#help-49

1 messages · Page 87 of 1

heavy lynx
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sorry so is module here the r?

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in the euler form

distant heron
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yes

heavy lynx
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is that root x^2 +y^2

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or wait

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uh

distant heron
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exactly

heavy lynx
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so 1 = root x^2 +y^2

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or

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OG

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OH

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hold on so

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if i do

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ln(re^i theta)

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then the real part is ln(r) and the imaginatry is (e^i theta)?

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omg wait is this like the log rule where if you multiply something inside the log u add it outside

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then the i comes out

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OHH

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ok its coming together lol

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tysm

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.close

midnight plankBOT
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heavy lynx
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could someone please explain this

midnight plankBOT
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Please don't occupy multiple help channels.

heavy lynx
#

.close

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mystic salmon
#

Let n(x) = x^2 - 4. The average rate of change of n(x) over the interval [c, 5] is equal to 3, where c is a constant. Find the value of c.

my work:

(n(5)-n(c))/(5-c) = 3
(21-n(c))/(5-c) = 3
21-n(c) = 3(5-c)
21-n(c) = 15 - 3c
-n(c) = -6-3c
n(c) = 3c + 6

midnight plankBOT
#

@mystic salmon Has your question been resolved?

mystic salmon
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<@&286206848099549185>

brazen palm
mystic salmon
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yeah i tried that while i was waiting

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and it simplified to

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c^2 -3c-10 = 0

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which i solved and got c=5, c=-2

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can't be 5 bc other side of interval is 5

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so has to be -2

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but i don't get how it can be -2

brazen palm
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I'll try it my way to see if i can get c=-2 too

mystic salmon
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oh nevermind i got it

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when i was trying to see if the slope between (-2, 0) and (5, 21) worked, i was using a slope of 1/3 instead of 3

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ok ty for clarifying

brazen palm
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cheers!

mystic salmon
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have a good rest of your day

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brazen palm
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you too

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tardy patrol
midnight plankBOT
tardy patrol
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Hi isnt this supposed to be 4sinxcosx?

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Cause there was already a 2

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So sin2x is 2sinxcosx

inland oriole
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yes

tardy patrol
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Therefore 2.2sinxcosx?

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aigh thanks

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timber tartan
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"Which is the odd one out"

midnight plankBOT
modest forge
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all of them seem to be polygons except a certain shape...?

timber tartan
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B???

modest forge
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yea

timber tartan
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Oh wait what

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Had to google what a polygon is rq

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Thank u

modern sapphire
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Well, google regular polygon and you get C as odd one

modest forge
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circle isn't a polygon though?

modern sapphire
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it is as n goes to infinity

robust forge
timber tartan
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This question was ffom our school exam

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U take the exam to get accepted to the school

modest forge
modern sapphire
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fair

robust forge
timber tartan
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Its for 6-7th graders

timber tartan
modern sapphire
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But, still circle, triangle and square are kinda regular figures

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unlike C

modest forge
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yea I can see that too

last slate
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A group theorist might say the answer is C

modest forge
timber tartan
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Bro we havent learnt ab infinitt

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😭

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Infinity

timber tartan
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Is the answer b??

modern sapphire
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(cries in passing uni but failing 6th grade)

unreal fjord
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I mean, it can just be A for not properly aligning with the another answer. I kinda hate this kind of question.

robust forge
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Or rather -c

timber tartan
modest forge
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the person who designed the question might as well have ocd and consider C as the answer for not being neat-looking

timber tartan
robust forge
timber tartan
robust forge
timber tartan
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Which is it now

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😭😭😭

modest forge
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your safest option is still probably b though

timber tartan
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More u think ab the question more complicated it gets

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Annoying

robust forge
# timber tartan "Which is the odd one out"

Case 1 should be circle since it has infinite sides
Case 2 should be trapizium since it's not symmetrical
Case 3 should be triangle cause it's the only figure with angle sum 180
Case 4 should be triangle because it is placed a little above (misprint)
Case 5 should be A because it's the only one not being noted down in any of the 4 cases

timber tartan
robust forge
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wut it must be a millennium problem

modest forge
robust forge
robust forge
modest forge
timber tartan
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Kurdish

timber tartan
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arabic

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they have like 20 of the same letters

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I think

modest forge
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yeah I figured it's kurdish but was surprised they were allowing the language on exams

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didn't mean to get political on a math server though

timber tartan
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wdym allowing the language on exams

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😭

modest forge
timber tartan
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Thanks for the help everyone

robust forge
robust forge
timber tartan
robust forge
robust forge
timber tartan
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ima be using this server alot starting in sep

timber tartan
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its js like that cuz like our writing is the opposite way of english's writing

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english left to right ours is right to left

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they usually put abcd in our language too idk why they did it in english this time

robust forge
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wut ohh

midnight plankBOT
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timber arrow
midnight plankBOT
timber arrow
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im rlly bad at these types of qs where i gotta use trial and error

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cuz i dont rlly know where to actually start

shell wigeon
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Well if you use the smallest denomination, 3, to get to 8, you also need 5, and if you add another 3 you can get to 11 as well.
Now to cover the rest (9,10,11), you only need an additional 4.

