The change of day and night is one of the game elements that can create a key impression of the game and the picture that the player sees. Sounds, light, fog, particles, etc. make the experience unique. During the day, you explore the world, fight, go to caves, build huge bases....
But when it comes to night, we just skip it. Question. Why? I think it's because night time gameplay is no different than daytime, but has a darkness to it that disturbs you. In The Forest, because the player could basically not want to sleep, we had to do our routine at night sometimes. But what if we made night adventures more unique than just the simple walk from a tarp to the bed?
Below will be my speculations on how to make the sotf night experience more unique