#Jump State not working as designed

4 messages · Page 1 of 1 (latest)

worn saffron
#

In my create step 9i have a jump state that does what i need. It will run the animation and stay on the same frame no matter the direction. but if i run a code simialr to my state checker for my idle sprite. the things dont work anymore

nocturne ivy
sour river
#

kinda unrelated to your issue, but your move_and_collide doesn't have an object specified to collide with

worn saffron