#development
1 messages · Page 241 of 1
oh, right, I kinda messed up there
I was planning on giving like 4 - 6
can't believe i don't even have the exact integer size limits memorized :(
2.147 is the only part I remember
i know unsigned just not signed
Bit*
-32728 or some bullshit
what about xp scalling formula?
-32768 to 32767
-32768 to 32767
Good question, no idea yet
the fun thing about rpg games is crazy minmaxing, when people do crazy ass combos and accidentally surpass the number limits of the game lmao
I try not to think about the math
clearly two's complement is a flawed notation since we get one more negative than positive
I want it to be challenging to level up at higher levels
back to one's complement pleade
but not so much so people stop playing
you'll inevitably have a soft cap somewhere along the way
where levelling up requires so much xp that it's effectively the limit
ever played maplestory? their exp system is so fucked up they changed it dozens of times over the years
Unless I scale the xp you get from higher tier monsters alongside it
but even that might be a problem
realistically there's little point to not just use int32s right off the bat if you want the flexibility
there's also the problem that your maximum xp is capped by whatever value type you use for storing it
oh no player stats are 256 bytes instead of 32
so you cant go on forever
I mean bigint can store arbitrarily large quantities
using a long would basically be forever
yes, but if levelling gets harder each time that means it'll grow faster with each new level
give players an official scorecard and get them to keep track of their xp
oh yeah rust has a 128 bit int doesn't it
340,282,366,920,938,463,463,374,607,431,768,211,456 unsigned
rust, c/c++ and java are the only ones I know that do
ever played idle games? they regularly go into those numbers
yea
are there even any instructions for 128 bit integers
doesnt AVX support 512 bit?
but well, going back to topic, I seriously suggest you basing your power fantasy around gear, instead of levels
probably but it'd be assumed that's for SIMD no
Just remove levels entirely?
h
if levels are given like candy then it either becomes stale after some time or requirements become so absurdly high that newcomers need to farm for a long time to catch up
and it gets worse the longer it goes
no, keep then ofc but dont base the entire character power around it
rpg is about loot, not afk farming for levels
idk man
Skyrim was pretty level heavy
You had to be certain levels to go anywhere
the greatest feeling a player can get in an rpg game is achieving a way to be stronger than people who are higher level than them, either through strategy or through gear
fair enough
I still think imposing limits on gear is a good idea
not really, you can go anywhere from level 1
like requiring certain stats to use it
also, the only things that redeems skyrim are modability and story
:o
same for fallout series
Skyrim is a god tier game
Same with fallout
I liked everything about fallout & skyrim
except fallout 76
that shit can burn in the deepest pits of hell
in maplestory money is king, with enough money you can make lower leveled gear that is multiple times stronger than higher leveled gear
they are, but that's because of those 2 things
I plan on making currency an important aspect as well
Who knows, might even make a p2w system /j
loot in skyrim is awful and you can get capped in a few hours spamming iron daggers
also even with money, maxing gear is 100% rng lmao
but it has great roleplay potential, and mods help it a lot
I liked skyrim before I even discovered mods
the story was nice, and its mechanics at the time was amazing
They def fucked up in a lot of places caused I abused the fuck out of glitches in that game
but hey we dont talk bout that

you're missing the point
you're pointing the miss
which game has the most complex and extensive gear upgrade system?
hm
you need to have something people chase after, lest it falls into a spiral of mindless farming
like 99% of the mmos
I want to introduce some type of grind though
If its just an easy walk thats even more boring
you can sum any mmo to "afk market & rmt"
you cant go wrong with grind+rng
with few exceptions
grind a bit, spend it on rng upgrades, if you're lucky you get strong af, if not you grind more or quit
:^)
yoo minecraft coordinates
smells like p2w
gearing in poe
the game essentially split into two categories, the original servers and the "heroic" servers
the original servers are 100% p2w, the heroic servers are 100% grind
sec lemme get the actual stats, pobbin doesnt show weapon stats
oh
most people play on heroic
at least that's good
peak webdev
in the heroic servers, trading is fully disabled
there is no way to buy/sell gear
every single person has to grind their own gear
grinding, literally
reminded me of fully-enchanted minecraft sword
mind you, this is the build that previously crashed my gpu driver
lmao
indeed
@quartz kindle i need math help
no
had to reduce my dps because it was becoming unplayable
how does increasing dps increase the lag
does it add screen effects?
