#help-49

1 messages · Page 72 of 1

shy rampart
#

well, we can solve for $\lim_{x\rightarrow2^+}$ and $\lim_{x\rightarrow2^-}$ separately

last slate
#

and now we just solve for LHL and RHL

grand pondBOT
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nameless individual

last slate
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rihgt?

shy rampart
#

yep'

zealous schooner
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Yes

last slate
#

ah ok

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also

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how is continuity and dis... related to limits?

zealous schooner
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The very definition of continuity of a function involves limits

last slate
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limit wont exist if a function is discontinuous at that point?

shy rampart
#

no

last slate
#

we haven't been taught continuity yet

zealous schooner
#

A function $f(x)$ is said to be continuous at $x=a$ iff. $$\lim_{x\to a^-}f(x)=\lim_{x\to a^+}f(x)=f(a)$$

shy rampart
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*iff

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if a function is discontinuous, it can be because $\lim$ doesn't exist, but it can also be because $f$ doesn't exist or the two doesn't agree

grand pondBOT
#

nameless individual

#

kheerii

zealous schooner
#

The limit must exist and that limit must be equal to the value of the function at the point

shy rampart
#

its the exact opposite: function is discontinuous if (not necessarily iff) limit DNE

zealous schooner
#

You can have cases where the limit exists but it doesn’t agree with the value at the point, which is called a removable discontinuity

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If the limit doesn’t exist, but both the RHL and LHL exist then it’s a jump discontinuity

shy rampart
grand pondBOT
#

nameless individual

zealous schooner
#

And if either of the limits diverge to +-infinity it’s called an infinite discontinuity

zealous schooner
shy rampart
#

and otherwise it's called a wierd discontinuity

zealous schooner
#

🦇

last slate
zealous schooner
#

Wait no

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This is a removable discontinuity

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The left and right limits exist

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And they’re equal

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But they don’t match the value of the function

shy rampart
#

its a removable discontinuity, as in you can remove it by creating a new function $F$ defined to be

$f(x)$ iff $x$ is not the point of discontinuity

$\lim f(x)$ otherwise

grand pondBOT
#

nameless individual

zealous schooner
#

When the left and right limits exist but they are not equal then it’s a jump discontinuity

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But the case you made there the limits were equal

last slate
#

oh ok so if u lift the left horizontal line a lil bit

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its gonna be a jump discontinuity?

shy rampart
last slate
#

😭

shy rampart
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so it is a jump discontinuity

last slate
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cmon bro 😹

zealous schooner
shy rampart
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he said "the left"

zealous schooner
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Ah yeah

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Then yes

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Basically if the function is approaching two different values depending on which side you come from then it’s a jump discontinuity

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If there’s just a single outlier point and the function seems to approach the same point from both sides then it’s a removable discontinuity

shy rampart
#

unless you life the LHS by one pixel, in which case it will align

last slate
#

so in a 🥜 🐚 we changed fractional part to integer part because fractional part function is discontinuous?

zealous schooner
#

And if approaching from one of the sides the function blows up to +infinity or something then it’s an infinite discontinuity

zealous schooner
#

At exactly the same points

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But it’s easier to work with GIF function

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Typically

last slate
#

oh ok

grand pondBOT
#

nameless individual

last slate
#

my teacher told me to always find out lhl and rhl whenever theres a []

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or {}

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or if the function is changing its nature

zealous schooner
zealous schooner
#

Whenever there’s some discontinuity find both limits separately

shy rampart
shy rampart
last slate
#

its acutally "weird" and not "wierd" 🤓

zealous schooner
shy rampart
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probably not

shy rampart
last slate
#

lmfao

shy rampart
last slate
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typo

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😭

shy rampart
#

typo

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😭

last slate
#

btw was this necessary?

shy rampart
last slate
#

cant we just find both the limits using the first one

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?

shy rampart
shy rampart
zealous schooner
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At the end you’ll do the substitution anyway

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This just makes it easier

last slate
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like for lhl (1.99)^2-[(1.99)^2]

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similarly for rhl

zealous schooner
#

Uhhh, well…

last slate
#

is this wrong?

zealous schooner
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That’s not how you really calculate limits

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But I mean I guess that works…

last slate
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like this?

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for lhl

zealous schooner
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That’s the proper way to do it

last slate
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yeah

zealous schooner
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here a is 2

last slate
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yeah

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i just use the first way to do it faster

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but thanks anyway

zealous schooner
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Sure, but just know that that doesn’t necessarily give you the value of the limit

last slate
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yeah i will use the proper method then

shy rampart
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it really depends on the rigorous your course is

last slate
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its pretty rigorous ig

zealous schooner
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True

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If it’s really rigorous prove the limit using epsilon delta

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Ugh autocorrect is so bad

last slate
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uh idk what that is 😭

shy rampart
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the $(\epsilon,\delta)$ definition of limits

grand pondBOT
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nameless individual

last slate
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idk and i dont think i should really be knowing about it rn

zealous schooner
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Lmfaoo dw about it

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When you get to it you’ll realise it’s not that bad

shy rampart
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dats da dafanition of not rigorous lol

last slate
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we've just started calc

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imma close now

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thanks kheerii

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i think ive seen u on

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chem server

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thanks nameless

shy rampart
shy rampart
zealous schooner
shy rampart
#

dont stress over it though, this web page gives an extremely formal presentation

zealous schooner
#

You answered a question or something of mine?

last slate
#

yea ig i dont really remember tho

shy rampart
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as in, ridikulusly formal

last slate
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no idea what that means

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lemme close now lmfao

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bye

#

.close

midnight plankBOT
#
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hollow pike
#

Does { x| x is a real number and greater than 5}

Translate to { you see this element/variable/or whatever it possibly could be that we are just gonna use X as the symbol for whatever it could be wall block (or a coma/fullstop) The X is a real number and greater than 5}

sharp coral
#

the {} denotes a set (essentially a huge collection of numbers), which is the set of all real numbers larger than 5 (where x just denotes any element [number] in the set)

hollow pike
#

Just a heads up, I dont understand english math that well so sorry

sharp coral
#

if you replaced x with y, or any other letter, you would get the same set

hollow pike
#

Or is it just the outershell of it

hollow pike
sharp coral
#

anything inside {} is generally a set, { | } is set-builder notation, where the first part is a variable representing any element in the set and the second part is the condition that it needs to satisfy in order to belong to the set

hollow pike
midnight plankBOT
#

@hollow pike Has your question been resolved?

sharp coral
#

in words, yes

hollow pike
#

Aight then

#

Thank you

midnight plankBOT
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placid siren
midnight plankBOT
placid siren
#

where did the 3 come from?

carmine sigil
#

15 cancels with the 5 and produces 3, 6 cancels with 2 and produces the 3.

placid siren
#

???