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(unless it's a trick question and you just buy 9+3 to get 12 which covers 12 and everything under)

timber arrow
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but it means exact values

timber arrow
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shell wigeon
shell wigeon
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real pivot
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Other channel closed due to inactivity so Im asking this again

real pivot
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How did they guess T(n) = O(n) here

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I asked other ppl from my class and they arent sure either

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Idek what the recursion tree would look like for something like this

visual tiger
real pivot
visual tiger
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i would just take n = 2^k - 1

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and write T(n) in terms of k

real pivot
real pivot
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or would it be 1

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Im getting O(n log n)

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coz we have log_2(n) layers and work done on each layer is n

so n log_2(n) = O(n log n)

visual tiger
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T(n/k) is not n + ...

real pivot
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I dont get it

real pivot
visual tiger
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but the value of T on each layer changes

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it's not n+n+...+n log_2(n) times

real pivot
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so I thought the work done each layer would be the same too

visual tiger
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say we start with T(n)

real pivot
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right

visual tiger
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then we write it as T(n/2) + n (oversimplifying the recursion in T)

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then T(n/4) + n/2 + n

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then T(n/8) + n/4 + n/2 + n

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each recursive call you make, you make it on a smaller and smaller number

real pivot
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Oh so we have
T(n/2^k) + sum_(i = 0)^(k-1) n/(2)^i

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wait no i mean

visual tiger
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up to k-1 but yes

real pivot
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so now I pick k = log_2(n)

visual tiger
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yes, tho this isn't the exact same relation

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I approximated floor(n/2) + 1 as n/2

real pivot
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oh ye

visual tiger
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though it's either n/2 + 1 or (n+1)/2

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if you want the best first case to look at

real pivot
visual tiger
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i suggest n = 2^k - 1

visual tiger
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what does this look like

real pivot
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idk

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approximately n?

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oh geometric series?

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n/(1-1/2) = n/(1/2) = 2n

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and now I can ignore the 2 so I get O(n) ?

visual tiger
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yeah

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<= 2n (limit of the infinite sum)

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and >= n (first term)

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n <= T(n) <= 2n

real pivot
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so if we had floor(n/2) + 100000

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it would still be the same

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right

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the constant inside wont make a diff

visual tiger
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wdym

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if the recursion is T(n) = T(n/2) + constant

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now each layer adds the same "computation time"

real pivot
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nah

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T(n) = T(floor(n/2) + 1000000) + n

visual tiger
real pivot
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am I not expanding it in a similiar way as u did

visual tiger
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well all of the remarks are in there

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as I said I was oversimplifying T(n) recursion

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I wrote it as T(n/2) + n instead of T(floor(n/2)+1) + n to avoid some problems

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your question was how to get the intuition

real pivot
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but thats allowed right? i just wanna be sure incase something like this pops up on my exam tmr

visual tiger
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if you wanna prove it formally, show it for some form of n that actually consistently simplifies floor(n/2)+1

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here you gotta use n = 2^k -1

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that's what I would do

real pivot
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or could I just do all of that somewhere else to get the correct guess and instead just do what my prof did here

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coz you dont have to show how you got the guess when doing questions like these right

visual tiger
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but for formal proofs you gotta be as rigorous as can be

real pivot
visual tiger
real pivot
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that should be fine too right

midnight plankBOT
#

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drifting root
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help with this pls

midnight plankBOT
drifting root
midnight plankBOT
#

@drifting root Has your question been resolved?

drifting root
#

<@&286206848099549185>

pastel spoke
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Just my thought

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You could apply the law of cosine

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And get two expression with cos(theta) and r

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Then you should be able to find the r by solving them

drifting root
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ohhh

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i see your vision

pastel spoke
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Sure

pastel spoke
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If so, I might give it a shot to do the calculation

drifting root
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ans is 20

pastel spoke
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For sure

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Let me do a quick calculation to confirm it

drifting root
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ye it works

drifting root
pastel spoke
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No problem

drifting root
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i think ill wait to see what the dude is typing tho lmao

fringe haven
# drifting root

Call angle PAB by θ.

