#help-49

1 messages · Page 16 of 1

pine brook
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@atomic magnet I hope you have a great rest of your day

atomic magnet
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haha thank you so much thats very nice for you to say :), let me know if you have any other questions, id be happy to help in any way i can

pine brook
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No worries at all man! Yeah I will! Have a good one mate, although I'll probably be back with a new query later on haha

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blissful canyon
#

Question:
It is known that when executing the instruction sage euler_phi (302303) was obtained 301200 as result. The is_prime(302303) instruction results in:
False or True?

blissful canyon
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I know the answer is False just can’t understand what does euler_phi do

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this is on Sage Math Cell btw

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I see a correlation that every time I do euler_phi of prime I get the prime - 1

unique forge
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amount of natural numbers smaller than and coprime to n

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look up euler totient function

blissful canyon
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last slate
#

-4+8p-6p-5+20p

midnight plankBOT
last slate
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Ned help

neon rune
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what do you need help with?

last slate
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Don’t exactly know where to start

humble swan
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Do you know how to add numbers

last slate
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Yes

humble swan
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So you can see that there are two groups of numbers

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One normal numbers and other numbers with p

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Correct?

last slate
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Yea I see it

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Is it -5 and -6p?

humble swan
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which group do you want to do first

last slate
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Which ever?

humble swan
last slate
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Ummm

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-5?

humble swan
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what else is there which is in the same category as -5

last slate
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-6p

humble swan
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no

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-4

last slate
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Oh

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I see it now sorry I’m blind

humble swan
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Or even better look what I do

last slate
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So then we add those 2?

humble swan
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-4+8p-6p-5+20p to

-4 -5 + 8p -6p +20p

last slate
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Yup

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That’s i how I had it

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But I didn’t know if I was correct

humble swan
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Ur correct :>

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If you do
-4 -5 + 8p -6p +20p what would you get?

clever sedge
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Substraction is the addition of inverse (2 - 3 = 2 + (-3)). Addition is commutative, so you can rearrange the terms as you wish.

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You should.

humble swan
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No i understand how it works i just cant understand thoes words

clever sedge
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You can't just blindly move terms if you don't know why you can in the first place

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$3 - 2 \neq 2 - 3$

grand pondBOT
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USS-Enterprise

clever sedge
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But 3 - 2 = 3 + (-2) = -2 + 3

humble swan
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^ That means this is all the same

last slate
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What are we typing here

humble swan
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just differently written

last slate
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I’m confused lol

humble swan
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Ill tell you after your question

last slate
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Ok

humble swan
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-4 -5 + 8p -6p +20p

last slate
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Yea

humble swan
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If you were to solve it what would you get?

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do you know how to start

last slate
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22-9

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=o?

humble swan
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no

last slate
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0

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22p-9

humble swan
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yes

last slate
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Ok

humble swan
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now I assume you would have to find what p is equal to?

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right

last slate
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Are you asking me?

humble swan
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yes

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I dont know the question

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You just gave me half of it

last slate
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Oh so what you do next is you add 9 to both sides

humble swan
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.

humble swan
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What just this

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Thats not a question

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What are you trying to find, the value of p?

last slate
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So (22p-9)+9=0+9

clever sedge
last slate
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Then simplify the arithmetic

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22p=0+9

clever sedge
last slate
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Oh ok

clever sedge
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$-4+8p-6p-5+20p$

grand pondBOT
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USS-Enterprise

clever sedge
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This is an expression

last slate
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But I got 22p-9

clever sedge
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$-4+8p-6p-5+20p = 30$

grand pondBOT
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USS-Enterprise

clever sedge
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This would be an equation and you can solve for p here

last slate
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22p=9

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Is that correct

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?

clever sedge
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You can only simplify the expression, which you did and got 22p - 9

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That's all you can do

clever sedge
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As I said, you can't just make equations

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If you are told to simplify the expression, there should be no talk about equations at all

last slate
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Do you know my original question?

clever sedge
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You said to simplify, no?

last slate
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Yea

clever sedge
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Well then

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You simplified the expression.

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By "collecting like terms" is what you did

last slate
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That all I need

clever sedge
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No equations

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Yes.

last slate
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Just to simplify

clever sedge
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-4+8p-6p-5+20p is just an expression

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Expressions and equations aren't the same thing

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As I said earlier, you simplify expressions and solve equations.

