#help-49

1 messages · Page 23 of 1

glass gust
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I love questions like these ( keep working dont mind me)

pearl tulip
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act could u help me out

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what should i do from here

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?

glass gust
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ok so

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we still have a common factor in the first polynomial

pearl tulip
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oh yeah

glass gust
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what is the greatest common factor between 6 and 27

pearl tulip
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um

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3?

glass gust
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yes

pearl tulip
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okay

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so 3x

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is factored out

glass gust
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so what do we have now

pearl tulip
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wait

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yes i got confused lol

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um

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give me a sec

glass gust
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take your time no worries

pearl tulip
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$3x(2x - 9) 7(2x - 9)$

grand pondBOT
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probablycrashing

pearl tulip
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got it?

glass gust
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yesI believe so

pearl tulip
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is that right

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ok

glass gust
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but we are not done uet

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yet

pearl tulip
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ya

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hmm

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wait

glass gust
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there should be a plus sign between the (2x-9) and 7

pearl tulip
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2x - 9 = 2x - 9

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oh my bad

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$3x(2x - 9) + 7(2x - 9)

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$3x(2x - 9) + 7(2x - 9)$

grand pondBOT
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probablycrashing

glass gust
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what I would do to make this easier is make (2x-9) = a

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so now we have

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3ax + 7a

pearl tulip
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wai

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wouldnt it be 3xa?

glass gust
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$3ax + 7a$

pearl tulip
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instead of 3ax

grand pondBOT
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POTATO

pearl tulip
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i see what you did

glass gust
pearl tulip
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im just wondering

glass gust
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not exponents sorry variables

pearl tulip
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oh i see

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wait thats actually really smart

glass gust
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in standard form, its about the degree and alphabetical

pearl tulip
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ok i see i see

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i got it i got it

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3ax + 7a

glass gust
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so from this expression, what can we factor out?

pearl tulip
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hmm

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and a?

glass gust
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yes

pearl tulip
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HOLY COOK

glass gust
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so what would our expression be

pearl tulip
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$a(3x + 7)$

grand pondBOT
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probablycrashing

glass gust
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YES

pearl tulip
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OMG

glass gust
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now remember

pearl tulip
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OMG

glass gust
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we set a equal to something

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remember to plug (2x-9) in

pearl tulip
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ya

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ya

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ya ya

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OMG

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BRO POTATO

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UR A LEGEND

glass gust
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once you do that, YOUVE FACTORED THAT

glass gust
pearl tulip
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HOLY COOOOOOOOOOOOOOOOOOOOK

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OMG I LOVE MATH

glass gust
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My class went over that unit last week, and ive done this kinda factoring back in gr 8

pearl tulip
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THIS IS SO COOL

glass gust
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MATH :)))

pearl tulip
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MATH IS MATH !!!!

glass gust
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math is math

pearl tulip
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same lol i js lowk forgot it BAD

glass gust
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lmk if you need any more help regarding factoring

pearl tulip
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ty bro

glass gust
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(or any math, depending)

pearl tulip
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friend request hol on

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ty

glass gust
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🙏

midnight plankBOT
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@pearl tulip Has your question been resolved?

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verbal cairn
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how could I determinate the convergency of the summatory from n=1 to infinite of cos(1/sqrt(n))

verbal cairn
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I am not able to do the integral test with that function

green reef
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use nth term test

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if a limit of a_n to inf doesnt equal to zero or dne then the series diverges

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it cant be used to see whether the series converges tho, only tells u that the series diverges or not

verbal cairn
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the problem is that

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it came with a 1-

green reef
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yeah so

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the limit tells u that cos(1/sqrt(n)) is 1 as n approaches inf

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so the limit doesnt equal to zero so

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the series diverges

midnight plankBOT
#

@verbal cairn Has your question been resolved?

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cedar vortex
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need a hint here

midnight plankBOT
cedar vortex
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any help is appreciated

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I got up until

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$\sum _{m=k}^{n }\left(\frac{c\left(n,m\right)}{m!}\sum _{n=0}^m\left(c\left(m,n\right)\cdot \left(-1\right)^{n-m}x^n\right)\right)$

grand pondBOT
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nosqldb

cedar vortex
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c(n,m) denotes the amount of permutations of [n] that have m cycles

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wait sorry it hasn't been 15 minutes

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<@&286206848099549185>

midnight plankBOT
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@cedar vortex Has your question been resolved?

midnight plankBOT
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@cedar vortex Has your question been resolved?

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jade raptor
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how do u graph this

midnight plankBOT
jade raptor
midnight plankBOT
jade raptor
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the one in pencil is mine and thats how i thought i was supposed to graph it but it’s wrong

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😭

opal tiger
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Make a table and plot the points

jade raptor
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is there a way you could graph it though by seeing how the equation changes the parent function

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like how +5 shifts it up five

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on the test i wont have a calculator

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i mean most of the making a table is simple

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w/o a calc

midnight plankBOT
#

@jade raptor Has your question been resolved?

