#help-49

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last slate
#

like

polar crystal
#

use sohcahtoa

last slate
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find your angle

polar crystal
#

helpful

last slate
#

and then the side the angle is looking at is the opposite

polar crystal
#

adjacent is 48

last slate
polar crystal
#

opposite is 14

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and 50 is the hypotenus

#

using sohcahtoa

last slate
#

so just find where the angle is facing pretty much

#

and the adjacent is the remaining side

little dagger
polar crystal
#

and if the angle has a line that coressponds with the 90 degree one, thats adjancent

last slate
#

what does that mean

polar crystal
#

she thinks thetha is 0

#

14/50=sinthetha

last slate
#

stop

polar crystal
#

48/14=costhetha

last slate
#

!nosols

midnight plankBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

polar crystal
#

oh

slender walrus
#

don't give wrong solutions either

last slate
midnight plankBOT
#

@little dagger Has your question been resolved?

little dagger
#

sorry I'm back

little dagger
#

so where the angle is facing its opposite?

fallow scarab
midnight plankBOT
#

@little dagger Has your question been resolved?

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midnight plankBOT
nova yoke
#

i don't see why the cs inequality is mentioned there; obviously if y=0 then <x - Px, y> = 0
(well maybe they invoke the cs inequality to prove that, but that's not really necessary)

fallow scarab
#

Show the entire statement and proof

nova yoke
#

|<x - Px, y>| <= ||x - Px|| ||y||, so if y=0 then the RHS is zero, hence so is the LHS, and from that it follows that Re<x - Px, y> = 0

#

you could show the same thing more simply by noting that if y=0 then <x - Px, y> = <x - Px, 0y> = 0<x - Px, y> = 0 i.e. just factor out the scalar zero

inland patio
nova yoke
inland patio
#

no, true, it's not needed ๐Ÿ˜„

#

thanks for helping

#

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twilit field
#

how do I find alpha here using l'hopital

midnight plankBOT
twilit field
#

I found beta to be -2

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using l'hopital

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I also would prefer not to use series expansions

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so what do i do?

fallow scarab
twilit field
fallow scarab
#

Show your work

twilit field
#

$\frac{\alpha cos(x) -\beta sin(x) + \frac{1}{1+x}}{3sec^2(x) tan(x)}$

grand pondBOT
#

Why am. I here

twilit field
#

now on finding the derivative of the numerator and denominator again

#

$\frac{-\alpha sin(x)- \beta cos(x) -1/(1+x)^2}{3sec^4(x) + 6sec^2(x)tan(x)}$

grand pondBOT
#

Why am. I here

twilit field
#

subbing x=0

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we get -beta/3=1/3

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oh

#

so beta is -1

twilit field
#

<@&286206848099549185>

fallow scarab
twilit field
#

oh, thanks

#

so beta is -2?

twilit field
fallow scarab
#

,w diff 3tan^2(x)

fallow scarab
#

Power rule

twilit field
#

the derivative of 1/(1+x) is just -1/(1+x)^2 though, right?

#

,w derive ln(1+x) twice

twilit field
#

oo , nvm, understood

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but how do I find alpha

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using l'hopital's

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<@&286206848099549185>

#

nvm, have to leave for school now. Thanks Dr matlab plot

#

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last slate
#

I'm getting 8 but I have no idea if that is right

#

my steps are as follows

#

$\frac{56}{x-2}-\frac{45}{x}=1$

grand pondBOT
last slate
#

expanding, i get

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$56x-45x+90=1$

grand pondBOT
last slate
#

simplifying, i get

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$11x=-89$

grand pondBOT
last slate
#

my solution is

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$x=-8.09$

grand pondBOT
last slate
#

this is a negative value

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and thus is not valid

#

which is why im confused, I did the steps right as far as I'm aware.. is my formula wrong?

#

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cedar vortex
#

kinda annoyed I didn't get this q

midnight plankBOT
cedar vortex
#

Given nonnegative integers $n$ and $k$, find the value of the sum:

[ \sum_{j=0}^{k} (-1)^j \binom{n+j-1}{j} \binom{n-1}{k-j} ]

where $\binom{a}{b}$ represents the binomial coefficient "a choose b."

grand pondBOT
#

nosqldb

waxen musk
#

what did you do so far?

cedar vortex
#

I think like

waxen musk
#

i didnt work it out, but it looks like the factorial definition of choose might help

cedar vortex
#

I attempted to do this question on a quiz later today

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and I was quite dissapointed that I didn't get this question

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but I would like to learn how to do it

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<@&286206848099549185>

lethal holly
#

use vandermonde

cedar vortex
lethal holly
#

well, that would mean that the thing alternates signs

lethal holly
#

did you know that if you do nCr, the sum of nCevens is equal to nCodds?

lethal holly
lethal holly
cedar vortex
lethal holly
#

yeah

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im pretty sure

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wait

cedar vortex
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and it was like (-1)^k

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and stuff like that

lethal holly
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mb vandermondes doesnt work here because of that -1 thing

cedar vortex
#

it really got me fucked up

lethal holly
#

what did

cedar vortex
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and we had like 30 minutes for 5 questions and I wasn't able to get this q

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for some reason

#

not smart enough

lethal holly
#

i got a 65 on my second most recent quiz ๐Ÿ’€

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because i forgot how to math

cedar vortex
#

I'm a freshman

lethal holly
#

what's the course called

cedar vortex
#

umich 465

lethal holly
#

oh i see

#

ngl idt i can really help, but you can try to consider factorial definition as Cycadellic said

cedar vortex
#

<@&286206848099549185>

last slate
#

yes?

last slate
cedar vortex
#

@last slate

last slate
midnight plankBOT
#

@cedar vortex Has your question been resolved?