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An expression is something like 3x - 5

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An equation is something like 3x - 5 = 2

last slate
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Is it 22p-9?

clever sedge
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See that you can solve for x in the equation

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Yes

last slate
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Ok cool

clever sedge
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That's simplifying the expression

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Collecting like terms (collecting the terms with p and constants)

last slate
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Ty

humble swan
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In level 1 english it means

The only thing you can do with -4+8p-6p-5+20p
is simplify to 22p -9

If you had something like
4p+6p+4=8
You can do 10p +4 =8 then 10p = 4 p = 4/10

clever sedge
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Yes. Don't make equations out of this like 22p = 9 because that's not correct

last slate
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I know but you confused me

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Idk how

clever sedge
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Just remember the difference between expressions and equations 😄

last slate
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Ok

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Bye Ty

humble swan
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Also learnt somethin

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teheh

clever sedge
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No problem! We all learn every day

humble swan
last slate
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clever sedge
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It's just not good saying "solve an expression" because you can not physically do that

midnight plankBOT
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midnight plankBOT
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@last slate Has your question been resolved?

midnight plankBOT
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@last slate Has your question been resolved?

weak bay
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Can you try moving all the terms to the left and see if you can simplify the expression?

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@last slate Has your question been resolved?

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hearty rune
#

oops

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kindred token
midnight plankBOT
kindred token
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Does this make any sense

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I guess not because I should do it by contradiction

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But can someone give a pointer

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Suppose f is continuous at 0 so the limit is c is 0

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Then we can pick this epsilon and that’s a contradiction since |f(x) - c| = epsilon

midnight plankBOT
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@kindred token Has your question been resolved?

kindred token
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<@&286206848099549185>

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@kindred token Has your question been resolved?

kindred token
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.close

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kindred token
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.reopen

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kindred token
kindred token
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Great thanks

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ornate sonnet
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Determine the rank of the matrix [image] depending on the real parameter c.

ornate sonnet
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this seems little bit tricky , to be honest I would be really glad if there is a video on how to solve matrices that are like this (that have this confusing stuff like -a-1 and a-2 in them )

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stark zodiac
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Can someone help me with this problem?

midnight plankBOT
modest mango
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Where are you confused

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or what part do you need help with

stark zodiac
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Setting up the inequality

modest mango
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I would seperate the inequality

stark zodiac
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is y+1>x and 3>x correct?

modest mango
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I would check the X values for your anser first

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then check your Y values for the answers that fufilled the requirements for the X values

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For example check to see what answers, have a value < 2 in the x position

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Does that make sense?

stark zodiac
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Yes

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C and d match

modest mango
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double check

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for your X values yes

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now check the y values for C and D since you can elimate A and B

stark zodiac
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How do I set up the equation for y though?

modest mango
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you have two y values you are checking now correct?

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what are they

stark zodiac
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1 and -2

modest mango
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and y need to be > -1

stark zodiac
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So just remove the x?

modest mango
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you already took care of the x

stark zodiac
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Oh

modest mango
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which eliminated A and B

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which left you with C or D

stark zodiac
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So the answer is c ?

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1>-1

modest mango
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yes

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this is all process of elimination

stark zodiac
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ty

modest mango
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np

stark zodiac
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upbeat sage
midnight plankBOT
upbeat sage
#

i have dy/dx = 1/2y

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so perpendicular line would be -2y

midnight plankBOT
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@upbeat sage Has your question been resolved?

upbeat sage
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would i replace x and y with like (x^2, x) because those would be points on the graph

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i end up with x = sqrt(a+(y/-2))

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idk where to go from here

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steep helm
#

someone teach me the pythagorean theorem

midnight plankBOT
steep helm
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i'm learning it at school tmrw

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but i wanna learn ahead of time

blissful trench
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watch a video

steep helm
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k

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blissful trench
#

don't "k" at me next time

steel trench
hearty rune
steep helm
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i don't understand what i did wrong

blissful trench
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saying by "k" to me seems rude

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just don't

steep helm
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ok

steel trench
blissful trench
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no

steel trench
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cries

blissful trench
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im only in hs lmfao

steel trench
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Oh

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Sorry

steep helm
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oh shoot didnt even have to watch a video

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pythagorean theorem is startlingly easy

midnight plankBOT
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misty wagon
midnight plankBOT
misty wagon
#

how do i solve it ?

hearty rune
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youre not solving anything

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its asking you to graph

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have you done that?

midnight plankBOT
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@misty wagon Has your question been resolved?

misty wagon
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no

wary thorn
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Why not?

midnight plankBOT
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@misty wagon Has your question been resolved?

