#help-49

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midnight plankBOT
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inland patio
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Let $f:\mathbb R^n\times\mathbb R^m\to\mathbb R^m$ be $C^1$ in an open set containing the point $(a,b)$. Let $M$ be the $m\times m$ matrix $$(D_{n+j}f^i(a,b)),\quad 1\leq i,j\leq m.$$ Define $F:\mathbb R^n\times\mathbb R^m\to\mathbb R^n\times\mathbb R^m$ by $F(x,y)=(x,f(x,y))$ and let $F'(a,b)$ be the Jacobian matrix at $(a,b)$. Maybe it is obvious, but I don't see why $$\det F'(a,b)=\det M?$$

grand pondBOT
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Philip

midnight plankBOT
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last slate
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What are conjugates and in that matter why real numbers don't/can't have conjugates

slender walrus
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who says real numbers can't have conjugates

obtuse basin
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"Conjugate" refers to many things (e.g., complex conjugate, conjugates of expressions with square roots, conjugate by an element in a group, etc.), which one are you mentioning?

last slate
obtuse basin
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The latter is not necessarily true, you were told lies

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The complex conjugate of a complex number has the same real part and the same complex part but with sign changed

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Anyway it's still unclear what you meant by real numbers not having conjugates

last slate
slender walrus
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a + b and a - b
are conjugates of each other

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you can view
4 + 5i as 5i + 4
and 5i - 4 would be a valid conjugate (though not what would usually be considered as the complex conjugate)

last slate
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Like i Or 5i Or something like that

slender walrus
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for complex conjugates we consider
a + bi and a - bi
i = 0 + i
so its complex conjugate would be -i

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whoops forgot the -

last slate
slender walrus
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for complex conjugates we consider
a + bi and a - bi

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viewing i as i + 0
i is technically a conjugate (though not what would usually be considered as the complex conjugate)

last slate
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This?*

slender walrus
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just the way someone defined it i guess

last slate
midnight plankBOT
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@last slate Has your question been resolved?

midnight plankBOT
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round wharf
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why did it simplify to that ?

midnight plankBOT
kind zealot
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cos(a + b) = cos(a)cos(b) - sin(a)sin(b)

round wharf
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fr ?

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how do I find more about this ? what do I search ?

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Trignometric products ?

kind zealot
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"Trigonometric identities" should give you a few good ones

tardy wyvern
round wharf
round wharf
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have a good day u two, and thanks so much

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tardy wyvern
midnight plankBOT
tardy wyvern
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I have a fair idea i need to find a realtion b/w area and the sides and angle

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but idk what the relation could bne

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be

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i need to dervaite wrt time and then subts

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but idk what the relation is

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could someone help me with finding the relation? and if possible explain how?

sharp coral
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we can use the trigonometric formula for the area of a triangle. if $a$ and $b$ are sides of a triangle and $\theta$ is the angle between them, then the area is [ A = \frac 12 ab \sin \theta ]

grand pondBOT
tardy wyvern
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c.lose

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midnight plankBOT
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autumn folio
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is my math correct here?

midnight plankBOT
twilit field
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!original

midnight plankBOT
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Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

twilit field
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what are you trying to do

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@autumn folio

autumn folio
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given that at a certain time s1 is cut off, calculate s2.

twilit field
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only images please

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so that I don't have to download anything

autumn folio
twilit field
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The forces acting on $M_2$ are $T_2$ and it's weight , right?

autumn folio
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yes

grand pondBOT
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ƒ(Why am. I here)=I don't know

twilit field
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whereas the forces acting on $M_1$ are $M_1's weight , T_2 and T_1$ I think

grand pondBOT
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ƒ(Why am. I here)=I don't know

autumn folio
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given that at a certain time s1 is cut off, calculate s2.

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**

twilit field
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ah

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in that case the only forces acting on it at that instant would be $T_1 and M_1g$ IMO

grand pondBOT
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ƒ(Why am. I here)=I don't know

autumn folio
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thers no T1

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because theres no s1

twilit field
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ah

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I meant $T_2$

grand pondBOT
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ƒ(Why am. I here)=I don't know

autumn folio
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so its what i wrote

twilit field
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should be right

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Let me TeX them

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$M_2a=T_2-M_2g$

grand pondBOT
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ƒ(Why am. I here)=I don't know

autumn folio
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btw the y axis is up

twilit field
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and $M_1 g -T_2=M_1a$

grand pondBOT
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ƒ(Why am. I here)=I don't know

twilit field
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add these now

autumn folio
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isnt it -m1g?

twilit field
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right

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it is

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I'm still thinking of the equilibrium state , sorry

twilit field
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I think your answer is right

autumn folio
twilit field
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in that case, I have no idea

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have you tried googling this?

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or ask in the physics server, or wait for someone else

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ping helpers 15m after you post your problem

autumn folio
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its been 30, ill ping

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given that at a certain time s1 is cut off, calculate s2.
according to my calculations(y axis is upwards) the system would have acceleration upwards, whats wrong? <@&286206848099549185>

frail willow
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can someone help me with my math

midnight plankBOT
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@autumn folio Has your question been resolved?

midnight plankBOT
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@autumn folio Has your question been resolved?

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midnight plankBOT
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twilit field
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have a doubt here, why is the only way to express 0 as 0+0+0.....

jagged saffron
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whats your definition of direct sum

twilit field
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I mean I understand why it is using the other defn

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but it doesn't make much sense using this defn

jagged saffron
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so by that very definition there is only one way to write 0 in the direct sum

twilit field
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yes

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but why not say 1 -1

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why 0+0

jagged saffron
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what do you mean 1-1?

twilit field
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I mean the vector v - v

jagged saffron
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what is v?

twilit field
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ooh

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nevermind

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got it

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thank you !

