#help-49

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midnight plankBOT
#
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twilit field
#

Let G be a cyclic group of order $6$ , how many of its elements generate G

grand pondBOT
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ƒ(Why am. I here)=I don't Know

twilit field
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I'm kind of confused here

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so the elements are of the form $e^{-1}.1,e,e^2,e^3,e^4, e^5$

grand pondBOT
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ƒ(Why am. I here)=I don't Know

twilit field
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Intutively, I suspect e^{-1} and e

radiant roost
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e inverse?

twilit field
radiant roost
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o

twilit field
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of the generator

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Let me check the defn just to be safe

radiant roost
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it should be fine

obtuse basin
twilit field
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essentially my argument is the only numbers whose span is Z are -1 and 1, where the scaling factor is an integer

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all even numbers would generate only even powers

radiant roost
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e^-1 is e^5 btw

twilit field
obtuse basin
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Right, so an element of a cyclic group is a generator iff its power is coprime to the size of the group

twilit field
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I guess I should prove that

radiant roost
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they only ask you to work with a group of order 6 so it would be doing more work than necessary

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u can just check e^-1 generates the group and 1, e^2, e^3, e^4 don't

twilit field
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The next question asks for a group of arbitrary order n

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so might as well do it now

radiant roost
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ah

twilit field
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hmm

twilit field
carmine sigil
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The theorem should be pretty straightforward. If the power isn't coprime you'll arrive back at 1 prematurely and therefore not generate the entire group

twilit field
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I'm still not used to thinking about this kind of stuff, I guess that's why I'm finding this confusing

pine thicket
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oh yes

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i was thinking of e^1

twilit field
grand pondBOT
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ƒ(Why am. I here)=I don't Know

carmine sigil
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That's a little sparse on justification.

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Maybe consider the least common multiple perhaps

twilit field
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if $k,l$ are co-prime their lcm is kl

carmine sigil
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If they are coprime

grand pondBOT
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ƒ(Why am. I here)=I don't Know

carmine sigil
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Right, which means if we consider k, 2k, etc the first value which is divided by l is k

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Because otherwise kl would not be the least common multiple, definitionally.

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So as a result the smallest value of x, such e^(kx) = 1 is l.

twilit field
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yes

carmine sigil
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Then we can prove that the values e^k, e^(2k), etc are distinct up to the size of the subgroup they generate.

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The above is probably already proven by your text

carmine sigil
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Yw

twilit field
#

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midnight plankBOT
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last slate
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Hello.Doing LA
I understand that with any 2 perpendicular vectors we can define any point in that plane.

last slate
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But why do they have to be perpendicular?

twilit field
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They don't have to be perpendicular

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just have to be linearly independent

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Like (1,0), (1,1) aren't perpendicualr, but using them, I can obtain any vector on the Xy plane

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Which book are you using

last slate
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$a\vec{v} + b\vec{u} \neq 0$

grand pondBOT
last slate
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This relation?

twilit field
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except when a and b are both 0

last slate
last slate
twilit field
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sure

last slate
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I get it

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I remember a statement saying that we can build any vector using just 2 arbitrary vectors which are perpendicular

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Got confused

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Thanks

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twilit field
last slate
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2d?

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.reopen

midnight plankBOT
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twilit field
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I mean here I assume you're talking about R^2 so yes

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But there is something called a vector space too, and basis vector and more

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for instance if two matrices are linearly independent, their span forms something called a 2d vector space

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but I don;t think you've covered all that yet

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sorry

last slate
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Ah

last slate
twilit field
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That's the standard basis, yes

last slate
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Vector space means any arbitrary vectors which replace I hat and j hat

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And don't have to be perpendicular

last slate
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😔

twilit field
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a vector space is a set satisfying certain axioms

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you'll come to it soon

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don't worry

last slate
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Dang thought I got it

twilit field
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you did

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for R^2

last slate
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Alright

twilit field
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Sorry

last slate
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Lol why sorry

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Thanks

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midnight plankBOT
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midnight plankBOT
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viral dagger
#

find all positive integers $(a,b)$ such that $3^a+3^b+a!+b!+1$ is a perfect square

grand pondBOT
#

Skissue ping4response

viral dagger
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i tried taking mod 3 and mod 4 and couldnt really get anything out of it

pine thicket
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try bigger mods

viral dagger
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like?

pine thicket
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8

viral dagger
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n^2 mod 8=0 or 1 iirc

pine thicket
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or 4

viral dagger
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eh?

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oh yeah

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0 1 4 on rhs

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lhs is (1 or 3)+(1 or 3)+1 (assuming a,b>4)

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oh

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so do we guess and check for a,b<=4

pine thicket
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4! = 0 mod 8, so you dont need to worry about a=b=4

viral dagger
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aa

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(1,1) (1,2) (2,1)

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hype thanks

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pine thicket
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you have to be careful

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you could still have a<4<b

midnight plankBOT
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pine thicket
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@viral dagger

midnight plankBOT
pine thicket
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you have to check to make sure a<4<b cases dont work

viral dagger
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oh god uhh

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well take a<b

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them (1 or 3)+(1 or 3)+1+(1 or 2 or 6)=0 or 1 or 4

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move the 1 to get
(1 or 3)+(1 or 3)+(1 or 2 or 6)=0 or 3 or 7

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(1,1,6) (1,1,1) (3,3,1) (3,3,2) works

