#Osamodas
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Can someone tell which stats do affect the summons?
Bro who knows. Its been changed and anounced in 2019. But i feel like it changed again. And i cant find the right info
Every summon does inherit Vitality from equipment to an extent, Koalak and Wyrmling inherit Intelligence and Fire Damage, Gobball and Crackler inherit Chance and Water Damage, and Tofu and Boar inherit Agility and Air Damage. Koalak also inherits some of the Heal stat and Boar also inherits some of the Pushback Damage.
At one point Gobball inherited Lock but that was removed
Unfortunately Power and the general + Damage do not benefit summons
Any recommendation about sets equips till 200?
The higher end gear can be costly.
But early game the celestial sets are oke too.
Celestial sets attained from 'lairs'
thanks I will save the link for later ❤️ 🙏
Does %crit and crit damage affect the summons %crit and crit dmg?
I wish it did, but it does not
People keep saying Osa is broken in PvP.
Maybe add a special spell cooldown, the turn Osas summons are invoked?
They said in the live stream they're going to do something, but no details on what that something is
what ossa was better for PvE? int,agi,cha? have u any build for specyfic charakteristic?
All are great for PvE.
Int is the popular build and you'll likely find decent success filling the Healer role with it as long as you find others who can see past using the Eni-heal-bot. It also has the benefit of Unbewitchment and Unhealable in the Wyrmling which can strongly disrupt some bosses.
Chance is the best damage of the 3 with summons that charge in and can cause an Explosion when affected by Martyr, also Determination has amazing range.
Agi is best known for playing safe by keeping enemies away with Crow, Gust, and Boar. It can also use Gravity to stop enemies that jump around and with some careful thinking it can sometimes fill the Positioner role, though not as well as a Panda or Sacrier.
Think about what you want to be able to do best and choose based on that.
Just fought n osa and his summons did double the dmg of what mines did, why?
Spell Level and Stat inheritance
Also perhaps Favoritism
Wym stat inheritance? And spell lvl really affects dmg?
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And yes the higher level the summon the more damage they will do
So to lvl up the summon I j lvl up the skill
Yes just as you would any other spell
INVOCATION STATS
the characteristics of the summons are half of the total of yours, but not of all the stats...
the stats you give to your summons are:
- your maximum vitality (being eroded has no influence on summons)
- your strength/intelligence/luck/agility
- your elemental damage
- your damage pushed (for the wild boar)
- your healing stats (for the koalak)
summons have their own critical strike chance and power does not increase their damage
ATTENTION :
summons only take the stats of your stuff, your base characteristic points do not increase their damage
good to know
Hmm the accounting only for Equipment stats is new to me I wonder when they changed it. I just checked and you're right.
2 other things to keep in mind is summons also have their own base stats, which is raised by leveling up the spell and you can check your summons' stats in battle by opening up the characteristics tab while you have control of that summon.
You'll see some crazy things with the stats they don't use though, Tofu for example has 1000 Str, Int, and Cha (which we used to our benefit back when Martyr was based on summon Cha)
Also to note, my note about Vitality from equipment wasn't correct, I phrased it wrong. Summons inherit Vitality from the Osa, both from characteristic point and equipment, but the basic HP gained through leveling your character does not come into play (1050 at level 200).
Also the amount of Vitality is different for each summon.
Tofu inherits ~ 5%
Boar inherits ~ 10%
Koalak inherits ~18.6%
Wyrmling and Crackler inherit ~ 20%
Gobball inherits ~ 25%
What is a nice Osa 100 pvp set to try out pvp a bit?
Bruh i dont know. Only thing i know is. French community has best info
It depends on your build. For example, I’m full vitality and equipment is boosting chance for spell hits if I have the chance.
I tried first koli 1v1, at level 100 and won other osas, iops, sadidas. 10AP, 4summons, 5 MP. My set is mixture of everything - gelano, hat and amy gives +AP; boots and mount gives +MP; the rest gives chance, vit and wisdom. You just have to decide what element are you concentrating on. Now, after class update we have a nice advancement of controlling every summon step, so it is wise to play with them.
Aii ty. Ive been messing around for an int build. If you wanna see which ,pm me so we can discuss
With the new changes what advantages do you see on ethereal summons? I only use it for kamikaze tofus, reduce summon cool down to get a heal. But I think now it lost a lot of value
Right I agree the Animal Spirit spell just doesn't do enough. Generally Osa damage spells deal more immediate damage than summons, so the only thing I find it useful for was the utility spells. Maybe if they lived for 1 more turn it could be worth it damage wise and for things like blocking LoS, but the penalty now is too large for the cost.
Yeah summons should die at the beginning of your next turn to work as you say. That could really add value to it. I also used it for utility spells but right now seems like a waste
Also without utilities the summon penalty for dragon and crackeler seems too hefty.
A good balance I think would be remove animal spirit, bring back symbiosa but now for 1 turn you can control all summons on field.
Eh no, I don't want to use a spell to control summons again that's a step backwards.
Well I meant just to activate utilities not for actual control haha I agree controlling them is going backwards. Lost some fight because dragon didn’t hit for some reason or koala didn’t go for the kill just to heal more .
I think using favoritism to activate utilities is not adding more. Tofu/Gobbal are not like the best utilities imo.
The pull is too short, compared to what pandas can do for example with much less ap
Yeah getting all utilities I could see. Favoritism locking utilities just means you only see Persistent Flame, Crackler's AP Red attack, and Boar's gravity depending on the element of the Osa really. Otherwise the Osa is sacrificing some important damage for utility which sucks. Imagine telling Iop they can't Wrath if they want to Jump
Of course when we get into the utilities others get cranky, but surely limiting it behind a 2 or 3 AP cost as well as 1 turn wouldn't be crazy. Additional to the Favoritism allowing that 1 summon to have it constantly of course
Now they can eliminate the favoritismo restrict to summons in that state and that IS Fair,
No I'm saying both. Let the Favo summon use its special spell, then also adjust Animal Spirit so that on top of what it already does (which also kills new summons for 2 turns mind you) all Osa summons get to use their special spell during the state for either 1 or 2 turns. This allows for a burst utility effect, although it would require that ethereal summons at least live until the start of the Osa's next turn. There is no point in casting Persistent Flame for unhealable if that Wyrmling just dies and the state is removed after all.
If we want to set it up so that Favoritism doesn't grant the special spell and instead animal spirit does, we need to remove the Ethereal Summoner state, otherwise it's even worse than what Osa does now (and if you want nerfs now I can't take your seriously lol). What this does is allow Osa to set up a team of summons, then get their utility for 2 turns at a cost of 3AP. Personally I don't think this version works, because the big issue other players have is all the various immediate utility, and if they don't just die then that is an issue.
Im wanting saying the same as you, but im not native speaker
Ethereal state ==equal favoritism withaut damage and pa
Ok I understand, language barriers make things tough sometimes but I'm glad we can speak through them. 