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.closde

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last slate
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@twilit field r u in college now

twilit field
midnight plankBOT
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brisk lantern
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could someone explains to me why I can do the following operation using complex exponentials?

brisk lantern
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cant*

lunar ocean
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is there a reason you think you can't?

brisk lantern
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I mean the two equations don't end up equaling each other

brisk lantern
lunar ocean
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yeah those are just two unrelated identities involving the trig functions, there doesn't seem to be any conflict between them

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the bottom identity is essentially $\cos(x+y) = \cos(x)\cos(y) - \sin(x)\sin(y)$

grand pondBOT
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bee [it/its]

lunar ocean
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because $e^{ix}e^{iy} = e^{i(x+y)}$

grand pondBOT
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bee [it/its]

lunar ocean
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and so in fact you can derive the top identity, because $\cos(x-y) = \cos(x)\cos(y) + \sin(x)\sin(y)$, using the fact that $\cos$ is even and $\sin$ is odd

grand pondBOT
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bee [it/its]

lunar ocean
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so summing them together you get $2\cos(x)\cos(y)$, and then the $\frac12$ cancels that $2$ and you get $\cos(x)\cos(y)$

grand pondBOT
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bee [it/its]

brisk lantern
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oh okay I see I might need a second to digest that hahahahaa

brisk lantern
midnight plankBOT
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@brisk lantern Has your question been resolved?

brisk lantern
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where the blue line plot is: $\cos(x)cos(y)$

grand pondBOT
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yoga545

brisk lantern
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and the orange line is $Re{exp(jx)exp(jy)$

grand pondBOT
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yoga545
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

lunar ocean
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wow that's a somewhat ridiculous scale to plot it on

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but yeah it makes sense that it would look like that

brisk lantern
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I thought instead of carrying out the formula using cos(x)*cos(y) I could just use Re{exp(jx)*exp(jy)} and it would result in the same answer

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brisk lantern
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.reopen

midnight plankBOT
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lunar ocean
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well no it doesn't

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that gets you cos(x+y)

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which is not the same as cos(x)cos(y)

brisk lantern
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hmmm is there a way to use complex exponentials to carry out cos(x)*cos(y)

wary trail
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if you know sin(x)sin(y) lol

lunar ocean
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Re(e^ix) * Re(e^iy)? lol

brisk lantern
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oh okay I see I'd have to convert back into cos

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theres actually no way to do it in the complex exponential realm

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well I guess I found a way....

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just convert cos(x) and cos(y) to their respective 1/2(e^jz+e^-jz) and carry out the multiplication...

midnight plankBOT
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last slate
midnight plankBOT
last slate
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we just started learning about capacitance

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there is an irregular cavity in a spherical conductor with +q

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why did it induce exactly -q charge?

midnight plankBOT
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@last slate Has your question been resolved?

last slate
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<@&286206848099549185>

vital sinew
# last slate

You might get better responses in the physics discord

sharp coral
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since charges are free to move in a conductor, they will always move in such a fashion that the electric field is 0 on the inside of the conductor (otherwise, the charge would keep moving)

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note that if the electric field inside the solid part is 0, then the electric flux across any gaussian surface enclosing the cavity but inside the conductor must be 0

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gauss's law dictates that this flux is proportional to the net charge enclosed by the surface, so the net charge of the cavity and its surface must be 0

last slate
sharp coral
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yes

last slate
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I UNDERSTAND

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THANK YOU SO MUCH

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have a great day ❤️

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vital sinew
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He's asking what your definition of the sine function is

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Well, this definition doesn't really work if we want the argument to be greater than or equal to 90 degrees

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One definition of sine is via the unit circle

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If we rotate around the unit circle by theta degrees, the x coordinate of the point will be sin(theta)

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So for example, sin(120) will be sqrt3/2

vital sinew
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I think this is bad pedagogy

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Not to say that it's wrong, but I think a better approach is to just show them the definition that lets you prove it

vital sinew
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Yes, the sine at the degrees is the second coordinate

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Not to say that it's wrong

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Because 180-theta will be the point at theta reflected across the y axis, and reflection across the y axis will keep the y coordinate the same

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The x coordinate is the cosine value, the y coordinate is the sine value

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But they're also just the coordinates of the points on the circle (the circle is the solutions to the equation x^2+y^2=1)

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What do you mean by different values?

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It will always show the values of sin and cosine

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Ok so, the unit circle is a circle centered at the origin (the point (0,0)) that has radius 1

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We're going to define our point at 0 degrees to be the point (1,0), and the point at theta degrees will be the point we get when we rotate that point around the circle by theta degrees

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The x coordinate of the point at theta degrees will be cosine, the y coordinate is sine

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This is how we define sine and cosine (though notice that for theta<90, this will actually get us the same value as the right triangle definition, because we have a right triangle with hypotenuse 1 and legs of length [x coordinate] and [y coordinate])

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Yes

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This is how we define sine and cosine for theta>90

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Define in the sense of an English word

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That's just what we say the function is

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Yeah

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The unit circle is how we know what the value of sine and cosine are if the angle is greater than 90

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Well, how would you find sin(91) using the right triangle definition?

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Right, but that doesn't work for sin(91), does it?