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hm

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if the thid is 6 then the first would be 3, which has no sol

pine thicket
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wait im silly, i think mod 8 might still work for a<4<b cases

viral dagger
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if the third is 2, then rhe first is 1 (no sol)

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if the third is 1, then the first one is 1 (has sols)

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so it changes to $5+3^b+b!$

grand pondBOT
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Skissue ping4response

pine thicket
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break it into cases of a=1, a=2, and a=3

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mod 8 appears to take care of most cases for the last two

viral dagger
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take mod 3 you get 2+b! being either 1 or 0 which cant happen if b>=4

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right?

pine thicket
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yes

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in fact it wont work for b=3 either

viral dagger
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yeah but the presumption was b>=4 at the start

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ok is there any more edge cases that i missed

pine thicket
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i was working the cases my way, but it seems like you got something to work

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yeah it appears your solution works

viral dagger
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nice

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thank you!

pine thicket
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so it looks like your solution set is just (1,1),(1,2),and(2,1)

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youre welcome

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midnight plankBOT
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midnight plankBOT
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graceful ferry
#

Guys can you give me an example of a function $f:\mathbb{R} \rightarrow \mathbb{R}$ that's continous but not uniformly continous?

grand pondBOT
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prograce

graceful ferry
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I'm just trying to better understand the difference

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If there even exists a function like this ?

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Maybe not on R

frigid mountain
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sin x^2

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it varies very fast when |x| is large

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so it is not uniformly continous

graceful ferry
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I see

surreal moon
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I think even just y=x² if I'm not crazy

tribal temple
frigid mountain
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oh, yes

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sin x^2 is a continuous, bounded but not uniformly continuous function

surreal moon
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,w plot sin(x)*sin(1/x)

surreal moon
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That one may be uniform thinkspin

graceful ferry
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I just cannot understand it intuitevely💀

surreal moon
graceful ferry
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Uniform continuity, why all the examples work😃

surreal moon
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@frigid mountain gave you the best example, ill defer to to him to explain if he wants to

graceful ferry
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I would appreciate it

frigid mountain
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Uniform continuity is "stronger" continuity. It means that the $\delta$ does not depend on x. That is, give a positive $\epsilon$ for every interval, no matter where it is, as long as it's shorter than $2\delta$, the range of y will not be more than $2\epsilon$

grand pondBOT
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CPearl

frigid mountain
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So, in the case of x^2, when the interval is going away from 0, the range of y tends to be infinity

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and it will exceed $2\epsilon$

grand pondBOT
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CPearl

frigid mountain
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so it is not uniformly continuous

graceful ferry
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Yeye

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I'm asking so much but what about sinx^2 ? It's intervals of y don't go to infinity it's bounded [-1,1]

frigid mountain
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as for sinx^2, we can consider the case that $\epsilon=\frac{1}{2}$

grand pondBOT
#

CPearl
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

frigid mountain
#

,w plot sin(x^2)

frigid mountain
#

for any fixed $\delta$, when the interval is going away from 0, the range of y tends to be [-1, 1]

grand pondBOT
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CPearl

frigid mountain
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so it will finally exceed $2\epsilon=1$

grand pondBOT
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CPearl

graceful ferry
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Hmmm

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Thx!

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midnight plankBOT
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frigid mountain
#

cya

midnight plankBOT
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last slate
midnight plankBOT
last slate
#

<@&268886789983436800>

lunar ocean
#

<@&268886789983436800>

tawdry laurel
#

<@&268886789983436800>

twilit field
#

!staus

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!status

midnight plankBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
twilit field
#

well, you know 0.5mv^2=10 and ma=10

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what can you get from that

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hint : ||u^2=2as|| here

midnight plankBOT
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balmy flume
#

Does comparing coefficient only work when the L.H.S and R.H.S are identical
Or even if they are not identical?
We cannot say like
2x^2+4 identical to x+2
So comparing coefficients should not work if the L.H.S and R.H.S are not identical

balmy flume
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I am asking this question based on partial fraction decomposition

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Which can be done through two methods which are substitution and comparing coefficients

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In comparing coefficients we could also make the L.H.S the same degree as the R.H.S and then use comparing coefficients

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EASY QUESTION

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when anybody answers please reply or tag me

midnight plankBOT
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balmy flume
#

.reopen

midnight plankBOT
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@balmy flume Has your question been resolved?

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balmy flume
#

.reopen

midnight plankBOT
#

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@balmy flume Has your question been resolved?

polar mortar
balmy flume
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?

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or even if they are just equal it works

polar mortar
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If you’re saying the two polynomials are equal, for all x, then yes they should be identical

balmy flume
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I am asking for general application of comparing coefficients in polynomial factorization

balmy flume
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Should they be identical for applying comparing coefficients

polar mortar
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What do you mean? Give me an example

balmy flume
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If the degree of the L.H.S and R.H.S is different

polar mortar
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Then the polynomials are different and have different coefficients.

balmy flume
polar mortar
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You can compare coefficients of different polynomials, they’ll just be different somewhere.

balmy flume
polar mortar
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You can compare them, yes. And see that those polynomials cannot be equal for all x.

balmy flume
polar mortar
#

Because you compare coefficients of corresponding degree terms.

polar mortar
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Like, saying x+4 = 3 is setting two polynomials equal to each other.
They are not identical, and cannot be equal for all x. But we can see that they are equal for x=-1.
Vs
x^2 - 1 = (x-1)(x+1) are identical. And if we distribute out the RHS to standard form we can compare coefficients to see they are all the same.

