at System.Buffer.BlockCopy(Array src, Int32 srcOffset, Array dst, Int32 dstOffset, Int32 count)
at System.IO.StreamReader.ReadBuffer()
at Igor.LinuxBuilder.plink_async(String command, Boolean fail_on_error)
at Igor.LinuxBuilder.BuildAppImage(String work_dir, String exe_path, String assets_zip_path, String projectName, Boolean package)
at Igor.LinuxBuilder.Run()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
Igor complete.```
I've been getting random errors in gamemaker for a while now. They're usually fixed by restarting gamemaker or cleaning but it's getting *really* annoying.
they usually look like this but I'm not sure if it's the same issue every time
#Random errors in ubuntu
7 messages · Page 1 of 1 (latest)
Honestly it could be the same issue
I couldn't really say what's wrong, but this is definitely a parser/compiler issue
I really suggest just filing a bug report on this
(With a project)
this happens on basically all of my projects
Then file any one of them