Hi! Newbie here. I'm currently lv 65 and my hp is only 700+. I pvp someone lv63 and he had 2k+ HP. How can I increase HP that much? Do you have some pvp build guides (updated)
https://touch.dofusbook.net/en/ try and mess around with this site and build some sets
The forgemage can increase the life provided by sets, ¿the Smerald Dofus can be equiped?
And a pet can give 550 hp
thanks for the reply. what's the ideal AP and MP for Osa? I only have 8 AP and 3 MP. I'm full INT since I use ghostly claw and crackler punch but I have lvl 5 koalak, lv 4 boar, and lvl 4 favourtism. I see some issue in my Osa in terms of MP where It's hard for me to reach far enemies (pvp) and limited AP to maximize my skill cast output. I was wondering what can I do to improve this
A turkey for pm and extra invo. I dont remember the name.
At your level 8 AP is pretty normal. With an Emerald Dragoturkey you can get to 4 MP, consider Almond/Emerald, Plum/Emerald, or Ginger/Emerald depending on what you need. Also keep an eye out for a Shield that gives summons but I think the earliest is lvl 80
(Almond/Emerald, Plum/Emerald, or Ginger/Emerald) Are these equips? I'm trying to farm God rod. I read somewhere that I can try and use it for AP
though is - AGI
These are Dragoturkey mounts, buy a lvl 1 certificate from the market then go to a public paddock in Bonta or Brakmar near the Pet market. Click on the fence and move the certificate to your Mount slot and you can equip them. You will need to give them xp to raise them, but at lvl 100 the Almond/Emerald gives a Summon and MP, Plum/Emerald gives Range and MP, and Ginger/Emerald gives a bunch of Vit and MP. All give Vit just Ginger gives more.
God Rod is ok, at your level you want Weapon slot for the stat bonuses it gives and AP is great. Keep an eye out for Limbo Wand at 105, and if you really want to PvP at your level (I don't recommend this for new players, it is filled with Smurf Accounts with Maging and items unaccessible to new players) make sure you have every equipment slot in use somehow including shield and trophies/dofus.
yeah I get my butt kicked by a lvl 63 with over 2k hp. I'm sure he's one of that guy you mentioned
same guy for a lot of rounds in PVP. I always end up with him
Is fire osamodas better in new server? so far 100% of osas I see use fire build...but I thought chance was good?
All are good, it's just Int has always been the most popular. On Grandapan I played Agi Osa for years and beat Int Osas, and Agi is the least popular. They just have different things they focus on, pick your niche and play to its strengths.
What about for pve, is int or cha better? I always thought cha was better, when I first played this last year i was told to do cha
I watched the dofus touch tierlist and even they recommended fire int, for the dragon and boar damage, was osamodas updated recently that fire is a lot better? Should I change to fire, I'm still under 40 on my osa, using CHA right now... I'm asking for PVE only, I don't do pvp
https://www.youtube.com/watch?v=PHz_rtTTKpY&t=1957s
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My largest advice to you, especially since you're asking for PvE where things are easier, is to pick for yourself. You will not go wrong here.
Then, if for some reason you aren't happy with your results, you can always change builds down the line.
Do you agree with their tierlist of osa being average because its damage isn't that high in later levels and it's more a support class?
Is this a good class for beginners?
I generally agree that it's less than those in the tiers above it in burst damage, but it's important to recognize each of those 6 classes in the top have burst mechanics except for Panda that just has good consistent damage with strong self buffs it uses naturally in its combos and Vulnerability which increases the damage a target takes as a whole.
Osa plays differently in this aspect in that your main gameplay is to spam the summons of your element to apply pressure and keep enemies distracted from yourself. Your damage will not burst, but it will be consistent and demand an answer or else you snowball and control an army, and whether that's PvP or PvM that's a force to be reckoned with. Innately this allows you to play around monster AI better than most and comes with inherent damage mitigation as the summons (especially in the Cha route) act as body shields that soak damage away from you.
The difficulty you face at endgame is it can be a struggle to get a summon to live more than 2 turns and so at some point there's an adaptation from building an army to sending in threatening pawns. Cha is better than Int in this regard as Gobball has a better cooldown than Koalak so it's not as punishing to lose, and you can also apply the Martyr spell to a summon when you expect them to die for a cheap and effective explosion.
I'm beginning to ramble but the point is Osa damage wise requires patience where as those above it on the list are either patiently setting up huge burst damage or large amounts of direct damage.
Imo it's middle ground for this. It can take some extra learning to really control the summons, but they handle enemy AI like no other class does so monster fights can be easier as an Osa.
The tier IS for damage , that IS not all Game.
I'm chance anutrof, i usually surrender against osa, is my worse match.
Okay I’m in between this class and eni
Best build?
Agi gang Agi gang
which build is best for the lairs under 5 turn challenges? cha or int?
Air. Pushback damage is crazy powerfull. Its like the boar hits 2 times per attack. So 4 times per 2 attacks if you can space the enemy properly
Int is best overall. Has healing. Self heals. Easy AoE.
Chance used to be good for drops and tanky summons.
Air is good for pushback and also movement
I'm not understanding the damage of ghostly claw and crackler punch can someone help: my claw is 9-11 fire dmg,6-7 fire steal, crackler punch is 31-35 fire dmg, but why in battle when I hit monster with claw it does 80 damage, with crackler punch hits 102 damage? both hits were non crit and targeted on the monster, I don't understand why ghostly claw hits so much, according to the skill description numbers, shouldn't it be half of crackler punch damage?
Each instante of damage add damage , Fire damage and critical damage
See your stats damage and Fire damage. Ghostly have 2 instances and cracler 1
I feel sux with me osa. at lvl 75, any suggestion how i can inprove my damage, hp and summons? what element and spell is best to focus for pvm? thanks
What do you mean 2 instances? It's one fire dmg attack and one fire steal, 9-11 dmg and 6-7 steal, why is that dmg so close to the crackler punch 31-35 dmg?
Fire steal IS a separate damage instante
But can you explain why claw 9-11,6-7 is 80 dmg and crackler punch 31-35 is 100 dmg? It's really close but the claw supposed to be lower base dmg?
Do you have a lot of +fire damage rather than int?
I only have one ring +3 fire dmg but that doesn't make sense, crackler punch is also fire dmg
But it's not 2 instance's of fire damage
Crackler punch is a big hit whereas claw is 2 smaller individual hits so takes +damage more into account
So crackler punch is +3 where as claws modifier becomes +6
That extra +3 dmg is enough to jump from expected 50 damage hit to 80?
Check other damage modifiers
Thanks, I still don't really understand but I'll take the higher claw damage 
Damage IS other
To really get into this we need to know your stats, what's your Int, Power, +Damage, and +Fire Damage?