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Because we can't have a triangle that has an angle of 91 and an angle of 90

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You also can't do it for 90, because we can't have a triangle that has two 90 degree angles

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If we did, then one of the angles would be 0 degrees (which clearly doesn't work)

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Yes, this is possible

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Remember, the angles in a triangle have to add up to 180, and they all have to be positive

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But with our new definition using the unit circle, we can find sin for values that can't be part of a triangle (like 270 or 180)

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Yes

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Well, how would you find sin(180) without the unit circle definition

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Well you can use the right triangle defn to find sin(89.5) but yeah, for anything 90 degrees or more you have to use the circle

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Sorry?

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Yes, the circle definition is just the unit circle

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Yes, you need the unit circle definition for sin(theta) to even have a meaning for theta>90

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Sure, I guess you could say that

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How do you think the calculator knows

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Well, the real answer is "calculus"

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But the calculus works because we define it using the unit circle

vital sinew
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Though you can use the unit circle to just visually figure out things like sin(120)=sin(60) or sin(90)=0

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Basically

midnight plankBOT
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last slate
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Weird question but what is the largest possible shape for a set perimeter

Ex. If I wanted the largest possible area, but the perimeter would not exceed 50 feet, what would said shape be?

Psure it's a circle but maybe I'm wrong

surreal moon
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You can prove this in differential geometry, but that was ages ago for me

dull yoke
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i think its the other way around

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wait

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lets say we have 10 m of cord: r = 5/pi -> area = 25/pi m^2 (CIRCLE)
square: 10m of cord means each side is 2.5m, and thus area = 6.25 m^2

surreal moon
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If square has perimeter 1, then s=1/4 and area is 1/16. If circle has circumference 1, then r=1/2pi and A=1/4pi

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1/4pi>1/16 since pi<4

dull yoke
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yea ur right

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man i couldve sworn it was the opposite

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oh well

last slate
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Ty :D

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lusty cave
midnight plankBOT
lusty cave
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Can someone please check my work here

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And then I also have one more question to check

dull yoke
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looks right

lusty cave
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thanks

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last slate
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Hi! I'm sorry to ask about this here, I can't find a trigonometry-only discussion. I don't understand the reflections of the sine graph.

last slate
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I'm trying to reason it doing drawing but I don't think they are of any value

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Why does this happen?

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If the angle is negative it means we're moving clockwise. So, both the x and y values are decreasing.

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Why is the graph of -sen(x) the same as sen(-x)?

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Why does -sen(x) exist?

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OMG I GOT IT

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ocean plaza
#

Given a group representation $\rho: G \to GL(V)$, over a $K$-vector field $V$, we can define a natural $K(G)$-module structure on $V$. In the definition of an absolutely irreducible representation, they use the notion of extending the field of the representation, but I don't get how that is defined

grand pondBOT
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Eduude

midnight plankBOT
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Please don't occupy multiple help channels.

grand pondBOT
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Eduude

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Eduude

ocean plaza
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how is this defined?

midnight plankBOT
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last slate
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nvm i see where is my mistake..

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last slate
#

Looking for a pdf that can explain me everything I need to know from "find the area drown" in highschool.

midnight plankBOT
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@last slate Has your question been resolved?

last slate
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<@&286206848099549185>

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A parabola and a line closing up an area
..

slender cobalt
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are you talking about finding the area between 2 curves?

you gotta take the integral of the absoloute value of the difference of the two functions.

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in practice you'd integrate the top function - the bottom function

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grand pondBOT
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l'agit

#

l'agit

chrome vessel
#

On the second line it should be $\sum_{n=0}^\infty \sum_{i=1}^n p(1-p)^i$ (edit: nvm)

#

wait nvm, my mistake

#

do you know the sum of geometric series?

#

so what would $\sum_{n=1}^\infty (1-p)^n$ be?

grand pondBOT
#

qwertytrewq

chrome vessel
#

if you want to include 0 sure. What would $\sum_{n=0}^\infty (1-p)^n$ be?

grand pondBOT
#

qwertytrewq

chrome vessel
#

which simplifies to 1/p

#

Now what would $\sum_{n=i}^\infty (1-p)^n$ be?

grand pondBOT
#

qwertytrewq

chrome vessel
#

Hint: what is $(1-p)^i\sum_{n=0}^\infty (1-p)^n$

grand pondBOT
#

qwertytrewq

chrome vessel
#

can you put the (1-p)^i inside the sum?

#

$\sum_{n=0}^\infty (1-p)^{n+i}$

grand pondBOT
#

qwertytrewq

chrome vessel
#

notice that its very very similar to $\sum_{n=i}^\infty (1-p)^n$

grand pondBOT
#

qwertytrewq

chrome vessel
#

fishthonk do you know where I am going at?

#

can you show that

#

$$\sum_{m=0}^\infty (1-p)^{m+i}=\sum_{n=i}^\infty (1-p)^n$$

grand pondBOT
#

qwertytrewq

#

l'agit

chrome vessel
#

yes that the idea, but you get why they are equal right?

#

its reindexing

Note that you can write

chrome vessel
grand pondBOT
#

qwertytrewq

chrome vessel
#

yeah!

chrome vessel
#

hmmcat aren't we all?

