#Interior design mockup for PD & TWC
1 messages · Page 1 of 1 (latest)
took a bit to see what you were doing but this is actually super dope
I’d definitely work on the grey ceiling border to make it look more organic
and you could maybe even get away with making the walls one tile high instead of 2? depends how claustrophobic you want the place to feel
or even 1.5 tiles
as for the bottom edge the one thing I’m not sure of is how you’ll handle multiple rooms packed together on one screen. shouldn’t be too hard to work around but the display could get messy
thanks for the look and thoughts! yeah, I have some rooms that are 1 high, some that are 2, this was just the tiles I grabbed this time
I'm working my way up to multiple rooms. I'm thinking either that would be a screen break or just not having the back wall show up if it would interfere with the adjacent room
or could temporarily hide walls that overlap whichever room you're in 🤔
or just have the walls be there and you can go behind them, I suppose
or remove the grey bit and have the walls sort of fade into nothingness maybe 
for the standard ortho projection I sort of imagine interiors as being dioramas behind cutouts in a flat black sheet
but removing the front wall breaks that for me
yeah, having all four walls can look good, and how I've been running up until now even in PD3 with the ortho, but it's started causing problems. Like if you have a narrow hall going east/west you wouldn't be able to see yourself in there
but yeah I was thinking kinda cutaway/cross-section/diorama lines
could also make the top clearly visible but not popping out
that immediately looks better
I wasn't thinking of the top as popping out actually haha
well I meant visually, not spatially, but either way lol
sorry, there are other things I could think of I'm sure but bf has a really bad burn and is panicking so I'm panicking and wish I could be there but can't so my brain isn't fully here for pixels rn
can't! because a few terrible reasons
not gonna commandeer the channel
just trying to figure out how best to send someone emotional support over discord
and pixels are keeping me calm somewhat anyway?
hmm removing some noise from the walls helps it read better too I think
but at that point you're sacrificing quality for clarity so it's really up to whatever balance you've found for the project
you can also try just removing the highlights from the top bits of the walls like there's a shadow on them, which implies a ceiling
alternative shadow style that preserves detail, just using the color from the ceiling border
digging the ideas. I'm messing around with an actual room shape from PD3, one that was giving me problems, will try out a few of these
okay, well, the issue with using this room as an example is it already works well with the new viewpont lol
are these separate rooms within the larger world that *does* show the other walls?
Or are you considering switching the whole game to this style. I imagine you could alternate as needed, like i imagine this perspective works well if you're 'building up' to something, like a snakey path upwards
and the Everything View could be used for more sprawling open rooms and hallways? just thinkin' thoughts
this is only for interiors--outside will have cliffs and walls wherever they are
yeah
ahh ok
depending on what kind of temple/dungeon we're rocking, you could also switch to an 'outside view' for room transitions, which will be a ton more work with very little appreciation from 90% of Gamers!
(i'll draw a example)
lol
I think I know wha tyou mean though
alright, built the room. trying to figure out what the hole in the middle/left does
just... huh
maybe it does this
kinda weird to drop all interior walls though 🤔
okay that's pretty dope
love the ach 😂
(sadly don't have much in the way of critique, i just lurk on all the threads)
thy lurking grants me power
maybe interior walls disappear if you go behind them 🤔
whoops, back to work, I'm late
I shall remain on Discord tho
perhaps so?
i'm supposed to be working on something else so naturally this is all my brain wants to do
Same lol
yeah this is the problem zone™️
for the jank inner area you could just use rocks or something instead, definitely makes a different feel tho
could also have another wall type
like maybe a wall that’s only half a tile high but has spikes on top so you can’t jump up
Eh, maybe
Dragon Quest did it like this, but you just couldn't go under the south walls
I like how it looks but idk
yeah this is the norm
or letting you go half a tile under the wall but no more, so you’re still visible
my discord just crashed and is now in linux-discord-update-hell so I can’t draw anything for a while
Whee
I'm gonna backtrack a bit to the norm. A few issues I see with this:
-Very tall rooms (I have a few)
-Variable wall heights within one room
-East/west doors (locked, etc)
this is why you have locked pillars
just leave all doors open and just have enemies point the way, helpfully
just not have interior areas
Interiors were a mistake
*breath of the wild devs are taking notes*
I’ve actually been playing with using the same tileset for overworld and underworld, just distinguishing with palette, and it makes these great naturey caves
Technically mine is the same tileset as well 
I was at one point in PD3 using cliff walls for interior caves, it was kinda neat
But a little... lacking in variety
alright, heading back in the direction of including the bottom wall
gonna try a more natural version soon
also just realized the dark gray won't show up since caves are dark, meaning we're doing the blueshift palette--and the dark gray goes to black haha
actually kinda like this?
Oh yeah, very nice looking, I love rooms encased in black voids!
It would be neat to see a few tiles that vary up the floor and walls. Things such as large boulders in the sand or walls. Just to add a little more variety.
but that's up to you
I do have those! Just working on the walls right now
"Wall" your doing a great job
I love the results for this. Having just the wall edge makes a lot of sense. I'm torn on the brown for the daylight tiles though just because it feels less like part of the ceiling and more like part of the walls? I know you're trying to work within the new lighting system so I don't really have a good suggestion that accounts for that, sorry 😅
Thanks! Well, the lighting effect is the same, just the underlying system is different. Everything here will always be blueshifted (since it's in a cave) unless there's a light source nearby. It's easy enough to change the color, either way, haha
Whenever i see this thread light up my brain thinks of this:
Renekton carries Taric through the laning phase to achieve victory!
love that song, never seen it paired with a video like this
This was my first interaction with this song, and that specific pairing stuck in my brain
I'll have to listen later lol, no headphones atm
I started going a more natural route but it just looked... weird
so I think this might work better
Framing looks solid
sweet! thanks for the input
thinned it up for a few reasons (helps mainly with "joints")
also Aseprite's tile feature is just
the best
Yeah I can see why you changed it this def looks better
In hindsight I wonder if the chunkier one would still work if it was shaped? Instead of being flat? I guess like the ones in Zelda/Kirby is what I’m thinking of
But normally I think those are for cliff edges not wall edges so yeah still might not work lol