Cosines rule on PAB gives us-
4h²=16h²+90²-8h•90cos(θ)
Cosines rule on APC-
9h²=16h²+120²-8h•120cos(θ)

These are two equations with variables cos(θ) and h.
From the first one we get-
cos(θ)=(3/2)h+90

Substituting into the second equation we get-
9h²=16h²+120²-8h•120((3/2)h+90)
Which is a quadratic you can solve for

pastel spoke
#

He seems to got a big brain plan

drifting root
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dealing with expanding is a pain lol

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thanks for the help

#

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twilit field
#

question c

midnight plankBOT
twilit field
#

I started with the coefficent matrix

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$\begin{bmatrix}
1 & 1& -1&2&1\
1 & 2 & -1&1&1\
2&3&-1&2&1\
4&5&-2&5&2\
\end{bmatrix}$

grand pondBOT
#

f(why am i here )= I don't know

twilit field
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Then $R_3-2R_1$

grand pondBOT
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f(why am i here )= I don't know

twilit field
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$\begin{bmatrix}
1 & 1& -1&2&1\
1 & 2 & -1&1&1\
0&1&1&0&-1\
4&5&-2&5&2\
\end{bmatrix}$

grand pondBOT
#

f(why am i here )= I don't know

twilit field
#

After a few more operations, I arrived at

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$\begin{bmatrix}
1&1&1&1&1\
0&1&1&-1&0\
0&0&0&1&-1\
0&1&-6&1&-2\
\end{bmatrix}$

grand pondBOT
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f(why am i here )= I don't know

twilit field
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But this doesn' really help me all that much

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because of $a_{42}$

grand pondBOT
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f(why am i here )= I don't know

twilit field
#

I think I got it

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Thanks chat!

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night egret
#

i guess bro just needed a space to work

twilit field
#

I didn't think of something KEK

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I wrote down all my steps

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but didn't think of interchanging a few columns

subtle blaze
#

we only exchange rows..

twilit field
#

My bad

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used the wrong word

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I meant rows

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twilit field
#

Find the reflection of $e^x$ about $x=2$

midnight plankBOT
grand pondBOT
#

f(why am i here )= I don't know

twilit field
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so this basically means f(x)=g(4-x) intutively

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But how would I solve this more rigourously

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Like I'm not sure how to explain myself

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but what I know is that the graph should be a reflection so it will be $e^{-(x +a)}$

grand pondBOT
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f(why am i here )= I don't know

twilit field
#

and as it has to be 1 , 4 units from O, a=-4

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so the equation would be $e^{-(x-4)}$

grand pondBOT
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f(why am i here )= I don't know

sullen elm
#

Hi guys

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Can someone help

twilit field
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,w graph e^x and e^{-(x-4)} from 0 to 4

twilit field
#

Like just a hint please

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Basically, I have$e^x$

grand pondBOT
#

f(why am i here )= I don't know

twilit field
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and a plane mirror at x=2

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I have to find the equation giving it's reflection ( Of the virstual image)

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It is.

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But that was based off pure intution.

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I was hoping for a more conceptual approach

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Again, just a hint, please

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Wait, do you have an alt on this server.

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👍

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OK, let me think a bit more then

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OOh

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I can think of this in this manner.

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Now I know that $e^x$'s reflection is $e^{-x}$

grand pondBOT
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f(why am i here )= I don't know

twilit field
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now I want the reflection about x=2

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So, I shift the origin

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Now, I want e^{-(2-a)}=e^2$ at x=2

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that gives me a=4

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Thanks !

#

.coose

plain osprey
twilit field
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I have another question

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Find the reflection of e^x about y=4

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-e^x +a =e^x

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so a=4

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oh

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right

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I thought it was $-e^x - 8$ for some reason

grand pondBOT
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f(why am i here )= I don't know

twilit field
#

,w graph $y=-e^x and y=-e^x+8 from 0 to ln(4)

grand pondBOT
twilit field
#

.close

midnight plankBOT
#
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waxen silo
#

this is physics related but this part of it is more maths how do you figure out the proportionality of two different things? I never really got the hang of it

waxen silo
#

related formulas

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you don't need to know what they mean but since star 2 has 2x the lifetime of star 1

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how does that effect it's proportionality?

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is it really 1/2*(star1)^3?

shell wigeon
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T proportional to 1/M^3 just means T = k * 1/M^3 for some k

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Solve for M

waxen silo
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what does the k stand for here

shell wigeon
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A number

waxen silo
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ah, so since the lifetime is 2T

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I assume move 2 to the other side

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so it's 1/(2*M^3)

shell wigeon
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...no

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T = k * 1/M^3

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Solve for M

waxen silo
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oh make m the subject

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M=cuberoot(k/T)

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right?

