#Neo Kwanghai
166 messages Β· Page 1 of 1 (latest)
Looks great, dude! And super realistic. What are your graphics settings/mods/LUT?
Hyperrealistic. Looks like you are playing alreary with CS2.
Really loving that LUT and the build too!
And some updates on recent progress.
Seems one picture left out not uploaded.
WIP metro station.
Now this is what I would call walk-ability! Astounding job in all these pictures!
Thanks for the kind words. I am trying to make something walkable, bicycle-friendly, and accessible.
π super cool
imma steal that lmao
what other mods did you use besides render it ?
Theme mixer 2, Relight. And I also use Reshade which is an external addon.
Thanks !
If youβre still using Theme Mixer 2 it would be reasonable to upgrade to 2.5 for a stability boost
Thank you for the advice, will give it a go.
:)
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School greenhouse mimicking.
Mods I used are only ~90. If you are really referring to mods but not assets, I could share the collection later. Others are assets, and some of the objects are Procedural Objects created in the game, which I could not share easily.
Street Plane Trees by pdelmo, along with Regular Bushes made by him as well. These are also the trees I am frequently using.
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Then it might be difficult to share on this server because rules here do not allow sharing custom content links directly.
Community Commerce.
Beautiful 
Amazing π€©
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The map should be Eurobay on the workshop.
Some recent shots of previous builds in Neo Kwanghai.
sheeeesh
omg this looks amazing
Children's playground is finally done.
Very nice work!
Which lut are you using?
Relight neutral that comes with Relight
Also which theme did you use? ππ
Oh Ty
Btw I am trying to transform my cutie to be like Asian style kinda hk shangai Tokio, that kind of cities. I see you are very experienced in detailing and I would like some advice. May I dm you?
Themes may need to check later, since it is a mix and I am sort of leave it there for months without changes.
Ok, not in a rush
Yes of course. But don't expect too much towards things like hands-on guides LOL.
No, I already have some experience
Detailing is a very objective creative process, maybe something I am obsessed with is not in your own flavour.
*subjective
Know how to do detailed stuff, just advice on assets things would fit well in different areas
Stuff like that
wich mod is the las image?
It is Reshade, a kind of general DX games filter add-ons.
I will give them a couple of months and see how they will do. No rush.
Maybe just close enough to another YouTube episode.
Looks absolutely lovely π
best build in the server
will we eventually be able to do this level of detail and walkabillity in cs2 with mods?
I just got the game a few days ago
Only time could tell though.
how do you...
do this?
also will you ever consider putting things like your metro station etc on the workshop
its amazing
I wish but it's a mix of POs and workshop props which could be difficult to share on workshop or allbuilds.org
never heard of that site before, really cool!
U can Export a PO selection. Then share that on Allbuilds.org when people try to place that PO item in-game there will be a file created which contains the links to the missing workshop items
Then they can sub to it and "simply" place it
There are POs with customized textures that I never shared. 
Well you could upload the entire folder, if you wanted to. But I just wanted to point out its possible. Your choice to do it or not :)
Some recent screenshot of old and new works.
yummy
Again some recent updates for the station. The station has finally got its 1st major phase built.
Wow! This is really insanely detailed! Great work!
i absolutely love it
Thank you all! I may have time to fix some minor bugs and will take more photo of this project after those fixes in the next two weeks.
LOL the way you described it make me laughed. π€£
lol 
I withheld this WIP shot, intended to be published later. But your comment made me want to share it with you
This is what cims would see if they go up riding the escalator from the metro platform on the underground fourth floor.
omg... please tell me theres a lift π³
Obviously there are lifts. They are on the right of the screenshots. They could send people from the -4 to the -1 or ground floor (right at the railway platform) directly.
But I love this kind of view, looking through the windows from the underground to the sky.
yeah, it feels like it give me vertigo (but in an awesmacking way not in a scary way)
i still can't believe how good this is!
Looks awesome the lighting is so good
Some short video clips of the central station.
It should be the Eurobay by Flint.
thank you :)
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The first picture in your replied post has BR4 B+B in use. Others are all elevated ped path decorated with asphalt pieces painted in green or red, not bike dedicated lanes.
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The green ones in the third and fifth are from the "Ploppable Asphalt +" by Ronyx69. These asphalt props are placed with IMT, not independently placed.
