#help-49

1 messages · Page 170 of 1

bitter tide
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u know that integral of 1/u is ln(u)

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so u want to do u=ax+b

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which then u get du=adx right?

vocal briar
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ln|u| / a +C

bitter tide
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u can plug that back into ur base problem and solve from there

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yea and go back to initial variable x

vocal briar
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yeah so ln|ax+b| / a +C

bitter tide
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vocal briar
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oh ok this makes sense

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thank you both

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molten bay
midnight plankBOT
molten bay
#

8 sides so choosing two vertices would be 8C1?

hybrid zealot
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if you are choosing two vertices

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would it not be 8C2

lyric charm
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or just 8

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(unless you really like writing $n$ as ${}^n C_1$ all the time)

grand pondBOT
molten bay
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yeah

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if i choose one side then two vetices automatically selected

lyric charm
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yes

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it is just a bit more direct to say it this way

molten bay
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so what is the next step?

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we have 6 vertices left

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8 into 6?

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48

grim vector
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so for one side you will have 4 possibilities of third point

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figuring out by drawing

molten bay
grim vector
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draw it

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and see what happen

molten bay
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yes i did

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it can make a triangle

grim vector
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you have more than one common side

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with the octogon

molten bay
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only one

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ahha

grim vector
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so applying this to all the sides of the octogon

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you have 8 sides where each sides have ? possible triangle

molten bay
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we have only 4 points

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32

grim vector
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does it make sense ?

molten bay
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yeah

grim vector
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perfect

molten bay
grim vector
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you're welcome

molten bay
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what exam are you preparing?

grim vector
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hell

molten bay
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🤭

grim vector
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kekw

molten bay
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is this combinatronics?

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or p&C question

grim vector
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what does p&C means

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probability?

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its 99% combinatronics here

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and maybe like 1% geometry

thin tree
molten bay
grim vector
molten bay
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scary

thin tree
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What

grim vector
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well both cuz i don't do differences between both

thin tree
molten bay
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which book did you read btw?

grim vector
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i don't read math books

molten bay
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whoa

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i don't want to read too

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😅

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you stopped learning?

grim vector
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never

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never stop learning

molten bay
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thanks

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slim wedge
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Help

midnight plankBOT
grim vector
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Whats your math question

slim wedge
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Does anyone know the answer to this question?? The only thing i figured out is I think a is 9 but Im not sure

prime hornet
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what have you done?

grim vector
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,rccw

slim wedge
grand pondBOT
slim wedge
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Lol

prime hornet
slim wedge
grim vector
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Show

prime hornet
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b should be fairly quick to get MenheraSalute1

slim wedge
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I forgor how I did it

grim vector
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Pythagora

slim wedge
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Pythagream Theorem?

grim vector
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Yes

heady bluff
slim wedge
heady bluff
slim wedge
heady bluff
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learn it first

slim wedge
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I gotta turn this in tmrw and I wasn't in school for a week

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So idk what's going on

heady bluff
prime hornet
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the Pythagorean theorem states that if you have a right triangle with sides of length a and b, with a hypotenuse of side length c, then a^2 + b^2 = c^2

heady bluff
slim wedge
prime hornet
slim wedge
slim wedge
heady bluff
slim wedge
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What the sigma

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So b is 28?

subtle zinc
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how did you get 28

prime hornet
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can you show your work?

midnight plankBOT
#

@slim wedge Has your question been resolved?

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peak abyss
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peak abyss
#

so how would we do this

midnight plankBOT
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novel sky
#

Is there a way to express P(A^c | B) in terms of P(A), P(B | A) and P(B | A^c) ? this feels like enough information but I can't wrap my head around it 😦

midnight plankBOT
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@novel sky Has your question been resolved?

next bramble
#

bayes theorem

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ancient wyvern
midnight plankBOT
ancient wyvern
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i dont get this

fossil knot
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and then you want to choose 3 more cards, each of a different face value

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so that's 12 ways for the first card, 11 for the second, and 10 for the third, but their order doesn't matter so you divide by 3!

ancient wyvern
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i dont get it

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dont i want 5 cards

fossil knot
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yes

ancient wyvern
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i chose the type of card

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that i want to be a pair

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OH

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i see

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suits arent included

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so i choose type of card

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from the 13

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and suits arent considered so like

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all i care about is that i get a different type of card

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so i get 3 more and not 4 because i alr chose what the type for the pair would be

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am i getting that right ? @fossil knot

fossil knot
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you're on the right track yes

ancient wyvern
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.stop

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.end

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ion rememer

flat veldt
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".close"

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white orchid
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hello

midnight plankBOT
white orchid
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Not sure how to do questiob b)

gaunt plume
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What have you tried?

white orchid
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I havent tried anything the question isnt making any sense to me tbh

gaunt plume
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Okay, do you understand what it's asking for?

white orchid
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no

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does tangent just mean the 2 lines are touching ?

gaunt plume
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A tangent is a line like this