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robust flare
midnight plankBOT
robust flare
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Can someone explain Q4 b)? I don’t understand how the answer for EFF = 7.1429 and C/Y = 100,000

nimble copper
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what does EFF and C/Y mean?

robust flare
nimble copper
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well the compounding per year isn't 100,000, it's infinite (that's what continuous compounding implies)

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I imagine these are supposed to be inputs into a calculator

nimble copper
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you can stop pinging me now

robust flare
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I’m sorry!

nimble copper
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the effective rate is the rate compounded annually, or just 75000/70000 - 1

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,calc 75000/70000 - 1

grand pondBOT
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Result:

0.071428571428571
robust flare
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Oh, that makes sense

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How come it’s 100,000

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Is it bc it’s always 100,000

nimble copper
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i imagine this calculator can't actually take "inifinity" as an input

robust flare
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Yeah, I don’t think it does

nimble copper
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as C/Y increases, you get closer to the actual result

robust flare
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I’m using the BA II calculator

nimble copper
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so just pick as large a number as your calculator can reasonably deal with

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(or just learn how to do it algebraically)

robust flare
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Do you think using 100,000 all the time would work for C/Y with q’s like Q4 b)?

nimble copper
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probably

robust flare
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Or would it depend on the numbers

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Like what if I get the same question but with diff numbers

nimble copper
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i can't imagine it being off by enough to matter

robust flare
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Would inputting 100,000 for C/Y work

nimble copper
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try it with 100,000, then try it with something like 1,000 and see if it matters

robust flare
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Let me try

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I get the same answer when I input C/Y = 1,000

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Thank you so much for your help! Cheers

midnight plankBOT
#

@robust flare Has your question been resolved?

midnight plankBOT
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bitter tartan
#

help pls i did something but idk if its right so far

bitter tartan
midnight plankBOT
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@bitter tartan Has your question been resolved?

tulip token
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seems right so far

bitter tartan
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yeah idk what im doing

tulip token
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are you confused as to how to solve the equations 2 = c + d and 6 = 4c+d?

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oh wait

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the red part is wrong

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it's 3(2) = c(2)^2 + d

bitter tartan
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oh i think i see what u mean

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hold up

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wait

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wtf did i do

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😭

tulip token
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okay let's go over some basics

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do you know how to solve the equation 2x + 6 = 2?

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try solving it

bitter tartan
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yeah

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am i have a slow moment with those or sum

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my brain might be working a lil different im tired been doing math for like hours now😭

tulip token
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okay, what about if you tried dividing by 2 first?

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how might you do that?

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how might you divide both sides of 2x + 6 = 2 by 2?

bitter tartan
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like by 2x

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i dont think ik how to do that

tulip token
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okay

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do you know what "equal" means?

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not just that it's written by = and it separates two sides

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but what it actually means

bitter tartan
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uh

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like

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the equation on the left

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equals the right

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like

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i was finding x

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and if i plug in

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-2 back into the equation

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it equals the 2

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idk

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LOL

tulip token
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no

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"equal" means that they're the same

bitter tartan
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yehah

tulip token
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like fundamentally that's what it means

bitter tartan
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oh

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LOL

tulip token
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it aligns with ordinary English

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so if you do the same thing to two things that are the same

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you reasonably expect that the things remain the same, correct?

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like if I take two identical oranges and decide to paint both of them purple in the exact same way

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I expect to get identical-looking purple oranges

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solving equations is the same thing

echo dew
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is that her bf

bitter tartan
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i thought we was doing math why we talking bout oranges🧍‍♀️

tulip token
bitter tartan
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oh

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true

echo dew
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is that ur bf

tulip token
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it's not just spamming symbols and saying omg I can do it quick

bitter tartan
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idk who that is

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in just tryna finish my hw

echo dew
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saccharine is doing fine ignore that guy then

tulip token
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so if you divide both sides of an equation by 2, you'd expect that it holds true still

bitter tartan
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yeah i understand

tulip token
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so if you have 2x+6 = 2, you can write: (2x+6)/2 = 2/2

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and then simplify both sides: x + 3 = 1

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the reason why I bring this up is that you have written:
4 = 4c + d
4/4 = 4c/4 + d
1 = c+ d

can you tell me what you did wrong here, knowing the information I just told you?

bitter tartan
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i didnt divide the whole thing by 4

tulip token
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indeed

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in any case, that step wouldn't help much anyway

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but it's kinda important not to do invalid steps, because it makes your answer wrong

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So going back to the original problem, you have 2 = c + d and 6 = 4c + d, and you need to solve for c and d, correct?

bitter tartan
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c4/4 is just c but is d/4 d/4 or what

tulip token
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d/4 is just d/4, unless you want to write it an equivalently fancy way of 1624d/6496

bitter tartan
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oh

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it looks kinda similar

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dis feels wrong

tulip token
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I mean it's fine, just not particularly useful

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you have to do a little bit better to actually solve this

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also you wrote the part in red wrong again

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it should be 2(1) = c(1)^2 + d

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again, you have to be careful about what you write

bitter tartan
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okay what i do wit this now

tulip token
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as a side note, I'd highly recommend you review some math material on algebra 1 or something like that; if you're in a class talking about continuity and you struggle with things like equations, it's going to be a real struggle

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so you want to solve for c and d now?

echo dew
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i thought they'd be on a foundation year

bitter tartan
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dats what i been tryna do

tulip token
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so you should've learnt how to solve systems of linear equations a long time ago, but I'll go over one method:

if you have two equations:
a = b
c = d

then it is also true that
a-c = b-d

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convince yourself of this fact

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in other words, you can "add" and "subtract" the equations and you'll still get something that's true

bitter tartan
tulip token
#

in this case, if you have 2 = c + d
and 3/2 = c + d/4

can you subtract these two equations?

bitter tartan
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like from each other?