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floral plinth
#

here is a rather pedestrian proof in my book

floral plinth
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but im wondering why it's true

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because what if the matrix was

#
\begin{bmatrix}
a_{11} & -a_{11} & 0 & \dots \\
& & * & 
\end{bmatrix}
grand pondBOT
#

omgatriple
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

floral plinth
#

and if we look at just the first row, then $\lambda_1 a_11 - \lambda_1 a_11 = 0$ and $\lambda_1$ could be anything, not necessarily zero

grand pondBOT
#

omgatriple

nova yoke
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and what does that prove?

floral plinth
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it doesn't show lambda_1 to be 0, which doesn't show this row to be independent

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oh mb

nova yoke
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any single row is independent unless it's all zeros

floral plinth
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yes, a single row is independent

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but, it says a constant times a single row equalling zero must mean the constant is zero, since there is some nonzero term in the row

nova yoke
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yes

floral plinth
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but if the row consists of the nonzero term and the negative of the nonzero term, then the product could equal zero even if the constant was some real number != 0

nova yoke
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what product?

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lambda times that row?

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i'm not sure what you're calculating here:

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if you have a row like [1, -1, 0, 0, 0] then lambda times that is just [lambda, -lambda, 0, 0, 0]

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which is zero if and only if lambda is zero

floral plinth
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oh crap im mistaking what it means to multiply a row

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i see, that makes sense now

nova yoke
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yea it just means multiply each element of the row by the same scalar

floral plinth
#

i see, ok thanks

#

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elder ivy
#

Not too sure how I forgot but how would I graph the line x + 2

elder ivy
#

I'm graphing like slanted asymtotes but Idk how to graph that line

dull yoke
#

y = x + 2

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Plug in a value for x

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Then get the point and plot

flat spire
#

Or set the x and y = 0 and go from there

elder ivy
#

This is what I graphed (ik the VA is wrong) how do I find that slope there I just copied my teacher and the points aren't really correct

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Just substituting random points in won't work

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I know for a fact my math is fine for the 3 points just not fir the slope itself

elder ivy
midnight plankBOT
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spare condor
#

While doing partial fraction decomp would the s not disaphere from e^s? Im really struggling with understanding why it is sitll there

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fallow scarab
#

just add the 4 fractions together and you'll get your starting one

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cedar vortex
#

What’s an function T: V to V that’s injective but not surjective (V is not a finite dimensional space, bc injectivity would imply subjectivity)

cedar vortex
#

Uh

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Ig the infinite dimension spaces that come to mind is P and C^{\infinity}

jagged saffron
#

take any space with an infinite countable basis v_i, and define T(v_i) = v_(i+1)

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stark wedge
#

How is this true

midnight plankBOT
stark wedge
halcyon trellis
#

Because 1000 divides 9-9

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a is congruent to itself in any mod

stark wedge
main current
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Note the 9 does not belong to the (mod 1000), but the entire equation does

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And you'd never disagree that 9 = 9

halcyon trellis
#

a congruent to b mod n means n divides b - a

surreal moon
stark wedge
surreal moon
#

where did I lose you?

stark wedge
#

i thought it was

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1000/9

surreal moon
# stark wedge here

What you're thinking is 1000 divided by 9. When we say 1000 divides 9-9, we are saying that there is some integer k such that 1000k=9-9

#

In general, we say "a divides b" when there is an integer k satisfying ak=b

simple olive
# stark wedge

That can also be written as 9 (mod 1000) = 9 ( mod 1000)

#

I believe

midnight plankBOT
#

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dull yoke
#

how do i do this, not sure where to start

midnight plankBOT
dull yoke
#

A bucket contains 30 red balls and 50 white balls. Sam and Jane
take turns drawing balls until all the balls are drawn. Sam goes first. Let N be
the number of times that Jane draws a ball that matches the color of the ball
that Sam drew on the turn before. Calculate the expectation of N.

midnight plankBOT
#

@dull yoke Has your question been resolved?

next rover
#

calculate the probability that it happens on turn 1 and multiply by 40

dull yoke
#

Like this?

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@next rover

next rover
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that's right

dull yoke
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hmm

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whats the logic behind that? like why am i just able to multiply by 40 if the trials are not independent

next rover
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i don't know how it's proved that it happens on turn 30 with the same probability

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it does, it's the same on every turn

dull yoke
#

i see

next rover
#

like, no, it's not independent

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just not dependent on the turn number

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once you've established that, linearity of expectation says you can add it up

dull yoke
#

ah yea i think i remember this concept. its called exchangeability right

next rover
#

probably 🤷‍♂️

#

so imagine 100000 experiments, and you've showed that in 52.53% of them turn 20 is a match

#

and same proprtion has match on turn 12

#

so you have 0.5253 × 100000 × 40 / 100000

dull yoke
#

how come ur multiplying by 100000

next rover
#

i'm counting total matches to divide by number of experiments

#

0.5253 × 100000 matches on turn 15
0.5253 × 100000 matches on turn 16
0.5253 × 100000 matches on turn 17...