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Touches but doesn't really intersect

white orchid
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does the tangent have to touch the vertex for it to be a tangent ?

gaunt plume
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or more precisely, only intersects at one point

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No not at all

white orchid
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oh so its any singular point on the quadratic

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ah ok thanks that makes alot more sense

gaunt plume
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It's just easier to draw

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This is a tangent too

white orchid
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its saying use your answer to part a

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then telling us 2 different equations

gaunt plume
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What's the difference?

white orchid
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since its tangent we are comparing 2 different equations but im not sure which 2

lavish venture
gaunt plume
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No I mean literally what is the difference

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And mayyybe

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Part a doesn't directly tell you the answer (unless I missed something) but it simplifies the calculation

white orchid
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so am i doing 3x - 2 = 3x^3 - 11x^2 + 11x+2

gaunt plume
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Yeah you need to do that

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If line a is tangent to line b, then you need them to intersect at some point, but you also need the slope to be the same

white orchid
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ok i got (x-2) (3x+1) (x-2)

white orchid
gaunt plume
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Yep I think that's right

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Well that's not the whole calculation

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That's just part of it

white orchid
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oh

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wait ik i gota solve for P but for the first part how do i proove that its a tangent ?

gaunt plume
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I don't know how your teacher defined tangent lines for you, but the definition I was taught was that a line is tangent to a curve at point p if (a) they intersect at point p and (b) the slope of the line is equal to the slove of the curve at point p

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So you just have to show those two things

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For some point p

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Have you learnt about derivatives yet? bc if not then you're definitely going to struggle

white orchid
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oh that seems confusing

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Yeah my A level exams in 2 months 🤣 and I cant do the 1st year stuff

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the thing im doing right now is first year

gaunt plume
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Ouch

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Good lucku

white orchid
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thx

gaunt plume
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It's not that confusing once you break it down I promise

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Where do the two lines intersect? From what you've done already

white orchid
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do they intersect at x = 2 because (x-2) is a repeated root

gaunt plume
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They do but not because x=2 is a repeated root

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Just because x=2 is a root

white orchid
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ah

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oh i just realised equal slopes means change in gradient

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my college uses very different terminology

gaunt plume
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Ah yes okay sorry

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Gradient and slope are equal in the 1d case

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So yeah just find where the gradients are the same

white orchid
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i got dy/dx to equal 3

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when i subsuited x = 2

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ah ok tysm this helped me alot @gaunt plume I understand it now

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gaunt plume
#

Np

midnight plankBOT
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lost talon
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can someone please just give me the answer ive tried everything and dont know how to do this

sleek cloud
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What have you tried

lost talon
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like nothing

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idk what to do

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this type of math is not possible

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im convinced

lavish venture
sleek cloud
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What comes to mind with instantaneous rate of change

lost talon
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increase?

lavish venture
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d

sleek cloud
lavish venture
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who are you asking

sleek cloud
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Oh I meant to tag @lost talon

lost talon
#

nah

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just kidding

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i do know derivatives

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but this question is impossible

midnight plankBOT
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real minnow
midnight plankBOT
real minnow
#

how is A even possible, it's obviously not gonna move sincce 4 kg>1 kg

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and this questoin doesnt even give me coefficient of friction

prime hornet
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so the 4kg block will definitely move

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if the coefficient of friction were high enough, then it wouldn't

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but it's 0, so that doesn't matter anymore

real minnow
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so

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is it

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4a=Ft

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a=-9.81+Ft

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prime hornet
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I have no idea what you did kongouderp

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I personally prefer to do these problems by treating the entire system as one object accelerating to the left and down

real minnow
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i got the sign wrong

real minnow
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they want to treat each object

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as itself

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so basically for the 4 kg one

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its

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4kg = -Ft

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for the 1 kg one

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its

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1*a = -9.81+Ft

prime hornet
real minnow
prime hornet
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the tension force isn't balancing gravity

real minnow
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f=ma

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so

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4a=-Ft

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plug in

prime hornet
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F_x = -F_t

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F_y = 0

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there are always two equations in F = ma problems

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the force in the x direction, and the force in the y direction

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F_y = 0 because F_n = mg

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F_x is not 0, because there's a tension force, but nothing balancing it

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so F_x = -F_t = 4a

real minnow
#

my answer is 1.96 [CW}

prime hornet
#

the way you wrote it is kinda confusing because you didn't specify the direction

real minnow
#

whats ur answer?

prime hornet
#

but other than that, it seems okay

real minnow
#

my answer sheet says

#

2

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idk if im wrong or not

prime hornet
real minnow
#

ok

prime hornet
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I was hoping you could do all the number crunching haha

real minnow
#

ok ill figure out

#

ty

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prime hornet
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native ruin
#

Might be a stupid question, but how do you determine what the slope is here...

native ruin
#

I'm reading how, but I just can't wrap my head around it, can someone kinda help talk me through on how you determine the correct spot (though I don't think there is?) and how you determine it

midnight plankBOT
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@native ruin Has your question been resolved?

fickle oriole
#

Slope is y2-y1/x2-x1

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y=mx+b

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You know the slope

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You slope in any set of clean cords points

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Like 16,60

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And find b

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native ruin
#

Im sorry, I came late, I am still a bit confused...

