#My projects

1 messages · Page 1 of 1 (latest)

vocal mesa
naive portal
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wow I'm still blowen away by how good your work is

chrome bloom
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One day we will wake up in the morning and the hydraulic launch coaster will be merged to a develop built. That will be a great day.

Until then, thanks X7 for all of your contributions, you’ve done incredible work and are a great asset to the community, we’re lucky to have you around.

orchid scarab
vocal mesa
vocal mesa
# chrome bloom One day we will wake up in the morning and the hydraulic launch coaster will be ...

The odds of the hydraulic launch coaster ever getting finished look very slim now. I regret doing that block booster stuff as I think it has basically killed the project by making it too complicated. It is also dependent on a refactor upstream which could be a long time coming. But before it was only waiting for that.

The pipeline coaster, if I ever go back to it, would probably only take a few days to finish, if even that

orchid scarab
vocal mesa
vivid hound
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Just saw Arieforce One on theme park worldwide. Is there any way I can convince you to give each rail on the hybrid coaster a seperate colour 🥺

vocal mesa
# vivid hound Just saw Arieforce One on theme park worldwide. Is there any way I can convince ...

I had considered this way back when the hybrid coaster was first implemented, though I didn't go ahead with it. I think I tested it at one point but it was very early on, I think pre 2016. Normally track pieces only have two remap colors. I don't know what's involved with adding a third.

The wooden coaster draws the railings as a separate sprite instead of having a third remap. Doing it this way is definitely not worth the effort, if it's relatively simple to add a third remap this could be done but then I can't see myself ever getting to it.

vivid hound
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Oh that is interesting! I wasnt aware of that (the wooden coaster fact)

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Oh well, I tried 😁 If you ever feel like it, it would be a cool little extra for the hybrid coaster 😎

vocal mesa
# vivid hound Oh well, I tried 😁 If you ever feel like it, it would be a cool little extra fo...

When I originally decided against implementing this, that decision was considered permanent because changing it would break existing saves. Now that the new save format is a thing, it would be possible to fix it with import code. Ultimately I think this is a fairly simple thing but I have a long list of things to do, and this is just not going to be a priority.

Because I got halfway through a major rewrite of my track rendering code and then stopped halfway through, I am currently not able to render new sprites for the hybrid coaster.

vivid hound
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Understandable, of course. That long to-do list 😅 I know several people that have that issue 🥲

spark compass
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Is the separate third color wooden sprites just a holdover from RCT1 when there was only 2?

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Or just to be able to reuse the same sprites between wooden/twister

tired falcon
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im still just so excited for that pipeline also just cause oh man the trackitexture opportunities itll bring

orchid scarab
vocal mesa
vocal mesa
plush wagon
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Aren't you forgetting the waterpark stuff? peeppool

vocal mesa
plush wagon
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What about the bodyslide

vivid hound
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And the pool 👀

vocal mesa