cs2-suggestions
Let us upgrade the standard version of the game to Ultimate version.
Ability to move or delete upgrades
Gameplay
Lack of Education of new "citizens"
Gameplay
Bridges above roads are too high
Archipelago and City Services / Vehicles on Ferries
Single cell one-way street
Shit filled water should clear over time
Autosave on by default
QOL
Change farming zone
🍩donut truck for commercial zones that sells sweets 😆
Elevated Pedestrian Road-Crossings
QOL
Gameplay
European cistern and dump truck
Separate zoning for factories and warehouses
Remove sw*stikas from office building roofs
Gameplay
Option to run Benchmarks inside of the game
Services respond (limited) only to their district
Choosing merchandise train path in trainstations
Taxi Depot Employees
Gameplay
more road upgrade options
Tram tracks and bus stops
QOL
Gameplay
Double Decker Highways
low density row housing
QOL
Gameplay
crossing
Crossings & Paths
Commercial Demand is False
A tool to place adult trees
Small neighborhood roads with one side parking
Gameplay
Information signs
QOL
Gameplay
Dynamic car park sizes
incinerators can't keep up even though they're ~5x garbage generation.
QOL
How do i get a pier?
Garbage is out of effect
Gameplay
Dinamic Hour: Peak times and quiet times
Gameplay
sound bareers are inneffective
City decree: People pay for maintenance
QOL
Power usage goes with temperature and time.
Gameplay
Residential Demand Modifier
QOL
Water and sewage pipes should have a threshold throughput
Gameplay
Cemeteries like landfills
Bus station Changes
Set roads (airports, parking entrances etc.) will change direction based on LH or RH traffic.
Car crashes
Gameplay
Rebalance some of the requirements for industrial signature buildings
Gameplay
WATER AND SEWAGE PROBLEM
Gameplay
Zoning: Tourism
Zoning option: Mixed Office + Commercial
Non-Polluting Industry Buildings
All tiles
QOL
Gameplay
New CSII themes
Gameplay
Add autosave maybe?
QOL