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native ruin
#

can I steal back 🙏

midnight plankBOT
fickle oriole
#

not 50

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160-60=100

native ruin
#

but the idea is basically to find the correct points, do the math with the bottom points to determine the correct variable, and then figure the slope from there. Did I mostly do that correctly besides from the writing the side portion incorrectly?

fickle oriole
#

ye

native ruin
#

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warped kindle
#

hey

midnight plankBOT
warped kindle
#

um i need help in regards to revising

#

im doing financial math and algebra and quadratics

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please lmao

rocky storm
#

Shoot it

prime hornet
#

well, we can't exactly help you with entire subjects, only specific problems x.x

warped kindle
#

oh alright

prime hornet
#

if you've got a problem you need help with, do send it! MenheraSalute1

warped kindle
#

was just wondering if you could like flashcard me on some basic principals

rocky storm
#

Do you have Quizlet?

#

You can find an algebra Quizlet to refresh your memory

warped kindle
#

my test is next period

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but thank you anyway :))

rocky storm
#

I would say download Quizlet like fast

warped kindle
#

kay thanks

rocky storm
#

Ofc

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unborn trout
#

how do i finish this?

midnight plankBOT
unique juniper
unborn trout
#

i had to prove trianlge bad to cda

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i forgfot ot put all right angles ewual

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.close

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golden holly
#

Hill cipher

we know that buzzing ( represents a character from a - z) is some where in this encrypted text (like idk 128 letters long).
_buzzing would be split into _b | uz | zi | ng

key is a 2x2 unknown matrix
K = [a c; b d]

how would you solve for the key?

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golden holly
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.close

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upper grove
#

Hey anyone this message may concern,

I have a PSMT for Specialist Maths but I am stuck with finding the solution and I don't know where to start and I would like some assistance to get started.

Kind Regards,
Clixqlofy

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Please don't occupy multiple help channels.

lyric charm
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gleaming quail
#

For context I am solving this exercise from Abbot's book, understanding analysis.

So I am trying to understand the very last step in in showing the implication g(x_m) = (m+1)1/2^m. However if I rewrite this finite sum to start at n=1 instead, because when n=0, 1/2^0=1, then the finite sum from n=1 to m would just equal m/2^m.

Essentially I dont fully understand why the finite sum is equal to m+1, I can see the intuition that you take an extra step from 0 to 1, but from my logic of rewriting the sum above this isn't making sense?

gleaming quail
#

oh nevermind, I didn't realize the index where different summing from n=0, over 1/2^m

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void lily
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void lily
#

i dont really knwo what to do frm here

#

like how to get rid of x

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sorry ignore the first line

pale vapor
#

do you know about the power property for logarithms

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logₐ(xⁿ) = n * logₐ(x)

void lily
#

oh yes

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how do i use that for this

pale vapor
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void lily
midnight plankBOT
void lily
#

this doesnt seem right

pale vapor
#

first step

valid sinew
#

Oh didn't see the previous image

tawny apex
#

You could simplify if more

pale vapor
#

first step is wrong

void lily
#

should i have left the 3?

pale vapor
#

(2x)^3

valid sinew
#

Divide 3

pale vapor
#

is not 2x^3

valid sinew
#

I will end up simpler

void lily
#

does this seem right so far?

void lily
valid sinew
# void lily

The 3 is divided by the whole part on the right side not just 1

void lily
#

sorry i meant to bring lna to the other side first

#

then divide by 3

#

or does that still make it lna/3

#

actually does this seem right

topaz urchin
#

which is equal to 8x^3

pale vapor
#

lna - lnb isnt ln(a-b)

#

its ln(a/b)

midnight plankBOT
#

@void lily Has your question been resolved?

midnight plankBOT
#
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golden maple
#

Anybody know what this is called so I can study on this

shrewd tusk
#

similarity

lethal steeple
#

Congruency

shrewd tusk
#

yeah its congruency mb

amber marlin
#

MaThanos is replying to Thanos

golden maple
#

Alright

#

.close

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molten bay
midnight plankBOT
molten bay
#

How to start this problem?

junior light
#

1st, did u tick it?

molten bay
#

Nope

junior light
#

apply nCr

#

take n as 25 and r as 2

#

and nCr = n!/(r![n-r]!)

#

do u know permutation and cobination or not

#

in this we'll take two lines at a time.

molten bay
#

Broooo

#

I know all of the things but the main problem is that I didn't understand the question properly

molten bay
#

I didn't understand the question?