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but what is k in this specific situation

shell wigeon
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An unknown constant

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You can call it "constant of proportionality" if you wish, I don't care

waxen silo
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ah

shell wigeon
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We don't know its value because it's not given, all thats given is a proportionality relation

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Anyway

shell wigeon
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Now these M and T are for the first star

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We want M_2, and we know T_2 = 2T

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We know it's the same k

waxen silo
#

yes

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so it cancels out when we sub it in?

shell wigeon
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So same formula

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M_2=cuberoot(k/(2T))

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Now since you don't know T, you need to use M (or rather M_1) instead

waxen silo
#

u huh...

shell wigeon
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What would be M_2/M_1?

waxen silo
#

cuberoot(k/(2T))/cuberoot(k/T)

shell wigeon
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Right

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Can you simplify that?

waxen silo
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I got cuberoot(T_1/(2*T_2))

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are the T's the same in this situation?

shell wigeon
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Yes that's not T_2

waxen silo
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because if so it's just cuberoot(1/2)

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ah

shell wigeon
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Which is...?

waxen silo
#

0.7937....

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guess that's my answer

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or do we still need to relate it to M_1

shell wigeon
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That's M_2/M_1

waxen silo
#

ah I see, move M1 to the other side

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I got 1.786*10^30

shell wigeon
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,calc 2.250 * 0.7937

grand pondBOT
#

Result:

1.785825
shell wigeon
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Yeah, I guess it's 4 significant digits

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The question says "approximately" anyway...

waxen silo
#

yea lol

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how did you know to put Mass 2 over mass 1 btw?

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why not mass 1 over mass 2?

shell wigeon
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That doesn't matter

waxen silo
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or equate them via equations

waxen silo
#

would you get the same thing either way

shell wigeon
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If you compute M_1/M_2 you get 1/0.7937

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Just solve for M_2

waxen silo
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ah

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makes sense

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I see now, thanks for the help

shell wigeon
waxen silo
#

going to quickly review this then close

shell wigeon
#

If you want to check your results, a question to ask yourself is whether it makes sense that M_2 is less than M_1, and also that it's more than half of M_1

waxen silo
#

do u know the physics behind it?

#

alr

#

.close

midnight plankBOT
#
Channel closed

Closed by @waxen silo

Use .reopen if this was a mistake.

waxen silo
#

.reopen

midnight plankBOT
#

shell wigeon
#

You don't have to, it just comes from the given proportionality relation

waxen silo
#

oh

#

yea didn't think of that, thank you

#

.close

midnight plankBOT
#
Channel closed

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midnight plankBOT
#
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frigid turret
#

can someone explain me what is a unison sign

midnight plankBOT
#

Please don't occupy multiple help channels.

frigid turret
#

how does it look like i mean

robust forge
hollow coral
#

$\cup$

grand pondBOT
#

BoiledAnchovies

frigid turret
#

and interceptioni sign

#

or whatever u call it

frigid turret
#

like the n

robust forge
hollow coral
#

yes

viral dagger
#

$\cap$

grand pondBOT
#

Skill_Issue

frigid turret
#

Ahh ok

#

got it

#

ty

#

.close

midnight plankBOT
#
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drifting root
midnight plankBOT
vague seal
#

what have you tried?

last slate
#

this is fun problem

drifting root
last slate
#

good

#

start

drifting root
#

but like

#

you cant really say the diagonals intersect at where the midpoint lines intersect right

#

so im stuck

last slate
#

try writing in terms of vectors what u said

vague seal
#

you have some vectors u and v

#

and you have the diagonals u+v and u-v

drifting root
#

yep

vague seal
#

in order to show that the diagonals bisect eachother

#

is to show that u+v/2

#

and u-v/2 in that diagram are the same location

#

but since u-v/2 does not start from the origin

#

aka A

#

you need to add something to it to make it start from the origin

drifting root
#

uhhh idk what this add smth is, but can i just say DC=AB in a parallelogram and for the other side too

drifting root
vague seal
#

to bisect is to say that it splits it in two

#

which means that the intersection of the two has to happen at u+v/2

#

and u-v/2

#

if u-v/2 were to start from A

drifting root
#

i thought

#

it would be at 1/2(u+v)

vague seal
#

yes

drifting root
#

or am i getting smth terribly mistaken

vague seal
#

sorry

#

my bad

drifting root
#

o

vague seal
#

(u+v)/2

#

:D

drifting root
#

lol

vague seal
#

me lazy

#

:p

drifting root
#

nwnw

#

you can type it like that from now on

drifting root
#

i just have a hard time actually proving it

vague seal
#

You want to show that (u-v)/2 if it were to start from A instead of where it starts now is the same vector as (u+v)/2

