#Issue Announcement Explaining Sewage Bug Bypass Until Fixed

6 messages · Page 1 of 1 (latest)

golden tusk
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PROBLEM
Currently, adding a nuclear powerplant to the infrastructure of a city will result in a permanent sewage backup bug. I was dealing with this personally until I experiemented and came up with this solution.

SOLUTION
If one replaces traditional networked roads containing pipes beneath them and instead utilizes highway roads to connect/surround the building asset in the local vicinity with no pipes beneath them (temporarily, until a fix can be released), they in essence can airgap the bug itself to only the powerplant and not the city as a whole. Within seconds, the bug no longer impacts any other structures except the nuclear powerplant. It also will not nag with a reminder about any of the issues related to the sewage backup and begins to resolve other issues regarding population/density in housing.

IMPACT
By releasing an announcement, you help to alleviate the frustration of the users dealing with this issue at the moment while giving the developers time to address the bug and test/evaluate before patch release.

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I also want to thank @dim stone for helping me zero in on which asset was causing the unlimited sewage bug in the first place. I'd have continued testing building after building if they hadn't highlighted the nuclear powerplant. 🍻

high sleet
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Hadn't dealt with this yet, but good job figuring this out! Hopefully they'll post an announcement on this to help folks that are probably pulling their hair out at the moment.

high sleet
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I saw the patch release and I am surprised this hasn't been addressed at least in-server as an announcement since they didn't fix the sewage issue.

next frost
golden tusk