#help-49

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midnight plankBOT
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@regal barn Has your question been resolved?

midnight plankBOT
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raw vector
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From the numbers {1;2;3;4}, how many natural numbers with 6 digits can be made so that 1 is not next to 2?

raw vector
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What i got so far:

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n(Ω)=4⁶
Treat "12" or "21" as a digit.
•There are 5.4⁴ numbers which have 1 "12" or "21"

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Then idk about if the number has 2 or 3 of those "12" or "21"

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Also idk if my approach is the easiest one

shy leaf
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my guess would be to go total - ones where 1 and 2 are next to each other

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same as here but idk if the numbers work out

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total is 4^6

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nah theres repeats its annoying this way

white gate
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i dont think approaching for the opposite is needed

raw vector
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Actually, the cases where the number has 2 or 3 of those "12" or "21" are included in those 5.4⁵

shy leaf
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i was gonna say

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5x4^5 is larger than 4^6

white gate
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the easiest situation is when"

  • there's no 1 and 2
  • there's only 1
  • there's only 2
raw vector
shy leaf
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you right target

raw vector
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I messed up there

shy leaf
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so theres 2^6 with just 3s and 4s

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theres 3^6 x 2 for 3s and 4s with the inclusion of 1 or 2

white gate
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wait nvm this is more troublesome than i think

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lol

shy leaf
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no you are totally right

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now we need the cases where there are both 1 and 2

white gate
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that sounds reasonable until you involve both 1 and 2 in

shy leaf
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but arent together

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this means you can place the 1s and 2s in spots 1/3-6, 2/4-6, 3/5-6, 4-6

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which is 10 situations

raw vector
shy leaf
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multiply by 2 to allocate for 1/2 and 2/1

white gate
shy leaf
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the multiplicity fks me

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yeah

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maybe we do cases with the opposite

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if we then look at cases with 5 spaces

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two being condensed into 12 or 21

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we then need to dodge the cases like a 121 or 212

mellow sand
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as soon as there is a 12 or 21 the number is bad

shy leaf
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im aware

mellow sand
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so we just use complementary counting with that, no?

shy leaf
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im looking at the total - cases where there is 21 or 12

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which is why im looking like that

white gate
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i dont even know how opposite would work because if you combine digits then there's lots of combinations to do

mellow sand
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2! • 5 • 4^4

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no?

white gate
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12
121
1212
12121
121212

mellow sand
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that’s the number of 6 digit numbers with 1 and 2 next to each other

white gate
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yea

mellow sand
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then there is 4^6 in total

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unless i’m mistaking something

shy leaf
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you are

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cases like 124124 or 124121

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cases with repeats of doubles

mellow sand
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i left all 4 digits for the remaining spaces

white gate
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that is just counting the "12" case

shy leaf
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then halve it to include 21 cases

mellow sand
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2! counts the 21 case

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oh wait

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i see now

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damn that is weird

white gate
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ikr

shy leaf
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this is strange

mellow sand
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maybe constructive counting?

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eh still a lot of case work

raw vector
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Yeah...

white gate
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hm, im thinking of this way

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instead of counting how many numbers there are, why dont we consider the probabilities of individual digits instead

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so for example:
let the number be abcdeg
if a = 1, 2, then do 3 works:

  • check if b = 1
  • check if b = 2
  • check if b = 3, 4
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its still lots of work but i think its easier to manage...?

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if a = 3, 4, skip the checking and randomly choose b

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then the cycle repeats until digit g

raw vector
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Still too much work, i think we just try to count the 6 digit numbers where 1 and 2 are adjacent

white gate
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... which is still lots of work :L

raw vector
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Treat "12" or "21" as the digit x

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There are 3 cases

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1 x, 2 x's, or 3 x's

white gate
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the number 211111 goes brr brr

raw vector
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Fair enough

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There is just 1 case

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There is x

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5 places for x and 4 slots for other numbers

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So 5.6⁴

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I made the mistake of counting ut as 5.4⁶

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So i think the answer is 4⁶-5.6⁴

white gate
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why 6^4

raw vector
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Which is negative

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Fuck

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Oh

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4⁴

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I got confused

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So 4⁶-5.4⁴ = 2816

white gate
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that's still not enough because 211111

raw vector
white gate
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no you didnt

raw vector
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I included the digits 1 and 2 in the 4⁴ part

white gate
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wait

raw vector
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Otherwise it would have been 2⁴

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So the answer is 4⁶-5.4⁴=2816

white gate
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you did, but then you overcount the case where it goes 212222

raw vector
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How?

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I didn't care if there were multiple x's intertwined or whatever, i only had 2 cases. There exists no x's or there exists x(s)

white gate
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isn't the "4^4" just throwing 1 out of 4 digits in 1 out of 4 spots?

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which means you can accidentally create 212 without knowing

raw vector
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But that doesn't matter

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No?

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I was counting the cases where there existed x

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Also self correction, i forgot to multiply by 2! because it can be "12" or "21"

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So 4⁶-5.4⁴.2

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1536

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Eh...