tulip token
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yes

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also spend some time thinking about why you can do this

bitter tartan
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yes

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if I subtract lets say d from 2=c+d itll be d-2=c and i can plug d-2 into c in the other equation to find d?

tulip token
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you could do that too

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that's a different method for solving, but that's fine

bitter tartan
tulip token
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,w solve 2 = x+y and 3/2 = x + y/4

tulip token
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seems like you got the right answer for d

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now try to figure out c

bitter tartan
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🥲

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that was not

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that hard idk why

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i struggled

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i learned this before

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its literally just plugging numbers in and solving

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my brain was lagging fr

tulip token
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you could've started with 2 = c + d and 6 = 4c + d without doing all the division

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but good to see that you solved it basically on your own

bitter tartan
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yeah thanks

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.close

midnight plankBOT
#
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midnight plankBOT
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round palm
#

Hi, dumb question but if i want to say that there's no linear combination of (vector x) that results in vector b

round palm
#

then i could show that the dot product of columns of A * (vector x) != dot product of solution vector * (vector x)?

west iron
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You don't know what x is

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That equation cannot be untrue for every value of x because when x is the 0 vector it becomes 0 = 0

round palm
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okay what about (1,1,-1)?

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then the left side is 0 and the right side is 1

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which is a contradiction?

west iron
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I don't see how finding a specific value of x that makes the equation false helps

round palm
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it works though

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i found it in some book but it didn't make sense to me rn 😭 so i wanted to like retry understanding it

west iron
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,w det[[1,3,5],[1,2,-3],[2,5,2]]

round palm
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yeah apparently my result is supposed to show that for the chosen vector x, you have that the vector x is orthogonal to all vectors in the column space of A, but not to the solution vector b

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not sure how this generalizes for everything though

west iron
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well then you would want the dot product to be 0

round palm
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it is 0

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,w (1,1,2) \cdot (1,1,-1) + (3,2,5) \cdot (1,1,-1) + (5,-3,2) \cdot (1,1,-1)

grand pondBOT
west iron
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ok then yeah that's sufficient

round palm
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,w (4,5,8) \cdot (1,1,-1)

grand pondBOT
west iron
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it's 0 with the columns of A but not with b

round palm
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but it's just one value of x right?

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(vector x) but yeah

west iron
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ok yeah

round palm
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oh wait is it kinda like a proof

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where one contradiction deems the entire thing false?

west iron
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The idea is basically for any vector y

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Ay will always be perpendicular to x

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Because Ay will be a linear combo of the column vectors of A

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since b isn't perpendicular to x, Ay can't be b

round palm
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what is x??

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oh wait

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Ax = b but you consider another vector y

west iron
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yes the vector <1,1,-1> that you found should not be considered as an input

round palm
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hmm let me think about it

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thanks btw for now

west iron
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np

midnight plankBOT
#

@round palm Has your question been resolved?

round palm
#

i don't get the perpendicularity part tbh

west iron
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the dot product of any column of A with x is 0

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Ay is a linear combination of the columns of A

round palm
west iron
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Wasn't that the specific reason you chose x?

round palm
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😭 not really, i guess we're not concerned with x at all rn right?

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i was thinking something along these lines

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if c1,c2, and c3 are column vectors and (x,y,z) is the "vector x"

then we know that xc1 + yc2 + zc3 = b

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now i just dot product y on both sides?

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so like x( y * c1) + y( y * c2) + z (y * c3) = y * b

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but i'm confused cuz i didn't use values of "vector" x here right?

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i just used y = <1,1,-1>

west iron
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you're confused because of me using the same confusing notation you used

west iron
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and now you are calling the vector with those properties y, and you're confused because I called it x

round palm
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yeah i mean i thought u called it y now?

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so i'm calling it y too

west iron
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no, you switched x and y from what I was doing

round palm
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right i guess dismissing everything prior

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is this argument decent enough?

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only problem is the (x,y,z) which i didn't choose

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was i supposed to just go with (x,y,z) = (1,1,1)?

west iron
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(1,1,-1) is rigbt

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right

round palm
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yes but that's vector y

west iron
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ok sure

round palm
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i'm talking about like vector x

west iron
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But you don't choose a specific x

round palm
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if i don't choose a specific vector x

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then this wouldn't evaluate to a number(?)

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y*column vectors = number yeah

west iron
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the point is you consider all vectors x at once

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It always evaluates to 0 regardless of what x is

round palm
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oh x is just scaling that number

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wait

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yeah okay that makes sense

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so the dot product on the left = 0 and the right = 1

west iron
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Yeah

round palm
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what's the big picture of this again?

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the "algebra" checks out yeah

west iron
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All possible outputs are linear combinations of the columns

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This is a 2-dimensional plane in space which can be defined by the equation <1,1,-1> • x = 0

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in other words, it's the set of all vectors perpendicular to <1,1,-1>

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by showing y•b ≠ 0, you show b is not in that plane

round palm
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hmm okay i get it

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am i supposed to always find suitable y like this?

west iron
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idk the usual way is just to row reduce I think

round palm
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oh yeah to show linear dependence

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wait so y is perpendicular to all vectors in the column space of A right?

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but b doesn't lie in the column space

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okay

west iron
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yeah

round palm
#

sure thanks

west iron
#

np

midnight plankBOT
#

@round palm Has your question been resolved?

