#suggestions: Building Spawn Points and Node Controller

8 messages · Page 1 of 1 (latest)

maiden inlet
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I believe there is a spawn control point accessible in developerMode? Have never used them, personally, however Biffa uses them in his CS2 traffic flow videos.

You may have to poke around a bit.

https://www.youtube.com/@BiffaPlaysCitiesSkylines

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I love the idea of creating a mod to make this easily accessible.

dim widget
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Would love a new Node Controller mod. I know a bunch of its functionality is now in the base game and in MoveIt through various similar means, but we still have no way to tilt the road like we could with Node Controller. Really kills the realism of race tracks

vagrant sand
dim widget
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Oh, how do you do that!?

vagrant sand
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tbh i dont really know what u mean by tilt but by what im thinking, u can go in manipulation mode and press up and down on the purple circles

dim widget
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Ah; I'm talking about adding camber to the road. Camber is when the road cross section tilts to one side. Also colloquially know as "banking" or "banked turns"
https://en.wikipedia.org/wiki/Banked_turn

In CS1 this was only possible with the node controller mod. While the main reason I personally want it is to create more realistic race tracks, it's also used extensively (though typically with much smaller angles) on public roads, especially on faster roads.

A banked turn (or banking turn) is a turn or change of direction in which the vehicle banks or inclines, usually towards the inside of the turn. For a road or railroad this is usually due to the roadbed having a transverse down-slope towards the inside of the curve. The bank angle is the angle at which the vehicle is inclined about its longitu...