an eulerian cycle the same thing as a circuit?

summer geode
#

no

restive pivot
restive pivot
summer geode
#

im just looking at google rn but yeah looks right

restive pivot
#

In that case isn't this definition of a circuit

#

The same as that of an Eulerian cycle

summer geode
#

a circiut doesnt have he extra condition that each edge is traversed

#

eulerian cycle does

restive pivot
#

Ah I see

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wary trail
midnight plankBOT
wary trail
#

Can i have a check of this please

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#

@wary trail Has your question been resolved?

wary trail
#

,w solve y"+y'+y=0

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@wary trail Has your question been resolved?

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@wary trail Has your question been resolved?

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@wary trail Has your question been resolved?

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midnight plankBOT
sick cosmos
#

for $p \ne 1$

grand pondBOT
#

Francis J. Underwood

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twilit sentinel
#

How come does concatenation of two languages in P also belong to P?

twilit sentinel
#

Won't we have to check for all possible splits

#

Spiralling into NP?

#

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remote spade
#

Proof 3rd equation of motion(v^2 = u^2 - as^2)

midnight plankBOT
tawdry laurel
#

What have you tried

#

@remote spade

remote spade
#

Eliminating

#

But i get wrong answer

sudden yacht
#

Otherwise the dimensions do not agree

remote spade
#

I just want help in simplyifing this

Step 2 . Substitute (t) in the second equation of motion (s=u(\frac{v-u}{a})+\frac{1}{2}a(\frac{v-u}{a})^{2}) (s=\frac{uv-u^{2}}{a}+\frac{1}{2}a\frac{(v-u)^{2}}{a^{2}}) (s=\frac{uv-u^{2}}{a}+\frac{(v-u)^{2}}{2a}) (s=\frac{2uv-2u^{2}+v^{2}-2uv+u^{2}}{2a}) (s=\frac{v^{2}-u^{2}}{2a})

grand pondBOT
remote spade
#

Opps

#

Yeah

#

This

tawdry laurel
remote spade
tawdry laurel
#

Indeed

remote spade
#

I cant understand that

remote spade
#

Then how it turned into v^2 - u^2/2a?

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proven cradle
#

hi so i have been able to find a

midnight plankBOT
proven cradle
#

but i dont get how to find b

#

i get this

potent veldt
proven cradle
#

got it ty

#

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dark path
#

Only gcse question, but i get stuck after a few angles in and ended up with the wrong answer

dark path
#

I get that ABCD is a kite

#

and ABOD is quadrilateral

#

so BOD is 180 - y cus the tangents meet at 90 degrees to the radius

#

and then i went wrong some point after that

tough shale
#

If BOD is 180 - y, what would be BCD?

dark path
#

oh oops

#

half

#

90 - y/2

#

so would obc be thtat too

#

so 90-y/2 + 2x = 90

#

guys am i stupid i just solved that and got 180 - 2x = y

#

i screwed up wait

tribal temple
dark path
#

oh no

#

maube

thin tree
#

OBC is not congruent to ODC

dark path
#

OOPS

#

thanks guys

#

i keep messing up im failing my gcse

#

why do i keep getting -y/2 = -2x

tribal temple
#

How are you going about it?

#

(Also as another way you could start, is that within the circle, you have two isosceles triangles, though they aren’t the same - that allows you to “chase angles”)

dark path
#

90 - y/2 + 2x = 90
-y/2 + 2x = 0
-y/2 + -2x

#

=**

#

at end sorry

dark path
tribal temple
dark path
#

uhmmmmm

#

because OH NO

#

I DID IT WRONG

#

okay give me a second

dark path
#

45 - y/2 + 2x = 90

tribal temple
# tribal temple

(The coloured angles you should be able to get in terms of x quite easily catokay)

dark path
#

purple is x right

#

and doc is 180 - 2x

#

180 - 2x + 180 - y = BOC

tribal temple
#

What about the green and blue angles?