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r they cross multiplying?

carmine sigil
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not quite

placid siren
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dividing

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oh

carmine sigil
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we have (6/5) * (-15/2), this is the same as (6 * -15)/(5 * 2) = 6/2 * (-15/5)

placid siren
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6*-15 is 90

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-90

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?

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oh

carmine sigil
#

[
\frac{6}{5} \times \frac{-15}{2} = \frac{6 \times -15}{5 \times 2} = \frac{6}{2} \times \frac{-15}{5}
]

grand pondBOT
#

OmnipotentEntity

carmine sigil
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maybe this is a little bit more clear.

placid siren
#

oh i remember this

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yes .close

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.close

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stable mirage
#

whas up here

midnight plankBOT
versed apex
stable mirage
#

OH

versed apex
#

cruel of them to ask it that way ngl

stable mirage
#

its so silly

versed apex
#

agreed

stable mirage
#

.close

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zenith garden
#

I think this one is C, am I right?

midnight plankBOT
zenith garden
#

because of 5 sqrt of x

sage olive
#

yes

zenith garden
#

yay!

#

thanks

#

.close

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iron whale
#

im part of the way through a 3-variable system (im required to use subsitution, no matrices) and I got y=-18/11 where when I checked this solution with wolfram alpha it said y=-2. Where did I go wrong?

iron whale
#

oh wow

#

ty

#

.close

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viscid girder
#

hello, to integrate sqrt (1+(1 / x ^ (2/3))), i am being told to set u to x^2/3 and simply to sqrt (1/u), but when I do this I am left with an x variable in the integral, was I given wrong instructions?

midnight plankBOT
#

@viscid girder Has your question been resolved?

pearl idol
grand pondBOT
#

biased_estimatERIC

pearl idol
#

The substitution u = x^(2/3) should work yeah

#

Can you show your work so far

viscid girder
#

i set du = 2 / (3x^1/3) *dx and dx = du / 2 / (3x^1/3)
i then simplified the integral to sqrt 1/u * du, but when I plugged in du I was left with x in the integral

pearl idol
#

you can rewrite x^1/3 as sqrt(u)

#

Does that help

midnight plankBOT
#

@viscid girder Has your question been resolved?

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twilit field
#

can I have this verified ?

midnight plankBOT
subtle blaze
#

how did you get the span of w_1, w_2, ..., w_m is what you got

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that's not the definition of span

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you have a habit of asserting things without explanation

twilit field
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I meant that set

subtle blaze
#

well how do you know that's true

twilit field
#

ah

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ok

subtle blaze
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definitions definitions definitions

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you need to work from definitions

twilit field
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I'll add more detail

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is this better?

pearl idol
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It should be something like
[\operatorname{span}(v_1, \dots, v_m) = {a_1v_1 + \dots + a_m v_m \mid a_1,\dots,a_m \in F}]

grand pondBOT
#

biased_estimatERIC

pearl idol
#

your idea is correct, it's just somewhat confusingly written

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here's how I'd go about proving that span(v1, ..., vm) is contained within span(w1, ..., wm)

twilit field
#

I see

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ok

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sorry I was eating

pearl idol
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no worries

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actually I'll prove the other direction, span(w1, ..., wm) is contained within span(v1, ..., vm)

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that one is a bit more straightforward

twilit field
#

isn't the process identical for both?

pearl idol
#

If I wanted to spell out a lot of the details, I might write something like this:

Let (v \in \operatorname{span}(w_1, \dots, w_m)). Then, since
[\operatorname{span}(w_1, \dots, w_m) = {b_1w_1 + \dots + b_m w_m \mid b_1,\dots,b_m \in F},]
we know that there exist (b_1, \dots, b_m \in F) such that
[v = b_1w_1 + b_2w_2 + \dots + b_mw_m.]
We can rewrite this as
[\begin{split}v &= b_1v_1 + b_2(v_1+v_2) + \dots + b_m(v_1+\dots+v_m)\&= (b_1+\dots+b_m)v_1 + (b_2+\dots+b_m)v_2 + \dots + b_mv_m.\end{split}]
Therefore, since
[\operatorname{span}(v_1, \dots, v_m) = {a_1v_1 + \dots + a_m v_m \mid a_1,\dots,a_m \in F},]
we see by setting (a_k = \sum_{i=k}^m b_i) that (v \in \operatorname{span}(v_1, \dots, v_m)).

