#help-49

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midnight plankBOT
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devout burrow
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write the set of positive real numbers between ½ and 100/7 in interval notation form

storm spindle
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Does this help?

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odd sonnet
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i got a question

midnight plankBOT
odd sonnet
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  1. Find the sum up to n terms
    0.6+0.66+0.666+0.6666......
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so i did this

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and got this

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since this sequence is a geometric progression i used the formula Sum=a(r^n-1) /r-1

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but this isnt right idk why

odd sonnet
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please help guys

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coral sage
odd sonnet
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yes

smoky walrus
odd sonnet
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its equal to 0.06

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this can be done for 0.6+0.06+0.006... right?

smoky walrus
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yea

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you don't even need to multiply it by 10^n/10^n

odd sonnet
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yeah, I know how to solve it

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I wanted to find another way

novel lion
odd sonnet
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re writing the sequence

novel lion
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ah

odd sonnet
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= 1-0.1+1-(0.1)^2... etc

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and you get a gp and a constant sequence

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alright thnks

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midnight plankBOT
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odd sonnet
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.reopen

midnight plankBOT
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odd sonnet
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what is it/.

smoky walrus
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there is a way using derivatives

odd sonnet
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how

smoky walrus
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you can write it as
$\sum_{k = 1}^{n} 0.6k10^{-k}$

grand pondBOT
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Sepdron

smoky walrus
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doing it as 0.6 + (0.6 + 0.06) + (0.6 + 0.06 + 0.06) + ...

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then collect same terms

odd sonnet
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and then?

smoky walrus
grand pondBOT
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Sepdron

smoky walrus
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put the derivative outside of the sum

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this is fine because it's a finite sum

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then it's just a geometric series

odd sonnet
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a nice approach

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odd sonnet
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.reopen

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?

midnight plankBOT
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novel lion
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k*10^(-k-1)

novel lion
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same?

midnight plankBOT
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manic bison
midnight plankBOT
manic bison
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tried ax-x^2=0 but that will only give 1 value

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nvm i just need someone to explain why ax-x^2+ c = 0 wont have sum of roots as 100 ONLY for a=100

obtuse bison
manic bison
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i had to take it as npi instead

obtuse bison
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Yes, but only for n=0, you get real solutions

manic bison
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no?

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nvm ill do it myself ty for trying tho

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lofty beacon
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Find all prime numbers p and q, such that 5^p+5^q = 0 (mod pq)

My ideas:
p=q => 2p | 2*5^p => p = 5 = q
Now p ≠ q:
p = 5 => 5q | 5^5 + 5^q => q | 625 + 5^(q-1) => q | 626 => q = 2 or 313
Now p≠5, q≠5 and p≠q:
5^q + 5^p = 0 mod p
5^q = -5 mod p
5^(q-1) = -1 mod p
(Symmetrical for mod q):
5^(p-1) = -1 mod q
5^2(q-1) = 1 mod p and 5^2(p-1) = 1 mod q
maybe we can use orders here

midnight plankBOT
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@lofty beacon Has your question been resolved?

lofty beacon
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<@&286206848099549185>

patent peak
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ok so you found the solution for p=q

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now suppose that p=5, q≠5

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then we require

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oh wait nvm you already found this solution

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so you have 2 solutions

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you just need to consider 2 cases

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assume that p<q

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if p=2, then 25+5^q=0(mod 2q)

lofty beacon
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I know all solutions

patent peak
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the quantity on the left is even, and q≠5, thus 1+5^(q-2)=0(mod q)

lofty beacon
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But I don’t know how to prove no more

patent peak
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sorry do you have a third solution?

lofty beacon
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5,5; 2,5; 2,3; 5,313;

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That’s all

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Of course we can change (2,3 for 3,2)

patent peak
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yeah that seems right

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so now after you found the solution for p=2

lofty beacon
patent peak
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we prove that there are no solutions for p is any odd number

patent peak
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like following my statement p<q

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without any loss of generality

lofty beacon
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Ok

patent peak
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so 5^(q-p)=-1(mod p)

lofty beacon
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Wait, (313,5)

lofty beacon
patent peak
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ok sorry

lofty beacon
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Because it be 1/5^n = -1 mod p => -1 = 5^n mod n

patent peak
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p<q, p≠5, q≠5

lofty beacon
lofty beacon
patent peak
lofty beacon
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Ok, we can try

patent peak
lofty beacon
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Ok

patent peak
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5^(q-p)=-1(mod q) as well

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if you square both, 5^(2q-2p)=1(mod q)

lofty beacon
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Yep

patent peak
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5^(2q-2p)=1(mod p)

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so ord_5(p)=ord_5(q)

lofty beacon
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Why?

patent peak
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wait did i do smth wrong

lofty beacon
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I think that’s true

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But I don’t understand why

patent peak
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im quite sure they are both equal to 1-v(p-q)

lofty beacon
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What is v?

patent peak
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you know the ord() function in modulo arithmetic

lofty beacon
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No

patent peak
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hmm

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Quora

Answer (1 of 3): Let’s first investigate p=q. Then we should have that 2 \times 5^p is divisible by p^2. That’s impossible if p=2, so p is odd and p^2 divides 5^p. That’s only possible when p=5, so p=q=5 is a solution.

