#Cul-de-sac Tool

5 messages · Page 1 of 1 (latest)

high sorrel
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Someone posted about zonable roundabouts before, and another did post about this tool, but I believe a separate tool for cul-de-sacs is a great idea. It should be relatively similar to the roundabout tool already in the game, but meant to be placed with zoning in mind.

solid edge
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continue here.

steady zephyr
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i think it is possible to implement with new smaller roundabout without center grass

blazing island