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chrome hill
#

Logz is single valued function or infinite valued function?

sinful trout
#

depends

#

if using complex or not

midnight plankBOT
#

@chrome hill Has your question been resolved?

chrome hill
sinful trout
#

i think inf valued

feral sedge
#

what does this question mean

fast igloo
#

logarithm of z

fast igloo
#

because complex numbers can attain values periodically

tribal temple
#

(Unless you’re restricting to a particular branch, as above, complex logarithms are multivalued)

chrome hill
#

So if I say the principal branch

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It will be single valued?

sinful trout
#

probably

midnight plankBOT
#

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neat sandal
#

Can someone explain what the process behind evaluating a limit like this would be? The professor wrote it down but I didn't understand it

neat sandal
#

As x approaches from the right what happens to sinx? Do we do it graphically or?

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Also how would it differ approaching from the left

last slate
#

sinx becomes 0+

last slate
midnight plankBOT
#

@neat sandal Has your question been resolved?

midnight plankBOT
#

@neat sandal Has your question been resolved?

ruby wigeon
#

as for evaluating the limit, you can use the fact that (sin x)/x is 1 as x approaches zero

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$\lim_{x\to0^+}\ln(\sin x)=\lim_{x\to0^+}\ln\left(x\cdot\tfrac{\sin x}{x}\right)=\lim_{x\to0^+}\ln\left(x\cdot1\right)=\lim_{x\to0^+}\ln x=-\infty$

grand pondBOT
#

lifefuel

ruby wigeon
#

graphically:

midnight plankBOT
#

@neat sandal Has your question been resolved?

neat sandal
#

.close

midnight plankBOT
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ruby wigeon
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pulsar crystal
#

can someone show me steps to compute integral of this , I tried it and I ended with erf(x) , (way advanced for a high school level)
what i'm I missing , how this supposed to be integrated ?

orchid vault
#

Well evaluate xe^{x^2} and -x separately

#

For the first one, u sub.

pulsar crystal
#

I did

orchid vault
#

Then show what you did.

pulsar crystal
#

okay x(xe^x² -1) is equal to xe^x² -x
integral of x(xe^x² -1) = integral of xe^x² dx - integral of x dx( which is equal to -(1/2)x² )
now we are left with integral of xe^x² dx , suppose u= x²
du = 2x dx
dx = du/2x
now integral of xe^x² dx is equal to integral of xe^u du/2x
simplify by x so we get integral of e^u du/2
which is equal to 1/2 integral of e^u du

#

I'm sure I did something wrong

#

but what ?

orchid vault
#

No you didn't.

#

It's correct so far.

pulsar crystal
#

well (Ironically) what is the integral of e^u du

orchid vault
#

What's the derivative of e^x ?

pulsar crystal
#

e^x

orchid vault
#

...

pulsar crystal
#

🙂 that's beautiful

#

thank you a lot sir 🫀

#

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zealous prairie
midnight plankBOT
zealous prairie
#

ok so packaged food is 32

#

and frozen food is 5

#

32:6 ia the same thing as 16:3

#

is the answer e?

#

<@&286206848099549185>

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.clos

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plain sparrow
#

Anyone available to help?

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Please don't occupy multiple help channels.

last slate
#

@plain sparrow close either one of the channels

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.close

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wide flame
#

Hi!! Why does this not work

midnight plankBOT
wide flame
midnight plankBOT
runic hamlet
#

wdym with "not work"

wide flame
#

like why is that not allowed in math

#

to do that

obtuse basin
#

It looks like you are misusing a property of logarithms which tells you that ln(a^b) = bln(a); Here you would need the product (3x) to be raised to the power of x/2 rather than x alone

deep bridge
wide flame
#

it is raised to the power of x/2 though

runic hamlet
wide flame
#

oh

#

okay so

#

it would look more like this:

#

hold on

#

yes!!

#

thank you!!

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misty sun
midnight plankBOT
misty sun
#

$(-\sqrt{\frac{2}{3}})^{2} + y^2 = 1$

grave meteor
#

do you want help or are you just experimenting

grand pondBOT
misty sun
#

I just cant

#

find a way

#

to show this properly

#

so this is my equation for the question.

#

and I just need to solve for y?

#

correct?

surreal moon
#

What are you trying to find?

#

Oh. The y coord on the unit circle?

misty sun
misty sun
surreal moon
misty sun
#

so I can just

#

$\frac{2}{3} + y^2 = 1$

grand pondBOT
misty sun
#

and then

#

$y^2 = \frac{1}{3}$

grand pondBOT
misty sun
#

$y = \sqrt{\frac{1}{3}}$

grand pondBOT
misty sun
#

@surreal moon is this correct?

surreal moon
#

Oh oops. It's $\frac{\sqrt{2}}{3}$, not $\sqrt{\frac{2}{3}}$

grand pondBOT
misty sun
#

ah

#

@surreal moon thank you

#

so then

#

give me 5 sec

#

$\frac{2}{9} + y^2 = 1$

grand pondBOT
misty sun
#

yes

#

I get it now

#

@surreal moon thank you for the correction

#

.close

surreal moon
#

Just be sure you know the sign of y

surreal moon
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undone ledge
#

hi, i'm trying to use a summation formula to do a riemann sum, but i am not getting the same answer as doing it the long way, so obviously i have no idea what i'm doing... n = 5, and it goes into a formula where it's squared... with the i^2 summation formula [N(N+1)(2N+1)]/6 should be (5(6)(11))/2 which is 55... i thought that's already squared, but the 2/5 are not, so -(4*55)/25 + 5n all times the 2/5 but that doesn't work, i tried other things, not getting it, i don't really know what i'm doing wrong

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@undone ledge Has your question been resolved?

ancient ridge
#

I don't know what you are calculating, but -55 * 8/125 + 10 = 6.48

undone ledge
#

why is it 8/125?

ancient ridge
#

2^3 = 8 and 5^3 = 125

glass dome
# undone ledge hi, i'm trying to use a summation formula to do a riemann sum, but i am not gett...