#

@unique stream

unique stream
#

Ah it sounded like now you understood it

molten bay
#

And i am sure the n=25 and n=2 is wrong

#

Definitely

unique stream
#

You have 25 lines and the parallel condition means that each line intersects with each other

#

and the concurrent condition means each intersection is unique

#

Envision it iteratively:

#

The first line must intersect 24 times

#

because it is parallel with no other line

#

and all of those intersections are different, since there are no concurrent triplets

#

meaning the first line must have 24 unique intersections with other lines

#

so let's now ignore the first line

#

the second line must intersect 23 times, uniquely again

#

continue this process :]

#

24+23+22+...+1

#

= 24 * 25 / 2 via sum formula

#

= 300

#

remains unclear? @molten bay :]

molten bay
#

The graph is unclear

#

Can you show me with 5 lines?

unique stream
#

I'm currently not on my setup so I can't send images, try drawing arbitrary five lines

#

you just need them to intersect uniquely and not be parallel

#

then the conditions are met

#

then take any line as starting line

#

and you'll see it has 4 intersections, since there are 4 other lines

molten bay
#

So if I draw a line and then four other lines will intersect it at different points and those lines will also intersect each other because our condition is they are not parallel

unique stream
#

yes the important part is that if you have 5 lines and you look at any line, each must have 4 intersections with each other

#

which means if you want to count the total number of intersections

#

you can count all intersections with the first line

#

then erase the first line

#

then count all intersections with the second line

#

then erase the second line

#

etc

#

which gives you
4

#

+3

#

+2

#

+1

#

+0

#

= 4+3+2+1

#

and this generalizes to any amount of lines

molten bay
#

I got the idea

#

Thanks

junior light
#

but

#

please don't try to draw the diagram

#

it will take time

unique stream
#

Purely thinking about a solution with the given information abstractly is better yeah, of course needs a trained mind to avoid viewing everything with a visual lense 🙂

molten bay
#

Yes

#

Close

#

. close

#

.close

midnight plankBOT
#
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midnight plankBOT
#
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last slate
#

Would like my proof to be checked for this question

grand pondBOT
#

Edmund Cloudsley

#

Edmund Cloudsley

last slate
#

and I prove this further for:

--> a > 0, b <0
--> a < 0, b > 0
--> a < 0, b < 0

#

Since what is 4a^3 < -27b at the moment would do the sign flippity flip for negative values of b, this logic also works for other cases

#

Does this proof make any sense

#

?

#

Thanks in advance

#

<@&286206848099549185>

ashen sequoia
#

and also, i'm not sure what does alpha<0 and gamma<0 mean

#

it was supposed to be index and suddenly its a number

midnight plankBOT
#

@last slate Has your question been resolved?

#
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pallid wyvern
#

can sb help with this one? I am stuck. I don't know how to get rid of the root

lyric charm
#

one is slightly weird but easier, and the other one is more "standard" but harder imo

pearl hull
#

🏥

pallid wyvern
pearl hull
#

I see

lyric charm
#

the slightly weird option is to substitute $t:=\sqrt[3]{x+4}$, then $t^3=x+4$ and thus $x=t^3-4$; and also $t\to 2$

grand pondBOT
pallid wyvern
#

hmm

lyric charm
#

you get a much nicer limit without any roots at all

#

tho you will have to know some algebraic identities for cubics

#

like a^3-b^3

#

(but third powers would be involved no matter what)

pallid wyvern
#

idk i tried running it through photomath and it wanted me to multiplied it by some weird fraction and i didn't understand how and why to get rid of the root

lyric charm
#

that's the "standard but hard" way

pallid wyvern
lyric charm
#

you know how in limits with square roots you can often get good results by multiplying num and denom by the conjugate?

pallid wyvern
#

ye

lyric charm
#

you can sorta do that for cube roots too but the "conjugate" is much uglier then

#

cause then you are setting up the identity (a-b)(a^2+ab+b^2) = a^3 - b^3

pallid wyvern
#

yes and that's what photomath gave me. and since i struggle with remebering the formulas, i didn't understand it

pallid wyvern
lyric charm
#

mmm

#

if you do it the hard way then yes

pallid wyvern
#

well i believe it's what my teacher would tell me to do

pallid wyvern
midnight plankBOT
#

@pallid wyvern Has your question been resolved?

#
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twilit field
midnight plankBOT
twilit field
#

so We have $\grad{f} = \left( \pdv{f}{x}, \pdv{f}{y} \right )$.

grand pondBOT
#

What a wonderful world !

twilit field
#

Wait, I'm not sure

#

hmm

next bramble
#

$\nabla f$ denotes the direction of steepest ascent, so $-\nabla f$ would be the direction of steepest descent

grand pondBOT
next bramble
#

Why is $\nabla f$ the direction of steepest ascent? Well, $\pdv{f}{x}$ is the ascent over an infinitescimal distance in $x$, and $\pdv{f}{y}$ is the same for $y$. So the direction of steepest ascent would be the sum of $(\pdv{f}{x},0)$ and $(0,\pdv{f}{y})$.

grand pondBOT
twilit field
#

I was instead, thinking I'd find the directional derivative tbh

sinful topaz
#

would it be helpful to you to consider the directional derivative?