Int is 167, Power 65, Damage+18, Fire Damage +3
You can see the damage of ghostly claw is really close to crackler punch even though the damage on the right side description looks like should be half of crackler punch, I don't understand it
It's the Damage + 18 and the Fire Damage +3, looking for the average damage, the formula is:
Ghostly Claw: ((9 + 11)/2 * (1 + (167 + 65)/100)) + ((6 + 7)/2 * (1 + (167 + 65)/100)) +(18+3) * 2
Crackler Punch ((31 + 35)/2 * (1 + (167 + 65)/100)) + (18+3)
Because Ghostly Claw has 2 lines of damage, the + Damage and + Fire Damage modifiers affect the damage twice.
do OSA summons ever get another passive AP to be able to attack twice the dopple OSA's dragon has 6 ap with no buffs if i get 10 AP at level 100 will my pets ever get more passive ap? or what stats effect our summons
Nope they only get extra ap under favoritism.
Hey I'm new to this game and I'm lvl 25 how do I get more than one summon fighting at a time?
Different sets or pieces of gear will have summons on them allowing you to summon more.
Anyone doing chance osa? How was it?
Helo, im a 103 osa fore/ air 10ap 3 summons 3mp i reset element to full fire? Or more multi element water/fire , i have the starter set 7€ fire
You can change element free One time for doplons with the dopeuls guy
In the beginning its better to be mono. Especially when you're new. Cheaper to be 1 element
What does it mean if a monster has a blue skull looking thing above there head
Its a Boss o archimounster. In a misión you have to capture souls of all of them. Outside that they have x2 damage, HP and have better % drop
Good Looking out I forget about Communion sometimes
Ahh true didn’t think about that. I don’t personally play osa but haven’t seen any do that yet I don’t think lol
Hard to Sac a crackler when it's so good for Bestial Healing, but good if you need to swarm damage
The damage increase IS better than heal i think because work for a 2d turn
It's summon damage though so it's condional on having a bunch of summons active and keeping them alive. Good for Agi, harder for Int, not what you wanna do as Cha since you want the Crackler to hit things.
Where as 30% Max HP heal is always huge
whats the best element for osa im a returning player but its a bit now
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thanks
If I want an int build for Osa, should I go all in with int? Or do I have to put some points in other stats? For example how many points do I have to put into vitality?
It's recommended to go all in main stat until 300 for newbies, then vit
Thanks 😉
how do you increase your summon damage as an OSA i was 112 and fought a 140 OSA and her dragon was doing double my dragons damage how does it work like what stats help etc
but both dragons had the same buff and the level difference wasnt that big
also whats a good mob to fight at 100ish thats weak to fire
Then it's your stats little bro
Most damage your summon copies is from your stats.
Im not certain if it was solely gear or if your personal stats also mattered
Is it worth losing 11 damage just to gain 1 AP if I switch from celestial gobball set to celestial arachnee set? summons don't inherit the AP and I feel like I'm losing a lot of personal damage
I also lose 1 mp if using celestial arachnee, but I do gain 2 summons
Yeah 1 AP + 2 Summons > 1 MP + 11 Damage easy
Generally depends on what new things you can do with that AP, but Osa wants as much as they can get
Was the spell Favoritism changed? I read old comments about favoritism being able to charge your summons power by sacrificing other summons, but i don't see this in the skill description, how does it work?
It no longer sacrifices other summons. It grants the targeted summon 1 AP (allowing it to use its attack twice in one turn), unlocks the summon's special ability, and grants a hefty damage buff that gets even larger over the course of a few turns. Only one summon can be affected by Favouritism at a time, though; if you cast it on a new summon, the previous Favouritism buff is removed.
Guys what's the best set for a lvl 85 fire Osa?
I don't know if i made a mistake but i bought the O'Ball set from someone offering it to me for a discount, its only 4 pieces get about 110 int and 1 AP and can use lair or other pieces for your other slots, but it looks expensive though, i bought it for 850kk 
What's a good pet/mount for int osa? I have the battle boar but it doesn't give my summons any damage, is the -100 vit and int petmount the best? How bad is that -100 vit?
The Battle boar IS more for PvP for the resist.
If you want to be a glass cannon then grab the bird
If you want something ultimately valuable, you'll need an Almond/Emerald DT, but at this point in the server you'll have to breed a lot to get there.
Can someone explain how to use Substitution properly? I've tried summoning adjacent to a monster and then use substituion, i get healed but the monster doesn't get damaged? i remember i used it before and monster did get damaged but don't remember how i did it
Deal damage around you position before use it
Yeah it's based around your starting location. So if you're surrounded by enemies or allies you can use substitution to move away, hurt those enemies, and heal those allies.
And if you happen to Substitute with a summon that was right next to you, you'll get healed too.
What set should I be working on getting/farming? I'm lvl 104 Int build, I'm using a O'Ball set and random pieces for boots,belt,rings
Is gelano ring/9 ap useful for int osa? I have 8 ap right now but i heard 10 ap is more useful i won't be able to get 10 anytime soon
Osa is a class that thrives on more AP, but I've found 8, 10, and 12 to be the real important numbers since only a few spells cost 3 ap instead of 4, so can be tough to get the full worth out of 9 and 11
9 can be useful. If it doesnt sacrifice other stats its good.
Its not optimal due to combo potential but still
The limbo wand seems unattainable, is there cheaper option?
Is shika ingalsse set a waste of time to farm if I'm already lvl 114? I like the combined set bonus stats and doesn't look that far off from the higher lvl sets, just missing fire damage
And the mats look a lot easier for me to farm, I'm struggling to farm the lvl 100+ monsters I'm just not strong enough, can only handle single mobs and takes a long time
It's common to be in undergeared equips as long as you aren't doing PvP. Would be better if you could get stronger gear, but go ahead and finish it and hold onto it as long as you can
Why Feudala set isn't recommended for int osa? no summons? if I use the 2 summons ring instead of gelano i would have a ton more int with the loss of 1ap to 8 ap, is it worth it?
Sure why not
I "upgraded" from O'Ball to shika ingalsse set but my Int is the exact same as before
, I was already using 2 shika pieces with the o'ball..
I also lost 15% crit and 2 range, but went from 9ap,4mp to 10ap,5mp, is it worth it?
Yes AP and MP are your most important stats
As long as you aren't neglecting other stats to get them, and the only Int spell affected by Range is Ghostly Claw.
Would royal mastogob be the next upgrade for int osa?
Well its actually tied to personal preference and cost efficiency. It is a good osa set tho
Swizzle yeah you're getting to the point where these decisions are more up to you and what is feasible for you.
General recommendation is to hold out in what you can until you just can't reasonably progress further and then try to upgrade.
For example as a general rule of someone is willing to grind for good gears I will generally recommend Royal Masto with some Elya Wood pieces and Limbo Wand as long as you get 2 summons on hat, but if that isn't feasible you can look up items on touch.dofusbook.net
For int osa, what is scroll priority? Do I get 25 small int first? Then normal int? Or do I get small vit first?
Nothing set, but I like to do small ele small vit ele vit great ele great vit pow ele pow vit.