$\frac{2}{5} \sum_{i=1}^5 \left(5 - \left( \frac{2i}{5}\right)^2 \right)$ \
$= \frac{2}{5} \left( 25 - \sum_{i=1}^5 \left( \frac{2i}{5}\right)^2$ \
$= \frac{2}{5} \left( 25 - \frac{4}{25} \frac{(5)(5+1)(2(5)+1)}{6} \right)$ \
$= \frac{2}{5} \left( 25 - \frac{4}{25} \frac{330}{6} \right)$ \
$= \frac{2}{5} \left( 25 - \frac{44}{5}\right)$ \
$= 10 - \frac{88}{25}$ \
$= \frac{162}{25}$\
$= 6.48$

grand pondBOT
#

Kaisheng21
Compile Error! Click the errors reaction for more information.
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undone ledge
#

oh both of them * 2/5 of course 🫠

#

ok i think i get it

#

thank you

#

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rich prairie
#

I've actually got a question regarding constructing a formula for a game I'm working on with js. I've tried a few different approaches but I'm not the most math inclined, making finding a suitor quite the challenge🙏

The formula will be for damage calculation on the event of critical hit. PVP will work as 1v1 between two items, each item having their own unique power level. I would like to construct a formula that calculates a fair damage boost that is affected by the difference in power levels between items. For example, a power level 70 item getting a critical hit against a power level 50 item would get a smaller boost, for a baseless example, 70 > 115, whereas in the event the level 50 got a critical hit, the boost would be greater (for that specific level), another example being 50 > 155.

If two items of similar level face off, the boost would be relatively congruent for both as the level difference would be less. E.g. level 70 vs level 69 with the 70 crit, 70 > 180. Etc.

If anyone is good with constructing formulas any help at all would be appreciated. I'm aware this help request is fairly unorthodox 😁

main current
#

When you say "70 > 115", "50 > 155" and "70 > 180", where are you getting 115, 155, 180 from?

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@rich prairie Has your question been resolved?

rich prairie
main current
#

You're using > as an output, got it.

rich prairie
#

Oh right it means greater than doesn't it 💀 my mistake

main current
#

Why not just (Defender's level - Crit's level)?

#

So the boost is lowered by 20 points, when the 70 hits the 50

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rich prairie
# main current So the boost is lowered by 20 points, when the 70 hits the 50

I considered that at first but I decided it would be best the boost doesn't be less than the initial power level of said item, or that's more of a debuff than a boost. It's also possible to add the difference (between the two items, 20 in this case) onto the items base damage, but that would mean that the closer in levels the items are the lesser the boost would be, which is counter to what im trying to achieve 🤔

main current
#

So you want the boost to be larger as the levels get closer?

rich prairie
#

Pretty much, or rather lower as the levels get further away, as that would allow a more fair experience for lower level players facing off against a higher level player who gets a critical hit

main current
#

But also not symmetric, as you want 70 hitting 50 to be a lower boost than 50 hitting 70

rich prairie
#

thats true.. I suppose I may need a different formula or a way of somehow inversing it in the event of the lower level item getting a critical hit. In terms of coding it, it makes sense in my mind, but mathematically I'm still lost so I apologise if I'm not making too much sense😅 I suppose I just don't have a solid foundation to start off of in determining how the damage boost will function but I only got as far as considering the difference in power levels when trying to build my own equation

midnight plankBOT
#

@rich prairie Has your question been resolved?

midnight plankBOT
#

@rich prairie Has your question been resolved?

rich prairie
#

stop it lil bro 😭

midnight plankBOT
#

@rich prairie Has your question been resolved?

midnight plankBOT
#

@rich prairie Has your question been resolved?

rich prairie
#

<@&286206848099549185> if anyone has some free time ^ 😄

midnight plankBOT
#

@rich prairie Has your question been resolved?

still sluice
#

I’ve got an idea

#

You could use level * constant * 1/x as your damage function

#

Because it gets smaller when you increase

#

Use x then

#

Oops, I miss calculated

#

I can change it

#

Use a normal distribution which has level as it’s center(mean)

#

Yes like this

#

$\frac{1}{s * \sqrt{2 * \pi}} * e^{\frac{1}{2} * (\frac{x - l}{s})^2}$

#

$\frac{1}{s \sqrt{2 * \pi}} e^{\frac{1}{2} (\frac{x - l}{s})^2}$

#

$\frac{1}{s \sqrt{2 \pi}} e^{\frac{1}{2} (\frac{x - l}{s})^2}$

#

S is like 4 so

#

$\frac{1}{4 \sqrt{2 \pi}} e^{\frac{1}{2} (\frac{x - l}{4})^2}$

grand pondBOT
#

TürkNaşko

still sluice
#

And l stands for level

rich prairie
#

I cant say i understand any of that but i will at the very least be able to plug it into my code and do some practical testing 🔥 ill take a look now i appreciate the help

rich prairie
midnight plankBOT
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mighty topaz
#

