#๐ Very bizarre issue with a game constant
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@true gull
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I have no idea what the error message even means and it isn't even consistently the same error
I've tried to debug and found out that there is a constant variable (Vector2.zero) that is suddenly changing, from (0,0) to (1184, 53) and then doubles for a inconsistent amount of time and then crash
One of the error messages (the one I do not understand at all)
Python runtime state: initialized
Current thread 0x00000001f7f3cf40 (most recent call first):
File "/Users/jiaweilyu/Code/Python/PyGame/Procedural Animation/Engine2D.py", line 355 in Render
File "/Users/jiaweilyu/Code/Python/PyGame/Procedural Animation/Engine2D.py", line 531 in Render
File "/Users/jiaweilyu/Code/Python/PyGame/Procedural Animation/Engine2D.py", line 576 in RenderObjects
File "/Users/jiaweilyu/Code/Python/PyGame/Procedural Animation/main.py", line 73 in <module>
Extension modules: pygame.base, pygame.constants, pygame.rect, pygame.rwobject, pygame.surflock, pygame.bufferproxy, pygame.math, pygame.surface, pygame.window, pygame.display, pygame.draw, pygame.joystick, pygame.event, pygame.imageext, pygame.image, pygame.key, pygame.mouse, pygame.time, pygame.mask, pygame.pixelcopy, pygame.transform, pygame.font, pygame.mixer_music, pygame.mixer, pygame.scrap, numpy.core._multiarray_umath, numpy.core._multiarray_tests, numpy.linalg._umath_linalg, numpy.fft._pocketfft_internal, numpy.random._common, numpy.random.bit_generator, numpy.random._bounded_integers, numpy.random._mt19937, numpy.random.mtrand, numpy.random._philox, numpy.random._pcg64, numpy.random._sfc64, numpy.random._generator, pygame.system, numba.core.typeconv._typeconv, numba._helperlib, numba._dynfunc, numba._dispatcher, numba.core.runtime._nrt_python, numba.np.ufunc._internal, numba.experimental.jitclass._box, pygame._freetype (total: 47)
zsh: abort /usr/local/bin/python3```
I'll just send my entire code here as well
!paste
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Oh thanks
thisss?
yep
the main.py file (first one) seems to be where the problem is taking place but there is probably something wrong with the other one as well
These 2 files are in the same directory as well
the issue seems to appear at random, I added a logger into the GameObject.Update() function that logs the amount of times that it ran and what the value of Vector2.zero is and heres what happens
0
<class '__main__.InputManager'>: (0,0)
1
<class '__main__.Head'>: (717,516)
<class 'Engine2D.SpriteRenderer'>: (717,516)
2
<class '__main__.InputManager'>: (1434,1032)
3
<class '__main__.Head'>: (3585,2580)
<class 'Engine2D.SpriteRenderer'>: (3585,2580)
etc```
oh i guess what i said earlier about jumping to (1184, 53) is wrong
so i guess uh
is the problem replicable?
I'm not familiar with pygame so I don't know where to start. You are providing good information so hopefully someone who knows about it sees this and is able to help.
The pastebin link seems to be (no longer?) valid.
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