#Random errors in ubuntu

7 messages · Page 1 of 1 (latest)

errant jacinth
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   at System.Buffer.BlockCopy(Array src, Int32 srcOffset, Array dst, Int32 dstOffset, Int32 count)
   at System.IO.StreamReader.ReadBuffer()
   at Igor.LinuxBuilder.plink_async(String command, Boolean fail_on_error)
   at Igor.LinuxBuilder.BuildAppImage(String work_dir, String exe_path, String assets_zip_path, String projectName, Boolean package)
   at Igor.LinuxBuilder.Run()
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
   at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
Igor complete.```

I've been getting random errors in gamemaker for a while now. They're usually fixed by restarting gamemaker or cleaning but it's getting *really* annoying.

they usually look like this but I'm not sure if it's the same issue every time
clear ether
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Honestly it could be the same issue

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I couldn't really say what's wrong, but this is definitely a parser/compiler issue

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I really suggest just filing a bug report on this

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(With a project)

errant jacinth
clear ether