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I'm definitely not sure about it

white gate
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but what about case like 212133

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which is also a case from 4^4

mellow sand
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this will be found in another case tho

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so we are over counting

raw vector
# raw vector 1536

I definitely overcounted the cases were there were "12" or "21", i gotta add by something

white gate
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honestly i dont think there are even more than 1000 numbers that satisfies this problem

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ugh this is such a hassle

feral sedge
raw vector
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I'm a 9th grader and an 8th grader asked this, i feel behind damn

feral sedge
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i.e., starting from 1 digit

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ways to end in 1 is 1 way
ways to end in 2 is 1 way
ways to end in 3 is 1 way
ways to end in 4 is 1 way

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& continue until you get to 6 digits

raw vector
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What

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How does that have anything to do with the problem?

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Also that's just an absurd amount of work for such a simple problem

feral sedge
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this is an absurd amount of work?

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i solved this problem in 2 minutes by hand

raw vector
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But mainly i don't see the correlation between that and the fact that 1 and 2 are not adjacent

raw vector
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And how do you know how many cases are there where 1 and 2 are not adjacent?

feral sedge
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say you want to compute the number of ways to end in 1, when there are 2 digits

mellow sand
feral sedge
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from previous, this would be: you add the number of ways to end in 1 + the number of ways to end in 3 + the number of ways to end in 4

mellow sand
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i’m curious to see what you did

feral sedge
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do you see?

raw vector
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And what does that have to do with the problem?

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It doesn't have anything about what digit the number ends in

feral sedge
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it's a way of counting

raw vector
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n(Ω)=4⁶, now we need to subtract the number of cases where 1 and 2 are adjacent

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How do count the latter part?

feral sedge
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that way is prone to error

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ok well you do not believe me and i do not have much time

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so i will just post

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1 3 11 39 139 495
1 3 11 39 139 495
1 4 14 50 178 634
1 4 14 50 178 634
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counting via last digit

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the answer is the sum of the 6th column, i.e. 495 + 495 + 634 + 634

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which is 2258

mellow sand
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i really don’t see what you’re doing

raw vector
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Neither do i

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It's not clear

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It's not just that the number doesn't end in "12" or "21", it can't be adjacent

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You only adressed the cases where it ended in "12" or "21" i think

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When 124444 could be a case

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Also i don't get those numbers

feral sedge
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if a (n - 1)-digit number ends in 1, then you can only append a 1, or a 3, or a 4, without violating the problem constraint

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to get an n-digit number

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the idea is you do this for the 4 digits and add them all

raw vector
feral sedge
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it looks like a lot of work but you’re really just mindlessly adding numbers, so it’s unlikely you make an error

feral sedge
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as you can see in this table there are only 12 numbers

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and many of them are less than 3 digits and very small to add and compute

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I guarantee you this method is much, much simpler than trying any casework solution to count this

raw vector
feral sedge
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wdym

raw vector
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The 39

feral sedge
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that's 11 + 14 + 14

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more formally you write this out using a recurrence

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but this intuitive explanation works for a problem like this

feral sedge
# feral sedge that's 11 + 14 + 14

to interpret,
11 is the number of 3-digit numbers that end in 1
14 is the number of 3-digit numbers that end in 3
14 is the number of 3-digit numbers that end in 4

raw vector
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So like a "Pascal-triangle-like" process?

feral sedge
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uh, sure

raw vector
feral sedge
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you can just call it a recurrence

raw vector
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Also how do i formally write this out?

feral sedge
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like

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a_1 = 1, b_1 = 1, c_1 = 1, d_1 = 1

define the recurrences
a_n = a_{n - 1} + c_{n - 1} + d_{n - 1}
…etc
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you can notice that the values of a/b and c/d will always coincide because 1/2 and 3/4 are essentially the same as far as this problem is concerned

white gate
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aha, i knew it, it's all about going from left to right/right to left

feral sedge
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so you can do this more simply as

a_1 = 1, b_1 = 1

define the recurrence
a_n = a_{n - 1} + 2b_{n - 1}
b_n = 2a_{n - 1} + 2b_{n - 1}

and your goal will be to compute 2a_6 + 2b_6

raw vector
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The question was for 8th graders...

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I'm in 9th grade and still haven't learnt that yet

feral sedge
feral sedge
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you only study this on your own, or have a tutor, or smth, etc

raw vector
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I'm assuming the intended solution is something similar to this though

feral sedge
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this is essentially adding numbers but in a clever way

raw vector
feral sedge
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yes

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it is sort of an ad-hoc construction that works based on the problem

raw vector
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I did study on my own and learn about recurrence sequence but never thought to use multiple sequences like this

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I don't get the 2b_{n-1} part though

feral sedge
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.

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wait

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2b_{n - 1} indicates that you add b_{n - 1} numbers for the (n - 1)-digit numbers that end in 3, and another b_{n - 1} numbers for the (n - 1)-digit numbers that end in 4

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b_n = 2a_{n - 1} + 2b_{n - 1} is the number of n-digit numbers that end in 3 (it is also the number of n-digit numbers that end in 4)

feral sedge
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this interpretation is more natural than having only a and b (but you wouldn’t write this out fully on a test)

feral sedge
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where there are many problems that doing them without this type of recursion will be nearly impossible

but for the problem you have it is sort of possible, since it is possible to use casework to break up the 4^6 possibilities, it is just maybe slow

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for example here

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i don't think anyone wants to do this problem without recursion

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again the approach is very similar, you count by listing the last digit and setting up a recurrence relation (on an exam, you often do not need to write this out explicitly, once you have the right idea, you are free to add the numbers etc)

raw vector
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How do i find the recursion relation?

