#Level selection with individual doors

3 messages · Page 1 of 1 (latest)

unreal isle
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Does anyone know how to make this: If the player goes in a specific x position and then presses a certain key while in that position, they get taken to a different room. Kinda like Pizza Tower level select.

ocean bronze
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you basically just laid out how too lol

you can check if x > 50 < 60
and if keyboard_check_pressed
and if so room_goto some place

tho a collision object is prob better than checking the specific x value

unreal isle