Remembered posting this reply; #1175733738357919744 message, decided to give it a new thread.
Tying into another suggestion I made: #1171851859196125194 message
As the title says; **a global commodities market that provides modifiers to the prices of goods in your city. **
Under the hood; essentially a simple table with a decimal number for each good that is pulled from when calculating the cost of that good. Every day (½ day?) that table gets updated with a random tick up/down within a certain limit (standard deviation?), whether it's negative or positive somewhat weighted on whether the previous change was positive or negative, mimicking trends.
You'd be able to look at these global commodity prices [GCP] in an economy window tab that would probably be laid out similarly to the production tab, but with graphs instead of production chain diagrams on the right.
On top of the regular, steady trends up or down, there would also be 'Global event modifiers' that effect one or more GCP beyond those usual limits. Presented to the player as news items with a short blurb of flavour text, a link to them popping-up in chirper
from a news org's chirper account, they would be split into two categories: 'Spikes' and 'long term trends'
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Spikes: A sudden, steep spike up or down in the GCP of certain goods caused by things like:
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Collapse in demand (e.g. due to an import ban)
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A supply shortage caused by disasters, embargoes/blockades, etc.
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Long Term Trends: A guarantee on the [larger] size-range of the scheduled updates of certain good's GCP and/or whether they will be negative or positive for a set period of time. Be it a few days['months'] or a few yrs. Caused by things like:
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A growing new/old industry requiring a certain resource
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A rapidly developing economy importing lots of goods & materials to meet it's burgeoning demands.