#

In other words

#

the intersection of the diagonals

#

is where some multiple of the diagonals is equal

#

apart from the fact that again u-v does not start from the origin A

#

and so needs to be translated to the correct starting point

#

first

drifting root
#

ok wait a sec

#

lemme

#

absorb

#

if i say that those are equal, arent i saying that AP = DP?

vague seal
#

no

#

that would be saying the lengths are equal

#

what you want to say is that the vectors are the same

#

you want to say

#

if i go from the origin

#

along u+v

#

for some time

#

i will come across u-v

#

at some multiple of u+v

#

a(u+v)

#

and if i go along u-v

#

etc etc

#

v + b(u-v)

#

that make any sense?

drifting root
#

this is gonna take a while and lot of repetitive q from me sorry

#

so

#

for no reason at all

#

i thought |u+v|=|u-v|

#

but theyre vectors

#

so theyre not equal

#

but if this were a rectangle or smth, then it would be equal?

#

and this is why i got it mixed up with (u+v)/2 and |(u-v)/2|

vague seal
#

a square

drifting root
#

mk

#

thats one down

#

so

drifting root
#

if im travelling down u+v, and suddenly half way i come across u-v where its 1/2 way, its bisecting

vague seal
#

yes

#

but the idea is to show that it is halway

#

halfway

drifting root
#

but i still dont understand why they have to be equal

#

could i get an eg

vague seal
#

because in vector terms

#

the intersection is the same location

drifting root
#

oh youre right

drifting root
#

it doesnt start from a, so how can we still say theyre equal

vague seal
#

look back at the drawing you made

#

you start at A

#

and you want to go along u-v

#

towards the intersection\

#

without lifting your finger/pen or whatever

drifting root
#

like

#

down

vague seal
#

what do you mean

drifting root
#

im so aorry

#

ok wait

#

uh nvm

vague seal
drifting root
#

oh

#

huh?

#

i though BD was u-v

#

wound that make going along DB v-u?

vague seal
#

Take u

#

and add -v to it

#

and draw a line from A to that point

#

the direction of that vector is from D to B

drifting root
#

oh shit i wrote this wrong

#

whoops

#

okok

#

so working back from what we wanna prove

#

once we say that theyre equal cause AP, AP, and we say theyre 1/2 each other, theyre bsiecting

#

this sisnt even working backwards idk why i said that

drifting root
vague seal
#

a(u+v)

#

v + b(u-v)

#

by showing that when these are equal a and b are both 1/2

#

a(u+v) is the red line

#

and v + b(u-v) is the orange line

drifting root
vague seal
#

in order to start travelling along u-v

#

you first have to travel along the entirely of v

#

so to get to P

drifting root
#

ah

vague seal
#

you go along v

#
  • some amount of u-v
drifting root
#

icic

vague seal
#

so v + b(u-v)

drifting root
#

ok

#

so do i just make an eq where they are equal?

#

to start off

vague seal
#

yes

#

that's the idea

#

when they are equal it means you're at the intersection of u+v and u-v

drifting root
#

?

#

why is this legal

#

it feels illegal

vague seal
#

why does it feel illegal?

#

wait

#

how did you go from a + b - 1 = 0 to a+a = 1

#

did you do the left first?

drifting root
#

sorry should have said sub it in or smth

drifting root
vague seal
#

you should remember that you can only say ku + lv = 0 => k = 0 & l = 0 if u isn't a multiple of v

drifting root
#

cause theyre not unit vectors or perpendicular

vague seal
#

it is not illegal

#

it is a property of linearly independent vectors

#

actually a defining property

drifting root
#

i learnt a good chunk of vectors by myself cause i missed my lessons sprry

drifting root
vague seal
#

a set of vectors $\left{ v_1, ... , v_r \right}$ is linearly independent if and only if the equation $a_1 v_1 + ... + a_r v_r = 0$ has only the solution $a_1 = 0, ... , a_r = 0$

grand pondBOT
#

Katharine

vague seal
#

a vector itself doesn't have the property of linear dependence or independence

#

a set of 2 or more do

#

in this case u and v

#

are a set of 2 vectors

#

and since there is no other solution to

#

$k v + l u = 0$

grand pondBOT
#

Katharine

vague seal
#

then $k = 0$ and $l = 0$

#

they are linearly independent

grand pondBOT
#

Katharine

drifting root
#

ok

#

i have some other vector q’s

#

could i get confirmation on this one

#

ill send a pic

vague seal
#

why the dots?