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I see that it's gotta be 01...10 but that's about it

feral sedge
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a hint is

raw vector
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Do i just set up the recursion for the middle 15 numbers?

feral sedge
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the problem you had is simple in the sense that it you only needed to consider the previous last digit to make the recurrence

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sometimes you will have to consider the previous last two, or last three, etc digits

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these would appear as terms like a_{n - 2} or a_{n - 3} (or something similar) in a recurrence you set up

raw vector
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Doesn't the "no 3 consecutive 1's" mean i gotta consider the last 2?

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(the one you gave)

raw vector
feral sedge
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the key point is every sequence has to start or end with zero

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to get yourself to a point where you can effectively set it up, the thing you're recurring on has to conform with the problem

raw vector
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Uhmm...

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So

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Starting from the third digit

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u_{1}=2

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u_{n} = u{n-1} + 2u{...} - ...u{n-2}

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Idk

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Actually

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If the digit is 0, the next is 1

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So that's u{n-2}?

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And if it's 11 then it's 0, so that's u{n- something}

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And if it's 01 then there's 2 cases so that's 2 u{n-something}

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@feral sedge please help here

feral sedge
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you might not want to consider like last 2 digits, or roughly that perspective

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try to force the last digit to be 0

raw vector
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If i try to force it to 0, the sequence ends in 110, but there's also the ...010 case, wdym "force it"?

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Am i trying to count the number of valid sequences length n or am i trying to count the possible cases for the first n digits in the 19-digit sequence?

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Since earlier you mentioned you didn't have much time so i guess i'll find that out on my own

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Thank you nonetheless

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.close

midnight plankBOT
#
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midnight plankBOT
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regal barn
#

The value of a for which the system of equations x + y + z = 1 x + 2y + 4z = lambda x + 4y + 10z = lambda ^ 2 is consistent, are given :
(a) 1,2
(c) -1,3
(b) 1,-2

regal barn
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so i got two values of lambada

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so at these values the equations will be consistent am I right?

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The value of ( a ) for which the system of equations ( x + y + z = 1 ), ( x + 2y + 4z = \lambda ), ( x + 4y + 10z = \lambda^2 ) is consistent, are given :
(a) 1,2
(c) -1,3
(b) 1,-2

grand pondBOT
lethal steeple
#

Yes you are right.

coarse ocean
midnight plankBOT
#

@regal barn Has your question been resolved?

regal barn
#

thanks

midnight plankBOT
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regal barn
midnight plankBOT
regal barn
#

i used cos angle formula

midnight plankBOT
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@regal barn Has your question been resolved?

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regal barn
#

.reopen

midnight plankBOT
#

tough shale
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What does it mean by B has solution?

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@regal barn

pale vapor
regal barn
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actually

slender walrus
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its asking for how many possible values B could be

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cos rule also not ideal here

tough shale
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If it means c, then it has 2 solutions

regal barn
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hn

regal barn
slender walrus
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sine rule

tough shale
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1 solution

slender walrus
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no

oak barn
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What was sine rule again

regal barn
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sinB=8/14

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=4/7

tough shale
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Is it area = ab/2 sin(C)?

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Sine rule

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I kinda forgot

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Oh that

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Ok

slender walrus
tough shale
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Nvm, I remember now

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Yeah, thx

regal barn
slender walrus
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continue your work

regal barn
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no idea what should I do with angle sinB

slender walrus
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sinB isn't the angle

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B is the angle

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use inverse trig (and supplementary property of sine) to determine the solutions to that equation for 0<B<180°

regal barn
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B=arcsin(4/7)

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what next?

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,w arcsin(4/7) in degree

slender walrus
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(and supplementary property of sine)

regal barn
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which one?

slender walrus
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there's only one thing called the supplementary property of sine

regal barn
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i don't think so

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in my book there are many i meant i can convert sin into any trig

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sin(pi-theta)?

slender walrus
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yes

regal barn
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so C will be around 26 degree

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i am not getting what is our final goal

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and what if wolfram alpha is not there

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because we need to find arcsin(4/7)

slender walrus
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so C will be around 26 degree
where's that coming from

regal barn
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yes true

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pi-(30+34)

slender walrus
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isn't 26

regal barn
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approx]

slender walrus
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is nowhere near 26

molten bay
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180°-34.85°-30°

regal barn
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what do you mean?

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nannii

regal barn
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banned what?

slender walrus
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who?

regal barn
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why sending requests to me

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i don't know

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i see

slender walrus
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I have never been banned here before, and why are you as a new member here making such accusations?