#

do you know the formula of it?

next bramble
#

directional derivative also works

twilit field
#

I just realoised it's a unit vector

#

that's what was stopping me all this time

#

let $\norm{v} =1$.
\
We then have $\grad{f} \cdot v = \grad{f} \norm{v} \cdot \sin(t) = \grad{f} \sin(t)$.
\
Minimizing this we set $\sin(t)=-1$
\
We thus conlude the direction of greatets decrease is along $\grad f( \bf{x})$

grand pondBOT
#

What a wonderful world !

next bramble
#

So, consider an arbitrary vector $v$ at angle $\theta$. We calculate the rate of change in the direction of $v$ as
$$D_v f = \nabla f \cdot v = |\nabla f| |v| \cos \theta$$
Obviously, this is maximised when $\theta = 0$ - i.e. when $v$ points in the same direction as $\nabla f$.

grand pondBOT
twilit field
#

oops

#

yea

#

got it

sinful topaz
#

remember to tailor that to your question though

next bramble
#

I'm not sure how mathematically rigerous you want the answer

twilit field
#

Not very

#

this is for a calc 2 class

next bramble
#

Technically, nabla f is the direction of steepest ascent, and the directional derivative is defined as a function of nabla f. So, I'm not sure if they wanted you to proove nabla f is indeed the direction of steepest ascent.

twilit field
#

I doubt it

sinful topaz
#

as long as someone proves the formula for the directional derivative, then just maximise/minimise the value

next bramble
#

At least, to me, the directional derivative never really added anything of interest

#

everything of interest is coded in the vector \nabla f

#

though nobody really teaches tensor calculus

twilit field
#

fair

#

.close

midnight plankBOT
#
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midnight plankBOT
#
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wheat eagle
#

Are these 4 right? :333

midnight plankBOT
#

Please don't occupy multiple help channels.

dreamy lichen
wheat eagle
#

Sorry ah I didn’t mean to open a second and close the other

dreamy lichen
#

but you can check most of those yourselves using wolfram alpha

wheat eagle
#

What is that? :3

dreamy lichen
#

,w integrate 1/(x^2 + 3x)

#

this

grand pondBOT
dreamy lichen
wheat eagle
#

Ohh is it AI? I try to avoid using apps like that cuz of the sustainability aspect hehe but no shame to anyone who does!!!

dreamy lichen
#

at least afaik

tribal temple
dreamy lichen
#

def not the chatgpt type (WA is accurate, you can rely on it in 99% of cases)

wheat eagle
violet dune
tribal temple
tribal temple
wheat eagle
#

Ok! Thank u sm! Are the first 2 all good to go

tribal temple
#

The top left is fine, I haven’t checked the top right one

#

Actually I think I’m happy with the bottom left, just noticed they said “or expressions” for it SCgoodjob2

wheat eagle
#

Do I have to download wolf farm alpha or like pay for it or smth

tribal temple
#

Some parts (e.g. worked solutions) are paid if I recall, but unless you want those catokay

wheat eagle
dreamy lichen
wheat eagle
#

I still don’t see how it’s wrong tho :(((

tribal temple
wheat eagle
#

Oh oki no problemo :3

tribal temple
#

Can I make you show your work for the top right one please? SCpwease

#

(I’m laying in bed and too lazy to get up to do it sky_kekegirlOwO)

wheat eagle
#

Yes I got u lemme pull it up

dreamy lichen
wheat eagle
#

Ok thank u guys sm!

#

I really appreciate all your time and effort :3

#

.close

midnight plankBOT
#
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midnight plankBOT
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rancid vigil
#

How to find this limit

midnight plankBOT
rancid vigil
#

$\lim_{x \to -\infty} \frac{e^{-x(n-1)}}{x}$

grand pondBOT
#

<rajel />

rancid vigil
#

n is an integer

#

Positive

grim vector
#

What happen if you simplify it

rancid vigil
grim vector
#

e^-xn * e^x

#

All over x

rancid vigil
#

How would that help

lyric charm
#

n is a positive integer but is it known whether n = 1 or not

grim vector
#

||Well the exponential win over the x||

lyric charm
wary thorn
grim vector
#

||Indeed im pretty sure its missing data here||

midnight plankBOT
#

@rancid vigil Has your question been resolved?

rancid vigil
lyric charm
#

note that we did not know this until you said it

rancid vigil
#

Yeah , terribly asked my question

lyric charm
#

but ok in that case you have $e^{-(n-1)x}$ on the top, and $x \to -\infty$ \ thus $-(n-1)x \to +\infty$

grim vector
#

It ok

grand pondBOT
grim vector
#

Something called compared growth

rancid vigil
#

-infty

lyric charm
#

i did not tell you the full thing

#

merely remarking that the numerator grows exponentially

rancid vigil
#

Because the denominator is negative

#

And the numerator is exponentialy growing

#

Or I need to prove it even more ?