like the line isn't perfectly straight
certainly
but large numbers
😔
in maplestory all it does is make the numbers bigger xd
every mmo ever
if your basic attack damage isn't 7 numbers, why are we even talking
you see, this build is based around clearing full screens with obscene projectile count
aka "5way carry"
15 years ago, the damage cap was 999k and people would regularly deal 20k per second, today people regularly run around dealing 100b per second
ah makes sense xd
what the fuck
thing is, each projectile split into like 8 projectiles, each applied on-hit effects and could hit twice (they returned after reaching end of path)
I attacked about 10 times per second
computers dont like when a million things are happening every game tick
oh also the projectiles made an explosion after landing, which each individually applied damage and effects
lmfao
yeah designing a game around projectiles is not a very good idea
found one of the images I sent to my friend during that league
lmfao
jesus christ
maplestory in 2007 vs maplestory now:
this looks intense wtf
if you squint hard enough you might see a qr code in the second image lul
lmfao
maplestory bosses hp table
how do you even play that lmao
no idea, i guess you'd have to add random curves to the path no? like line to X, curve to Y, line to Z, curve to N, idk
with randomized curve values
bezier curves etc
g2g take my mom to dentist
right
wtf
well, tbf that was a higly juiced content called simulacrum, and my build was one of the most effect-intensive in the game
actual game is more tame unless you go for it
bossing on this league's build for example
@lyric mountain @quartz kindle how exactly does math work when using hex representation?
Suppose I was using 16 or 32 bit ints, what would that look like?
Works the same way
would it be something like
0003 0003 0003 0003
STR INT VIT DEX
Ah, bitwise then
and then I would
(3 >> (0 * 16)) & 0xFF
You need to isolate the groups, then do whatever you need with them
Hex is just a notation, what you're doing is bitwise
Idk what hex is tbh
Base 16
Hex is base 16
Hexadecimal
You got everything correctly there, the only thing missing is to return the number to the bitfield
How do I return it back to the bitfield making sure I dont fuck up and update the wrong one
well, it's as simple as
stats += 3 >> (16 * 3)
iirc
oh wait
Nope, you need to mask out current bits
wym
bitwise right
i thought just adding is enough
i'm confused
I am also a bit confused
stats &= ~(0xFF << (index * 8)) to zero the current value in that index
Cuz im not sure how bitwise math works

ah so mask as in to not accidentally mess up the other values right
I mathed wrong back then
That step is important to clear the place so you don't get dangling bits
It you simply add then it'll keep previous bits
8 is 255 max
If u want 65535 max then use 16
But then you're limited to 4 stats
hm
I just don't want to make 255 the hard cap
I plan on extending this game bot for a while
and introducing new mobs to fight at later dates
If you're fine with 4 different stats then u can use 16
which can be stronger, and would require more power
But do note, stats aren't power
Why would using 16 make it a hard cap on 4 stats?
1 STR doesn't need to mean 1 damage
Well yea
It can be a multiplier for gear damage for example
Because i64 is 8 bytes
16 bits is 2 bytes
So 8 / 2
I see
If you use i128 u can fit 8 stats
just use u128
bet
Oh, also

Use unsigned yeah
Im not sure what kind of stats I want
I mean there is your typical RPG stats
but im not trying to make your typical rpg
you can look at dnd
I dislike dnd
actually no
SPECIAL
first, what's your game about
Defeat bad guys :D
you need a theme in which your content will revolve around
im kidding
are there any twists to it
thats a pretty cool skill system
"accuracy" / "flexibility"
Ability to use weapons that aren't just swing a hunk of metal around
Bows and dagger for example
so basically how accurately can you hit
usually, it's "accuracy"
higher dex = higher accuracy
Also evasion
Chance not to be hit
Because it doesn't make sense for a thief to be a tank
That can often be agility
tbh, I might spend a few days just writing out the lore for the game
These things often change depending on the game
and work up a product sheet of sorts of the different things I want to do and include
offmeta builds are cool tho
Yep, part of why I got into the game
people will find them and build them
I want people to realisitcally do whatever they want
find their own playstyle
Want to be a magic thief? Go for it
Yes, but I mean if you were to spec into a fast assassin
Want to be a tank, thief mage? sure why not
It'd make no sense to tank hits
what the fuck
You'd instead be fast enough not to be hit

sure, magic thief is a thing
Let them come up with their own build style
It was an example to the absurdity I want to allow.