#

also lazy? XD

drifting root
#

yep

#

lol

vague seal
#

i think it works

drifting root
#

also

vague seal
#

guessing that you've defined the length squared of a vector as the dot product

#

between itself

#

right

drifting root
#

yes

vague seal
#

|a + b|^2 = (a + b) . (a + b)

drifting root
#

let me write one out

#

uh

#

(a+b).(a+b)

#

=a.a + a.b + a.b + b.b

#

and the abs val

vague seal
#

i know the dot product is commutative

#

but if you're explicitly writing both terms

#

try to remember that the second one is b.a

drifting root
#

ic

vague seal
#

in this case it doesn't matter

#

for 2 reasons

#

but in other things it mighjt

#

anyway

drifting root
#

is there a case that you can show where it might matter?

vague seal
#

matrices

drifting root
#

ah

#

nvm

#

idk what that is lol

vague seal
#

(A + B)(A+B) = AA + AB + BA + BB

#

and in matrix multiplication

#

it isn't always commutative

#

meaning AB is not always BA

drifting root
#

ic

#

also uhhh im really sorry to be bothering you with the same type of question but theres another one

vague seal
drifting root
vague seal
#

this is a matrix

drifting root
vague seal
#

PH?

drifting root
#

oh

vague seal
#

ah

drifting root
#

i have typing prolems

#

ah

#

prfoblem

#

problems

vague seal
#

multiplying two of these

#

two sums of these

#

as in (A+B)(A+B)

#

gives AA + AB + BA + BB and AB is not BA

#

sometimes it might be

#

but generally no

#

anyway

drifting root
#

wait wait uhhh

#

let me try

vague seal
drifting root
#

from here

#

i forget how to relate b back

#

alsp

#

i wrote this wrong

#

there

#

man

#

i wrote this

#

really wromg

drifting root
vague seal
#

that seems good

drifting root
#

alr

#

one more q to go

#

is a because

#

i find AP

#

and AC will be a constant*AP

#

its smaller than AP so its between 0 and 1

#

for b tho, how would i prove concurrent

#

mmmmmm

#

find OR first?

vague seal
#

you show that the intersections of AP and BQ and AP and OR have the same point

#

that would show the lines are concurrent

#

you get BQ and OR for free

#

so don't try to prove all three combinations

drifting root
vague seal
#

If you prove that the intersections of AP and BQ as well as AP and OR are the same point

#

then you don't have to prove that the intersection of BQ and OR also is the same point

#

and vice verse

drifting root
#

oh iv

vague seal
#

proving BQ-OR and AP-BQ have the same point means you don't have to prove that AP-OR also has the same point

gaunt imp
#

I mean, that should save him quite a bit of work, and it's a pretty well known property of parallelograms

vague seal
#

question 12 is a bout a triangle

#

can you explain

gaunt imp
#

My bad, haha

#

Same thing still works for the orthocenter in a triangle though, if I'm not mistaken

drifting root
#

im stuck on showing the intersections have the same point

#

i can find the ratio

#

i think-

#

i hope this is the right way

#

@vague seal this is what i have, but it doesnt feel correct enough

#

what am i missing?

vague seal
#

if you know lambda 1 then this would prove the 2:1 ratio

#

for OR

drifting root
#

lambda 1 = lambda 3

#

how does it prove OC is concurrent tho

vague seal
#

it doesn't

#

it proves that the ratio of OR to OC and AP to AC is the same

#

In order to prove concurrence

#

you need to show that OR-AP intersect at C

#

and also

#

OR-BQ intersect at C

#

lets call the intersection of OR and AP C

#

that's a 'given'

drifting root
#

yep

vague seal
#

then you need to prove concurrence by showing that the intersection of OR and BQ is also at C

#

that would show that three lines are intersecting at 1 point

#

which is concurrence

drifting root
vague seal
#

use that one

#

the intersection of BQ and AP is C

#

then prove that the intersection of OR and AP is also C

#

ignore what i said about C before

drifting root
#

ok

#

uhh

#

can we go though it together

#

and ill try for the other one

vague seal
#

The goal is to prove that the equation you used in you ratio thing is valid

#

that you can in fact say AC = AO + OC vector wise

#

that OC is a thing

drifting root
#

oh

#

so i just

#

sub 2/3 in my OC eq, add AO and if its eq then concurrent?

vague seal
#

Lets call that equation OD

#

to not confuse ourselves by using something that implies we know for a fact it's concurrent

drifting root
#

ook

vague seal
#

so if you can show that OD + AO = AC then you have proven concurrence

#

as then you have proven that D and C are the same point

#

vector addition

#

btw

#

for OD + AO = AC

drifting root
#

lambda 3 OR

#

=OD

vague seal
#

yes

drifting root
#

ahhh i got it now

vague seal
#

D is the intersection between AP and OR

#

and that happens at some lambda_3 multiple of OR

drifting root
#

yep

#

tysm for the last like

#

2 hrs

vague seal
#

i was playing a game too :D

drifting root
#

o lol

#

have fun playing

#

.close

midnight plankBOT
#
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#
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fallen heath
#

lets take a topological space X. Is it possible for $A , B \subseteq X $ , $G_\delta$ sets to have that $ A \cap B = \emptyset$ but $\overline{A} \cap \overline{B} \neq \emptyset$ ?