#

KEK before it all clicks

#

yeah i think its right

grand pondBOT
#

l'agit

chrome vessel
#

yeah the $\frac{ (1-p)^{i}}{p}$ you computed

#

btw u can edit your original message and texit will recompile

grand pondBOT
#

qwertytrewq

chrome vessel
#

btw i made a typo, (1-p)^i should be on the numerator

#

and from here you will see it will be another geometric series

#

no worries

midnight plankBOT
#
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edgy schooner
#

If $|z_1| = |z_2| = |z_3| =1$ and $z_1 + z_2 + z_2 = 0$ then, what is the area of the triangle whose vertices are $z_1, z_2$ and $z_3$

grand pondBOT
#

Pro_Hecker

edgy schooner
#

I don't know how to approach this problem

#

I think these form an equilateral triangle, but i don't see how

last slate
#

Cube root of unity

#

@edgy schooner

#

BTW did you solve the previous question?

edgy schooner
#

yes

#

what should i do, how did you get to cube root?

last slate
#

What curve was it?

edgy schooner
#

y=0

last slate
last slate
edgy schooner
#

did you just assume it or it is only case possible?

edgy schooner
#

which parabola?

last slate
#

Nvm

#

I have to check it again

last slate
last slate
edgy schooner
#

if z1+z2+z3/2 =0 so , centroid lies on origin

chrome vessel
edgy schooner
chrome vessel
#

now we have |z_2|=|z_3|=1 and they sum to -1

edgy schooner
#

ok

chrome vessel
#

try to use the equalities to figure out what a and c are

edgy schooner
#

why is z_2 + z_3 = -1?

chrome vessel
#

so we can rotate z_1 so the it is 1

edgy schooner
#

ok

chrome vessel
edgy schooner
#

yes

chrome vessel
edgy schooner
#

there are 3 variable z_3, a and c

chrome vessel
#

note that z_2+z_3=-1 comes from z_1+z_2+z_3=0

edgy schooner
#

$\sqrt{(-1-a)^2 + (c)^2} = \sqrt{a^2+c^2} =1$

grand pondBOT
#

Pro_Hecker

chrome vessel
#

or

#

$\sqrt{(1+a)^2+c^2}$

grand pondBOT
#

qwertytrewq

edgy schooner
#

1 +2a + a^2 +c^2 = c^2 + a^2

#

which gives a = -1/2

chrome vessel
#

now it becomes clear that they are indeed the roots of unity

grand pondBOT
#

Pro_Hecker

edgy schooner
#

oh

last slate
#

Oh

chrome vessel
#

OH

last slate
#

Lol

edgy schooner
#

Can I use this fomula then?

chrome vessel
edgy schooner
#

Answer is $\frac{3\sqrt{3}}{4}$

grand pondBOT
#

Pro_Hecker

edgy schooner
#

thanks for the help

chrome vessel
last slate
#

You can just directly find the height and the base length

chrome vessel
#

probably right

chrome vessel
last slate
#

Yes

#

👍

edgy schooner
#

.close

midnight plankBOT
#
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chrome vessel
midnight plankBOT
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spice scroll
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.close

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last slate
#

FUNCTIONS

anyone please help me on how to solve this question cause i legit have no idea how to solve it

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.close

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brisk lantern
#

Is there a way to simplify the following to just cos and sin without the j?

brisk lantern
#

j being i (imaginary number)

#

sqrt(-1)

edgy schooner
#

depends on what a and b are

#

if A and B are purely real, you can't get rid of i

brisk lantern
#

In this case they are just constants

#

oh okay I see

#

I thought the i would impoart a pi/2 phase shift

#

for the sinusoidal terms somehow

midnight plankBOT
#

@brisk lantern Has your question been resolved?

surreal moon
#

The exact phase shift depends on A and B though

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gray pumice
#

let X be an evenly distributed random variable on {1,2,3,4,...,n}.
(I know the expected value and variance.)

Approximate P{X>=3n/4} using Chebychev's formula.

gray pumice
#

The problem I'm having is that I don't see how

#

$P(|X-\mu|\geq k) \leq \frac{\sigma^2}{k^2}$

grand pondBOT
#

Bob Goldham

gray pumice
#

can be used to approximate $P(X\geq \frac{3}{4}n)$

grand pondBOT
#

Bob Goldham

gray pumice
#

for reference, we know that

#

$\mu = \frac{n+1}{2}$

grand pondBOT
#

Bob Goldham

gray pumice
#

$\sigma^2 = \frac{3(n+1)^2}{4}+\frac{(n+1)(2n+1)}{6}$

grand pondBOT
#

Bob Goldham

midnight plankBOT
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gritty hatch
#

Q

midnight plankBOT
gritty hatch
#

Q1: When factoring polynomials, aren't you able to factor and multiply in any way you want so long as it works? Why specefically binomials multiplied together?

junior flower
#

what?

gritty hatch
dusky flint
gritty hatch
#

A: Polynomials, when factored, typically are broken into binomials multiplied together.

dusky flint
#

perform operations upon

#

etc.

junior flower
dusky flint
dusk furnace
#

Usually "factor a polynomial" means breaking it into as small factors as possible -- and if you can get linear factors, there'll be nothing smaller to get.

dusky flint
#

for example (x+c)^2 + d = 0

junior flower
#

that’s not factored

dusk furnace
#

That can be a valid rewriting, but it wouldn't be described as "factoring".

gritty hatch
dusk furnace
#

Uhm. If you have two binomials, any method that results in their product is "binomial multiplication".

dusky flint
dusk furnace
#

That term describes the outcome, not a particular method.

dusky flint
#

please read above linking text

gritty hatch
#

#

Q: What if someone tried multiplying them raw after breaking up the pieces? Like constantly re-organizing the problem to multiply the correct parts. Or would that still somehow end up in binomials?

dusk furnace
#

It's not very clear from your description what the someone is trying to achieve.
At worst they would be wasting time doing something that won't help them reach their goal.
At best they would reach it.

gritty hatch
#

A: they wish to solve the quadratics in the way described within this video. https://youtu.be/GuwofNeT9ok

Alright, now that we know what polynomials are, it's time to learn how to solve them! But how can we do that? There's terms of different degrees, it's a mess! Well as it turns out, there are a few techniques we can learn, and let's start with factoring.