Now suppose p \ne q. Inspired by the solution from the previous paragraph, we...

lofty beacon
patent peak
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hmm then i’m not really sure

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sorry

midnight plankBOT
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midnight plankBOT
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worthy knoll
midnight plankBOT
worthy knoll
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,rotate

grand pondBOT
lavish venture
worthy knoll
lavish venture
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sad

worthy knoll
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did get it but not in any of the forms given in option

worthy knoll
lavish venture
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what did you get

lavish venture
worthy knoll
worthy knoll
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an hint would suffice... hopefully

lavish venture
grand pondBOT
worthy knoll
lavish venture
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$F(x,y) : siny - xsin(a+y) = 0$

grand pondBOT
worthy knoll
lavish venture
worthy knoll
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can u perhaps do it normally?

lavish venture
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implicit function theorem

worthy knoll
lavish venture
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but it’s just a shortcut really

worthy knoll
lavish venture
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you can do normal product rule if you’d like

worthy knoll
lavish venture
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cos(y) y’ = x(cos(a+y))y’ + sin(a+y)

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then cos(y) y’ - xcos(a+y) y’ = sin(a+y)

worthy knoll
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ahh shit

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fuck nvm got it

lavish venture
worthy knoll
lavish venture
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derivative of a + y is y’

worthy knoll
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will try it again, if i dont get, can i ping u?

worthy knoll
lavish venture
midnight plankBOT
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@worthy knoll Has your question been resolved?

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worthy knoll
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.reopen

midnight plankBOT
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worthy knoll
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.close

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midnight plankBOT
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silk violet
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I need help with these 2 questions

midnight plankBOT
silk violet
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<@&286206848099549185>

last slate
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!15min

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prime hornet
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for b), remember what sec means, and then do the same as in a)

silk violet
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Oh ok

prime hornet
silk violet
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What about this one right here

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D and e

prime hornet
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logarithm rules will probably be helpful

silk violet
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Yea idk how to do it

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Idk where to start

prime hornet
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,tex .log rules

grand pondBOT
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higher!

prime hornet
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when you take the log of both sides, you’re going to be applying the first three rules here

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then it’s just algebra to solve for x mikuapproves

silk violet
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I'll get back to that

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I'm still stuck on question 8 a

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This makes 0 sense

silk violet
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Yea I'm so lost

silk violet
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Can someone actually help?

fallow scarab
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but product first

silk violet
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How

fallow scarab
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a * b^x = 50 * (2/3)^x

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a = 50, b = 2/3

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if you set c = b^x, then log(ac) = log(a) + log(c)

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that's what i mean product first

silk violet
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Ohh ok

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So leave the 11

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What's c?

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Is it 11?

fallow scarab
silk violet
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Idk where ur getting those letters from

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Where's c

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And x

fallow scarab
# grand pond **higher!**

i'm just abstract away numbers from your problem so you can identify the patterns so you can use this table

fallow scarab
silk violet
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Oh ok

midnight plankBOT
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last slate
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is this related to math?

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it's about Pokémon

cursive vine
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.close

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clever niche
midnight plankBOT
clever niche
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What i did ^

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Question:

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Not sure where i went wrong

midnight plankBOT
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@clever niche Has your question been resolved?

wintry bane
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4pi = 12.566 but your numerator was 2*4pi

clever niche
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oh so what i did was 2pi squared /0.4 pi squared

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but for numerator i should have done 4 pi squared?

wintry bane
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No no you did everything right

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Until the last step

clever niche
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OH

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i didnt x2

wintry bane
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When you calculated the values, you put 12.566 in numerator but it's wrong

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yess

clever niche
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ohh

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so i ignored it like here

wintry bane
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Yea

clever niche
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did (pi x 2^2) x2

wintry bane
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Yupp

clever niche
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the x2 i didnt do i left ot

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omg i feel a bit stupid lol

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thank you

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i was proper stressing

wintry bane
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haha np

clever niche
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full obsidian
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In this picture, A belongs to alpha, B belongs to betta, C belongs to straight line L. (A€a, B€b, C€l) What is the error in this picture? Give an explanation

Pls help me

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@full obsidian Has your question been resolved?

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@full obsidian Has your question been resolved?

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thorny delta
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How do i integrate this with the tan inverse thing ... quick response would be much appreciated as i have exam in a few hours : -) please help

merry pewter
thorny delta
merry pewter
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yeah except you need another 2 because of chain rule

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unless that it a u

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in the third line

merry pewter
thorny delta
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thank you!!!!

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upbeat plinth
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tribal tartan
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well y=sqrt(2) is a horizontal line

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a line that would be perpendicular to a horizontal line would be a vertical line

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that still passes through the same exact coordinate

upbeat plinth
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tribal tartan
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yep thats it

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upbeat plinth
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blissful totem
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can you avoid closing channel and reopening for the same question jsut to get top of channels

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torn flint
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torn flint
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Well what is the derivative

upbeat plinth
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torn flint
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No, what does it mean

upbeat plinth
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torn flint
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Not kind of

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So you’re looking for when the slope of the tangent line is 6

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You’re looking for when the derivative is 6

upbeat plinth
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fathom knoll
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It's maybe important to just add explicitly (to be safe) that the slope of the tangent line is precisely the derivative of the function at that point

torn flint
upbeat plinth
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torn flint
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And?

upbeat plinth
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fickle oriole
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Lock in kenzo

upbeat plinth
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torn flint
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It’s asking for coordinates. You have the x values, how do you find the y values?

upbeat plinth
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torn flint
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Try it

upbeat plinth
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torn flint
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Therefore?

upbeat plinth
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torn flint
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Right

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Good job

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hot stirrup
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Im so confused on how to do part c

midnight plankBOT
hot stirrup
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Even though it looks like a bernoulli distribution isnt it a binomial?