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If you have an issue with me don't interrupt other people's channels and
dm @shadow scaffold

slender walrus
regal barn
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sum of all angles of triangle is pi

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so for C i substract

slender walrus
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also why are you mixing radians with degrees in your work

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what's the angle sum of a triangle in degrees?

regal barn
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180-34.85-30

slender walrus
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,calc 180-34.85-30

grand pondBOT
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Result:

115.15
slender walrus
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that'll be C for the first value of B (and you have a valid triangle here)

regal barn
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oh yes

slender walrus
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now

(and supplementary property of sine)
sin(180° - B) = sin(B)
to get the other potential value for B

midnight plankBOT
#

@regal barn Has your question been resolved?

midnight plankBOT
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earnest forge
#

How do I solve this?

midnight plankBOT
earnest forge
#

This can be rewritten as, $$\ln{(2)} \cdot \lim_{x \to \infty}\frac{ln{(x+1)}}{\ln(x)}$$

grand pondBOT
#

waffle

earnest forge
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What next?

lethal steeple
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Use l'hospital

earnest forge
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No

lethal steeple
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?

earnest forge
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Let's not use it.

lethal steeple
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Okay then you can use ln(1+x) expansion

fallow scarab
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try x = e^t

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or factor an x out of x+1 and then use log rules

tacit lance
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nvm

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I see where I messed up

earnest forge
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That would give lim x to infinity ln(x)

lethal steeple
earnest forge
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furyolen's deleted idea

lethal steeple
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Oh

tacit lance
#

ah yeah mb about that messed up my properties

visual tiger
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ln(x+1)/ln(x) = 1 + ln(1 + 1/x)/ln(x). ln(1+1/x) -> 0, ln(x) -> infinity

earnest forge
grand pondBOT
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waffle

earnest forge
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(fixed)

visual tiger
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yes

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now 0/infinity is determinate

earnest forge
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That's just ln(2)

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Hmm

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Thanks

rustic tartan
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0/inf = 0

visual tiger
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yes

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That's why I said it's determinate

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not indeterminate

rustic tartan
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I thought u said in*

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Nice!

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!done

midnight plankBOT
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If you are done with this channel, please mark your problem as solved by typing .close

earnest forge
#

.close

midnight plankBOT
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lethal steeple
visual tiger
#

squirms in french

midnight plankBOT
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tall lily
#

am i allowed to define functions like this

midnight plankBOT
tall lily
#

does it make sense syntaxically

wise gulch
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I guess

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Is that not just a series then tho

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@tall lily

tall lily
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i suppose

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is that important?

wise gulch
#

doesn't seem wrong per se

tall lily
#

okidoki

#

.close

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alpine blade
#

i need some help on A) and D) on this question, id really appreciate someone who can fact check me since i cant find any help online!!

alpine blade
#

here is the plain text
for a) i did poissonpdf(0.4,0) > 0.706

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and for d) im still pretty confused on but i got 37 weeks which im not super confident about

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hello???

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<@&286206848099549185> s

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okay i see

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midnight plankBOT
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tough shale
alpine blade
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i just decided to try and figure it out myself lol

tough shale
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I see

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Fyi, the current oldest one is 3d ago, and when I joined, there was one which was over 1 week old

alpine blade
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oh okay then i guess its just normal for it to take a while

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when i first came my questions got answered pretty quickly so i just assumed that was the case

tough shale
#

If it's a harder question, we'll have to wait for someone who is good in that field of math

#

Just wait for a while, the all time expert Ann will soon get online

alpine blade
#

mk ill open up another channel then ^_^

midnight plankBOT
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tranquil jungle
#

I do not know what is wrong

midnight plankBOT
tranquil jungle
#

are my bounds incorrect? I also tried using 0 to pi and got the same result

#

I think xbar is 0 because x-axis symmetry

midnight plankBOT
#

@tranquil jungle Has your question been resolved?

tranquil jungle
#

.close

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brisk crescent
#

.help

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acoustic owl
#

21 please

midnight plankBOT
acoustic owl
#

I’m having trouble visualizing the process and don’t know where to start

#

I get the first integral is from x^2 to 1-z but after that I’m stuck

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#

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stoic spoke
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vernal igloo
#

help me with this question

midnight plankBOT
vernal igloo
#

can you help me with this question

#

Im stuck

golden comet
#

ok I can help

vernal igloo
#

thank

golden comet
#

now, three of them lied, only 1 told the truth

vernal igloo
#

yeah

golden comet
#

so if you say, you have two pirate give you the same number, they cannot both be telling the truth, therefore they lied, right?

#

now look at Tom

#

if Tom was telling the truth

#

he would have 10 gold coins

#

because there is a total of 30

#

but Pit also said there was 10 gold coins

#

this would imply that Tom is lying

#

Using this same logic, you should be able to find out who told the truth

midnight plankBOT
#

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#
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vernal igloo
#

hey

#

There are
10
more truth-tellers than liars in a room. Everyone in the room was asked, ‘Are you a truth-teller?’ and everyone gave an answer. A total of
20
people answered, ‘Yes.’

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vernal igloo
#

Yuan wants to fill each box with a different prime number less than
20
so that the value of
A
is an integer.

?+?+?+?+?+?+?
---------------- = A
?

What is the largest possible value of
A
?

tawny apex
#

to calculate the largest number of A, we should have the numerator the largest sum possible and the denominator to be the least value of a prime number.

lyric charm
vernal igloo
#

2,3,5,7,11,13,17,19

tawny apex
#

and how many prime numbers are there?