3x + 1?

midnight plankBOT
#

Please don't occupy multiple help channels.

dense idol
#

we're really out here asking the same thing 3 times

mighty topaz
#

Wait

#

Bruh

#

Yup

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ruby widget
midnight plankBOT
ruby widget
#

Im confused as to how to start this

#

ive tried some angle chasing

#

refleced the triangle over EA

#

and still have nothing

runic flower
ruby widget
#

which circle theorem do i need

#

ill just google it and try apply it

rare cloud
#

try joining OD

ruby widget
#

damn that did clear up a lot but i got 5a

#

instead of 3a

rare cloud
#

check for mistakes?

ruby widget
#

oh wait nvm i got it

#

thanks

rare cloud
#

yeah idk why is it hard

ruby widget
#

howd u know to join OD tho

rare cloud
ruby widget
#

oh okay

#

look for isosceles triangles?

#

esp when it comes to circles?

rare cloud
ruby widget
#

yeah but do u reckon

rare cloud
#

sometimes you need to look at whats goin on

ruby widget
#

that should be something i should

#

look out for?

rare cloud
ruby widget
#

okay

rare cloud
#

you'll understand the nature of questions

rare cloud
#

for opening ur mind

ruby widget
#

sure thanks, thatd be nice

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nimble matrix
#

I have a physics doubt. So there is this equation where T is temperature, ∆T is change of temperature. Tf=Ti(1+alpha * ∆T) ^(1/2) , the right side somehow simplifies to Ti(1+(alpha/2) * ∆T).
Is this correct?

nimble matrix
#

I have not yet studied thermodynamics and the teacher has written this so I decided to ask here, to clarify whether this is correct or not.

#

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sand musk
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sand musk
#

i need help finding values for X and Y

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somber tartan
#

What would you say why does the y-axis intercept exist in linearn functions?

obtuse basin
#

Because linear functions are always defined at x = 0

somber tartan
#

aight ty guys

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simple spire
#

Find the sum of all the real numbers x, such that 5*floor(x) + 21{x} = 521

simple spire
#

i just need someone to check if my solutin is correct

#

floor(x) is an integer, so 521-21{x} = 0 (mod 5)

#

21{x} = 521 = 1 (mod 5)

#

so {x} = 1, 6

#

solving for x, x = 100.1 and 79.6

#

the sum is 179.7?

#

<@&286206848099549185>

simple spire
#

.close

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orchid gazelle
#

we could also just use quadractic formula to get the answer right ?

orchid gazelle
#

instead of doing all that

#

or is there any other way for splitting up the middle term

#

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thick shoal
#

f(x+y) + f(x-y) = 2f(x)f(y)

midnight plankBOT
thick shoal
#

looking for insights, not a solution

#

f(x) = 0 works

#

for all other functions ive worked out f(0) = 1

#

the function is even

#

and f(2x) = 2(f(x)^2)-1

#

im stuck now

thick shoal
#

<@&286206848099549185>

midnight plankBOT
#

@thick shoal Has your question been resolved?

thick shoal
#

yo pls anyone <@&286206848099549185>

worthy bramble
#

I don’t know how to help this tbh

#

It look like it come out of no where

#

I have no context what it is

thick shoal
#

its from an imo long list

#

i wanna learn how to solve imo problems

#

apparently you are meant to use contradiction to show f(0) cant be 1

novel estuary
#

Can you explain the question properly

midnight plankBOT
#

@thick shoal Has your question been resolved?

thick shoal
still sluice
#

I will think but if you write like it’s equal to zero, it’ll be easier to read

#

$f(x + y) + f(x - y) - 2f(x)f(y) = 0$

grand pondBOT
#

TürkNaşko

still sluice
#

$\lim _{x \to \infty } f(x) = 0$

grand pondBOT
#

TürkNaşko

still sluice
#

$f(x) is an even function$

grand pondBOT
#

TürkNaşko

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neat mauve
#

hi can someone give me a hand looking at some summation rules?

neat mauve
#

specifically if someone could just look at these two pieces and check for correctness

#

i can explain further on my thought process and stuff if anything is unclear

#

<@&286206848099549185> if anyone is available!

midnight plankBOT
#

@neat mauve Has your question been resolved?

neat mauve
#

<@&286206848099549185> sorry, just checking again if anyone can help with this

still sluice
#

Hi

#

Your graph is true

#

Just

#

$j = e^{n \ln{4}} = 4^{n}$

grand pondBOT
#

TürkNaşko

still sluice
#

I could show you how you can

#

You said an idea of this right

#

$\frac{\ln{j}}{\ln{4}} = n$

#

Right?

#

And you could set it to n

grand pondBOT
#

TürkNaşko

still sluice
#

And then you can bring ln(4) to the other side

neat mauve
#

so my original sequence is
j = 4, 16, 64, ..., n
but i want j to increase by 1 not by a factor of 4

still sluice
#

$\ln{(j)} = 4 \ln{(4)}$

#

Wait when I get n

grand pondBOT
#

TürkNaşko

still sluice
#

Raise both sides to e

neat mauve
#

so i did
$\ln(j) = \ln(4)^{1}, \ln(4)^{2}, \ln(4)^{3}, ..., \ln(n) \Longrightarrow \ln(j) = (1)\ln(4), (2)\ln(4), 3\ln(4), ..., \ln(n) $

still sluice
still sluice
#

LaTeX is glitchy at usage of dollar signs

still sluice
#

$\ln(j) = \ln(4)^{1}, \ln(4)^{2}, \ln(4)^{3}, ..., \ln(n) \Longrightarrow \ln(j) = (1)\ln(4), (2)\ln(4), 3\ln(4), ..., \ln(n)$

grand pondBOT
#

TürkNaşko

still sluice
#

It should work

#

Did it work

neat mauve
#

oh yea it did

still sluice
#

I could miss something but I think this is a true way to do it

still sluice
neat mauve
#

okay i see, thank you! i just wanted verify if i was following the rules of ln and summations

still sluice
#

Thanks, I’m a math programmer too lol

neat mauve
#

oh perfect lol thanks for looking then i appreciate it!