Other way is fine too, it's preference
Just started playing the game as osa and just wondering, should I level up the summon spells? Does it increase the summon attack or something?
Btw I'm playing int osa
yes should lvl up all the int summons, and also crackler for bestial heal and maybe boar for pushback
I see. Thanks
I'm farming for an item that has -60 Agi, is this okay for int osa? do i need lock for me or my summons?
What does more damage, lvl 6 koalak mummy or lvl 5 red wyrmling?
If you are Int then you don't need Agi, honestly even Agi Osa doesn't really want lock. Wyrmling is more damage while Koalak supports
Level up gobbal as well, if playing solo it works as a tank, might give you opportunity to run away every now and then plus the cool down is short
Honestly all your summons serve a purpose even if they are on a different elemental branch, maybe you can hold tofu but others should be leveled up
where is a good place to fight as an INT osa build im 145 just looking for a good mob that has no fire resist or weak to fire and has decent drops
if you don't have royal mastogob set can grind in frigost for the drops, but the venerable mastogobs are annoying with high resist
Is major fire wrecker(+10 fire dmg) or major scholar(+30 int) the better upgrade if I can only choose one
What osa healing skills are affected by int/heal stat?
Substitution and Koalak
does The Deulegarnoulle Amulet give the ability to Osa to summon two monsters at the same time
What stats should I focus on leveling up?
Pick an element and raise it to 300 with your character stats then put the rest into vit #1215613814054191124 message
Ok
How do I increase my summon limit? Is it just a level up thing??
U can only increase with gear
You get equipment that raises it
Maximum is 6, it is the summon stat on your character page.
hello guys just started the game totally newbie i am using Osa the summoner
shall i go full Chance or Int ? for max damage
am yet lvl 2 xD but idk if i can reset points later thats why i ask too early
It depends a lot on the taste but Intelligence allows you to do more direct damage yourself because Ghostly Claw is a dual hit attack and these kind of spells scale really well and you also get a stronger baseline Dragon and Koala which are the goat summons for damage.
On the other hand Chance boosts your and your summons damage by a considerable amount (+25% to summons from Lashing Claw and 80 power from Determination, which equals to 80 of all elements), it also allows some funny moves such as using Martyr close to your teammates to give them +15% increased damage for one turn.
I am personally a Chance and Int hybrid because I enjoy switching elements according to the situation but hybrid gear tends to be quite expensive, and in most situations the biggest chunk of your damage comes from the summons anyway so loosing some base damage is not really a big deal
Is agi osa worth? The concept of a army of tofu is really funny to me, but I really like healing.
Or maybe agi and int, me and my tofus on front line and my koala healing us in the back?
I'm playing full agi osa, and its quite fun. U got the benefit of dragon and krachler heal since u won't use these sum for smthn else.
Buffed boar for pb dmg.
And the Tofu army of course. For pvm maybe not the best build but still quite good, for pvp I like it quite much.
Thanks, but another question, what's the downside of hybrid builds? It has the best of both worlds so what's the tradeoff?
lower scaling + more expensive
but you gain on versatility
You can always hit the lowest resistance of the 2
And get the side effects from spells from both elements and not get punished dmg wise for using them
I understand thank you, I'm having trouble choosing between full int, full agi, agi+int or cha+int, any suggestions about those builds?
having troubles choosing what Osa to play is pretty much the daily trouble an Osa has 😂 chance+int is a good solo farmer you'll forget healing items exist, most of the time you end up using determination+lashing claw even on water resistant enemies solely for how hard the Dragon hits
but whatever you do, whatever you choose and whatever you like, max the Boar he's the goat when things go south
Oh wow I thought the boar was by far the worst, why is he the goat?
he's really good at keeping enemies at bay and also dealing with pushing related mechanics
and in a big emergency like the enemy being immune to both water and fire it can be used for damage although that's not a common scenario
there are plenty of things you can do with a 5 square push extension of yourself
Thanks!!
Well to be fair wether you use Determination or not is really context heavy 😂
i made it sound like "NEVER USE CRACKLER PUNCH" but is more of a numbers thing
hahahaha no problem, thanks for the tips
Hey how does the summon scaling work with the characteristics? Is it directly related like higher int higher koala damage? The brown border on the skill means it also scales with earth?
the brown border indicates the spell is a summon, the color of the icon is the element of the summon (for osa's summons at least) and except for the Tofu which i dont know they receive 50% of the stat associated with their element from your equipment (mount included), so if you have 300 int from gear the koala gets 150 extra
vitality scaling is different for every summon i think
they also receive 50% of "X elemental damage" of their element from your gear
they do not however scale with general damage or power granted from gear, but they do benefit from it if it is a buff in battle
% could vary based on the summon spell level, you can check all the summon stats when it is their turn in battle
is there any public dofus book profile with decent sets for each bracket? that is updated
Gamosaurus has some
https://www.gamosaurus.com/jeux/dofus-touch/guides-de-stuff-sur-dofus-touch
Thanks, but is it only gear based scaling? What about characteristics scaling?
yeah summons also scale with characteristics
the base stat scaling goes to their "base" stats then i presume? i didnt mention it because i dont like to state something I'm not sure of
gear scaling is easy to check because it's just half of your extra thats why i ask
honestly i thought they didnt scale at all from your allocated stats 😂 but i trust you
hmm I'm just going by the devblog when osa got its revamp, not sure if they've changed it since:
https://www.dofus-touch.com/en/mmorpg/news/devblog/tickets/1025340-osamodas-redesign#1025340_nav_3
says total, so I assume it's gear + allocated points
to be fair Osa is awfully documented, i checked my Crackler has 150 base Chance and i have 200 base Chance so unless the scaling from base stats is awfully low maybe there's none at all
at least with this last update we finally know the damage value of Substitution 😂
that post is pre Exaltation at lvl 200 so probably back then it worked that way base+extra
Yeah it was found earlier in this channel that the elemental stat inheritance only takes equipment into account
What about vitality scrolls? Did someone test it? Im certain the other scrolls have no effect since they act as base stats
I checked the french discord. Has best info.
All vitality gets passed down. Both equip and character points.
The elements get only passed down through gear.
i see thanks for checking!
Could someone please explain how to use the koakal curse the heart ability, and how do I use the heal that supposedly heals people in the area?
Regarding Vitality inheritance, It's all Vitality, but the Life gained through level ups and the base you start with aren't affected
It used to be in an area around the target, now it isn't.
Now you cast blessing on an ally, and when the Koalak hits an enemy, allies that are blessed get a proportional heal
Ohhh, not my dumb self casting it on myself and immediately hitting myself with a 90 damage spell
I play full int so my koakal is a little strong against weak fire resistant enemies
Hey that's fair, some things in this game aren't really intuitive. And yeah as full Int your Koalak will be strong.
As full into my koakal and wyrem will be the strongest right
Correct
I have 2 summons since I happened to look at the farmers gloves that give 1 summon and immediately bought them.
