#Canniblud Routes But Good (Like The Forest)

18 messages · Page 1 of 1 (latest)

clever juniper
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The general frustration behind how cannibals seemingly spawn in automatically aggroed on the player is a big whoop, so bringing back routes similar to the first game can counteract it and diminish the need for those needless, forced spawned in waves. I was thinking, due to the size of the map they could divide it up into four distinct quarters with their own separate routes that stay in those sections. Routes in red stay in red, and routes in blue stay in blue.

With this, the worry of random attacks spawning in atop you unknowingly can be completely disregarded, and encounters can feel more natural similar to the first.

hard wyvern
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wowie

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this is a 10/10 idea knouck

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you've Cat it again

clever juniper
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so true

light beacon
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How about the trails counting as patrol routes too

vocal echo
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I think different tribes should partol different areas

stable oriole
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would be sick if each of the tribes would battle each other for the land

vocal echo
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would be constant fights around you

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and i feel like that would be cool

vocal echo
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They are making patrol update as we speak

simple abyss
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we seriously need some good tribe systems, i want wars i can overtime pick sides on

vocal echo
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Fr

simple abyss
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i hope they're at LEAST working on a good foundation for better updates

vocal echo
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Oh yea