Hi, I'm currently trying to use pygame mixer to add background music to a simple turn based game with:
from pygame import mixer
music = 'Song.mp3'
mixer.init()
mixer.music.load(music)
mixer.music.play(-1)
i wanted to have it then when the enemy hp <= 0 or the player hp <= 0 the music stops, however using method such as mixer.stop(), mixer.fadeout(<number>) or mixer.Sound.set_volume(<number>) does not work.
The first 2 method simply doesnt stop the song from playing and the set_volume() return an error saying that int does not apply does anyone know what seems to be the issue here?
,
#๐ pygame mixer help
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@gaunt depot
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I think it's mixer.music.stop() to stop the background music.
mixer.stop() will only stop the sounds, not the music.
this is true
mixer.Sound.set_volume(sound, value) and mixer.music.set_volume(value) expect a floating point value between 0.0 and 1.0.
Does it work now?
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