if you up VIT, you can't really up EVA
I want to see how many people can break the game
maplestory used to have secondary stats, like for example a warrior would put points into both str and dex, because warrior gear had a small dex requirement
but then people figured out if they did not use dex at all, even with lower level gear their dmg would still be better, so people started doing pure stat builds and broke the game lmao
but then the build wouldn't be as effective as dedicated thief / paladin
Thats up to them to decide sayu
On a better example, if you're a DEX oriented character it'd make no sense to spec into VIT if it doesn't synergize with your gear/skills
You'd be worse than a VIT oriented class
If bows scale with DEX, you'd spec into DEX
Well ima just write up lore and such for now
So by having a defense layer also scale with it you give archers some way not to die every fight
That way I have a clear path
typical rpg progression
level 1: kill rats
level 999: kill god
Oh btw
Level 1: grunt
Level 999: mafia boss
I was planning on having people be born with curses and buffs
As when you start the game you're essentially being born into the world
Beware bad rng
people will just delete and remake their characters untill they get what they want
people will make new discord accounts
bozo
lmao
Double this
More traffic for me 
A bad rng would softlock you
Ima be real haku
I understand that
but I without some sort of bad rng
the game is boring
There has to be a risk
but bad rng should be eventual, not permanent
Its not like you are stuck with the curses
And the player should choose between safe or high reward
Like, you get a small loot OR you risk a curse and get better loot
Ima give them a chance to determine if they want to
They can roll for a buff or a debuff when they are born
If they got the debuff, well sucks to suck you took the chance
They knew the risk and went for it

that will discoruage them to play the game tho
yeah but its not a very welcoming start if you go for it and lose
people can just give up on the game
Again, thats their fault
you lose a player tho
Im willing to lose a player
The game will be a lot about risks. You guys may think its bad rng, but there's lots of people who tryhard grindy games that have a risk factor
If the game was easy, no one would play it
people play the shit out of idle games
people like to feel rewarded, they like high reward and relatively low risk
they like the illusion of accomplishment
high number = more play
Sure
But I dislike games like that
Im not making an idle game
There will be some "idle" aspects at some point, but to actually progress you need to work for it.
If it was a smooth sailing then people will start to get bored
It will come too easy
They will progress through and eventually reach an "end"
everytime they reach an end, add a new impossible to beat boss
:^)
I'd much rather make it harder to progress period
Introduce some risks, let them decide if they want to take them
If they do, thats their own fault if it turns out bad.
fun fact, every boss in maplestory was once impossible to beat given the available skills/gear at its time of inception
I guess I am out of the norm with game development and design
I don't want to make an easy game, I also don't want to make it impossible to beat
there are 2 niches of gamers
those who like to gamble for power/like difficulty and casual players
targeting both would be impossible, so choose one and focus on it
Im targeting both audiences haku
Im not forcing them to take the risk
they can perfectly get by without doing so
targeting both makes the game bland
but those who choose to take the risk can get something good, or something bad
I can't make everyone happy haku
So its either I target both audiences in an attempt
or I target one audience
and among those hardcore players there are two different types as well, the min-maxers and the git gud gang
You guys are basically telling me to target the casual gamers
but casual gamers are boring
they smell
not really, you can target hardcore gamers too
just make sure they have something to chase after
bland if you focus on both
it becomes d4
an mmorpg with monster hunting, commerce, farming and beauty contests
Well
tried too hard to have depth and to be simple for beginners that it ended up as deep as a puddle
I was already planning on doing something like that
but idk if thats really 3 games in one
Ima just write up the lore and game design document
and present it to you hardcore gamers
and let you guys give me feedback off that
As it stands rn idk if you guys exactly understand what im trying to make here, understandably since im all over the place
sure
btw come play at friday, new league is coming soon
is poe still popular?
I swear that game is old asf
or wait I might be thinking of smth else
a rpg?