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So those polynomials are equal for all x

balmy flume
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So its nuanced and based on the structure of the polynomials

polar mortar
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Yes

balmy flume
polar mortar
#

We set identical polys equal in partial fraction decomposition to get a system of equations and solve for unknown coefficients all the time.

We set different polys equal all the time to find roots and intersections.

balmy flume
polar mortar
polar mortar
balmy flume
polar mortar
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What exactly are you trying to conceptualize?

balmy flume
#

And also the relationship between a function being identical and its domain and range

polar mortar
#

The domain of any polynomial is all reals.
The range depends on the polynomials.
If the degree is odd then the range is all reals.
If the degree is even then there is some maximum or minimum.

There’s nothing required about equaling another polynomial.

#

And take x^2 and 2x^2. Different polynomials with identical domain and range.
So I’m not sure what that has to do with setting them equal.

balmy flume
balmy flume
balmy flume
midnight plankBOT
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@balmy flume Has your question been resolved?

balmy flume
midnight plankBOT
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midnight plankBOT
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graceful ferry
#

Let V be a vector space and U be a non trivial subspace of V
Prove that there doesn't exist $v_0 \in V$ such that every $v \notin U$ , $v \in V$ satisfies: $v \in sp{v_0}$

grand pondBOT
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prograce

graceful ferry
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Assume that there exists a $v_0 \in V$ like this, divide into two cases:\
If $v_0 \in U$ and if $v_0 \notin U$

grand pondBOT
#

prograce

graceful ferry
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How do I continue from here ?

runic hamlet
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take u in U. what can you say about u+v_0 ?

vague seal
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sp = span?

graceful ferry
graceful ferry
vague seal
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am i dumb because take R^3

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V = R^3

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then take U = <(1, 0, 0), (0, 1, 0)>

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and v_0 = (0, 0, 1)

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V \ U = <(0, 0, 1)> \ {0}

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maybe that's the case

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that 0 is the problem

graceful ferry
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Yes

vague seal
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but then again there's no indication that v has to BE the span(v_0)

nova yoke
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V \ U is not just <(0,0,1)> \ {0}, for example (1,1,1) is in V \ U

vague seal
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You're completely right

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and that's also exactly why it's impossible

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youre right :D

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i was being dumb

graceful ferry
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I wish I could immediately understand intuitevely like this🥹

vague seal
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and that's what denascite was talking about

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think of u + v_0

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is that in U?

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is that in span(v_0)?

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let me explain bungos example by also taking denascites point

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assume that my faulty example was a proper example

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that would mean that all vectors in V that are not in U are elements of a span of a v_0

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that means that for all vectors v

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v is not an element of <(1, 0, 0), (0, 1, 0)>

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but v is an element of <(0, 0, 1)>

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now bungo gives a counter example

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namely (1, 1, 1)

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which is a linear combination of v_0 with some other vector

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which is (1, 1, 0)

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but since it is such a combination it is not an element of the span(v_0)

graceful ferry
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I understand

vague seal
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so the point is take some v_0

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and some u in U

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take their linear combination

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and look at the result

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is it part of U

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if so then it's not interesting

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if it is not

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...

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:D

graceful ferry
#

Oki I tried doing it I think thanks

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potent star
midnight plankBOT
grim vector
#

,rotate

grand pondBOT
potent star
#

What’s the range

hearty rune
#

you tell us

potent star
#

Smaller than 1

grim vector
#

🫵

hearty rune
potent star
#

But like there’s another

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Part idk

hearty rune
#

the domain is restricted, what is x at its lowest points?

potent star
#

-1

hearty rune
#

then what is y

potent star
#

0

#

Ohhhh

grim vector
#

Wunderbar

midnight plankBOT
#

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lyric scroll
midnight plankBOT
lyric scroll
#

guys what did i do wrong

#

,rotate

grand pondBOT
lyric scroll
#

i forgot the e^3x

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my bad

midnight plankBOT
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wild timber
midnight plankBOT
wild timber
#

i don't understand a single part of the answer

  1. how is the lower limit and upper limit of integration what they are
  2. how is the integral what it is
#

for this second question too i'm even more lost on the components of the answer

  1. how to get upper and a lower limit of integration?
  2. the stuff inside the sum
  3. the 2/n what does that even mean
midnight plankBOT
#

@wild timber Has your question been resolved?

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@wild timber Has your question been resolved?

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viral dagger
#

find all positive integer $(a,b,c)$ such that there exists positive integer $k$ that satisfies
$$k^2=2^a+2^b+2^c+3$$

grand pondBOT
#

Skissue ping4response

viral dagger
#

taking mod 4 then if a,b,c>1 then it becomes k^2=3 mod 4 which is impossible

#

if all of them are 1 then its k^2=9=1 mod 4
if 2 of them are 1 then its
k^2=3 mod 4 (imposs)
if 1 of them are 1 then its
k^2=1 mod 4 (poss)

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for all 1 if we check its obvious it works

#

say its the c thats 2, you get
$$2^a+2^b=k^2-5$$

grand pondBOT
#

Skissue ping4response

viral dagger
#

im not sure hiw to continue this

jaunty canopy
viral dagger
#

emmm

#

well a,b>2 doesent work

#

if none of them are greater than 2 and greater than 1 thst doesent work

#

if one of them is grearer thsn 2, you get 2^a+5=(0 or 1 or 4) which works for a=2 only

#

so it simplifies further to $2^a=k^2-9=(k-3)(k+3)$

grand pondBOT
#

Skissue ping4response

jaunty canopy
#

i'm gonna go to bed now, gl with the problem!

viral dagger
#

oh okai

#

gn!

