#Passengers Unchained

1 messages · Page 1 of 1 (latest)

spiral dawn
#

It's frustrating not being able to do anything as a passenger on the cart, especially in the back seats. You can do all these things while balancing on the Knight V...

  1. Being able to eat and drink would be extremely useful. Seems silly you can't.
  2. Being able to use the handheld GPS while in the back seats would help with planning and co-piloting.
  3. The ability to use some items - like binoculars, NVG or flashlight - would be helpful for scouting.
  4. Being able to open the blueprint book and browse for ideas.
  5. Crafting as a passenger is probably too much, but the option would be nice.
rich turtle
#

Fully support this idea regardless of how op it might golf carts. Would be cool if passengers could shoot weapons.

spiral dawn
#

Passengers Unchained

tardy marten
#

this works, however limited;

  • only hotkey items
  • no weapon rotation
  • no inventory/book
  • looks like you are flying
[HarmonyPatch(typeof(PlayerGolfCartPassengerAction), "PostInitialize")]
[HarmonyPostfix]
public static void PostInitializePostfix(PlayerGolfCartAction __instance, ref GolfCartController golfCartController)
{
    LocalPlayer.Animator.SetBool(AnimationHashes.PassengerGolfCartHash, false);
    LocalPlayer.AnimControl.UnregisterLayerBehaviourActivators(__instance.FullBodyPassengerActivators);
    LocalPlayer.FpCharacter.SetBlockFullBodyInteraction(false);
    LocalPlayer.FpCharacter.SetIsInMidAction(false);
    LocalPlayer.FpCharacter.enabled = true;
    LocalPlayer.Inventory.EquipPreviouslyHeldItems();
}
rich turtle
#

Remember all the hurdles Glados had to get through to get building in caves working. Find enough effort this can be a full fledged mod.