Ah
aka slash & loot
spent the last 3 days planning what I'll build, got a few ready for league start
never played it, but looks interesting
this is a good league for starting cuz they just added exchange market, so you skip the tediousness of DMming a hundred people to buy stuff
it aint very hard, it just has some cultural shock if you're used to traditional rpgs
correct
you can defer it
that'll extend the interaction by 15 minutes
but this is the farthest you can extend to
To clarify
That 15 minutes is after the user clicked a button, or sent in a command.
A button can exist for ever and still receive interactions.
@lyric mountain is it bad to use hooks like this?
export function IsolatedTitle({ control }: props) {
const [title, url] = useWatch({ control, name: ["title", "url"] });
return <Title title={title} url={url} />;
}
It will have 6-10 hooks to isolate rendering to the specific components that need it. Looking at the results, its a significant performance gain.
Or I can just memo each component, but I've not tested that.
well hooks are technically to be used like that
Yeah, okay. Thanks ^-^
the less you have to update on the page the better, be it by reducing calls to hooks or narrowing what hooks update
also your way makes it easier to debug
@lyric mountain Bout to make a custom language just for my rpg 
Like they did in the hobbit with elvish
that'll be a bit too complicated no?
I was playing with the idea of having multiple races
Each race having a different starting stats
Elves have higher INT and DEX
not really going for elves but thats an example
There will be a base starting stat of 3 in each column. Then depending on the race you get an extra boost of stats in a certain column(s)
So I have 4 stats
STR, AGI, DEX, and INT
STR effects how much you can carry and how much damage you can do with a physical weapon (it acts as a multiplier for weapon damage)
AGI effects how quick you can move and how fast you can attack
DEX effects your accuracy when attacking and whether or not you are able to evade attacks
INT effects your your magic attacks and your ability to learn new skills
might want to move evasion to agility and put ranged weapon damage on dex
doesnt make much sense for an archer to be a hulking bodybuilder
Fair enough
Should INT just be about effecting your magic power
or should I impose other things on it as well
I guess with higher INT you can equip more skills

Set a base limit to the amount of skills you can equip, and then as you level it up you can equip more.
Though that seems like it leads people to be more mage build then anything. If they are wanting to do a strength build INT doesn't really matter much
you can put MP gain
or max MP
if you're going to put it as a resource for spellcasting
otherwise you can make INT reduce shop prices or increase damage with magical weapons
yes
Im doing it as a discord bot for now
I see
godot is awesome
I want to do more with graphics but I need to get an internship so I'm building out that mobile app instead
Discord bot is my limit rn since I can't do anything with too much graphics
I like godot, just hate how gd 4 cannot export to web if using c#
Yea

GDScript is annoying tbh
I think they are working on exporting to web with C# tho in GD4
I'd rather write my own engine than use gdscript
So its not much, but this is my current progress.
Oh ty waffle
dex for magic?
I would have a separate stat for magic
Well I was thinking Dexterity is more for how accurate you are with your attacks
Like mana or something that helps your magic damage
and Magic is a form of attacking
So higher Dex = your magic attacks also land better
you can change that to "Affects you chance to hit with ranged attacks and spells" then
also, might want to add critical there
dex builds are usually all about critical striking
since their hits have a lower dice than melee/casters
STR: Affects the number of items you can carry and the damage you do with physical attacks
INT: Affects the damage you do with magical attacks, as well as how fast you recover MP and how much you have.
DEX: Affects your chance to hit with ranged attacks and spells and increasing crit percentage.
AGI: Affects ability to dodge and attack faster.
sounds good
I also realize
How should health be affected?
Do I just increase health each level
or should I make a stat like STR increase your health
you can give some HP each level + some bonus based on STR
STR builds are supposed to be beefier
Yea
btw
I can also make gear and stuff give a boost in health too
little nitpick, but try to use a single terminology for each thing
wdym
"magical attacks" or "spells"
Thanks
btw, how will you balance melee vs ranged vs caster?
as in, advantages and drawbacks of each
Well
My first thought was to make ranged and casters slower in their attack and spell casting
That way melee fighters aren't just getting bombarded and deleted
Though idk how i'd balance out melee fighters that way they can't just delete ranged or casters
casters are usually gated by the resource, so high damage and versatility but squishy and resource dependant
So casters take more to make good?