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timid tangle
#

Hello

midnight plankBOT
timid tangle
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Is this the correct answer?

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Can you explain c and b?

sharp coral
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there is one which is false

timid tangle
sharp coral
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if a claim is false you should be able to find a counterexample

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consistent means has at least 1 solution, yes

timid tangle
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inconsistent can also mean infinite solutions, no?

sharp coral
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no, inconsistent means no solutions

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is it? can you find a counterexample?

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is it?

timid tangle
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Ohhh ic

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Thank you so much guys

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fierce canyon
midnight plankBOT
fierce canyon
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AC=AB+BD

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That’s the only thing given

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Find x

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C is cut out btw

midnight plankBOT
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@fierce canyon Has your question been resolved?

fierce canyon
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<@&286206848099549185>

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ples

wet bridge
#

on it

fierce canyon
#

thx

viral dagger
#

i swear ive seen this question before

fierce canyon
viral dagger
#

oh nvm its a diffrent one but very simmilar

wet bridge
#

extend CB to a point P such that PB=BA
PBA is isosceles so <CPA= 40
that makes the triangle PDA isosceles
therefore PA=PD=a+b and since AC=a+b, that makes the triangle PAC isosceles as well
so x=40

#

my drawing is not to scale

wet bridge
fierce canyon
# wet bridge .

oh i get it tysm but theres one more question i was wondering if u could help me with

wet bridge
#

no promises but feel free to send

fierce canyon
#

a and b are consecutive even numbers c=b/a-a/b give the value of c in terms of a and explain that this will always be even/even i put a as 2x and b as 2x+2 but when i simplified it i got (2x+1)/(x^2+x) but 2x+1 is odd. When i did a=x and b=x+2 i got (4x+4)/(x^2+2x) which is even/even is there a reason for this

wet bridge
#

yeah im not good at algebra

fierce canyon
#

o

fierce canyon
viral dagger
#

the first one works for all integers, the second one only even x

fierce canyon
#

cuxz the results are kinda different

viral dagger
#

well if its x and x+2 as the consecutive even integers, that means x has to be even aswell right?

#

uhh

fierce canyon
viral dagger
fierce canyon
#

im kinda confused

viral dagger
#

your asking why the first one is odd/even and the second os even/even right?

fierce canyon
#

Yeah

#

And like if you can just unsimplify it

#

For even/even

#

idk I’m lost

viral dagger
#

what do you mean unsimplify it

#

tldr it just doesent matter, say the first one was 3/4 and the second one was 6/8, they equal eachother so it doesent matter

#

the second one is just unsimplified

fierce canyon
viral dagger
#

both works

#

but use the first one

fierce canyon
#

But isn’t it not technically even/even

viral dagger
#

??

fierce canyon
#

cause 3/4 is odd/even

viral dagger
#

eugh how do i explain it

#

basically the second one accounts for odd and even integers, so it cant be simplified further

#

try plugging in x=2k into the second equation so you only get even integers x, after simplifying you will see that its judt the first equation

fierce canyon
viral dagger
#

yeah

#

basically, you wrote a=x and b=x+2, if you see here if x is odd then a is also odd, and if x is even then a is also even, since a has to be even then x has to be even

fierce canyon
viral dagger
#

yes, but a is always even

fierce canyon
viral dagger
#

yes

fierce canyon
#

but for the second one it has to be both even so its both even

viral dagger
#

yes

fierce canyon
#

im kinda just processing it

#

idkk its rly confusing

fierce canyon
# viral dagger yes

so how would i answer it cause it says always even/even but im answering with an odd/even

viral dagger
#

sub 2x=a in the first eq, thats it

fierce canyon
#

so a+1/(1/2(a^2)+1/2a)

fierce canyon
viral dagger
viral dagger
fierce canyon
fierce canyon
viral dagger
# fierce canyon why not?

literally im guessing your confused on why even/even+even/even can get odd/even, its literally just plain simplifying

fierce canyon
viral dagger
#

yes

#

just multiply top abd bittom by 2

fierce canyon
#

and thats why its always even/even?

fierce canyon
viral dagger
#

any even number can be written as 2k for all integers k, so 2k/2l for integers k and l can be simplified to k/l

#

here k just happens to be odd

fierce canyon
#

k could be either right

#

not just odd for this

fierce canyon
viral dagger
#

alr how about this

#

lets say the number is even/even, then they must have a common factor of 2, so if its odd/even then its diffrent from even/even, if its even/odd then its diffrent from even/even, if its still even/even then they share a common factor of 2 again

#

if you repeat this over and over again its only either even/odd or odd/even

fierce canyon
viral dagger
#

you can change every fraction to be even/even

fierce canyon
viral dagger
#

what does that have to do with anything??

