In a 4x-style world map, what should I consider with these options (a little unclear what is normal or good):
surface size:
- make a small surface of any random size and use offsets during blit to place tiles
- make a surface which matches the dimensions of the total tiles and blit the tiles onto the surface
moving the tiles:
- move the surface rect
- move the blit offset and leave surface alone
Not sure which are more normal or if there's any particular reason to choose