#

This argument is a bit overly verbose, but maybe it's good for you to be somewhat verbose when you're beginning out so that you can check every detail is correct

twilit field
#

hmm,thanks a lot!

pearl idol
#

You can use this argument as a template

#

Remember:

  1. to prove a set A is equal to set B, you need to prove that A is a subset of B and B is a subset of A
  2. to prove a set A is a subset of B, you need to take an arbitrary element x of A and show that x is also in B
#

These proof techniques are very important

pearl idol
#

snow you should rewrite it then KEK

hard umbra
#

Let (v \in \operatorname{span}(w_1, \dots, w_m)). Then, since
[\operatorname{span}(w_1, \dots, w_m) = {b_1w_1 + \dots + b_m w_m \mid b_1,\dots,b_m \in F},]
we would like to show that there exist (b_1, \dots, b_m \in F) such that
[v = b_1w_1 + b_2w_2 + \dots + b_mw_m.]
We can rewrite the above equation as
[\begin{split}v &= b_1v_1 + b_2(v_1+v_2) + \dots + b_m(v_1+\dots+v_m)\&= (b_1+\dots+b_m)v_1 + (b_2+\dots+b_m)v_2 + \dots + b_mv_m.\end{split}]
Therefore, since
[\operatorname{span}(v_1, \dots, v_m) = {a_1v_1 + \dots + a_m v_m \mid a_1,\dots,a_m \in F},]
we see by setting (a_k = \sum_{i=k}^m b_i) that (v \in \operatorname{span}(v_1, \dots, v_m)).

grand pondBOT
pearl idol
hard umbra
#

oh right it is

twilit field
#

$span(v_1 \dots v_m)={a_1v_1 , a_2v_2 \dots a_mv_m| a_i\in F}$

$span(w_1 \dots w_m)={b_1w_1,b_2w_2 \dots |b_i \in F}$
\
we know that $w_i=v_1+v_2 \dots v_i$
so we have $span(w_1 \dots w_m)={b_1v+1+b_2(v_1+v_2) \dots| b_i \in F}$

hard umbra
#

lol

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okay yours is fine then kekehands

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i read it backwards

pearl idol
hard umbra
#

this part certainly needs to be changed though

pearl idol
#

ah yeah my bad

hard umbra
#

i think thats why i thought you were proving the other way

pearl idol
#

fixed ty

grand pondBOT
#

ƒ(Why am. I here)=I don't Know
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

pearl idol
#

@twilit field I had a typo on the last line switching a and b in the original sorry, here's the corrected version ^

twilit field
#

Thanks

grand pondBOT
#

biased_estimatERIC

pearl idol
#

(also realized I forgot a word, thanks snow)

twilit field
#

I'd probably say we can similarly find $b_i$ in terms of $a_k$

grand pondBOT
#

ƒ(Why am. I here)=I don't Know

pearl idol
#

how?

twilit field
#

one minute

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$a_1=b_1; a_2-a_1=b_2$ and so on

grand pondBOT
#

ƒ(Why am. I here)=I don't Know

pearl idol
#

Yeah, to be extra rigorous, can you prove that that choice works? (By induction on m)

twilit field
#

hmm, ok

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by induction I could probably arrive at the formula $a_n-a_1=b_n$

grand pondBOT
#

ƒ(Why am. I here)=I don't Know

twilit field
#

is that the aim?

subtle blaze
#

dont you have to minus the other ones as well

subtle blaze
twilit field
#

I did

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$a_3-b_2-b_1=b_3$

grand pondBOT
#

ƒ(Why am. I here)=I don't Know

twilit field
#

so we have $a_3-a_2+a_1-a_1$

grand pondBOT
#

ƒ(Why am. I here)=I don't Know

twilit field
#

oops

#

so we have $b_3=a_3-a_2$

grand pondBOT
#

ƒ(Why am. I here)=I don't Know

twilit field
#

so I essentially have to show $b_n=a_n-a_{n-1}$

grand pondBOT
#

ƒ(Why am. I here)=I don't Know

twilit field
#

so once I show this, I'm done?

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I'm not sure of how i'd use induction here

midnight plankBOT
#

@twilit field Has your question been resolved?

twilit field
#

I think I'll think a bit about the induction step

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thanks for the help everyone !

#

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wide marsh
#

how do this

midnight plankBOT
wide marsh
#

the answer looks sus as hell

astral garnet
#

hmm

wide marsh
#

nothing yet

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i was incredibly stupified by wolfram alpha

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but would ibp be appropriate

mighty hamlet
#

You need to show your own workings first before we can start guiding you

wide marsh
#

aaand is ibp ok

astral garnet
#

i mean i dont see why u couldnt

midnight plankBOT
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wooden knoll
#

This is a homework task (not graded) - helps us practice word problems for exam

Context: Manufacturing and Packaging

Manufacturers have various demands for the packagings of their products; one of these is to keep costs to a minimum. It is possible for packages of different dimensions to have equal volume but larger or smaller surface areas.

Task
Select two existing packages utilised for common household products. One has to be a simple prism (rectangular prism or cylinder) and the other one has to be more complex (tapered sides or multiple prisms).

Using a calculus approach, redesign their packages so that their volumes stay the same but their surface areas are reduced which makes production costs lower


wooden knoll
#

Okay

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I have no idea how I should approach this

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😭

undone ivy
#

hey can any one help me tomorrow at 8:30 with some Hw it’s an online class pls i would do it but im out of time and my class finishes tm.

wooden knoll
#

sorry

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or somewhere else

midnight plankBOT
#

@wooden knoll Has your question been resolved?

wooden knoll
#

please

#

anyone

#

😔

wooden knoll
#

.close

midnight plankBOT
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prime lintel
midnight plankBOT
prime lintel
#

i don''t know any direction to take this in

astral garnet
#

unless theres some faster way i dont see, i'd suggest letting z=a+ib or something similar and solve for a and b

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by substituting*

prime lintel
#

i tired doin that

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it gets really really long

grim vector
#

try passing by trig form

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Let z + 2 = cos θ + i sin θ

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1 /(z + 2) = cos θ − i sin θ

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==> (z + 1) / (z + 2) = 1 − 1 / (z + 2) = 1 − ( cos θ − i sin θ )

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= ( 1 − cos θ ) + i sin θ

sage helm
#

,w imaginary part of (a + 1 + ib)/(a + 2 + ib)

sage helm
#

stupud

astral garnet
#

lol

grim vector
#

Im ( (z + 1) / (z + 2) ) = sin θ , sin θ = 1 /5

#

cos θ = ± √(1 − 1 /25) = ± 2√6 / 5

#

So real part of this is |cos θ| = 2√6 / 5

grim vector
prime lintel
#

thanks then i will try it again and see if it works out

#

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craggy yew
#

how did underlined eq 1 give us underlined eq 2

midnight plankBOT
craggy yew
#

i do not understand how change of base was used

sage helm
#

yeah what did they do

#

lmao

#

Oh wait

#

it doesn't go from 1 to 2 as you labeled

#

You need to show us more context

craggy yew
#

m = log_a x

craggy yew
#

<@&286206848099549185>

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craggy yew
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maiden tree
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twin ridge
#

I'm doing this inverse matrix problem and I'm not sure how I got this one wrong.

twin ridge
#

I found that det(A)=27, then did $\frac{1}{det(A)}\begin{bmatrix} 5 & 2\ 9 & 9\ \end{bmatrix}$

last slate
#

what is the |A|

grand pondBOT
#

Narutoes

twin ridge
grim vector
shy rampart
twin ridge
#

I thought I already typed that det(A) was 27

last slate
twin ridge
#

Am I not supposed to look for A^-1?