#

the fact that weather its even/even is not important to this question at all 😭

fierce canyon
viral dagger
#

yes but the fact that one is odd/even and one is even/even does not matter

fierce canyon
#

mb my brain is not working tdy

viral dagger
fierce canyon
viral dagger
#

yes

fierce canyon
viral dagger
fierce canyon
#

wait why do we multiply this by 2?

viral dagger
#

to get rid of fractions

fierce canyon
midnight plankBOT
#

@fierce canyon Has your question been resolved?

midnight plankBOT
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tacit kelp
#

Hi

midnight plankBOT
tacit kelp
#

I need help please especially with the third and fourth photo

last slate
#

i thaught u gonna send new photo

#

sorry

tacit kelp
#

@last slate if ur busy its fine,

#

I dont want to disturb you 🙂

#

But if ur not busy i would love some help 🙂

#

I tried solving it my self is it correct?

#

I’ve got to go, but thanks for ur help,

#

.close

midnight plankBOT
#
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last slate
#

hello

midnight plankBOT
grand pondBOT
last slate
#

from LHS to RHS

midnight plankBOT
#

@last slate Has your question been resolved?

blissful totem
#

theres multiple variation of them

#

i think its best u just google or search them up on youtube

#

video format will do a much better than job text in showing these proofs

midnight plankBOT
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twilit field
#

I'm trying to prove that $\gcd(a,b)$ is unique

midnight plankBOT
grand pondBOT
#

Veni, vidi, perii is $\R - \Q$

twilit field
#

So my idea is let the gcd be, if possible, both $k_1$ and $k_2$. We then have $ k_1\geq k_2$ and $k_2 \geq k_1$ from the definition of $(\gcd(a,b)$, from which it trivially follows that $k_1=k_2$

grand pondBOT
#

Veni, vidi, perii is $\R - \Q$

twilit field
#

Is this fine?

runic hamlet
#

yes

twilit field
#

Thanks!

visual tiger
#

it's like saying the maximum of a set is unique

twilit field
#

Yeah, I know

last slate
#

.reopen

#

huh

#

awesome

twilit field
#

Prove that $lcm(a,b) = \frac{ab}{\gcd(a,b))}$
\
We know that $ a\mid \frac{ab}{\gcd(a,b)}$ and $ b \mid \frac{ab}{\gcd(a,b)}$
\
We now assume $a \mid e$ and $b \mid e$., where $e$ is a common multiple of $a$ and $b$
\
we wish to prove that $e \geq \frac {ab}{\gcd(a,b)}$
It then follows that $e^2=abk_1k_2$
\
From this it follows that $e^2\geq e \geq ab$
\
It also follows that $e \geq \gcd(a,b)$
\
so $\frac{e^2}{\gcd(a,b)} \geq e \geq \frac{e}{\gcd(a,b)} \geq \frac {ab}{\gcd(a,b)}$
\

grand pondBOT
#

Veni, vidi, perii is $\R - \Q$

twilit field
#

Prove that $lcm(a,b) = \frac{ab}{\gcd(a,b))}$
\
We know that $ a\mid \frac{ab}{\gcd(a,b)}$ and $ b \mid \frac{ab}{\gcd(a,b)}$
\
We now assume $a \mid e$ and $b \mid e$., where $e$ is a common multiple of $a$ and $b$
\
we wish to prove that $e \geq \frac {ab}{\gcd(a,b)}$
It then follows that $e^2=abk_1k_2$
\
From this it follows that $e^2>ab$
\
It also follows that $e \geq \gcd(a,b)$
\
$ab \geq gcd(a,b)$ also follows
\
so $e^2 \geq e \geq ab \geq gcd(a,b)$
\

grand pondBOT
#

Veni, vidi, perii is $\R - \Q$

twilit field
#

Prove that $lcm(a,b) = \frac{ab}{\gcd(a,b))}$
\
We know that $ a\mid \frac{ab}{\gcd(a,b)}$ and $ b \mid \frac{ab}{\gcd(a,b)}$
\
We now assume $a \mid e$ and $b \mid e$., where $e$ is a common multiple of $a$ and $b$
\
we wish to prove that $e \geq \frac {ab}{\gcd(a,b)}$
It then follows that $e^2=abk_1k_2$
\
From this it follows that $e^2>ab$
\
It also follows that $e \geq \gcd(a,b)$
\
$ab \geq gcd(a,b)$ also follows
\
so $e^2 \geq ab \geq gcd(a,b)$
\
It's trivially true that $ab \geq \frac{ab}{\gcd(a,b)}$
\|
There are two possible cases.
\
$e^2 \geq e \geq ab \geq \gcd(a,b)$
\
Or
\
$e^ \geq ab \geq e \geq gcd(a,b)$
so