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mint flare
#

what is the f beside x

midnight plankBOT
sinful trout
#

u mean like f(x)??

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that means taking a function of x

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it's like a little machine that takes an input called "x" and gives an output in relation to whatever "x" is

mint flare
#

it look lik e that

sinful trout
#

so if f(x) = 3x, that means it will output whatever 3 times "x" is for whatever "x" you put in there

mint flare
#

oh

sinful trout
#

yea

mint flare
#

thanks

sinful trout
#

if f(x) = x^2, it will give the square of "x"

mint flare
#

k

sinful trout
#

for example, f(x) = x^2; if you plug -2 in there, so f(-2), that would be (-2)^2 = 4

mint flare
#

thanks i undestand now

#

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final wedge
#
  1. (8-1)! = 7! = 5,040

2: 4!4! = 576

  1. 4! = 24

Correct me if I'm wrong

waxen musk
#

1 is wrong

#

Think about it

#

The first person has 8 choices

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The next has 7

#

โ€ฆ

final wedge
final wedge
waxen musk
#

,w 8!

grand pondBOT
final wedge
#

circular permutation is (n-1)!

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(8-1)!

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7!

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5,040

pine thicket
#

i agree with 7

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the table can be rotated such that an arrangment is considered the same

final wedge
#

my number 2 and 3 is correct right

pine thicket
#

i see why you think so, but based on the answer choices, it has to be 7!

little sundial
#

the first person has one choice only

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because every chair is identical initially

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but the next person will have 7 choices

final wedge
#

I don't really get number 2

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but I'm correct right

little sundial
#

the second person?

pine thicket
#

yes, number 2 is 4!^2

final wedge
final wedge
little sundial
final wedge
#

yeah

little sundial
#

isnt?

#

so (5-1)! * 4! for the internal arrangement

final wedge
#

Oh so D?

little sundial
#

wait which d?

final wedge
#

There are choices

little sundial
#

wouldn't it be a then?
4!*4! =24x24

final wedge
#

Oh okay thanks

final wedge
#

But thanks for clearing it up

little sundial
final wedge
#

.close

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last slate
#

slightly confused on how to get c, because O isn't at the point of intersection. I've managed to get the other 3 answers already, just struggling with part c.

slender walrus
#

draw the line connecting O and C

#

then apply inscribed angle theorems

midnight plankBOT
#

@last slate Has your question been resolved?

last slate
#

.close

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last slate
midnight plankBOT
last slate
#

What is the equation

midnight plankBOT
#

@last slate Has your question been resolved?

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last slate
midnight plankBOT
grand silo
#

You might want to explain the question

midnight plankBOT
#

@last slate Has your question been resolved?

surreal moon
#

@last slate you have to actually ask a question to get help.

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unkempt rune
#

what is a critical point

midnight plankBOT
unkempt rune
#

could it be a local aswell as absolute min/max?

#

.close

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agile snow
midnight plankBOT
#

Please don't occupy multiple help channels.

agile snow
#

i understood part 1

#

i dont understand part 2

#

because the answer i get is 0.5

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but the textbook answer is 0.56

midnight plankBOT
#

@agile snow Has your question been resolved?

midnight plankBOT
#

@agile snow Has your question been resolved?

midnight plankBOT
#

@agile snow Has your question been resolved?

midnight plankBOT
#

@agile snow Has your question been resolved?

fervent ember
#

why are you occupiying more then one channel with the same question?

midnight plankBOT
#

@agile snow Has your question been resolved?

gloomy scaffold
# agile snow
  1. this is physics, 2) why are u using 2 channels lol
#

Draw the free-body diagram for both masses using f=ma

#

They have the same acceleration

#

if u need help I can give a short working

#

the lines aren't exactly proper but who cares

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#
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obsidian niche
#

Topic: Particle motion, Calc
The only part I need help on is D. Looking at the key, I don't understand how they got from the marked step to the next. 2t^2-t^4 isn't the integral of 4t^3-4t, right? Can anyone help? Thanks in advance.

sharp coral
#

they took the absolute value, so the signs were flipped when it's negative

obsidian niche
#

.close

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summer tiger
midnight plankBOT
summer tiger
#

ive been constantly getting the wrong answer

#

so i first found u which was <850 sqrt(3),850>

#

and then v which was <500 sqrt(2), -500 sqrt(2)>

#

and then i used the formula u= w_1 +w_2

#

and so w_1 =

sturdy spoke
#

right

summer tiger
#

((u*v)/||v||^2)v

#

and then w_2 = u-w_1

#

lemme do the math again rq

sturdy spoke
#

i would just split the vectors into their respective x and y compents and combine them then find their magnitude from there

summer tiger
#

what

summer tiger
sturdy spoke
#

what is 850?

