#Implementing Cutscenes with subtitles and voiceovers - should I be using Sequences?

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prisma prism
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I'm just beginning to approach the topic of cutscenes for the project I'm going to be working on and I'm doing some research on how to implement them in GM - from what I can see there's two potential approaches - a) hand coding them or b) using sequences - first of all I'd like to know if I'm correct in both of those, and if there are any others options I'm unaware of - the other main thing I'm wondering is, if I opt for option (b) and I want to have voiceovers playing and subtitles appearing on screen and I want to "pause" the cutscene until those have finished playing out will I have to create multiple sequences for one cutscene and manually match them up at the starts and ends and call them sequentially via some other manager object - or am I going down the wrong track altogether? apologies for the somewhat rambling question, the tutorials and info I have seen so far show how to make a sequence, but here I'm needing to effectively use them in a project

fluid bloom
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Sequences are a good option IF the cutscene is always the same, they're a pain in the butt if the cutscene needs to be dynamic at all. For your situation, I actually don't know if pausing a sequence also pauses any audio playing from the sequence, so that'd probably be the thing to check on

prisma prism