grand pondBOT
#

Veni, vidi, perii is $\R - \Q$

twilit field
#

Prove that $lcm(a,b) = \frac{ab}{\gcd(a,b))}$
\
We know that $ a\mid \frac{ab}{\gcd(a,b)}$ and $ b \mid \frac{ab}{\gcd(a,b)}$
\
We now assume $a \mid e$ and $b \mid e$., where $e$ is a common multiple of $a$ and $b$
\
we wish to prove that $e \geq \frac {ab}{\gcd(a,b)}$
It then follows that $e^2=abk_1k_2$
\
From this it follows that $e^2>ab$
\
It also follows that $e \geq \gcd(a,b)$
\
$ab \geq gcd(a,b)$ also follows
\
so $e^2 \geq ab \geq gcd(a,b)$
\
It's trivially true that $ab \geq \frac{ab}{\gcd(a,b)}$
\
There are two possible cases.
\
$e^2 \geq e \geq ab \geq \gcd(a,b)$
\
Or
\
$e^ 2 \geq ab \geq e \geq gcd(a,b)$
\
In the first cases
\
$\frac{e}{\gcd(a,b)} \geq \frac{ab}{\gcd(a,b)} \geq 1$
\
In the second case, $\frac{e^2}{\gcd(a,b)} \geq \frac{ab}{\gcd(a,b)} \geq \frac{e}{\gcd(a,b)}\geq 1$

grand pondBOT
#

Veni, vidi, perii is $\R - \Q$

twilit field
#

Prove that $lcm(a,b) = \frac{ab}{\gcd(a,b))}$
\
We know that $ a\mid \frac{ab}{\gcd(a,b)}$ and $ b \mid \frac{ab}{\gcd(a,b)}$
\
We now assume $a \mid e$ and $b \mid e$., where $e$ is a common multiple of $a$ and $b$
\
we wish to prove that $e \geq \frac {ab}{\gcd(a,b)}$
It then follows that $e^2=abk_1k_2$
\
From this it follows that $e^2>ab$
\
It also follows that $e \geq \gcd(a,b)$
\
$ab \geq gcd(a,b)$ also follows
\
so $e^2 \geq ab \geq gcd(a,b)$
\
It's trivially true that $ab \geq \frac{ab}{\gcd(a,b)}$
\
There are two possible cases.
\
$e^2 \geq e \geq ab \geq \gcd(a,b)$
\
Or
\
$e^ 2 \geq ab \geq e \geq gcd(a,b)$
\
In the first cases
\
$\frac{e}{\gcd(a,b)} \geq \frac{ab}{\gcd(a,b)} \geq 1$
\
In the second case,
\

grand pondBOT
#

Veni, vidi, perii is $\R - \Q$

twilit field
#

<@&286206848099549185> can I have help with case 2

#

The best I can do is $\frac{e^2}{ab} \geq 1 \geq \frac{e}{ab} \geq \frac{gcd(a,b)}{ab}$

grand pondBOT
#

Veni, vidi, perii is $\R - \Q$

midnight plankBOT
#

@twilit field Has your question been resolved?

midnight plankBOT
#

@twilit field Has your question been resolved?

midnight plankBOT
#

@twilit field Has your question been resolved?

#
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dense arch
#

can anyone help me with the a? i need to write the proof of the limit of a sequence as well

midnight plankBOT
#

@dense arch Has your question been resolved?

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devout cove
#

is it possible to divide this expression?

midnight plankBOT
devout cove
#

the original problem is

#

I just expanded those two as a^3 - b^3

umbral scroll
#

hmm

devout cove
#

pretty sure I made a mistake from the beginning

#

you can't just multiply them

#

how should I start this?

umbral scroll
devout cove
#

yes, but I think using a^3 - b^3 is a mistake

umbral scroll
devout cove
#

this now equals to 2x - 1

#

which does not correspond to the original expression

umbral scroll
#

yes it looks kinda hard to calculate

#

why not

devout cove
#

2x - 1 != cbrt(2x) - 1

umbral scroll
#

uh no

devout cove
#

I should have multiplied on both sides

umbral scroll
#

i think you gotta use a^3 -b^3 actually

#

i dont see another way

devout cove
#

yes but

#

I multiplied it wrong

#

I have to multiply this by the numerator and the denominator

#

if this was 2x - 1, it would be correct

umbral scroll
#

do the denominator and the numerator ^3

#

uh no

devout cove
#

what do you mean?

#

cube them all?

umbral scroll
#

nah it wont work

devout cove
#

I don't think u can do that

umbral scroll
#

it wont remove the cubic roots

#

you could try separating the two elements of the numerator

twin forge
devout cove
#

this is the way to go

devout cove
#

you can multiply by (cbrt(16x^4) + cbrt(4x^2) + 1)

#

that'll get rid of the cube

#

yea it'll be 4x^2 - 1 on the numerator

#

but I think I should have gotten rid of the cube root

#

on the denominator

#

not the numerator

twin forge
#

Do the same for cbrt(2x) -1

devout cove
#

what's the point?

#

it's being multiplied by cube roots anyway

twin forge
#

You can cancel 2x-1

#

4x^2 - 1 = (2x-1)(2x+1)

devout cove
#

that's true

#

but

#

what do I do about this

#

it's being multiplied by the factor of cbrt(4x^2) - 1

#

not only that, if I factor cbrt(2x ) - 1, I am gonna get cubes on the numerator anyway

#

I think I should have factored the denominator first

twin forge
#

Oh

twin forge
#

Much easier that way

devout cove
#

lcm?