#

the previous numbers?

summer tiger
#

1700sin(30)

sturdy spoke
#

right yes

#

got it

summer tiger
sturdy spoke
#

no i was being dumb

summer tiger
#

oh

sturdy spoke
#

did you account for negative y in the 1000 force

#

ah i see you did

summer tiger
#

yeah

#

lemme calculate w1 rq

sturdy spoke
#

why do you have sqrt(3) and sqrt(2) next to 800 and 500

#

once you split it that should be fine

summer tiger
#

what

#

isnt it u*v

#

and u= <850 sqrt(3),850>

#

and v = <500 sqrt(2), -500 sqrt(2)>

#

so i multiply u_1 and v_1

#

and u_2 and v_2

#

and then add them?

sturdy spoke
#

what method are you using?

#

i only know the physics method

summer tiger
#

oh

sturdy spoke
summer tiger
#

this thing

sturdy spoke
#

i see

#

yea im unfamiliar with that method sorry man

#

but i got the answer using that ^ if it helps

summer tiger
#

oh yours worked?

sturdy spoke
#

yea try it

summer tiger
#

seems alot easier

#

than how i learned it

#

๐Ÿ’€

#

maybe im looking at the wrong fomrula ort something

sturdy spoke
#

i have like 6 years of practice lol

#

and to find the angle

#

just use arctan

#

arctan ( sum of y / sum of x)

summer tiger
#

wait orthogonal is perpendicular right

sturdy spoke
#

yes?

summer tiger
#

i was using the wrong formula ๐Ÿ’€

sturdy spoke
#

lemme check

summer tiger
#

oops

sturdy spoke
#

yes

#

orthogonal is indeed right angles

summer tiger
#

i was using one for when the 2 given vectors is orthogonal

sturdy spoke
#

ahhhhh

#

at least you have a back up method now good luck! ๐Ÿ‘

summer tiger
#

yeah... thanks

#

maybe the teacher will let it slide if i use that

#

.close

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#
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Remember:
โ€ข Ask your math question in a clear, concise manner.
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โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
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Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

summer tiger
midnight plankBOT
summer tiger
#

i have no idea where to start with this one

midnight plankBOT
#

@summer tiger Has your question been resolved?

simple lynx
#

do you know how to resolve forces

summer tiger
#

um

#

sort of

#

but not really

#

if the T_L and t_R was here i could solve it

simple lynx
#

ah

#

remember that at this level tension is constant in a rope

#

so the tension in the yellow part is the same in the black part

#

since its all one connected rope

#

think about pulling a bucket up from a building

#

it'll have the same tension throughout

summer tiger
#

and T_R

simple lynx
#

ye

summer tiger
#

not done yet

#

um

#

i did something wrong

#

i switched T_R and T_L somewhere

royal flame
#

ik this aint much help but i can tell ur like almost there

#

i had to do this shit on a test like 1 week ago

#

and it looks right to me

#

so idk what u did wrong

summer tiger
#

nvm

#

i think i put it in my calculator wrong

#

and it was a coincidence my answer looked like the answer to T_L

royal flame
#

oh ok

summer tiger
#

finally i did T_1 and T-2

#

thanks both of you

#

.close

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#
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Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

cosmic dragon
#

Hey guys, just wondering what the best approach to a problem like this is, whether theres a mathematical formula that i can derive to solve this easier

essentially, i am creating a tournament with 8 teams
each team has 4 team members (32 players altogether)
each game will have 4 teams (1 player from a team) competing per game

in one round, all 4 team members will be playing a game at the same time, therefore 8 games will run simultaneously as depicted in the image below
(the numbers are to represent each player in a team, and can be assigned however)

i want to work out the best way to randomise this type of bracket ensuring that:

  • each team plays each other team as evenly as possible
  • there will never be more than 1 player per team in the same game

if anyone would be able to give suggestions as to how to best work this out, that would be appreciated

cosmic dragon
midnight plankBOT
#

@cosmic dragon Has your question been resolved?

cosmic dragon
#

<@&286206848099549185>

cosmic dragon
#

xD

midnight plankBOT
#

@cosmic dragon Has your question been resolved?

