#why wouldn't this work?
19 messages · Page 1 of 1 (latest)
if (image_speed > 0 and sprite_index = spr_player_build_speed)
{
if (image_index >= image_number - 1) spr_player_run
}
put that in the step event
its the code that the gms2 manual references for image_index
ok
if it doesn't work other factors may ne at play
your first code should work perfectly fine then
its constanly changing the animation
mine or yours?
right after your walksp = 7 code
hey just heads up is that the building speed sprite plays just before you do a full run