#

lcm of what though?

twin forge
#

$\frac{\sqrt[3]{4x^2} - 1}{\sqrt[3]{2x} - 1} - 1$

grand pondBOT
#

Adarsh

twin forge
#

$= \frac{\sqrt[3]{4x^2} - \sqrt[3]{2x} }{\sqrt[3]{2x} - 1}

devout cove
#

$= \frac{\sqrt[3]{4x^2} - \sqrt[3]{2x} }{\sqrt[3]{2x} - 1}$

grand pondBOT
twin forge
#

Take $\sqrt[3]{2x}$ common

grand pondBOT
#

Adarsh

devout cove
#

wait did you get common denominators with that -1?

twin forge
#

Yea

devout cove
#

or where'd the -1 go

#

wouldn't it be -1 - cbrt(2x)

#

oh

#

I see

#

yea let me try that

#

$\frac{cbrt(2x)(cbrt(4x) - 1)}{cbrt(2x) - 1}$

grand pondBOT
devout cove
#

is it possible to cancel now?

twin forge
#

$= \sqrt[3]{2x} * \frac{\sqrt[3]{2x} - 1 }{\sqrt[3]{2x} - 1}$

grand pondBOT
#

Adarsh

twin forge
#

Wouldnt it be this?

#

As $\sqrt[3]{2x} * \sqrt[3]{2x} = \sqrt[3]{4x^2}$

grand pondBOT
#

Adarsh

devout cove
#

oh

#

I meant

#

cbrt(2x)

#

yea you can just cancel now

#

$(sqrt[3]{2x})^6$

grand pondBOT
devout cove
#

I mean

#

that'll just be the answer right

#

I really don't wanna raise 2 to the 6th power 🤣

#

i'll multiply it by 1/x^2 and thats it

twin forge
#

$(\sqrt[3]{2x})^6 = (2x)^2$

grand pondBOT
#

Adarsh

devout cove
#

oh I see

#

1/3 * 6 = 2

#

alright, thank yuo so much 👍

#

.close

midnight plankBOT
#
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topaz portal
#

The first of four consecutive odd integers is x. The product of 45 and the third integer is at least 84 less than the sum of the first and fourth integers. What is the greatest possible value of x?

umbral scroll
#

can they be equal

pale nacelle
#

can some help me with radical in maths im in the 8 grde but pls in call

topaz portal
#

Idk how to make it 2

umbral scroll
#

well

#

what i see is

#

x< x+2 +x+4 + x+6

#

and

#

45(x+4) > x + x+6 - 84

#

yes

topaz portal
#

What would x be then

umbral scroll
#

well you can solve it

#

it is a simple inequation

#

you wont find the val of x but x> smth

#

or x>smth

midnight plankBOT
#

@topaz portal Has your question been resolved?

midnight plankBOT
#
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golden turret
midnight plankBOT
golden turret
#

oops wrong picture one sec

#

Wouldn't h be congruent to g under mod p?

#

and thus they are the same root?

runic hamlet
#

yes but mod p^2 they are different

#

and so they^(p-1) can have different results mod p^2

golden turret
#

so just to check the theorem is different from saying that there exists primitive root g in {0,1,...,p-1} st g^{p-1} is not congruent to 1 mod p^2

runic hamlet
#

if by {0,1,...,p-1} you mean the actual numbers, then yes

midnight plankBOT
#

@golden turret Has your question been resolved?

midnight plankBOT
#
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last slate
#

uhh

midnight plankBOT
last slate
#

open channel?

#

oh shit

umbral scroll
#

yes tell me

last slate
#

what the hell

#

gonna copy and paste my message rq one second sorry

#

can you help with my math re-entry exam so i don’t have restart junior year at 17 bc ive spent 8 months in a group home and have forgotten how to do algebra. i just need to relearn it and im not good at watching videos bc i need to ask questions.

#

i suck at numbers bc i’m a history nut who’s only good with dates

umbral scroll
#

any specific question ?

last slate
#

lemme think of an example

umbral scroll
#

honesly$

last slate
#

it’s probably gonna sound stupid

umbral scroll
#

so your issue is with calculus right ?

last slate
#

one moment while i pull up the program

last slate
umbral scroll
#

ok

last slate
#

and it looks so simple too

umbral scroll
last slate
#

?

umbral scroll
#

you could ask your teacher for a book to train your calculus and algebra

last slate
#

it’s online school

umbral scroll
#

like to solve equations

last slate
#

programs called acellus

#

but anyways

#

an example would be uhh

#

4 - 2x
——— =4
3

#

how the fuck do i solve for x

mellow sand
#

we wanna get the x alone

last slate
#

hey there x… want some candy?

mellow sand
#

no

#

like on one side of the equation

last slate
#

ohhh

#

sooo

#

4 - 2
——— =4x
3

#

?

mellow sand
#

multiple both sides by 3

gaunt ibex
#

follow order of operations

mellow sand
#

we don’t like fractions

last slate
#

so both 4s multiplied by 3?

last slate
#

uhhhh

#

4-2x = 12?

#

or 12-2x=12

#

i’ve been abandoned by my saviors

mellow sand
last slate
#

ok

#

now what

mellow sand
#

subtract 4 from both sides

last slate
#

2x = 8

#

wait no

#

don’t i keep the -

#

?