#

the onlt pair that works is k=5

#

so (1,2,3)

#

huh.. but that doesent give anything uhh

#

oh

#

its 124

#

.close thanks ly

midnight plankBOT
#
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sharp coral
#

,rcw

grand pondBOT
sharp coral
#

try to write down as many angle measurements you can find from the given information

#

please specify angles with 3 points, it's difficult to tell which angles you are referring to

midnight plankBOT
#

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sharp coral
#

,rccw

grand pondBOT
sharp coral
#

i agree with all of the angles marked in the figure but i can't figure out how you would get x = 82

rugged otter
#

what grade math is this?

sharp coral
#

well at this point we can use the fact that BCD is isosceles

viral fable
#

180-48 = 132

#

since it is isosceles divide 132 by 2

#

angle bcd = 66, angle dbc = 66

#

therefore x has to equal 34

sharp coral
#

we have that angle BCD = angle DBC because triangle BCD is isosceles

#

and angles BCD, CDB, and DBC must add to 180 since they form a triangle

#

no, you don't divide by 2 twice

#

you have that x + 32 = angle BCD

#

yes

#

what 2?

sharp coral
midnight plankBOT
#

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wanton shore
#

x²+2xy-y²= 6 find (x²+y²)min

midnight plankBOT
wanton shore
#

In this qstn can we put x=rsinθ and y = rcosθ

#

?

fallow scarab
#

You can add 2y^2 to both sides then the left side will become a perfect square

#

Oh nvm that's not helpful

twilit field
wanton shore
#

Because the eqn is not a circle

twilit field
#

you're converting it to polar form

#

basically

wanton shore
#

Then why this substitution worked?

knotty frost
#

maybe a hyperbolic sub?

wanton shore
#

What is hyperbolic sub

knotty frost
wanton shore
#

I haven't studied that

wanton shore
knotty frost
#

oh

#

I say this because it could help to simplify

wanton shore
#

Ok thanks

#

.close

midnight plankBOT
#
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twilit field
#

Let $x,y$ be elements of a group $G$. Assume that each of the elements x,y and xy are of order 2. Prove that the set $H = {1,x,y,xy}$ is a subgroup of order 4.

grand pondBOT
#

ƒ(Why am. I here)= I don't know

twilit field
#

so here the order in the first line and second line mean different things

#

right

#

So here all I really have to do is prove closure, identity and inverses exist

#

$1$ belongs in the group, thus so does the identity. Every element is of order $2$ and thus its own inverse.

grand pondBOT
#

ƒ(Why am. I here)= I don't know

twilit field
#

I'm not sure of how to concisely prove closure

#

I feel like proving xy=yx is sufficent

#

but not sure

frigid mountain
#

also xxy, yxy, xyx, xyy, I guess

twilit field
#

yeah, but xxy=y, and xyy=x

#

so yeah

#

xy=yx, yxy and xyx

frigid mountain
#

yxy=x can be shown by xyxy=xx

twilit field
#

fair

#

yes

#

and xyx=y

frigid mountain
#

and then xy=yx because yxy=yyx

twilit field
#

hmm

#

ooh

#

cool

#

thanks

#

.close

midnight plankBOT
#
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twilit field
#

I'm trying to find The directional derivative here
\
$\del{f(x,y)} = 2\sqrt{y} + \frac{x}{\sqrt{y}}$
\
$\del{f(3,4)} = 4 + \frac{3}{2}$
\
Thus the directional deriavtive is $5.5(4,-3)$

grand pondBOT
#

ƒ(Why am. I here)= I don't know

rough birch
#

um

#

okay so what are $\frac{\partial f}{\partial x}$ and $\frac{\partial f}{\partial y}$?

grand pondBOT
#

Arnavutköy

sharp coral
#

the gradient is a vector

twilit field
sharp coral
#

so by definition [ \nabla f = \ab(\pdv fx, \pdv fy) ]

grand pondBOT
twilit field
#

oh right

#

I got confused

#

oops

rough birch
grand pondBOT
#

Arnavutköy

twilit field
#

yeah, that's what I wrote, right

rough birch
#

oh yeah

#

so evaluate these derivatives at $(3,4)$

grand pondBOT
#

Arnavutköy

twilit field
#

👍

#

$(4,3/2) \cdot (4,-3)$

grand pondBOT
#

ƒ(Why am. I here)= I don't know

rough birch
#

yeah thats what you do

twilit field
#

16-9/2 = 23/10

sharp coral
#

the direction vector must be a unit vector

twilit field
#

so (4/5,-3/5)

#

thanks!

#

.close

midnight plankBOT
#
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rough birch
sharp coral
#

that's been the convention in all the textbooks i've used

twilit field
#

let me confirm what my book says

rough birch
#

wait what are you claiming is normalized?

sharp coral
#

the vector representing the direction of the directional derivative must be normalized

rough birch
#

according to wikipedia there isn't any such normalization

sharp coral
#

it is in my textbook and paul's online notes and wolfram mathworld. you should double check in your own textbook, though

#

and wikipedia does have it in some places but not in others (since sources vary somewhat), but every source on intro multivar seems to adopt that convention

midnight plankBOT
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paper hemlock
#

Need help with this integral. I think I’ve done the partial fraction thing right but I have no idea how to get the values of A and C (I can find B because it doesn’t multiplicate to 0)

paper hemlock
#

Feel free to correct my working if it’s wrong

#

<@&286206848099549185>

modern shard
#

since it goes in quad.