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chrome hill
#

Domain of 2/3-{x}

midnight plankBOT
chrome hill
#

What property should I use here?

radiant beacon
#

I forgot the name

wanton shore
#

AM >= HM

radiant beacon
#

like the one where 1/2 = 4/8 = 5/10

#

oh yeah theorem on equal rations

#

idk if it wojld work tjo

radiant beacon
midnight plankBOT
#

@chrome hill Has your question been resolved?

chrome hill
#

.close

midnight plankBOT
#
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obsidian flume
#

I know this is likely a sort of odd question, but I'm just beginning to learn derivatives. f'(x) is the derivative of f(x), so what notation would denote the inverse of f'(x)? (i.e. f'^{-1}\left(x\right))

On a side note, would the inverse of f'(x) be equal to the derivative of the inverse of f(x)?

obsidian flume
#

$f'^{-1}\left(x\right)$

grand pondBOT
#

./.../โ€ฆ

vague remnant
#

well

#

i think its (f^-1(x))'

obsidian flume
#

Integrals are the inverse of derivatives, right? Would that be applicable?

vague remnant
#

x and 1/x

#

but integral of 1/x isnt x

#

its lnx ig or whatever

#

they arent similiar

obsidian flume
#

Gross. If I had a function like $f'\left(x\right)=1$ how would I solve for x?

#

one money

#

moment

#

God my keyboard hates me

vague remnant
grand pondBOT
#

./.../โ€ฆ

obsidian flume
#

there we go

vague remnant
#

ok

#

so you wanna integrate

obsidian flume
#

that would be where the tangent line has a slope of 1

vague remnant
#

$1=1x^0$

grand pondBOT
#

Zemitrix

vague remnant
#

theres an inverse power rule

#

do you know

obsidian flume
#

I think I do

#

3x^2 -> x^3 right?

vague remnant
obsidian flume
#

yeah that's what I got

#

minus the constant at the end

vague remnant
#

so do it with 1

obsidian flume
#

it would be x+c

#

and now I would want to solve for c given f(x)

#

(I'm glad I finally know where the c comes from, a year ago I tried learning this and failed)

#

basically derivatives are a "lossy" function

vague remnant
#

in integrals you can get several solutions to one thing so theres an constant

#

ig

vague remnant
#

you can solve for c in terms of x ig

obsidian flume
#

yeah that's where I'm stuck then

#

shoving f'(x)=1 in Desmos does return a value, so how do we get that value?

vague remnant
#

x+c=0 x=-c am i wrong or wth

#

idk

obsidian flume
#

idk

#

what is c anymore

vague remnant
#

constant

#

some number

obsidian flume
#

cool let's just agree as a global math community that c=7 for every function no matter what

#

makes things easier

vague remnant
#

why 7

#

0 looks easier

obsidian flume
#

0 is weird

vague remnant
#

but actually its always different

obsidian flume
#

7

vague remnant
#

they say that you have to find c?

#

than it must be possiblr

obsidian flume
#

this is my own problem, so I need to find c

vague remnant
#

lol

obsidian flume
#

I've been stuck on this for years

vague remnant
#

f(x)=x?

obsidian flume
#

doesn't always work

vague remnant
#

ok lets say that its just c

obsidian flume
#

e.g. f(x)=1/x

vague remnant
#

we can do anything with c

#

idk

#

we need helpers

#

<@&286206848099549185>

obsidian flume
#

while we wait, who wants popcorn?

bitter tide
vague remnant
#

damn

#

i thoutght if we need to find the derivative of the inverse we have to inverse it firstly than derivative

bitter tide
#

depends what the question asks, i think

obsidian flume
bitter tide
#

u simply get the x=x

vague remnant
#

wheres +c

bitter tide
#

its 0

vague remnant
#

why ๐Ÿ˜ฆ

bitter tide
#

because integrating left side gives u x, right side is x+c, but since x=x+c, it implies c=0

vague remnant
#

what is the left and right side damn

#

when integrating we always get +c

#

idk

bitter tide
#

f'(x)=1 is the question

vague remnant
#

ok

bitter tide
#

integrate both sides

bitter tide
obsidian flume
#

Try that with f(x)=2^x and when f'(x)=1 then x=1 is the solution

vague remnant
#

so show how to integrate f'(x)

#

why its x

bitter tide
vague remnant
#

FTC

obsidian flume
bitter tide
#

taking integral on derivative cancels it

vague remnant
#

then everything is clear

bitter tide
#

the derivative of 2^x isnt 1

bitter tide
#

meaning its not the same

obsidian flume
#

If you have f(x)=2^x, then f'(x)=1 is where a tangent line of f(x) has a slope of 1. On the graph f(x)=2^x, that line is tangent at x=1. How would I solve for that last value?

#

wait

vague remnant
#

what is ' of 2^x

bitter tide
#

f(x)=2^x doesnt give f'(x)=1

obsidian flume
#

it's not tangent at x=1 it's tangent at like x=0.53

obsidian flume
bitter tide
#

well thats not possible, u need to plug a value for x

obsidian flume
#

Let me clarify with Problem v3โ„ข๏ธ

#

Let f(x)=2^x. The goal is to find the x value of that graph where the tangent line has a slope of 1. The problem boils down to finding which value of x results in f'(x) returning a value of 1. In the graph f(x)=2^x, the x value at which the tangent line has a slope of 1 is x=~0.53. How do you solve for that number?

