#Patterns

1 messages · Page 1 of 1 (latest)

noble elbow
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This is for a shmup? You could create it as a sequence. But if you're talking about a bullet-hell type shmup game, then doing it in code will 100% be easier.

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Bullets in bullet hell games often move in mathematically simple ways, so shouldn't be particularly hard to describe in code. You could honestly use both methods, using whichever one works best for the attack in question.

jaunty void
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You could also lay out the pattern in a room and then load that room. That would give you precise placement.

noble elbow
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At the end of the day the movement of the bullets themselves will still need to either be an animation sequence or code.

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Though placing manually in a room will definitely cut out some of that code.

jaunty void
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Room placement would be perfect for patterns you can't easily math out.

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Apart from that I'd definitely set up most of them with math.

noble elbow
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Only thing where I could see a sequence being easier is an attack with complex changes to the hitbox that might be easier to do with drag & drop inside the sequence editor using the interpolation methods it offers. Everything else will be easier as math.

idle lagoon
noble elbow
jaunty void
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I've used paths for something like that.

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In the end you just end up using everything.

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Math, paths, preset patterns.