Those in the fourth picture are from the aforementioned Ronyx69's mod and "Surface Network" by neinnew, while being distorted using Procedural Object(Props) or Node Controller(Network).
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Both IMT and PO can let you change the colour of props in a very intuitive way. Just look up for the advanced options in IMT for the prop line you created, and the bottom left of the context menu of PO when you selected the POed items.
For the network part, I cannot recall correctly that whether the neinnew's Surface Network can be painted by using Network Skins 2 or not. I have to check later.
I saw your station video on youtube; but the timelapse video you posted really showed the complexity of the structure inside.
I'm in love.
I especially love the glass cladding of the roof
in particular, if I may ask, what assets did you use for the roof and pillars?
For the roof, the part near the front/back facade is "Steel Frame" made by myself. The beam joining two sides, the iron pillars and the glass panels come from "Glass and Steel Awnings Prop Pack" by AmiPolizeiFunk which I love very much and used everywhere (including their POed forms).
The more boxed form pillars are POs using generated texture stored on my end. I plan to publish later since there was a few people asking for it elsewhere.
Glass and Steel Awnings Prop Pack by AmiPolizeiFunk
I'm surprised that I didn't recognize it. π
Because they are all POed and got modified.
You only use MXAO ? Does it make a difference cause mine I don't see anything
I also probably have an older version as well
On my end, this happens because the game have multiple renders going on in the same time, and Reshade sometimes fails to get the correct one.
If you are using any mods that alter the actual render resolution of the game, like the dynamic resolution, you need to select the proper render window according to the resolution in the "Statistics" or some tab that shows a list of render windows and their respective tris and drawcall counts in the Reshade overlay menu.
By default, press Home key to call up the menu.
so I need to switch a setting within Reshade if understand you explanations ?
Yes, and feel free to share screenshot of your settings here. I understand that the Reshade settings are sometimes difficult to deal with.
By the way, the MXAO only adds "shades" to the corners of the geometry within the screen space. If you already have mods that do in-game Ambient Occlusion, I think you can get similar "shades", albeit the outcome could be a bit lighter shades.
Great I will remember to share my setting once Iβm in game
is that a yodobashi?
Yes, it is a workshop version based on an imaginary city.
Polishing some of the details in the bicycle parking that were left unfinished.
can you show render it settings all of them
wow love it!
Upgrading the rolling stock for tram lines and using up the space reserved for.
Yeah sure. I think I missed out the lighting - sky, and textures settings. Others are disabled by render it itself.
And every background lighting color not provided last time in theme mixer 2
Popping up more commercial space within the station.
hi bro do u have a list of the assets youre using?
i understand some are PO but after scouting the workshpp theres quite a few things i wasnt able to find thanks a lot!
I could upload my Skyve profile to load everything I subscribed if you wish.
But I still have some props that are yet to publish on workshop, and some paywalled buildings as well that I am not sure if the creators have also published on workshop.
yes that would be so helpful
if you could , that would be amazing!
Btw, a hint of this is try different keywords and search as many of them, one word at a time, as you can. I often find creators uploaded with unexpected naming.
great thanks a lot! looking forward to your skyve profile!!
https://drive.google.com/file/d/1NujC4yGFhf-pnkauY6BcJMJ6Rt7f-LB_/view?usp=sharing
Disclaimer:
- Use with caution and your due diligence.
- Will remove if any mods here requests.
- There could have local assets/mods within the playset, so do check before using.
- Because I don't have that much time to perform thorough checking on mods used in the playset, and my save being a very long time one, there are mods that are obsolete but I keep using for various reasons.
Thank you ever so much!!!
will definitrly use with everything you said in mind!

Playing a bit wilder than normal with CCE.
Another bit of random shots within the city.
1st one is very close to look like it was taken irl
2nd less
3rd between irl and the architects' render but more towards render
Yeah, I always try to make it look like rl pics for outdoor shots. Indoor shots are somehow limited by how the game render things in close range and lighting, so I do wish to improve further but it does not always works.
Fr it looked photorealistic for this game
srsly this is amazing
π₯π₯π₯π₯π₯
Thank you guys for the support.
Adding (one of) the control room(s) on the 2nd floor.
for a second I thought you where sending real world models π
This is really good
π₯π₯π₯π₯π₯
can u show the tonemapper settings in Render it > Options > Post processing > Color grading (edit)
@autumn birch
I didn't activate color grading in render it.