#

if so then -2x = 8

mellow sand
#

yep

last slate
#

but now i’m lost

mellow sand
#

then divide by -2

last slate
#

-2x = -4x?

#

wait no

#

sorry

#

-2x = -4

mellow sand
#

no

#

-2x = 8 right

#

if we divide by -2 we get

#

x = -4

last slate
#

ohhh shit

mellow sand
#

understand?

last slate
#

ok i think i got that type down then

#

help me figure out the other type?

#

also fellow climber

#

nice

last slate
#

8(x-8)=16

#

i think that would work

#

i’m just using numbers that fit into each other

mellow sand
last slate
#

yes

mellow sand
#

okay

#

do you know what to do first?

last slate
#

uhhh

#

you said we don’t like parentheses

#

so those

#

wait no the x is in there

#

my bad

mellow sand
#

we could either divide by 8 or distribute the 8

#

i would recommend dividing by 8

#

what do you get then?

last slate
#

the 16 right?

#

then 2

#

8(x-8)=2

mellow sand
#

you divided by 8 so what happens to the 8 on the left?

last slate
#

gone

#

vanished

#

x-8=2

mellow sand
#

okay so what is the actual equation?

#

yep

#

now if we wanna get x alone what must we do

last slate
#

uhhh

#

8-2?

#

errr

#

2-8

#

but the 8s a negative

mellow sand
#

we need to add 8 to both sides

last slate
#

so unless i’m stupid then it’s positive 6!

#

fuck

mellow sand
#

cause opposite of - is +

#

so to get rid of a - you need to add

last slate
#

x-16=10

#

?

mellow sand
#

nope

#

you add 8 to both sides

last slate
#

i did :(

mellow sand
#

you added 8 to the right and subtracted 8 from the left

last slate
#

but the left was 8

mellow sand
#

x - 8 = 2

last slate
#

8+8 is 16

mellow sand
#

-8 + 8 = 0

#

-*

#

weird discord

last slate
#

x-0=10

mellow sand
#

or x = 10

last slate
#

uhhh

#

wait what

midnight plankBOT
#

@last slate Has your question been resolved?

midnight plankBOT
#
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#
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golden turret
midnight plankBOT
golden turret
#

Im not sure how we know that we can reduce x^4 congrunet to 3^4 mod 17 to x^2 congruent to +-9 mod 17

carmine sigil
#

Well, the simple answer is the integers mod 17 comprises a finite field.

#

But that might be unsatisfying

#

as you likely haven't been introduced to that concept yet.

golden turret
#

hmm yes im not sure what that means yet. but generally is the statement x^4 congruent to q^4 under mod p^4 implies x^2 is congruent to q^2 under mod p^2 where p and q are prime true?

carmine sigil
#

I'm pretty sure that q does not need to be prime

#

and p only needs to be the power of a prime.

#

well

#

no p needs to be prime

#

you can make a field with a power of a prime, but it requires doing something weird with multiplication

golden turret
# golden turret

the same theorem is applied here to obtain solutions to x^2 \equiv 9 mod 17 is +-3 right?

carmine sigil
#

so we have 3^4 = x^4 mod 17 So this is just an algebra problem, so we would expect 4 solutions.

#

x^4 = 81 mod 17 implies x^2 = 9 mod 17 or x^2 = -9 mod 17 = 8 mod 17

#

we can compute both of these values to find that 8 * 8 = 64 mod 17 = 13 mod 17, and 9 * 9 = 81 mod 17 = 13 mod 17 as expected.

#

Then for each of these we need to find the root mod 17, 9 is easy as +/- 3, but 8 is tricker.

#

we need some k such that 8 + 17k is a square number, and it turns out that k = 1 does the trick

#

so 8 + 17 = 5, so we have 5 mod 17 and -5 = 12 mod 17

#

so the roots are, 3, 5, 12, and 14

#

does the above make sense?

#

@golden turret

golden turret
#

ah

#

okay

#

i think i got part of it, just need some time

#

thanks for the help

#

.close

midnight plankBOT
#
Channel closed

Closed by @golden turret

Use .reopen if this was a mistake.

midnight plankBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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velvet coyote
midnight plankBOT
velvet coyote
#

can someone help me out pls

wet pollen
#

You didn't dive by v^2

velvet coyote
#

v^2?

wind cliff
#

U could also do without the quotient rule and just use the product

wet pollen
#

The denominator squared.

velvet coyote
#

OMG

#

i completely forgot that part omg

#

ok wait let me do that again gimme a sec

spring latch
#

pro tip: quotient rule is easily forgettable and easy to make mistakes on, so just use product rule with 1/g(x)

velvet coyote
#

he wants us to learn the quotient rule for the class so i'm js gonna do it tjay way thanks though

velvet coyote
#

do i have to expand the denominator like i did in the pic ? in some examples in class we didn't do that so idk

barren echo
#

That doesn't matter I think
U need to find the equation of the tangent anyway

velvet coyote
#

how do i do that after finding f'(x)?

wet pollen
#

Use the x-component of the given point (3,4) and plug that into f'(x). That will give you the derivative/slope at (3,4).

velvet coyote
#

ahh okay

#

what would i get if i plugged in the y ?