dull yoke
#

interesting

#

yea i remember we did an example on this in class

#

deal 5 cards from a 52 card deck without replacement. X = number of aces dealt. We found P(draw 'k' is an ace) is just 4/52, meaning every draw had the same probability of being an ace

next rover
#

that's interchangeability

#

i'm talking about linearity

#

you do both, just i'm skipping the interchangeability

#

or exchangeability you said

dull yoke
#

alright

next rover
#

40 is the numebr of turns

dull yoke
#

yep

#

i think im starting to understand this stuff

#

thank you

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zealous spire
#

is someone avaliable to help me with geometrysotrue

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Please don't occupy multiple help channels.

junior flower
zealous spire
#

how do i solve for the ranges?

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formal raptor
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formal raptor
#

help

#

pls

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noble jay
#

Computer the magnitude, the dot product, and the angle between: A = [2, -3, 1] * B = [-4, -3, 2]. [x, y, z] if it's not obvious (I've never studied vectors, so I'm not sure if it's implied).

So, the magnitude is easy enough. 2(-4) + -3(-3) + 1(2).

I'm not sure I understand the angle part. Like I said, this is my first introduction to vectors.

I tried thinking about unit circle, but I didn't know where to put the arms of the vectors. I know the magnitude of each one, but I'm not sure if I get how to connect them. Third page of vectors and I'm already a bit confused lol.

noble jay
#

sup sup

#

I'm missing an inside joke, aren't I

fresh sparrow
#

. is dot product (weird notation)

#

so the angle is arccos of the thing on the right

noble jay
#

Ahhhh, okay, that makes sense. It didn't occur to me that we could divide by the multiplication of their absolute values. Figured vectors might be different.

#

Thank you. 🙂

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last slate
midnight plankBOT
last slate
#

What do I set f(x) to

rose kayak
#

we're looking for what values for when f(x) = 0 for x intercepts.

If you're looking for x intercepts, set f(x) (or y whichever one is defined) to 0. If you're looking for your y intercept, you set x = 0

last slate
#

That was such a stupid question

last slate
rose kayak
#

no stupid questions my dude

#

you're learning

last slate
#

I got like 20 possible rational roots

rose kayak
#

you cut them off but the pattern looks good so far

#

60 is a very divisible number lol

last slate
#

If I’m not able to use my calculator on the upcoming test I swear 💀

rose kayak
#

well the good news is the fact that your q is 1

#

so it makes your roots integers

#

which is very easy to check with synthetic division

#

if you get a remainder of 0, then you know you have a root!

#

it's a lot to check

#

but like it's really really nice that we have this tool.

last slate
#

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wraith hamlet
#

hi

midnight plankBOT
wraith hamlet
#

$f(x) = (x+7)^2 + 4$

grand pondBOT
#

Courtesy

wraith hamlet
#

The function f is defined by the given equation

#

For what value of x does f(x) reach

#

it's minium

#

idk what the question is asking

#

so pls help

blissful pier
#

the minimum of a quadratic that opens down is just the vertex :)

wraith hamlet
#

well

#

how do I caluclate it

blissful pier
#

your quadratic is in vertex form

#

$f(x)=a(x-k)^2+h$ where $(k,h)$ is the vertex

grand pondBOT
#

PajamaMamaLlama

wraith hamlet
#

so

#

(7,4)?

blissful pier
#

close

#

x-k not x+k

wraith hamlet
#

so

#

(-7,4)?

blissful pier
#

see, super easy!

wraith hamlet
#

k

#

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inner glacier
midnight plankBOT
inner glacier
#

Trying to solve this with the binomial theory

#

i know 72p^3q and 1458pq^3 are wrong but im not entirely sure why

#

i think it has something to do with the pryamid thing and i got the wrong numbers there?

#

it should be
4!/1!4! right? which would just be 1?

#

or wait no

#

its 4!/1!3!

#

yep thats all lol

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potent halo
#

Im unsure what the square on the log affects

midnight plankBOT
wraith hamlet
potent halo
#

hi

wraith hamlet
#

uhm

#

can you help me uh

#

it's basically easy tbh

potent halo
#

?

wraith hamlet
#

actually nvm

potent halo
#

<@&286206848099549185>

#

🙏

fervent echo
grand pondBOT
potent halo
#

that makes a lot more sense

#

so i do it normally and square the final function?

fervent echo
#

no, you use chain rule

potent halo
#

cahain

#

i just realized

#

alr

#

tyyyy

fervent echo
#

np

potent halo
#

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naive flint
midnight plankBOT
naive flint
#

wat mistake i made ;

#

😦

#

maybe i am not supposed to re-write it like how i did?