#

@lyric charm

lyric charm
#

no i think that is enough-ish

grim vector
#

Its enough

rancid vigil
#

Someone marked x to my message lol

grim vector
#

Thats way better than hôpital

rancid vigil
#

Ok fine

rancid vigil
grim vector
#

Good thing

rancid vigil
#

Thx y'all

grim vector
#

Yw

rancid vigil
#

.close

midnight plankBOT
#
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midnight plankBOT
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tidal turret
midnight plankBOT
main owl
#

is that a piano on a pully

tidal turret
tidal turret
#

no pulleys

main owl
#

yea its just brute force

#

what are you confused about

tidal turret
#

is hard

main owl
#

do you know what formulas you need to use

#

you also need to make a free body diagram to get the net forces

lethal steeple
#

Did you draw the free body diagram (fbd)?

tidal turret
#

drawing as of rn

#

T1 = 1800 N

lethal steeple
#

Yeah you are going right

tidal turret
#

how is that possible

lethal steeple
#

Because the angle is 45

#

That's when cos45=sin45=1/√2

#

There is no problem in that, the forces in x and y directions can be same

lethal steeple
# tidal turret

I just noticed, you forgot to consider the weight force (mg) of the piano

lethal steeple
#

Nah you're not. People miss something sometimes. Anyways you would have come to know it because that's exactly what you have to find

tidal turret
#

yeah ok

#

let me correct it

lethal steeple
#

Did you get it?

tidal turret
lethal steeple
#

Okay okay

tidal turret
lethal steeple
#

What forces did you get in y direction?

#

And in x?

tidal turret
tidal turret
#

fucking internet bro messages are not sending

lethal steeple
tidal turret
lethal steeple
#

Find T1x then T2x and then T2.

tidal turret
#

how does T2x help

lethal steeple
#

Wait a min

tidal turret
#

ohh trigonometry

#

but maybe i am missing some info, let me see

tidal turret
lethal steeple
tidal turret
#

yep

#

let me do the trig

#

maybe there is some value we know other than T2x

lethal steeple
#

You just need T2x tho

#

Cos70=T2x/T2

tidal turret
tidal turret
#

and knowing T2 and T2x we can figure out T2y

lethal steeple
#

Yes

tidal turret
#

i need to go to philosophy class

#

will be back in 2h

#

srry

lethal steeple
#

I might not be here then, srry. It's my bedtime now so

tidal turret
#

gn

buoyant yoke
midnight plankBOT
#

@tidal turret Has your question been resolved?

buoyant yoke
#

and make a new one when youre available again

tidal turret
#

ok

#

.close

midnight plankBOT
#
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glossy compass
midnight plankBOT
glossy compass
#

Couldn't the graph be drawn like the red aswell

#

Cause it's not bounded by x = 0

lavish venture
#

what does x = 0 have to do with this

tired osprey
#

just you try to have sqrt(x) with negative x

subtle zinc
#

what's the red thing u drew, are the vertical lines x=4,x=6?

glossy compass
#

yes

subtle zinc
#

well it's a different graph

#

clearly

glossy compass
#

well i know its a different graph lol

subtle zinc
#

idk what u mean by can it be drawn like this aswell

lavish venture
#

you’re misunderstanding volume of revolution

#

i think they mean the volume or area would be the same?

#

not sure exactly what they’re getting at

glossy compass
#

but why does the shaded area have to be drawn between x=0 and x=4

subtle zinc
lavish venture
#

it’s the region

subtle zinc
#

it's what ur rotating around

#

i get her question

subtle zinc
glossy compass
#

oh

#

ty

#

.close

midnight plankBOT
#
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twilit knoll
#

Apologize for it being sideways, I believe I forgot the formula in regard to the two circled problems. May someone check these or help me with the formula?

sharp coral
#

,rccw

grand pondBOT
twilit knoll
#

,close

  • Figured it out.
  1. is 10 as you divide the 2, oops.
#

,close

#

.close

midnight plankBOT
#
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safe onyx
midnight plankBOT
safe onyx
#

First I calculated the velocity of the block and bullet using conservation of momentum in an inelastic system (the objects stick together)

#

$P_1 = P_2$ \\
$m_b v_b + m_w v_w = v (m_b + m_w)$ \\
$2.25 = 1.005 v$ \\
$v = 2.239$ m/s \\

grand pondBOT
#

smeagol

safe onyx
#

Then I used conservation of energy to calculate the velocity after the bullet leaves

#
$E_2 = E_3$ \\
$K_t = U_g + K_b + K_w$ \\
$\frac 1 2 m_t v^2 = m_t y g + \frac 1 2 m_b v_b^2 + 0$ -- Kinetic energy of block is 0 because it is at the peak of the pendulum motion \\
$ 2.519 = 0.0374 + 0.0025 v_b^2$ \\
$ \sqrt{\frac{2.519 - 0.0374}{0.0025}} = v_b$ \\
$v_b = 31.5$ m/s

#

I messed up somewhere but idk where

grand pondBOT
#

smeagol

midnight plankBOT
#

@safe onyx Has your question been resolved?