#

oh

#

stupid question LMAO

wet pollen
#

,wolf derivative f(x)=(5x-3)/(3x-6)

wet pollen
#

,wolf derivative f(x) = (5x-3)/(3x-6) at x=3

wet pollen
#

Looks good.

velvet coyote
#

how do i set up the equation ?

wet pollen
#

Point-Slope formula

#

y - y_1 = m*(x - x_1)

velvet coyote
#

so y - 4 = -7/3 ( x - 3)?

wet pollen
#

Yes.

velvet coyote
#

okay thank you so much !!

wet pollen
#

yw

velvet coyote
#

.close

midnight plankBOT
#
Channel closed

Closed by @velvet coyote

Use .reopen if this was a mistake.

midnight plankBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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quaint field
midnight plankBOT
quaint field
#

could I use sin in this formula instead of dot product with the normal vector?

#

it makes sense to me because sin maximizes the value at perpendicular
sin(90) = 1

#

specifically sin of the angle between the curve and the vector field

#

I feel like I am getting the same values both ways

midnight plankBOT
#

@quaint field Has your question been resolved?

midnight plankBOT
#

@quaint field Has your question been resolved?

midnight plankBOT
#

@quaint field Has your question been resolved?

midnight plankBOT
#

@quaint field Has your question been resolved?

midnight plankBOT
#

@quaint field Has your question been resolved?

dim moss
#

I mean... given that cos(x) = sin(pi/2 - x), it checks out...

#

maybe this doesn't generalize easily to 3 dimensions or something?

#

if phi is the easier one to find, then I don't see any reason why not :)

midnight plankBOT
#

@quaint field Has your question been resolved?

quaint field
#

yeah that makes sense

#

I guess they use cosine too because that can be indirectly calculated using dot product

#

now my question is how would I find the normal vector?

queen herald
grand pondBOT
#

EQUENOS

quaint field
#

I thought you had to take the second derivative or something

#

because wouldn’t acceleration be normal to velocity

queen herald
#

In circular motion yes, but not all curves are circles

#

For example consider $(x(t), y(t)) = (t^2, 0)$

grand pondBOT
#

EQUENOS

queen herald
#

The acceleration and velocity end up being collinear

quaint field
#

hmm yeah

#

it only is perpendicular is velocity is constant while direction changes

#

like in circular motion

#

so I guess you can directly flip the signs to get the normal vector

#

@queen herald is that all I need to solve this problem?

#

also is there an online tool I can use to check my answer

queen herald
quaint field
#

is there no vector field graphing tool?

#

where I can define a vector field and a curve

#

and it'll tell me the flux

#

through numerical calculation or something

queen herald
quaint field
#

oh

quaint field
# grand pond **EQUENOS**

wait, aren't there two possible normal vectors (with opposing directions)? how would I know which one to use

#

I guess the one pointing outwards from the circle

#

but how would I know that

queen herald
quaint field
queen herald
quaint field
#

or can I use either direction

#

I'm defining my circle parametrically counterclockwise

queen herald
queen herald
quaint field
#

I feel like it's a scalar

#

so ig it wouldn't matter the direction?

queen herald
#

Basically it counts how much volume flows in and out per unit of time

#

If there's more "fluid" flowing out than flowing in, then the flux is positive, and if more fluid flows in than out, then the flux is negative

quaint field
#

ohh

#

so I guess you want to define your normal as pointing "out"

queen herald
#

yes

quaint field
#

how do you know how to manipulate the velocity vector to produce a normal pointing out?

#

do you just look at the graph?

#

or I guess it depends on clockwise/counterclockwise as you mentioned

queen herald
grand pondBOT
#

EQUENOS

quaint field
#

so if you're moving CCW then you need a 90 degree CW rotation and vice versa?

queen herald
#

yes

quaint field
#

ok nice

#

wait, the normal vector of the circle would be the same direction as the radius vector right

#

that makes it easy to find then

queen herald
quaint field
#

but even if not, you can consider the radius vector from the center of the circle right

queen herald
#

Oh yeah that's correct

#

I thought you meant like (x(t), y(t))

quaint field
#

I need to plug in r(t) into my flux as well right

#

because my flux is in terms of x and y

queen herald
#

I thought r in the task is some constant

quaint field
#

I assumed r = x^2 + y^2

#

but r(t) is just my position vector on the circle

#

nothing to do with r

#

am I doing this correctly? I'm getting a complicated integral ,lol

#

also I guess I am using R instead of a

#

@queen herald I'm getting some complicated integral

queen herald
#

It's just the integral of F•n

#

So the flux should be just $$\int_0^{2\pi} \frac{R + \cos t}{1+R^2+2R\cos t} dt$$

grand pondBOT
#

EQUENOS

queen herald
#

Anyways, it's still a similar integral

#

,w integrate (R + cos(t))/(1+R^2+2 R cos(t)) dt

quaint field
#

also is there a simpler form for that definite integral somehow

queen herald
#

Yes you're right

quaint field
#

idk if this helps

queen herald
quaint field
#

also how would it be different when radius is less than 1

#

I feel like I would be doing the same thing

queen herald
quaint field
#

yes

queen herald
#

It's the same formula though

quaint field
#

but I won't have to modify the actual procedure right?
it'll take care of itself with the sign change