Watch the whole Mathematics playlist: http://bit.ly/ProfDaveMath

Classical Physics Tutorial...

▶ Play video
dusk furnace
#

Okay, so you've followed that process and gotten something like (x+5)(x+2), and your question is what would happen if you actually carry out that multiplication? You should be getting the original quadratic back; otherwise something has gone wrong along the way.

gritty hatch
#

Q: What principles or processes would one use to determine that was a possible answer?

I: It appears to complex to easily determine such a result.

olive matrix
#

nope it's pretty simple, 15 - 2 = 13

gritty hatch
#

Q: They also appear to be attempting to solve for what input value as X would generate a result of zero from the function/operations done unto it.

#

Guess: Probably for behavior modeling purposes or something.

gritty hatch
dusk furnace
#

Judging from the thumbnail, the video (which I don't care to watch) seems to present essentially a guess-and-check procedure that will sometimes work, but also sometimes doesn't produce a result.
A more reliable and systematic method would be to use the quadratic formula to find the roots of ax² + bx + c = 0. If we call those roots p and q, then we can factor ax² + bx + c = a(x-p)(x-q).

olive matrix
#

that video is roughly the method that I use, and then fall back to quadratic formula if that doesn't work

valid rover
#

^^^

olive matrix
#

but i've probably factored.... at least hundreds, maybe thousands of quadratic expressions

#

so for a lot of them I can look at it and instantly get the answer

gritty hatch
#
Q: Would you sometimes add rather than subtract in that formula in the quantity you wrote?

Q: So this is simply the fast estimation/guess-based method?```
olive matrix
#

I wouldn't characterize it as estimation but it does involve guessing to an extent

#

What's with the pictures

gritty hatch
#

I am thinking really hard, and adjusting as I go.

olive matrix
#

okay. I don't understand this question:

Q: Would you sometimes add rather than subtract in that formula in the quantity you wrote?
what formula?

gritty hatch
olive matrix
#

it will always be subtracting p and q

gritty hatch
#

Does X-P represent positive or negative inputs?

olive matrix
#

however, if p is for example -3, then the expression will involve (x - -3) which is equivalent to (x + 3)

gritty hatch
#

Thank you.

#

R: Can you write, in summation, what each part of the formula does in a goal-oriented simplified manner?

olive matrix
#

no

gritty hatch
#

Ok.

olive matrix
#

the reason for that

#

is that you should play with it in desmos

gritty hatch
olive matrix
#

open desmos, type in y = a(x - p)(x - q) and then when it asks if you want to add sliders say yes to all

#

then you can move a, p, and q around

#

and see how the function changes

gritty hatch
gritty hatch
olive matrix
#

move each slider in turn. what happens?

hard umbra
#

type in (p, 0), (q, 0) as well and check the label box

gritty hatch
#

P and Q move the base, (the whole function graphed) whereas A determines how much is added or subtracted as the line goes on (I assume this because of the ever-growing curve.)

junior flower
#

hi open up my e-girl eyes and snoseph

midnight plankBOT
#

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silver falcon
#

how is this possible

midnight plankBOT
flat veldt
silver falcon
#

soz for low quality

#

full working out

#

<@&286206848099549185>

#

please and thankyou

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@silver falcon Has your question been resolved?

dusky goblet
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@silver falcon Has your question been resolved?

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flat veldt
#

.close

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zenith garden
midnight plankBOT
zenith garden
broken stone
# zenith garden

I get 8.69%. 14 is above the mean and we're asking for greater than 14, so it definitely can't be more than 50%. Do you use tables or a calculator?

zenith garden
#

tables

zenith garden
broken stone
# zenith garden these guys say 12.30 though..

Well, the z-score for this is $z=\frac{14-8.7}{3.9}=1.36$. When I look up 1.36 in a z-table, I get $P(X<14)=0.9131$, so to get the desired answer, we do $P(X>14)=1-P(X<14)=1-0.9131=0.0869=8.69%$

grand pondBOT
#

DonDoesMath

zenith garden
#

hmmm

#

i will try it i guess,, your math looks good

midnight plankBOT
#

@zenith garden Has your question been resolved?

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wild glen
#

Could someone help work me through this double integral problem? I am getting a completely wrong answer (44/3 instead of 2/3), and I am wondering if I maybe did not set up my integrals correctly... I have narrowed the issue down to the 88/3x^3 final integral, which should actually be 4/3, but I have no idea where I went wrong.

wild glen
midnight plankBOT
#

@wild glen Has your question been resolved?

wild glen
#

<@&286206848099549185>

wild glen
#

<@&286206848099549185> anybody? I'm really stuck

crisp oxide
wild glen
#

When I distribute, everything cancels except for the x^2 terms

crisp oxide
#

Yeah that’s fine, the problem is in the integral setups somewhere

#

I suspect there’s an issue with your outer bounds

wild glen
#

Like the 2x+4 and 2x-4?

wild glen
crisp oxide
wild glen
#

So the 2x+4 must be wrong then?

#

Or wait no

crisp oxide
#

Oh oh oh the answer is 2/3, yeah then the x bounds should be -0.5 to 0.5

wild glen
#

Sorry I think what I said was confusing

wild glen
#

Which I am pretty confident is 32

#

Relatively confident

#

Though that depended on the x bounds

#

But how do I figure out the initial bounds? Because at first I was thinking I set y=0 to figure out x, but then I realized if y is negative, x can be greater than 2 and if y is positive x can be less than -2...

