So, i started a new project with pygame : recreate flappy bird. My main goals for this project are trying to get better at using classes in my code, and figuring out how to setup a scrolling in a game.
The thing is i am kind of stuck when it comes to generating pipes randomly, but still controlling the RNG with a max gap value between each pipes for example. if you guys could share hints on how to do this, it would help a lot. Let me know if you need code samples.
#๐ Need help randomizing pipes for a flappy bird game.
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@past halo
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You can do change of height
like, between -100px to +100px
and then only take those who is inbound
and pick the change of height from the filtered range
You could generate one random pipe first, then make the second pipe based off of that to keep the gap at a range you want
Generate randomly the height of the bottom pipe within a range
Generate randomly the gap within a range
Generate the height of the top pip by using the height of the bottom, the gap and the heigt of the screen
So i do two different classes : one for bottom pipe and one for the upper one that follows the bottom, right ??
For example, let's say you want all pipes to be at least 100 height, and the gap to be between 200 - 300 pixels
Assuming the height of the screen is 1000
(you can change all these values for your case)
bottom_height = randint(100, 600) # replace 600 by 1000 - min_height - max_gap
gap = randint(200, 300) # or simply gap = 250
top_height = 1000 - bottoom_height - gap
You don't have to, you can (and should imo) compute the heights before creating the objects
Then you either have 2 classes or one class with a flag specifying top or bottom
You need random between the top and bottom? I thought it was constant
I think in the original game it's constant
yeah i think i didn't explain it well
it doesn't matter much for the discussion anyway
It will probably be easier to have 2 classes
yeah right ? that's what i thought
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