#๐ How do i render another text in PyGame?
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@long yew
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i suck at pygame
Hey there! well you see, you need to change position of second text (because you're rendering both in same position).
Also, even if you change the position of second one, it will not render, because when you call the function type once, it goes to a loop!
to prevent this, you could just seperate it into two functions.
What are you expecting to happen? You tried to put the exact same text in the exact same location. ``screen.blit(label, (0, 0)shows that that function will always add the text to0,0`.
You could just pass in the location to the type function.
Also, don't call a function type. type is an important built-in name use to ask what type an object is and act as a class-like expression.
!e
print(type('hello'))
:white_check_mark: Your 3.12 eval job has completed with return code 0.
<class 'str'>
alright
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