#

Oh but there are the two inequalities

#

Ok yeah so -2<=x<=2 is definitely right for x

crisp oxide
wild glen
#

Wait so actually

#

It is supposed to just be the first octant

#

So then x would be 0 to 2 and y would be 0 to 4

#

?

#

So then is y still 2x+4?

#

Wait never mind

#

That was a different question

crisp oxide
#

I mean, 1/2bh for top and bottom: 1/2(4)(4)2=16

wild glen
#

It is a trapezoid though not a triangle?

crisp oxide
#

Two triangles top and bottom

wild glen
#

Oh true

#

What could be wrong with my A(R), then?

#

And 16 doesn't get me any closer to the answer because I still have 88/3

#

My y bound must be wrong

nova scaffold
#

Looks like an algebra problem

wild glen
crisp oxide
wild glen
crisp oxide
#

So if we know the area should be 16, we should be able to figure out the bounds on A(r) like so:

#

And using this we get

#

Which is still slightly off

wild glen
#

What calculator are you using?

crisp oxide
#

Symbolab 😅

#

If x is -2 to 2 then y has to be zero

#

No

wild glen
#

Yes, to satisfy both inequalities it does

#

Ok so it looks like it doesn't matter what a is but b has to be 1?

nova scaffold
#

I was wrong it's a bound error that looks like a sign error. Your lower y bound is -2x-4 I believe.

wild glen
#

Ohh yeah that does make sense

#

It still gives 8/3, though?

nova scaffold
#

Your integral should end up x^4+8/3x^3 and x^4 cancels due to symmetry

wild glen
#

I am going to do it on paper again and see if it works

wild glen
nova scaffold
#

That's right, it's the area of the parallelogram.

#

rhombus I forgot my shapes for a second

wild glen
#

totals 16

#

Area of a rhombus is d1*d2/2, it is 8 from top corner to bottom and 4 from left corner to right, also 16

nova scaffold
#

My brain might be dying.

crisp oxide
wild glen
#

Me too

crisp oxide
#

Well I figured out the area thing I think

wild glen
wild glen
#

Oh that does make sense

crisp oxide
#

Yeah

#

So it’s an integral bounds issue, but we’re still confused 🙃

#

But we’re better informed now!

wild glen
#

So the problem is that it is taking into account that extra area

#

I somehow need to bound it on all four sides, right?

crisp oxide
#

And that explains why my trick was giving the same area, but wrong bounds

wild glen
#

Oh yeah

#

So |2x+y|=4 and |2x-y|=4 are the outer bounds

#

Does that make y=|2x-4| true or not necessarily

#

So basically I need to divide in half

#

That's it

#

But I can't just divide in half

#

Right?

crisp oxide
#

?

#

Like literally? I don’t think so

wild glen
#

Like I keep getting double what the answer should be

#

Because the area between the bounds is double

crisp oxide
wild glen
#

Yes

#

But there's no way to have both x and y bounded by equations?

crisp oxide
#

But if you didn’t have linear boundaries it wouldn’t be exactly double

crisp oxide
#

You could decompose it, but that feels unnecessary

nova scaffold
#

You can decompose it. I believe since y=2x+4 and y=-2x-4 are reflections of each other across the x axis you can justify just multiplying one side of the integral by 2 giving you the proper area so long as the bounds of x are from the vertex to the mid point of the rhombus. or something along those lines

wild glen
#

You mean making x go from 0 to 2?

crisp oxide
#

Ffs okay I’m almost certain this will solve, it’s just tedious

crisp oxide
wild glen
#

Yes, that makes sense

#

So in the case of the first integral, though, would it not also take the area of the space bounded by blue, purple, and black?

#

It seems like it works but I am just trying to understand why

#

Oh wait I see, nothing below the blue line

#

Thank you both, I never would have come up with that on my own

nova scaffold
#

I think you can do it in two. $$\int_{-2}^{0}\int_{-2x-4}^{2x+4}dydx + \int_{0}^{2}\int_{2x-4}^{-2x+4}dydx$$

grand pondBOT
#

Critzzzy

wild glen
#

That makes sense too, yeah

nova scaffold
#

But like I said, I think an argument of symmetry can be applied since the lines are parallel and symmetric, at least for the area part. The function 5xy+x^2 might need to be done in parts since I can't justify it off the top of my head.

wild glen
#

Oh yeah, but if f(x,y)=5xy+x^2 f(-1,1) dne f(1,1)

wild glen
#

.close

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#
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jovial citrus
midnight plankBOT
jovial citrus
#

how is OD = OA + BC?

#

to find a particular vector let’s say AB, you basically find another vector that travels to AB (iygwim) right?

#

how does OA to BC land at OD?

#

ik OA + AD would

#

but why OA + BC

#

is it related to them being parallel? but how

midnight plankBOT
#

@jovial citrus Has your question been resolved?

jovial citrus
#

nobskibidi

last slate
#

@jovial citrus

last slate
#

jovial citrus
#

Ohhh

jovial citrus
#

if AB = 3i+3j+k

#

then DC ask = 3i+3j+k?

last slate
#

Yes,ig

jovial citrus
#

Okay

jovial citrus
#

Where did I go wrong then?

last slate
#

AB is wrong

#

Oh nvm

jovial citrus
last slate
#

Everything is correct

jovial citrus
# jovial citrus

then why is it different from the answer key which says OD is (3,3,1)?

last slate
#

Hmm,idk

jovial citrus
last slate
#

Are the d.rs of OA,OB AND OC correct?

jovial citrus
#

this is the original question

last slate
#

Oh it's the same question !?