#

,rotate

grand pondBOT
naive flint
#

the re write version is allowed?

velvet oar
#

These are not the same

#

circled in red, those aren't the same

#

The first one is the log times -4, and the second one is the log minus 4

#

you accidentally changed multiplication into addition/subtraction

#

@naive flint

#

Your asymptote is correct. Don't rewrite it like that and try plugging in your values for x again using the original version

midnight plankBOT
#

@naive flint Has your question been resolved?

naive flint
#

Ohhh

#

Ok so never r e rwrite like that ok

#

Thnxs

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flat spire
#

am i correct in thinking its option B?

midnight plankBOT
flat spire
#

ok yes it is

#

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leaden matrix
midnight plankBOT
leaden matrix
rose kayak
#

you need to use the product rule for the numerator

leaden matrix
#

ah

#

I completely forgot that existed

#

lmao

rose kayak
#

no worries!

leaden matrix
#

lemme retry

#

is it negative infinity?

#

since you get -1/4 * 1 ^-3/2 all divided by 0

#

<@&286206848099549185>

midnight plankBOT
#

@leaden matrix Has your question been resolved?

leaden matrix
#

<@&286206848099549185>

wheat mesa
midnight plankBOT
#

@leaden matrix Has your question been resolved?

leaden matrix
#

<@&286206848099549185>

dense idol
# leaden matrix

you only use lhopitals when the limit is indeterminate
you can limit to 0+ in the second line

leaden matrix
dense idol
#

oh nvm $$\lim_{x\to0^+}\frac{\sqrt x\cos x}{2x}=\lim_{x\to0^+}\frac{\cos x}{2\sqrt x}$$ which you can evaluate directly

grand pondBOT
#

chlamydia

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coral mortar
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Please don't occupy multiple help channels.

coral mortar
#

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vapid loom
#

@gray widget

midnight plankBOT
vapid loom
#

help solve the limit using only 1 and 2 wonderful limits

#

<@&286206848099549185>

soft token
#

!status

midnight plankBOT
#
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5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
#

@vapid loom Has your question been resolved?

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@vapid loom Has your question been resolved?

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heady lodge
midnight plankBOT
heady lodge
#

i got dy/dx in terms of t

#

how do i manipulate to put in terms of x and y?

fallow scarab
heady lodge
#

the top left is my dy/dx

#

then i was just pondering at the bottom

#

and am now stuck

fallow scarab
#

You can try writing cosh and sinh as a linear combination of x and y

heady lodge
#

okay

fallow scarab
#

Then plug that in for cosh and sinh in the top left

heady lodge
#

i see ill try after my dinner

fallow scarab
#

There's almost no more help channels

heady lodge
#

sure

#

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ionic lance
#

Coth(0.75x) = p. Solve for x in the form x = aln(k) where k is a function of p

ionic lance
#

<@&286206848099549185>

#

anyone?

last slate
#

What's the question

jagged saffron
midnight plankBOT
# ionic lance <@&286206848099549185>

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

jagged saffron
#

also you have work you just deleted, show it

last slate
#

yeah

ionic lance
#

It was compiled wrong

#

???

#

I deleted it I don't have it

#

I know that x = Arcoth(4p/3)

#

But I can't use Arcoth in the question apparently

jagged saffron
#

figure out how to show your work properly so people can tell you what to do next and not tell you things you already know

ionic lance
#

I can't use this latex shit

jagged saffron
#

then write on paper and take a pic

ionic lance
#

Okay what from here

jagged saffron
#

multiply everything by $e^{\frac34 x}$ and you'll have a quadratic in disguise

grand pondBOT
ionic lance
#

Okay so (P-1)a² - (p+1) = 0

#

Where a = e^0.75x

#

@jagged saffron

jagged saffron
#

(P-1)^2?

ionic lance
#

Not the (p-1)

#

That isn't squared

jagged saffron
#

then yeah now just solve for x

ionic lance
#

$$ a^2 = \frac{P+1}{P-1}$$

grand pondBOT
#

Josh ♘

ionic lance
#

How do you write square roots with this latex crap

jagged saffron
#

\sqrt{}

ionic lance
#

$$e^x = \sqrt{\frac{P+1}{P-1}}$$

grand pondBOT
#

Josh ♘

ionic lance
#

$$ x = 0.5ln(\frac{P+1}{P-1})$$

grand pondBOT
#

Josh ♘

jagged saffron
#

where did the 3/4 in the exp go

ionic lance
#

Oh yh

midnight plankBOT
#

@ionic lance Has your question been resolved?

