#Jump State not working as designed
4 messages · Page 1 of 1 (latest)
thats because you are reasigning the sprite index every frame and that resets the animation so if u want to fix it you have to do this:
if sprite_index != ... {sprite index = ...}
(the ... is the sprite for the case)
kinda unrelated to your issue, but your move_and_collide doesn't have an object specified to collide with
Op let me be clearer. The sprite is working just fine