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snow niche
midnight plankBOT
snow niche
#

I tried using asymptotic estimates but I get it wrong

grave meteor
snow niche
#

Why ?

kind zealot
snow niche
#

+infinity

#

The result should be 6/7

lethal lava
lethal lava
# lethal lava

Wait it is wrong somehere the last step would give -6/7 as final ans

snow niche
#

What you use to do that

lethal lava
#

Like what step we are taught to find limits like that

#

I can send you complete steps if you want but i cant see where I am going wrong

snow niche
#

Noteble limits

lethal lava
# snow niche Noteble limits

Yeah we are told to remember limits of some forms like thats why i generated( epower x -1)/x in the denominator

#

Except here that x is x²

#

Similarly x-sinx/x³ would give 1/6

#

You can derive them individually though by using expansion or L hospital

#

Are you sure its not -6/7 ?

dense idol
#

wolfram gives -6/7 btw

lethal lava
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gentle fossil
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.close

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twin ridge
#

Can someone double check this for me please

midnight plankBOT
twin ridge
#

I'm fairly sure it's right, just wanted to get a second opinion since it's due today.

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surreal moon
#

Looks good

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@twin ridge

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visual tiger
#

the result is good

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drowsy thunder
#

am not sure how to approach this question

midnight plankBOT
#

Please don't occupy multiple help channels.

drowsy thunder
#

i tried f(2)-f(1)/2-1

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and got 7

last slate
#

What is the integral of x^3?

drowsy thunder
#

i just started calc 1 and have not gotton that far

last slate
#

?

drowsy thunder
#

i have not learnt integrals

last slate
#

Is this differentiation

drowsy thunder
#

i dont think so

last slate
#

What

#

2 1/2 is the answer right?

#

Let me check smth

drowsy thunder
#

yes

last slate
#

@drowsy thunder

#

I think this is mean value theorem

#

Have you learned this yet @drowsy thunder

drowsy thunder
#

oh

#

ok i will try it

last slate
#

@drowsy thunder

drowsy thunder
#

ye

#

am still working on it

atomic magnet
#

didnt you try this alr though by doing [f(2)-f(1)]/(2-1)

last slate
#

Shouldn't take this long

#

Are you confused?

drowsy thunder
#

ye

last slate
#

@atomic magnet

drowsy thunder
#

do i find the derivitive of f(2)-f(1)/2-1

atomic magnet
last slate
atomic magnet
#

hmm

drowsy thunder
#

it ok

#

i think i got it

#

thx

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tacit jackal
midnight plankBOT
tacit jackal
#

I am not sure why it yields u ^ - 1/2

nimble copper
#

do you accept that $\sqrt u = u^{1/2}$?

grand pondBOT
#

Steakanator

tacit jackal
#

sqrt(4) would be 2, 4^(1/2) gives 2 as well

#

I suppose I do actually

nimble copper
#

well that's what sqrt means so I hope so

#

so you combine this with the fact $u^{-1} = \frac 1u$

grand pondBOT
#

Steakanator

tacit jackal
#

ah ye

#

i see it now

nimble copper
#

mix em together and you arrive at your destination

tacit jackal
#

makes sense, that was stupid

#

thanks for explaining!

#

!solved

#

whats the command?

vestal trellis
#

close

tacit jackal
#

!close

nimble copper
#

.close

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mint flare
#

too hard for me pls can someone explain (√17x13-√17/13)/√17/13

mint mauve
#

0.99408284023

mint flare
#

how

mint mauve
mint flare
#

i think i wrote it wrong wait

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anyone pls explain to me

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how to

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waxen silo
#

could someone teach me what I am suppose to do here

waxen silo
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I am currently revising and I have no idea what I am suppose to do

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unreal osprey
midnight plankBOT
unreal osprey
#

How do I start with number 3

midnight plankBOT
surreal moon
#

Graphing might help

#

Or just examine limits on the left on right.

unreal osprey
#

How do I put it in graphs?

wet pollen
unreal osprey
#

For number 2, should I continue on checking if it is -inf or +inf? Or it's just DNE?