#

and how many spaces you have to fill?

vernal igloo
#

7 up 1 down

tawny apex
#

yes

#

and you have 8 prime numbers

vernal igloo
#

yep

tawny apex
#

now for the largest possible value of A, you should have the least value possible in denominator,right?

#

and the largest sum possible in the numerator

pine thicket
#

dont forget that you need to guarantee A is an integer

tawny apex
#

oh shit yeah

vernal igloo
#

ok

#

hey

#

@pine thicket

#

or

#

@tawny apex

tawny apex
#

hey

vernal igloo
#

i cant do this question

#

The letters p q r s t represent five consecutive positive integers, though not necessarily in that order. The sum of p and q is 69 and the sum of s and t is 72

What is the value of r
?

tawny apex
#

okay okay

#

first we'll average it out

#

so $(p+q)/2 = 69/2$

grand pondBOT
vernal igloo
#

umm

#

no

tawny apex
#

why??

#

p+q=69

vernal igloo
#

yeah

tawny apex
#

if we divide it by 2 on both sides, it will give this

vernal igloo
#

um

#

p+q is 69 and

tawny apex
#

thus $(p+q)/2=34.5$

grand pondBOT
vernal igloo
#

s+t is 72

tawny apex
#

yes

vernal igloo
#

any order

#

ANY ORDER

tawny apex
#

yeah

vernal igloo
#

33+36 is 69

tawny apex
#

ik

vernal igloo
#

s+t=35+37

#

thus

#

r is

tawny apex
#

and how would you write it formallly tho?

vernal igloo
#

34

#

it thinking problem

tawny apex
#

you have to show your work

tawny apex
#

WHY DIDNT YOU TELL ME EARLIER

vernal igloo
#

ummm

#

It literally is a thinking problem

#

the question is literally shoutign itselfff

tawny apex
#

but btw if you ever get questions like these and you have to show the work, you first average the numbers

#

so that it would give us the range

#

and then solve it

vernal igloo
#

ok

#

Btw

#

that was test easiest question : D

#

Im fucked

#

The test too hard

tawny apex
#

ohh goodluck lol

midnight plankBOT
#

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calm quest
#

can someone check my working out for part ii:

midnight plankBOT
calm quest
thin tree
#

,rccw

grand pondBOT
blissful spear
#

i is 360
ii is 1200

lunar pivot
#

now you can think of (EAO) as one object

#

so now you essentially have to permute 6 objects where two of them are identical

#

6!/2!

#

we kept the order of vowels fixed but they could be permuted amongst themselves as well (EAO), (EOA), (AEO), ...

#

so multiply by 3!

#

so i) should be 6!3!/2! = 2160

lunar pivot
calm quest
#

im not sure if its right

calm quest
lunar pivot
blissful spear
#

5!/2!=60
60x4x5=1200

lunar pivot
#

what if you choose two Ns

blissful spear
#

Oh wait

lunar pivot
#

you'll have to consider two cases

midnight plankBOT
#

@calm quest Has your question been resolved?

calm quest
#

its for the second part

#

i wanted help on that part

lunar pivot
#

oh alright

#

you got 2160 for the first part yea?

#

yeah ii) seems fine

midnight plankBOT
#

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remote bone
#

I'm so lost on part B, where do I even start?

midnight plankBOT
last slate
#

how old are u

north robin
last slate
#

so i wanna know why u do not solve this. i think bcz u are too young

remote bone
#

i don't see how that's relevant my man

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#

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normal prawn
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novel flax
midnight plankBOT
novel flax
#

for it to be reflexive, (1,1),(2,2) (3,3) must be there in all the relations possible

#

for it to be transitive, only (1,3) can come

#

so is the number of relations=1?

lethal steeple
#

I can still add any one symmetric like (2,1)

#

It won't make the whole thing symmetric

novel flax
#

oh

#

icic

#

.close

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small geyser
#

I need help finding the angle of v here. I will upload an image

small geyser
cedar mason
small geyser
#

Well i have tried finding bc

#

Where i got 24 as the length

cedar mason
#

okay

small geyser
#

I need help getting further

cedar mason
#

you dont know trig yet-?

small geyser
#

I do, but im in the starting phrase

cedar mason
#

well

#

without trig

#

just write down some angles

#

write down sums and stuff

#

see if you shake something loose

small geyser
#

Is there a trigonmetric way to solve it? Like can i use the law of sines or cosines here?

cedar mason
#

now im wondering if im stupid

#

we have the hypotenuse

#

we have another side length

#

go figure

small geyser
#

Is it 11,54??

#

.close

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vocal briar
midnight plankBOT
vocal briar
#

how do i integrate this?

