#🔒 keyboard module leaving key strokes in input()

20 messages · Page 1 of 1 (latest)

worn summit
jolly carbonBOT
#

@worn summit

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worn summit
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keyboard module leaving key strokes in input()

idle dagger
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you probably want to flush the input stream somehow, before asking for input. I found this relevant stackoverflow post mentioning it, and one answer seems to be simply sys.stdin.flush(), so try that I guess?

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@worn summit pinging you because it's been a while of inactivity

worn summit
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I can't get it working right now but I'll read some documentation on it because I probably don't understand what it does/how to use it

worn summit
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No matter where i put the sys.stdin.flush() i cant get it working.
i think it might be because of how the keyboard module works

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result with

import sys
from time import sleep
import keyboard
 
while True:
    sleep(0.2)
    user_input = keyboard.read_key()
    print(user_input)
    if user_input == 'esc':
        sys.stdin.flush()
        break
input('a ')
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i'll just use a different module

idle dagger
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oh I guess I misexplained it. The idea would be that just before calling input, you'd flush the stdin, like so:

... #game happening here

exit_game() # or however you do it
sys.stdin.flush() #flush here so keys pressed during the game aren't read by input in stdin
input() #ask for input outside the game
```that way, any already pressed keys would be "read" and not show up after you left the game. The inputs would still, however, be read, so pressing Ctrl + C or something still causes the program to exit
worn summit
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and the fact it's read screws me

idle dagger
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huh, that's interesting

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I don't really know what to do then. maybe check out the post I linked and see if something magically works :)

worn summit
#

👍

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Thanks for help ❤️

jolly carbonBOT
#
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