#

@jovial citrus

#

The figure it wrong

#

Dumb me,didn't see it

#

The parallelogram is ABCD ,not ABDC

#

Get it?

last slate
#

@jovial citrus

jovial citrus
# last slate

may I ask what’s that letter on the right form A?

#

below A is D right?

#

and C is at the other corner

last slate
#

Xd it's nothing

jovial citrus
#

Ohh

#

Alrighty

#

I got it now

#

thank you so muchhh

#

@last slate

last slate
#

👍

#

Lol

midnight plankBOT
#

@jovial citrus Has your question been resolved?

jovial citrus
#

another question

#

For Q3, May I ask how did they know that squareroot 10 = magnitude of r?

#

like, isn’t R supposed to be connecting to a different point from the position vectors?

#

looking at this illustration

#

position vector of R is connecting to somewhere else on the line

#

it’s not connecting to P

#

it definitely feels like I’m wrong somewhere about this

#

but I can’t exactly pinpoint where I went wrong in terms of my knowledge about r

last slate
#

BTW r is a point

#

Position vector*

#

It's the distance of a point from origin

#

Since origin is anyways 0 they ignored it

#

@jovial citrus

jovial citrus
last slate
#

Line*

#

R is any point on the line

jovial citrus
#

Let’s say we got this graph

#

Does this mean r = OP?

last slate
jovial citrus
last slate
#

Gtg

jovial citrus
#

Oh okay

jovial citrus
last slate
#

Ping someone else or you can wait

jovial citrus
#

you see the curve there’s point p

#

and r also ends at point P

#

Does that mean OP = r

jovial citrus
last slate
#

back

#

@jovial citrus

last slate
midnight plankBOT
#

@jovial citrus Has your question been resolved?

midnight plankBOT
#
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#
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twilit field
#

$\int \cos\left(2\theta\right)\ln\left(\frac{\left(\cos\left(\theta\right)+\sin\left(\theta\right)\right)}{\cos\left(\theta\right)-\sin\left(\theta\right)}\right)d\left(\theta\right)$

grand pondBOT
#

ƒ(Why am. I here)=I don't know

twilit field
#

I was thinking that $tan(\theta + \frac{\pi}{4})$ may help

grand pondBOT
#

ƒ(Why am. I here)=I don't know

twilit field
#

,w differentiate ln(tan(\theta + \frac{\pi}{4}))

twilit field
#

close

hard shard
#

i feel like conjugate would help big time

twilit field
#

yeah

#

me too

twilit field
gloomy cedar
#

Just chainrule if you want the dumb version

twilit field
#

chain rule?

#

this is integration

gloomy cedar
#

What

#

Ohh

twilit field
gloomy cedar
#

Mb i only saw the wolfram thing

cerulean narwhal
#

hey

twilit field
#

👋

gloomy cedar
#

I'm on a mobile I doubt I can try things

cerulean narwhal
#

split cos 2 x = cos^2x - sin^2x

gloomy cedar
#

Ohh

cerulean narwhal
#

then factorize it as (cosx+sinx)(cosx-sinx)

#

then use the property of log

twilit field
#

ah

#

that works well

#

thanks so much

cerulean narwhal
#

then the entire question will break

#

welcome brother

twilit field
#

.close

midnight plankBOT
#
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midnight plankBOT
#
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near raven
#

so I have this question and its solution, but i still dont quite understand whats going on in red box i made

near raven
#

also i am aware its in dutch but i put the translations where necessary

#

like i can kind of guess why they would input that the period is pi, but is it like a testing process or is there some other way they can deduce the period is pi ?

midnight plankBOT
#

@near raven Has your question been resolved?

near raven
#

.close

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craggy yew
midnight plankBOT
craggy yew
#

what is the result

olive matrix
#

the thing that they're trying to to prove

craggy yew
runic hamlet
#

you can for example have 3+sqrt(4)=2+sqrt(9)

craggy yew
#

ohhh

craggy yew
runic hamlet
#

sure. and?

#

integers are rationals

craggy yew
#

then why are rational numbers specified

runic hamlet
#

you can have 3+sqrt(9/4) = 4 + sqrt(1/4)

#

but I didnt think that was a good example to make

#

cause its slightly harder to see

craggy yew
runic hamlet
#

if something is valid for rationals then that includes integers, whole numbers and natural numbers

#

because those are all rationals

craggy yew
#

oh okay

craggy yew
runic hamlet
#

it will feel constructed

#

0+sqrt(2) = sqrt(2) + sqrt(0)

#

where on the right sqrt(2) is c and sqrt(0) is sqrt(d)

midnight plankBOT
#

@craggy yew Has your question been resolved?

craggy yew
runic hamlet
#

yes thats the point

#

for real numbers it doesnt have to hold

craggy yew
runic hamlet
#

ok we may be talking about different things

#

rational numbers have the caveat that a and c are only allowed to be different if b and d are squares of rational numbers

#

real numbers dont have that kind of restriction

#

or well, technically they do but thats cause all positive real numbers are squares of real numbers

midnight plankBOT
#

@craggy yew Has your question been resolved?

craggy yew
#

oh okay

craggy yew
#

(another question)

#

why is sqrt a - sqrt b whole square equal to sqrt c - sqrt d whole square

#

<@&286206848099549185>

midnight plankBOT
#

@craggy yew Has your question been resolved?

craggy yew
#

.close

midnight plankBOT
#
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last slate
#

1st question

midnight plankBOT
zealous schooner
#

black book I see

#

what part are you having issues with

last slate
#

sad part is i did it long ago

#

couldnt do now for some reason bruh

#

i want full solution @zealous schooner

#

sinx lies from -1/4 ,1/4

#

the one with log base root2 got no problem

#

but with the bigger one i simply did greater than 0

#

ah shit

#

i got this thingg

#

its was easy

#

now that i have sinx range [-1/4,1/4] i can square it, multiply by 16 add 1 and so on to finally convert it into the question

#

got it

#

thanks

#

.close

midnight plankBOT
#
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midnight plankBOT
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twilit field
#

I don't get this, could someone walk me though this

prime hornet
#

what is the definition of linear independence?

