#RocketDragon First Blender Asset (Ro-Ro Ship)

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elder crescent
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He's my first asset for CS:2, It's technically finished but it has a lot of stuff that could get improved

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@glass flame This is the ship I mentioned earlier, Initially I just wanted something to put in my car factory so I didn't go into much detail, I just followed some tutorials, and I actually re-did the hull three times bc damn it wasn't easy to get right

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I'll post the photo in-game of it once I get back from having lunch

glass flame
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This is what I just sent to Slyfox in his thread. Some of it applies to you or is just good knowledge. I have a few other things for you though

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For you specifically:

  • position your boat lower, use the origin point as the horizontal plane where the ship should sit in water.
  • I think the front of the ship should point the same direction as the road connection arrow above, but i'm only 80% sure on that one.
  • the dotted lines, have you got some extra stuff here, or some bone rigging?
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  • the lower part of the hull might have slightly too many triangles for what it is. While you do want to keep the nice smooth profile you have, try and reduce it because remember it's a part of the ship hardly visible under water/to the camera, and you don't want to be known for having modelled teeth do you ๐Ÿ˜‰
elder crescent
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The dotted Lines are bc Some of the parts of the ship aren't directly part of the "hull", like the bridge superstructure, it's a child to the hull,

glass flame
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imagine the grid in this picture is where the water plane is in game, you ship would be sitting right up on top of it with nothing submerged at all:

glass flame
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so I would join them together into 1 mesh object

elder crescent
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I've put it more accordingly to what I've put into the game already

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I'm aware of a number of shading problems too

elder crescent
glass flame
elder crescent
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Ok they're joint now, also do you happen to know why do these blue lines appear?

glass flame
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the light blue are 'sharp edges' If you go into edge mode you can select, right click and add or clear them

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they change the 'smoothing' effect on faces

glass flame
glass flame
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RocketDragon First Blender Asset (Ro-Ro Ship)

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renamed so I can keep track ๐Ÿ˜…

elder crescent
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Might be able to clear the aft a bit more

glass flame
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remember that you should try and keep quads or triangles for polygons, some of those faces have many more sides than 4

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like this face:

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better to get rid of whole edge loops if you can

elder crescent
glass flame
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yeah see how you go!

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it's a balance

elder crescent
elder crescent
glass flame
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so you need to make sure they are all either 3 or 4 sided otherwise game engines make mistakes

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not just unity either, it happens in all of them