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last slate
#

I do i find the change of base matrix

midnight plankBOT
last slate
#

forgot to add:
find the change of base matrix "P" for changing B' to B

grizzled blade
#

Write a basis element as a linear combination of the basis elememts of the other basis

last slate
#

dont know what that means rly

#

but can i not use B = B'*P

#

then find the inverse of B'

grizzled blade
#

You are finding P

#

Do u know what linear combination is

last slate
#

if you can scarlar mult and scaled vectors are added together?

last slate
#

also im not quite sure what that way the books has written it means

#

is that the same matrix?

#

or can one matrix be mutiple matrices?

#

@grizzled blade

#

.close

#

.close

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last slate
#

Can you simplify exponents

midnight plankBOT
mortal sleet
#

For example?

last slate
#

I'm given the identity cos^4 x - sin^4 x = 1 - 2sin^2 x
which I determined (by working on right side)
was cos^2 x -sin^2 x

#

$\cos^4x - \sin^4x = \cos^2x -\sin^2x?$

grand pondBOT
mortal sleet
#

Yea what do you want know?

last slate
#

are they equal

#

is there anything I can do to the right

#

other than what I did

mortal sleet
#

Its true i think

shell wigeon
#

$a^4 - b^4 = (a^2-b^2)(a^2+b^2)$

grand pondBOT
mortal sleet
#

Yea its difference of squaref

last slate
#

how though

mortal sleet
#

Split powers

#

Into 2 and 2

#

And sin^2 + cos^2 is 1

tribal temple
shell wigeon
#

Take $A = a^2$ and $B = b^2$: $A^2 - B^2 = (A-B)(A+B)$

grand pondBOT
shell wigeon
last slate
#

$\cos ^2x-\sin ^2x = (\cos x\cos x+\sin x\sin x)\cdot(\sin x\cos x-\cos x\sin x)$

mortal sleet
#

$Let …sin^2(x) = a ..and.. cos^2(x) = b$

grand pondBOT
#

𝓡𝓮𝔁𝓸

last slate
mortal sleet
#

Want me to write down?

shell wigeon
last slate
#

yeah if possible

last slate
last slate
#

$\cos ^2x-\sin ^2x = (\cos x+\sin x)\cdot(\cos x-\sin x)$

last slate
shell wigeon
#

Not really

grand pondBOT
shell wigeon
mortal sleet
#

Like this perhaps

last slate
#

wait but your simplifying other side then

shell wigeon
#

Yeah?

last slate
last slate
#

but I guess that'd help a lot then

mortal sleet
#

Sin^4 is just (sin^2)^2

shell wigeon
last slate
#

$(\cos ^2x+\sin ^2x)\cdot(\cos ^2x-\sin ^2x)= \cos^2x -\sin^2x$

shell wigeon
#

In a proof you can go straight from one side to the other but to actually find the steps in between you can do whatever you need

grand pondBOT
last slate
#

bit new to trig if you can't tell lol

#

x*x isn't equal to x

#

so logically wouldn't make sense

shell wigeon
#

How did you go from 1 - 2sin^2 x to cos^2 x - sin^2 x?

last slate
#

unless x=1

shell wigeon
last slate
last slate
last slate
shell wigeon
#

So you did 1 - 2sin^2 x = cos 2x = cos^2 x - sin^2 x?

last slate
shell wigeon
#

You might have forgotten the most basic trig identity:
sin^2 x + cos^2 x = 1

last slate
#

but whichever way <-- is

shell wigeon
last slate
#

but theoretically whatever way you go

#

using different identities

#

you should arrive at the same answer

#

hence why it's equal

shell wigeon
#

Sure, but one way is more obvious

last slate
#

$1-2\sin^2x$

grand pondBOT
last slate
#

factor out a 2?

shell wigeon
#

$1 - 2sin^2 x = sin^2 x + cos^2 x - 2sin^2 x = cos^2 x - sin^2 x$

grand pondBOT
last slate
#

or is it $\cos^2x + \sin ^2 x$

last slate
#

1-sin^2x = cos^2x

#

we still have a sin^2 x left over

#

so cos^2x + sin^2x

shell wigeon
#

??

grand pondBOT
last slate
#

$1-sin^2x = cos^2x$

grand pondBOT
shell wigeon
#

I'm just replacing the 1 by sin^2 x + cos^2 x, following the identity

last slate
#

$1-2sin^2x = cos^2x + sin^2x$

grand pondBOT
shell wigeon
last slate
last slate
shell wigeon
#

... yeah, because I only replaced the 1

last slate
#

ohhh

#

okay sorry

#

so $cos^2x+sin^2x-2sin^2x$

grand pondBOT
last slate
#

so $cos^2x+sin^2x-2sin^2x$

grand pondBOT
last slate
#

wait we got the same answers

#

yours was just more complex to get

shell wigeon
#

Was it?