dark path
#

green is uhm 90 - 2x

#

and blue is same

tribal temple
#

So you can also get BOC another way too nyaTease1

dark path
#

i got -4x

#

dod i ,ess up

#

omg

tribal temple
dark path
#

OOSP

#

yes i see sorry

#

okay so what do i do next]

tribal temple
#

Well now we have angle BOC as 4x, and also angle DOC as 180 - 2x

#

What would angle BOD be?

dark path
#

180 + 2x

tribal temple
dark path
#

wait how do i know whicgh way the angle is

#

i thought i added them together to get that like big one on outside of kite ABOD

tribal temple
#

Fair point sky_kekegirlOwO I’m referring to the smaller option of the two nyaTease1

dark path
#

oohhhh

#

180 - 2x

tribal temple
#

Yep, then what do you get the angle that’s supposed to be y? Hehe

dark path
#

I SEE

#

tjank you so much

tribal temple
#

It’s been a pleasure nyasSnuggle2 you’ve gotten it in the end happyCat

dark path
#

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rain wasp
midnight plankBOT
rain wasp
#

k = 0.71 per year
does this mean k = 0.71/t?

potent veldt
#

k = 0.71. The units are 1/year because k is multiplied by y(which is in mass) and (1 -y/m) (which is unitless), and dy/dt's units have to be mass per unit of time

rain wasp
#

ah i see

#

weird result

#

oh i subbed it wrong

#

should be good right

#

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inland patio
#

I'm just trying to comprehend a basic example of a Markov chain in my book. It helps when I think about this in terms of rolling a die. So the situation is that you either are in the suburbs or the city of a certain metropolitan area that remains constant over time; these are the two "states". If you live in the city, you roll die 1 with outcomes 'stay in the city' with probability 0.90 or 'move to suburbs' with probability 0.10. On the other hand, if you live in the suburbs, you roll die 2, with the same outcomes, but probabilities 0.98 of 'staying in the suburbs' and 0.02 to 'move to city'. Suppose we would like to find the probability of a certain person moving from city to city to suburb. Is this an application then of the law of total probability?

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chilly adder
#

Solve for $x$ and $y$:

$$\left(\sin^2x+\frac{1}{\sin^2x}\right)^2+\left(\cos^2x+\frac{1}{\cos^2x}\right)^2=12+\frac{1}{2}\sin y$$

grand pondBOT
#

@chilly adder

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@chilly adder Has your question been resolved?

chilly adder
#

<@&286206848099549185>

crisp valley
#

then expand it using a^2+2ab+b^2, sub back in for both

#

then try writing cos in terms of sin

#

mix it back

#

badabing badaboom

chilly adder
#

i tried that and i got 8th degree expressions on the left

#

I got on the left:

$$\frac{\sin^8x+2\sin^4x+1}{\sin^4x}+\frac{\cos^8x+2\cos^4x+1}{\cos^4x}$$

writing $\cos^2x=1-\sin^2x$ seems tedious...

grand pondBOT
#

@chilly adder

chilly adder
#

i thought of checking the boundedness on the left;

#

so i diffed the LHS and set it to 0, i got

$$\frac{1}{(1-u)^3}-\frac{1}{u^3}-1-2u=0$$

grand pondBOT
#

@chilly adder

chilly adder
#

didnt seem like im going anywhere lol

exotic stratus
#

Have you tried using, $\left(a + \frac 1 a\right)^2 = a^2 + \frac 1 {a^2} + 2$?

grand pondBOT
#

HitenTandon

#

HitenTandon

midnight plankBOT
#

@chilly adder Has your question been resolved?

chilly adder
brisk iris
midnight plankBOT
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@chilly adder Has your question been resolved?