#

Or did the software get me

grim vector
last slate
#

do matrix multiplication to find x

twin ridge
#

It doesn't want me to actually solve it, they just want me to show x as a product of A^-1 and b

shy rampart
#

at least, the inverse is correct.

twin ridge
shy rampart
#

HAHAHHAHAHHAHHAHAHIUGFUIQWDGWIHHAUHAHHHHAHHHAHAH

#

stupid teacher

#

please ditch him/her

twin ridge
#

I can't, I need this class for my major lol

shy rampart
#

(ok im exagerating)

shy rampart
twin ridge
#

The teacher is actually pretty good, this software just isn't.

shy rampart
#

is it possible to send me the website?

shy rampart
twin ridge
#

It's through WeBWorK, but the teacher is trying to do some weird fancy programming in the background to tailor to our specific university.

twin ridge
#

I think I get this error at least twice per 10 problem assignment.

shy rampart
#

whats the warning message?

twin ridge
shy rampart
#

Amazingly, that isn't actually your teacher's fault

twin ridge
#

That's an example of one of the errors. I haven't kept a log of all of em, but it may be that none of them are his.

#

He said he wasn't able to replicate it, so sucks to suck.

shy rampart
#

LMA

midnight plankBOT
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twilit field
#

can someone verify this?

midnight plankBOT
runic hamlet
#

why does that mean a+b=0 and a-b=0. where are you using that you are working over R

twilit field
#

ok, for this to be zero, both the real part and imagnary parts have to be zero

#

so a+ai+b-bi=0

#

so a+b=0

#

and a-b=0

runic hamlet
#

why does that not work if a,b are allowed to be in C

twilit field
#

then we get a quadratic with two roots

#

if we're working over the field R a and b \in R

#

no?

runic hamlet
#

where are you getting a quadratic from

twilit field
#

a=(e+fi)

#

b=(j+ki)

runic hamlet
#

what I mean is: if we think of C as a vector space over C, then 1+i and 1-i are linearly dependent. so somewhere your proof must fail. where

subtle blaze
#

Dena you always seem to ask really good questions

runic hamlet
#

I try

twilit field
#

That's the next question in the book xD. OK, give me a minute to figure this out

#

so $a=(e+fi), b=(h+ji)$

grand pondBOT
#

ƒ(Why am. I here)=I don't Know

hard shard
#

are you familiar with how complex numbers multiply?

twilit field
#

yes

subtle blaze
hard shard
subtle blaze
twilit field
#

right?

runic hamlet
#

yes

#

but why does that matter in the proof

#

make the step explicit

twilit field
#

oh,okay

#

is this better

runic hamlet
#

if you havent said anything like "because a,b are real it follows that ..." then you havent used that a,b are real

twilit field
#

oh

#

anything else?

runic hamlet
#

rest is fine

twilit field
#

thanks!

runic hamlet
#

formatting could be better

twilit field
#

I'll work on it

runic hamlet
#

yeah its a long term goal

twilit field
#

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twilit field
#

I'm kind of lost here

midnight plankBOT
merry pewter
#

i think the easiest way is to assume that it is linearly dependent and show that the original list is also linearly dependent

twilit field
#

so I show that they are of the "same form"

#

?

merry pewter
#

what do you mean

twilit field
#

one minute I'll tex it

#

$ev_1+(f-e)v_2+(g-f)v_3+(h-g)v_4$

grand pondBOT
#

ƒ(Why am. I here)=I don't Know

merry pewter
#

ok so what are you asking?

twilit field
#

so e=a

#

f-e=b

#

g-f=c

#

h-g=d

merry pewter
#

err ok? i don't really know what you are trying to say

tough spindle
#

Suppose $a\left(v_1 - v_2 \right) + b\left(v_2 - v_3 \right) + c\left(v_3 - v_4 \right) + d\left(v_4 \right) = 0$ for some coefficients $a, b, c, d \in \mathbb{R}$. Simplifying, we get $av_1 + \left(b - a \right)v_2 + \left(c - b \right)v_3 + \left(d - c \right)v_4 = 0$. By linear independence of $v_1, v_2, v_3, v_4$, all the coefficients are equal to zero, so we have $0 = a, 0 = b - a = b - 0 = b, 0 = c - b = c - 0 = c, 0 = d - c = d - 0 = d$, which proves linear independence.

grand pondBOT
#

PowerUp

merry pewter
#

yeah

twilit field
#

I see

#

thanks

merry pewter
#

!nosols

midnight plankBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

twilit field
#

should be enough to complete the proof

#

right?

#

thanks a lot everyone!

