#New City Policies: Special transport method (for industrial and commercial)

10 messages · Page 1 of 1 (latest)

sudden drift
#

"Sometimes you can found that there are some giant thing getting transport around in your city, prepare the roads for them and receive your extra income!"

This policies will boost your factory efficiency, prone to export to outside connection and boost population trend in your city. Sometimes they will sent them to your local high dens commercial, marketplace (signature buildings) and factories from signature buildings tab. So road planning will more important.

During this event happening, some roads that too small will closed for the transport. And when transport was finished, they gonna post their result in Chirper.

There are downside too
-They can't drive on Alley/Gravel road if that road have any building built beside.
-They need to drive on Large road (or at least 3 lanes road) due they're 1.5 lane wide so they need to use 2 lane to drive on otherwise they need to temporary close the road.
-Road wear will higher than normal in their path.
-They slow

sudden drift
#

push

fringe pasture
#

In north America these sorts of transports rarely close roads, however they do have specific routes they have to follow and many areas require police or other escorts

sudden drift
#

road will get close if they are too small for them like Two lane road (and Highway variant), Three lane asymmetric road [and Highway variant] (if they run on 1 lane side), Alley road, Gravel road.

they strictly can't drive on Pedestrian street.

#

all medium and large is fine I think

fringe pasture
#

But what I'm saying is that dosent happen, traffic operates as normal in NA. They just know which roads not to go down.

sudden drift
#

Understand.

tidal lily
#

Special transport IRL is subject to individual route approval for every single loaded trip.

tidal lily
#

Do oversized transports never go wrong way over there? They sometimes do here.