Its more expensive to build a caster build rather than melee ?
not really, it's a glass cannon
unless you're planning to make spells also consume scrolls and whatnot
the issue is melee vs ranged mostly
ranged in d&d is balanced by having a lower hit dice (deal less damage per hit) but being able to outrange and use special arrows
basically a caster without spell
and melee is tanky with high hit chance, but little versatility
ohhhhh so if a user lets say, leaves and joins again it’ll extend it

So basically ranged do lower damage per hit, but it adds up due to their range, and melee does higher hit damage but are not as accurate?
no no, they are very accurate because they're literally close to the target
Its going to depend.
Whats the flow here?
Then what do you mean
I dont see a downside to melee
the downside is that you're close to the target
Right
and low versatility
Then a ranged dealer has 2 downsides
- Lower Attack
- Terrible at close quarters
A melee fighter seems too overpowered in that regard
As for versatility no idea what you mean
A melee fighter at close quarters is just slash and dash over and over
That will tear through a ranged fighter
it does actually, have an archer use a giant bow that fires stone pillars
What the fuck
💀
"Scuse me need to reload my ammo" grabs a fucking building
for example, ranged and casters can set you on fire, place traps, hide behind stuff, etc
The 15 minute timer starts when a button is clicked, not when the button is sent.
Which I'm assuming is the concern, right?
melee there's not much you can do at close range
you can attack, you can defend
perhaps imbue your weapon
you dont have as many options as an archer with 10 different arrows for example
I guess I can scrap the idea of imposing a timer on melee fighters then
timer?
It would make htem choose an attack in a short time making them have to think fast
is the game gonna be pvp or pve?
PVE at first, but in later updates I plan on adding Player vs Player
ah i see
you can give melee a penalty to initiative too if you want
since they need to close the gap before attacking
in most pve games, warriors are always overpowered, because high dmg and high survivability
other stats like speed and avoidability are usually very lackluster
avoidability is very hard to balance in a game, because its either useless, or makes you invincible
best way to give some power to the other archetypes is by giving lots of options for attacks
so you get more possibilities to deal damage or exploit weaknesses
wizard in d&d for example has like 20 spells by the time fighter has 4
think in terms of "how easy can this class solo a boss"
a lot of times no matter how much more variety and options you have, they dont compare to raw attack and defense power
hm
in maplestory what ended up happening is that the damage difference between classes is not that large, even support classes have enough damage to solo bosses
and bosses deal % max health damage so tank classes also dont make much difference
so all that matters is how well you can move and dodge attacks while keeping up your dps
I have to come up with a combat system suitable for a discord bot
turn based seems like the way to go
nah make it a real time game :^)
low ping people win by default
or imagine
a full 3d game where each turn is 1 frame
so you play the game frame by frame
and each discord button click is a controller button press on that specific frame
:^^^))))

got my first cloudflare bill after i implemented the worker
$12.76
$7.76 goes to r2
$5 to workers paid
make it so they have to write a sentence and their hit chance is based on % accuracy of the text
each time you complete the sentence it's a hit
at least people train their WPM 
thats actually a cool idea lmao
was that within expectations? or how much were you expecting?
thats pretty much what i was expecting
not too bad i guess
what happened to the custom apps integrating with discord for games in the client? i saw that in ddevs ages ago, was that a one time thing?
ye I mean compared to what i make from the api $12 is nothing
wtf 
I pay a whopping $Free.99 for my stuff (I have an orange pi with 8 cores and 16GB of RAM)
0*99=0
I mean I could put everything on this fella
however I get screams when the api goes down for 1second
0.99 !== 0
well, it "works"
Floor
I halted a bit cuz godot 4 doesn't support c# for web, and godot 3 ain't good enough imo
whats the best way to remove 2cm from a gpu
I dont want to keep taping my hdds to the chassis
Cut holes in your case
and there's a lil issue with discord player, it doesn't allow external calls for some reason
saw it off
my leaderboards couldn't connect to my api when using it
with what
with a chainsaw
yet the game runs normally when on browser
ah ok
For legal reasons, you shouldnt listen to Tim
tbh, who needs a graphical game, I can make this in godot 4 and it jus tbe a black screen

too late
legal reasons? have i been hit with a stay away order?