#

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wide marsh
#

can anyone help me with this integral? ive tried ibp but im not sure if itll lead anywhere cause the resulting integral seems pretty difficult

wide marsh
#

like should i change what i make u and dv? or is that integral actually not that hard

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#

@wide marsh Has your question been resolved?

wide marsh
#

<@&286206848099549185>

midnight plankBOT
#

@wide marsh Has your question been resolved?

wide marsh
#

pls help lol

stark sable
#

but its a pain, im still working out if that works

wide marsh
#

what is the 2int trick

stark sable
#

if youre doing ibp and the integral eventuall repeats itself so

og integral= some stuff - og integral

you can combine the two original integrals onto one side and just says its the stuff/2

wide marsh
#

ahhh i see

#

i thought that stuff only worked with trig integrals using ibp

#

well in any case could you please let me know if you find anything

stark sable
#

i think its more common to see it with the trig ones

#

ye lol ill try to find if it does

wide marsh
#

ok tysm!

stark sable
#

okay im stumped, might wanna ask your prof about it

#

theres no ibp, trig sub, pfd, any of the usual calc things to try ig

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steady stag
#

someone please help with question 21

midnight plankBOT
steady stag
#

help im completely confused

#

<@&286206848099549185>

fathom knoll
#

what does m angle mean? is it just what the angle is?

#

so angle YWP is -1 + 4x

#

and angle YWX is 7x+2

#

ok cool

#

so well you know that WP is an angle bisector

#

so in particular angle 1 = angle 2 = (angle YWX)/2

steady stag
#

im not sure

fathom knoll
#

right?

#

it says at the top

steady stag
#

i think so yes

fathom knoll
#

shows a triangle with one of its angle bisectors

#

yeah

steady stag
#

sorry i was replying to m angle

fathom knoll
#

so you know that angle 1 = (angle YWX)/2

steady stag
#

yes yes

fathom knoll
#

-1 + 4x = (7x+2)/2

#

solve for x first

steady stag
#

okk lemme try

#

-2+8x = 7x+2

#

is. this right

#

and then x = 4

fathom knoll
#

yup

#

and now angle 1 is -1+4x so angle 1 is -1+4 x 4 = 15

#

so angle 2 is also 15

steady stag
#

wait im

#

lost now

#

why do we x4

#

ohh wait nvm

fathom knoll
#

ok

steady stag
#

ok so they equal eachother

#

tysmm

#

i might need help later maybe

fathom knoll
#

sure feel free to dm if u dont get help quickly here

steady stag
#

ok tysm!!

#

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somber gazelle
#

here is the problem

midnight plankBOT
somber gazelle
#

Here is my work (excuse the crudeness please)

#

my approach was just to draw it all out and get as many angles as i could

#

after using sine and cosine rule a billion times im pretty sure i got the right answer of around 7250

#

but i entered it in and its saying its wrong

#

im assuming its expecting integer answers so maybe my approach and/or answer is just completely wrong but idk

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#

@somber gazelle Has your question been resolved?

somber gazelle
#

<@&286206848099549185>

midnight plankBOT
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@somber gazelle Has your question been resolved?

midnight plankBOT
#

@somber gazelle Has your question been resolved?

somber gazelle
#

<@&286206848099549185>

somber gazelle
#

my brothers in christ the question aint even that hard i just needa know if i did everything right 😭

#

anyone please

midnight plankBOT
#

@somber gazelle Has your question been resolved?

somber gazelle
#

nah im pretty sure im invisible atp

sage path
#

what do u want help w

somber gazelle
#

show me how to approach the problem

sage path
#

alright

#

let’s call angle ABC α

#

can you find areas BCD and BDE in terms of α?

midnight plankBOT
#

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mossy cargo
midnight plankBOT
mossy cargo
#

I don't understand how two fermat's number are coprime 00:16

#

then I don't understand how for each of the fermat's number there should be different primes

small jasper
grand pondBOT
#

Civil Service Pigeon

mossy cargo
#

wait a minute I haven't seen what he did with it

#

I'm back

#

he did recursive relation

#

to prove that one is the only divisor for Fk and Fn

#

i) I didn't understand what recursive relation is
ii) I don't understand why he used (n ≥ 1) in the relationship
iii) I don't understand why should k < n

#

iv) why should both sides be divisible and why should the reminder be a natural number rather than decimals

#

v) how does this proof, "to prove that one is the only divisor for Fk and Fn" really prove two fermat's number are coprime

#

vi) then how for each of the fermat's number there should be different primes

midnight plankBOT
#

@mossy cargo Has your question been resolved?

midnight plankBOT
#

@mossy cargo Has your question been resolved?

midnight plankBOT
#

@mossy cargo Has your question been resolved?

small jasper
# mossy cargo i) I didn't understand what recursive relation is ii) I don't understand why he...

i. Look this up
ii. Because if n<1, then you get the product from 0 to a negative number, which doesn’t make sense
iii. Same logic as ii
iv. Because otherwise one side will have a factor the other doesn’t, and hence they can’t be equal. Also, the remainder is always defined to be an integer, so yeah.
v. Recall the definition of “coprime”
vi. No idea what you’re asking here

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lucid vapor
#

Ive been stuck on these for hours, what are the legs?

fleet idol
#

just use sin, cos, tan

last slate
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twilit field
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summer ravine
#

is the slope of a linear function graph same for every reference?

summer ravine
#

for example: y = 2x+3

hollow dome
#

yes, because it is linear

summer ravine
#

slope can be calculated by (2x+3)/x as y = 2x+3, right?

hollow dome
#

if y = ax+b then slope is a

summer ravine
#

no way. thanks

#

very much

#

C just changes the position of the graph.

#

.close

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summer ravine
#

.reopen

midnight plankBOT
#

summer ravine
#

so if we construct a triangle to find the slope, the perpendicualr will be 2x? or 2x+3 as y = 2x+3?

#

the base x.

#

oh i get it. the perpendicular will be 2x+3-3 because it forms a trapezium.

#

.close

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lapis beacon
midnight plankBOT
lapis beacon
#

Do i just find s'(t) then plug in 4 for t

hearty rune
#

that would be the velocity

lapis beacon
#

what is the acceleration?