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waxen silo
#

can someone help me understand what I have to do here, I am currently revising and I don't know where to start

waxen silo
#

just 1a will be enough

hearty rune
#

break it up, do you know how you would show 0<=y?

waxen silo
#

<@&286206848099549185>

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midnight plankBOT
orchid gazelle
#

Isn't that supposed to be -2ab ?

midnight plankBOT
orchid gazelle
#

Or am i missing something ?

hearty rune
#

,rccw

grand pondBOT
hearty rune
#

no

#

(a-b)^2=a^2-2ab+b^2
(a+b)^2=a^2+2ab+b^2
so
(a-b)^2=(a+b)^2-4ab

orchid gazelle
#

Wait lemme show what i got

hearty rune
#

you seem to be under a misconception

orchid gazelle
#

Ow

hearty rune
#

a^2+b^2 is not equal to (a+b)^2

orchid gazelle
#

Oop lol

orchid gazelle
#

How is it 4ab though

hearty rune
#

look at the two equations i wrote

#

to get from the second equation to the first, you would need to subtract 4ab

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which is where the 3rd equation came from

orchid gazelle
#

Owh i see i see

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mossy dawn
#

The radius of a cylinder pipe 2m long expands with heat at a constant rate of 1.2 x 10^-3mms^-1. Find the rate at which the volume of the pipe will be increasing when the radius is 19mm.

mossy dawn
#

using v=pir^2 x h, I can't find dr/dt

surreal moon
mossy dawn
#

isn't it just 1.2 x 10^-3mms^-1

surreal moon
#

Yes

mossy dawn
#

but then when I apply it to pir^2 x h, it becomes 2000pir^2

#

so wait no.

#

what I mean is that they go from v=pir^2 x height to V= 2000pir^2

#

and they they find its derivative and do exactly as I understand.

#

it is just like where does the 2000 come from

#

oh wait.

#

I get it

#

2000mm is the cylinderical height as part of the formula!

#

sorry, I misunderstood

#

thanks

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surreal moon
#

👍

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vague reef
#

I do not understand this proof

midnight plankBOT
vague reef
#

The hypothesis states that $\ge n$ pigeons are distributed among k holes.

grand pondBOT
#

schrödinger

#

schrödinger

#

schrödinger

vague reef
#

<@&286206848099549185>

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uneven sandal
#

if I have a sequence of functions on a compact set and the limit function is continues is the sequence then uniform convergent?

uneven sandal
#

the sequence of functions can also be continues

#

if thats needed

surreal moon
#

So like $S_n(x)$ are all continuous, and you want to know if $\lim_{n\to\infty} S_n(x)$ is uniform convergent?

grand pondBOT
uneven sandal
#

suppose $S_n(x)$ are all continues and $\lim{n\to\infty} S_n(x)$ is also continues on a compact set K, does this imply $S_n(x)$ being uniform convergent?

grand pondBOT
uneven sandal
#

its just my intuition and it feels correct

#

Idk if it is tho

surreal moon
#

I was just talking about this yesterday. I think it is yes also, but I'm not certain. Sorry.

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.reopen

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plain phoenix
#

Hello there! ☺️ I would like help in understanding the solution to a problem on the topic of continuity of functions. I'm learning a bit of calculus on the side as a hobby because I always thought maths was cool but was really bad at it in high school

plain phoenix
#

the problem is: Let D = {x_1, . . . , x_n} a finite subset of R. Prove that every function f : D → R is continuous

#

and the solution: Let x_i ∈ D, and let (a_n) be a sequence in D that converges to x_i. Let e_i be the minimum distance between x_i and all x_j ∈ D with j /= i. Then e_i > 0, and (a_n) has an end piece that lies entirely in U_ei (x_i). However, only x_i lies in U_ei (x_i)∩D and it follows that the sequence (f(a_n)) has an end piece (f(x_i)). Therefore (f(a_n)) converges to f(x_i), i.e. f is continuous in x_i. In the special case D = {x_1}, (a_n) is constant and therefore (f(a_n)) converges to f(x_1).

#

(the e is supposed to be an epsilon)

#

the part I'm not understanding is why the intersection of U_ei (x_i) and D is only x_i, if almost all sequence members of (a_n) from D lie in U_ei (x_i) and why it would then follow that (f(a_n)) has an end piece (f(x_i)). I would really appreciate if someone could explain it to me!

runic hamlet
#

what else should be in the intersection

plain phoenix
#

the end piece, no?

runic hamlet
#

lets say D={1,2,3,4,5}

#

you want a sequence of them that converges to 3

#

how can that sequence look like

plain phoenix
#

I suppose just 3

wary thorn
#

@runic hamlet isn’t it easier to do this without sequences?

plain phoenix
#

f(x) = 3 blobsweat

runic hamlet
#

well sequences or eps delta, boils down to the same idea

runic hamlet
wary thorn
#

Take the minimum distance between two of the points (divide it by 2)

runic hamlet
#

but the point is, eventually it will have to be constantly 3

wary thorn
#

Now if you make a delta ball of that radius around any point, none of the other points will be contained in it

plain phoenix
runic hamlet
#

and thats exactly what they are doing in the proof

#

if the sequence converges to 3, then eventually for eps=0.5, all entries of the sequence have to be at most 0.5 away from 3

#

but the only viable point which is 0.5 away from 3 in D, is 3 itself

plain phoenix
#

is saying that e_i (= 0.5) is the minimum distance the same as saying that all entries are at most 0.5 away?

runic hamlet
#

well in this case the min distance would be 1. I assume your book is working with open balls

#

and therefore takes the min distance directly. instead of something like e_i/2

#

but then the intersection U_ei(xi) and D are the points in D which are less than e_i away from x_i

#

(at least thats what I am guessing the U notation means for you)

plain phoenix
#

the way I learnt it, the intersection of two sets A and B is the set of elements which are contained in both

runic hamlet
#

yes

plain phoenix
#

I just started learning about convergence yesterday, so this is all very new to me. I don't know anything about delta or open balls