grand pondBOT
#

whitefang

fallen heath
#

actually yeah it can like in R, A= (0,1) and B=(1,2)

#

.close

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#
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fallen heath
#

lets say we have an infinity topological space X and an equivalence relation on X with [x] being an equivalnt class for $x \in X$. what requirements we need for the equivalence relation (or the space X) so that this implication would be always true for $ x,y \in X$ if $\overline{[x]} = \overline{[y]}$ then $[x]=[y] $

grand pondBOT
#

whitefang

last slate
#

By $\overline{[x]}$ you mean the closure of $[x]$?

grand pondBOT
last slate
#

@fallen heath

midnight plankBOT
#

@fallen heath Has your question been resolved?

fallen heath
#

If we have that there is a equivalent class which is dense on X then it fails

#

But no dense equivalent classes is enough to ensure it?

last slate
#

And no dense equivalent classes also won't be enough

fallen heath
#

Oh actually yeah you are right

last slate
#

Neither of those are dense in R

#

but their closures are still equal

#

This is kinda tautological but what you need is that for every closed set X there is at most 1 equivalence class which has X as closure

fallen heath
#

Sorry right now I am not in a position to check if I understand it but I will check it later

#

Thank you

midnight plankBOT
#

@fallen heath Has your question been resolved?

midnight plankBOT
#
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inland patio
#

Consider the metric $d(x,y)=\max{d_1(x_1,y_1),\ldots,d_n(x_n,y_n)}$. Obviously, $d_k(x_k,y_k)\leq d(x,y)$ for all $k$, hence convergence in the product space implies convergence in the component space. But how can I show convergence in the component space implies the convergence in the product space? I know how to do this for the Euclidean metric, but here I am stuck. I feel like I need some upper bound to $d(x,y)$.

grand pondBOT
nova yoke
#

you need the following basic observation:
d(x,y) < epsilon if and only if d_k(x,y) < epsilon for all k

inland patio
#

.close

midnight plankBOT
#
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thorny oasis
#

why?>??

midnight plankBOT
thorny oasis
#

i understand everything before it

#

why is current through A and B 0.10 A and curernt through C 0.20 A????

hard shard
#

The current is split so that voltage is equal on either side

thorny oasis
#

I don't get it

hard shard
#

the equivalent resistance of the top line is 120 ohm

#

by using V=IR, we know that the top line has twice the resistance and therefore must have half the current

thorny oasis
#

but why is D = 0.3?

#

is there a way to show it mathematically

#

or like through an equation

hard shard
#

do you mean I?

thorny oasis
#

and wont C = A and B?

thorny oasis
hard shard
#

oh D

thorny oasis
#

current across like indivisual lod or whatever it is

hard shard
#

are you familiar with kirchhoffs laws?

thorny oasis
#

umm no

hard shard
#

eh thats fine

thorny oasis
#

like i thought, at D there was 60 resistance right? so
60/100 * 0.3

dull yoke
#

Me when garlic garlicks

hard shard
#

bruh

thorny oasis
#

that doesnt make sense

#

IM SO CONFUSED

#

like how did they get their values

#

0.1, 0.2, 0.3, for the indivisual lamps

#

mathematically, is there some sort of process or steps i can follow?

hard shard
#

the current flowing through a circuit must stay constant unless it splits at a junction

hard shard
#

or if two currents converge at a junction

#

you can imagine the first three lightbulbs as a single resistor with 40 ohm resistance

#

which makes this easier to think about

thorny oasis
#

right okay

#

so 2 resistors in series,
first is 40, second is 60

hard shard
#

because then you have one loop with no junctions so the current must be constant throughout

thorny oasis
#

right, makes sense

hard shard
#

electricity problems is a lot of fiddling around with things until they make sense to you

thorny oasis
#

ive got an exam on all of circuits tomorrow

#

20 more pages in textbook

#

and i cant understand the part which was supposed to be a given

#

🦾 🦾 🦾 🦾

hard shard
#

keep practicing and youll get the hang of it

thorny oasis
#

ITS 3 AM 😩 😩 😩

hard shard
#

oh my

#

best of luck to you

thorny oasis
#

why thank you

#

have a great day yourself

#

.close

midnight plankBOT
#
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cunning loom
midnight plankBOT
cunning loom
#

i'm not sure exactly why i'm getting this wrong

inner belfry
cunning loom
#

no 😭

#

data and financial lit

#

i'm a 12th grader 💀

inner belfry
#

Can you go through how you did this

inner belfry
cunning loom
#

ok for the first answer i just multiple the mean by day by the # of days

#

so

#

247 * 10

inner belfry
#

ugh hold on

#

okay yeah

#

go on

#

Is it refering to total distribution or distriution of food and lodging

cunning loom
#

Daily standard deviation: $60 ----> Number of days: 10
multiplying the daily standard deviation thing by the square root of the number of days the standard deviation of the overall cost over a period of days.