#

the secant line?

hearty rune
#

acceleration would be the time derivative of velocity

last slate
#

you might have to just plug it in the function and then use an acceleration formula but idk

#

on s(4)

broken stone
#

You'd want to take the derivative twice to get acceleration, then plug in t=4, since you're starting with the function for position

lapis beacon
lapis beacon
lapis beacon
hearty rune
#

v(t)=s'(t)
a(t)=v'(t)=s''(t)

lapis beacon
#

what does getting the second derivative give you

lapis beacon
#

.close

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wraith oriole
#

Should it be T/0.01

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rotund plume
#

okay so i'm trying to develop a game about simple 2D engeniring with gears and stuff.

so i'm currently making an way to auto align the gears i already have the position bein auto aligned, that works by just bringing the gear you are placing to the closest point of the circunference of the gear that is already placed
now i want to be able to auto align the rotation of the gear.

To do that i u have the piece code at the second image, it just sets the rotation of the sprite to the angle of the dirction vector from the mouse to the center of the gear that is already placed, multiply it by a factor in this case 3.5 + an offset.

i don't know if i can ask help here if i dont have any idea of how to come up with a formula to this but, i wanted to be able to determine the factor to multiply based on the number of teeth on the gear that is being placed in relation to the gear that is already placed so when it rotates it always aligns the teeth

the gears are static untill you play the start button so i don't have to calculate it while the gears are spinning

sorry for the wall of text and thank you if you read all of this

if you could send me an article about something like this i would also greatly apreciate it.

main current
#

Does the original sprite always have a tooth directly facing upward?

#

Or: What can we use to identify the teeth location of the original sprite?

rotund plume
midnight plankBOT
#

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midnight kindle
midnight plankBOT
midnight kindle
#

where does the x^2 go in the denominator from the 2nd to 3rd line

slender walrus
#

they're taking shortcuts and didn't notate it properly

#

its supposed to be
(coefficient of numerator)/(coefficient of denominator) = 7/3

#

so you don't care about the x

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twin ridge
#

Consider the matrix transformation $T:\mathbb{R}^2\to\mathbb{R}^2$ that assigns to a vector x the closest vector to a projection. Find the matrix that defines the projection of any vector x onto the line $y=x$ in the Cartesian plane.

grand pondBOT
#

Narutoes

twin ridge
#

I'm still working on this one. Just trying to get an actual answer.

rose trout
#

How do you usually find a matrix for a transformation?

twin ridge
#

Iirc, the matrix of a transformation is determined by how it affects the standard matrix.

#

So [1 0] and [0 1]

rose trout
#

Yeah. The columns of the transformation matrix is made of the transformed basis vectors

#

So (1,0) and (0,1). You want to find where those are being sent.

twin ridge
#

When I tried [1 0] and [0 1] I think I got [sqrt(2)/2 sqrt(2)/2] for both. Pretend these are all column vectors; I'm lazy.

rose trout
#

Indeed.

twin ridge
#

Because they make a 45 90 triangle with that unit vector

#

So $e_1\to \frac{e_1\sqrt{2}}{2}+\frac{e_2\sqrt{2}}{2}$ and $e_2\to \frac{e_1\sqrt{2}}{2} + \frac{e_2\sqrt{2}}{2}$?

grand pondBOT
#

Narutoes

rose trout
#

Yes that's correct, now you can put their coordinates as columns of your transformation matrix.

twin ridge
#

Wait

#

Is the transformation matrix actually just $\begin{bmatrix} \frac{\sqrt{2}}{2} & \frac{\sqrt{2}}{2}\ \frac{\sqrt{2}}{2} & \frac{\sqrt{2}}{2}\ \end{bmatrix}$?

grand pondBOT
#

Narutoes

twin ridge
#

I got that in class when I initially got the problem but it didn't quite look right in my head.

rose trout
#

Yes that's right.

twin ridge
#

Bruh.

#

I got this in 5 minutes of doing it in class but my teacher told me to look at it again. Was he yanking my chain?

#

I'm a little confused though.

rose trout
#

One sec

twin ridge
#

I tried this with an x of [1 1], since that x is already on y=x

#

That gives me a projection of [sqrt(2) sqrt(2)], but shouldn't it just give me back [1 1]?

rose trout
#

Yeah I think there's an extra sqrt(2) factor

#

Let met check

sage olive
#

why isn't the projection matrix

0.5 0.5
0.5 0.5

?

rose trout
#

neil will know better I think I'm tired hahaha

twin ridge
#

I was told the transformation matrix is [ T(e1) T(e2) ]

twin ridge
#

I wasn't sure tbh.

sage olive
rose trout
#

So I guess the projections were wrong then?

twin ridge
#

Entirely possible.

sage olive
#

but this should also work using the least squares approach

twin ridge
#

gross

sage olive
#

you're orthogonally projecting a vector in R^2 onto the subspace spanned by the vector (1,1)

twin ridge
#

Right.

agile elk
#

Does anyone know how to find A

sage olive
#

we know that A(A^TA)^-1A^T is the projection matrix, where A has the basis vectors of your subspace as the columns

sage olive
midnight plankBOT
sage olive
twin ridge
#

Am I supposed to use A transpose here?

sage olive
twin ridge
#

Nvm

#

I thought A^T meant A transpose

sage olive
#

it does

#

i'm just trying to do a sanity check of your solution

twin ridge
#

Fair enough.

sage olive
#

so if A is the column vector (1,1)

#

then A^TA is (2), so its inverse is 1/2

#

so you have (1,1) (1/2) (1 1)

#

uh that becomes

#

(1/2, 1/2) (1 1) = (1/2 1/2, 1/2 1/2)

#

so using this approach i'm getting that your projection matrix is the 2x2 matrix with each entry 1/2

#

but that seems wrong?

rose trout
#

I think it's right though

#

That makes (1,1) map to itself at least

twin ridge
#

The reason I considered all 0.5s is that if I take the point on the other side of my original x, then the projection would be the midpoint.

#

So if I have [1 0], the reflection of that would be [0 1], then the midpoint is the projection

sage olive
#

we know that (1,0) and (0,1) should map to (sqrt2, sqrt2)

twin ridge
#

Right.

#

And the same logic should apply to every vector

#

Since the reflected vector creates a line with a slope of -1.