#

(I think we're getting somewhere)

obsidian flume
#

f' of what value is equal to 1 given f(x)=2^x?

bitter tide
#

find the derivative of 2^x then solve for x

#

set the derivative u found=1

#

and simply solve

obsidian flume
bitter tide
#

yes its doable for every function

obsidian flume
#

For anyone wondering, the exact value is -ln(ln(2))/ln(2)

obsidian flume
#

Basically f' inverse

#

of 1

bitter tide
#

well i dont think thats doable, maybe it is but i have no idea, its too vague and some functions might never have a tangent with a slope of 1

#

for example 1/x

#

it has an imaginary slope i guess but

obsidian flume
bitter tide
#

i think ur talking in R

bitter tide
obsidian flume
#

imaginary slope sounded way cooler

bitter tide
#

ยฏ_(ใƒ„)_/ยฏ

#

hope that helps, i gtg

obsidian flume
#

thanks, bye

#

I just don't like that I would have to manually solve the derivative for a function just to get the answer

#

there should be an f prime inverse function

#

g(x)=f'(x)
g^-1(1)=some number

midnight plankBOT
#

@obsidian flume Has your question been resolved?

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ivory plume
midnight plankBOT
ivory plume
#

Confused on this q?

midnight plankBOT
#

@ivory plume Has your question been resolved?

midnight plankBOT
#

@ivory plume Has your question been resolved?

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zealous prairie
#

is this d

midnight plankBOT
winged gust
#

Ok

#

take it as D

#

It ain't possible for higher values

#

so yeah

#

it is D

zealous prairie
#

ok

winged gust
#

.close

zealous prairie
#

.close

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#
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raven frost
midnight plankBOT
raven frost
#

I need an explanation of this notation

jagged saffron
raven frost
jagged saffron
#

it is a set of pairs (a,b) where a is in R and b is in [1,inf[

raven frost
#

because which pair is it referring to

#

uhh i mean

#

which piece of the pair

jagged saffron
#

its all possible pairs

raven frost
#

So its saying that all pairs must be 1 or higher ?

#

up to but excluding infinity

jagged saffron
#

the second element in each pair must come from [1,inf[

raven frost
#

how is that seen

jagged saffron
#

because [1,inf[ is on the right

raven frost
#

oh

#

@jagged saffron its the image for this function

#

What I dont know is why its bound to the second one and not the first.

#

why does x2 have to be 1 to infinity ?

#

why cant x2 be -1000

jagged saffron
#

it can, its talking about the image, not the domain

raven frost
#

yeah

jagged saffron
#

you're looking at what possible points you can obtain with that function

raven frost
#

mhm

jagged saffron
#

those points are R x [1,inf[

raven frost
#

so like

#

(x, y > 1)

jagged saffron
#

= 1 but yeah

raven frost
#

right

#

but why y > 1

jagged saffron
#

well how would you make something less than 1?

raven frost
#

if we input: f(1, -100)

jagged saffron
#

thats going to be bigger than 1

raven frost
#

oh i didnt even see the ^2

#

because the font is all wonky

jagged saffron
#

yeah font is unfortunate

raven frost
#

x >= 1 as a result of ln(x)

jagged saffron
#

the output x can be anything

raven frost
#

yeah

#

sorry i meant x1

jagged saffron
#

x1 > 0 is what you mean

raven frost
#

right

#

x1 > 0

#

x2 >= 1

jagged saffron
#

no x2 can be anything

#

i think youre confusing inputs and outputs

raven frost
#

yeah sorry

#

my bad

#

x1 > 0

#

x2 can be any value in R

#

as for the points

#

(x,y)

#

y >= 1

#

x1 * 0 + 1 = 1

#

since thats the lowest for y

#

x can take on any value

jagged saffron
#

yeah bc x1*x2^2 + 1 is adding something nonnegative to 1, so you're always going to be 1 or higher

raven frost
#

right

#

and so because of the placement of the cartesian 'x' it means that it's y that must be [1, inf[

#

makes sense

jagged saffron
#

yeah its just notation for "pairs of points from each set"

#

and in this case is describing the image of the function

raven frost
#

Nice, thanks a lot. I just have a proof left and them im done with the coursework for the day

#

Do you have time? ๐Ÿ˜„

#

I have a lot of questions catThink

jagged saffron
#

sure

raven frost
#

I get the overall picture. Basically for it to be continuous it must hold that for any point, it should be the case that when x goes towards x0, f(x) must also go towards f(x0)

jagged saffron
#

mhmm

raven frost
#

my question is how to define epsilon

jagged saffron
#

you dont define epsilon

#

you fix an arbitrary epsilon

#

and look for a delta

#

so you say "fix eps > 0. I am now looking for a delta such that if |x - x_0| < delta, then |f(x) - f(x_0)| < eps"

wary thorn
raven frost
#

its just made up?