last slate
#

regardless though

#

actually mines was

#

but anyways

#

that is still

#

$\cos^2x-\sin^2x=(\cos ^2x+\sin ^2x)\cdot(\cos ^2x-\sin ^2x)$

grand pondBOT
last slate
#

which means we still have some way to go

last slate
#

it's -

shell wigeon
#

I see a + in there

last slate
#

ohhhh

#

you're really on top of your stuff

#

yeah and that way we have LS=RS

#

thanks

#

.close

midnight plankBOT
#
Channel closed

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#
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graceful pebble
midnight plankBOT
graceful pebble
#

Hey all, working through this I end with the equation

V = integral[0,2] x^2 dy

#

not sure what to do from here

#

I get there because the cross sections are squares so the area = (side length)^2

#

and the length of the square side between the curves = 2x - x = x

#

so the area is x^2 for each square cross section

#

and the sections go from y=0 to y=2

#

but obviously you can't solve that integral and get a numerical volume

#

so any help would be appreciated

midnight plankBOT
#

@graceful pebble Has your question been resolved?

graceful pebble
#

<@&286206848099549185>

#

.close

midnight plankBOT
#
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last slate
#

How would you get $cos^2x cos^2y + sin^2x sin^2y$ with the cosine formula?

grand pondBOT
last slate
#

$\cos^2x \cos^2y + \sin^2x \sin^2y$

grand pondBOT
last slate
#

I know the cosine formula is cos(x-y), but how would you get the power 2 exponents

#

$cos(x-y)^2, cos^2(x-y), cos(x^2-y^2)$ all don't work

grand pondBOT
midnight plankBOT
#

@last slate Has your question been resolved?

#
Channel closed

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honest kelp
#

it rather should look in such way:

midnight plankBOT
honest kelp
#

$cos\left( x-y \right)\cdot cos\left( x+y \right)=\\\left( cosxcosy+sinxsiny \right)\left( cosxcosy-sinxsiny \right)=\\=cos^{2}xcos^{2}y-sin^{2}xsin^{2}y$

grand pondBOT
#

Joanna Angel

proud island
#

do u need help or?

honest kelp
#

.reopen

proud island
#

.

honest kelp
#

.close

midnight plankBOT
#
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haughty cloud
#

help explain stretches and shrinks transformatikns

blazing shard
#

hi

haughty cloud
#

How do u do transformations dude

blazing shard
#

i can help

haughty cloud
#

stretches and shrinks

blazing shard
#

what you need help with

haughty cloud
#

idk how to do them

#

i have a quiz tmw

blazing shard
#

ok

#

send a problem

#

and i’ll work you threw it

haughty cloud
#

nvm ig .close

#

.close

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#
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blazing shard
#

dude

hearty rune
blazing shard
#

@haughty cloud i can help

tacit rose
blazing shard
#

i just need a problem 💀💀

midnight plankBOT
#
Available help channel!

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violet carbon
#

how do i find cos pie/2

midnight plankBOT
violet carbon
#

without just subbing into calculator

blissful pier
#

do you know your unit circle?

violet carbon
#

yes

#

so do i say because its over teo

#

two

blissful pier
#

at theta=pi/2 the triangle is just a straight line up and down, right? :)

violet carbon
#

i can split the circle into 4

violet carbon
#

like i need to explain it

#

not just look at unit circle

#

and move on yk

#

why do they tell u to split the unit circle x2 of den

#

?

blissful pier
#

idk what your teachers are telling but all I'm saying is $\cos\left(\frac{\pi}{2}\right)$ is the value for which the length of the base of the triangle on the unit circle is 0

grand pondBOT
#

PajamaMamaLlama

midnight plankBOT
#

@violet carbon Has your question been resolved?

#
Channel closed

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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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errant forge
#

help!

midnight plankBOT
errant forge
#

<@&286206848099549185>

wary thorn
midnight plankBOT
# errant forge <@&286206848099549185>

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

errant forge
#

i js forgot how to do this

wary thorn
#

Don't immediately tag the helprs, you hadn't even posted a question yet.

errant forge
#

iv been on this for 15

#

and yea i js posted it

wary thorn
#

Exactly. Don't tag helpers until after you have waited 15 minutes

errant forge
#

bro what?