#

everything except it is correct

midnight plankBOT
#

@paper hemlock Has your question been resolved?

paper hemlock
modern shard
paper hemlock
modern shard
paper hemlock
modern shard
#

yup

midnight plankBOT
#
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paper hemlock
midnight plankBOT
#

paper hemlock
modern shard
#

after simplifying

paper hemlock
#

But it came out wrong

modern shard
#

show me your work

paper hemlock
#

But when you put that into solver then it spits out gibberish

#

Even if the 256 is 1 (1 being the coefficient of 256) it turns wrong

modern shard
#

A would be 0 i guess

#

my bad

paper hemlock
#

What have I done wrong here

modern shard
#

yeah a sec

#

B = 4

#

is correct

paper hemlock
#

Yes that’s the only thing I know for sure

#

Oh maybe I have to set up a third equation

modern shard
#

A+ C = 0

paper hemlock
#

Fourth I mean

#

Since 4 unknowns

modern shard
modern shard
#

yk B

#

so 3 eqns

paper hemlock
modern shard
#

since there is no x^3 on LHS

#

we took it as 0

#

same goes with x^2

paper hemlock
#

I am still getting wrong answer with that

modern shard
#

what are you getting

paper hemlock
#

The integrating part is easy btw it’s just this is making me trouble

modern shard
#

yeah yeah dw

paper hemlock
#

Not the same graph aka not the same

modern shard
#

i am getting A= -1

#

C=1

#

D=0

paper hemlock
#

Still wrong

modern shard
#

aha

paper hemlock
#

Did you find the issue?

modern shard
#

,w simplify (2x+4)/(16+x^2) + (-2)/(x-4) + 4/(x-4)^2

modern shard
#

sure

modern shard
paper hemlock
#

Huh how

modern shard
#

it was messy

#

uh?

paper hemlock
#

I put it wrong Into the calculator

#

One hour of losing my mind because i forgot a minus

#

….

#

But thanks for the help I got it now

#

.close

midnight plankBOT
#
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midnight plankBOT
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twilit field
#

Let $U_n$ be the group of units of $\Z_n$. Find the multiplication table for $U(12)$ So It's the multiplication table for those numbers that have an inverse in $Z_{12}$. This would be that set of numbers that's relatively prime to $12$, so $5,7,11$ would be the elements

grand pondBOT
#

ƒ( wai ina teacup)= I don't know

twilit field
#

Is that right

quiet hinge
#

yes but whats the multiplication table for U(12)

twilit field
#

I'm figuring out how to LaTeX it

#

$\begin{tabular}{c|cccc}
\cdot & 5 & 7 & 11&1 \ \hline
5&1&9&7 &5\
7&11&1&5 &7\
11&7&5&1&11\
1&5&7&11&1
\end{tabular}$

quiet hinge
#

you are missing a unit

#

namely the unit 1

twilit field
#

huh

#

Is 1 taken to be co-prime to 12 by convention

quiet hinge
#

no its by definition

strong lava
#

not just a convention

quiet hinge
#

gcd(1,12)=1

twilit field
#

fair

#

got it

grand pondBOT
#

ƒ( wai ina teacup)= I don't know
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

twilit field
#

oops

jaunty canopy
twilit field
#

[
\begin{tabular}{c|cccc}
\cdot & 5 & 7 & 11 & 1 \ \hline
5 & 1 & 9 & 7 & 5 \
7 & 11 & 1 & 5 & 7 \
9 & 7 & 5 & 1 & 11 \
1 & 5 & 7 & 11 & 1
\end{tabular}
]

quiet hinge
#

it is also convention to put the 1 at the beginning of the rows and columns of a multiplication table

twilit field
#

also I've made a mistake

#

7*5=9

#

[
\begin{tabular}{c|cccc}
\cdot & 5 & 7 & 11 & 1 \ \hline
5 & 1 & 9 & 7 & 5 \
7 & 11 & 1 & 5 & 7 \
9 & 7 & 5 & 1 & 11 \
1 & 5 & 7 & 11 & 1
\end{tabular}
]

grand pondBOT
#

ƒ( wai ina teacup)= I don't know
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

quiet hinge
#

9?

#

afaik 9 not in U(12)

twilit field
#

Hmm

#

,w 35 mod 12

#

oops

#

11

quiet hinge
#

gcd 9 12 = 3

twilit field
#

got it

#

yeah

#

.close

midnight plankBOT
#
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twilit field
#

thanks!

midnight plankBOT
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twilit field
#