#

as in you just give it a go and then take it from there?

jagged saffron
#

we're playing a game, i give you an epsilon, as small as i like, and you can in return give me a delta that makes the above true

#

f is cont if you can always give me a delta no matter what eps i give you

raven frost
#

right, okay

#

and eps is a number or?

jagged saffron
#

its a real number bigger than 0

#

lets try an example: if i give you $\varepsilon = 1$ can you find a $\delta > 0$ such that if $| x - x_0| < \delta$ then $|f(x)-f(x_0)| < 1$?

grand pondBOT
#

ฮฃAC

jagged saffron
raven frost
#

Ill write something down and then post it

#

one moment

#

I dont remember the command to flip it

#

xd

jagged saffron
#

,rccw

grand pondBOT
jagged saffron
#

oh brilliant you skipped the example and went straight to general epsilon

#

what you've written is perfect

raven frost
jagged saffron
#

srs

raven frost
#

okay, nice

jagged saffron
#

so now if i give you an epsilon you just give me back epsilon/3 for delta and it makes everything work

raven frost
#

i assume this would still make sense if we said that delta = epsilon * 3

jagged saffron
#

no that would not work

#

because then at the end you would get thats its all less than 9*epsilon

#

which is not less than epsilon

raven frost
#

right, okay

jagged saffron
#

any delta less than eps/3 would also work

raven frost
#

But how did he from the beginning find that delta = eps / 3

raven frost
jagged saffron
#

because your goal is to get 3 * |x - x_0| less than epsilon

#

you know that 3 * |x - x_0| < 3*delta

#

so now you just have to solve 3*delta = eps

raven frost
#

right, okay

#

I forgot the B here

#

The domain for the function listed earlier with (ln(x1), x1*x2+1) would be a subset of R ^2 where x1 > 0 right ?

#

(question B)

jagged saffron
#

yea

raven frost
#

ty!

#

.close

midnight plankBOT
#
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glossy sleet
#

what is the probability of getting a hand in poker, from a standard deck of cards, of a king queen jack of hearts, and two other cards that aren't hearts?

glossy sleet
#

the number of ways to get that hand is 52C3 x 39C2

#

the total 5 card hands is 52C5

next rover
#

it's just 39C2

#

there's one way to get those 3 cards

glossy sleet
#

bruh

#

you're right

#

.close

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ocean sable
#

9^x + 3^(X+1) = 27^ (3^x + 3)

midnight plankBOT
ocean sable
#

can someone help me find X

red crow
#

yes

#

just multiply the coefficient behind the brackets by the the numbers inside the brackets

ocean sable
#

wdym

#

what i did was i factored 3 out of the first part

#

so it was 3(3^x + 1^(X+1)

#

then divided 3 from 27

#

to get 9

#

then i was confused what to do

#

@red crow

red crow
#

AAAAA

#

I READ

#

WRONG

ocean sable
#

lol

red crow
#

sorry man its 11pm

#

HAHAH

ocean sable
#

all g

red crow
#

write 9 as 3^2

ocean sable
#

wouldnt i say 3^2(x)

red crow
#

yeah, that's the next step

ocean sable
#

i did the earlier and my dad said it was wrong

#

and i was so confused

red crow
#

don't let your dad cook

#

xd

#

btw

#

yeah, can i have the solution? i might try to solve it and then explain.

ocean sable
#

i dont have it ๐Ÿ˜ญ

red crow
#

damn

ocean sable
#

ive looked everywhere for it

red crow
#

Ok, nvm

ocean sable
#

ill send u what i did earlier

red crow
#

sure

ocean sable
#

but my dad said it was wrong

#

one sec

#

dont mind the handwriting

ocean sable
red crow
#

yes

ocean sable
#

bro ilooked on google used chat gpt bing ai google bard everythibng had a diff answer

#

i was so confused

red crow
#

no

#

try to replace 3^x = t

ocean sable
#

?

#

wdym

red crow
#

lemme writeit for you

ocean sable
#

Wait

#

NVM what i sent was wrong

#

i wrote it wrong

red crow
#

oh

#

yea

#

can i see the correct?

ocean sable
red crow
#

your solutions are imaginary

ocean sable
#

๐Ÿ’€

#

HOW DO I EXPLAIN THAT TO MY DAD BROO

red crow
#

i think you wrote was wrong

ocean sable
#

thats what we wrote for me

red crow
#

yeah he probably invented it

ocean sable
#

9^x + 3^x+1 = 27(3^x+3)

ocean sable
red crow
#

nah bro, this aint possible in R

#

if you didnt study complex number you cant do it

ocean sable
#

GNg im in 8th grade ๐Ÿ˜ญ

#

I dont understand anything the image u sent even means

ocean sable
#

(3x-17)^2 = 28

red crow
#

Sure

#

Just calculate the brackets

ocean sable
#

i got to 9x^2 - 102x + 261 = 0

#

idk how to factor this tho

red crow
#

Yeah

#

You use the quadratic formula

ocean sable
#

yeah

#

so i got (102 +- sqrt 10404 + 9396) / 18

ocean sable
#

we never rlly went over quadractic formula in school

red crow
#

Nah you cant do it then without quadratic

ocean sable
#

but how would i do it then

#

wit quadratic

#

@red crow

red crow
#

Justv solve it

ocean sable
#

How ๐Ÿ˜ญ

#

we never did quadratic formula in school ๐Ÿ˜ญ

#

` im confused on the sqrt 10404 + 9396 part

#

wait

#

i got it to

#

x= (51 +- sqrt 252) / 9

midnight plankBOT
#

@ocean sable Has your question been resolved?