#

So I know that every single vector I reflect will be orthogonal to y=x

#

The midpoint of the two tails, that is.

sage olive
#

strange that that approach didn't work though

twin ridge
#

Right?

sage olive
#

why isn't the correct matrix the 2x2 matrix filled with sqrt2?

#

i feel like this is it

sage olive
twin ridge
#

Take the vector [1 1]. Shouldn't it just map back to [1 1] since it's already projected onto y=x?

sage olive
#

oh but (1,1)

#

shit

twin ridge
#

Weird.

rose trout
#

Yeah the projections are 1/2 everywhere, not sqrt(2)/2.
$proj_{(1,1)} (1,0) = \frac{1}{2} (1,1)$

grand pondBOT
#

Azyrashacorki

twin ridge
#

@misty gorge you seemed sad you missed the last convo. Want a stab at it?

sage olive
#

not that it's reliable but this tries normalizing the basis vector first

#

(1,1) works fine then but what about the standard basis vectors?

twin ridge
#

That looks like a bunch .5's to me

rose trout
#

The issue is when you computed T(e_1) in the first place you divided by the norm of (1,1), aka sqrt(2), and not its square, this gives the 1/2

#

Granted I did the same thing

misty gorge
#

sorry how much progress has been made exactly?

sage olive
#

oh my god

#

i got it

#

the 1/2s are right

misty gorge
#

it's u dot vhat times vhat, where vhat is the unit vector pointing in a 45 degree angle from the positive x axis

#

then the matrix is recoverable from that

sage olive
#

the reason we kept thinking the standard basis vectors should be getting mapped to (sqrt2, sqrt2) is because we were assuming the closest vector on y = x would've been the projection straight up so we were drawing a 45-45 triangle

rose trout
sage olive
#

for the smallest distance to the line

twin ridge
#

I did the orthogonal drawing, I just did the numbers wrong.

#

My brain thought the length of the vector was the coordinates.

sage olive
#

so it's agreed that the standard basis vectors map to (1/2, 1/2)?

twin ridge
#

Yee.

misty gorge
#

so let vhat be (1/sqrt(2), 1/sqrt(2)), then you can take x = (a,b), and then you get (a/sqrt(2) + b/sqrt(2)) (1/sqrt(2),1/sqrt(2)) = ((a+b)/2,(a+b)/2)

sage olive
#

great, that was our problem then

twin ridge
#

Wait

sage olive
#

that should not have been that hard 💀

misty gorge
grand pondBOT
#

smaytrix group

twin ridge
#

Ok yee

#

Now I just gotta do the other version.

#

The other version looks like pain.

#

Now I have to do a composition of projections. Rotate then shrink.

misty gorge
#

what are you rotating by

twin ridge
#

The angle would be that curved red arrow

#

Which I can apparently get using sines and cosines.

misty gorge
#

okay so what is the transformation specifically

twin ridge
#

The first one is rotate the vector until it is in line with y=x

misty gorge
#

okay, then what

twin ridge
#

Then shrink it until the tail gets to the intersection point of the altitude.

misty gorge
#

okay, and that's it?

twin ridge
#

Yeah.

#

It's just a little strange for me since I don't have a ton of experience with rotation matrices.

misty gorge
#

this should turn out to be the same matrix

twin ridge
#

I was given to rotate a specific amount of degrees, I want something like $\begin{bmatrix} cos\theta & -sin\theta\ sin\theta & cos\theta\ \end{bmatrix}$ or something like that.

misty gorge
#

oh

#

i see

twin ridge
#

And then multiply by a scalar to shrink it.

misty gorge
#

if you have a specific amount of degrees, then yes you do $\begin{bmatrix}\cos(x) & \sin(x) \ -\sin(x) & \cos(x)\end{bmatrix}$, where x is the angle

grand pondBOT
#

smaytrix group

#

Narutoes

twin ridge
#

That's the actual matrix given in class.

misty gorge
#

oh mb yes yours is right

#

sorry

#

lol

#

but

#

like

twin ridge
#

How do I set it to rotate towards the y=x though?

misty gorge
#

you do't

#

don't

twin ridge
#

Sometimes I have to rotate clockwise and sometimes counter

misty gorge
#

that's not a linear transformation

#

rotating things to y=x is not linear

twin ridge
#

Rotations aren't a linear transformation?

midnight plankBOT
#

@twin ridge Has your question been resolved?

midnight plankBOT
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trim oasis
#

We're given that f(x) = sin(ωx + φ), where ω > 0 and |φ| ≤ π/2.
The smallest positive period of f(x) is T.
r(x) is the derivative of f(x).
g(x) = f(x) + r(x)
α(x) is an odd function.
The maximum value of α(x) is √5.
We need to find f(T/8). (edited)

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#

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drifting root
#

hi, can someone help me with what vector bc is?

midnight plankBOT
#

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lusty pike
#

How should I start part d

midnight plankBOT
lusty pike
#

Please can you just tell me the name of the technique needed not work me through it 🙂

#

The answer to b is 2 - 3i

fringe onyx
#

wdym the answer to b is 2 - 3i

#

it is asking for a diagram

#

@lusty pike

#

do you need help with a?

#

"dividing complex numbers"

midnight plankBOT
#

@lusty pike Has your question been resolved?

midnight plankBOT
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craggy yew
midnight plankBOT
craggy yew
#

help

#

the answer is 130

craggy yew
pseudo owl
#

base change formula

#

Like log_4(b)=log_2(b)/2

#

log_2(a)=2log_4(a)

#

@craggy yew

#

You here?