Let $S = \R \setminus {-1}$ Define a binary operation $\ast$ on $S$ by$a+b+ab$. Prove $(S, \ast)$ is an abelian group.
\
We first prove that $a \ast b = b\ast a$. $a+b+ab = a \ast b$, and $b \ast a = b+a + ba$ . $a+b+ab = b+a+ba$ as multiplication and addition over the reals is commutative.
\
We now prove the existence of an identity in this group. An identity is such an element such that $a \ast b = a$. We let this identity be $x$ . We thus have $a \ast x = a= a+x+ax$. We thus have $x(1+a)=0$ . Thus the identity in this group is $0$.
\
The inverse is defined to be that element that when composed with any other element gives us the identity element. We thus have $a \ast a^{-1} =0$, or $a^{-1}+aa^{-1}=-a$, or $a^{-1} = \frac{-a}{1+a}$.
\
\
I'm not too sure of how to prove closure though

grand pondBOT
#

ƒ( wai ina teacup)= I don't know

jaunty canopy
#

this was a problem on our groups problem sheet too lol

#

there's a brute force way to do it, and a nice way to do it

#

nice way: ||a+b+ab = (a+1)(b+1)-1||

twilit field
#

ah, and that proves closure how?

modern sapphire
#
  • is closed under R
    Only way * is not closed under S is if a*b = -1.
twilit field
#

ah yes

modern sapphire
#

This factorization makes it easy to show that

twilit field
#

the span doesn't have to be $\R$

grand pondBOT
#

ƒ( wai ina teacup)= I don't know

twilit field
#

I forgot that

#

Thanks

jaunty canopy
twilit field
#

Ah

#

I see

#

Nice

#

Thanks

#

.close

midnight plankBOT
#
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left rover
#

can somebody explain why the ray joining two homogeneous 3D points A and B is the vector span of A and B? i.e. aA + bB?

rough birch
#

wait i think you need to add a condition

#

that $a+b=1$

grand pondBOT
#

Arnavutköy

rough birch
#

then this fact is true

left rover
#

but can you explain why that's the case?

rough birch
#

we can represent this using vectors

runic hamlet
rough birch
#

if its a ray, then depending on which direction we start in, its either $a>=0$ or $b>=0$

grand pondBOT
#

Arnavutköy

rough birch
#

okay, so take a point $M$ on the segment connecting $A$ and $B$ okay.

grand pondBOT
#

Arnavutköy

rough birch
#

We will let $O$ denot the origin

grand pondBOT
#

Arnavutköy

rough birch
#

okay, so do you agree that $\rightarrow{AM}=c\rightarrow{AB}$ for some constant $c$

grand pondBOT
#

Arnavutköy

rough birch
#

wait how do i do the thing again

left rover
rough birch
#

oh wait, okay, so do you agree that $\overrightarrow{AM}=c\overrightarrow{AB}$ for some constant $c$

grand pondBOT
#

Arnavutköy

left rover
#

this seems intuitive to me but I cannot reason why

left rover
rough birch
grand pondBOT
#

Arnavutköy

rough birch
#

does that make sense?

left rover
#

ahh yes

rough birch
#

okay, so moreover, do you agree that $\overrightarrow{AB}=\overrightarrow{OB}-\overrightarrow{OA}$, where $O$ is the origin

grand pondBOT
#

Arnavutköy

left rover
#

wait A, B, and O are all homogeneous yes?

rough birch
#

yes

left rover
#

yes

#

i agreezies

rough birch
#

okay, so we have that $\overrightarrow{AM}=c\overline{OB}-c\overline{OA}$ for some constant $c$

grand pondBOT
#

Arnavutköy

rough birch
#

(those should be vectors not segments)

left rover
#

yes

rough birch
#

and additionally, we now use that $\overrightarrow{OM}=\overrightarrow{OA}+\overrightarrow{AM}$

grand pondBOT
#

Arnavutköy

rough birch
#

and since $|overrightarrow{AM}=c\overrightarrow{OB}-c\overrightarrow{OA}$, this means that $\overrightarrow{OM}=(1-c)\overrightarrow{OA}+c\overrightarrow{OB}$

grand pondBOT
#

Arnavutköy

rough birch
#

whoops

#

and since $\overrightarrow{AM}=c\overrightarrow{OB}-c\overrightarrow{OA}$, this means that $\overrightarrow{OM}=(1-c)\overrightarrow{OA}+c\overrightarrow{OB}$

grand pondBOT
#

Arnavutköy

left rover
#

okay, yes

#

but the coefficients are related somehow and not free

rough birch
#

yeah, specifically, they sum up to $1$

grand pondBOT
#

Arnavutköy

left rover
#

ahhhhh

#

got it. so any coefficients as long as they sum to one

#

thanks a lot!!

#

.close

midnight plankBOT
#
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last slate
#

Is the integral of |sin(x)| from 0 to x = (2[x/pi]) + (int from 0 to pi{x/pi - [x/pi]} of sinx)?

last slate
#

Where [.] is the floor function.

rough birch
#

um close

#

i think you want to take the integral from 0 to $x-\pi\left\lfloor\frac{x}{\pi}\right\rfloor$ of $\sin(x)$ instead

grand pondBOT
#

Arnavutköy

last slate
#

(2[x/pi]) + (int from 0 to pi{x/pi - [x/pi]} of sinx)?

#

x is anything

#

idk

#

'{}' does not represent the fractional part; it's just a bracket.

midnight plankBOT
#

@last slate Has your question been resolved?