#

without integration by parts

#

i tried u sub with secx

#

i got stuck though after getting $\frac{du}{tanx} = secx\cdot dx$

grand pondBOT
#

gamer75431

exotic basalt
#

u have to use ibp

#

if its just sec^2 x its fine

vocal briar
#

are you sure its only possible by ibp

exotic basalt
#

what would u write the x in front as then

#

if i were to do it i would use u=tanx

#

cuz du=sec^2 x dx

#

hey its in there

#

and if u=tanx

#

then x=inverse tan u

#

so ur just integrating inverse tan u with respect to u

#

the only thing i can think of without integrating by parts

#

does that help or nah

vocal briar
#

uhh

#

we havne't learned that either lmao

#

so ig maybe she assigned this by mistake

exotic basalt
#

yeah

#

u have learned u sub right

#

just not integrating inverse tan

#

so the first half make sense to u but the second half dont?

vocal briar
#

yeah but we also dont deal with reciprocal trig functions

#

for my math course

exotic basalt
#

ur integrating without using recip trig?

vocal briar
#

would this be possible

vocal briar
#

its for the HL curriculumn

exotic basalt
#

but u know what they mean right?

vocal briar
#

i know what cot and stuff means tho

exotic basalt
exotic basalt
vocal briar
#

yeah yeah

#

we dont integrate reciprocals tho

exotic basalt
#

we'll need to use ibp to integrate cot sadly

#

BUT

#

usually we have a definite answer for integrating cotx

#

ln|sinx|

#

just remember that if u cant do ibp for now

#

but hey we have a 2 inside the function

#

it aint cotx it cot(2x)

#

so what would the answer be???? think of chain rule

vocal briar
#

wait ya i can do this one

#

cuz its cos(2x)/sin(2x)

exotic basalt
#

theoretically maybe u can use the double angle formulae for this

#

not sure tho

vocal briar
#

and set u = sin(2x)

exotic basalt
vocal briar
#

can't you do without double angle tho

#

yeah

#

ok let me try

exotic basalt
#

i have the answer key right here

#

tell me when ur done

vocal briar
#

oh yeah i got it

#

1/2 ln(sin(2x)) + C

exotic basalt
#

correct

vocal briar
#

ok nice

#

thakn you

exotic basalt
#

i believe u can just use that in ur exam

vocal briar
#

u sub?

#

ya

exotic basalt
#

u dont need to derive all that just memorize the result if u can

vocal briar
#

oh yeah

#

but like my test is on integration lol

#

prob have to show work

#

but yeah

#

thanks

#

.close

midnight plankBOT
#
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umbral sparrow
#

am i right with B here?

midnight plankBOT
umbral sparrow
#

is this correct or no

limber grove
umbral sparrow
somber rune
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@umbral sparrow Has your question been resolved?

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umbral sparrow
#

okay so i have three parts to this. im on part A right now

umbral sparrow
#

i just want to know if im doing everything correctly so far

twilit jetty
#

looks good to me

#

nicely formatted btw

umbral sparrow
twilit jetty
#

alr

umbral sparrow
#

@twilit jetty i just wanted to make sure. did i calculate that right? is it 0.088388?

#

i calculted the numerator first then denominator then just divided both numbers

twilit jetty
#

thats not the correct amount

#

avoid using the calculator, you can just simplify the number

umbral sparrow
twilit jetty
#

well I just did

twilit jetty
#

again avoid using the calculator

remote quiver
twilit jetty
#

lets do it step by step

#

oh wait youre not zeeko

umbral sparrow
twilit jetty
#

thats still using the calculator

#

what you need here is an exact answer

twilit jetty
umbral sparrow
#

wait so why is my teacher using a calculator

#

im following a similar vid with a similar question and she uses calc

twilit jetty
#

ideally you dont need a calculator to solve the problem

#

this is one of those problems

umbral sparrow
#

oh okay

umbral sparrow
twilit jetty
#

so first step, do you see anything here that should be easy to get rid of

umbral sparrow
#

yeah 2(8) = 16

twilit jetty
#

I was thinking about these but alr

umbral sparrow
#

okay yeah those two

#

so

twilit jetty
#

so your first step is this

#

second step is this

#

now what can you do next

umbral sparrow
umbral sparrow
twilit jetty
#

Ill say this again,

#

we began here

#

first step is to multiply 2 * 8 = 16 on the denominator

#

second step is that 8^2 - 8^2 is just 0, because youre subtracting something with itself

#

you dont need to write 8^2 as 64

twilit jetty
#

given that you didnt see that, Ill be more lenient for what you can do next

twilit jetty
umbral sparrow
#

so now divide both 8√ 2?

twilit jetty
#

thats good, thats what I wouldve done

#

the top has 8 sqrt 2 but squared

#

so when you divide both by 8 sqrt 2, you get

#

does that check out for you

umbral sparrow
#

yes okay so now divide those two

twilit jetty
#

going to assume you mean 8 / 16,

#

so as a result you get sqrt(2)/2

#

now you have that cos B = sqrt(2)/2

#

does that remind you of anything that B has to be

umbral sparrow
#

so that would be 0.7071?

twilit jetty
#

dont do that

#

again, no calculator

#

you should be able to recognize what B gets you sqrt(2)/2

umbral sparrow
#

🤦‍♂️

#

my abad

umbral sparrow
#

okay so its just sqrt(2)/2 then?

twilit jetty
#

cosine of what angle gives you sqrt(2)/2?