I already made my lawyer start writing
I am going to "accidentally" injure myself
and blame tim
oh noes
and gain rights to his github account
get that settlement money
so I can star all my repos
lmao
take tim's 4$
are you tim
yes
lmao
Hi im Tim Apple
how to calculate orbit from moon relative to earth if the earth is suddently travelling 10 trillion kmh
:^)))))
Trick question. The moon wouldnt even be orbiting the earth anymore
what proves you're moving instead of the universe being displaced?
nothing actually moves in space, it all moves in time
its just when you get there in time, the space around you is different
my money could move into your wallet
From our pov, we're at the center of the observable universe
if you had kofi
are you trying to convince me to make a kofi?
You should
yes so i can donate 10€/month
oh, not a bad offer tbh
if u star all my mcjars repos u get 15€/month ::/0
deal
(am buying stars=
v relative = sqr(v^2m + v^2e) (according to tim apple ai)
Bet
exactly
💀
gonna sell farts in a jar
The tears of orphans in asgard
wtf
becoming the next belle delphine
💀
bro wrote a whole ass book on why gamer girl water was a thing
and why people bought it
lmfao
this still hurts to look at https://github.com/mcjars/versions-worker/blob/7b73b2e71b1609bf16e26f6944d807336dfa01bd/src/api/v2/requests.ts#L174
Version API for MCJars, powered by Cloudflare Workers and Cloudflare D1. - mcjars/versions-worker
how fix code then
Pay someone to fix the code, that way you won't have to look at it and the code will be fixed
from the creators of serverless: codeless
ye tim
rate my pfp
owo/10
OwO
no link = 0/10
no sauce
hah
@quartz kindle so will you star mcjars repos
:O
why does the paypal button look like a badly cropped scam ad
no way bro just paid tim 15$ a month to star his repos
Is tim even active on github that much
done
I mean without him id never have gotten into programming
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
from the creators of serverless and codeless: Stop coding and touch grass
Bro's been here since 2018
One message removed from a suspended account.
time to pay up 🤑
no
One message removed from a suspended account.
I wouldn't of
lmao
One message removed from a suspended account.
Almost 8 years
One message removed from a suspended account.
God 8 years really goes by quickly
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
ok
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
I say ok to literally everything
@quartz kindle Sorry bro, kofi only allows you to donate up to 20 million
My budget is 30 so I can't do it

lmao
dober dan, kako si?
sadly I cant pay you -15€
Why would you take away money
I am good thanks
:^)
gonna wake up tomorrow and suddenly theres 2 prs by tim that magically make api endpoints 70% faster
lmao
true
i should probably provide some sample data so someone could actually contribute if he was crazy enough
biggest computer crash in history?
y2k had a bigger killcount
and we're closing on another one in 12 years
I mean
y2k definitely impacated a lot but the ones that suffered the most with y2k was the stock market right?
yep
The thing is
im looking at some 2fa alternatives, found this comment lmao
lots of people jumping off buildings due to that
crowdstrike bug impacted more than just the stock market
it impacted airports, hospitals, government buildings, schools, and other important infastructure
So y2k compared to crowdstrike is a drop in the bucket in the grand scheme of things
all because companies wanna pay subscriptions for services which they have no control over
Exactly what I was looking for
No way bro linked it
lmfao
THAT IT WOULD SHOW A PICTURE
Unless you want to see a massive shlong dont look at it
LMFAO
@quartz kindle
Its not only that one
Looking at the github notifs in the ddevs server
it happened on multiple issues
to list a few
lmfao
Okay guys, wtf is that image
I have to go get some bleach or I won't sleep tonight
wut
where did you read 50
💀
best thing about the incident is
that arch linux downloads were down
indicating they use windows on their download servers
or that they use other linux distros ?
not ubuntu for sure
oh woops, i didnt even notice that
what the fuck is that
Me either XD
NSFW Wumpus I guess
the original is still there
mods/gh didnt remove it yet
just marked as abuse
guys i need help
dafuq is a passkey and how does it work
i need to refactor my entire security shit, and paypal is offering me the option of using a passkey
but apparently you can use the phone for it?
yes
what if you lose the phone
recovery keys
similar
i also need a new password manager, so far i've been using encrypted text files for my passwords and 2fa codes lmao
but what if my host dies
put it on a raspi
what if it explodes
keep backups
lmao
to me redundancy is more important than security
i wanna still be able to login into paypal if i lose my phone for example
One message removed from a suspended account.
im switching my 2fa over from authy to ente
i mean you can also use the standard plan in the cloud
because authy desktop is gone
for desktop as well?
they have
its free
they also have tons of browser extensions
they automatically copy 2fa to your clipboard when you use auto fill
so this is false?