#

what is ur problem

wary thorn
#

No problem. Just explaining that you're not supposed to tag the helpers until after 15 minutes.

errant forge
#

iv been stuck for 15 min tho D:

wary thorn
#

You did not post the problem for 15 minutes and wait

#

that was the point

errant forge
#

bluddddddddddddddddddddddddddddddddddddd

tacit rose
# errant forge iv been stuck for 15 min tho D:

What Austin means is, you post your question first, and if you have not gotten a response after 15 minutes, you can ping helpers, but you don't ping helpers before asking your question even if you attempted it 15 minutes prior

#

That is how the server operates

errant forge
#

😭

#

ight cya in like 9 mins

wary thorn
#

You can only ping them once

#

and you already did

#

So you can still get help, without pinging them again

#

just wait patiently like everyone else

errant forge
#

its been 15

wary thorn
#

It has been 7 minutes... and as I said, you don't need to ping them again (and you shouldn't)

errant forge
#

i didnt ping tho

#

also did u fr start a timer orr?

wary thorn
#

No? I can see the timestamps on the old messages

errant forge
#

ok welp 5 more mins

wary thorn
#

I don't understand what you are waiting for

#

You can only ping them once anyways and you already did. Feel free to do your question at any time

errant forge
#

oh wait wut

#

mb

#

im just confused

#

on where to even start

wary thorn
#

Did you select those blue points?

errant forge
#

nah

#

its pre selected

#

it wants an equation for the graph

wary thorn
#

I don't even see a graph

#

I see a number line

#

with two points selected

errant forge
#

well it calls it a graph : /

#

but yea its absolute value

wary thorn
#

Have you clicked the video where it says, "need help with this?"

errant forge
#

its not a vid

#

its a weird "hint"

wary thorn
#

Okay

#

Well

#

The question is sort of unclear to me atleast at first, maybe not to you if you have done similar ones

#

but it wants you to express using absolute value, an inequality that describes the region in between the two points

#

so the region [3,5]

errant forge
#

mhm

wary thorn
#

Or actually

#

is it the region?

#

Or just the points?

#

I can't really tell

errant forge
#

idk 😭

wary thorn
#

Have you done any similar problems

#

where it was shaded in perhaps

errant forge
#

umm no

wary thorn
#

Okay weir

#

weird

errant forge
#

ima js get it wrong and let it explain

wary thorn
#

Well

#

we can try something first if you'd like

#

Absolute value is useful to talk about the distance between two points

#

right?

errant forge
#

😭

wary thorn
#

Okay, so it only wanted the points, and not the region in between

#

Can I explain?

wary thorn
# errant forge

Lets say you wanted to know the distance between the points -5 and -3

#

what would you do?

#

and my hint to you is to use absolute value

errant forge
wary thorn
#

No

#

you didn't use absolute value

#

it is |-5-(-3)| or |-3-(-5)|

#

either way, you get the result is 2

#

which is what makes sense right?

#

take the difference between the two points

#

this is what we would do if we wanted the distance between positive numbers

#

like 7 and 5

#

we would do, 7-5=2

errant forge
#

!close

#

.close

midnight plankBOT
#
Channel closed

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midnight plankBOT
#
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viscid quartz
#

to find the derivative of x^3 - 3/x

midnight plankBOT
viscid quartz
#

we can just use power rule for the first one

#

but for the second term do we have to use quotient rule

#

or is there a faster/different way

runic hamlet
#

3/x = 3x^(-1)

viscid quartz
#

OK THANKS

#

.close

midnight plankBOT
#
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midnight plankBOT
#
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last slate
midnight plankBOT
last slate
#

When it asks to describe the direction

#

What does it mean?

maiden forum
#

displacement basically means how far it is from the original point (can be on a single axis measurement)
here its a horizontal line, so a positive displacement means your displacement is to the right. and if its negative, then left

lime matrix
#
  • the direction
last slate
maiden forum
#

no

#

displacement means direction

#

and how far you went in that direction

last slate
keen plank
# last slate

you see the graph decreasing, it means the particle or body is moving at the opposite direction

last slate
lime matrix
#

basically, if displacement is positive, then the object is in the positive direction. if it's negative, then it's in the negative direction

lime matrix
last slate
#

Wait displacement can be negative

#

However distance can’t

lime matrix
#

yes

last slate
#

How do I find the velocity?

#

2<t<4

last slate
lime matrix
#

you know that velocity is the derivative of displacement right?

last slate
#

No?

#

I’m not into that hard stuff yet

#

We haven’t done differentiation or integration in mechanics

#

We’ve done it in core maths tho

#

Acceleration is velocity

#

So I can do displacement/time

#

ms^-2

lime matrix
#

acceleration is the rate of change in velocity

last slate
#

Or m/s^2

last slate
lime matrix
#

the speed with direction

last slate
#

Speed and direction

#

Okay

last slate
lime matrix
#

yes, change in displacement/change in time

last slate
#

What if the change goes from positive to negative