#

Put this values in the first equation

#

I've got b^2-a^2=128

#

Now hit and trial

craggy yew
pseudo owl
#

that is

craggy yew
#

what should i do

pseudo owl
#

(b+a)(b-a)=128

#

Look at the factors of 128

#

128 1
64 2

#

and son on

#

Try all cases and find a,b

#

Its a diophantine eqn.

craggy yew
pseudo owl
craggy yew
pseudo owl
#

It is interesting to note that a,b are not neccessarily integers

pseudo owl
#

So, we can solve for a,b

craggy yew
#

?

pseudo owl
#

That is one of the possible approach

craggy yew
#

can u give an example by using the factors of 128?

pseudo owl
#

Yeah

#

(b-a)(b+a)=128*1
Say b-a=128
b+a=1

#

Which gives b=129/2

#

Which is a real number

#

a=63.5

#

ab=4095.75

craggy yew
pseudo owl
craggy yew
#

(im gonna ask alot of dumb questions cuz im new to problem solving)

pseudo owl
craggy yew
pseudo owl
#

Now we compare both the equations

#

We can interchange the values of a,b

craggy yew
#

wdym

tough spindle
#

a and b may not be integers though

#

The question is not saying that they need to be integers, so trying to put b - a = 128 does not work.

pseudo owl
#

see non integers can also add up to integers

#

Like 2.5+1.5=4

#

Its all about long case work tbf

tough spindle
#

Yeah but I doubt we need to make that assumption to find a and b.

pseudo owl
#

What else can we do?

craggy yew
#

shouldnt b^2-a^2=128?

#

why is b-a=128

pseudo owl
#

We have factorized b^2-a^2

#

$b^2-a^2=(b+a)(b-a)$

grand pondBOT
#

L'empereur

pseudo owl
#

Little manipulations, nothing much

#

Well, I did got a breakthrough

tough spindle
#

Put $x = \log_2(a)$ and $y = \log_4(b)$. Since $b^2 - a^2 = 128$, replace $a$ and $b$ to get $2^{4y} - 2^{2x} = 128 = 2^7$. Now divide by $2^7$ on both sides to get $2^{4y - 7} - 2^{2x - 7} = 1$. Now what we could do is show that (assuming $2^{4y - 7}$ and $2^{2x - 7} $ are integers) that the only way powers of two could subtract to get an odd number is to have 2x - 7 = 0.

grand pondBOT
#

PowerUp

pseudo owl
#

So, that yields x=3.5

#

Alright, pretty good.

craggy yew
pseudo owl
#

Its how you solve diophantine eqns, but the process used by powerup is more simpler

#

I'll suggest you to focus on that.

craggy yew
#

i gtg now

#

powerup what do u think will be the next steps

tough spindle
#

Since $x = \frac{7}{2}$, we can find $a$ and $b$ by substituting $x$ into the equations above.

grand pondBOT
#

PowerUp

pseudo owl
tough spindle
#

So after finding x, just calculate $a$ and $b$ (we have $x = \log_2(a), y = \log_4(b), b^2 - a^2 = 128$).

grand pondBOT
#

PowerUp

pseudo owl
#

You will get y=2

midnight plankBOT
#

@craggy yew Has your question been resolved?

midnight plankBOT
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wraith oriole
#

Why isn’t it T/0.01

midnight plankBOT
latent wolf
#

To find the solutions to the inequality ( b^2 - 6400 > 0 ), we can follow these steps:

  1. Rewrite the inequality: ( b^2 - 6400 > 0 ).

  2. Factor the inequality: ( b^2 - 6400 = (b - 80)(b + 80) ).

  3. Set each factor to zero to find the critical points:
    [
    b - 80 = 0 \quad \text{or} \quad b + 80 = 0
    ]
    This gives ( b = 80 ) and ( b = -80 ).

  4. Determine the intervals to test: The critical points divide the number line into three intervals:
    [
    (-\infty, -80), \quad (-80, 80), \quad (80, \infty)
    ]

  5. Test a value in each interval to see if the inequality ( (b - 80)(b + 80) > 0 ) is satisfied:

    • For ( b \in (-\infty, -80) ): Choose ( b = -100 )
      [
      (-100 - 80)(-100 + 80) = (-180)(-20) > 0
      ]
      This interval satisfies the inequality.
    • For ( b \in (-80, 80) ): Choose ( b = 0 )
      [
      (0 - 80)(0 + 80) = (-80)(80) < 0
      ]
      This interval does not satisfy the inequality.
    • For ( b \in (80, \infty) ): Choose ( b = 100 )
      [
      (100 - 80)(100 + 80) = (20)(180) > 0
      ]
      This interval satisfies the inequality.
  6. Combine the intervals where the inequality is satisfied:
    [
    b \in (-\infty, -80) \cup (80, \infty)
    ]

So, the solutions to the inequality ( b^2 - 6400 > 0 ) are ( b \in (-\infty, -80) \cup (80, \infty) ).

grand pondBOT
wraith oriole
#

Why isn’t it T/0.01

latent wolf
latent wolf
midnight plankBOT
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bleak pier
midnight plankBOT
wraith oriole
midnight plankBOT
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formal igloo
#

i need help

midnight plankBOT
potent veldt
lone sorrel
#

which questions do u need help with?

formal igloo
#

all

dapper cairn
#

ok lets start with part a

#

do you know the formula for the slope of a line?

abstract glen
#

@formal igloo lock in bro

#

hop off roblox

#

no time to waste

dapper cairn
#

😭😭💀

formal igloo
#

he’s

#

yes

formal igloo
formal igloo
abstract glen
#

ye

#

which is

#

whats the formula

formal igloo
#

idek gang

abstract glen
#

playing roblox will not help but its

#

y2-y1/x2-x1

#

the slope

formal igloo
#

idk how to find that

#

dm me

abstract glen
#

!status

midnight plankBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
formal igloo
#

1

abstract glen
#

have you learnt this yet

midnight plankBOT
#

@formal igloo Has your question been resolved?

formal igloo
#

help

formal igloo
#

someone help please

dense harness
#

whats the problem

formal igloo
#

theyre asking for slope

#

dm pls

midnight plankBOT
#
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formal igloo
#

.reopen

midnight plankBOT
#

#

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chrome wren
#

this integral can be calculated in 2 parts right?

midnight plankBOT
#

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chrome wren
#

thanks

#

.close

midnight plankBOT
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bitter wharf
#

I think I'm going psycho with this

midnight plankBOT
fringe onyx
#

How are you doing it?