#
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twilit field
#

prove that the inverse of $g_1g_2 \dots g_n$ is $g_n^{-1} g_{n-1]^{-1} \dots g_1^{-1}$
\
Would induction be the right idea here?
\
Let the inverse of $g_1g_2 \dots g_n$ be $g_n^{-1} g_{n-1]^{-1} \dots g_1^{-1}$
\
We thus have $(g_1g_2 \dots g_n )\cdot (g_n^{-1} g_{n-1]^{-1} \dots g_1^{-1})=1 $
\
We then multiply across by 1 by post multiplying by (g_n g_n^{-1}$ after the nth position
\
This gives us $$(g_1g_2 \dots g_n g_{n+1} )\cdot (g_{n+1}^{-1}g_n^{-1} g_{n-1]^{-1} \dots g_1^{-1})=1 $
thus giving us the desired result

grand pondBOT
#

ƒ( wai ina teacup)= I don't know
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strong lava
#

induction works yes

rough birch
#

well we don't even need to do induction to prove that step

strong lava
#

but arguably it's just "through direct computation"

twilit field
#

fair

#

yeah

rough birch
#

we simply need to show that $g_1\cdots g_ng_n^{-1}\cdots g_1^{-1}=e$

grand pondBOT
#

Arnavutköy

rough birch
#

and we can just keep on replacing the innermost terms with the identity and taking them out

#

and then we are left with the identity

twilit field
rough birch
#

the other direction around however

#

is that you need to show

#

$g_1^{-1}\cdots g_n^{-1}g_1\cdots g_n=e$

runic hamlet
#

well technically you are doing induction when you say "keep on replacing like that"

grand pondBOT
#

Arnavutköy

twilit field
#

ah yes, induction would work similarly here too

#

Thanks

runic hamlet
#

its just such an obvious induction that no one really bothers writing it out

runic hamlet
rough birch
#

oh yeah whoops

twilit field
#

Thanks

#

.close

midnight plankBOT
#
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midnight plankBOT
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dry acorn
#

I'm plugging it into my calculator but I think I'm messing some part of the equation up. Help pls

dry acorn
#

I figured it out nvm

#

.close

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#
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oak adder
midnight plankBOT
oak adder
#

😢

#

I’ve been stuck on this problem for a while could someone help

main owl
#

theres no way u can use the sinx/x = 1 rule here right

oak adder
#

i don’t think so

digital crag
#

Comparison test

#

Are we just trying to find if it converges or diverges?

#

If so then we can just use comparison test

oak adder
#

Mm

#

I was trying to evaluate it

digital crag
#

What does the question ask?

oak adder
#

But o haven’t considered that yet

#

Holdon

digital crag
#

I don’t think u can evulare that

#

Yeah it’s not an elementary Antiderivative

sharp wave
#

after using by parts you get -sin(x^2)/x how will you plug in the limits there?

digital crag
#

U don’t get -sinx^2/x after using by parts

#

It’s not possible to integrate this

oak adder
#

Ah

feral sedge
#

can u at least show ur work or smth

#

instead of reposting this same question

oak adder
#

Yeah I know

#

I wasn’t available then

sharp wave
oak adder
#

Also

#

I tried IBP

#

And got nothing from it

#

Someone suggested something to do with the gamma function and didn’t elaborate further

feral sedge
#

if u tried ibp and "got nothing"

oak adder
#

Here

#

this is what I got

feral sedge
#

i c

sage olive
oak adder
sage olive
#

didn't work?

feral sedge
#

switch your choice of u and dv

oak adder
#

not really

sage olive
#

feynman's?

oak adder
oak adder
sage olive
#

maybe the function e^(iz^2) / z^2 over an indented semicircular contour

oak adder
#

Hollldon a minute

#

Hollllldon

#

I think I see something here

#

Unless I did this wrong

feral sedge
#

derivative of sin(x^2) is not sin(2x)

oak adder
#

Oh wait

#

I was thinking sin^2(x)

#

my bad

last slate
#

idk how to evaluate the integral tho 😢

sage olive
#

my proposal

oak adder
#

But wait

#

I think the other idea works aswell

#

Just need to integrate a bit more

#

Or

sage olive
#

the ibp?

oak adder
#

Ok I don’t know why I keep mixing up powers of trig and input powers

sage olive
#

ibp isn't gonna work

oak adder
#

I just ended up with a special integral

#

yeah

sage olive
#

if ibp would work, the integral wouldn't be nonelementary

#

you'd ultimately have to resort to some sort of feynman or residue or other trick anyway

oak adder
sage olive
#

that technically is a known result at this point

#

the fresnel integral

oak adder
#

I haven’t looked at fresnel integral

#

Let me try your approach

sage olive
#

i get to here for now

oak adder
#

I just got 0

#

hm

#

The calculator also gave me 0

sage olive
#

the integral from 0 to inf of sin(x²)/x² is not 0

oak adder
#

Then I didn’t approach it right

#

Holdon

#

How would you continue after combining the two integrals?

sage olive
#

parametrize little gamma

#

i'm trying rn

feral sedge
# oak adder

evaluate the left expression at the limits 0 and infinity

#

fresnel type integrals are evaluated using a contour involving pi/4

#

gl doing it any other way

oak adder
#

I have a headache

#

Thank you guys for helping by the way

feral sedge
# oak adder I have a headache

$\int_0^{\infty} \frac{\sin(x^2)}{x^2} , dx = \underbrace{- \frac{\sin(x^2)}{x^2} \Bigr|0^{\infty}}{0} + 2\underbrace{\int_0^{\infty} \cos(x^2) , dx}_{\text{Fresnel C}} = 2\cdot\frac{1}{2}\sqrt{\frac{\pi}{2}} = \sqrt{\frac{\pi}{2}}$

grand pondBOT
#

Mqnic_

feral sedge
oak adder
#

So the approach is to solve Fresnal C using analysis

feral sedge
#

it's probably the most standard way

oak adder
#

That makes sense

#

Thank you

#

Oop I forgot to close

#

How do I close channel

sage olive
#

.close

midnight plankBOT
#
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midnight plankBOT
#
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short zealot
midnight plankBOT
austere flume
short zealot
#

i'm lost entirely on this because i haven't seen content displayed in this fashion