So I kinda depend on gobal just to eat hits and distract enemies as I kill the others with koakal and my dragon slash
I just wish they gave us favoritism early on, seems like a stretch to get it at 59.
Yeah each of the others can be used for utility well, and can be good damage tanks until endgame in PvM
I did realize something though, I went into the tofu dungeon with a osa and we didn't use the heart thing but it kept healing us when we both summoned koakal and used it.
Tbh Osas get one of the easiest PvM rides early on
Ofc we agree that tofu doesn't exist unless you play full agi
And want a army
Actually, disagree, it's also useful as fodder for Martyr or Substitution
I personally haven't used it and it was healing me and him, maybe it's a weird interaction or bug
Now as someone who doesn't have any of those 2 abilities I probably didn't know that
Yeah that's fair, keep an open mind as you level. Osa has a good amount of reasons to use "out of element" summons for every build, even if you don't need to level them.
I am currently 45, so basically don't use tofu, the crow, and that's it I think
Whip is useful but I never found a situation where I should use it
As for Koalak healing without blessing, idk could be a bug or maybe something has changed since I played Osa.
Could be because, it kept healing every singe time and I am sure he didn't even use his heart ability because I didn't too.
As Int you probably won't use Gust, Crow, Whip, Determination, Lashing Claw, or Martyr aside from niche situations.
Whip I use to hypothetically kill a summon before it dies next turn.
Determination just for the plus boost in power it gives me and my summon.
I forgot about lasing claw, gust, and what does martyr do?
But I never got a chance to use whip like that because I am always far away, I treat my gobals and koakal like Pokémon, I stay behind and just use them to fight mostly if the enemy is far. They take one and i take one
Martyr is a Chance spell that creates a 2 cell circle AoE explosion around the summon when it dies, which also buffs ally damage for a turn.
You know suddenly tofu gained a new job in my arsenal of spells
Feel bad for the lil fella, but atleast he is part of the team once I get that him and gobal
And with tofu on the field I might use crow too, just incase I need to push something
Yeah you probably won't need to level it as iirc it has a once a turn CD at level 1, but can still be good
If you need to push something, Boar will take care of that more often than Crow or Gust (unless ur Agi)
I can't wait for boar though, I hear alot of good talk about him being strong and good. Probably what I am looking forward to
Yeah PB isn't appropriately balanced for early game so it's OP for a while
I wish I am that unique to play agi, you won't see me complaining about tofu if I was agi
But if am honest sadida has the best tank summons so far from what I seen.
The block is so op at the start of The game
Yeah I played Osa on Grandapan for years, was Tri, Int, and Agi. Agi's range and PB is a lot of fun
I assume you tried other classes like osa too, that's what I am doing when I get a little bored of osa gameplay.
Sadida is just amazing and easy and a blessing.
Foggernaut if you see the conversation in chat, I just learned about and seems fun honestly
Won a couple PvP fights I may not have otherwise just bc people prepare for Int when they see Osa. Agi surprised em
How do you even prepare for int osa, what exactly do you do build alot of fire resistance?
Well I did most of me experimentation when I started the game in 07. In recent years I stuck with my favorites Sacrier and Osa and tried different builds with em. Most recently I've been full chance Xelor on Epsilon for a bunch of fun.
Speaking of agi, is there any class that's meant to be played as full agi - vit.
I really need to try agi at least once so far i have a full str, full int, and 70/30 int-chance
You probably can guess who is osa, sadi, and fogger
Yeah basically in 1v1 Kolos at Opti 200 level, you have different equipment load outs to prepare for what's meta. Mostly it's changes in Resistance, so they'd pick gear with high fire res since the common Osa is Int Osa.
I mostly played osa back in wakfu in 2012, when he was actually versatile and fun. This osa is fun but also way too simplified
Well good to know, not that I even like pvp or will do pvp.
Regarding this, Touch is actually in a pretty good state rn for it's builds. If it has a elemental path available, you can go Mono in that element and be viable in PvM
This is so sad I swear how come no one I have fun talking to is playing in dodge it's always grand or epsilon
I am thinking of grinding the plant set in the astrud fields, how long do you think that could take? Since I am too weak to grind gobals and I can't get their set yet.
Haha well Epsilon is the new server and there was a big thing for it in spring, most English speaking players moved there when it opened.
If only I knew that before spending 4 days in dodge and getting attached to the time I spent.
Are you following the Astrub quests? Have you been doing the Lair achievements? You get free equips from them.
Excuse me? What liar
I am tyring the key master stuff and I keep asking people to do the dungeons for me since it's way too hard
Since I am stuck in the cemetery of heroes final part in the quest
You mean the rough em up?
There's a Lair in most Astrub sections, they are 1v1 fights that give free equipment if you beat the Celestial mobs in 5 turns or less
I currently stopped at the gobals, no way in hell am I beating gobals
What about the Tofus?
About that, can I redo the celestial stuff and keep getting equipment?
I wanted the full celestial tofu set but I didn't know if I can keep doing them
You can retry them every day, but you only get the equipment once not multiple sets
So I keep going until I collect all the pieces
Tbh Osa has a tougher time than the other classes in the Lair Gear bc it's Power gear and Summons don't inherit Power, but it's a lot better than grinding low level gear out.
If you really want to grind out some gear, go for Gobball set
Will do once I am lvl 65
Like regular Gobball set in this case not the Lair Gobball
For now which liar set is good to grind for tofu and below
I can't do the celestial gobals yet
Yea that sounds very fair, I can prob get the full piwi set in no time
I planned to sleep early but it seems like I might sleep late again 
Thanks for the talk though I really enjoyed it and learned alot of information
Sure thing take care
I bought a bow that gives extra int and vit for 20k.(mainly cuz i sometimes love to keep space and the bow almost does the same damage as the ghost claw, so it's a win win)
Probably too late to mention but do you think that's a good choice?
Also as for the mount I kinda need help, how do I even get a mount and which one should I get for my int osa?
The fastest way to get a mount is through buying a certificate from the marketplace (getting one yourself will take awhile). If you want to boost your Int stat try looking for "Orchid" mounts
Also make sure the mount you want to buy is actually mountable
Wait what do you mean mountable
Some mounts aren't mountable
Also should I change my bow for a gobal hammer for that extra summon incase I could use it?
Some mounts cannot be equipped so if you buy them you cant use them
You can check if they are mountable on the mounts menu
Going for the hammer is better imo
do i lose ability to summon if i summon enough dregg/crackler? -1 summon seems rather annoying
You have a limited summon
Starts as 1 and max is 6 I believe
If you have 3 you can only summon 3
Unlike foggernaut who can summon 4 turrets with 1 summon.
Osa and sadida are different
The -1 summon is to balance tbe summons. Having a field full of dragons or cracklers might be to much in PvP. Sadly
You can have max tofu tho
oh i see
ok also one more question, is going for sets worth it or can i keep going setless at lvl 100? dont know at what point buying gear is worth in epsilon server
this is for int osa btw
You can use the lair sets. They are good enough. Then after level 100+ you can look for better crafted sets
Hi! Is Osa in a good spot now? Beginner to Ankama series. Should I go agi for leveling?