Integrated TOTP authentication is a premium feature in Bitwarden Password Manager. Bitwarden Authenticator is a standalone mobile app that generates TOTP codes for any online service that supports them. Bitwarden Authenticator can be used without a Bitwarden account.
this is worse than a slap in the face
i would say thank you then request to have my falcon contract cancelled
totp is paid when you are not selfhosting
ah
10€/year i think
Hmm... this page doesn’t exist. Try searching for something else.
why does selfhosting need 2gb ram
lmao
idk use vaultwarden
wasteful containers
needs like 65mb
get both !
can i make vaultwarden sync itself between two instances?
galaxygate
it uses sqlite
I dont think it natively supports sync
i still have a galaxygate vm, not running anything on it rn
I'll stick with my u2f key
however theres probably some kubernetes magic you could do
mine runs my custom email now and a filestash site
its only a 1gb vps
these mfs tell you you need at least 4gb ram to run a small mail server
bullshit
512mb
so long as you don't run spamassassin
Ive been self hosting my email for like 25 years
couldn't imagine using like Gmail or outlook.com ew
and then you have the reddit nerds tell you not to self host because your mail will never be delivered
you don't remember a dozen unique passwords in your head? /s
Reddit nerds don't know jack about the real world
so long as you have dkim, SPF and stuff and you aren't using a dodgy host for your email, or share an IP with others, it's fine
although for sending out emails relating to payments for my bots I use mailgun
self hosting a mail server is hard
because it tracks email delivery and opens, which means if a user disputes receiving an invoice reminder I can fight it
since when lol
it's very much set it up and that's it, there's a lot of setup and a lot of messing with DNS but past that I've not needed to touch my mail server for about 10 years
just do os and software updates
Idk what mailserver to go with
and all the clients suck booty
They are ugly and lack features
I'm still running exactly the same Exim config from 2005
I use Exim, spamassassin, courier IMAP ssl
and thunderbird as my desktop client, blue mail as my android client
blue mail is nice
ye
ah, Ive never really used packaged mail servers for personal
The mailserver suite with the 'moo' – 🐮 + 🐋 = 💕 | Official Blog Page
I wanted to run my own mailserver for my projects and such
but idk what to use
I did used to administrate exchange servers until Microsoft priced small business out of it and forced them all to essentially go office 365
and mailcow is too time consuming to setup properly
mailcow works really well for me
been working with it for probably a year and a half by now
I have two Exim installs one for inbound mail one for outbound
I host the outbound at ovh and the inbound on my home server
for years I just used to have the one hosted at home but over time everyone got more strict about dynamic and domestic ips sending mail
so I moved to having a separate smarthost
I will hire you for 10 cents to setup mailcow for me <3
male cow? wouldn't that be a bull?
bull shit
My problem is this
the docs are pretty straightforward ngl
lmao yeah
I've not had problems with using ufw with mailcow before
but idfk how docker user chain works
took me ages to figure that out
Take a look at https://github.com/chaifeng/ufw-docker
this is what did it for me
even though I host the entirety on a different server
but this did it initially for me
ty
I mean this is pretty much it for me, there's really nothing much to it
worked without issues at all
im tempted to create my own encrypted text storage server
slap a node server, some api endpoints, bettersqlite and AES encryption
for mail to be deliverable all you really need is a domain that isnt 5 days old, make sure the domain has a professional tld (.org, .com, etc) have DKIM, SPF, DMARC, etc, make sure your server IP isnt blacklisted for spam and that it remains consistent when sending email, setup a reverse DNS and thats it
that might be too difficult for the average reddit IT person
to this: Even if you have everything of this
gmail is really really picky