safe onyx
#

I need to sleep if someone has advice please ping me. I'll come back to this

midnight plankBOT
#

@safe onyx Has your question been resolved?

midnight plankBOT
#
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twilit field
#

Find the point $(x,y)$ and the directions for which the direction derivative of $f(x,y) = 3x^2+5y^2$ has its largest value, if is restricted to be on the ellipse $9x^2+4y^2=36$

grand pondBOT
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What a wonderful world !

hard shard
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important question: on or inside?

kindred zenith
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it says on

hard shard
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yeah just making sure

twilit field
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I would think along the boundary

kindred zenith
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or that

hard shard
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does the question say on?

twilit field
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yea

hard shard
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ok cool thanks

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apologies, carry on

twilit field
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my idea is find grad f, and then paramatrize the ellipse, then maximise the dot product

hard shard
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you can

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but i think you can also do a substitution to make a function in one var

twilit field
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We start by determining $\grad f = (6x,10y)$
\
The ellipse can be parametrized by $(2 \cos(t), 3 \sin(t))$
\
The directional derivative is maximised along the gradient, we thus wish to maximise $(12 \cos(t) + 30 \sin(t))$
\
The maxima is $6 \sqrt{29}$

grand pondBOT
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What a wonderful world !

hard shard
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if im not mistaken, you can sub in y^2=(36-9x^2)/4 into f(x,y)

twilit field
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hmm, yea

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I could

hard shard
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since all the information about y is encoded in the substitution

twilit field
#

that would work well too, yea

#

thanks

hard shard
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both shoukd work and give the same answer

twilit field
hard shard
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hopefully they do

#

yeah its definitely doable

twilit field
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so I have $-12\sin (t) = - 30 \cos(t)$; so $tan(t) = \frac{15}{6} = \frac{5}{3}$

grand pondBOT
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What a wonderful world !

twilit field
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so the maxima occurs at $t = 12 \cos(\arctan ( 5/3))$

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yeah, that's it

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x= 2 \arctan(5/3)

grand pondBOT
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What a wonderful world !

twilit field
#

$y= 30 \sin(\arctan(5/3))$

grand pondBOT
#

What a wonderful world !

twilit field
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got it

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thanks

#

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midnight plankBOT
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midnight plankBOT
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twilit field
#

A differentiable scalar field $f$ has , at the point $(1,2)$ directional derivative $+2$ towards (2,2) and $-2$ towards (1,1).
\
Find the gradient at $(1,2)$ and find the directional derivative towards $(4,6)$

grand pondBOT
#

What a wonderful world !

merry peak
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so we know the directional derivative towards (2,2) is +2

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and towards (1,1) is -2

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so

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let's just say that the gradient at (1,2) is ∇f(1,2) = (a,b)

twilit field
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[
\left( \pdv{f}{x} , \pdv{f}{y} \right) \cdot \frac{(2,2)}{2\sqrt{2}} = 2
]
[
\left( \pdv{f}{x}, \pdv{f}{y} \right) \cdot \frac{(1,1)}{\sqrt{2}} = -2
]'

grand pondBOT
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What a wonderful world !

twilit field
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is this even solvable?

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as (1,1) and (2,2) are parallel, I doubt it

lethal path
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so equivalently the change in the direction of (0, 1) is +2

lethal path
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(2, 2) - (1, 2) = (1, 0) right

carmine sigil
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The direction isn't coming from the origin

twilit field
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so what do I do

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anyway, have a class now

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so gtg

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thanks though

#

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chilly cobalt
#

consider the sequence
7, 9, 19, 39, 71, 117, 179. Find the 13th term

chilly cobalt
#

i cant seem to find anything..

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oh wait i subtracted numbers wrong sorry😭

#

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twilit field
#

Fine the values of the constants $a,b,c$ such that the directional derivative of $axy^2+byz+cz^2x^3$ at $(1,2,-1)$ has a maximum value of $64$ in a direction parallele to the $z-axis$

grand pondBOT
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What a wonderful world !

twilit field
#

$\grad{f} = (ay^2+3cx^2z^2,2axy+bz, by+2czx^3)$

grand pondBOT
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What a wonderful world !

twilit field
#

evaluvating at $(1,2,-1)$

grand pondBOT
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What a wonderful world !

twilit field
#

yeah, nvm

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I can do this

#

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twilit field
#

in $\R^3$ let $\mathbf{r}(x,y,z) = x \mathbf{i} + y \mathbf{j} + z \mathbf{k}$. Let $r(x,y,z) = \norm { \mathbf{r}(x,y,z)}$

grand pondBOT
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What a wonderful world !

twilit field
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Prove that $\grad{r(x,y,z)}$ is a unit vector along $\mathbf{r}(x,y,z)$

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anyway

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uh

carmine sigil
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mathbf not fb

twilit field
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yea

#

typo

grand pondBOT
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What a wonderful world !

lyric charm
twilit field
#

so $\grad{r}=( \frac{x}{ \sqrt{x^2+y^2+z^2}}, \frac{y}{\sqrt{x^2+y^2+z^2}}, \frac{z}{\sqrt{x^2+y^2+z^2}})$

carmine sigil
#

So what have you tried so far?