Osa is in a great spot. Some people think it needs more nerfing so haha.
Agi is not that amazing all around. Most people go with intel.
Intel: high survival through healing (koalak) (ghostly claw) and AoE (crackler punch)
Agi: movement and placement due to pushback (boar) and swapping (tofu)
Chance: high damage and tanky (crackler spell) pulls (gobball spell) also AoE (crackler)
Me myself im a chance main. But i recommend going intel.
Also has better team synergy. A healing member is always welcome
All of them can heal but the generic heal requires a summon sacrifice
Every time I watch an osa solo anything at higher levels, they legit never use their summons aside from position swapping with tofu or boar pushing. Seems largely unplayable at end game levels.
True thats because the summons die instantly in endgame. Their effectiveness drops the higher you go.
I wouldnt say they become unplayable because of this tho. They are one of the more powerfull buffers
Comunion a Dragon then Substitution a Martired Tofu into your party and you gave them 200 power, 15% damage increase and an acceptable heal
altho the heal range from substi is tiny so that portion might not happen 😂
Hey guys, anyone got a guide for an Int Osa? Been looking on the web but haven't found anything yet.
Whenever u do find it send it to me please
What guide you looking for? Leveling, gear, spells?
All of them but leveling
Also, I've been having trouble in Trools Lair killing the Troololens in 5 turns for the set. Lvl 95 atm, Int Osa, scrolled to 100 Int (Total Int 540), 8 AP, 1k HP, 5 Summons.
Any tips highly appreciated!
best tip i can give you for it is take advantage of Crackler Punch and/or Substitution AoE with the Persistant Flame from the dragon since it doesn't need Line of Sight in case he absorbs fire, but Troololens is better to be faced at lvl 100+ so you have the extra AP and potential level 6 skills
unless you're pretty decked with crazy stuff for these level 90s is an awful battle, and worse if you can't plan Martyrs ahead
Hey, is a high vitality and tanky osamodas viable? Someone in this discord told me that vitality is the only stat from characteristics that pass down to summons, I'm currently using a int osa, where I tank and use crackler punch while my koalak heal me and does damage from the back (eventually the dragon too)
I was think about leveling around 200 int and the rest vitality, and then getting a int set with some high defense
from the stats you allocate (including scrolls) yeah only vit is accounted, the offensive stats scale from gear
and a pretty beefy Osa is what they do for pvp pretty much
that's why they're quite hated since by the time they take some hits they throw a Heal from a Crackler or Dragon and get a third of their health back 😂
for regular play you still want to pack a punch yourself tho, Ghostly Claw scales like crazy
Lmao I play mostly PvE so I won't piss off many people, is there a guide for this kind of build?
Also, what's the most versatile build for osamodas? In a sense that every summon is viable and can be used based on the needs?
Int and Chance build, like 200 and 200 of each stat and the rest vit, but hybrid gear tends to be quite expensive
and they're skill points intensive as well since you use a lot of spells
i can't tell you like a specific guide for pure int since im int+chance myself and I'd end up giving you wrong info accidentally, you'd search for pure Int and Fire Damage gear with a lot of health and some Range I'd presume
regardless of being sets or not, probably is easier to find pure element non set gear with good stats
i dont think you would need a lot of Heal stat since the Koalak only gets 50% from you and the biggest portion of the self damage heal comes from its obscene base anyway
pure Int tho is still like crazy strong unless the enemy has really high fire resistance, once you start having great int and fire damage the Dragon doesnt really care about resistance
hybrid is more of your go-to classic summoner, using Gobballs and Cracklers as decoys, boosting all summons damage by 25% with a maxed Lashing Claw, self sufficient but not particularly overstrong in every area
i dont use it a lot but i also have the Boar maxed just in case i need the pushing for some mechanic, the only summon i dont actively use is the Tofu which is Martyr and Substitution material
I see, I'm currently running a full int and I level every summon, Im fairly new at the game so been kinda experimenting
But thank you tho!!
you're welcome! experiencing with skills is fairly cheap since resetting a spell only requires a few doploons so don't hesitate too much to test stuff, you'll see more or less what's the point of each skill
I'd continue that pure int road if i were you since you already scrolled 100 int
Lmao it was another dude that scrolled, but yeah I'll stick to int for now thanks!!
rofl
Overlevel and boar has best dmg if you maximise pushback
^ that's valid even for non agility and pushback builds since the pushback damage is not spread so you can just focus on the real Trool
it's either full aoe gorila mode or full pushback on the boss
Gomna try stacking pushback, money is not an issue gear-wise
Tried abusing Cracklers Punch but at lvl 96, its only lvl 5
Can only be cast once per turn until lvl 6 (And definately need to down the Trools before lvl 130-140 to keep their set relevant)
to be completely honest with you if money is not the problem since you scrolled 100 int which that already is quite expensive that set is not gonna do much for you
you're better off getting an actual set for your build than using Trool set which lacks a ton of vit, initiative and offensive stats your summons could benefit of
think of that set as a super generalist set which pretty much every combination of gear below and above that level outclasses, it's nice if you level an alt who doesn't share elements or if you sold your old gear and are catching up and what not
You can use the Troll set
In tour 2do ord third pj
Thanks for the tips fellas
Do you use Lashing Claw for the damage bonus even on Int builds?
Only if the damage the summons will do can offset the difference of doing close to no damage with Lashing Claw, it's kind of a vague answer I know 😂
in short fights when your Dragon or Koala (depending on your level) doesn't reach level 3 Favouritism generally is not worth it since it also happens the other spell of the same cost which is Ghostly Claw is really good once you have good stats
it's pretty much a math thing you have to test yourself
if the fight drags enough and you have a bunch of summons around then yeah that 25% extra damage goes crazy
although when you get the Dragon at level 6 at Favo 2 the damage could be great enough for Lashing to be worth but that's at lvl 185 and I'm not pure int to tell you it's 100% the case
Thanks!
you're welcome
Rak, by the way, when does Ghostly Claw start to catch up? lvl 99 with 550 total Int and it still feels a relatively low impact spell for the AP cost
Whereas Cracklers Punch does a lot more for only 1 extra AP
it benefits more from Damage and Fire Damage stats since both hits receive the benefits
when you transition to these 120-140s gears you will notice the impact since that's when you start receiving good Critical chance and Damage stats
Ty! Is the Voyager trophy good? (+1 MP, -20 Dodge/lock)
Yes, It IS.
Easiest way to get 6mp.
Mp Boots
Voyager
And set bonus or mount is already 6 mp
So yeah its real good
Thanks man
and the penalty is pretty much a formality since what's meant to lock or dodge you will do it anyway 😂
I've been able to solo pretty much all dungeons so far, even blitzkrieg the Royal Gobball, but I'm hard stuck on Bworkette (since she heals a bunch, and my Dragon/Koala pretty much get 1-2 shot on her turn, so the healing block doesnt last long). That, and the annoying 48% fire res she has 😦
Any tips? Currently lvl 104, 770ish Int, 1.4k HP, 10/5 AP/MP
Got her but not on First Position 😦
Use boar and pushback damage
Are pushback sets / pieces cheap?
