#-y uncomfortable
23 messages · Page 1 of 1 (latest)
Having basically only used GM, -Y being up is normal and the other way is obscene
Any axis can be your up down axis in 3D, it depends how you set the camera up.
I use +z as up in my 3D projects
there's a reason for the way it is too:
your screen draws in the same order you read, left to right, top to bottom
so as the screen draws goes downwards, y increases (and it won't have to deal with negative numbers)
so it's just one of those "get used to the convention" kinda thing
when in rome do as the romans do
But unity 2d use y to up and -y is down
It's not a big problem but why don't they just add a option in settings to change -y from up to down
Not every country read and write like Americans
and it's not just americans. you're coming to this from math
this is coding not math
it's just the standard. that's just how it is
you'll find alot of the time in life, someone at some point had to make a choice. and the choice stuck and now we just kinda live with it
java too
as for why not an option
probably because since this is a standard in so many places, that option would have to fundamentally change too many things
.
.
Why do we make it like unity -y down and y I up and make it easyer for everyone even new people well like it because it's like unity and math in Schools
And why change y up and -y we'll make alot of problems
idk how to answer it for you more than what we've already said, other than that's just how it is and it's not gonna change any time soon
you just have to get used to it.
the same can be asked about math in school
why is y up in school and not y down?
because someone said so
(that guy's name is Descartes)
idk what grade you are, but sometimes it's convenient to have y point down too in physics