I am working on a few maze solving algorithms which would ideally give me the shortest path to destination fastest so far I have developed a generic a* which is pretty underperformant and a better perfomant floodfill/dfs. I am looking for ways to improve the current perfomance or some better algorithms for usage
#๐ Maze solving algorithm for real time use cases
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@lucid stag
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1st video is a* 2nd video is floodfill
the utils folder contains code for both a* and the floodfill
Current issue with a* is to further expand the nodes in the open_list information regarding the walls is needed but the wall info can only be obtained on visiting that particular node which incurs travel cost time
@lucid stag
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