Just beat all lairs and gotta say the hardest one by far to get under 5 turns was Troololens
The final one felt much easier for some reason
Hey any set suggestion for a int osamodas lvl 78?
Depends on the info you need. Sugg for what?
Armor set please
You can always choose cheaper options or things you like more. This is just an example
Thanks!!?
Anyway to cut summon control off? It’s great for tough battles but a chore for easy battles
Having full control can get tiresome indeed
Dont summon
XD 🤣
When farm i play without summon. Or only the favorite summon
sounds like a "git gud 4head" answer but it's true 😂 you just summon what's necessary on low fights
@obtuse wraith all your osa questions can be asked here to learn from the pros
@cinder dew thx so much!
Hi would like to confirm how does summon damage calculation works?
How should I start using my char points help? I have 200 in int and 100 in vit so far. Going for a int build.
Most people put points in their main stat until it is at 300 then rest in vit.
What you are doing is also fine 200 int and then all vit.
Sorry man. Cant say i know
Thanks for the tip
As I know is calculated based on bonus characteristic devidedby 2... So if all your set and stuff give u 800 than summon benefit 400
Do you have idea how to kill same lvl foggernaut? If starting first? Pvp
Damage. So not just stats
Sure forgot also damage 😉
Noo haha. That isnt what i meant.
The op asked what the damage calculations were. Like what is the formula for the damage summons deal?
Its the same. Only need read the spell damage of their spells summons
Buff oda pls
Exactly it is calculated as character spells damage
No. When fight see your spell summons.
that's what he means, the damage is calculated the same way your character damage is, it just uses the values of the summon spells and stats
How many squares push the 4AP agi osa spell? I remember push 4 before.
3 squares at level 6
Guys, which summon do you recommend to use Favo on? Lvl 4 Wyrmling of Lvl 6 Koalak? (113 Osa here)
Test. And also look at spell dmg whilst you are controlling the summons. Might give a solid idea
Will do, ty.
From lvl 5+ I assume Wyrmling is the superior choice on almost every scenario, but its gonna take a while to get to 135, and Koalak has the advantage of wider range
Tested both and surprisingly, the lvl 6 Koalak is doing around 500 dmg per 3 AP after Favo III compared to lvl 4 Wyrmling (350-400)
Summons level must have the highest impact in damage formula
Lvl 114 now with 820 Int
That kind of makes sense. Difference between lv4 and 6 spells is big thats why they rebalanced the unlock level
This is a freak ton of int at your level 😅
Thanks!
at level 6 is when the Dragon's damage becomes a force to be reckoned with, iirc at lvl 5 its damage is similar if not just slightly higher than Koalak 6 but as you mentioned the mobility and range of the Koalak are really good
chances are you will rock that spinning furry until 185
unless you need to dispel or drop unhealable
Gain summon 50% of crytical from stuff? Also or this characteristic not... Second question if yes try somebody cryt osa? 😂
No they dont
Only HP
Fire/water/air element
Fire/water/air elemental damage
But who know after the revamp
Really hp? 😉 I think it is calculated based on lvl your and number of enemy
HP from gear is the way they get the biggest boost
for reference Unequipped/Equipped
Dragon 290 / 784
Crackler 506 / 1000
Gobball 398 / 892
and that's me with my humble stats, those omega stacked Osas who run with like 5k+ HP are even nastier
Also koalak gets a portion of your healing done
Boar gets a portion of your pushback buff
i tend to forget the Koalak does indeed inherit a portion of your bonus heal 😂
Imo its a bit vague so its understandable
Why the summons dont play alone anymore? I have to control them
Bc it's better that way, they're dumb on their own
don't bother he peaced out a bit after making the question 😂
How many times we've read the "it will make battles so slooooow" while Osa enjoyers take their turn and whatever amount of summons they've deployed faster than the person who complained about it
Its more player issue imo. Players not knowing how to approach their turn.
But i do have to say summons sometimes create lag (could also just be group play that triggers it or connection)
the connection thing is true tho, the game has a tendency of imploding when there's a bit of lag 😂
i dont take issue with a player taking their time i want to make that clear, is that sting of complaining about slowness while being slow what triggers me
Any guide for osamodas stats spell priority gearing
Right now it's complicated because Osa will get some major changes we still have no idea about save for minor details so everything we tell you will be outdated when they happen
That being said Intelligence Osa is your safest bet
200 Intelligence and the rest Vitality gives you solid damage and great health which Osa benefits a lot from, 300 Intelligence and the rest Vitality scratches a bit more damage in exchange. For PVP i can't really tell you someone will pop and clarify but since I read you preffer to go solo I'd go for 200 Int
you get one free reset in case you change your mind and the game also resets stats and spells when there are big changes
yeah
What sets you recommend for low level and budget
that's just me throwing a guess since I just used the Lair sets you get from beating the Celestial monsters but Fire Kwak looks decent, 1 AP and 1 Summon
and 2 range to throw Claws from even further 😂
So need to grind money for this
Lairs are bosses you have to defeat solo, you can find them as a Sword icon on the map. Defeating them under certain turnos gives you free sets which are acceptable
the first quests will lead you to the Lairs too
Okey so there is fire kwak lair
no, Fire Kwak is an actual set you have to buy or craft
What summon is good to use at start koalak?
yeah mainly Koalak and Dragon for damage and Gobball for distracting, blocking, annoying enemies so they don't get at you
every summon has its purpose tho but that's a thing you'll learn in time
like maybe you need to keep enemies far away or do pushback damage to remove invulnerability then the Boar is love
they get a portion of their respective elemental stat (Intelligence) and elemental damage (Fire Damage) from gear, trophies/dofus, mounts and stat scrolls
and HP from all sources, they dont get Intelligence through the Intelligence you allocated as points, so for example having 0 or 300 Int you put when leveling has no effect on Koalak
it's weird but it is what it is 😂
of course summons of other elements scale with their element but i preffer to just use the Fire examples to keep it clean and simple
Okey so what lair set is set is good for osa that i can later start farming Red kwak set
Celestial Gobball requires level 55 and is the easiest good to get, gives 1 MP and general Damage
Celestial Arachnee requires level 75 and is more suited for summoners giving 1 AP and 1 Summon but that one is tricky to kill under 5 turns
while they ask higher level than the Kwak set the Lair sets are worse for Osas because they don't benefit the summons
and they are general and free sets
Sadly lair sets are flawed. They are fine as is but are lacking in providing damage to summons (summons gain damage through +stat point and also +elemental damage, fire=dragon+koalak so on and so forth)
yeah most likely he'll get the celestial gobball set which gives nice damage and work on an actual set from there
the arachnee is a deal breaker for new players
or for some classes in general 😂
Hello! Does anyone know if it's possible to make the summons attack on their own again?