glossy sleet
#

@ocean sable

#

you have to do quadratic

#

9^x can be written to 3^2x

#

then let 3^x be a variable like a

ocean sable
#

with the 27(3^(x) + 3)

glossy sleet
#

27 = 3^3

#

base is common

#

so it's 3x

#

nah wait

#

forget that

ocean sable
#

k

glossy sleet
#

27(3^x + 3) remember we said that 3^x is "a" so just expand simplify, bring to the other side

#

it's just 27a + 81

ocean sable
#

im so confused im sry

#

ive never dun anything like this

glossy sleet
#

why are they giving you questions like this in school then lol

ocean sable
#

my dads giving them

glossy sleet
#

oh

ocean sable
#

๐Ÿ˜ญ

#

and he refused to help me

glossy sleet
#

ok well 9^x is 3^2x

#

and 3^(x+1) is 3^x times 3

ocean sable
#

wait what

#

i wrote 3^2(x) + 3^(X+1)

#

then wait

#

if i made 27 3^3

#

since there all 3s in the bottom

#

cant i do

#

2x+x+1=3(x+1)

#

or am i jsut stupid

#

@glossy sleet

glossy sleet
#

i don't think so

midnight plankBOT
#
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radiant helm
#

i thought its b

midnight plankBOT
#

Please don't occupy multiple help channels.

radiant helm
#

but the answer said its d

#

i thought x has to be less than 10??

tacit rose
#

When you multiply or divide by a negative, involving inequalities, you flip the sign

#

So -3x > -30 is the same as x < 10

radiant helm
#

OHHHH

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whoops.

#

thans

midnight plankBOT
#

@radiant helm Has your question been resolved?

#
Channel closed

Closed by @radiant helm

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#
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radiant helm
midnight plankBOT
#

Please don't occupy multiple help channels.

radiant helm
#

for a), do they mean to find the average rate of change of 1 and 5?

#

cuz i just thought its instantaneous rate of change at 5 but thats b) lol

hot canopy
#

SOME HUMAN HELP ME

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PLEASE

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I REALLY NEED THIS

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PLZ

prime hornet
# radiant helm

the average velocity for the 1st 5 seonds means [h(5)-h(0)]/5-0

hot canopy
#

the fu

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HELP ME

prime hornet
radiant helm
#

does it have to be at 0?

#

not 1?

prime hornet
#

first 5 seconds means from 0 to 5 lol

radiant helm
#

ohhhhhh

prime hornet
#

0s to 1s, 1s to 2s, 2s to 3s, 3s to 4s, 4s to 5s

radiant helm
#

is that like self implied, so next time i see first wtv i do 0- wtv?

prime hornet
#

so thats the first 5s

radiant helm
signal sigil
#

make sure you do it with the derivative though cuz it's asking about average velocity not the average height

midnight plankBOT
#

@radiant helm Has your question been resolved?

radiant helm
#

hi, how do i do this

#

<@&286206848099549185>

#

do i just multiply by the sqrt orrr

midnight plankBOT
#
Channel closed

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soft burrow
#

You can get rid of the square roots on numerators by using the idea that
(a-b)(a+b) = aa+ab-ba-bb = a^2 - b^2

midnight plankBOT
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soft burrow
#

@radiant helm did you figure it out already or should you .reopen ?

radiant helm
radiant helm
#

.reopen

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oof

soft burrow
#

Applying that to the first case, if you multiply numerator and denominator with "sqrt (16-h) +4" (here your a =sqrt(16-h) and b = 4), something great should happen.

#

Sorry, wrong link

#

Now that's the not advertisement, but the actual video.

radiant helm
#

LOL

#

thanks

#

wait so

#

wat they want me to do is to get rid of the square root in numerator, so by applying what we know w difference os squares, we multiply by the conjugate term?

soft burrow
#

Yes, exactly.

radiant helm
#

and we also have to multiply it to the deno,mimator as well?

soft burrow
#

Correct, otherwise we would be changing the value of the expression.

radiant helm
#

okay

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tysm

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i think i got it

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i have another question

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do yk rate of change

soft burrow
#

Sure. Ask away and we'll see if I can help.

radiant helm
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well its not rlly like a solving problem lol

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im just confused what to do here

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ive nevre seen it set yup this way

soft burrow
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This looks like a prequel to derivatives.

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So, is the a part clear, or that's exactly the confusing part?

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That was my sketch drawing of the first row of P Q and PQ-slope.