#

@austere flume

austere flume
#

Ok lets start off with whether or not its Geometric or Binomial

#

What are the characteristics of each one

#

@short zealot

short zealot
#

i believe

#

binomial represents a more normal distribution as the n increases

#

and geometric has a discernible right skew

#

is that correct

austere flume
short zealot
#

awesome

#

so definitely not d or e

#

so now a b and c

#

so n has to be 8 since the scale goes up to 8 but that doesn't narrow it much down

#

but i get that conceptually

austere flume
#

Now, how do you find the expected value of a distribution

short zealot
#

np

#

OH

#

and since it's approximately normal

#

2.4 looks almost like the mean if it was a denomination on the x-axis

#

so it's b

#

awesome

#

thank you robert downey jr laying down silly

austere flume
#

Np

short zealot
#

anyways bless you bro

#

.close

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radiant roost
#

what symbol can i use for an arbitrary element of the dihedral group D_4?

fallow scarab
#

g

radiant roost
#

i want to write a function from D_4->S_3

#

that takes flips to a transposition (1,2)

#

and non-flips to the identity

#

do i just explain this in words?

#

or can i write it with symbols

#

it is meant to be a homomorphism

#

like this?

surreal moon
#

If you are concerned about clarity, use words to explain the idea or motivation

radiant roost
#

Okay, thanks 😊

#

. close

#

.close

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#
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cedar jungle
#

Hey! So, I am trying to solve the & graph the system of inequalties here and whenever I am doing the corner points I it is saying that it is incorrect, I even used Desmos to help me out a bit seeing if the graph I am making I am wrong but it still says incorrect. It is fine if you can answer just one of the questions if you want, I am not sure what I am doing wrong. If you want I can send the graph from desmos on here to show.

midnight plankBOT
#

@cedar jungle Has your question been resolved?

midnight plankBOT
#

@cedar jungle Has your question been resolved?

midnight plankBOT
#

@cedar jungle Has your question been resolved?

midnight plankBOT
#

@cedar jungle Has your question been resolved?

cedar jungle
#

rip

last slate
#

maybe you are missing the corner points, the ones you get from intersection of lines

midnight plankBOT
#

@cedar jungle Has your question been resolved?

lethal path
#

you need to mark out the region on Desmos

#

ideally, you can flip $\ge$ to $\le$ and vice versa

grand pondBOT
lethal path
#

then the white region will be the one you want

young scaffold
#

Ibrahim bro

#

Your name sounds like it came from thr bible

#

Ibrahim and his genealogy/descendants

midnight plankBOT
#
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#
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twilit field
#

Trying to find the equation of the tangent plane and normal line at this point

dull ferry
#

wut now

#

z + 1 = xw^y

#

whats cos

twilit field
#

a. function

#

Hmm

#

I first re-write it as $z=xe^{y} \cos(z)$

grand pondBOT
#

ƒ( wai ina teacup)= I don't know

twilit field
#

oops

#

NO

#

I'm confused

#

this is a function of two variables, is it not?

#

We first differentiate wrt $z$ to get

grand pondBOT
#

ƒ( wai ina teacup)= I don't know

twilit field
#

I think I'm tripping

#

how do I differentaite this

#

can someone remind me

#

Hmm

lusty steppe
#

differentiate implicitly i guess

twilit field
#

how do you mean

#

I'm really confused

#

ooh

#

z is just the output innit

#

so here is it

#

.close

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ancient wyvern
midnight plankBOT
ancient wyvern
#

how do i get the derivative of this

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#

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dense arch
#

hello, can anyone tell me why the magnitude of the cross product of 2 vectors gives the area of the parallelogram?

dense arch
#

like maybe a visualization or something

sharp wave
#

you know the area is bh right?

dense arch
#

yeah

sharp wave
#

you can write h as asin theta

#

where theta is the angle between the sides

#

so you get ab sintheta

#

which is nothing but the magnitude of the cross product of the vectors

dense arch
#

ahh becasue of the formula IIa x b II =IIaII IIbII sin(theta)

sharp wave
#

yess

dense arch
#

ahh okok

#

thank you very much

#

.close

#

.close

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#
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sharp anchor
#

Can someone help with this pls

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lofty scarab
#

In the triangular land plot 𝑇𝑈𝑉, two sides are 𝑇𝑈=300m, TU=300m and 𝑇𝑉=500m, with the angle between them being 60 degrees. A straight road passes through the plot, with one end located 120m away from the vertex 𝑈, dividing the land into two equal areas. Find the length of this road in whole meters.

Answer: The length of the road is _ m

lofty scarab
#

can not figure this out

delicate sage
#

You can find the area of KTL triangle

#

Because you're given the angle

#

1/2 TK * TL * sin 60

#

Then you can just consider side KL to be x, and proceed to find the area with the formula of area for scalene triangles

#

Okk

lofty scarab
#

hmm

delicate sage
#

And divide by 2

stark shale
lofty scarab
#

ooh

#

tysm

#

i didnt even realize that was an option

#

@delicate sage@stark shale legends

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#

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