grand pondBOT
#

What a wonderful world !

lyric charm
#

oh grad of r the scalar function

twilit field
#

I could improve the formatting, but yeah

carmine sigil
#

Ok, so it's asking you to prove that this is a unit vector

#

Just use the distance formula, right?

twilit field
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I mean the defn of the norm works

carmine sigil
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Yup

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Also it's along bold-r because it's a scalar multiple of it

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The scalar being the denominator

twilit field
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yea

carmine sigil
#

GG then? Or are you still dissatisfied somehow?

twilit field
#

GG

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thanks

#

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inland patio
#

Let $\mathsf T^t:\mathsf W^\ast\to\mathsf V^\ast$ be the transpose of $\mathsf T:\mathsf V\to\mathsf W$. Then $\mathsf T^t$ is onto iff $\mathsf T$ is one-to-one. Now consider the forward direction. Suppose $\mathsf T^t$ is onto and for contradiction, that $\mathsf T$ is not one-to-one. Then there is some nonzero $x\in\mathsf V$ such that $\mathsf T(x)=0$. It is claimed that we can construct a nonzero linear functional $\mathsf g\in\mathsf V^\ast$ such that $\mathsf g(x)\neq 0$. Since $\mathsf T^t$ is surjective, there is some $\mathsf f\in\mathsf W^\ast$ such that $\mathsf T^t(\mathsf f)=\mathsf g$ and then $$0=\mathsf f(\mathsf T(x))=\mathsf T^t(\mathsf f)(x)=\mathsf g(x)\neq0,$$contradiction. But why is it possible that we can construct $\mathsf g$ in the first place?

grand pondBOT
coral zodiac
#

hello

#

is is channal availible

inland patio
#

.close

midnight plankBOT
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chilly cobalt
#

how do i solve this? ive never seen it before

midnight plankBOT
chilly cobalt
#

i know it involves some roots of a polynomial, i think?

lyric charm
#

are the lower arguments supposed to increase by 3 from each term to the next

chilly cobalt
#

yes

lyric charm
#

ok, so let's try thinking of it this way first: if you wanted to calculate the sum of ALL binomial coefficients with top argument 2024, i.e. C(2024,0) + C(2024,1) + C(2024,2) + ... + C(2024,2024)

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would you see how to do it

chilly cobalt
#

i think so? its 2^2024

tough shale
#

I think she meant the process

lyric charm
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i did cause i wanted to build off of that

chilly cobalt
#

oh

lyric charm
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cause i want to build up to considering the function f(x)=(1+x)^2024

chilly cobalt
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i dont really know that..💔

lyric charm
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2^2024 is f(1)

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and f(x) = sum C(2024,k) x^k

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yeah?

chilly cobalt
#

yea

cedar mason
chilly cobalt
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wdym?

cedar mason
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just confirming

chilly cobalt
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its a sum, yeah

lyric charm
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@chilly cobalt yeah ok so here is a wild idea

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evaluate f at the complex cube roots of unity

chilly cobalt
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?

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why would that work?

lethal path
lyric charm
#

the powers of omega will repeat with period 3

chilly cobalt
#

okay

cedar mason
#

this is so interesting

chilly cobalt
#

ohh im seeing it now

#

.close

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tough shale
#

How're we supposed to get the idea lol

chilly cobalt
#

so the root of unit will remove the terms unneeded i guess

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regal barn
midnight plankBOT
regal barn
#

dy/dx=2x

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what should I do next?

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normal would be -1/2x

tough shale
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Find the equation of normal

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And that point should be satisfying it

regal barn
grave wasp
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then just use the distance formula i think

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i feel that plotting it would be easier

royal grove
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i think we have to call the shortest point(x;y) then find distance, and then find minimum value of that function

dusty portal
grave wasp
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yup

dusty portal
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Using normal is so-so

regal barn
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but what I do with -1/2x

tough shale
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That's just the slope, isn't it?

dusty portal
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(Discard it for now)

regal barn
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yes

dusty portal
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Do you know how to find the distance between the curve and the point?

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Not the minimal, just in general

regal barn
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actually no

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forgot

dusty portal
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Ah.

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Do you know the distance formula?

regal barn
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yeah

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of course

dusty portal
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Ok

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So every point on x^2=y-7 has coordinate (x, x^2+7)

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?

regal barn
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(x-3)^2+(x^2+7-7)^2=y^2

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and i will use derivative for minima

dusty portal
dusty portal
regal barn
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why slope thing failed?

dusty portal
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But it’s not very direct per se

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You know the straight line to point formula right

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If you do, I suppose you could use that and find the normal that contains (3, 7) on the graph

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Find the tangent to the curve

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Then use the formula

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But it’s lengthy

grave wasp
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but the possibility of it lying on the curve itself would not be accounted for then?

dusty portal
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Tangent line is at a specific point on the graph

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We measure the distance from that point