#

So the values of P = (2,f(2)), Q = (3,f(3)) which are P=(2,8) and Q=(3,27).

radiant helm
#

mb i was afk

radiant helm
#

im in precalc ๐Ÿ˜ญ

radiant helm
soft burrow
#

What you put in the first row is P=(2,8) and Q=(3,27).

#

And for PQ, you calculate how much y-cordinate changes compared to x. So in this case (27-8) / (3-2) = 19.

#

For other rows in a, you do the same, but you punch in different y-cordinate for Q. The P stays the same though the exercise.

soft burrow
radiant helm
#

okay so if i do all that then what am i supposed to do for b-d?

soft burrow
#

The part b is where you compute/estimate the derivative of f(x) = x^3 at point (x=2) we just don't call it that, to avoid math anxiety. ๐Ÿ™‚

radiant helm
#

um

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does derivative mean instantaneous rate of change

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like at 2??

soft burrow
#

On the columns of PQ slope, you should get left-hand-side some numbers approaching from 19 to something close to 16 (but a bit more). And on right hand side you should get numbers growing from 7 towards 16 (but staying below).

soft burrow
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Sorry, towards 12, not 16.

radiant helm
#

oh ok

#

wait so

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if we're just finding iroc at 2.. why is there 3 steps............

soft burrow
#

Well basically to give you the sense that this number grows from 7 to 12 on one side and shrinks from 19 to 12 on the other side.

However, the scary thing: if you try to calculate this the same way at exactly 2, you compute zero divided by zero, which is undefined.

soft burrow
#

So if you make P=(2,3) and Q=(2,3) and compute the slope PQ now, you get (3-3)/(2-2), which is an error/undefined.

radiant helm
#

hmm why is that

soft burrow
#

Why division by zero is undefined? Because the computation is absurd. Like a question of "if you have zero cookies and you split those with zero people, how many cookies each of them gets?" You can't ask that because there was no-one there.

radiant helm
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lmao you're funny

#

okay im gonna do that question later than, hopefully i get the right answer lol

soft burrow
#

Even the slightly easier question of "having 5 cookies and splitting that with zero people" is impossible. You could argue that it's infinitely many cookies, but even then it depends if we have positive zero people or negative zero people.

#

What mathematicians do in this situation (this is not precalculus anymore), is compute the limit by making marking the distance between P and Q with something like h and then compute the slope when "sliding" h to zero. That's the derivative.

radiant helm
soft burrow
#

I.e P=2,3 and Q=(2+h, f(2+h)), so slope PQ = ((2+h)^3 - 2^3 ) / (2+h-2) =
(2^3 + 34h+32h^2 + h^3 - 2^3) / h
= 12 + 6h + h^2, which is 12 when h is close to zero.

radiant helm
#

ohhhhh

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thanks for explaining =0

soft burrow
#

Actually your c&d question asks to compute what I just computed.

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You could take it further though. The P doesn't have to be at 2. You can use the same math with keeping the x coordinate of P at x (and computing this with x and x+h). The result would give you the immediate slope at any point of that function.

#

I think I'll head to bed now.
Thank you for sharing these problems.

#

.close

midnight plankBOT
#
Channel closed

Closed by @soft burrow

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radiant helm
#

sleep well !

midnight plankBOT
#
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Remember:
โ€ข Ask your math question in a clear, concise manner.
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livid crystal
#

Hello,
Where did I go wrong in factoring this? Im confused about the negative sign :( do I ignore it, do I apply it only to one number, does it make all of the numbers negative? Idk bro

olive matrix
#

18(2-x) is right

livid crystal
olive matrix
#

oh yeah those are equal

livid crystal
#

Oh

olive matrix
#

sometimes it's helpful to have x with a positive sign

uh to see what you could do you could look at 36 as - (-36)

livid crystal
#

Also they used double negatives ?

#

In the answers

#

Oh ok

olive matrix
#

it's also just really useful to know that $\gsq - \psq = -(\psq - \gsq)$

grand pondBOT
#

hayley!

olive matrix
#

like that shows up all the time

livid crystal
#

.close

midnight plankBOT
#
Channel closed

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midnight plankBOT
#
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Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
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Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

radiant helm
midnight plankBOT
#

Please don't occupy multiple help channels.

radiant helm
#

for identities, if i had to simplify this side, does the 3 belong to tan^2x only? like if i combined tan^2x and -1, does it get distributed to the cos^2x that was originally in the numerator as well?

radiant helm
#

i thought you dont

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so

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i didnt distribute, but i didnt end up getting the correct answer

last slate
#

Let me check

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Wait

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It is distribution

radiant helm
#

yhuhhhhh

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hold on

last slate
#

It's essentially a plug in

radiant helm
#

can you just check my work lol

last slate
#

Think of tan as x

radiant helm
radiant helm
last slate
#

And the identity you plug in is what x equals

last slate
radiant helm
#

๐Ÿ˜ญ

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sorry its a little messy

last slate
radiant helm
last slate
#

yeah I'm lost sorry ๐Ÿ˜ญ

radiant helm
#

๐Ÿ˜ญ

#

is there