#

this is something you remember

umbral sparrow
#

B

twilit jetty
#

ok lets try something else

#

do you recognize the number 1/sqrt(2)?

umbral sparrow
twilit jetty
#

this is a yes or no question

umbral sparrow
#

no

twilit jetty
#

have you learned special right triangles before?

#

these are specific right triangles that you need to remember the sides and angles of

#

@umbral sparrow yes or no question, you can quickly respond to this one

umbral sparrow
#

i think so yeah

umbral sparrow
twilit jetty
#

can you tell me the special right triangles you remember

umbral sparrow
#

theres the 45-45-90 triangle and the 30-60-90 triangle

twilit jetty
#

thats good

#

now matching with that are special angles

#

these are angles of which you need to remember the sine and cosine of

#

have you learned those in class yet?

umbral sparrow
#

not really

#

but we went over it

twilit jetty
#

so nothing about "what is sin(30 degrees)" or "sin(45 degrees)"?

umbral sparrow
#

oh wait yeah we did that

twilit jetty
#

and what is cos(45 degrees)?

umbral sparrow
#

1/sqrt2 right

twilit jetty
#

yea

#

and 1/sqrt(2) is the same number as sqrt(2)/2, right?

umbral sparrow
#

ohh yeah

twilit jetty
#

since cos(B) = sqrt(2)/2,

#

B is 45 degrees

#

you are looking at a 45-45-90 triangle the whole time

#

you can tell because the sides are 8, 8, 8 sqrt2

#

which match the 1, 1, sqrt2 that the 45-45-90 triangle normally has (but 8 times bigger)

umbral sparrow
twilit jetty
#

this is why you didnt need a calculator for this specific question, the teacher gave you a special triangle for you to find the cosine of

#

for most questions, its almost guaranteed that you do need a calculator

#

I think its been proven that if the sides are all rational numbers, you will always need a calculator to find out the angles

#

only exception is an equilateral triangle where the angles are all 60 degrees

umbral sparrow
#

but i get it

twilit jetty
#

well its a good habit to avoid reducing numbers to decimals which you cant really work with

#

you use decimals when you need to see how large the number is

#

but other than that, math mostly leaves numbers as-is since its exact that way

umbral sparrow
#

my teachers doing a similar one and i was tryna follow it ig

twilit jetty
umbral sparrow
twilit jetty
#

so youre still allowed to use one for these questions, its just harder to notice the patterns

#

1/sqrt(2) and sqrt(2)/2 are easier to recognize than 0.7071

umbral sparrow
#

yeah i see what u mean

twilit jetty
#

yea it wasnt really a kind move to make you go through the hoops like this, but here its easier to recognize the patterns

#

for question 9, did you notice its a 30-60-90 triangle?

#

(the image doesnt help very much, its just a general image of any triangle and isnt to scale or anything)

umbral sparrow
#

yea i kinda did now when i search it up it clearly says it

twilit jetty
#

thats good

#

usually the sides are 1, sqrt3, 2

#

so this is a 5x larger version of that

umbral sparrow
#

i think i need to draw a 45-45-90 triangle and label my lengths too kinda like how she did with hers

twilit jetty
twilit jetty
#

if you want to use that the triangle is special, you draw it that way

umbral sparrow
twilit jetty
#

since youre just using the calculator on all of them, you dont need the to-scale

umbral sparrow
#

is this good

twilit jetty
#

yea sure

#

wild seeing the 8 sqrt(2) not be the diagonal side but thats how it be

umbral sparrow
#

man i still have two more parts left and this literally took forever

midnight plankBOT
#

@umbral sparrow Has your question been resolved?

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lost sphinx
#

for this function called max(), is the stuff we put into the () a range/set instead of 1 variable/term/expression?

gaunt plume
#

It depends on how it's used

#

Normally it's used as a shorthand for the reader rather than as a formal thing

#

But if you did want to define it properly then you would probably do it on sets

#

So a function that takes a set as its single argument (from a certain viewpoint, every function takes exactly one argument but let's not go there), and outputs the maximum value of that set

#

But then you get problems with it not necessarily being defined, hence why it's normally just a shorthand

lost sphinx
#

alr

#

so id write max{set} instead of max(var1,var2,var3)?

gaunt plume
#

Theoretically

#

Although even in that context, the set brackets are often just implied

#

Don't overthink it

lost sphinx
#

alr thx

#

.close

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inland patio
#

Working a true or false exercise. Consider the following claim: \

Any solution to a homogenous linear differential equation with constant coefficients is of the form $ae^{ct}$ or $at^ke^{ct}$, where $a$ and $c$ are complex numbers and $k$ is a positive integer. \

This is false, however, I wonder if it's true that any basis vector of the solution space is of this form?

grand pondBOT
runic hamlet
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bases can look wild

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so still false

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e^t+te^t can still be a basis vector

inland patio
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yeah...you're right. Ok, hmm.