It is not
Red wyrming or koala for pvm
Both but wyrm is stronger if both at lvl6
Koalak is nice for the heals
Cause im nearly 85 and wanna know if there is a big difference
Wyrm is really strong. Koalak has better range.
Wyrm has 1 attack that hits through walls and makes unhealable
Not sure if already some try new beta osa and there's bugs 😂😂 but I have to ask about whip spell what oreginal y kill summon and give you ap but now down description is when you are in state of animal example dragon you have to received extra 30 power bonus but there s just ap boost as in past
Effects:
• Kills the target
• 30 Power (2 turns)
• 100% of level to shield (2 turns)
• 1 Range (2 turns)
Kills one of the caster's class summons and refunds its AP cost to the caster.
When cast on an enemy, the spell inflicts damage in the caster's best element. This damage is greater if the target is an enemy summons.
1
Points remaining:
An additional effect may be applied depending on the caster's animal form:
- Dragon Form: adds a Power bonus effect on allies around the target
- Colossal Form: adds a shield effect on allies around the target
- Celestial Form: adds a Range bonus effect on allies around the target
This is if you hit an enemy if i am correct. If you hit an enemy with a friendly next to the enemy whilst you are in animal form you grant these bonusses
aaa okej
okej tehre s bug 😄 😄 😄 it recover killed summon on space of enemy on same cell
but you are right in drago it give you
there's also a small bug where a Tofu (maybe other summons too but that's the one i encountered) is placed on top of the enemy so the AP recover might have come from that since the game most likely implodes from having 2 entities on the same cell 😂
Nah, there's always someone with something to blame Osa for
Yeah they always find a lame excuse. Like those who 1v1 srams and lose and suddenly is the srams fault for using their invisibility in fight
Still hating on sram for that
I don't know if this is the right place to ask but can someone suggest me a good set for Int-Cha Osa level between 160-180? I usually play solo PvM
Thank you
Hey guys.New to game but old fan of series. I'm supposed to start putting points into the spells ..etc. is there a guide anywhere that explains it more? I saw some videos and found stuff on Google including builds but I also saw that this class has been changed so those builds aren't valid. Any good current place or game guide?
Also I ran into an article where the person said that every class is dead , including this one, and a certain ones used. Is this true?
I don't like the last revamp but the class is good.
Hello can someone suggest me a good set for Agi-Cha Osa level between 160-180. I often play Pvp. Thank you in advance!
Try these websites
https://papycha.fr/guide-debutant/
https://www.gamosaurus.com/jeux/dofus-touch/guides-de-stuff-sur-dofus-touch
Most info is sadly really vague or french
Best place to put spell points in is you main damage spells and your main element summons
Now that Osa's can control their summons is there a way to make them control themselves again? I often DO want to control them but if I am like lazily farming I'd like them to control themselves again. Is this possible?
Play another class or just use spells 😅
I mean its not a deal breaker for me I wast just wondering if there was a way lol
It was amazing tho. Farming easy mobs by just summoning
Anyone here can suggest an updated set for lvl 180 Cha-Agi Osa? I often do pvp. Thank you in advance!
So nice
Also wanna ask about Cha-Agi Osa cause a lot of the abilities look good for each, my osa is only lv 3X tho and I mainly do pvm
What is your question?
Just any tips lol I play mostly solo pvm is it good for that
Also is there a site or guide that says which spells I should be upgrading
Hi, I’m playing for the first time since the revamp. Does ghostly claw not heal anymore? It says it does on the spell description but it doesn’t give me any health back, not even in dragon form
It heals in a aoe or on direct contact, old one was a steal
It heals in AoE while in dragon form or while directly targeting an ally
is agi good for pvm till 200?
Id say all 3 are good until 200. Chance only has damage tho. Sadly the good healing is removed from chance.
Agi is solid tho with all the shields and the healing claw. Also has the most tanky summons.
I feel like fire is more team based
I am new to game
Which class do you suggest ?
I fell this class is the best for solo player , right??
Some help please 🙏
What do you think is the best build at the moment voor Osa? Cha, agi, int? Or hybrid?
Both PvE as PVP
Sacrier is good for solo
Many thanks ♥️
anyone got some good guides for the new int osa?
New from beta you mean?
from live :V
like, I'm coming back, and from my team wanna just play with my 200 osa until I get the grasp oh the game again
is there a new rework coming?
Yes some tweaks from beta
got it
is dragon form worth it on osa?
played a bit and still only using summons
didn't see dragon form as that good tbh
I heard it wasnt up to par with summons no
I do feel its more for teamplay tho
hi im lvl 33 and iv been maining int and vit only is this wrong i also can anyone tell me the general level people usually get summon+ items around?
Depends on set pieces
Some lair sets grant +summon
Does the osas vit still affect the summons life pool?
Yed
Iirc all vit is taken into acc for summons on osa. So also gear related
Ok, thanks for the info.
If you are in a group it doesnt matter.
If solo agi or int is recommended. Cause you have self healing.
Agi is most sustain.
Int is most team support.
Chance is most damage
So if I'm doing solo is int/cha good?
Int/chance is amazing. But early on not recommended cause it costs alot of kamas to make optimal
Oh kk
Hey guys, could you help me with a good intelligence set for an Osamodas? I'm pretty much just focusing on intelligence for now, I just reached level 101, and I don't know which skill to use. I honestly don't even know what I'm doing properly; I have no experience with anything related to intelligence or summoning.
Hello, Guys! I have and 190 str iop and a 170 osamodas that plays together. I need a good build/set to Osa to complement Iop experience and, obviously, plays alone when needed. Can someone help me with Osa Build/set, please? I was thinking about a set that could be used until 190, or something like this.
Edit: I was thinking about the possibility of doing hybrid builds, for using one element inv + other element beast mode (idk how it is called in english, sorry). Is it viable? Is it viable in "low level" as 170?
Very doable, I played most of the time as a hybrid intelligence chance.
Minotot set should do just fine until you reach like 190
Spell management is the hardest though as an hybrid. So focus on leveling up summons, support spells and then one spell int one chance. If you feel like you need more spell points ignore crackeler (if you’re going int/cha path) better to have Gobbal maxed out as the respawn is shorter
In the current situation you hardly will use 4pa spells as you will focus more on using your summons and boosting them. So both claws and substitution will help greatly.
Hi guys! I'm thinking of picking this class and I just started, but I don't know exactly what element to go for..
Agi if you want to tank in melee. Cha for big damage at mid range. Int for support at far range.
Ok so I tried chance and it does do a lot of dmg combined with the bird (100-ish on no ma used with corrosion on target) but I do struggle with keeping up with the bird summon to apply the corrosion on the enemy if they're too far
The sheep is the debuff summon yes? I'll be testing it tomorrow since it seems easier to maintain cuz of the green skill that drains hp