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dreamy lichen
#

How'd I prove that DE is parallel to AB?

midnight plankBOT
dreamy lichen
#

A is not necessarily 90°, E is midpoint of BC, AD bisects <A

#

an equivalent condition to prove would be hat EDP are collinear here (P is midpoint of AC, D lies on thales circle above AC)

chrome vessel
#

try and see if you can prove that P is the midpoint of AC with this

dreamy lichen
#

Wow

#

i just figured out exactly the same thing at exactly the same time lol

#

reflect C across AD

#

But yeah, that works

last slate
#

Damn telepathy

dreamy lichen
dreamy lichen
#

if not more

chrome vessel
#

its begging to be extended

dreamy lichen
#

once we extend it, we get this nice little triangle BC'C

#

and ED just connects the midpoints

#

and thus must be parallel to BC' and so BA

chrome vessel
#

yeah so parallel comes through

dreamy lichen
#

this was the og question btw

#

this was a damn good question, stealing it to my collection

dreamy lichen
last slate
#

This zambak book has tones of them if you want you can check them out

dreamy lichen
#

thanks

#

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chrome vessel
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shut canyon
#

S is a finite set of points in the plane,
△ is a non collinear triangle in S
∴ ∀S ∃△ ⊆ S [∀p ∈ S, p ∉ int(△)]

to prove, suppose the contrary:
¬(∀S ∃△ ⊆ S )[∀p ∈ S, p ∉ int(△)]) ≡
(∃S ∀△ ⊆ S )[¬(∀p ∈ S s.t. p ∉ int(△)])) ≡
(∃S ∀△ ⊆ S )[∃p ∈ S s.t. p ∈ int(△)]))

Then every triangle in S has a point in its interior, and then S is infinite. Which is a contradiction, therefore the original statement is true.

shut canyon
#

Is this good reasoning?

#

Oh S is in the plane.

chrome vessel
shut canyon
chrome vessel
midnight plankBOT
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@shut canyon Has your question been resolved?

shut canyon
#

I'm thinking about it, thank you for your help.

#

I think adding \△ shows p is distinct from the vertices of the selected triangle ∀p ∈ S\△, p ∉ int(△)

#

Thank you @chrome vessel

chrome vessel
shut canyon
# chrome vessel I don't quite understand what you mean here

¬(∀S ∃△ ⊆ S )[∀p ∈ S\△, p ∉ int(△)]) ≡
(∃S ∀△ ⊆ S )[¬(∀p ∈ S\△ s.t. p ∉ int(△)])) ≡
(∃S ∀△ ⊆ S )[∃p ∈ S\△ s.t. p ∈ int(△)])) (1)

Then there is a triangle (a,b,p), a,b ∈ △, a ≠ b, and by (1) there is a point p' ∈ S\(a,b,p) s.t. p' ∈ int(a,b,p). This is an infinite process, that must stop if S is finite. Contradiction!

shut canyon
chrome vessel
chrome vessel
grand pondBOT
#

qwertytrewq

chrome vessel
#

just from this, it does not say that $p''\neq p$

grand pondBOT
#

qwertytrewq

shut canyon
#

Okay

chrome vessel
#

so a little bit of justification is needed

shut canyon
#

I don't see it yet, but I sort of see what you mean, perhaps it can be shown with mathematical induction.

chrome vessel
#

that is, maybe the process of choosing these points eventually repeats

chrome vessel
grand pondBOT
#

qwertytrewq

chrome vessel
#

and yes, induction should work

shut canyon
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night gyro
#

what kind of answer is this how do i make sure i get this type of questions correct since there so random?

sharp coral
#

you know that usually there are a lot of children at the pool on a hot day, so to explain the outlier you just have to give a plausible reason why there are not very many children at the pool on a particular hot day

night gyro
#

the answer tht they gave i would hv never got tht

sharp coral
#

well the temperature is one of the hottest on the chart, so that doesn't really make sense as an answer

#

it doesn't need to be a math exam specifically, just some reason why children would choose not to go to the pool on a hot day

night gyro
#

most of the children had a illness that day

#

how abt tht

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#

@night gyro Has your question been resolved?

sharp coral
#

sure, that works

tribal temple
#

(usually a lot of leeway is given for these, and any "reasonable" answer would be accepted for them, you'll see the markschemes will allow for quite a range of responses)

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last slate
#

shortcut for problems of this form? nth derivative of a fraction

last slate
#

like if you have $\frac{\partial ^{n}}{\partial z^{m}}\frac{f(z)}}{g(z)}$

#

$\frac{\partial ^{n}}{\partial z^{n}}\frac{f(z)}{g(z)^{m}}$

grand pondBOT
#

Tibbs.