cunning loom
inner belfry
cunning loom
#

i swear the answer should just be ^2 b (which should be 360k)

cunning loom
inner belfry
midnight plankBOT
#

@cunning loom Has your question been resolved?

#
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naive sleet
#

could someone

midnight plankBOT
naive sleet
#

Explain to me keypoint 2.11 in detail

#

I dont understand why they are parallel

midnight plankBOT
#

@naive sleet Has your question been resolved?

naive sleet
#

<@&286206848099549185>

woeful escarp
#

wsp

night egret
#

since the output is y, it only scales the function in the y-direction

#

which is the same direction as the y-axis and hence parallel

naive sleet
#

can you

#

make me understand

#

my showing me this

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by drawing a grap

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thing is

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i understand it

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but i cant visualize it

gusty birch
#

,w graph sin(x)

gusty birch
#

,w graph 10sin(x)

gusty birch
#

,w graph sin(x) and 10sin(x)

gusty birch
#

heres one example

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you can play with it (in #bots )

naive sleet
#

but why is it "parallel"

gusty birch
#

cause its getting stretch only vertically

naive sleet
#

so its getting stretched "relatively" from the x-axis but parallely from the y-axis

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THIS IS MY ISSUE I CAN VISUALIZE IT BEING STRETCHED RELATIVE TO X-AXIS

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BUT THE PARALLEL STATEMENT DOESNT MAKE SENSE TO ME

gusty birch
#

yea im trying to also figure out how to explain the parallel part

naive sleet
#

thank you <3

gusty birch
#

ah i have an idea

#

this is the graph for sin(x)

naive sleet
#

yes

gusty birch
#

lets draw the x and y value for sin(pi/2)

naive sleet
#

yes

gusty birch
#

now lets stretch sin(x) by a factor of 10

naive sleet
#

okie

gusty birch
#

notice how the line parallel to the x axis stays the same lenght

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but the line parallel to the y axis get stretched

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thats what it means by being "stretched parallel to the y axis"

#

is it clear or do you need me to explain further?

naive sleet
#

but

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bro

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oh you said line paralle to axis

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okays

gusty birch
#

yea

naive sleet
#

makes sense to me

#

thank you'

#

i will give you cookie if i ever met you

gusty birch
#

ahahaha thanks

naive sleet
#

goodbye

#

.close

midnight plankBOT
#
Channel closed

Closed by @naive sleet

Use .reopen if this was a mistake.

gusty birch
#

my fav is obviously chocolate chip (maybe with some vanilla)

naive sleet
#

send aaaadddddddddddreeeeeeeeees

gusty birch
#

xd

midnight plankBOT
#
Available help channel!

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fallen heath
midnight plankBOT
fallen heath
#

does basic nbhd means nbhd basis ?

midnight plankBOT
#

@fallen heath Has your question been resolved?

wet reef
#

Hello everyone, this is video i made about why does the area under the curve of 1/1 + x**2 equals PI, the proof is visual and uses concepts like probability and geometry to respond the question https://www.youtube.com/watch?v=V2gv-BP9SpU

The video intuitively explains why PI is under the curve "1 / (1 + x**2)" by slicing the unit circle into segments and mapping their areas to bars under the curve. Summing these areas visually reveals PI. Additional insights are provided on the derivative of the tangent and the Cauchy distribution, connecting geometry, calculus, and probability....

▶ Play video
fallen heath
#

sorry probably you posted it in wrong channel

midnight plankBOT
#

@fallen heath Has your question been resolved?

midnight plankBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

twilit field
#

Express the function $\frac{1}{\sqrt{x+\sqrt{x}}}$ As the composition of 3 functions

grand pondBOT
#

f(why am i here )= I don't know

twilit field
#

I was thinking $f(g(h)))= \frac{1}{\sqrt{x+\sqrt{x}}}$

grand pondBOT
#

f(why am i here )= I don't know

proud island
#

ye

twilit field
#

f(x) =1/x

wary trail
#

i was about to say 1/2sqrt(x) lmao

twilit field
#

$g(x)= \sqrt{x+\sqrt{x}}$