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midnight plankBOT
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inland patio
#

True or false:\

For any homogeneous linear differential equation with constant coefficients having auxilary polynomial $p(t)$, if $c_1,c_2,\ldots,c_k$ are the distinct zeros of $p(t)$, then ${e^{c_1t},e^{c_2t},\ldots,e^{c_kt}}$ is a basis for the solution space of the given differential equation. \

This is false, however, it is true if the differential equation is of order $k$, right?

grand pondBOT
midnight plankBOT
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@inland patio Has your question been resolved?

inland patio
#

thank you

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chilly cobalt
#

ABCDEF is a hexagon with all equal sides. There exists a circle passing through A,B and is tangent to DE. Let BC insersect the circle at P, if CP = 9, what's the area of the hexagon?

chilly cobalt
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i have no idea where to begin💔

cedar mason
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is this diagram accurate

chilly cobalt
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yea

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(well it would be if the sides were actually equal)

midnight plankBOT
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@chilly cobalt Has your question been resolved?

lethal path
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and then yep you can get sides AO, OM, and AM in terms of the side length of the hexagon s also

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which allows you to find the circumradius in terms of s also

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I have a strong temptation to coord geo bash this since that's what I'm used to, but I will refrain from doing so here

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lethal path
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.reopen

midnight plankBOT
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lethal path
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but you should get that BC = 9 * 8 = 72

midnight plankBOT
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@chilly cobalt Has your question been resolved?

lethal path
lethal path
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ok so not that idea

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might as well give you the graph

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twilit field
midnight plankBOT
twilit field
#

so to start , the equation of the tangent is $z-z_0= 2x_0(x-x_0) + 2y_0(y-y_0)$

lethal path
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yeah then try replacing $\sqrt{x^2 + y^2} - \sqrt{x_0^2 + y_0^2} = 2x_0(x-x_0) + 2y(y-y_0)$

grand pondBOT
twilit field
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hmm

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okay

lethal path
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or $\sqrt{x^2 + y^2} + \sqrt{x_0^2 + y_0^2} = 2x_0(x-x_0) + 2y(y-y_0)$ if z0 is negative and so on

grand pondBOT
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What a wonderful world !

twilit field
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wait

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I messed up

lethal path
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wait this is trippy

twilit field
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so to start , the equation of the tangent is $z-z_0= \frac{x_0}{z_0}(x-x_0) + \frac{y_0}{z_0}(y-y_0)$

lethal path
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but the idea is that you can substitute x = 0 and y = 0

grand pondBOT
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What a wonderful world !

lethal path
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and then you should be able to force z = 0

twilit field
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hmm

lethal path
twilit field
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so we start by now assuming x=y=0

lethal path
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yes and then if the plane really doesn't pass through the origin, then you won't have z = 0

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it'd pass through some other point with x = 0 and y = 0

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which means another z-coord that isn't 0

twilit field
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so $z-z_0 = \frac{-x_0^2}{z_0} + \frac{-y_0^2}{z_0}$

lethal path
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fix the typo

grand pondBOT
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What a wonderful world !

lethal path
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but well yeah $-x_0^2 - y_0^2$ equals if $x^2 + y^2 = z^2$....

grand pondBOT
twilit field
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Wait

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but we know $(x_0^2+y_0^2=z_0^2)$

grand pondBOT
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What a wonderful world !

lethal path
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perfect

twilit field
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so $z-z_0=-z_0$, thus $z=0$

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cool

grand pondBOT
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What a wonderful world !

lethal path
# twilit field

good catch by the way, because the tangent plane formula only works for z = f(x, y)

twilit field
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yea

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thanks

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I have a few more problems, if that's fine

lethal path
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bruh a uni typed so horribly

lethal path
twilit field
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Also, that feels wrong

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the last bit

lethal path
twilit field
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So to start I find the equation of a tangent plane to the sphere

grand pondBOT
lethal path
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you should also realise that the normal vector to a(x - x0) + b(y - y0) + c(z - z0) = d is just (a, b, c)

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so you can save the effort actually

twilit field
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hmm

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yea, makes snese

twilit field
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thanks

lethal path
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yes so the normal line to a tangent plane is just given by the gradient vector

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the line passing through the given point with the gradient vector as its direction vector

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then it's self-evident cause you would just set t = -1

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so yeah it's more accurate to say the gradient, direction of steepest increase, comes first

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and then the tangent plane comes from the dot product of the gradient being 0

lethal path
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and the vector (x, y, z) - (a, b, c)

twilit field
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got it

#

thanks

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midnight plankBOT
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finite jewel
#

assuming youre given 2 sides and 1 non included angle, if we dont know if the angle were finding is acute or obtuse, is there any case in which sine rule produces one answer only?

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late palm
midnight plankBOT
late palm
#

This is how I solved it

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But my answer is not in the options

lyric charm
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it's probably simplifiable to one of the options eventually

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but you did yourself a disservice by not simplifying the surds as much as you could have

late palm
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I can't simplifyit further😭

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Idk how

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Maybe i should rationalise this?

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But still the numerator is in the root

small gust
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i need help on rule of limits

pale vapor
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yeah and take 2sqrt(2) common in denominator

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twilit field
midnight plankBOT
twilit field
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sorry

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gtg

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gloomy scaffold
#

u take the integral of a velocity function f(x) for the displacement, but the velocity function is a function of displacement
do you just do tf(x)

gloomy scaffold
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ie you have a function of velocity based on displacement

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oh wait no im clowning you just get a differential equation dont you

solid iris
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yeah u solve an ODE

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$\dot x=f(x)$