#

Axler is just using it to show that these vectors are LI

twilit field
prime hornet
#

right.

#

so call the vectors v1, v2, v3

#

Axler is writing a1v1 + a2v2 + a3v3 = 0, and then showing that a1, a2, and a3 must be 0

#

ergo, v1, v2, v3 are LI

twilit field
#

hmm

#

okie

#

thanks!

prime hornet
twilit field
#

the last bit still confuses me though

prime hornet
#

in general, to show that a set of vectors is LI, you should always write a linear combination and set to 0

twilit field
#

the $a_1=a_2..=0$

grand pondBOT
#

ƒ(Why am. I here)=I don't know

prime hornet
#

are you asking how he deduced that, or what he means by that?

twilit field
#

how he deduced that

prime hornet
#

he's just comparing the components

#

(a1, a2, a3, 0) = (0, 0, 0, 0) means...?

hard umbra
twilit field
#

they are all 0, right

twilit field
#

.close

midnight plankBOT
#
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twilit field
#

could someone explain this

midnight plankBOT
twilit field
#

I'm unable to understand why $a_0=a_1....=0$

grand pondBOT
#

ƒ(Why am. I here)=I don't know

hard umbra
#

a polynomial is 0 if and only if all of its coefficients are 0

fading palm
#

the polnomials are the same when they have the same coeffiecnts at x^i

twilit field
hard umbra
#

by definition of linear independence

twilit field
#

oh

#

right

hard umbra
#

if you can conclude that the coefficients are all 0

#

then you get lin indep

twilit field
#

got it

#

thanks

#

.close

midnight plankBOT
#
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pulsar sun
#

I want to make a program in which given 3 points coordinate in 2D before and after a rotation (that i don't know, it's random) I can deduce the rotation. But my teacher said that sometimes the rotation doesn't exists with 3 points or more but I can't see why. Can someone explainto me ?

surreal moon
pulsar sun
#

what does this means, what are the contraints ?

#

we rotate around the origin and we are in 2D

#

we conserve the norm

#

@surreal moon

surreal moon
#

okay rotate around the origin

#

Then you really only need one point

pulsar sun
surreal moon
#

Suppose your point is $(x, y)$, then its angle from the x axis is $\atan(y, x)$. If you're given its rotated point $(x', y')$, then its angle would be $\atan(y', x')$. So the angle of rotation is just their difference.

grand pondBOT
pulsar sun
#

ye but if I have 3 points or more it's my original question, I already made it for 2 points

surreal moon
#

Give me an example

pulsar sun
#

ok so imagine I have three point (x,y,z) and also (x',y',z') that are the points after a rotation from an angle lets say theta that we want to deduce. Does the rotation exists, I mean I think yes because we already know there was a rotation but my teacher say maybe not in some cases. Or does he wanted to say if I have (x,y,z) and (x',y',z') that conserve the norm from the origin and distance between them does there exist a rotation between (x,y,z) and (x',y',z') ? Is it clear ?

strong lava
#

you assume the rotation is about the origin?

pulsar sun
#

ye rotation is around the origin

strong lava
#

Then you only need one point to find what it has to be
Then look at whether the other 2's movement corresponds, if so there is a rotation, if not there isn't

surreal moon
pulsar sun
#

yes but why after 3 points or more the rotation can be impossible ?

pulsar sun
strong lava
#

For instance if (1,0) goes to (0,1) you know it's 90° ccw
So if you also see (0,1) -> (1,0) it's impossible

pulsar sun
#

like coordinate of x can be (x1,y1)

surreal moon
strong lava
#

They're incompatible

#

Did you draw anything yet?

pulsar sun
#

no

strong lava
#

Well try to visualize things

pulsar sun
#

but we have a rotation of -90 no ?

strong lava
pulsar sun
#

but we actually have a rotation between this 2 points ? I dont understand you

#

I don't want the rotation to be the same

strong lava
#

ok maybe me giving two purposes to the same points was a bad idea

strong lava
pulsar sun
#

like I just want to know if there exists a rotation

strong lava
#

aren't you trying to find a rotation R such that R(x) = x', R(y) = y', R(z) = z'

pulsar sun
#

yes

strong lava
#

not compatible

pulsar sun
#

sry what cw and ccw means

strong lava
#

clockwise and counterclockwise

pulsar sun
#

ty

strong lava
#

hence the commands ,rcw and ,rccw for images (r for rotate)

pulsar sun
#

but (x,y) and (x',y') are the same point

strong lava
#

if that confuses you

pulsar sun
#

so there is no rotation between them

strong lava
#

y = (0, -1) and y' = (-1, 0)

strong lava
pulsar sun
#

and if the points are not the same, cause this case we just say there is no rotation because our points are the same

strong lava
pulsar sun
#

i mean x'= y and y'=x

strong lava
pulsar sun
#

so we see only 2 points on the plane

#

oh

strong lava
#

Pick any 3rd you want

pulsar sun