#๐ Pygame blit a text if in a designated area
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@slender rivet
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statut = isinzone(450,player_rect.x,515,455,player_rect.y,515)
if statut:
display.blit(text, (800,875))
also tried like that
statut = isinzone(450,player_rect.x,515,455,player_rect.y,515)
if statut:
while statut != 0:
display.blit(text, (800,875))
``` but it crashes
isinzone returns bool if in the given zone
You need to call the if statut and such code every frame
I suspect your issue is you stop calling that code at some point, and that causes the rendering to stop
don't stick a while in, that'll just freeze it every time
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