prisma axle
# grand pond **Tibbs.**

I'm sure you could write down some sort of recurrence relation for this, but generally you just crank the algebra wheel. Without knowing the specific functions you don't get a whole lot of utility out of it

last slate
prisma axle
last slate
last slate
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last slate
midnight plankBOT
last slate
#

do we derive or integrate

golden comet
#

well think about it

#

if you were to draw a velocity-time graph, how do you get the acceleration-time graph?

last slate
#

delta v / t

golden comet
#

do you solve for the area under the graph or the slope of the graph?

last slate
#

slope

golden comet
#

therefore do you derive or integrate for slope?

last slate
#

derive

#

i lovw u Mr madmod

golden comet
#

exactly

last slate
#

thank u

golden comet
#

np

last slate
#

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last slate
#

wrong way

#

you want to go to acceleration. which is the time differential of the velocity

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radiant roost
midnight plankBOT
radiant roost
#

there's a hint that says assume a >= b >= c and show a | bc
then bound lcm(a,b,c) and show lcm(a,b,c)=bc

#

i see that lcm(a,b,c) | bc so <= bc but how do i show >= bc?

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#

@radiant roost Has your question been resolved?

empty cove
radiant roost
#

yeah

empty cove
#

so now we know it divides bc and it's >= 3/4bc, right?

radiant roost
#

oh

#

you're right

#

thank you 🙏

#

wow

empty cove
#

np :)

radiant roost
#

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radiant roost
#

.reopen

midnight plankBOT
#

radiant roost
#

the last hint says this

#

but this doesn't seem true

#

3 | (2+1) but 3 doesn't divide 2*1

#

i guess they mean it works in the context of the problem?

#

i don't see why

#

oh it may work for primes other than three

#

since 3bc = a(b+c)

radiant roost
#

but what does that do?

radiant roost
#

it gives us p | b,c and p^2 | bc

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#

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@radiant roost Has your question been resolved?

radiant roost
#

.close

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chilly tiger
midnight plankBOT
chilly tiger
#

I know that (sin(x))^2+(cos(x))^2=1, but for the others am I supposed to use this identity?

#

This looks like way too much unnecessary algebra but I don't know 🤷

woeful turret
chilly tiger
#

Oh, so $(sin(2x+5))^2 = (sin(x-5))^2 \implies sin(2x+5) = sin(x-5), sin(2x+5) = sin(5-x)$ right

grand pondBOT
#

TeslaRoad

chilly tiger
#

Oh yea, tysm for the help

#

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molten bay
#

How to find normal to the ellipse if we are given a line

shrewd tusk
#

then yk the slope of normal must be -1/m, so you can use 1-point form and get the eqn of normal

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tidal turret
midnight plankBOT
astral talon
#

could you translate this please?

tidal turret
#

is sending

astral talon
#

can you just confirm one thing - the question is asking average SPEED and not VELOCITY?

#

i believe it's asking for velocity (the vector quantity) because the answer for speed isn't one of the options

#

can you define average velocity for me?

tidal turret
#

speed is the magnitude of the vector

tidal turret
#

maybe it means speed

fresh sparrow
#

average velocity?

tidal turret
tidal turret
astral talon
tidal turret
#

no?

astral talon
#

more specifically, the total displacement divided by the total time

tidal turret
#

question would be to define displacement now

astral talon
#

i'll assume you know what displacement means

#

my question is can you find the displacement here

tidal turret
#

lowkey I dont

astral talon
#

😭

tidal turret
#

tf - ti

astral talon
#

okay what do you understand by displacement

tidal turret
#

xf- xi

astral talon
#

in words?

tidal turret
#

is like,

#

is like the

#

subtraction of the final position with the initial position

tidal turret
tidal turret
astral talon
#

from a more conceptual standpoint, the displacement is the measure of the shortest distance covered.

so let's say i start from an origin and move 30m left, and then 40m right, i have a DISPLACEMENT of only 10m right